Not me. I tend to cut my losses quickly. I bought GW2 on the fact that GW1 pre-Nightfall was one of the best games I have ever played. Unfortunately, GW2 went a different direction. And, in the search for why I didn’t like GW2, I found that there is a wealth of knowledge out there about game design – and particularly things that addressed what I felt. It’s funny how I didn’t know anything about games when I first started playing GW2, but I have had the enjoyment of learning a lot about myself and what it is I like in games. Funny enough, I found that I’m not alone. A lot of what I feel is lacking in GW2 is actually things that are important to making good games. So, now I just have fun posting on the forums since there isn’t much to divert my attention these days. I’m sure something will come along eventually. It most certainly won’t be an MMO however. I am convinced that MMO’s in general do not have the ability to be really good games for a number of reasons. Hence, why they pretty much all have been lackluster – even the king of them all – WoW.
This right here seems like the most pertinent thing you’ve posted yet, from what I’ve read. One thing is your love of GW1, which was never what they were intending to make with GW2. I for one can’t stand the game. I’m trying very hard, because I want the Hall of Monuments things, but it’s just so difficult to suffer through it. The game itself is increadibly easy, in my opinion, it’s just not very well made.
The other important thing is your apparent failing realization that you can’t judge a single player or even multiplayer game by the same standards as an MMO. They are wholey different genres and game designs. If your expectations for a “good game” are based on how a single player game is designed, then of course you’re not going to find it in an MMO. That’s why when I said GW2 was designed well I qualified it by saying a well designed MMO. That’s what it is and as such that is how it has to be judged. They certainly can, however, be good games, even if they fall short of your expectations.
They can perhaps, be good games in the same way in which a good deli place has great sandwiches, but that no deli place will ever compare to say, the French Laundry or Morton’s Steakhouse.
Furthermore, you can’t compare GW1 today to GW1 during Prophecies and Factions. First, you are simply playing for GWAMM, which in itself is an unfulfilling grindy reason to play a game. Second, you are playing way past its prime. The game has changed significantly since its glory days, and not for the better.
I can’t step foot in GW1 any more. It is not the same game it was. However, that is not to say that it wasn’t a great game at one point. Many people believed that GW2 would build upon the good things GW1 did in its past – while incorporating all the new things that it deserved.
Unfortunately, the developers neither learned from the things that GW1 did well, nor did they really live up to the expectations they set forth with the things that were new to GW2, such as active combat, the living story, etc.
Of course, this is all just opinion, but if you look at the things that are widely regarded as good and bad game design, GW2 has a lot more bad game design than good.