They locked the last thread about this. Seems they don’t like to acknowledge “that game” anymore.
In b4 locked.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
i think it is shallow if you don’t make use of combo fields and all the other abilities extra effects, our definition of shallow is very different, and thats what it comes down to, not facts, opinions.
There are a few fields that do interesting things when comboed, the rest simply do the same old boons and conditions in larger amounts.
Combos rarely add depth to the game as they are very seldom more beneficial than just auto attacking. As a side effect they are certainly cool, but purposely setting up a combo for its effects is very useless 9/10 times compared to just auto attacking.
are we talking PvE here because i sure as hell view them as beneficial, i can have 80-90% chaos armor uptime, projectiles for extra damage, confusion stacking (more pvp as not very good in pve), retaliation on distortion for big attacks…..
i’m sorry but i don’t think there seldom beneficial at all i think they are extremely beneficial, granted i do more pvp and wvw than anything but ask anyone in this setting worth there salt and they will say your not playing optimally and not nearly as effectively as you can be and should be.
all this talk about Facts and opinions is making me chuckle, you say some things are facts some of you yet there is no data to back up your facts, really its just your opinion but as you stated it was a fact and when asked to provide the proper information as to how and why it is a fact, all you have is an opinion, so not fact at all, really, just like my paragraphs above, there opinions, not facts as to why there not seldom beneficial.
however i could argue the point that it is fact because it happens in the game and is hard coded to it, theres a loose reason and data as to why there beneficial and the truth is they give extra damage etc, so you aren’t playing optimally….
see what i mean?
Give me specific examples, in PvE (which is what we are talking about), about what you think is better than direct damage, and I will do the math to prove you wrong.
Math is good for stuff like that.
I’m not saying anything about what I want. I’m saying they are the same thing.
As an aside, auto-attacks, whether it is the 1 skill or not, are relatively boring. So are the other skills that basically just add +dmg or +conditions to the skill bar.
No you are just saying what you want and what you want to believe is false, accept it.
They are not the same thing, at all.And about the last part of your nonsense, you know many skills in other games that don’t just add +dmg or +conditions? 99% of GW1 skills did this, or you forgot about that? Maybe they are also ALL auto-attacks, they just have cooldowns? So all the skills in GW1 were just autoattacks with cooldowns according to your logic?
Ok, I’m going to step back from this conversation. I have no idea what you are saying and why you are putting words in my mouth.
It just so happens that when I push “1” in GW2 it is amazingly similar to what happens when I push “spacebar” in GW1. So much so, that I fail to see the difference other than one is listed as a skill in the UI and one isn’t.
And to me it so happens that when I push “1” in GW2 it is amazingly different to what happens when I push “spacebar” in GW1, see two can play this game. I explained already why they are different, you called it playing with semantics, you couldn’t find the proper words I see, and I use your own logic that the vast majority of skills in GW1 are similar to auto-attacks, excpet they have cooldown. How different is Fireball between the two games, or Immolate with Scepter1? They are NOT different at all.
And I ask again, would you like the silly alternative, of having all the skills with a cooldown so at some time you wouldn’t be able to use any of your skills? Like what could EASILY happen in Guild Wars 1?
Oh I completely agree that most skills in GW2 are like auto attack skills in that they provide very little interesting mechanics and don’t really do anythinguch different than the 1 skill. That’s kinda why the combat is so shallow.
Now I see what you’re saying.
So most skills in GW1 are also the same because they follow the same formula, so every game in existance according to you have uninteresting mechanics and aren’t different to skill1 and also have shallow combat. Great now I understand you more. All games have shallow combat yay! I wish someday a game without shallow combat will be released and you will be happy.
I didn’t realize that bull’s stike, interrupts, protection, healing, lot and lots of hexes were the same as what we have now?
Face it, you are arguing for argument’s sake. If you don’t think that the 1 skill in GW2 and the auto-attack in GW1 are similar, then clearly you have left the planet Earth.
I’m not saying anything about what I want. I’m saying they are the same thing.
As an aside, auto-attacks, whether it is the 1 skill or not, are relatively boring. So are the other skills that basically just add +dmg or +conditions to the skill bar.
No you are just saying what you want and what you want to believe is false, accept it.
They are not the same thing, at all.And about the last part of your nonsense, you know many skills in other games that don’t just add +dmg or +conditions? 99% of GW1 skills did this, or you forgot about that? Maybe they are also ALL auto-attacks, they just have cooldowns? So all the skills in GW1 were just autoattacks with cooldowns according to your logic?
Ok, I’m going to step back from this conversation. I have no idea what you are saying and why you are putting words in my mouth.
It just so happens that when I push “1” in GW2 it is amazingly similar to what happens when I push “spacebar” in GW1. So much so, that I fail to see the difference other than one is listed as a skill in the UI and one isn’t.
And to me it so happens that when I push “1” in GW2 it is amazingly different to what happens when I push “spacebar” in GW1, see two can play this game. I explained already why they are different, you called it playing with semantics, you couldn’t find the proper words I see, and I use your own logic that the vast majority of skills in GW1 are similar to auto-attacks, excpet they have cooldown. How different is Fireball between the two games, or Immolate with Scepter1? They are NOT different at all.
And I ask again, would you like the silly alternative, of having all the skills with a cooldown so at some time you wouldn’t be able to use any of your skills? Like what could EASILY happen in Guild Wars 1?
Oh I completely agree that most skills in GW2 are like auto attack skills in that they provide very little interesting mechanics and don’t really do anythinguch different than the 1 skill. That’s kinda why the combat is so shallow.
Now I see what you’re saying.
Balance will change as the game matures. Skills will get added as the game matures. Those who want it all now can keep wanting it…but it won’t happen now. It’ll happen when it happens. If people don’t wait for it, they’ll leave.
I’m willing to bet a lot of people enjoy the game enough that they’ll be here when it changes.
I thought you were talking about GW1 being “build wars”. What happened to that argument? You’re so quick to change the argument to something completely different.
I’m not saying anything about what I want. I’m saying they are the same thing.
As an aside, auto-attacks, whether it is the 1 skill or not, are relatively boring. So are the other skills that basically just add +dmg or +conditions to the skill bar.
No you are just saying what you want and what you want to believe is false, accept it.
They are not the same thing, at all.And about the last part of your nonsense, you know many skills in other games that don’t just add +dmg or +conditions? 99% of GW1 skills did this, or you forgot about that? Maybe they are also ALL auto-attacks, they just have cooldowns? So all the skills in GW1 were just autoattacks with cooldowns according to your logic?
Ok, I’m going to step back from this conversation. I have no idea what you are saying and why you are putting words in my mouth.
It just so happens that when I push “1” in GW2 it is amazingly similar to what happens when I push “spacebar” in GW1. So much so, that I fail to see the difference other than one is listed as a skill in the UI and one isn’t.
Strange, didn’t know they removed the blogs. Maybe to prevent people from digging up old ‘promises’ they made in some of them (such as account-wide dyes).
I’d go with this theory until someone proves otherwise.
Because it’s easier to go with a completely unproven theory than to not judge. Says tons.
Have you read some of those blog posts? It’s pretty obvious why they pulled them. Much more kitten than the “manifesto” compared to what we have.
I’ve read all of the blog posts. Every single one of them. It’s not obvious why they pulled them. It’s your opinion why. Some of the blog posts are years old though and probably not relevant to an evolving game.
No, it’s pretty clear as to why. There are lots of things they made definitive stands against that now appear in the game. Some things specifically contrary to what you continue to say.
It’s only clear to you, and maybe a couple of guys like you. As you get older, you start seeing more shades of gray and less black and white. I hope you remember some of these conversations when you’re my age.
Odd, my experience is the opposite. As people age they become more set in their ways, resulting in more black and white thinking (also known as their way or the highway).
Actually, a lot of people when they’re in their 20s are young and idealististic. They think they’re going to change the world. This is right and this is wrong. They campaign actively for things quite a lot.
And some keep doing it, but many move on. Look for the lyrics of the Billy Joel song the Angry you Man. It talks about this. And it’s not uncommon.
It is exactly those people that have changed the world. Because, unlike older people, they have little to lose and a lot to gain.
Right, young guys change the world. No old people ever do anything. I’m pretty sure they guys who formed the USA and broke away from England weren’t “young guys”. I’m pretty sure John Adams was in his 40s when he signed the Declaration of Independence.
Many people don’t really make a huge difference until they’re older. The world has changed, grasshopper.
I don’t believe I said “no old people ever do anything”. Can you point to that post?
I do believe you said that “Actually, a lot of people when they’re in their 20s are young and idealististic. They think they’re going to change the world.”
I was just saying that, yes, they have changed the world – often for the better. Although, I guess that would an opinion too.
Aside from that, when compared to Guild Wars 1, well often those victories were decided before you ever left an outpost. It was Build Wars…your build against their builds….maybe the best build win.
Arguably, if you chose the wrong skills for the team you were facing, you were gone.
Not to mention stuff like random arenas, where the team with the healer always won.
Guild Wars 1 has some definite skill things going on, but there was plenty of room for a good build just winning.
And those who went to PvX wiki and took builds off of there often did quite well, in spite of the fact that their own skill wasn’t all that crash hot to begin with.
As I believe Ensign has more merit on this kind of topic, I will quote him as a direct retaliation to you “build wars” bs.
The nickname of GW1 among PvP’ers was “build wars”. Not the playerskill, but the team composition was the deciding variable in top matches.
People who thought this were bad at the game.
Bad teams copied the top builds and were still bad. Matches between top teams very frequently featured unorthodox skills and team compositions that were composed not for some strict mathematical efficiency reason but to enable specific strategies for that particular match. Quite a bit of the ‘build wars’ on the high end was tweaking your build skeleton to exploit particular strengths or weaknesses of your opponent – issues with energy management, reaction time, map awareness, movement, etc.
The problem GW1 had in its skill system was that it was so deep that it was totally illegible to people who were not heavily invested in the game. There was an enormous amount of counterplay around different build choices that even the best teams in the world, at their peak, were only skimming the surface of; it was so complex that no one could appreciate the depth of it.
They needed to dial that back a bit with GW2. They just overshot pretty badly, and instead of dialing it down to 10 we got a 2. There’s still plenty of room to turn it back up, it’ll just take a lot of balance work to do so.
You DO know what the Shortbow attack 1 does right? All you need to know is here:
http://wiki.guildwars2.com/wiki/CrossfireOn the matter of “auto-attacks”, no there aren’t any in Guild Wars 2, unlike other games, including Guild Wars 1 which are full of stand-still just “swing your sword” attacks. In other words, what was said in the vid has merit, because in Guild Wars 2 you don’t just swing your sword, you perform a skill, even if it can be used repeatedly much like what you can do with auto attacks in other games. However, they are different from auto attacks, because they always perform something, they always either apply boons/conditions or are finishers, have conditional modifiers or are part of chains.
Like Crossfire for example, I don’t know how you missed this, if you hit from behind, or the side, you apply bleeding, also it’s a 20% projectile finisher, even THIS skill has a lot more than pure damage, unlike an “auto-attack” in other games.
Of course there are skills which do very very little and are more like auto attacks, Longbow skill 1 for example, or Guardian Scepter 1 etc but they are few (maybe only these 3?) most mainhand weapons have interesting skill1 that are a lot different to a simple Auto attack.
Lol, arguing semantics doesn’t mean that skill 1 isn’t an auto attack. Like it or not, it is.
Like it or not, it’s not similar to auto-attacks of other games in any way or form, what did you want? For skill1 to also have a cooldown and at some time have no skills to use? Or.. add a useless auto attack like in Guild Wars 1?
I’m not saying anything about what I want. I’m saying they are the same thing.
As an aside, auto-attacks, whether it is the 1 skill or not, are relatively boring. So are the other skills that basically just add +dmg or +conditions to the skill bar.
Strange, didn’t know they removed the blogs. Maybe to prevent people from digging up old ‘promises’ they made in some of them (such as account-wide dyes).
I’d go with this theory until someone proves otherwise.
Because it’s easier to go with a completely unproven theory than to not judge. Says tons.
Have you read some of those blog posts? It’s pretty obvious why they pulled them. Much more kitten than the “manifesto” compared to what we have.
I’ve read all of the blog posts. Every single one of them. It’s not obvious why they pulled them. It’s your opinion why. Some of the blog posts are years old though and probably not relevant to an evolving game.
No, it’s pretty clear as to why. There are lots of things they made definitive stands against that now appear in the game. Some things specifically contrary to what you continue to say.
It’s only clear to you, and maybe a couple of guys like you. As you get older, you start seeing more shades of gray and less black and white. I hope you remember some of these conversations when you’re my age.
Odd, my experience is the opposite. As people age they become more set in their ways, resulting in more black and white thinking (also known as their way or the highway).
Actually, a lot of people when they’re in their 20s are young and idealististic. They think they’re going to change the world. This is right and this is wrong. They campaign actively for things quite a lot.
And some keep doing it, but many move on. Look for the lyrics of the Billy Joel song the Angry you Man. It talks about this. And it’s not uncommon.
It is exactly those people that have changed the world. Because, unlike older people, they have little to lose and a lot to gain.
Skill > Time. We championed it in GW1, we continue to call for it in GW2.
Gear should not be the deciding factor in a fight…ever. Getting my kitten rolled because I didn’t have 10 hours a day (for ‘x’ many weeks) to dedicate to ‘gearing up’ is not fun. Many of us (I won’t use the word ‘most’ because I’d hate to imply that I’m making a general assumption. Absolute blasphemy that) have school, or work, or families and just don’t have that much ‘free time.’ If I lose a fight, I want to know its because the other person was more SKILLED than I was, not because they had better gear.
I don’t want to not be able to access content ‘x’ because I don’t meet gear requirement ‘y’. Can’t access it because I haven’t completed a specific chunk of a story? Sure, this was common (and acceptable) in Factions and Nightfall. I expect this trend; after all, it can get a little confusing if you try reading the book out of order. Can’t kill a foe because you’re not infused to defend against them…sure (Why hello Prophecies), as long as the incorporation into the game is part of the flow. But ‘requires gear rating of blah blah’? Which I now have to go out of my way for, and do some lame extra grind… Nope, no thank you.
Skill > Time.
Its fine to be a hardcore player. Its fine to be a casual or even in the middle player. It’s fine to want to be the best. But YOU be the best…don’t let your armor do it for you.
That is exactly what a lot of people like myself hope for. Too much of this game is time > skill – and it makes things boring. In my opinion.
You DO know what the Shortbow attack 1 does right? All you need to know is here:
http://wiki.guildwars2.com/wiki/CrossfireOn the matter of “auto-attacks”, no there aren’t any in Guild Wars 2, unlike other games, including Guild Wars 1 which are full of stand-still just “swing your sword” attacks. In other words, what was said in the vid has merit, because in Guild Wars 2 you don’t just swing your sword, you perform a skill, even if it can be used repeatedly much like what you can do with auto attacks in other games. However, they are different from auto attacks, because they always perform something, they always either apply boons/conditions or are finishers, have conditional modifiers or are part of chains.
Like Crossfire for example, I don’t know how you missed this, if you hit from behind, or the side, you apply bleeding, also it’s a 20% projectile finisher, even THIS skill has a lot more than pure damage, unlike an “auto-attack” in other games.
Of course there are skills which do very very little and are more like auto attacks, Longbow skill 1 for example, or Guardian Scepter 1 etc but they are few (maybe only these 3?) most mainhand weapons have interesting skill1 that are a lot different to a simple Auto attack.
Lol, arguing semantics doesn’t mean that skill 1 isn’t an auto attack. Like it or not, it is.
Good, GOOOD….
…working just as planned so I can start my own podcast detailing why you’re both full of crap!
I’ll be rich, RICH I say!!!!! :P
Oh, so you’ll be the rationale middle of the road guy? Do you think you can pull it off?
Don’t be an idiot, of course I can.
I mean…
…I think it’s entirely possible to pull such a task off, kind sir!
Oh that made me laugh for realz!
Good, GOOOD….
…working just as planned so I can start my own podcast detailing why you’re both full of crap!
I’ll be rich, RICH I say!!!!! :P
Oh, so you’ll be the rationale middle of the road guy? Do you think you can pull it off?
Pottery Yarn
/15chars
You can do better than that. :P
@Clay
What I like is how many times you say I’m “wrong” in your posts. You have accused me in the past of saying you’re wrong, except I almost never say it.
So now you want to bring in expertise, people more experienced to define things. Yet when I point out I’m more experienced that you, you dismiss it.
Experienced people have all sorts of opinions on things, but they don’t all agree with each other. I’d say Ravious is pretty experienced and he didn’t think Guild Wars 2’s combat was shallow.
That’s because this isn’t opinion, this is fact we are talking about. The depth of a game, not only has to do with different experiences that you can get out of the game, but how effective those experiences are.
In GW2, first, there isn’t much more than just direct damage and dodging. And, anything else, is really less effective than direct damage, which makes them irrelevant to the game’s depth.
These are all facts. You can have an opinion about a fact all you want, but you would be wrong.
I’ll say one thing, you guys sure entertain me in what the two of you think are “fact” and “opinion.”
LOL
We need our own podcast.
Actually, this isn’t a bad idea lol. I bet it would be pretty popular.
What would we call it? OMFG, this would be a riot. We’d argue for like an hour at a time.
Lol, I dunno. But if I come up something good, I’ll let you know. You probably won’t like it. :P
@Clay
What I like is how many times you say I’m “wrong” in your posts. You have accused me in the past of saying you’re wrong, except I almost never say it.
So now you want to bring in expertise, people more experienced to define things. Yet when I point out I’m more experienced that you, you dismiss it.
Experienced people have all sorts of opinions on things, but they don’t all agree with each other. I’d say Ravious is pretty experienced and he didn’t think Guild Wars 2’s combat was shallow.
That’s because this isn’t opinion, this is fact we are talking about. The depth of a game, not only has to do with different experiences that you can get out of the game, but how effective those experiences are.
In GW2, first, there isn’t much more than just direct damage and dodging. And, anything else, is really less effective than direct damage, which makes them irrelevant to the game’s depth.
These are all facts. You can have an opinion about a fact all you want, but you would be wrong.
I’ll say one thing, you guys sure entertain me in what the two of you think are “fact” and “opinion.”
LOL
We need our own podcast.
Actually, this isn’t a bad idea lol. I bet it would be pretty popular.
One of many quotes:
If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players? Can we focus our time on making meaningful and impactful content, rather than filler content meant to draw out the experience? Can we make something so much fun you might want to play it multiple times because it’s fun, rather than making you do it because the game says you have to? It’s how we played games while growing up. I can’t tell you how many times I played Quest for Glory; the game didn’t give me 25 daily quests I needed to log in and do—I played it multiple times because it was fun!
In GW2, first, there isn’t much more than just direct damage and dodging.
What about cc? What about bunker builds strategically controlling points? Are we strictly talking about PvE in this thread?
I was talking specifically about PvE in that quote, yes.
Although, I would still say that PvP in GW2 still has much less depth than the PvP we saw in GW1 – and certainly is too shallow to be considered e-sport. But, that would be for other reasons that what I stated above.
Strange, didn’t know they removed the blogs. Maybe to prevent people from digging up old ‘promises’ they made in some of them (such as account-wide dyes).
I’d go with this theory until someone proves otherwise.
Because it’s easier to go with a completely unproven theory than to not judge. Says tons.
Have you read some of those blog posts? It’s pretty obvious why they pulled them. Much more kitten than the “manifesto” compared to what we have.
I’ve read all of the blog posts. Every single one of them. It’s not obvious why they pulled them. It’s your opinion why. Some of the blog posts are years old though and probably not relevant to an evolving game.
No, it’s pretty clear as to why. There are lots of things they made definitive stands against that now appear in the game. Some things specifically contrary to what you continue to say.
Adding something into a game that some players enjoy IS a benefit. How can anyone say it’s not?
That’s like saying adding jumping puzzles into a game for people who like jumping puzzles isn’t a benefit. Honestly, Clay, sometimes you mystify me.
Why do they enjoy it? What about ascended gear makes it enjoyable?
You can try and use that “subjective” argument for everything, but it doesn’t work every time.
I fail to see how ascended gear adds enjoyment to the game. If people want to grind, there is already plenty to grind.
Strange, didn’t know they removed the blogs. Maybe to prevent people from digging up old ‘promises’ they made in some of them (such as account-wide dyes).
I’d go with this theory until someone proves otherwise.
Because it’s easier to go with a completely unproven theory than to not judge. Says tons.
Have you read some of those blog posts? It’s pretty obvious why they pulled them. Much more kitten than the “manifesto” compared to what we have.
My argument comes down to two things.
1) Some people think it’s a benefit to add grind to a game (and Guild Wars 1 had some LEGENDARY grinds).
2) A benefit for the game is a benefit for people who like to play the game. MMOs are big business. I want more content for the game, which will only happen if people PLAY the game.
Right now, from my observations, people are playign the games. Certainly more than in November, which is a step in the right direction.
Giving people something to do isn’t necessarily a bad thing. Give them something to do that they don’t have to do if they don’t want to, that’s even better.
First, we aren’t talking about GW1, we are talking about GW2.
Second, adding grind for grind’s sake isn’t a benefit. What is the benefit of having ascended gear? Why do I want ascended gear? What does it provide me that I can’t get from other gear? And, don’t say stats. That is a feature, not a benefit.
And, no matter how much you want to believe that a benefit for the developers is a benefit for the players, it isn’t. A benefit for the players is a benefit for the players. It is really that easy.
Again, I will ask: Why is ascended gear beneficial? What does it allow you to do that other gear doesn’t?
There is no good answer to that question, except for a very narrow exception in regards to running high level FoTM – which is for a very narrow group of players.
Otherwise, it has no benefit, and is therefore useless, and is therefore a poor addition to the game.
It is a fact that adding things with no benefit to a game is pointless.
(edited by Moderator)
@Clay
What I like is how many times you say I’m “wrong” in your posts. You have accused me in the past of saying you’re wrong, except I almost never say it.
So now you want to bring in expertise, people more experienced to define things. Yet when I point out I’m more experienced that you, you dismiss it.
Experienced people have all sorts of opinions on things, but they don’t all agree with each other. I’d say Ravious is pretty experienced and he didn’t think Guild Wars 2’s combat was shallow.
That’s because this isn’t opinion, this is fact we are talking about. The depth of a game, not only has to do with different experiences that you can get out of the game, but how effective those experiences are.
In GW2, first, there isn’t much more than just direct damage and dodging. And, anything else, is really less effective than direct damage, which makes them irrelevant to the game’s depth.
These are all facts. You can have an opinion about a fact all you want, but you would be wrong.
In spite of that, we’ve found some really great combos to use as a guild. I love putting down a chaos storm and giving everyone chaos armor briefly, or getting confounding bolts out of it. It’s very cool stuff.
And not more beneficial than just auto attacking.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
Actually, first you’d have to find an acceptable definition of shallow that we can both agree on. Then from there we could discuss whether or not this combat is shallow.
I actually think combat in Guild Wars 1 was more shallow than this. Builds were not. Combat itself was.
No, I don’t need to find a definition we both agree on. I need to find a definition that experts agree on. I think we can consider the Penny Arcade people to have more expertise in this field than us? What about Ensign? He has a character named after him in GW1 and has provided more insight into both games than either of us – should we consider his word to hold merit?
There are WAY more people with expertise in this kind of thing that agree this game’s combat is very shallow than agree with you. I can reference them all if you like, again. But, usually when I reference these kinds of things, you just leave the argument and forget about it the next time.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
i think it is shallow if you don’t make use of combo fields and all the other abilities extra effects, our definition of shallow is very different, and thats what it comes down to, not facts, opinions.
There are a few fields that do interesting things when comboed, the rest simply do the same old boons and conditions in larger amounts.
Combos rarely add depth to the game as they are very seldom more beneficial than just auto attacking. As a side effect they are certainly cool, but purposely setting up a combo for its effects is very useless 9/10 times compared to just auto attacking.
Very cool and even better. So if they always had gear progression in mind, but a gentle gear progression that isn’t a gear grind, then I don’t really see the problem with that progression.
But I’d also heard prior to that that they were going to up the level cap in an expansion and that could certainly be the gear progression they had in mind. There’s nothing specific in this interview, at least that I saw, that said they were going to raise the gear progression with ascended gear specifically.
You’re putting 2 and 2 together and getting 5.
So gear progression is bad but “gentle” gear progression is good? Vayne you are really piece of work, i salute you.
Actually gear progression itself isn’t bad. Gating content based on gear is. If the gear curve is so gentle that I don’t need it to do content…then it’s not a treadmill.
You should salute me. After taking what I say out of context (or thinking of individual words instead of actual meaning) it’s the least you can do.
A “gentle” gear progression is pointless. It doesn’t actually feel like progression, it just kitten es players off by making their best in slot gear not best in slot. It’s probably even more lazy and poorly designed than a normal gear treadmill.
No, Clay. A gentle gear progression is pointless IN YOUR OPINION. That doesn’t actually make it pointless. It doesn’t feel like gear progression TO YOU. It kittens off a percentage of the player base, just as no gear progression does and just as a gear treadmill does. Different people like different things.
And your continual use of the word lazy, doesn’t necessarily make something lazy.
Nope, not my opinion. Lazy and useless. Get upset all you want. It’s dumb and is insulting to the players.
It’s dumb and insulting to the players in your opinion.
Answer this then: without going into a dissertation and without repeating what ascended gear does, what is the benefit to the player?
Circles. we have this conversation all the time. It’s not for players like you. It has no real benefit to you. But you’re not the only person playing this game.
For a certain type of player, it gives them something to work towards. As I’ve said many times, some players don’t see cosmetics as a reason to work toward something. They get the stats they want, they look okay and they’re done. So they stop playing. Why? Because they want to see stat progression (or at least some kind of progression).
Now, the kinds of progression that aren’t stat progression, like skill progression, they take a long time to put into the game. And they tend to unbalance things quite a bit. So Anet went with a gentle stat progression. Not enough of a stat upgrade to stop me from playing the game in rares if I want too, but something for the other type of player to work for.
As long as players want that stuff, and work toward it, it’s served it’s purpose.
But where you see something “lazy”, I see something “immediate”. It was simply the fastest way for Anet to solve the problem while working on other things.
See, this is why I didn’t ask for a dissertation. Your whole argument comes down to two things:
1) That you think it is a benefit to add grind to a game
2) That you use a benefit for ArenaNet as somehow a benefit for players
Adding grind is not a benefit for players. It is a chore. Games shouldn’t be chores. You shouldn’t have to feel like you’re “working” in a game. I prefer my games to be fun.
And, giving the players “something to do” while working on other stuff, is a benefit for the developers, not the players.
See, I knew you wouldn’t be able to come up with a real benefit, because there is none. Which is why it is both useless and lazy.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
Very cool and even better. So if they always had gear progression in mind, but a gentle gear progression that isn’t a gear grind, then I don’t really see the problem with that progression.
But I’d also heard prior to that that they were going to up the level cap in an expansion and that could certainly be the gear progression they had in mind. There’s nothing specific in this interview, at least that I saw, that said they were going to raise the gear progression with ascended gear specifically.
You’re putting 2 and 2 together and getting 5.
So gear progression is bad but “gentle” gear progression is good? Vayne you are really piece of work, i salute you.
Actually gear progression itself isn’t bad. Gating content based on gear is. If the gear curve is so gentle that I don’t need it to do content…then it’s not a treadmill.
You should salute me. After taking what I say out of context (or thinking of individual words instead of actual meaning) it’s the least you can do.
A “gentle” gear progression is pointless. It doesn’t actually feel like progression, it just kitten es players off by making their best in slot gear not best in slot. It’s probably even more lazy and poorly designed than a normal gear treadmill.
The original GW1 endgame was designed to be PvP. It changed quite a bit as the game went on however.
I was never bored in GW1 due to a lot of factors:
1. PvP
2. Elite Skill Hunting
3. Leveling alts
4. Finding new places and ways to farm for awesome gear <—- this was something I really miss. Solo FoW, solo ice imps for IDS, solo UW, etc. There were so many interesting places to farm and interesting skills and ways to do it. Some of them were really challenging and fun each time you did it.
5. Helping guildies run missions.
6. Randomly helping PUGS. (I monked and loved helping to keep noobs alive)
7. Just enjoying the scenery. GW2 is pretty and beautiful but you just can’t get lost like you could in GW1. And I still think GW1 had a magical feeling about it’s geography.
8. Running. Running was a skill all on its own. Ask old Droks runners how much fun they had.
9. Theory and build crafting. I could do it for hours just to get owned and start all over.
10. Not really designed as real PvP, but random arenas was just a blast. It was terribly imbalanced and full of whining and flaming. But it was great.
I could actually go on, but ill stop at this.
ANet said they saw a large decrease in population and that it is normal to see that.
I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.
And then there is this little clip…
http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s
I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.
I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.
They can make this the best mmo of all time if they keep developing it and play the game as it’s developed while listening to ALL of the community.
They really need a pts server or in game surveys to find out what the players think and want. They can do these because they did it in beta.
This is utter tripe. They can NOT make the best MMO of all time if they listen to ALL of the community, because the community is divided. One group says make the open world harder, one group says keep it the same. Which group do you listen to? Some guys say they want more complexity in the skills and builds, some guys don’t want that. They want to run around and kill stuff. Who do you listen to?
And there have been times when Anet has listened to the people, and made the big world events “more rewarding”. All that’s led to is really boring and bad world events. That’s what Anet gets for listening to the people.
Most people didn’t complain about the difficult of the world events before they were camped so hard they made overflow servers.
Listening to the players assumes most players would know what makes a good game. And it would also presuppose all players want the same things.
If Anet hadn’t listened to the players, we wouldn’t have ascended gear in the form it is today.
Is tripe a word you use in the outback?
Oh and if I was Anet I would probably listen to anyone except for people who defend the game in every thread. See if the game was as wonderful as the fanboys suggest they’d be playing it and not browsing the forums.
PS please keep posting Vayne your insults and comments are a lot more interesting than the game is atm.
I intend to keep posting. Tripe is just a word that isn’t used very much any more. Problem with being old. Sorry about that.
If Anet listened to everyone but fan boys, you guys STILL disagree on stuff. It’s not like those who don’t like the game as it is would all end up agreeing on what it should be. If you think that’s the case…you’d very likely be wrong.
But that’s irrelevant because you use the word fan boy to dismiss other people’s opinions as if they’re not entitled to them. Which is okay, I suppose.
I guess only the opinions of people who dislike stuff matter. The opinions of people who like stuff is just wrong.
Good thinking on your part.
Ps using words like tripe is just a way for people who aren’t as intelligent as they think they are to make themselves feel confident when speaking down to others. You obviously aren’t old enough to know that :-)
Yes I suffer from a deficiency in intelligence. That must be it. Feel free to ignore everything I say in my vast and uncharted ignorance.
It’s hard to ignore you when you’re in every thread but trust me I usually do ignore you. I also find your deficiency in manners to be more noticeably than using the vocabulary you choose but please continue.
I’m not in every thread. Only the ones were people make stuff up because they don’t like the game. By all means, say you don’t like the game, but saying the game isn’t doing well because you don’t like it is just wrong.
At best, you don’t know how well the game is doing.
You might be correct an Anet employee would have the best knowledge on how well the game is doing. I wonder if they always have the Anet logo under thier names? It would make good business sense for them to have posters defending the game. Who knows?
Probably not as much sense as you think. I’m not even sure Anet is happy with how I defend the game. I’m actually an instant target. I probably cause more problems on the forums than I solve.
I’d love it if Anet did pay me. But they don’t.
I’m letting you know that no matter how much you think of yourself, none of us are solving any problems by posting on the forums.
No they didn’t. They said that they always had gear progression in mind.
The game launched, it did well at first, but people burned through the content much faster than Anet expected them too. Content takes time. If you were around on the forums them, all you saw were posts about nothing to do at 80. There are still posts like this, but far less by my reckoning.
I was around then, and I really don’t remember seeing any hue and cry here over a lack of what ascended gear represents. I do, however, remember seeing mass quantities of hueing and crying over the addition of ascended gear to the game and what that addition represents.
That’s because Vayne wants you to believe that Ascended Gear came from people asking for it in the forums. It didn’t. It was part of ANet’s plan all along. They have said that many times.
They said they were always going to put a new tier of gear into the game. That is absolutely correct. That doesn’t mean that gear took the form they were originally going to use it in. That’s an assumption on your part.
You can’t possibly know what Anet knows. Maybe Anet didn’t just look at this forum, but they looked at other gaming forums too. Maybe they talked to gaming reviewers and professionals. Maybe they talked to some of their own test players.
Anet may have had plans to put another tier of gear in, but that in and of itself tells us nothing. Maybe, originally, that tier of gear was going to be cosmetic only and they decided that wouldn’t work. We simply don’t know.
We do know one thing, though it’s just by logic. Without having an actual reason to raise stats, they wouldn’t have done it.
This might be the worst argument you have ever made to try and make yourself look right and others look wrong. They said they wanted to add a new tier. They added a new tier. You do know what tier means right? It kinda implies something better, which means better stats.
Sometimes you really try way too hard to be right.
@Vayne
So how come some MMOs are able to ship with better combat, better balance, more strategy, better PvP, more interesting content, etc etc?
You seem to think that there is something inherently impossible about releasing an MMO with that things I have problems with, but others have done it, right?
My biggest problem with this game is that combat lacks anywhere near the depth GW1 did and that PvP is really quite terrible.
I’m pretty sure those things could have been released from the beginning. I mean, GW1 had amazing balance at perhaps the single best RPG PvP ever. I don’t think one being a CORPG and one being an MMO have that much to do with the combat and PvP being atrocious in GW2 but perhaps the single best thing about GW1.
The game launched, it did well at first, but people burned through the content much faster than Anet expected them too. Content takes time. If you were around on the forums them, all you saw were posts about nothing to do at 80. There are still posts like this, but far less by my reckoning.
I was around then, and I really don’t remember seeing any hue and cry here over a lack of what ascended gear represents. I do, however, remember seeing mass quantities of hueing and crying over the addition of ascended gear to the game and what that addition represents.
That’s because Vayne wants you to believe that Ascended Gear came from people asking for it in the forums. It didn’t. It was part of ANet’s plan all along. They have said that many times.
I should be able to make comments about the game without having played MMOs in the past. I did play GW1 longer than any other game ever, so I know what GW1 did better than GW2 in my opinions. Just saying that GW2 in an MMO and should stick to some special set of rules is a weak argument.
Don’t worry OP. Lots of us feel the same way. Good for you for posting on the forums. Most just leave without telling the devs why – which is a shame because they should know.
Maybe one day this game will get better, but I have a feeling all the fanboys will be begging people to stay around sooner than later, rather than laughing at them as they leave. Eventually, they’re gonna need someone in the game to play dungeons and DE’s with.
Don’t let the door hit you where the good Lord split you.. Who are you to tell Anet what their priorities are? I am really tired of reading lame post such as these stating that you all know best concerning GW2.. Honestly.. they don’t need to listen and change the game on every tom, kitten and harry’s whim.. The game would be so messed up it wouldn’t even be fit to play anymore because of the lame crap you people ask for. Keep in mind they don’t make these games to evolve around you and you alone. This post is no different than the other thousands of post of this nature that populate this forum.. pfft
My $60 spent gives me the priority to tell them anything I kitten well please. And, yes, developers make games to make people happy. The only way to let them know if we are happy or not is to tell them.
Sorry you don’t like it that someone doesn’t like the game as much as you do. Pity.
there has been some wise words that I’ve heard:
give masses what you want to show and not what masses want, because if you give what masses want, masses will continue to ask for exactly the same things because they won’t know any better.
We all payed money for a product. We got that product. We don’t get to order the developers of the product. It would be the same as buying shoes and thinking that you made an impact great enough to be able to instruct shoe makers on how soles should be made, because YOU want them that way.No, I do get a right to review everything and tell people my opinion. In fact, that very idea has changed the way companies are doing business in the last 5-10 years.
Maybe it’s just time for you to get hip to the times?
I can say whatever I kitten well please. I live in a country that allows me to do that. And, unless the moderators think I am being obnoxious, I get to do it here too. You don’t get to tell me what to do. Sorry you’re so upset.
Not 100% true. You can say what you want, within reason. You can’t use hate-speak. You can’t yell fire in a theater…and get this. The forums aren’t America and have their own set of rules.
Of course, there’s a deeper level of what you should and shouldn’t do, that might be layered over what you can and can’t do. You can lie through your teeth on this forum, that’s true…but I don’t believe you should. You can make things up with impunity and no evidence. I don’t believe you should.
And you have to follow the forum rules, because this isn’t America. It’s a forum and it has rules.
And since I haven’t been banned or even infracted for the things I have said, it seems like ya’ll are wrong about what I can and can’t say.
Funny how that keeps happening…
I’m sorry, I didn’t think about them removing a stat that makes it what it is.
I guess that is a possibility, but I really don’t see them kitten off everyone who worked to get their gear set up perfectly only to make it obsolete by changing the stats on it.
Plus, I still don’t think it would change the fact that people would just find the next best combination of gear and trinkets for max damage.
The underlying problem wouldn’t be nerfed without significant changes elsewhere, IMO.
I don’t know what your all worried about, those who love zerker will be mad soon, and those who hate it will rejoice,
I personally don’t use it, but I have no issues with those who do, its almost like SF from GW1, we all seen it, some hated it some loved it, but ultimately, its going to get hit with the Anet Nerf Bat, and they will nerf it that bad that no one will use it.
How are they going to do that? They would have to change the entire game to nerf zerker gear to the point where it would be more beneficial to use other gear.
Again, are you able to stay out of any negative threads I make? Can we make an agreement then that everyone should stay out of everyone elese’s thread when they disagree?
Stop being so childish. And stop trying to derail OP’s thread.
oh! That’s being hypocrite.
Winner!
Again, are you able to stay out of any negative threads I make? Can we make an agreement then that everyone should stay out of everyone elese’s thread when they disagree?
Stop being so childish. And stop trying to derail OP’s thread.
You see, I haven’t tried. It is everyone here that is derailing the thread. I made one post and I have just responded to every post that quoted mine. If you want to stop derailed the thread, then you need to stop being childish and stop derailing the thread.
I just happen to speak when spoken to.
Also, do you want to go ahead and make good on what you suggest I do? I won’t post in positive threads and you don’t post in negative threads? I mean YOU did bring it up right?
your missing a little in your description.
You have to keep in mind that partially its the fault of the capture point meta though.
Bunker builds not only are highly survivable ‘tank’ builds they also have significant area control and denial.
The only 2 things I see missing out of gw2 are pure healers (which I don’t miss) and shutdown builds. Shutdown is only needed when healers exist in my opinion though because if you cant shut down healers then you wont get kills. Sounds like you just prefer the healer included system.
If you are talking gw:p vs gw2, there are far more viable builds right now in gw2 than gw1 had 6 months in. GW1 with everything included has far more viable builds today than gw2 has, but that’s not apple to apple.
Well, yes, that is correct. And yes, I prefer a meta that is balanced around something other than damage, bunkers and capture points. I do prefer a healer/prot or some sort of more damage vs. prot vs. removal kind of system.
I guess using PvP is a bad example as GvG and HA are much different than GW2 conquest. Not to mention the fact that one of the designs of this game is to make all classes viable.
hmmm. I don’t see any hypocrisy in clay’s posts.
The hypocrisy is that every time someone makes a thread praising the game or the developers Clay shows up with his mopey attitude to rain on their parades, when he could instead “just let it go and forget about it”.
I didn’t realize I did this much. Can you point to many other examples? Specifically, every time someone does so?
I generally try to stay out of threads like this, but this one caught my attention.
Again, are you able to stay out of any negative threads I make? Can we make an agreement then that everyone should stay out of everyone elese’s thread when they disagree?