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There are basically 3 used builds in WvW:
I am on the tier 1 sever of Jade Quarry, and I rarely see the builds you are suggest are what everyone uses. We have some really solid engineers, sometimes even 5 of us run together with pure bomb/grenade builds and rush the zerg. With 2 grenadiers and 3 players running around inside their zerg, dropping bombs every where, allows 5 people to completely rattle 40.
Broad generalizations like this are what bother me about the engineer forums. One person can make an inaccurate statement of this nature, and taint new players unnecessarily.
I would disagree that Elixir S is disengage though, but then it comes to whatever our definitions of disengage would be. I see it as getting quickly away from a fight to both get out of combat and reach another node quickly. Elixir S to me is simply an invuln and downed state tool, which is incredibly useful just not what I’d categorize as disengage.
I assume by this, what your getting at, is that by disengaging, you mean the ability to put space between you and the enemy? Personally i feel any skill that allows me to run away without being slowed (IE crowd controlled) is a disengaging skill, but that is just me.
What we lack in terms of survival is disengage mechanics. Unless you animation cancel the Rifle #5, we have nothing and even that isn’t that great. We have access to perma-swiftness, but without a disengage you can’t get out of combat quickly enough.
You mean such as hitting elixir s and getting away invulnerable? Hitting EG #4 then instantly rocket boots and in .5s being 1600 away from your previous location? Like hitting tool belt skill of slick shoes and moving double speed and our running anyone? Using kit refinement and swapping to tool kit and AoE crippling then hit #2 and do it again?
I have to disagree when you suggest we have issues disengaging. I use the box of nails alot. I use the EG#4+Rocket boots 5 times a day in WvW. Letely I have been using elixit infused bombs, using slick shoes to run into a zerg knocking down as I go, spam a line of bombs causing internal confusion. When I feel things are getting hairy, I doge twice (basically invincible for 3s+) hit super speed, and drop bombs as I run away from the zerg to safety. If I feel I need to dodge I can tap 9 on my keyboard for elixir R and have full endurance and dodge twice again if I need.
So again, I disagree with the statement that we have no exit strategy.
The whole “throwing elixirs to buff allies” isn’t effective. Elixirs have small aoe, require targetting, don’t do much (one random boon in most variants) and worst of all, have a cast time. They are far worse support than warrior shouts, which have large range, require no targetting, can do cond cleanse and heal, and most importantly, can be activated while attacking or doing other things.
I also prefer warhorn ranger/warrior and guardian shouts for support, than thrown elixirs.
It really would make sense, if at least the tool belt skills worked AoE off of us similar to shouts. The tool tip could just say that you smash a elixir at your feet, granting such and such to those in range. I can see why either the tool belt skills or the utility slotted skills of elixirs need to be self only, but being able to do elixir b both slotted skill and tool belt similar to shouts ins over powered.
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Number 2 skill to explode on impact.
And I get you. You are being disingenuous in an attempt to be right. You KNOW there are skills you avoid using because they are bugged and do not work as expected or found some way to play around them (that beginners without knowledge of these bugs would not even realize) even though the skill is not intended to be played that way. I do NOT need to list them to satisfy meeting your personal rhetorical standards.
You can try to spin it how ever you like. I simply ask that if you are going to make a false claim, that you at least offer examples or stop stating your opinion and claiming it as fact.
You will make 6 post to avoid doing that before you will make one explaining. Thats not rhetoric my friend, that is avoidance.
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Thieves use pistols because mechanics are different and P/D condi for thief is ones best specs for downing players. Thief bleed stacking is 10x better than eng off pistols and lasts longer too. 4s vs 2s. Eng use pistols because of confusion and fire dmg really. If go for stright bleed killing someone pistols are lacking which is autoatack and that is where pistols are weak.
I have a thief, thanks. The point I was referring to was the Skill #1 on both professions, the pistol shot is bugged and shoots at a slower rate then intended. As far as the “thief’s better” can of worms, I disagree. They are both better in different situations. You can say all you want about bleed stacking but your wrong. I can run into a WvW zerg and put 5 bleeds on 17 players. So in that situation I can stack many tomes over, the bleeds a thief can. Single target, thieves win, hands down.
And I answered your question in as reasonable a manner as possible. The only point in arguing specifics (like bringing up FT which was extremely buggy for a long time and only was partially fixed a whole week ago) is to reinforce the OP’s first premise: “Engineers are awesome if you just learn how to play them properly.” That does NOT help our profession’s reputation amongst beginners.
I get it. You are like many posters her, and do not mind blurting out claims, and making generic statements. Yet you back pedal when confronted about it. Check. I am used to that here on the engineer forums.
I too am curious about the “Bugs” of the profession?
Apparently I am not the only one curious as to what we are pigeon holed into? As you claimed it.
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You claimed that bugs pigeon hole our profession. I simply asked which ones specifically you refer to? As well as what do you feel it pigeon holes us into?
It is a reasonable question. Your reply to me asking it originally appear as if your making a lot of incorrect assumptions and trying to read things into my question that are not there. Any particular reason your dodging it?
The problem with the Kits we have currently, or even all the skills we have is that they have relation to each other and therefore difficult to balance.
It is hard to determine what you mean by that. Care to elaborate?
This is almost certainly why we didn’t get runes on kits or equipped weapon damage until recently and even now people are in an uproar about how the grenade kits is way overpowered.
Really? Most people are in an uproar that what they felt was our only shot at burst damage equivalent to other professions burst, got nerfed.
The engineer as it is currently in my opinion seems to have way to many different skills without any real focus bringing them all together. Many of these skills and kits people never ever use, the Elixir Gun instantly springs to mind, how many times have you seen people running about with that on?
I agree with this only in reference to kits. They do mix and match damage, control, and support on kits. it could be beneficial if they specialize. Outside of kits I disagree with you conpletely. I feel all of are gadgets are very control oriented, all of our elixirs are very buff oriented, and all of our turrets are very crappy minion oriented.
I wouldn’t go as far to say the OP is a troll. The thing is, being able to summon undead, and turning into lightning could well be a part of the world lore.
Building turrets is part of the lore to. Baffles me how it doesn’t seem trollish to you that posters who offer nothing constructive, create a thread to portray a professions concept in a negative light.
What did he hope to accomplish other then to bring negativity and be inflammatory?
No good can come from his comment. Its is not like he is attempting to stir an intellectual debate or offering beneficial food for thought.
What is worse, is you defend him asking his questions, but I ask counter questions and you offer some generic non-answer by saying it “could” be part of the world lore.
You justify it with straw man arguments like “The thief didn’t LITERALLY turn invisible, he simply hid”……Really? I was running 2 feet behind him, shooting him in the back with a pistol, and then he is miraculously gone from site, and we are to expected to accept your ridiculous answer for that while arguing any answer we offer the OP. Now your not even being reasonable my friend.
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I think its a bad idea. As you mentioned elementalist swapping attunements as a reference, well we already got the option or choice of that with kits.
Tool kits do not use anything I consider ammo, just saying.
When I play the class, it feels I’m all always pulling things out of my butt.
Like.. it doesn’t feel right when I conjure big turrets out of no where. Where was my character keeping these things? Does she really drag them along with her everywhere she goes?It just feels like my character is always carrying so much stuff.. like unlimited grenades and big heavy bombs for example.
And how about that Airdrop Elite skill? Where does THAT stuff come from? There are planes in Tyria? And if there are, how did my character send coordinates to an aircraft to drop supplies to her position?
Anyone else feel the same?
Right, because turning into lightening to shoot forward, summoning undead, having a pet scorpion that follows your commands, healing people by yelling (shouts), going invisible to stealth, and cloning yourself with magic feels so realistic.
If you do not like the feel of the class, do not play it. No need make troll thread to flaunt your distaste on the sub forum of the profession.
Yeah, if it was magic, I could buy that. It just really bothers me laying down huge heavy bombs that I got ‘somehow’.. and have many of. So it really would make me wonder how lore-wise engineers fight indeed.
Yeah, because conjuring turrets makes much less sense then conjuring clones, scorpions, a thieves guild, summoning undead minions, magic ectoplasmic spirit shields/hammers/swords, flame birds, ice/rock golem or a lightening orb that is sentient.
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Perhaps you would get more assistance if you had posted this in the “warrior” sub forum.
Thanks … i’m wanting Soldiers stats (power/prec/tough) so looks like i’ll be running Arah or Ta (which ever is easiest)
Just to clarify, soldiers stats are Power/Toughness/Vitality. What you listed are “knights” stats.
Magnetic shield’s reflection bubble has different size depending on height/race
tested… with my asura and a human female… took quite a while to find another engineer, non asuran (I’m asura so…) which uses shields.
It IS different, bigger=bigger reflection bubble, once again charrs got the upper hand.
HA! I knew a charr would never fit in an asuran bubble.
Are you suggesting the hit box of the shield varies depending on character size?
What reply did the ticket get when you sent in the bug report on it?
@coglin: Look at our class , then at others. Why dont you count the projectile finishers and other finishers compared to us?
Also, all of your posts are heavily biased on using a shield. Since when should a class resort to one OFF-HAND weapon. Not to mention the insane cool-downs on the two shield skills. What are they, 30s and 40s respectively? Horrendous.
What does projectile finishers have to do with anything? We have 10. putting us at 4th out of 8. So the top 50% of all the professions. We have 3 more blast finishers then the next closest in that finisher. We can do all combo fields except “dark”. So, where are you going with this?
I am not currently using a shield, I use rifle. That is irreverent though. I am not biased toward the shield. I am biased against posters claiming our profession cannot do something that I know good and well it can. If it takes a shield to do that, it is just how it is. that does not mean Anyone has a right to claim we cannot do it.
He made a false claim. If I have no bias or a heavy one, that is irrelevant to someone claiming we cannot do something with out a kit, when in fact we can. I have to wonder why your bashing a poster for disproving misinformation though.
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I suggested they allow us to bind the Kits and turrets to the F6-F9 keys so that we can still use the functionality of the kits but would be able to use the gadgets and elixirs much more effectively (which would allow us to break stuns if we’re using a heavy kit or heavy turret build.) That would instantly free up some versatility.
Are you suggesting we get turrets/kits on top of other skills? As we can bind anything to any key in this game, that is all I can take from how you worded that post. And that is a ridiculously OP idea.
Why are you trying to start a fight?
Because when they give us the two biggest fixes we ask for and someone complains and portrays it as if it wasn’t a good fix because they didn’t tell us when they planned to do it, is foolish
As a matter of fact, you should be ashamed of someone complaining about our two best buffs we got, instead of arguing against your own best self interest purely because you dislike me.
He isn’t complaining about the fixes, he’s complaining about Anet not being more vocal about what they’re doing for the engineer. Personally, I wish Anet would be more vocal in general, but they’re leagues better than a few other mmo companies I’ve had the misfortune of dealing with in the past, so I don’t see much reason to complain.
They clearly stated they were working on it. Then They fixed it. He is taking a petty perspective. Whether or not they are bring vocal is irrelavent when they are fixing things after they state they are working on it.
For the record, I’m not trying to start an argument with you, and I’m not arguing against my own self interest. I ask why you’re trying to start something with someone else because this seems like a pointless thing tho argue about.
Exactly. Nothing was said to you but you attempt to moderate it and make an inflammatory and accusatory comment. If you dislike my post, feel free to report it. But do not make a backhanded snide remark, then cry fowl if I call you on it.
I had no issues missing with the FT last night at all. All I had to do is aim even remotely in the targets direction. I disagree with that one
There is a bug that a radius is too small? on what? Which skills are bugged by this?
Pistol bugs I agree with. What I do not agree with is how you portray it as a issue unique to the profession. It is indicative of the weapon on all pistol professions, it is not an engineer bug. Stop trying to pretend it is unique to us.
Yeah turrets are as problematic as necro minions. No argument from me there.
LOL so you say that only leaves us with rifles…..Wow what a cheap straw mane argument. I have yet to see you prove pistols were unusable. If they are so broke, why do I see thieves and engineers using them all of the time. It is ridiculous claims like this that make it difficult for skilled players to take your argument seriously.
Pigeon holed, no. Not hardly. I think it is more and more apparent every day, that skill, adaptability, and the ability to think and play outside the box, effect how the profession works head and shoulders above how bugs do.
As far as your issue with the devs fixing Necros, Rangers, and what not, cry me a river. We are discussing engineers here. Secondly, does your family farm stray and bale it or something? Yous showing straw men at use like they are going out of style. Find me one MMO bug free after six months. As a mater of fact, find me an MMO that has this much content added and has so few bugs.
I have no missing issues since the last changes in the FT so I do not know what your talking about.
I highly doubt that an RNG skill bugging out will deture players honestly. The skill is shunned for the RNG alone by most. When I used it though, I never once had a failure issue though. Odd. I agree though, it is a crappy, unoriginal elite in my opinion.
Sorry, but your blaming a lack of skill on weapons. Rifle and pistol do not fail at melee range, you fail at that range. As a matter of fact the rifle has a melee range AoE and knock back. P/S excels here also. The weapons do not lack in this area. That is absurd.
I mean seriously, your going to blame the profession as an issue until you learn to use your camera properly. …….Sorry, you Complaining about L2P issues to bash the profession. I cannot take you seriously after that.
Another thing, its not that the profession requires the ‘elite’ touch to use superbly, its just that a few bugs and certain aspects really discourage new players to the profession.
What bugs discourage new players from the profession?
And honestly, the same can be said for any class when compared to the warrior. They do way to much damage when compared to their ability to mitigate damage when it comes to PvE.
But in WvW, I will meet any warrior anytime 1v1 and smart money will never be on the warrior.
No stealth? What are you talking about? I can stack 15s+ of stealth by self comboing off of smoke bomb.
Flame thrower misses are all but fixed, not you just have to aimed even remotely toward the target.
As far as stun breakers, I assume you mean rocket boots. You do realise you do not have to use them right? I seriously have to ask because you have been very wrong in your claimes such as stealth and the flamethrower, so I have to ask because it kind of appears you knowledge on the profession is some what limited. We sacrafice a small knock back for the benefit of a 900 range. We do not get stunned. That is 3 topics of misinformation so far.
Whats a “GT” kit ???
We only have 1 MH weapon. Not two. We have 1 main hand weapon, 2 off hand weapons, and 1 two handed weapon. Thats 4 false hoods you posted so far.
you want to talk about a lot of our so called “bad rep”, well appearently it comes from a plague of posters spreading misinformation.
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1. you need to stand inside your enemy to use this build.
Why would you need to do that to do solid burst damage?
Thats not true at all. With my shield I can reflect or block attacks myself, while stuning any attack one me. You do realize if they attack me with a hammer, shield skill #5 stuns them right? and I can do an AoE knock back with shield skill #4.
With those two skills, there is literally nothing I cannot counter in this game.
Until someone pops stability and tears you apart.
Stability does not make you immune to stun. Shield #5 stuns if you attack me. So I not seeing how that would happen.
Stability is for blow backs, immobilizes, knock backs, and knockdowns . Pulls like Scorpion wire, magnetic grasp, into the void, and magnet also ignore stability as I understand it, but I have not personally tested all of those, so I am going off second hand information.
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The build isn’t bad or anything. But you will regret not having condition removal in WvW. A pack of invaders tossing bleeds and immobilizes on you will eat you alive with no condition removal.
I use kit refinement with the elixir gun for it a lot myelf. Drop antidote just is never enough
I need more of an idea, concept, or intent, of your play style to recommend sigils or runes.
Could use sigil of force or accuracy and use Runes of the centaur, which gives power and 10s of swiftness every time you swap to the med kit. Then you could change “speedy kits” to kit refinement and have 100% swiftness up time and have “kit refinement” so every time you swap to FT or EG a condition is removed. With EG+kit refinement and Super elixer to have the ability to remove 2 conditions every 10s.
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Why are you trying to start a fight?
Because when they give us the two biggest fixes we ask for and someone complains and portrays it as if it wasn’t a good fix because they didn’t tell us when they planned to do it, is foolish
As a matter of fact, you should be ashamed of someone complaining about our two best buffs we got, instead of arguing against your own best self interest purely because you dislike me.
What other professions goes large target mode when they pop stability?
Warrior, Ranger, Necro.
Ehh, not really. I can’t speak for the ranger, but the warrior and necro skills that make them large with stability are transforms. The going large has much more to do with the transformation than the stability.
So is Elixir S. States it in the tool tip. So what makes it any different?
Do you even try to look at this stuff in game before making a discussion of it here? I mean Gurt, you made a new thread just to lobby for your changes to the profession, yet constantly appear to know so little about its skills and abilities, even if they are in the tool tips in game.
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Oh you mean this joke….sorry I thought you were kidding with it
Any weapon skill we have that might possibly not count as a projectile (some of the Rifle’s skills, perhaps Blowtorch on P/P) also has a cooldown, leaving us incapable of continuing to deal damage after an initial rush of, at most, three attacks (Jump Shot, Blunderbuss, Overcharge, if the second two somehow don’t count as projectiles).
Talk about a crock of hooey. Name me one skill another profession have that do the function your referring to that is not on a similar cool down as ours are? Name me one skill on any professions that is not a utility such as our kits are that can do what your suggesting.
You have a miserably horrible habit of trying to make a issue out of something with the engineer that works exactly the same on all professions. I mean Come on, could this be more straw man. Your complaining that although we have skills to counter things in the game, that they have a cool down ? It is not my fault if you lack the ability to manage your skills and use your counters at proper times, instead of spamming them as if your using some skill rotation from another MMOs. Thats an issue with how your playing, not an issue with the profession. Not by any stretch of the imagination.
Static shot does not function as a projectile. It hits them
pretty sure it does function as a projectile
It hits thief’s while they are using Dagger Storm. that much I know. Based on that, I assumed it worked on other similar skills.
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I think you misunderstand the point. The point is, if something, or somebody, puts up a Reflect/Absorb/Destroy Projectiles bubble/field/etcetera, we have no non-Utility way to continue to deal damage to them like every other class can, due to having no dedicated melee weapon.
Static shot does not function as a projectile. It hits them
Blunderbuss is not projectile damage, it hits them.
Overcharge shot is not projectile damage, it hits them.
Jump shot is not projectile damage, it hits them.
Blow torch is not projectile damage, it hits them. (Pistol #4)
Magnetic inversion.
Throw shield.
Both of the shield skills and overcharge shot will interrupt and stop whatever skill they are using to absorb, reflect, or what ever skill to stop projectiles.
Are you sure you actually play an engineer?
Their is no combination of weapons we have that does not accomplish what you are claiming we cannot do with are weapons.
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In my opinion, what depends on whether or not you counter a thief, depends more on whether or not he shows up on your screen after a 3s stealth is up, in 3s as intended, or 8s latter after he got 3 rounds of attacks off.
I think it is really difficult to assess the situation with so many bugs still outstanding. I’d say the bugs are what really drives us to be pigeonholed.
What bugs specifically pigeon hole our profession? ANd what are we pigeon holed into exactly?
See there was that so hard? although your being ridiculously general. You need to state how armours/runes make shouts so much more powerful then Elixirs for example. We can do everything they can do with shouts, with out elixirs.
Except we can only effect ourselves with the utility slots. To that I can see a solid point. Although shouts all have a 600 range, we can throw our elixirs up to 900 range and the outer edge of its scope will buff a player at 1200. Because of how the mechanics of throw elixirs versus shouts work, It is subjective as to whether or not a person finds those 2 points comparable.
So why does a medium range designed profession need a long range kit again? your still failing to justify a dire need, or logical reason to justify why a medium range professions deserves a long range focus, while other medium range professions such as thief do not.
I do not disagree in the slightest that turrets are underpowered. I think a “merge them into a kit” idea is horrible though.
Also,why did you make a new thread just for your post, instead of posting in the already existing threads on this topic? Posters like you are new players trying to learn cannot find usefull information that is buried in an avalanche of unnecessary, frivolous, and duplicate threads.
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Yes they mentioned it, they never actually said when. Then after a major nerf, no form of communication was made and everybody was raging and disappointed and the forums was filled with rants. If they just let us know that they are working on it, I doubt the engineer forums would have been filled with rants like that. But past is past, at least now we’re sure they’re working in the shadows.
Weird, I just searched Code of Conduct, Terms of Service, User agreement, and Terms of Use, yet I couldn’t find anywhere that stated they were required to tell us when they were making a specific change and how far ahead of time they are required to do so.
Why should we get all of the buffs of elixirs into 1 utility skill when other professions have to use all 3 to get that? Your not even being reasonable here.
Turrets as a kit. eh, given there limited durability, I sometimes feel all the turrets put together are about the value of one kit
We have plenty of range. We do not need a kit for it. We have plenty of ranged skills
I disagree with your assessment of the engineers biggest weakness. I feel the engineers biggest weakness is the players, and there inability to think or act, outside the box. I literally see post daily claiming that the engineer can’t do things that myself and many others do daily with it.
By saying " Juggernaut works on all kits", are you suggesting a “encompasses all trait” that adds something different to each kit? either way I think your suggestion is over powering.
Why do you claim we lose a utility skill? That is not true. We use a utility slot to gain our choice of 5 more weapons skills as an option and option only. And any sane persona can demonstrate to you that we have some kits that have skills that are equivalent to other professions utilities in just 1/5 weapons skills. You intentionally mis-inform and mis-represent there value for your own agenda.
Once again a new repeat thread that covers the same old topic because you feel your opinion on it si so special that you get to violate the Code of Conduct, just make your own thread instead of using any of the 5,286 on this same topic.
Guild Wars 2 Forum Code of Conduct
) Read the forum before asking a question. There’s a good chance your question has already been answered, or your topic discussed.
) Use the search function before posting. This will focus the discussion and facilitate a response.
) Avoid frivolous and duplicate postings.
If you want to fix something that is clearly broken or dysfunctional. Or adjust something that is imbalanced when compared to another skill of relative effect or value I am all for it. Such as personal battering ram having the same effect and relative damage as warriors “kick”, while PBR has a 45s recast and Kick has a 20s recast. That is a justifiable imbalance. The generic things you posted are perceptions and mis-representations. Our weapons are fine. For example, pistols have comparative conditions effects and durations, as well as comparative damage coefficients. (or by the post listing all skills damage coefficients last weak all of our pistol skills but one are in the top 50% in damage coefficients). As far as rifles go, we have higher damage coefficients then the other rifle skills in the game on 3/5 skills. 1/5 is almost identical to another, and 1/5 is higher on the other. So of the rifle skills in the game, 4/5 of ours are equal to or better then other rifle skills. I do not find that to be lackluster.
As far as the RNG comments, I think almost everyone agrees with you on that.
You claim we have bad synergy over all. That is junk. Define bad synergy, and offer one iota of fact to support that. You cannot. You know why? Because you are using generic buzz words and non specific terms to justify attempting to lobby to rebuild the class to suit your personal needs. If that was not true, you would offer facts to support at least one of your changes.
As far as the bugs go. They have worked on some each update. So I think your stretching it to state that they are vastly untouched. They just fixed 2 of the biggest ones recently with weapons stats and sigils effecting kits. So I think its hard to claim they are not fixing bugs, particularly after they just fixed 2 of the most desired fixes. Hard to know what bugs to fix when every Tom, Rick, and Harry, make multiple weakly threads demanding different changes from the next thread, while spreading it out all over the engi boards in 5,286 different threads.
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Anet is too busy to spend time to even give us a single reply. At least we got a “buff” last patch so we can say that we’re not completely forgotten. Let’s just hope they start fixing the patch by patch.
Go read the other profession forums. Rangers are the only profession that has had a dev post/reply since the last time we had one. So please give up on this blow hard, straw man argument that they are for some magic reason, particularly ignoring the engineers while implying they are not ignoring the other professions.
Because A-net don’t listen. In fact they’re so keen to not listen, that most threads full of good information on what people don’t like, get closed just as soon as there’s the faintest sniff of a weak opportunity. e.g. 444 post engineer thread closed just today.
I think it is you who doesn’t listen. The engineer forums clamored for sigils to effect kits. It happened.
The engineer forums clamored for kits to get weapons stats. It happened.
The devs Shout to the heavens that they are listening, by doing exactly what the top two most demanded changes were. Now all of the sudden you turn a deaf ear to that and claim they don’t listen
It is post like this that make it difficult for skilled players to listen to the uninformed or false complaints of the lacking players.
I am all for reasonable argument or debate. But making bull kitten claims and blunt statements that are provably false , doesn’t help at all.
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Thats not true at all. With my shield I can reflect or block attacks myself, while stuning any attack one me. You do realize if they attack me with a hammer, shield skill #5 stuns them right? and I can do an AoE knock back with shield skill #4.
With those two skills, there is literally nothing I cannot counter in this game.
They need to make p/p damage more condition based. So increase condition, lower damage.
More condition based? How so? Every weapons skill except for Glue Shot is extremely condition based.
That can be said for any profession. They all feel abnormally weak at the lower levels in which trait points and utility skills are very limited and we have no elites yet. The thief is not unique in this feeling.
We could also use an option for fighting enemies with Reflects or Absorbs Projectiles that doesn’t involve the use of a kit. As it is, we’re the only class that doesn’t have an option in that regard without using a Utility slot just to get around it. (c’mooon, hammer)
Are you saying we do not have the option to reflect or absorb projectiles?
Or are you saying we do not have a counter for that?
Personally, berserker gear is great for everything. I’m still trying my best to get condition damage to be just as viable but I’m not sure if its achievable.
I love condition damage in concept. It is how I want to build. But the way condition damage has stacking limits that interact with other players, is what I feel is its biggest draw back.
And no where did i “demand” to see a video nor did i say they owed me a video. Reading comprehension for the win.
Now you are claiming that i cant do any research whatsoever.
You demanded by trying to use some sideways form of guilt bygoing out of your way to imply he is not being helpful because he didn’t post a video and that the other posters would only be helpful if he did.
Secondly, I am not claiming that you can’t do research. I am stating that you DID NOT do any research.
If you don’t want to give me a video of you playing then that’s fine. I will ask Kyon for it as it seems like hes more willing to help other players.
This is how you reply to a poster who is trying to help, just because they will not make a video at your demand. Very ungrateful comment.
Yet you claim he is wrong about ele’s but you show no videos of that.
I am simply pointing out that you will claim someone else is wrong, and post no fact or proof to support it, yet berate a poster for not making you a video.
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What other professions goes large target mode when they pop stability?
Warrior, Ranger, Necro.
Wow, you think posters owe you videos? Yet your okay with making statements and claims and offering no video evidence of your own.
Or perhaps there are already videos of what you ask, but you feel you are to good to do any kind of search what so ever and prefer to make rude comments implying posters are intentionally not being helpful simply because they didn’t make a special video just for you and put it on the thread as you demand.
Did they recently change our mortar skill? It is destroyed reasonably easy, and you can be knocked off of it. Thus demonstrating it has no stability what so ever, at least the last time I used it.
Rune of the Centaur
No. No we shouldn’t. That would not function well at all.
Someone watched too much MacGyver.
- Smoke Field from Fire Bomb will give you around 10 secs AoE stealth.
That would be smoke bomb. But we know that is what you meant.
Anyway, yeah I stack invisibility alot when running WvW. I drop fire bomb use it to stack AoE might alot as well.
Get used to having to detail explanations such as you did here. the engineer boards are going to be over flowing with posters claiming the engineer cannot do things that you seem to do with it every day, because they lack the understanding of simple details such as what you had to explain here.
Did the thread specifically refer to them in the context of PvP ?
When I read it, I felt they were speaking in general.
As far as stability goes. I Believe every class should have access to stability, or none should at all. The ability to act, unhindered is very powerful. So much so that it is a great imbalance in my opinion to give it to some professions and not others. Particularly when many professions have utility skill lines dedicated to crowd control. To have access to the ability to negate several weapons skills and entire utility lines is very powerful.
Engineers used to have access to it, and they removed it, because it was OP. Why it was OP for the engineer and not other professions is beyond me. Just like Our grenades get nerfed before they even began discussing the need for AoE reworking.
I do not feel it is an increase of engies. I have always seen many in matches. It is more like players are bringing back the engies they used to play in PvP before negative changes.
How hard does the burn hit for in a condition build ? Wondering if this would help in a wvw build to counter theifs that i am having issues with.
You make that a little difficult to answer when you do not share a specific condition damage. It can be anywhere from 100ish to 750ish.
1. Nope and toughness is highly overrated.
2. Don’t get hit.
This is one of the most mis-informing and uneducated comments I have ever seen in the engineer forums.