Showing Posts For coglin.1496:

Engineer Complaints/Oddities

in Engineer

Posted by: coglin.1496

coglin.1496

Engineers do not use signets, because of 2 reasons. One explanation Anet put out on this question in beta was that engineers do not believe in magic and signets are pure magic. 2, we have elixirs in place of signets. There for we essentially have signets, only they are named elixirs.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers Vs Rifle Warrior

in Engineer

Posted by: coglin.1496

coglin.1496

“So 3 of 5 of our attacks are close range attacks, despite engineers using a rifle wanting to be long range.”

I can’t accept this argument after seeing what Mesmers do with greatswords.
.

What are you talking about??? 4/5 abilities on Mesmers long sword abilities are 1200 range.

Poor craftsman blame their tools. Poor players blame their Engineer.

Worst "bug" EVER! :-)

in Engineer

Posted by: coglin.1496

coglin.1496

He keeps all his ammo in the same bag link kept his weapons in Zelda. It is similar to the infinite arrow quiver rangers have. The warrior on the other hand, wears strings of ammo belt across his shoulder, Rambo style.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer pistols Q-skill needs to be more like Thief pistol Q-skill

in Engineer

Posted by: coglin.1496

coglin.1496

what in the world is a “Q-skill”???

Poor craftsman blame their tools. Poor players blame their Engineer.

Coated Bullets and pistol Shots

in Engineer

Posted by: coglin.1496

coglin.1496

it is not broke. They are more likely to alter what it says in the tip then to alter the ability.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer Problem - Mobility

in Engineer

Posted by: coglin.1496

coglin.1496

we have a perma-swiftness ability.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer: In-Depth PvP Guide, Tips, and Tricks.

in Engineer

Posted by: coglin.1496

coglin.1496

By double healing, are you suggesting that it stacks with intensity and not duration?

Poor craftsman blame their tools. Poor players blame their Engineer.

Coated Bullets and pistol Shots

in Engineer

Posted by: coglin.1496

coglin.1496

if i recall. it was at 4 at one point in the beta but I could be wrong.

Poor craftsman blame their tools. Poor players blame their Engineer.

Coated Bullets and pistol Shots

in Engineer

Posted by: coglin.1496

coglin.1496

Why are they naturally weaker?

The answer to this is 2 parts. 1, the shot is an AoE splash explosion on contact and will do multiple explosions with multiple enemy contact with coated bullets. 2, as a base attack, it has a bleed stack attached too it. With bleed damage, and AoE damage, it isn’t reasonable that it would scale any where near rifles auto attack with the same amount of power.

Poor craftsman blame their tools. Poor players blame their Engineer.

Need help with PVE engi builds

in Engineer

Posted by: coglin.1496

coglin.1496

If your not happy with the damage of rifles/grenades with full exotic power/prec/crit dmg gear, then nothing we can advise you on is going to make you happy. That is just the truth of the matter

Poor craftsman blame their tools. Poor players blame their Engineer.

Rocket Boots !!!

in Engineer

Posted by: coglin.1496

coglin.1496

The only difference is that you’re trading one bad thing for another. Blink may not remove Immobilize, but Rocket Boots does knock you down. Also, what’s stopping his friends wailing on you while get back up from a Self-inflicted knockdown?

Why do you play the engineer? I never see a discussion on it as a whole, one of its abilities, or one of its utilities, that your not bashing.

Your mentality portrayed in this post is one of the huge problems in the forums.

This whole “How dare you make me sacrifice something to get a great benefit ?!?!” is really getting old.

Yeah, if you want utility that does what 2-3 abilities do on other classes, yeah, yor going to have to sacrifice.

Class skill makes this utility gives you 5s of burning, do you have any idea how much damage that is with high condition damage?

You can break stuns (which will also damage the enemy if they are in melee range)

Blast finisher.

So you get a blast finisher, condition damage and physical damage that can be cast separately, stun breaker, and gap maker all in one. Yet you want to complain about the trade off? Do you really feel it is unfair? Do you even remotely think blink compares to that? Seriously?

I prefer Blink-like skills and I’m sticking with that.

Well please by all means my friend, stick to a class that has that ability. That is much preferable to having you lobby to get out ability down graded to a blink.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Engineer weapons \ weapon kits

in Engineer

Posted by: coglin.1496

coglin.1496

Hi guys. Now, while it’s true that I haven’t played engineer for much (only ~lv25) I feel very lacking, weapon wise. It’s true engi gets weapon kits, but why should I give up a utility skill for (essentially) a weapon swap, when other professions are just getting a weapon swap?
I really don’t want\need “play it if you enjoy it, don’t complain” comments, because this is a problem I see in engi that I’d like to see other people comment on and voice their opinions – I like engineer, but I feel wrong giving up a util slot.
Thanks!

I like the way it is now, generally. I feel the class mechanic off F keys gives them decent value as a utility.

Honestly though, I will tell people not to play it if they do not enjoy it. Nothing personal. This is just the 19 thread of this nature this week, they seem to pop up daily if not more, and it does get old, reading threads from players trying to rehash discussions of changing a class because they do not like the same issues you brought up.

Tobe totally honest, I believe that once the class gets some broken abilities and skills fixed, alot of bugs fixed, a good many opnions and views of the class will change to a serious degree.

Poor craftsman blame their tools. Poor players blame their Engineer.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

I heard in a podcast, I think it was, that they have a guildy named Chuck Nornish.

Poor craftsman blame their tools. Poor players blame their Engineer.

poppykitten nonsense

in Engineer

Posted by: coglin.1496

coglin.1496

I wonder how upset he will be when they fix all of the engineer problems, and he gets owned repeatedly by us in sPvP and WvW? Imean I can already do that very successfully now, but once some of my flat out broken stuff works, it will get brutal.

Poor craftsman blame their tools. Poor players blame their Engineer.

Player fond of support in need of advice

in Engineer

Posted by: coglin.1496

coglin.1496

I think engineer is great support, you can use elixir gun and kit refinement to keep up a heal tick 100% of the time and remove conditions. We have what is basically a resurrection elixir that is AoE and also is a stun breaker(got to love the duel utility of the engineer class mechanic). As well you can use toss Hand pick another elixir for a buff of your preference as well.

That is just with the elixir build, there are a great many other really nice support builds.

Poor craftsman blame their tools. Poor players blame their Engineer.

Never Received My Purchased Profane Armor Skin

in Black Lion Trading Co

Posted by: coglin.1496

coglin.1496

I have an issue with my latest purchase of some transmutation gems (had a ton but my account got hacked tuesday, btw two thumbs up for getting my account back me with in 30 minutes of my ticket ANET)

Anyway, this solved my problem as well thanks for the tip.

Poor craftsman blame their tools. Poor players blame their Engineer.

Coated Bullets and pistol Shots

in Engineer

Posted by: coglin.1496

coglin.1496

too bad pistols dont scale well with power.

The worst part is that this is heavily understating it.

Poor craftsman blame their tools. Poor players blame their Engineer.

Does Grandmaster Inventions Trait XII "Rifled Turret Barrels" do anything?

in Engineer

Posted by: coglin.1496

coglin.1496

Everything in the wiki is not accurate.

Poor craftsman blame their tools. Poor players blame their Engineer.

Am I abusing a feature?Am i bannable?

in Engineer

Posted by: coglin.1496

coglin.1496

I have never seen an MMO who wouldn’t punish someone for AFK XP once reported. That is my point.

The fact remains, that if it becomes an issue,they will find away to stop it. I would be willing to bet that what ever way they would be forced to use, would punish all of us.

Poor craftsman blame their tools. Poor players blame their Engineer.

poppykitten nonsense

in Engineer

Posted by: coglin.1496

coglin.1496

Personally I have bought 3 extra slots, and after I got engineer to 80 I leveled all the other classes till a minimum of 30. I still prefer the engineer. I like the mesmer, I had fun with hammer on warrior and guardian. dagger dagger seemed to be the only way I could play an ele, I liked ranger a lot, I do generally like pet classes, but I couldn’t find a build I liked. I both love and hate the thief. I couldn’t really get into the necro in a way I liked yet.

Frankly I just can’t stand to play without 900 range and a shield at the same time.

Poor craftsman blame their tools. Poor players blame their Engineer.

Am I abusing a feature?Am i bannable?

in Engineer

Posted by: coglin.1496

coglin.1496

Using the guards is fine. When you are away from your keyboard while reaping gains in the game, it is by definition, botting. There are a great many quest, missions, and events that have NPCs participate. That is clearly an intended aspect.

Abusing mechanics to gain reward while not actually playing though, that is obviously not intended.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer Elite

in Engineer

Posted by: coglin.1496

coglin.1496

That is your opinion, and I disagree. On land, either way I get a form with it, both of which are extremely control oriented. There is that elitist attitude again, where you claim it is definitively bad just because you do not like it.

As far as utilizing abilities between classes, is not a bad design if you ask me. There are several elites that are very similar or the same between classes, several classes have utilities that do the exact same thing as well.

DO I use elixir X,….absolutely. It is very handy to have stomp or the ability to tornado toss foes when a force catches your force off guard in WvW, or when your a smaller force against a larger force, you turn and take on that form and take one for the team while your mates get away.

Poor craftsman blame their tools. Poor players blame their Engineer.

Why does this exist again...?

in Engineer

Posted by: coglin.1496

coglin.1496

Most of the things I mentioned are just minor upgrades. A few lower timers and an additional effect added.

Can you give me a situation where Acidic Coating, Always Prepared, Armor Mods, or Packaged Stimulants is worth taking or can work well with other traits? Because those are the ones I’m mainly asking to be changed. All the other suggestions are just small.

Always prepared drops bandages and then in addition either an elixir gun or FT. You do not have to like it, but dropping bandages is a dang handy thing. Particularly if someone takes hits in WvW trying to get to you and need the heals. Works well in general for a support build as well, or at least I think so.

Acid coating, I find no value in it for myself, but I don’t know if anyone uses it.

Armor mods, for easy damage. Perhaps the cool down needs looked into, to see if it could be lowered. Kind of surprised I have to explain the benefits of of retaliation up 7% of the time. That is extended with buff duration gear as well.

As far as package stimulants, I cannot believe I actually need to explain to you the benefit of being able to place your med packs where you want. In a dungeon I can set 3500 worth of healing and a condition remover at my buddies feet, without having to run through the AoE to set it there. this is a very handy ability for a very supportive build.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer Elite

in Engineer

Posted by: coglin.1496

coglin.1496

If some of you guys want something new, then by all means, propose it. But please, stop demanding they change something just for you, because you dislike it. It gets old, reading 10 post of folks explaining how and when they like to use certain abilities, just to see 2-3 elitist ignore it all and state, “this ability is horrible-replace it” or “this ability sucks, change it to such and such.”

It is one thing to discuss an idea or a proposal, but it really gets old seeing a select few ignoring everyone else’s and making blunt demands.

Poor craftsman blame their tools. Poor players blame their Engineer.

Why does this exist again...?

in Engineer

Posted by: coglin.1496

coglin.1496

Also, you can drop smoke bomb and use rocket boots as a blast finisher to AoE invis your friends. In certain situations you can set it up on the enemy and all they see is the invisibility activate and look for you in that area, when your actual at a 900 range from them.

But yeah, its getting old hat, reading post after post from the same few people who want to claim something needs a change, just to see them essentially tell the rest of us to shove off when we attempt to explain that a lot of us like it and use it.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Rune of the centaur bug

in Bugs: Game, Forum, Website

Posted by: coglin.1496

coglin.1496

I did a search and didn’t see much on these runes.

I was trying a full 6 piece set of rune of the centaur to be able to buff my group for various situations. I play an engineer, so the power that comes with it, is not particularly useful to my condition build as a whole, but I guess that is neither here nor there. Anyway, I noticed that it states a 10s cool down on the ability to gain swiftness.

4 runes gives a +20% swiftness duration, so I am getting the 12s swiftness, but after it runes out, it is a solid 3s before it will reapply. Is it bugged or is the tool tip simply wrong at supposed to read 15s cool down?

Also, the swiftness does not activate while in water what so ever either.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Acid Bomb's jump

in Engineer

Posted by: coglin.1496

coglin.1496

I thought as much, but had never tested it. We have a few abilities that break immobilize that do not mention in the tool tip, so I am glad I asked. Thanks for the information Kordwar.

Poor craftsman blame their tools. Poor players blame their Engineer.

Karma vendor items list

in Community Creations

Posted by: coglin.1496

coglin.1496

Does anyone have, or has anyone ran across a site with a list of all the karma vendors and there items?

it might be useful to aid those leveling, who are looking to spend there karma on items of certain stats.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer Elite

in Engineer

Posted by: coglin.1496

coglin.1496

You mean similar to the char elite, artillery barrage?

Poor craftsman blame their tools. Poor players blame their Engineer.

Acid Bomb's jump

in Engineer

Posted by: coglin.1496

coglin.1496

Has anyone tried to see if this ability breaks immobilize? I need to test this and see if it is one of the movement skills that does, by chance.

Poor craftsman blame their tools. Poor players blame their Engineer.

Do turrets scale with a particular stat?

in Engineer

Posted by: coglin.1496

coglin.1496

Turrets are not pets, they are minions, there is a significant difference.

Turrets do not scale with stats.

Although Aristio’s assessment is incorrect. some classes have pet/minions that scale with certain stats. Mesmers minions do scale with stats such as precisions, power, and condition damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

Well I gave up, I rolled another class.

in Engineer

Posted by: coglin.1496

coglin.1496

Yup, good buy and good riddens …………………….The class may have some bugs, but it is beyond playable. I have been extremely successful with it.

If the OP was simply unhappy with the class, he would have simply changed mains and done his thing. The fact that he came here to make a specific thread about it, just screams a 3 year old throwing a tantrum, trying to get attention.

Poor craftsman blame their tools. Poor players blame their Engineer.

How do I increase Flamethrower efficiency?

in Engineer

Posted by: coglin.1496

coglin.1496

The Flamethrower attacks are power based. The 1 hits 10x for power based dmg and puts a dot on at the end. #2 is a power bases attack. #4 is ticks of dmg, also power based.

If you want to get the most burning from the flamethrower you should prob invest in crit to get the burn/vulnerability/bleed procs from the firearms/power traits. There are some builds out there that run heavy crit/cond and use the flamethrower to apply all the conditions quickly.

The #4 ability, all of the ticks of damage are condition based, just wanted to clarify that.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers, how do they stack up to other classes currently?

in Engineer

Posted by: coglin.1496

coglin.1496

Let me put it this way. On every other server I joined yesterday there was someone crying about how OP engineers are.

Are they really OP? Nah…
But they’re strong enough to seriouslykitten people off.

I think they’re one of the most balanced classes atm. If anything they just need a minor boost to pistol dadmage, otherwise they are very capable.

It is just like every other class, there is a specific glass cannon like build that does ridiculous damage.

The problem with that, in my opinion, is that those particular builds get to much focus on them, and a lot of players turn blinders on when it comes to the class as a whole. Anyone who chooses not to stack power/precision/+crit damage cannot touch that damage. To me, it is a fair give and take, when you look at the lack of Hp pool, defense, and an absolute inability to do anything other then damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

Stealth-Do we have a counter?

in Engineer

Posted by: coglin.1496

coglin.1496

Being as the thread is on the engineer’s section, it seems a little counter productive for folks to post how other classes do it. We should probably just stick to engineer counters to it.

Although in most cases the abilities they are suggesting such as spam AoEs are compatible.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers, how do they stack up to other classes currently?

in Engineer

Posted by: coglin.1496

coglin.1496

Your making a lot of apples to oranges comparisons though. Of coarse you cannot compare a control build engineer to a glass cannon eviscerate/hundred blades focus warrior. You compare a glass cannon grenade engineer to the, glass cannon eviscerate/hundred blades focus warrior. And those two are very comparable.

You need to be realistic here, and stop comparing niche builds of one style to niche builds of a very different style and look at them evenly.

I guarantee you, I have smashed many glass cannon eviscerate/hundred blades focus warrior, with a pure control built engineer, because I was able to counter every one of there abilities, and with the glass cannon build, it takes little damage to down them.

As well, you do keep making direct comparisons to warriors. The thread is no “how do engineers compare to warriors”. Even the devs have made it clear that they feel the warriors are the most balanced class at this point. They as well, have higher standard Hp and defense then engineers. It is not reasonable in a “How engineers stack up to other classes” thread, to strictly compare every engineer build to cherry picked warrior builds, and pass that off as a comparison to “other classes”.

The major thing that Engineers lack right now is Boon stripping, as we only have one skill (Throw Mine) that does it.

Not much of a valid point to direct at engineers alone. We are only one of three classes that can do this at all. Mesmers, engineers, and necros are the only three classes that can do this in any complicity what so ever. So it is a little narrow sighted to attempt to pass it off as if it is an issue unique to the engineer.

Particularly in a thread asking to compare them to other professions as a whole. As a matter of fact, taking that into account, you present it as a negative, yet it is something we have an option to do, that 5/8 of the other classes cannot do.

Again your pushing a somewhat rare ability that we have access too that most classes do not as if it is a bad thing.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

I'm a mesmer. Explain this to me

in Engineer

Posted by: coglin.1496

coglin.1496

I appreciate what your saying. It doesn’t change the point though. The point is, there are still a great many counters for any and all professions, that would easily negate his style of attack.

Every profession has a glass cannon build of this nature, warrior class cannon eviscerate/hundred blades focus build comes to mind. In both the warrior build I mentioned, and the play shown in the video, they can easily be countered.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Engineers, how do they stack up to other classes currently?

in Engineer

Posted by: coglin.1496

coglin.1496

Lyuben, come one now, I know your sharper then that. You should be well aware that the forums bug out for a lot of posters a lot of times, making it impossible at times to quote.

As well, just because you claim something is “not viable” doesn’t make it true. Turrets are certainly viable. Simply because they are not perfectly practical in all situations does not make “not viable”.

As far as your other presumptuous and incorrect claim that there is only one viable damage build. I am unclear what your point is about gadgets, as they are control utilities. Which seems odd for you to point out, because if your a full control build, you can certainly nutruelize any glass cannon build, by disallowing them to even act, which would basically negate all of their damage.

Also, your comparison is to a very specific warrior build. There are many warrior builds that they would reject for a specific role your referring to as well. That doesn’t make all the other warrior builds “not viable”.

All your point does is display how rifle/GS/Axes build warriors could be OP, or at least, that is how your argument comes off. Glass cannon grenade engineers can do the same damage as the warrior build you refer to, yet have solid constant range.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

I'm a mesmer. Explain this to me

in Engineer

Posted by: coglin.1496

coglin.1496

Rocket boots are a stun breaker, and they work on it just fine. I have 4 other classes to 30+ but the majority of my experience is with the engineer, and I know rocket boots work on it. As well as overcharge shot.

I understand your point. I am simply pointing out that there are several counters. The lack of using one doesn’t make the player in the video better, it just makes the others accountable for their own demise.

Particularly if you look at the hit points and defense he has, any counter alleviates a lot of his build potential. Counter his net shot, and with that low Hp pool and lack of defense and you should shred him like paper, that is the only point I am getting at.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

I'm a mesmer. Explain this to me

in Engineer

Posted by: coglin.1496

coglin.1496

There are plenty of immobilizes in the game, and if you do not have a counter for them, it doesn’t matter what class it is, you will take whatever damage they are given.

Shields skill #4 would bounce those grenades right back to him.

Shadow return would clear a thief out of he area and the net.

Every class has 4 stun breakers available to them except ranger, which has 2.

If players do not have counter for simple things of that nature, now your simply justifying bad game play or a lacking build, and accrediting the guy in the video for it. I saw him kill another engineer in that video that had a rifle. Overcharge shot (unless it is bugged) moves you to a different location, and counters immobilization.

Poor craftsman blame their tools. Poor players blame their Engineer.

Why does this exist again...?

in Engineer

Posted by: coglin.1496

coglin.1496

You mean the way you ignored the explanation about how you can move 900 and still be cloaked? There are several ways to move and stay cloaked.

You go on to continue to “claim” you cannot move directly after it was explained to you, one simple way to do so.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

This is not a VCR. It is a traited option that directly effects other traits and abilities. If you change it for your pure laziness, it effects the traits the rest of us use in conjunction with it.

It is in no way comparable to a VCR, and your weird analogy with the username/password doesn’t even make sense. It is about as logical as claiming the pace that tire tread wears out is directly related to what color the car is.

Poor craftsman blame their tools. Poor players blame their Engineer.

I'm a mesmer. Explain this to me

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah, avoidance. It is kind of funny to see that not one person in that video uses a dodge at all, then read how everyone is shocked that they died so easily.

Poor craftsman blame their tools. Poor players blame their Engineer.

Why does this exist again...?

in Engineer

Posted by: coglin.1496

coglin.1496

Did I say I hate the class? I’m sorry, it must be under all my post on giving others some advice on builds, my post on how I love nearly every aspect of the class, and numerous idea post on how to improve the class. I say I don’t like some traits like Acidic Coating, Acidic Elixirs, Always Prepared; and now I hate the class and should stop playing it?

…Wut?

Are there things I don’t like? What do you think this thread is about.
Do I want to change every aspect of Engineer into some OP god class that only fits my needs? I don’t think so.
Is Cloaking Device weak? I think so.

I don’t like Rocket Boots either. Blink/Shadowstep/Lightning Flash-type ability should be in it’s place. Something like:
https://forum-en.gw2archive.eu/forum/professions/engineer/New-utility-idea-teleporter/first#post214755

Why? Because Rocket Boots knocks you down and could probably send you off a cliff or into a wall two meters behind you, thus is unreliable as a means of escape.

Exactly my point. You seem to assume everything about that class that you dislike should be changed, regardless of how it effects anyone else who may like the trait, ability, or skill.

It would be one thing if you opened it up for debate, but all you do is tell anyone who disagrees with you, how wrong they are. And regardless of how many posters point out they like an ability that you dislike, you bash them and it.

Example: Cloaking device. You do not point out that you simply dislike it, you make a flat claim that the ability is bad. When another poster explains why they like it and how they use it, you simply reply again that the ability sucks.

A poster counters to your claim that it is bad, and you absolutely dismiss his example of a good use for it, and very literally reply by exclaiming “it is horrible” as your reply.

Poor craftsman blame their tools. Poor players blame their Engineer.

Please make kits 'weapons', not bundles.

in Engineer

Posted by: coglin.1496

coglin.1496

No, I would rather let Anet fix it their way.

It is laughable to read how everyone pretends to have a clue about how the game is coded, and tell us how it needs to be fixed.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

Unnecessarily complicated, no. Ridiculously lazy, yes.

Poor craftsman blame their tools. Poor players blame their Engineer.

Why does this exist again...?

in Engineer

Posted by: coglin.1496

coglin.1496

Cloaking Device is horrible.

No, it is pretty good. Then again, I have yet to see a single post from you on a single ability or trait about this profession, in which you weren’t bashing it.

For example

Try rocket boots with cloaking device, let them waste all of their skill while you laugh 900 range away.

Works great.

Honestly, why do you play the class if you hate it so much that you never have a good thing to say about any aspect of it.

Poor craftsman blame their tools. Poor players blame their Engineer.

Speedy Kits permanence

in Engineer

Posted by: coglin.1496

coglin.1496

No it is not unnecessary. It is for one a tradeoff. If it is that overly complicated, feel free not to use it. The rest of us need it as it is to trigger “invigorating speed”. It seems a great many of want to destroy our option to use this trait to trigger vigor simply out of your self indulgent, pure laziness.

Your demanding a change that will harm the a system that effects various option and traits, taking away from a great many others game play, simply because because your too lazy to tape a button, or heaven forbid make a macro to do it for you when you travel.

It is one thing to have a issue with a real problem. It is another to cry and complain about the ability to have unlimited swiftness because you have to trigger it.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

I'm a mesmer. Explain this to me

in Engineer

Posted by: coglin.1496

coglin.1496

Any class can do damage like that in full divinity gear and exotic power/precision/+cirt damage gear from top to bottom.

Warriors can do that with a basic broad sword weapons skill like hundred blades.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers, how do they stack up to other classes currently?

in Engineer

Posted by: coglin.1496

coglin.1496

I will tell you this OP

Anyone claiming this

“They have only one truly viable damage build, that rivals other damage builds of other professions.”

Anytime you see a comment like this, it is a pretty safe bet that they are the last poster to listen too. I have noticed a lot of posters have a very narrow field of view and are incapable of thinking outside the box.

If you learn to use the tools at hand, you can handle anything really.

Poor craftsman blame their tools. Poor players blame their Engineer.