one should consider if the game is truly balanced or not.
People keep talking about balance, but that is not what this thread was about. It was about customization—the amount of skill options a player has, build diversity.
I don’t think anyone here is arguing that GW1 had fantastic balance. The issue is not how the system was implemented, but what the system consisted of. It had a great deal of variety. Even if some are going to argue that this variety was largely (or completely?) an illusion and/or poorly implemented, people like the idea of having a lot of options and a lot of choices and some (many?) players enjoyed working through the variety to grow and build their character.
At the end of the day, balance is irrelevant to the discussion because all that’s being said is that some players desire more customization. That GW1 produced customization at the expense of balance doesn’t mean we should be satisfied with GW2, which has produced balance at the expense of customization.
Well the lack of balance may of what kept GW1 from an E-sport level game like they are trying to do with GW2. Yes GW1 had torments but they where healed by Anet not by the E-sport community. You will find that most games that are ran for e-sports are some what simplistic when they first get in but they become more complex as time goes on. This is to make sure that you do not have one class wining all the time or one build to make sure there is an ok level of balance to keep the game competitive.
I love that you think you know even the first thing about PvP in GW1. Did you ever even go into Heroe’s Ascent let alone hold halls?
Did your guild ever beat a top 100 guild in GvG?
Did you ever even go into GvG and win a match against anyone?
1) Yes
2) Yes
3) YesAnd what he says is true.
You do realize that the prophecies meta had very few builds that were actually utilized right?
Monks picked between about 9-10 skills and ran a Mesmer or Necro elite.Sure there were a few gimmicks like FC air spike. The dominate build was a rainbowspike consisting of 2 warriors 2 mesmers 2 elementalists (one ran flags) and 2 monks with teams running nearly identical setups.
Sure there were other builds in the meta – not nearly as many as the op seemed to think were viable.There are more viable builds in GW2 than there were in GW1 prophecies. (I’m not including factions onward because I want to keep the comparison apples to apples.)
Balance is completely relevant to the discussion of having more skills because that’s the trade off, more skills inherently means that the game gets harder to balance. When you keep things down to small subset of skills that can be brought its much easier to balance them.
For example, look at an e-sport game like League of Legends, each champion has FOUR skills and no flexibility.
GW1 had far less build diversity than you seem to be giving it.
Well, using monks, specifically boon/prot as the only example is a bit disingenuous, don’t you think?
In fact, I am pretty sure that the GWWC championship game was played by one team that utilized three monks. And the team that won was based around a splitting.
I mean, there was a spike element developed into a lot of builds, but that doesn’t make all builds like that a rainbow spike.
But, I think you glaze over a lot when you say “sure there were other builds in the meta.” I mean, that is what we are saying isn’t it?
And, yes, I agree 1000% that adding more skills makes balance harder. Although, I think it was the addition of classes that specifically screwed up balance more and more in GW1 – not necessarily the addition of new skills. To support this – look at how many OP builds (genuinely OP builds) were based around new classes.
I really disagree that there are more viable builds in GW2 PvP than there were in GW1 PvP.