I run condition damage so Vatlaaw’s is amazing and incredibly cheap!
I have Vatlaaw set as well.
I like con dmg/toughness/precision armor………tougness/con dmg runes (undead I think) and con dmg/vitality/pow jewelry.
I use this build and extremely successfully at that.
http://gw2skills.net/editor/?fcAQJAqel0pqb3zy3F17IxIFfuzhUgfDD6hezLfB;TgAqmMNJay2krJZTjKmWA
I use jewelry with cond dmg and vitality. My armor is condition damage/precision/toughness. Runes are condition/toughness (undead I think)
I like the speedy kits for 100% up time swiftness obviously.
I like kit refinement for the super elixir X2, box of nails X2 (sometimes I swap tool kit in for confusion, box of nails, extra block, and pull).
I use BoB for CC more then anything, the damage is just a great bonus in my eyes. I do us the static shot and concussion bomb in tandem to keep a lot of confusion up, it is one of my favorite damaging conditions.
Rocket boots are great for the burn from the tool belt skill, side benefits over other stun breakers. The side benefits I love about it is that it gets me a range of 900 away from my enemy, and best of all, it does AoE damage upon use. On occasion though, I will swap out for elixir R for revive/stun breaker combo.
Explosive shot is great AoE damage when used properly
Poison dart volley can keep poison up on a single target 100% of the time.
Static shot is spectacular for tagging mobs, AoE confusion, AoE blind.
Magnetic shield is spectacular to make ranged enemies pay for it, the reflect is great. Magnetic inversion, AoE knock down, whats not to like.
Static shield, great defense for attacks with counter stun and block, Throw shield, great ranged damage X2, interrupt, and stun.
I use this build and extremely successfully at that.
http://gw2skills.net/editor/?fcAQJAqel0pqb3zy3F17IxIFfuzhUgfDD6hezLfB;TgAqmMNJay2krJZTjKmWA
I use jewelry with cond dmg and vitality. My armor is condition damage/precision/toughness. Runes are condition/toughness (undead I think)
I like the speedy kits for 100% up time swiftness obviously.
I like kit refinement for the super elixir X2, box of nails X2 (sometimes I swap tool kit in for confusion, box of nails, extra block, and pull).
I use BoB for CC more then anything, the damage is just a great bonus in my eyes. I do us the static shot and concussion bomb in tandem to keep a lot of confusion up, it is one of my favorite damaging conditions.
Rocket boots are great for the burn from the tool belt skill, side benefits over other stun breakers. The side benefits I love about it is that it gets me a range of 900 away from my enemy, and best of all, it does AoE damage upon use. On occasion though, I will swap out for elixir R for revive/stun breaker combo.
Explosive shot is great AoE damage when used properly
Poison dart volley can keep poison up on a single target 100% of the time.
Static shot is spectacular for tagging mobs, AoE confusion, AoE blind.
Magnetic shield is spectacular to make ranged enemies pay for it, the reflect is great. Magnetic inversion, AoE knock down, whats not to like.
Static shield, great defense for attacks with counter stun and block, Throw shield, great ranged damage X2, interrupt, and stun.
(edited by coglin.1496)
Ugh, not another repeat of this old thread. Haven’t we already rehashed this in enough in all the other threads on this topic?
I absolutely dislike this idea. For starters, every other class would go berserk, and rightfully so, that one class has access to weapons no others can. It would also have the have a longer swap time, and a lot of my appeal to the profession is the insa-swap. For balance it would remove the benefit.
I wouldn’t want to lose my tool belt by picking a weapon as a swap. Some of my choice of a kit is its tool belt skill. I feel your idea would completely destroy the majority of the mechanics that are the greatest benefits of the engineer.
I thought this was a bad idea on the first thread on the same topics, now that we are on thread 97 or 98 on this topic, I still dislike it completely.
However you can not prove that they ARE reading. Granted they almost certainly are reading but simply reading something doesn’t mean it will shape their thoughts or actions. Because of this you can not say for certain that any feedback we give them has an impact.
How would posting shape their thoughts or actions more then reading player feedback would? Your statement is kind of backwards.
Points in my post:
1. You can not prove Devs Read anything here
2. They probably do though
3. Reading posts does not mean they act on them
4. Reading posts does not mean they even “take in” the information given
My point is that that have displayed a history of taking and acting on the information here.
Incorrect. The tool kit is great. You just have to know how to use it. Such as plant BoB then use the tool kit to pull them to you. With my condition build, the pry bar chained with static shot and concussion bomb, allow me to keep confusion up 100% of the time, with a minimum of 2 stack up to 5, depending on which ability is up in the rotation
I was talking about PvE and not PvP, the toolkit is useless in PvE but anyway this thread is about the flamethrower which is also kind of useless in PvE and PvP if you ask me.
I was talking about PvE. It is very useful. Just because you can’t or don’t use it doesn’t make it useless. The shield. pull. and solid stack of confusion are solid.
@Monkey
You might want to try other class downed state skill before saying that. They are really weak, and you can’t even traits for downstate.
Most of us have tried them. Engineers are great. What other professions have AoE knock backs? What other professions have a down skill that does the decent AoE damage booby trap does? Now what class has the AoE knock back and good AoE damage in one skill?
However you can not prove that they ARE reading. Granted they almost certainly are reading but simply reading something doesn’t mean it will shape their thoughts or actions. Because of this you can not say for certain that any feedback we give them has an impact.
How would posting shape their thoughts or actions more then reading player feedback would? Your statement is kind of backwards.
Incorrect. The tool kit is great. You just have to know how to use it. Such as plant BoB then use the tool kit to pull them to you. With my condition build, the pry bar chained with static shot and concussion bomb, allow me to keep confusion up 100% of the time, with a minimum of 2 stack up to 5, depending on which ability is up in the rotation
The main problem with engineer is survivability, especially against ranged opponents. Engineer is inverse mesmer.
You mean your build lacks survivability. My build thrives at survivability, particularly against ranged.
Umm, as far as I know, toughness doesn’t mitigate condition dmg.
So using this kind of theorycrafting for sPvP or WvW is completely pointless.I’m sure the math behind this is great if you take only normal damage into consideration.
Other than that, your survivability depends on which fights you pick and how well you do in them.
I agree. That is why I favor condition removal with my toughness. For example my engineer uses fire forge trigger and my elixir gun does AoE removal of all conditions every 9s with fumigate, with two uses of super elixir. One use every 16s (removes 1 cond AoE, light field, initial heal on cast +10 pulse heals) and a second use of super elixir on a 20s recast with kit refinement. If that doesn’t cleanse conditions well enough, then I don’t know what will
If the 25 cap is reached, the top 25 tics from players with the top 25 condition damage out put, take precedence.
I’ve never met an Elementalist who thinks Engineer is a better class.
How many folks do you know with both at 80?
I bet several of the posters here telling them to pick elementalist have not leveled both to max. Just a hunch.
How is Halloween fluff any more insignificant than hipshot animation?
Your suggesting changing hipsots animation to appease the vocal minority is more significant them availability of limited time exotics ?
I never said they didn’t act on feedback, I said they didn’t act on constructive feedback.
Sure reads that way a few post ago when you said
Constructive criticism or suggestions has shown to have no effect on ANet’s design direction.
How many changes have been implemented based on constructive feedback?
You mean like kits getting auto attacks? Very Very many
The latest patch, 150 odd pages of criticism, some of it constructive most of it not, most the constructive threads got merged and chucked into the damage control thread. When a company blatantly silences any argument to their design direction it’s appalling to put it bluntly.
Perhaps you should actually try knowing the facts before you make incorrect claims…….They never did that for anything near why your suggesting they did. There were several posters reporting the spam of redundant threads threads threads threads because they got tired of post getting buried because everyone thought there post was so special that they should all make separate threads for each opinion. As frivolously making multiple threads is against the forums code of conduct, I am surprised you condone and support it.
And they implement based on feedback, I have never seen? I never saw a constructive pro-treadmill thread since this game’s release. That’s a kneejerk reaction to financial crisis not feedback.
Forgive me if I pause to laugh at this for a second because there are a ridiculous amounts of threads demanding higher tiers of gear for more end game material, and you have a horrible history of suggesting threads do not exist. that are common knowledge to most, just because you never read them. Several GW2 news podcast even state about 50% of the threads on this topic are for this to be in game. (I could care less either way personally)
What financial reaction do you refer to?
(edited by coglin.1496)
This seems like the only other viable build outside of any grenade build. =/ This is a great build. I’m sure Anet will destroy in the next patch.
This is a horribly misinforming claim to make. There are very many viable builds.
I already did 3 post ago. There is no trait that effects the heal amount. Only +healing stat does this.
Honestly, this should have been posted in the bold red stickied thread at the top of te page titled " Engineer: In-Depth PvP Guide, Tips, and Tricks." Other wise it will just get buried with similar guides.
I am relatively new as a mesmer (level 50+ish) and this appears to me to be a horrible complaint.
We use clones to confuse folks as a nature of our class mechanic. Seems kind of short sighted to sit here and complain that it confuses folks.
Good point with the turret and kits.
I was referring to the skills from rifle/pistol/shield skills based on the weapons damage having a range.
Really makes one wonder what damage variations on kits and turrets are.
oh?, builder I use when I don’t feel like logging in to check things is usually pretty accurate, and up to date.
Yeah, those sites, although handy for build ideas, are slow to update a lot.
As well, there were some changes to blind skill changes as recent as the update on the 15th.
can’t you adjust the priorities yourself in the settings?
Why would you assume the tool tip is listing average? Each weapon as a range of damage on it.
It is much more likely that this is were weapons skills damage variation comes from.
A chunk of your information is wrong on the blinds. Some are incorrect duration, others incorrect recast, and I see at least one range completely wrong.
Casia, I know I gave you the heads up in at least 2 other treads to stop using the inaccurate wiki as if it was an encyclopedia. You need to learn to speak of your own experience.
As of know your guiding a new engineer player blindly in the wrong direction by posting misinformation.
The blind is notably weaker then other blind applying abilities.
What is the difference in blinds that differentiates the FT one to be so weak, the duration?
Put this same tread on the elementalist boards, they reply similarly but talk about how they have so many issues that you should play the engineer.
great guide. great insights. well done!
What is skill #7 in your skill bar in this photo?
http://wiki.guildwars2.com/wiki/Technobabble
Technobabble
Daze target foe.
Daze: 2 s
Range: 1,200
It is a fairly common build and play style. Scroll trough the first 3-4 pages of the engineer sub forums here and you should see 10 threads on it. (Honestly I always go through the first 2 pages at minimum before I ever make a new tread)
I have difficulty accepting the golden ratio theory when this just seems to make more practical sense.
Toughness
For every 1 toughness, incoming damage gets reduced by about .305 (I rounded down)
Example: let’s say you have base 20,000 health, and the enemy can do 1000 damage per second. You die in 20 seconds.
Another example:
Base 20,000 hp and 1000 damage per second incoming.
1388 vitality, 1159 toughness. Or 13,880 additional hp and 353.495 damage mitigated. So 33880 health, you die in 52 seconds.
1388 toughness, 1159 vitality. Or 11,590 additional hp and 423.34 damage mitigated. So 31590 health, you die in 54.78 seconds.
Of coarse the .305 mitigation ratio is now discovered to be .333 ……Not sure if that is because further test brought a more detailed number, or if there were slight changes in mitigation sense release.
tricorn pirate hats a plenty. They will be called such and such pirate hat of such and such.
Out of curiosity, what was the reply to his bug report?
The Slyfe makes a good point. I’m a Marine and have never heard of hip firing or “point shooting” being a real thing beyond old cowboy movies but apparently it’s a real thing that’s employed by militaries for close range, reflexive combat.
I do not think he makes a good point at all, personally. I have difficulty accepting factors in the real world as justification to make unnecessary complaints about a graphic in a game, in a game in which very little is reality based.
I mean by this whole reality argument, we need to just remove most professions skills that will not actually function in the real world. Which is most skills.
Your friend has no idea what he is talking about. Vitality has nothing to do with healing rates.
Super elixir’s impact heal has always been higher then its HoT is.
It says this on the wiki.
Launch an elixir orb, healing allies on impact and creating an area of continual healing.
Healing.png Impact heal: 380
Healing.png Pulse heal: 140
Ingame tool tip states
Healing.png Impact heal: 100
Healing.png Pulse heal: 32
Pretty self explanatory that impact heal is more then the base heal.
To my knowledge, no traits effect the heal on this skill.
(edited by coglin.1496)
Viable is a nice word, sorry to burst your linguistic bubble. And while engineers don’t have exactly one single viable build, they’re much more limited than Eles in what they can accomplish offensively. I’m not talking about support or healing, mind you.
Okay it is nice. you just used it wrong. Just like your claim that ele’s have more viable builds is wrong. Just because you only have the skill to play a limited amount of builds does not make you correct to claim what the “viable” builds are.
It is a very subjective word, yet you want to us it in terms of absolutes. It kind of suggest that it is your linguistic bubble to be burst.
I defiantly feel the profession needs some work, but it gets old when folks such as yourself falsely exclaim builds are not viable, that so many of us thrive using everyday. Its as if the lacking assume they can speak for everyone else. That mentality misrepresents and misinforms folks like the op.
(edited by coglin.1496)
So, uh, how’s the OP factually inaccurate and incorrect? I’d actually like an answer on that, wasn’t just asking to be a wiseacre. If he’s wrong, then maybe it’d be informative to everyone involved to know -how- he is wrong.
As I posted already. Claiming that an ability is just a quick way to get someone to finish you off, when the ability factually knocks down and interrupts the opponent trying to finish you. That is about as factually inaccurate as one can get. I am hoping just one example is sufficient, particularly since I posted twice for you.
Engineers have more than one viable build, viable is a stupid word.
Good lord I could not agree more. Folks love to claim builds are not viable, even though hundreds of folks thrive using them every day.
Yes, it is a bug, they are working on it. Anet posted stating so. They stated that they were having issues rooting out the problem because the code for the ones working is exactly the same code as the ones not working, and it is taking more time then expected to solve the issue.
They really need to fix the search function. It only list one page. As well we need to be able to search the “dev tracker” section as well.
(edited by coglin.1496)
Mesmer not having decent AoE for PvP? Are you out of your mind? The AoE Quickness is already a boss-melter and Shatter kittening hurts bro.
And guardians needing range? For WHAT? To beatdown on the other ranged users they already give the middle finger to with reflection bubbles? To dance around the Sumo Ring and throw pretty balls of light at them? Not only that, you arent going to be doing much GUARDING at a range.
And dont you kittening bring up Thieves. Last thing they need is more attention/love when they already eviscerate battlegrounds by mashing the heartseeker button.
Like it or not, those complaints are very valid. Says alot that you demand folks accept your complaint, but when others have one your comment is
And dont you kittening bring it up
Everyone and their dog has a warrior and elementalist.
Engineers are rare gems.
It is a graphic effect for our class, it looks tough and cool, and I like it. The same 11 posters keep making new threads on it, trying to change it.
There is no need to change a tough and cool looking graphic to satisfy the petty complaints of a vocal minority.
They need to scrap it, so long as they have a “Kit” mechanic engineers will be subpar. Think about it for a minute. If there was a Grenade Weapon, a MedKit weapon, etc, etc would we be in a better spot?
The kit mechanic is great. If you dislike one of the classes main mechanics, it seems extremely irrational to demand they do overhauling changes to the class just to suit your needs. This whole rebuild the class to suit me and the rest of you be hosed, is embarrassingly ridiculous.
This is nice and good but Arenanet and devs should know this is a business. They are already suppose to forecast and know the needs of the customer then place resources accordingly. Not doing so results in angry lash outs like we’ve been seeing. People in this forum have been leaving plenty of feedback in a nice manner so it’s not really a surprise that they are a little upset after nothing they care about was dealt with.
I disagree. Every trait and ability could work 100% as intended and this forums would still be full of rage post. That is evident by all the rage post we already have on the engineer skills that work properly and well. yet get daily rages to change them.
I mean folks make rage treads every day, going ballistic about the way a abilities grapics looks.
Great post, but Arenanet is a company, a company wants to make money.
Saying: “any fix is not an easy fix” is not an excuse.
I can’t say to my boss: “but boss it’s such a annoying job, i don’t want to do it”
There are still some big issues in the game.
What evidence do you have to support implying that they do not want to fix issues?
This mentality you bring is a large portion of the issue. Twisting his comments informing folks of the time consumption fixes take to the “but boss it’s such a annoying job, i don’t want to do it” that you threw out there are not even resembling the same mentality.
Ok, I see fair your point, but you miss something, most of the complaints are not for the nerf itself (I don’t see too much nerf, but well I wasn’t grenader user), are for the fact that they “touch” something that wasn’t prioritary.
Yeah, I got to generally agree here. What it appears they chose to focus on is disheartening.
Constructive criticism or suggestions has shown to have no effect on ANet’s design direction.
This is good example how not to do complaints, 0 content only immature raging, exaggerations and insults.
Do tell which points were exaggerations?
They changed alot of things based on feedback. That is evident in how they changed Halloween item drop rates. We could go through tons of changes and shoe you how many were changed based on feedback. Not sure that would help anyone who rage post about something as insignificant as the hipshot animation.
Besides that. Many fail to realize that they get opposing “Constructive criticism or suggestions”……..Whose “suggestions” do they take? Doesn’t matter, because the other side will rage about it.
I have trouble accepting your use of elementalist and power in the same sentence. I have yet to see an ele that can solo most of the mobs I can. And I do not use grenades either.
I also have trouble taking you seriously to a point after you literally claimed to have “finished the game”……….That is a contradictory term for an MMO.
Now warriors on the other hand, are indeed OP.
Please go to every other profession’s forum and look for a thread about why that profession has been forgotten by the devs and/or why the devs hate the profession. When a realization dawns upon you, come back.
This is a matter of “We’ve had these bugs since BETA please fix” and then getting complete silence, and a couple useless buffs. (Oh goody, 10% speed and -10% pvp damage to the only kit that wasn’t complete kitten Now i can get pigeonholed into a single spec even harder)
At what point do you not think this is exactly what they say and how they feel?
Every class has issues that have been there since beta.
It could very easily be argued that whether or not engineers are worse off then other classes is all in your head
How does it seem strange to discus a trait bug in the “Game Bug” section of the forums?
Also, whether or not they have posted in some threads, I’ve never seen any kind of response regarding Deployable Turrets, which is what the second quote you grabbed was regarding. Nice try. That wasn’t a backpedal, that was a more general “Maybe they’ve posted in some” after a more specific “I’ve never seen any kind of response to this particular issue.”
Again you imply that because you never read it, that it doesn’t exist.
That is a bug. I know, I know, what weird logic they must be using to post replies in the sub forum section titled “Game Bugs”.
Amazes me how folks get all irrationally demanding that they post information in the inappropriate sub forum it applies too. Those silly devs all using logic and what not to put it in appropriate locations.
(edited by coglin.1496)
So now your claiming that a conjure build ele focus’ less on there utility skills that gives a environmental weapon to 2 players, rely on their utilities, less then the engineer whose utility gives a environmental weapon to just themselves. All wile knowing ele’s even have one of these as an elite.
That is a brilliant assessment.
On what fact do you base a class that has the same amount of environmental weapon utilties as we do, yet also has an environmental weapon an elite, as having less dependance or value in thier skills then the other?
I think they did this purposely
I highly doubt it. That is a very outrageous claim to make actually.
First of all, there are NO easy fixes. Anything that was an easy fix was fixed months ago. What looks easy for you, and what looks easy for a dev are radically different. Case in Point: Scope (+10% crit when standing still). I’ve seen a LOT of flak from players that this is “an easy fix”. Yes, adding 10% crit is easy, but depending on how their tech works the “when standing still” part may not. There is client/server issues, synch issues, data logging issues, and likely a half dozen others that I don’t know about because I’m not an ANet dev. My point is, saying “X is an easy fix!” will only get your post ignored.
Yes. This is the one that kills me the most. Posters claiming something is an easy fix, when they are absolutely 100% ignorant to the actually trouble shooting and problem solving issue related to that.
I would suggest scrolling very minimally through a page or two of the engineer treads. We have a very hefty amount of threads on this topic that probably have multiple answers for you.
The Guild Wars 2 Forum Code of Conduct says it best.
)Read the forum before asking a question. There’s a good chance your question has already been answered.
)Use the search function before posting. This will focus the discussion and facilitate a response.