Showing Posts For coglin.1496:

Pistol - What's the intention?

in Engineer

Posted by: coglin.1496

coglin.1496

People keep saying I should be using condition damage, but since I am properly traited, isn’t that pointless?

Honestly, It reads as if you do not want to use pistols and want to focus on grenades. Every time someone attempts to explain it to you or advise you, you argue against it. Appearing tomake having asked the question kid of moot.

If you have condition damage stacked to to the point that bleeds are hitting for 150, and trait for the pistol and conditions, you basically have 2- 4 stacks of bleeds up all the time with sigil of earth. that is 300-600 bleed damage going off. Whats that? Every second? That is not counting the poison or burns.

Poor craftsman blame their tools. Poor players blame their Engineer.

Stealth-Do we have a counter?

in Engineer

Posted by: coglin.1496

coglin.1496

Big Ol’ Bomb roots them out well, #4 shield skill (magnetic shield) both work well for me.

Poor craftsman blame their tools. Poor players blame their Engineer.

sparkfly fen - skill point bug

in Bugs: Game, Forum, Website

Posted by: coglin.1496

coglin.1496

Yeah it is just on Eredon Terrace. I simply swapped servers for a day instead of waiting.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

You have trouble hitting the button every 5 second out of combat?

Poor craftsman blame their tools. Poor players blame their Engineer.

Personal Battering Ram or Throw Mine?

in Engineer

Posted by: coglin.1496

coglin.1496

I use the PBR. I like the tool belt launch battering ram because it gives me another ranged option that adds a cripple and does solid damage. The ram itself does damage and clears out an enemy that gets too close. For me, it is a matter of added survivability and battle management.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

And for those of us, who spend the 6 sigil slots on precision and critical damage instead of power and swiftness duration?

Every set of runes is not for everyone and every build, I was simply pointing out that it is an option.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

So your wanting a class to be great at something with absolutely no investment into that aspect, freeing it up to specialize elsewhere freely.

You cannot have your cake and eat it too.

As well, you do “pretend”. You pretend that just because you “don’t value” a well working way to remove conditions, that it doesn’t exist.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

No offense Coglin, but it has been a known issue that 20% chance projectiles, state that 100% of the time, when passing through a combo field, regardless of whether or not it happens. Its been a known issue for ages and a pretty wide spread one at that.

No offense Lyuben, but I do not make assumptions as you clearly are here. I am aware of the issue.

I pay particularly close attention to my chat log, as well as the UI and what conditions and boons I have up, and when they come and go.

Our condition removal is fine. Particularly when compared to other classes. You may attempt to make all the assumptions you like, and continue to conjure up there silly bogus issues with the engineer. All I see are post after post of you bashing the class. Either your a masochist to continue to play a class you hate so much to bash at every turn, or there is something else going on that contradicts logic as well.

I see thread after thread, and post after post in which your complaining or putting down the class, and comparing cherry picked aspect of game play and comparing it to cherry picked classes that have a strong focus in the particular area.

So, in the end, engineers options are: Elixir gun, and elixirs. Does that seem good to you honestly? Elixir guns benefit condition builds, so I doubt I will ever use it for my rifle build, and I don’t always want to use elixirs.

Case in point. You completely ignore the healing turrets that removes all conditions at once.

You pretend drop antidote does not exist.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

Not to mention that with a rune of centaur set, we can do the same thing without even using the trait.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer or Ranger for PvP? Do turrets scale like pets?

in Engineer

Posted by: coglin.1496

coglin.1496

Don’t know who tossed that misinformation at you, but turrets scale with your level yes.

We simply do not have a trait line as rangers do, that adds stats like the rangers empathy line does.

One thing I will say, is that due to the fact that turrets are immobile, the longer recast on some of them is a pain.

All of that being said, the turrets have some very good traits that add to their range, give them a self heal tic, add to their damage, lower the damage they take, and make their placement ground target-able.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

Yes it removes one on application and not just for me but for everyone in the area, as well everyone in the fight shooting acting in shooting through it.

I feel that an AoE condition removal area with potential to remove further conditions at a good rate of speed isn’t something to scoff at.

Lets also not forget that with all of that, maintainable 100% of the time, it also does a nice AoE heal tick.

And in action, even though my projectiles are tool tipped to state 20% chance, either I am putting projectiles through it fast enough or the tipis wrong, because in actual use, it cleanses consistently faster then1 in 5.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer easymode

in Engineer

Posted by: coglin.1496

coglin.1496

@ Evilzombie.

ALl those other players who were utilizing exploitable game abilities used that exact ideology as justification for what they were doing at well.

And yes it is botting. Any time you are playing the game, or utilizing utilities and skills while you are AFK is botting.

Argue it with me all you like. I never claimed to have an opinion on the matter either way, I was simply pointing out what happens to those reported for doing it, to the best of my knowledge.

If he is not AFK, then there isn’t an issue to the best of my knowledge

I am sorry if sharing the facts with you hurt your feeling to the point thatyou felt the need to make underhanded comments.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

You mean your nerves. It is not very intelligent to assume you can claim it bothers everyone, just because it bothers you.

Poor craftsman blame their tools. Poor players blame their Engineer.

Rifle Build -Just The Rifle No Other Weapon!

in Engineer

Posted by: coglin.1496

coglin.1496

yes, you can test gear and weapons free and they havetest dummies to try it on.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

Due to the fact that you do not retain the 33% speed boost of swiftness in combat, Why would you lose a third of your attack? If your attempting to use the med kit to kill your enemy, the need to swap for speed is the least of your worries.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

First off, at least have the facts straight. The signets only activate every 10 seconds, not 5. Secondly, it only removes one of many conditions I add.

I can simply toss out an super elixir, that I can keep up 100% of the time, and have the opportunity to remove any and all conditions instantly as the come, just by fighting like normal with my weapon, and get a heal tick to boot.

Every class does need to do everything the exact same way.

It is called diversity, and most of us like it. We do not need to remove conditions exactly like every other class.

If it is that bad to you, feel free to go play those classes. Otherwise, it is a bit selfish to sit here “claiming” and insinuating we need to do it just like they do, because you feel it fits your personal desires, wants, and style of play.

The options we have work great, can be very efficient and effective,

A great many thing work uniquely for the engineer over all the other classes , that is the appeal of the class. If that does not particularly appeal to you, then perhaps it is as simple as you playing another class, which is a much more logical manner of going about this, over the option of changing it to suit you, which is what you appear to e pushing hard on this thread thus far.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah, your comparing the thief signet to engineer to “claim” we need to sacrifice more. Your comparing a a specific signet on a specific class, which is about as cherry picking as you can get. We have a faster permanent speed boost then they do.

We can use a rune of centaur set and not even invest in the trait and get 10s of swiftness just for swapping in and out of med kit. Having permaswift with the least sacrifice of all classes.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

What does a thief signet have to do with engineers?

Anyone can cherry pick the best option for something from a particular class and compare it to another, some classes will be slightly better then others at certain things.

By this standard, we should make a thread demanding for 100 blades and eviscerate damage.

Then lets demand rangers range.

Oh wait, after that lets make another thread demanding water attuned ele’s cond. removal.

The we can demand thiefs burst damage.

I mean come on. If the best you can do is argue that theif has a signet that gives a speed boost, then what is there to complain about?

You argue that we lose a utility slot? Doesn’t the thief as well? We can chose from a list of kits that are varying and use full and they have to take a very specific signet

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah let them have their signets that remove a condition every 10 sec. That will do next to nothing. What are they going to do? remove my bleed? It just ticked for 140 multiple times in thelast 9 seconds, the signet tics and removes it, and my next auto attacks instantly starts stacking it again.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

Because there needs to be some kind of trade off for such an easy access to perma swiftness.

Poor craftsman blame their tools. Poor players blame their Engineer.

Off-hand weapons: Pistol vs Shield

in Engineer

Posted by: coglin.1496

coglin.1496

It is always interesting to see how everyone opinions vary so greatly on this issue. Every 10 levels I bought 2 new pistols, a shield, and rifle. That way I could judge how they felt as I leveled, and see if my opinion changed.

I never got a feel for P/P at any level, and rifle almost won me over with its control. In the end, the AoE control of the shield always wins out for me.

I suggest to everyone, to drop a few copper or a silver or two, every ten levels and try to have a little fun with all 3 options, and find out what works for you.

Poor craftsman blame their tools. Poor players blame their Engineer.

Please make kits 'weapons', not bundles.

in Engineer

Posted by: coglin.1496

coglin.1496

I wouldn’t are if our weapons stats and sigils effected kits, as long as the kits themselves had the equivalent benefits built into them to supplement them.

Poor craftsman blame their tools. Poor players blame their Engineer.

Perma swiftness question

in Engineer

Posted by: coglin.1496

coglin.1496

I use speedy kits mostly to get around fast when I am solo. Once I get with my group I change the trait to kit refinement for the elixir gun condition removal mostly.

Poor craftsman blame their tools. Poor players blame their Engineer.

Off-hand weapons: Pistol vs Shield

in Engineer

Posted by: coglin.1496

coglin.1496

I like 30 fire arms…..20 inventions and 20 tools.

Poor craftsman blame their tools. Poor players blame their Engineer.

Off-hand weapons: Pistol vs Shield

in Engineer

Posted by: coglin.1496

coglin.1496

For me it is all about Magnetic shield. Not only do I completely negate incoming ranged attacks, but I reflect it back to them getting the benefit of my crit rate. Its like a 2 fold bonus.

Poor craftsman blame their tools. Poor players blame their Engineer.

I don't want to use Potion builds. Should I pick a new class?

in Engineer

Posted by: coglin.1496

coglin.1496

I never like elixirs at all, but when I run dungeons or WvW I live elixir R because I can throw it and it becomes an AoE rez with the toolbelt or I can use it as a stun breaker with the non-tool belt skill.

Poor craftsman blame their tools. Poor players blame their Engineer.

Swtiching to Pistol/Shield looking for some advice.

in Engineer

Posted by: coglin.1496

coglin.1496

My favorite hing about the off hand shield is #4 magnetic shield when I am at battle with multiple ranged attackers. Nothing feels better then watching all the enemies take 2000 damage at the same time in groups of 4 because I have high crit chance/crit damage because all of their attacks were reflected back at them with a well times use of the magnetic shield.

As far as the kit refinement spells they are

Elixir Gun – Super Elixir (Recharge: 20s)
Flamethrower – Fire Blast (AoE) (Recharge: 10s)
Tool Kit – Box of Nails (Recharge: 0s)
Bomb Kit – Bomb (Recharge: 0s)
Grenade Kit – Grenade Barrage (Recharge: 10 or 20s)
Med Kit – Detonate (Recharge: 0s)

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer in WvW

in Engineer

Posted by: coglin.1496

coglin.1496

Rifle and elixir gun can be set to 1200 range.
Rifle can burst rather well
Grenades are great heavy damage and sustainable.
We have multiple AoE regen options. Several great combo fields we can set up.
We have several great defending options with mortar and grenade both having great range

Poor craftsman blame their tools. Poor players blame their Engineer.

Flamethrower extremely nerfed

in Engineer

Posted by: coglin.1496

coglin.1496

I wouldn’t call it stupid, but then again you have a great habit of attacking any poster or any idea you disagree with.

What is odd is how you contradict that yourself. You say Stacking blinds is stupid, then you go on to say
" in melee range, where getting hit is pretty dang easy."
If they are blind, they will not hit you, regardless of range. I just don’t understand how using a debuff that prevents you from getting hit at all, is, well, stupid.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer easymode

in Engineer

Posted by: coglin.1496

coglin.1496

Does getting banned fall into the term “multitasking” because if you are reported, that is what will happen.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

Note the title of the thread “Condition-removal-on-engineers-seems-too-pigeonholed”

Last time I checked elixir gun is a kit, and I can remove conditions from myself with it as fact as you can put them on me.

Your simply incorrect.

I can use kit refinement and keep condition removal up 100% of the time for myself and anyone else there.

We have 4 sets of utility options, Kits (of which 2 remove conditions), turrets (of which the healing turret offers complete conditions removal), elixirs (tons of condition removal) and gadgets.

Out of all that, gadgets are they only one of the 4 that do not remove conditions. 3/4 of our utility option sets offer great conditions removal. So umm,yeah, excuse me if I scoff at tthe claims that we are pigeon holed.

Poor craftsman blame their tools. Poor players blame their Engineer.

Poison Dart Volley is not broken....mostly

in Engineer

Posted by: coglin.1496

coglin.1496

What is the point? Umm, the debuff to enemy heals and the condition tic from the poison condition damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

engineer downed state abilites need a rework

in Engineer

Posted by: coglin.1496

coglin.1496

I simply do not agree with that.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

Clearly as your post indicates, you cannot comprehend and read the point………………………………………………………………………………………………………………………
The point of the thread wasn’t “engineers have no condition removal”, the point was “outside elixirs, engineers havekitten poor condition removal”.

I love how anytime someone disagrees with you, or see’s something differently, that you attack them and claim they can’t read or comprehend.

I understand completely what you are getting at and I disagree. If that hurts your feeling, then that is your problem.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: coglin.1496

coglin.1496

A. Healing turret removes condition

B. Med kit had “drop antidote”

C. Elixir gun “fumigate removes conditions”

D. Throw Elixir R

E. Light field from elixir gun skill 5

F. Light field from elixir gin kit refinement.

G. Elixir C

H. Throw elixir C

I. Cleansing formula 409

J. Transmute

Yup, clearly as the original post states, We cannot remove conditions.

Poor craftsman blame their tools. Poor players blame their Engineer.

Leveling

in Engineer

Posted by: coglin.1496

coglin.1496

No offense, but this question baffles me. I soloed to 80 in 3 weeks with semi casual hours. In that time I used a lot of P/S, often changing to rifle to see what I like, and trying a lot of P/P. I never even remotely had any trouble.

Generally I stick with P/S and conditions, much like what Thagyr mentioned.

My question to you is, what exactly are you having trouble with?

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistol shield

in Engineer

Posted by: coglin.1496

coglin.1496

There is a lot of reason to use shield on PvE. This sort of mentality that it “should never be used in PvE” is exactly why we have some of the close minded threads we do. I can do more damage with “magnetic shield” then anyone can think of with off hand pistol. Example, last night I was 5v1 with PvE mobs, that fired a multiple shot burst. I literally reflected a round from all 5 at once with alot of crits, hitting for 5k on 2 mobs, 4k on 2 mobs and 2.7k on the last.

I question anyone’s logic who would claim that damage to 5 mobs of that nature has no use in PvE.

Poor craftsman blame their tools. Poor players blame their Engineer.

I don't want to use Potion builds. Should I pick a new class?

in Engineer

Posted by: coglin.1496

coglin.1496

Where are you seeing this? The class is fine. A bit Underpowered for the rime being, but fine in general. As far as what your seing for PvP, I got no idea where your getting that.

The engineer can do decent DPS.

Poor craftsman blame their tools. Poor players blame their Engineer.

No auto-attack with kits, working as intended?

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah, I may disagree with Lyuben on a lot of things, but he is right. They did say it would be fixed by launch.

At the time, I believe they thought they had a simple fix, and it turned out not to work, thus the delay. But that is just my assumption based on the way they stated it.

Poor craftsman blame their tools. Poor players blame their Engineer.

No auto-attack with kits, working as intended?

in Engineer

Posted by: coglin.1496

coglin.1496

As much as it takes. There are over all issues that effect everyone that take priority over one professions needs.

Poor craftsman blame their tools. Poor players blame their Engineer.

PermaSprint

in Engineer

Posted by: coglin.1496

coglin.1496

With rune of centaur, you can maintain 100 swiftness without investing in “speedy kits” and it last twice as long.

Poor craftsman blame their tools. Poor players blame their Engineer.

A reason Elixer gun has no auto attack?

in Engineer

Posted by: coglin.1496

coglin.1496

@ OP, all of the kits have those exact issues, not just Elixir gun.

Poor craftsman blame their tools. Poor players blame their Engineer.

engineer downed state abilites need a rework

in Engineer

Posted by: coglin.1496

coglin.1496

Our down state is one of the best in the game. Perhaps before issuing complaint, some of you should play a few of the other classes a few levels.

Poor craftsman blame their tools. Poor players blame their Engineer.

Support group/WvW build? Please opinionate

in Engineer

Posted by: coglin.1496

coglin.1496

I just mention it because over charge shot does the same thing,but you get up faster. The thing about rocket boots that kills me, is that your down to long from their use.

But, if it works for you, and you fel comfortable with it, use it. JUst because it feels different for me then it does for you, doesn’t mean a thing.

Poor craftsman blame their tools. Poor players blame their Engineer.

Support group/WvW build? Please opinionate

in Engineer

Posted by: coglin.1496

coglin.1496

I am thinking clerics gear. Power/toughness/healing.

I am curious as to your decision for rocket boots though?

I am assuming for a stun breaker, because the rocket kick damage seems slightly wasted to me with a power build and not a condition build.

I would suggest elixir R for the stun breaker, as well it removes conditions, can re others, and if you toss it just before your own eminent death, it will be a self rez.

Poor craftsman blame their tools. Poor players blame their Engineer.

LOVING Engineer

in Engineer

Posted by: coglin.1496

coglin.1496

Agreed, my hip shot consistently hits for 1500+. Try a +crit damage set of gear and stack precision and power with the critdamageand you can put out some beefy damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

Support group/WvW build? Please opinionate

in Engineer

Posted by: coglin.1496

coglin.1496

Seems like a perfectly usable build to me. Go give it a shot, spend some time with it, and see how it feels.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer easymode

in Engineer

Posted by: coglin.1496

coglin.1496

Lvl 80 engineer- I have tried all the specs- there is only one viable pve spec and that’s going full heal/support- very low dps but you can survive atleast 3 mobs- any other spec and you will die to 3 mobs!

We need a fix end of!

Perhaps we should link you to an online dictionary. Clearly your some what confussed about what “viable” means.

I do not have a spec anywhere near what your suggesting and I can takeon more then 3 mobs.

Perhaps it is how you, personally are playing the various builds?

Poor craftsman blame their tools. Poor players blame their Engineer.

Support group/WvW build? Please opinionate

in Engineer

Posted by: coglin.1496

coglin.1496

I like this one the best, myself.

http://www.gw2skills.net/editor/

Poor craftsman blame their tools. Poor players blame their Engineer.

Poison Dart Volley is not broken....mostly

in Engineer

Posted by: coglin.1496

coglin.1496

Mostly because I cannot stand to see posters making false claims and spreading misinformation of this sort.

Every where I turn here lately folks are claiming that something is “broken” just because it doesn’t work ideally for them. I do not appreciate it and will call them on it. If they do not wish to be called on it, then they should stop making false claims.

Thus discussion has been brought up in the betas and it was explained to be as I mentioned, a frontal cone AoE. With coated bullets, it is very handy to hit multiple enemies, with a heal negations and a solid damage tic.

You are wrong. It is bugged. Poison Volley is BROKEN. If you look sometimes it will shoot exactly like the warriors volley…. sometimes it will miss and go all over the place. So unless Anet made it be an “AOE” sometimes and a single target attack sometimes…. you are clearly wrong.

Interesting, so your claiming the discussion on this we had in the BWE forums with an official response is wrong, yet you are correct?

Why do the devs even bother posting on the forums when you clearly know more about there game then they do.

Poor craftsman blame their tools. Poor players blame their Engineer.