Showing Posts For circuitnerd.5863:

Guild themes bug

in Bugs: Game, Forum, Website

Posted by: circuitnerd.5863

circuitnerd.5863

The music of the caverns is not staying. It still says in the panel that it’s set to Rata Sum. Everytime you try to change it to caverns it won’t stick. You’ll hear it play, but after returning to the GH it’ll be playing Rata Sum.

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Guild hall music

in Guild Wars 2 Discussion

Posted by: circuitnerd.5863

circuitnerd.5863

Is there only one upgrade for the guild hall music? Or are there more down the road? Currently my guild has the city themes thing.

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Question for Anet Audio Team

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Was the new music including with HoT a live band or samples?

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Sounds louder?

in Guild Wars 2 Discussion

Posted by: circuitnerd.5863

circuitnerd.5863

Is it me or did overall the game sounds got louder than usual? Especially some skills in particular. Example: chronomancer wells

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Zealot's Aggression

in Guardian

Posted by: circuitnerd.5863

circuitnerd.5863

Question: Does this trait still work against enemies who have a breakbar? Since it’s semi negated and the cripple is not actually crippling the enemy, yet the condition is still on them, just not really affecting them except very slowly lower their bar.

PS: The trait is +10% damage to crippled foes

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Button Assignment on mouse

in Guild Wars 2 Discussion

Posted by: circuitnerd.5863

circuitnerd.5863

While you are in action camera you basically hold down 1 and it auto fires. And right mouse click to select a target. However I have allow skill targetting on which automatically selects the next target. This frees up my right mouse button. But there is no way to assign it to another function is there? Like…. for instance I’d like to assign it to my dodge.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Seeing as probably the majority of people are not going to be able to complete raids or even get beyond the Vale Guardian due to difficulty*snip*.

I’ll just ask the question. Have you raided in any mmo?

I raided lightly in LOTRO and heavily in SWOTOR. The people who completed both “normal”, “hard”, and nightmare modes were only the people who put forth the effort(or were carried by a experienced group). Casual heavy pugs fail raids endlessly because they assume normal means anyone can beat it. Most wont bother to look up a guide and try to get some understanding of how things work. They don’t have any type of parser to know if they can actually Dps or heal well enough to even bother attempting. Voice chat? you got a 50/50 shot of them downloading it if they don’t have it.

We are only on day what 2? of this new raid. Its gonna take a while for people to get it down.

Also what level is casual in this game exactly because I keep seeing event breakbars not being destroyed and people being KO’d by very OBVIOUS telegraphed attacks.

Why bother making an easy mode when it will never be easy enough. Its pretty obvious dev time is precious and there’s a list a mile long of things that should be done before this should even be a thought.

This is the only game I have done raids in. To me casual means difficult but not spending 6+ hours on just 1 enemy despite knowing the mechanics. There is always some level of gameplay that much be achieved to complete something. When it excludes over 90% of the population though, to me that is content that should have an even level playing field for everyone. The other 10% can still can do the hard way and get their better rewards.

Yes it is day 2. So things may change. However I do not see them going to be changing very much in peoples ability to complete it in the new few months. And less and less people will be doing raids till you see very few people attempting it. To me, from a company standpoint is going to hurt it.

Also, the breakbars scale ridiculously depending on how many players are there. If there is a handful of people it’s easy. But if there is 40+ it’s near impossible even if everyone uses their CC’s. The curve is too steep.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Before coming back to GW2 for HoT, I was playing FFXIV. In that game I considered my self both a casual and a raider. (you could do each wing of alexander normal in ~20-30 mins). I never did Savage cuz that was hard as balls and I didn’t have the time.(I was gearing up for it in anticipation though).

I think GW2 can fulfil that same idea.

…Just as long as rewards are appropriate and both modes are available simultaneously.

Agreed. I don’t see why there needs to be such a big division in satisfying both hardcore players and casuals. Let there be both for everyone. That means all content. Just like in GW1.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I can weigh in on a very similar example that was already touched on in this thread.

In FFXIV: Heavensward, the new expansion, the game devs heard player feedback about almost exactly what ppl including OP are talking about in terms of wanting to experience raids (The story, the area, the feel, etc) despite not having the commitment or skill to actually do the raid.

Enter Alexander Normal, and eventually Alex Savage.

Shortly after the release of the Heavensward expansion Alex normal mode came out, and was a significantly easier raid than previous ones in the game. The reason for this was to facilitate ppl wanting to experience the story but couldn’t due to difficulty. The hardest of the hardcore weren’t to be ignored either however because sometime after (I think ~1month?) Alex Savage mode released which was more comparable to the old hardcore raids. Essentially the same raid, differing rewards.

This is where the problems start.

Alex normal came out long before Alex savage, and was essentially the endest endgame for everyone. This caused both hardcore, and I guess ‘midcore’ players to farm the kitten out of that, to the point when savage did come out, people were so burnout of the same raid that interest even with the higher difficulty, was low.

What went wrong?

They we’rent released at the same time. Like I previously stated. Others in this thread have pointed out that a farmable normal mode cheapens the hard one because
1) farming might end up being more efficient on the normal one (defeating the purpose of hard passed the initial challenge) and
2)people will get burnt out doing the normal mode if it isn’t just as accessible as normal mode at release.

Wut do?

I kind of agree with OP. Kind of. I see the purpose of the normal mode, but I think it’s purpose should be made very clear. Normal mode is Story mode not alternate easy version mode. And as a result the rewards should be heavily nerfed compared to the hard version, in terms of quantity of loot, in having objectively lesser quality rewards. They should be way to experience a raid when you lack the ability NOT a substitute.

An easier story mode sounds completely reasonable to me. You get so little loot as is, I don’t even see how it could be farmable anyhow. And items could be accountbound or non salvageable or whatever anyhow.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I don’t agree with having an easy mode for lazy players. I use that term instead of casuals. Just because a player is a casual doesn’t mean they are too lazy to understand the game and communicate effectively.

There is a whole subset of players in this game that go throughout every aspect of it getting carried by others. You cannot be carried in this raid. It requires you to gear up, have an optimal build for your part, communicate, teamwork, and understand your class and the mechanics of the fight.

If you cannot do this which is very basic you will never finish this raid.

You don’t have to carry those in the easier mode. You don’t even have to do it. You get the option of something harder. I do not see how this affects the hardcore players at all. They get what they want in hard mode. Normal mode doesn’t affect them 1 bit.

How about no easy mode and we just dont let players get something for free for once in this game.

Why are you so adamant on not letting those with less skill a chance at enjoying raids as well? How does an easier mode affect YOU? It doesn’t!

Because Raids are seen as a badge of honor – they’re seen as a delimitation of player skill.

Having done a Raid while another player hasn’t is basically saying “I’m better than you” and people enjoy that.

There’s a certain understandable fear with the devs that adding an easier mode would somehow invalidate that feeling. That somehow having an easy mode to raids means people won’t feel as happy having done the hard mode.

It might not be ideal – but it is what it is. I realize they went with this All-or-nothing strategy where you can either do raids and experience everything or can’t do raids and experience nothing for a reason – and I believe it is the reason I’ve stated above.

They can still get that. “I did hard mode and you can’t” Would be a thing. And the casual people would still feel good about completing the easier version. Am I wrong?

Yes because the delimitation is a lot less clear.
It’s not as clear as: I did it and you did not.
It’s more like: I did it under these circumstances and you didn’t do it under these circumstances but did it under different ones.

If what you’re saying would be true then the truly hardcore would have been satisfied with running dungeons ( content everyone can complete) in “hard mode” – doing solos, duos, trios or naked runs. For a small part of the hardcore crowd this was enough – but for most it isn’t.

Look at the example:

“I did AC with no gear on”
“So what – I did AC too”

Compare it to this:

“I did the Raid”
“….” – because this person didn’t do the raid.

This more definitive – it’s clear, it’s cut and dry – there are no ifs and buts. You did it or you didn’t. And this is what they’re going for with Raids atm.

This is true. It is as not clear cut and dry. But why shouldn’t casuals also feel an accomplishment? Are they simply not allowed to finish it at their skill level?

Looking at it from a different point of view also as I’ve said before. The rewards. Hard people get better rewards. Maybe exclusive titles. Sure there will always be a gap between casual vs. hardcore. I just want everyone to enjoy it. That is all. I don’t think my suggestion is so unreasonable. I’m not out to attack hardcores or casuals.

I’m not referring the flak to you.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Ok. Let me clarify things. I was REALLY hoping that people would be open to hear me out but this is turning into a casual vs. hardcore fight. Which it’s not supposed to be. Personally I think it’s a good idea to expand things to everyone.

This is the vibe I’m currently getting. Hardcore players think I’m just some filthy casual who is whining to make it easier. This is not the case. I WANT how it is to stay how it is. And simply think it should be categorized to hard.

I am not against hardcore players. In fact, if a hardcore player said “I want it harder” I would make the suggestion of an even harder mode. Possibly “Extreme”.

What I do not understand is why I am getting flak for suggesting an easier mode.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I don’t agree with having an easy mode for lazy players. I use that term instead of casuals. Just because a player is a casual doesn’t mean they are too lazy to understand the game and communicate effectively.

There is a whole subset of players in this game that go throughout every aspect of it getting carried by others. You cannot be carried in this raid. It requires you to gear up, have an optimal build for your part, communicate, teamwork, and understand your class and the mechanics of the fight.

If you cannot do this which is very basic you will never finish this raid.

You don’t have to carry those in the easier mode. You don’t even have to do it. You get the option of something harder. I do not see how this affects the hardcore players at all. They get what they want in hard mode. Normal mode doesn’t affect them 1 bit.

How about no easy mode and we just dont let players get something for free for once in this game.

Why are you so adamant on not letting those with less skill a chance at enjoying raids as well? How does an easier mode affect YOU? It doesn’t!

Because Raids are seen as a badge of honor – they’re seen as a delimitation of player skill.

Having done a Raid while another player hasn’t is basically saying “I’m better than you” and people enjoy that.

There’s a certain understandable fear with the devs that adding an easier mode would somehow invalidate that feeling. That somehow having an easy mode to raids means people won’t feel as happy having done the hard mode.

It might not be ideal – but it is what it is. I realize they went with this All-or-nothing strategy where you can either do raids and experience everything or can’t do raids and experience nothing for a reason – and I believe it is the reason I’ve stated above.

They can still get that. “I did hard mode and you can’t” Would be a thing. And the casual people would still feel good about completing the easier version. Am I wrong?

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I don’t agree with having an easy mode for lazy players. I use that term instead of casuals. Just because a player is a casual doesn’t mean they are too lazy to understand the game and communicate effectively.

There is a whole subset of players in this game that go throughout every aspect of it getting carried by others. You cannot be carried in this raid. It requires you to gear up, have an optimal build for your part, communicate, teamwork, and understand your class and the mechanics of the fight.

If you cannot do this which is very basic you will never finish this raid.

You don’t have to carry those in the easier mode. You don’t even have to do it. You get the option of something harder. I do not see how this affects the hardcore players at all. They get what they want in hard mode. Normal mode doesn’t affect them 1 bit.

How about no easy mode and we just dont let players get something for free for once in this game.

Why are you so adamant on not letting those with less skill a chance at enjoying raids as well? How does an easier mode affect YOU? It doesn’t!

Becasue the raid has nothing to do with skill. Everything to do with team work and mechanics.

You still would have that in a normal mode. It just wouldn’t be so difficult. I don’t mind having it hard. But lots of others don’t want it so hard. So why not make another mode? I’d personally play both. It appeals to the casuals, while the hard appeals to the harder-core players. One does not affect the other. It just gives diversity and opens up the playing field for everyone.

Becasue everything in this game is already geared towards casuals. What else do you want. Hardcore players have nothing.

They have raids as is! What’s the harm in making a mode for the casual people? If I want to do hard, then I can. If I don’t then I have something else. Why is it such a big deal to you that others cannot enjoy the raid as well? You WANT to be super elitist about it?

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I don’t agree with having an easy mode for lazy players. I use that term instead of casuals. Just because a player is a casual doesn’t mean they are too lazy to understand the game and communicate effectively.

There is a whole subset of players in this game that go throughout every aspect of it getting carried by others. You cannot be carried in this raid. It requires you to gear up, have an optimal build for your part, communicate, teamwork, and understand your class and the mechanics of the fight.

If you cannot do this which is very basic you will never finish this raid.

You don’t have to carry those in the easier mode. You don’t even have to do it. You get the option of something harder. I do not see how this affects the hardcore players at all. They get what they want in hard mode. Normal mode doesn’t affect them 1 bit.

How about no easy mode and we just dont let players get something for free for once in this game.

Why are you so adamant on not letting those with less skill a chance at enjoying raids as well? How does an easier mode affect YOU? It doesn’t!

Becasue the raid has nothing to do with skill. Everything to do with team work and mechanics.

You still would have that in a normal mode. It just wouldn’t be so difficult. I don’t mind having it hard. But lots of others don’t want it so hard. So why not make another mode? I’d personally play both. It appeals to the casuals, while the hard appeals to the harder-core players. One does not affect the other. It just gives diversity and opens up the playing field for everyone.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I don’t agree with having an easy mode for lazy players. I use that term instead of casuals. Just because a player is a casual doesn’t mean they are too lazy to understand the game and communicate effectively.

There is a whole subset of players in this game that go throughout every aspect of it getting carried by others. You cannot be carried in this raid. It requires you to gear up, have an optimal build for your part, communicate, teamwork, and understand your class and the mechanics of the fight.

If you cannot do this which is very basic you will never finish this raid.

You don’t have to carry those in the easier mode. You don’t even have to do it. You get the option of something harder. I do not see how this affects the hardcore players at all. They get what they want in hard mode. Normal mode doesn’t affect them 1 bit.

How about no easy mode and we just dont let players get something for free for once in this game.

Why are you so adamant on not letting those with less skill a chance at enjoying raids as well? How does an easier mode affect YOU? It doesn’t!

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I don’t agree with having an easy mode for lazy players. I use that term instead of casuals. Just because a player is a casual doesn’t mean they are too lazy to understand the game and communicate effectively.

There is a whole subset of players in this game that go throughout every aspect of it getting carried by others. You cannot be carried in this raid. It requires you to gear up, have an optimal build for your part, communicate, teamwork, and understand your class and the mechanics of the fight.

If you cannot do this which is very basic you will never finish this raid.

You don’t have to carry those in the easier mode. You don’t even have to do it. You get the option of something harder. I do not see how this affects the hardcore players at all. They get what they want in hard mode. Normal mode doesn’t affect them 1 bit.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

People do something for the challenge once or twice – after that they farm it.
If they went with this Raids would become a farmfest – it would be a PR disaster and the community uproar would be huge.

Human sacrifice! Dogs and cats living together! Mass hysteria would surely ensue… ahem

Then they could not allow that. The biggest draw to raids reward wise is likely the legendary gear. They could just not allow that to be acquired by story mode raiders.

That’s fair – but Anet has promised hard content – and that’s what they’ve delivered. They specifically said at one point that they would not include a hard mode/normal mode structure in the game.

I also believe they want to get people out of their comfort zones.

I honestly see no reason for an “easy mode”. And I haven’t even beaten the first boss yet.
I’m there for the rewards – if there’s an easy mode with no legendary armor what’s the point?

I mean – where’s the point of doing a raid if the rewards aren’t special and if it’s as easy as the old dungeons?

Not everyone would necessarily care about the rewards, but rather fighting the enemies and exploring the raid areas. What if you never beat the first boss? The reward for casual people is simply doing something they CAN do. How does having 2 or more modes affect the hardcore players? They don’t have to play with the casuals!

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Seeing as probably the majority of people are not going to be able to complete raids or even get beyond the Vale Guardian due to difficulty I’d like to make the suggestion of having 2 different modes for raids.

As it is right now it could be “Hard mode.” And for “Normal mode” the boss has somewhat less health, his attacks do a little less damage, and a timer more like 12 minutes.

Changing the rewards for Normal to be less giving than Hard would be key. For instance the recipes would be exotic instead of ascended and so on.

I’m making this suggestion because I personally probably won’t get to see the enemies you guys have designed beyond the VG and would love to fight them. I’m a good player, but not the best.

This lets both the “casuals” and “hardcore” players experience it more attuned to their level of play.

So what’s to prevent “hardcore” players from farming the Normal mode? Well nothing technically. But they won’t get the better rewards AND those who truly want the challenge still have it.

If you could, please take my suggestion into account Arenanet. I think it would satisfy everyone.

Yes but better rewards matter little when you can farm worse rewards but get MORE of them.

People do something for the challenge once or twice – after that they farm it.
If they went with this Raids would become a farmfest – it would be a PR disaster and the community uproar would be huge.

You only get rewards after completing the bosses. You don’t get a bunch anyhow. If you really wanted lots of gear you could go to SW or something.

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Raid Modes Suggestion

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Posted by: circuitnerd.5863

circuitnerd.5863

If I wouldn’t be able to succesfully finish a raid, like ever. I would personally really appriciate a doable (mind you, not ez) version of the raid. Even at half the loot it would be perfectly fine by me.

Exactly! Difficult but not so much so that people cannot complete it. Yes more people will be able to do it over time as it currently is. But I’m sure many won’t. I think my suggestion holds valid ground. Doesn’t affect people who like it as is. Just allows casuals to see more content at lower rewards.

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Raid Modes Suggestion

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Posted by: circuitnerd.5863

circuitnerd.5863

This is a debate that has been gone over and over and over and over again throughout multiple MMOs.

I think down the line it probably will happen, just like WoW and FFXIV etc etc. But I highly doubt it will happen soon since raid just came out.

The issue that comes with this are that the normal mode spoils the hard mode’s experience. FFXIV’s latest raid for example has a story mode and a hard mode. Once people did story mode, hard mode is just meh since yes there are more mechanics but the gist is there already.

Second thing from what I recall is that the casuals are never really satisfied, people have argued mechanics are new things and having unique and harder mechanics in hard mode raid is unfair blah blah blah and there are a lot of whining.

Actually speaking of whining I think I just realized why I was a bit irritated when I looked at your post. It is day 2, TWO since the raid came out and you already think you will never be able to beat it.

I mean come on, that’s just lame.

I can understand how it might spoil some things but if people really want it harder, then they can select it. They aren’t forced automatically into something unfair for them. I played raids a lot in beta so for me it’s been longer than 2 days. I do not believe I will beat it because I probably won’t. I am just being realistic. I just would like to see an option. I am not whining to hardcore players or casuals. I just simply think it’s a good idea and makes it more fun for everyone then. That’s all. I think both casual players and hardcores deserve to see all the content.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Raids should only have one mode, the hardest possible mode available. If you want easier content, dungeons and fractals are still available to play. Raids are not designed to be inclusive, they are designed to push players to get better. You say you’re a casual and a good player, so if you get with a good group you should be able to beat it. You may fail many times, but when you beat it that will be an incredibly satisfying moment—Those moments are what raids are all about; the catharsis from defeating a seemingly insurmountable foe is incredible. You, too, can enjoy these bosses if you’re willing to put forth the effort and join a group to overcome it.

I do not see the point in the hardest possible. Why can’t there be 2 modes? People can either choose whether they want Hard or Normal. Mordremoth has Normal and Extreme modes, all of GW1 missions had both. This gives all players a fair chance at it. I’m not saying nerf it. Some players may simply not be able to get as good as those who can beat it currently. Having 2 modes does not interfere with those who want to do it the way it is now.

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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Seeing as probably the majority of people are not going to be able to complete raids or even get beyond the Vale Guardian due to difficulty I’d like to make the suggestion of having 2 different modes for raids.

As it is right now it could be “Hard mode.” And for “Normal mode” the boss has somewhat less health, his attacks do a little less damage, and a timer more like 12 minutes.

Changing the rewards for Normal to be less giving than Hard would be key. For instance the recipes would be exotic instead of ascended and so on.

I’m making this suggestion because I personally probably won’t get to see the enemies you guys have designed beyond the VG and would love to fight them. I’m a good player, but not the best.

This lets both the “casuals” and “hardcore” players experience it more attuned to their level of play.

So what’s to prevent “hardcore” players from farming the Normal mode? Well nothing technically. But they won’t get the better rewards AND those who truly want the challenge still have it.

If you could, please take my suggestion into account Arenanet. I think it would satisfy everyone.

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Fake Difficulty?

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Does anyone else also think that Anet made way too much use of so called ‘Fake Difficulty’ to make HoT more challenging? (Fake Difficulty = adding unfair elements to increase difficulty or just plain boosting numbers to compensate for lacking AI)

Whenever a situation becomes ‘difficult’ in the game. I can’t help but feel the difficulty is artificial or unfair.

Let’s take the hylek shadowleapers for example. They wouldn’t be so annoying if not for their random invulnerability. Or those hero points where you have to kill a boss would be less tedious if we didn’t have to slaughter a damage sponge. Or the kitten ‘headshot’ attack from that one champion axemaster in the canopy that just downs you no matter what. These just don’t feel like they require more skill to beat, just more time or greater numbers of players…

IMO improving the AI would be a way better method of raising difficulty. Enemies that can evade oae’s ,intentionally transfer or cure conditions at the right times and smart positioning would be huge improvements. The game has the technology to do that kind of things, it’s just only used very rarely (or ineffectively)

Does anyone else feel this way, or am I just expecting too much?

I agree with this somewhat. I do like the improvement they have given to some of the new enemies in HoT. However it is still lacking compared to GW1. Enemies in GW1 could transfer conditions, clear them or use skills to mitigate things such as protection.

I agree with overpowering an enemy just to make them harder a cheap tactic. It feels like a lazy way to increase difficulty rather than trying to program in more diverse combat.

I’d rather have a longer fight with an enemy who can transfer conditions, clear them, etc, than with an enemy who deals an op amount of damage and a short fight.

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Enrage Mechanics in Raid

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I never got the impression that Anet wanted to kill the zerker gear. They just wanted to make some other stat options viable, too, like condi. There will always be zerker gear.

They have actually stated that they wanted to get away from the meta zerker.

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Guild teams

in Guild Wars 2 Discussion

Posted by: circuitnerd.5863

circuitnerd.5863

Can you not make anything but a PvP team in the guild? It says “Choose a team type” but clicking it does nothing.

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Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: circuitnerd.5863

circuitnerd.5863

This reduced noise thing should be part of the Effect LOD. The option states “Limit detail of particle effects.” Yet the option is so tiny you can’t really see any difference. This is where I believe it should be implemented into. This option, since it does pretty much nothing as it is right now.

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Invisible Mushroom Spore Broken?

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

The spores definitely need to be renamed based on which one it applies to. Also the descriptions should be changed in the same manner. Instead every one of them is identical with no way of knowing. Not that you get a choice in which you get, but it still would clarify things.

An example for the Necro GS could be like “Dark Mushroom: Used in the construction of Dark Harvest”

Or “Thorned Mushroom: Used in the construction of Yggdrasil” for Ranger Staff

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AFK raiders ruining Verdant Brink meta

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

I agree with the instanced lobby thing. What makes it worse is that at night there is a defend camp event right where the portal is at. And with so many people standing at the portal it scales that event up a ton. So those who want to do the event there basically can’t. Not that it’s a huge deal but it’s still poor placement in my opinion.

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So about that zerker meta...

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I hate the timer and if they must have one I see no reason for it to be so low. The mechanics of the fight are great and tough enough that you wipe without worrying about time. If there must be one then 12mins would be a good spot imo.

Oh, I’m not talking about the Vale Guardians timer. Oh no, Gerovage? … Gorvoge? … the boss after him is hands down reaches 0 = GG.

Three of our party members can confirm running Soldiers, Rabids or Cavalier’s will most likely prevent you from beating the second boss.

For the DPS role raids you HAVE to run zerkers, vipers or sinisters. Anything else will hinder yourself and your entire team.

When you say zerker, vipers or sinisters does this mean zerker armor, weapons AND trinkets? or just armor and maybe weapon?

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dungeons low gold rewards after update WHYY??

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

I actually was shocked yesterday when I need to farm to get a new item to my Elementalist, went to AC full run and then all what i am getting is 50 silver in each run, I got so kittened!!! what is the way to get gold now? why are area.net ruining the game!!! now it’s getting less fun to play, all my dreams to farm and to get nice items are just gonna go more far now!!

I’m so upset, Area-net please return dungeon gold rewards back to 1.5 g and 1 g . or at least make an interesting events that can provide us with more gold to pay for our builds/ items/etc.

I bought heart of thorns hoping for the better not losing interest in the game, so please put things back were is was!!

Yea, awhile back they said something like “We are taking away our attention from dungeons and focusing on raid content” Which basically means they ditched it in favor of the harder stuff.

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Can we make the blue tower black or purple

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Color blindness has been talked about since GW2 beta in ‘12. So far I haven’t seen any steps though to implementing it though. I agree with your request. Needs to happen.

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Forced to exploit.

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

Ever since the change to fractals the community got much more toxic. I’ve been seeing people trying to kick others if they do not have masteries even in lower level fractals when it doesn’t matter so much, which sucks for everyone not owning hot. However, something that I find really insane has been happening a lot. Ever since people discovered the Mossman exploit – standing on a top of the wooden thing in order to avoid damage and just afk it down. While it’s their choice to use this exploit and I’m not gonna prevent them from doing so, I think it’s ridiculous these people force exploiting on others. It happened several times when half of the party would just stand there and threatening with kicks if others don’t abuse the bug, too.

Is this what we came to? People cannot be bothered to do the content normally, so they’ll make everyone abuse bugs and kick them if they do not want to? Is this how we’re supposed to do raids, too? Just find bugs and exlpoits fast so we can finish the content? What can you actually do against this? Nothing at all. You can just leave and then spend an hour in lfg because very little people can/want to do high level fractals. I really wish they were quick on fixing these things, because it’s not fun to be around such people.

This has been around since day one honestly. I was in a guild that I joined not long after launch. And they did Arah often. And whatever pug went along who didn’t know how to break outside of the map or glitch something was autokicked and called a dumb—-. Needless to say I left the guild.

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How can I make gold now?

in Players Helping Players

Posted by: circuitnerd.5863

circuitnerd.5863

Don’t do SW, do Verdant Brink. I’ve made some 400 gold from selling mats I gather and salvage from events

The salvaged mats give you very little gold. The amount of gear you get from VB is so little.

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Guild missions no reward

in Bugs: Game, Forum, Website

Posted by: circuitnerd.5863

circuitnerd.5863

Same here. My guild did rush 2 times, no one got rewards. We then did puzzle twice, a couple people got rewards, most didn’t. We did another puzzle, only 1 person got a reward, and it was someone who couldn’t get back in and had to leave the instance. We did 90% without him and he got the reward but no one else. We did a bounty then, a few more got rewards, I did not however. Overall 95% of the guild got no reward. Also the rush said it failed and we did not get favor yet we clearly completed it.

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How can I make gold now?

in Players Helping Players

Posted by: circuitnerd.5863

circuitnerd.5863

Ever since HoT came out my way of making gold is practically non-existent now. I used to do all the events at SW and then salvage everything and sell the mats. Problem is, silk, venom sacs, fangs, etc are dirt cheap now. And I can’t seem to make any gold doing stuff in Maguuma. On average I was making 25-30g per day depending on how much I played. Now I’m making only 3-5g per day. So, now I am lost what to do on making gold.

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Hunter's ward rendering bug

in PvP

Posted by: circuitnerd.5863

circuitnerd.5863

The #5 skill on Longbow for Guardian named Hunter’s Ward is not rendering in PvP. I am able to see it if I’m the one casting it, but if someone is using it against me I cannot. The chains of light that are supposed to surround you are not there. Others I’ve played with (guildies) have noticed this same thing. They aren’t able to see the chains. Please look into this when you can as it’s very frustrating getting knocked back from something that you cannot see at all.

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Guild hall wall

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

If you are referring to Lost Precipice; this was a bug. The wall behind the crystals are the portion of the guild hall unlocked by the level 40 upgrade ‘Further Exploration.’ LP had a bug where purchasing ANY upgrade would temporarily disable the wall, allowing access to the restricted area.

Bug was fixed Oct 28th
“Fixed a bug that caused the path to the upper plaza in the Lost Precipice to open every time a guild built an upgrade. The path will now correctly appear only when a guild purchases the Further Exploration upgrade.”

Nah it was Gilded Hollow. I guess the same bug happened though for it.

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Night time

in Guild Wars 2 Discussion

Posted by: circuitnerd.5863

circuitnerd.5863

So this is nothing new but does anyone else think that night time should be darker? It’s so light and there are still shadows from trees and stuff at night like it’s a sunny day.

Attachments:

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5 min Jade Maw

in Fractals, Dungeons & Raids

Posted by: circuitnerd.5863

circuitnerd.5863

When does the timer start exactly? The moment you get the agony?

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Eir's Story [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Well, I already knew Eir was going to die before the expansion came out and this was pretty much how I envisioned it. Honestly I think her death was fitting for a Norn. Lorewise to a Norn, dying in battle and having your legend told is the best way to go rather than dying of old age (which very few do). Sure you could say “she wasn’t battling the Vinetooth specifically” but she was still fighting against all of the jungle.

So as bummed as I am to see her go, I am not surprised at all.

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in your opinion what is the best pve class

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Guardian and Necro. Ranger is good though too.

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Sylvari Solidarity

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

First mission, be a Sylvari, choose to not go help the sylvari underground. You’ll go with the canon plan and you’ll find a sylvari on the way. You’ll get dialogue to help him.

Ty. I had a feeling it might be a Sylvari only thing.

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Sylvari Solidarity

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

“Help a sylvari resist the call of Mordremoth” How exactly do you do this though? And where?

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Exalted male voice actor

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Does anyone know who does the voice for the majority of the Exalted men? It sounds a lot like Ed Trotta to me. The guy who did the original voice for Tyrael in Diablo 2.

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Guild hall wall

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

I thought that the wall behind the crystal disappeared at random sometimes? Now it just seems solid all the time.

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Dragon's Stand Crashes

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

This is the only map I crash in, literally. I have a good pc and my graphics aren’t even turned all the way up.

We had just finished Mouth of Mordremoth, I was about 20 steps from the final chest and bam, a crash. And I couldn’t even rejoin my party cause it just gave me “network error” everytime I tried to join their map. I don’t mind missing the final chest too much. I was really doing it more for getting the Tiger pet.

Please look into what is causing just this map to crash everyone. Verdant Brink, Auric Basin and Tangled Roots never crashes me, ever. I know that this is happening for those using the 64-bit client too. It’s just something with the map.

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Events participation level

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

So… it’s pretty often I’m doing an event by myself (often started by me) and by the time I escort the dude to the end I only get silver or bronze. How is this possible if I’m the one that started it and did the entire event? Something is wrong here.

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HoT after the launch herd

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Even taxi’d maps are very empty. To me, the maps have been sparse even since day 1. I was really bummed cause I was hoping to do the chain events like how it was during beta. (50+ people per event)

On day 1 I went and did Faren’s event and it was only me and 3 other people. And now it’s even more empty. Faren’s chain never even gets past the first event. It’s like no one is doing the meta-events no matter what map I get into. Unless I’m really lucky, which is rare.

And yes I use the LFG. But as I said the LFG maps are often really dead too.

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Where is everyone?

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

I see stragglers here and there in the new maps and sometimes a larger group but only at 1 specific event. Even in taxi’d maps I’m often just doing events by myself or with 1-2 other players. Like…. where is everyone? Is no one playing in the new maps anymore?

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Confused about scribe

in Guild Wars 2: Heart of Thorns

Posted by: circuitnerd.5863

circuitnerd.5863

Ok, so when I go and talk to the Scribe Master he shows a list of “Basic Decorations” but they are locked. It says “Upgrade or capacity requirements not met to purchase this decoration.”

What upgrade does my guild need though? We currently have Workshop 1, Ore Synth 1 and Lumber Synth 1 unlocked.

you need a market with a basic decoration vendor

Gotcha. ty very much. I’m finding the new system confusing. Doesnt seem to say “you need this station to make that station over there.” Or I’m just blind.

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