Please go to every other profession’s forum and look for a thread about why that profession has been forgotten by the devs and/or why the devs hate the profession. When a realization dawns upon you, come back.
This 1000 times over.
Why the big “Q:” and no question?
Yeah, I wouldn’t be entirely surprised if they have posted in some threads – but that was a long time ago,
The game hasn’t even been released for 90 days. How would it have been a long time ago? Most people have food stored in there pantry older then the games release date.
Nice back pedal from
They haven’t so much as gone “Hey, yeah, we’re working on it, it’s just a really weird issue that we’re having trouble isolating the cause of” or something in any of the numerous threads about it
So which is it?
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That would be difficult to refer to orb bonuses since they removed orbs all together
Like was said in the 2nd post
why not do some research?
The Grapple is just a quick way to get someone to finish you off, especially since the explosion is on such a long CD and does mediocre damage.
Due to the fact that it knocks down the target trying to finish you off, and disrupts them, how do you determine it helps them?
They have never every explained why. go search. we have 1 dev response in the entirety of the engineer forum and it is all of 2 sentences. neither of which explains anything. Hell its an apology that auto attacks didn’t work right.
ps dont blindly defend stuff when your out right wrong.
This argument was had not too long ago on guru. 3 people linked it before I even had a chance to find it again. It was explained in detail in august. Perhaps you should learn the facts before making accusations.
ps dont blindly make uneducated accusation when you are unfamiliar with the facts.
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As for why I feel they don’t care: This has been broken since release. They haven’t so much as gone “Hey, yeah, we’re working on it, it’s just a really weird issue that we’re having trouble isolating the cause of” or something in any of the numerous threads about it (or else somebody would have mentioned it, as it would have been one of the only times a dev has spoken on the Engineer forums and it would’ve been addressing one of the most frustrating bugs non-Kit Engineers use).
It was also posted on reddit, guru and probably other forums as well. So how do folks expect to be taken seriously on the forums when claiming otherwise.
As well, I guarantee you they have at minimum, 50 post here since release. Baffles me why some of you keep claiming otherwise.
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Looked through the engineer subforum, and the only official post I found was about kit autoattacks. The rest were mods closing threads. Nor can I find anything anywhere else. Citation needed regarding Anet’s answers about stats on kits.
Yeah, and it doesn’t help that everyone likes to make a new thread for their own post. They really need to crack down on posters constantly remaking treads. They clutter the forums, bury useful treads, and it is just against the forums code of conduct.
Regardless of kit buffs, they have to give the engineer fixes for the important bugs that have been plaguing the class since release. The fact that they released this update, and still haven’t fixed the flamethrower bugs, is very disappointing to see.
I agree bugs need to be fixed. Not much of a fan of the FT myself though.
I have to say whoever was in charge of thinning our the items in the TP should get a raise.
Umm, didn’t the recent removal of bots do it?
Everyone who hasn’t leveled another class will be in for a nice shock when they discover other classes have just as many issues.
M. We need a response as to why our kits don’t give us buffs like the weapons that the elementalists give when equipped AND why they don’t scale in damage with the weapons/armor we have equipped AND why they aren’t effected by the “when switching to this weapon blah happens” runes?!?!?!
Why? How many times do they have to post to explain this? This has been answered, and explained more then once? With how often everyone claims Anet owes us an answer to already answered questions, it is no wonder they avoid the engineer sub forums. Half the threads here are self entitled demands, that Anet replies to their specific post, for answers already given, posted, and explained previously.
Where did I say kits? Kits are not broken. Weapon scaling of the kits is broken. I guess You can take the false assumption train aswell…
So your claiming weapons are broken? Your claim suggest one or the other are broken.
Most importantly though, your suggesting your focusing your claim on an issue of something that is working as intended. How do you figure it is okay to go about claiming there is an issue here?
Anet posted on this before, that it was working as intended. The only reason they are looking into changes is due to our feedback.
Seriously, if folks are going to continue to make claims that items are broken, when they factually are not, it is not reasonable to complain that they do not respond to the issue.
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Well they are 2 ppl only who is working on so much
though they should hire more people i mean we payed didnt we?
Where was this information posted?
I’d be happy as long as they posted something like “we acknowledge the problems with A,B,C,D”, “Fixes are in the work some require major code changes and may take longer than others” etc.. Wouldn’t take long and they probably all ready have these lists compiled.
I can agree that updates would be nice.
My issue is with folks claiming they never posted about fixing or adjusting this or that, when they actually did. Some here simply assume that a post never existed, simply because they didn’t see it, because it was buried among one of the several repeat threads we always have.
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Ah ofcourse. And thats why a very simple trait like Scope is still broken. that.
What reasoning do you use to make assumptions that the coding related to Scope is simple. Just because the trait appears simple in your eyes, does not mean coding it to work properly is all aspects, with all weapons. with any of the various debuffs on you.
I am curious, were did you get your training and education in programing?
I am no programmer be trade, but I took some programming coarses while I attended ASU. And my younger brother was on the development team for Sony’s MMO EQOA, and frankly, your assumptions are ridiculously unreasonable and illogical.
Uhm, we don’t have to be patient. We frickin paid for this game. We are costumers.
I do not recall asking you to be patient. Got a quote were I said that, or are you jumping on the “false assumption” train as well.
I am only pointing out that issues of this nature are often much more difficult then one might imagine
AS well you claim
major problems (like weapon stats) are stil NOT FIXED.
I would be curious to see a dev quote exclaiming kits were broke or not working as intended.
What is broke about kits?
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So we became medics? Perhaps a Class namechange should be in order.
We havent been engineers sense… well ever. We are Demolitionists.
What do you think war time combat engineer do? Of coarse we are engineers.
Our down skills are not bad at all. The OPs assessment of them is factually inaccurate and incorrect in several of his points.
Why do you chose to assume they do not care? Sounds kind of a tantrum like attitude to me. Find me one MMO without similar issues in it. You won’t. By your claim, no devs in any MMO care. Its is more likely that they are having a coding issue not syncing up.
Interesting. Where did you get those scaling and attack speed numbers? Not questioning them, I’d just love to have a place to look such stuff up.
They are the tool tip in game.
I’m sorry but my on my level 80 thief, all the traits work as expected.
Are you attempting to suggest thieves are bug free? that is the only reason I can think of for posting that line you just posted. From readinf the bug forums and thief forums, I find it more likely that your simply avoiding the bugged skills and trait, or simply do not know what the bugs are.
Perhaps you are not using any of the broken traits. Engineer has many broken traits, and I deliberately use none of them.
Your experiences is not indicative of all players or traits. I assure you thief has bugged traits and skills. I just checked the sub-forum titled “bugs” and the thief forums.
Not sure what you mean about being crossed out. I checked the stickied thread and I didn’t see it crossed out anywhere.
https://forum-en.gw2archive.eu/forum/professions/engineer/Engineer-bugs-compilation/first
2nd post, under utilities -“Med Kit’s action button will not change to Stow Med Kit.”
It is also posted on the engineer bug list on the wiki.
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I like +crit damage gear for max damage out put, myself. I a reasonably certain there is jewelry ideal for that. I just do not recall what it is. I am condition damage, control, and regeneration focus kind of guy, so the glass cannon like build are a bit out of my realm of expertise.
Zerker gear with runes of divinity.
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LOL, what mis- informed clown told you that?
One temple in cursed show we did with 5 last night, and we did the southwestern one (melandru I think) with 10.
We didn’t need them, but some poor fella shouted in map chat for help. so we aided him in clearing them out.
Who ever told you 40, really should learn not to give information on topics he is unacknowledged about. Round up a group of friends a farm, the events cycle back around reasonably quick, then if you need more help, ask politely in map chat, and pick up any stragglers that offer.
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Runes of divinity. Toughness/precession/power gear (i forget the name) or all gear with +crit damage.
I do not remember alot of the jewelry stats off the top of my head. Just browse the BLTP and see what they are. Once you get your build slightly ironed out and get armor, you will figure the jewelry you want reasonably easy.
Check out the stickied thread on builds up top, that should help too.
Perhaps he isn’t aware that it’s a documented and well known bug. <gasp>
What does that have to do with anything. I simply asked if he had a question on it, or was trying to discuss something about it. Because he just posted a one line statement that doesn’t ask a question, or really foster discussion <gasp>
Perhaps he should have read the list of bugs thread that is stickied to the top of the page in bold red lettering. <gasp>
Guild Wars 2 Forum Code of Conduct
) Read the forum before asking a question. There’s a good chance your question has already been answered.
) Use the search function before posting. This will focus the discussion and facilitate a response.
) Avoid frivolous and duplicate postings. <gasp>
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Actually there is exotic amulets and rings with those stats for certain. They are on the trading post. I just wanted to find out if anyone knew where they dropped.
Makes me wonder if all the classes suffer from broken traits that just dont work.
Absolutely, they all do.
love the skill itself. It needs no line of site. The damage needs about a 20% boost. Other then the somewhat sup par damage, the skill is great in concept and action.
1) I cannot reliably see where i am going. You fly back, so its almost worthless when trying to escape. More often then not the direction doesnt properly take and i fly somewhere i didnt wanna go. Or worst, fly off of a cliff.
Sure you can. I have a one touch button that flips my camera view in reverse. It is instantaneous. Any one can bind it where they want. It is in the settings. Loof before you leap brother.
2) It bugs out, and you pretty much bounce in place. When this happens you basicly stun yourself for 2seconds without moving an inch. Enemies love to take advantage of this and quickly kill you.
Yeah this can be a bit of a problem. It really should knock enemies down that are in range of the boots flame.
Because its so unreliable i stopped using it, and i suspect thats why i dont see a lot of Engineers use it in general.
You do not see them use it because you tun a blind eye when they do based on your dislike of it. Because believe you me, a lot of engineers us it. This thread has been mad a great many times and discussed to great end.
If I remember right, the official answer we got on this during betas, at least as far as the knock down part goes. Is that because it does damage to enemies on the launch, it breaks immobilizes and stuns, and gets us distance, that the knock down is necessary as a trade off.
Legendary weapons are the “end game” content in terms of progression and require months of work, and engineers are not able to show off/look at their cool weapons as much as all other classes.
Not that I really disagree or anything, but legendarily are hardly the endgame as a whole as you state it. they are perhaps a small portion of the end game at best.
I vote #1
Its a very well known bug. There is a bug section for these types of discussion. There is a stickied thread on this, here in the engineer forums as well.
Okay. ……Did you have a question about it or something?
I am a little confused as to why you would make an entirely new thread to discuss a well known bug.
You guys kill us when you post like this. We love to help you out, but you really have to give us at least some detail. Direct damage or condition damage? What utilities are you using? What weapons set are you using? What role are you gunning to play?
No ideas eh……………..?
You have to reflect 3 scepter orbs in a row to do it.
Firearms trait IV – increased pistol/rifle/harpoon gun/elixir gun range
It’s not working with elixir gun, only updated the tooltip, while elixir gun has still way lower range than ranger with 1200 on auto-attacks. Tested this with such ranger, I’ve been standing in the same spot and later 1-2 steps before him, couldn’t shoot his target
in case noone else wrote this one
trait rifled barrelsalso seems to effect the base dmg on pistols, aswell as the condition duration on the elixir guns auto atk, changing it from 1 sec weakness 4.5 bleed to 3 of each, it also makes the super elixir heal for 60…. which is awful..
Interesting. I am in game now and I am having neither of these issues with the trait. My pistols and elixir gun are both working properly with the trait at this time.
I wonder what would cause all three of us to have separate working effects of it.
No offense OP, but the reason your server sucks at WvW is because folks think as you are. You cannot use server transfers as a solution for everything. It will take a few rotations for your server to drop down and hit equivalent servers.
You really should stay where you are until the movements settle out. Otherwise your becoming part of the problem, instead of solving the problem.
I know there is Toughness/Precision/Condition Damage Jewelry out there. I am having difficulty locating it.
I attempted to locate any previous discussion on the forums on this matter. Either there was no thread on it, or the search is acting up again. Anyway, I would appreciate any information or guidance on the matter.
I would like to ask for any guidance as to which Karma vendors sell it?
What mobs or locations drop the exotic jewelry with those stats?
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Link works fine, just checked it.
You guys put em up on itunes?
Look chief. Cry, whine, complain all you like. Make up what ever you like. Do what ever you want to prove the rifles in this game are actually “rifled” rifles.
Then look at the skill names and look up, oh, say, ’blunderbus", for example.
Look bud, fact is, “rifle” by name in game or not, it is a shotgun in ability, concept, and theme. Deal with it.
Hip shooting with a piercing bullet looks mean and tuff as I see it. It is indicative with utilizing a shot gun.
You know, you really should stop playing a condition engineer successfully in paid tournaments. Otherwise you might accidentally prove so many of these clowns claiming how weak and unviable it is, as incorrect.
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Yep, wiki is always full of ignorant kids posting wrong stuff.
Shotguns are clearly commonly rifled and rifles are commonly smooth bore.
Get over yourself.
" 60 percent of Wikipedia entries contained factual errors ."
Ned Potter-ABC News.
“Six out of 10 Wikipedia business entries contain factual errors”
The Telegraph
I have nothing about my self to get over, but thank you. It is a matter of trying to argue something you are not familiar with, then using a well known to be inaccurate, factually, as your “fact” support.
Or as John Peters posted when debating stuff with folk such as yourself on these very forums.
In order to keep this discussion productive we should try a couple of things (I know it’s the internet, but I have faith in all of us ):
) Provide evidence of our opinions, assuming your experience is indicative of all experiences is a fallacy.
) Make an attempt to be unbiased.
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I didn’t say their opinion didn’t count.
I said its a bigger issue for engineers.
That’s all i said.
No it isn’t . You claimed warriors couldn’t even attack with banners and that they only “wished” they could.
they wish they could use their banners to attack. Which is a very valid complaint.
How many elementalists do you see with summoned weapon builds?
How many warriors do you see with banner attack builds?
How many engineers do you see with kit builds?
Elitist much. Just because their may be less of them then there are of us does not mean their opinion does not count when encountering identical problems.
And at least 2 of each that I know of, besides how I love the lightening hammer myself. The elite conjure is nice and alot of people use it. I hear them on raid call, discussing it regularly as well.
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OMG here we with wiki references. Have you ever experienced something for yourself before you claim knowledge of it? If you had, you would know wikis are posted from any and everyone, and known to be riddled with holes and falsehoods at time.
I got novel idea. Try something such as an encyclopedia, with industry agreed facts.
Grab an encyclopedia and look up “smooth bore rifle” then look up “rifle bored shot guns”
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Shotgun + slug != sniper rifle. Rifles are called rifles because of rifling.
Great history of shotguns in games being hip fired? What? o_O
That is how they got named originally. By that definition. a vast amount of hand guns are rifles right? Because they have rifles barrels. It is a act that there are shot guns with rifling and none rifled “rifles” by name.
We have muskets in the game as well. Do they need to remake all the skills for that too?
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Sniper rifles are just rifles with a scope and a few small accuracy modifications.
Again you make claims and assumptions to twist things to your agenda.
I can put slugs in a shot gun, put one of many scopes designed for a shot gun and by your definition it is a sniper rifle.
Our rifle is a shotgun. It has shotgun styled skills and performs optimally at close range. In the great history of shotguns in games, the vast majority are hip fired. The only reason it’s called a rifle is because it would be ridiculous to have a weapon such as a shotgun that is entirely unique to a single class. The sooner people accept this, the fewer of these threads we’ll have to read.
Not to mention that they do not make weapons specific to one class and one class alone in this game. For the sake of using weapons across more then one class they have to call the all rifles or all shot guns.
Feel free to post an actual fact to your claim that there are more “sniper rifle” in the game then shot guns.
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Look, I’m not saying its not a problem for warriors.
There are plenty of things classes might want to do but can’t because they are buggy or not viable, warriors are no exception.
Warriors don’t have to spec for using banners to attack, most don’t in my experience, they have plenty of other options to use.
Warriors do have banner specs, and when you read the guides that go with some of the specs, they explain how the spec is set to use the banners to initiate fights, as well as fight in attacks between locations with banners.
So again, yes, it should be fixed for warriors and eles too. However banners and summoned weapons are not core parts of either of those classes that are required to be used for the vast majority of builds.
On this fact your 100% wrong. Elementalist have nearly as many traits that favor these weapons as we do kits. They have as many of these weapons as we do kits. They also fill their utility slots. One of their elites is even a conjure weapon. They have 5 of them as utilities and elites. How can you claim that they are any more or less valuable for that class then engineers?
Why do you keep insisting on telling those of us that have these classes leveled, what they do and do not do, when you obviously do not know for yourself, and are clearly making assumptions.
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So your suggesting that there are 5 or more that represent “sniper rifles” since you are arguing on the side that “most” skins are that of a sniper rifle as the OP suggest?
What does “rocket jump” have to do with anything? It is not an engineer skill.