(edited by coglin.1496)
If it was properly addressed there wouldn’t be numerous threads about it now would there?
No. Anet has addressed a great many issues. Just like they have already addressed this one. That has never even come close to deterring folks from making repeated threads in mas amounts demanding them being addressed. Either because folks feel they are so special that they can make demands because they did not like the answer, they never put two seconds into researching or looking up the answer, or any other number of reasons. The fact that we often have multiple threads on the front page of just the engineer forums alone, on the same subject should have made that point clear for you.
You got a single fact to support that our rifles are considered a sniper rifle if your going claim it is so? Most of the skins look akin to a shot gun and not a sniper rifle.
Hip shot looks tough if you ask me.
We really didn’t need yet another new thread on this by the way, if you poke around the least bit you would have been capable of finding the already on going discussions on this topic.
the range is great. It works to push enemies back, and does a nice AoE with bleed for those who get to close.
I completely disagree with your assessment.
(edited by coglin.1496)
personally i want to see condi/prec/vit stat. =/
This perhaps as an alternative. For alot of cond damage players, precision is a need for the procs of more conditions on crits that do more damage then what adding something else.
Better but not good is a matter of opinion to be honest. Sure, they can do more damage but they cannot touch our survivability.
That being said, I am absolutely in agree-ance that pistols need more damage, but they are not near as bas as everyone tries to over suggest.
That is not entirely accurate. From the official “A Tolkien Dictionary”
The term ranger in LoTR (LoTR does predate D&D by a good bit)
One of a body of organized armed men who range over a region to protect and preserve the people and the land and especially to enforce the law and protect it from evil forces.
226 bleed damage over 2.5 seconds. fires about 2 shots every 1.25s
Sorry but it would take about 2800 condition damage to do 226 bleeds. That is not possible or reasonable. Typo?
When I use a related build, I always want the tool kit, for the throw wrench, which does ridiculous damage and a cripple on its own, but has a 15s tool belt cool down for static discharge.
Explosive shot does ~175 damage per shot (generously) + 226 poison damage over 2.5 seconds. fires about 2 shots every 1.25s
Kills the medium dummy in about 14 seconds.
Not sure what build your using, but my explosive shot does double the direct damage your claiming. As well it does bleeds not poison.
Engineer with full nightmare/rabid amulet and ring poison dart volley against medium target: ~1000 direct damage on average, plus 14*225 over the course of 14 seconds.
Not sure what stats your using, but with runes of the undead and rabid amulet, my poison dart volley is 1800-2000 direct damage, plus the poison damage.
Thief with divinity runes and berserker amulet/gem
autoattack: ~1800-2000 dps
Pistol whip: ~4000 damage over about 1.2 seconds
kills the medium target in about 7 seconds. Slightly faster with both shortbow and dagger, but we’re comparing apples to apples here.Warrior with identical gear
Axe autoattack: about 3.4k dps.
kills the medium target in about 4.4 seconds
Your sure not being reasonable here, because your comparing the 2 most solid burst damage classes in “glass cannon” divinity gear and +crit% gear to engineer condition damage build. That it no manner, a reasonable comparison.
I am sorry, but how do you expect to compare a condition damage engineer with a non-damage trait set up (I say non-damage confidently based on the damage you claim here in that gear) to the top two burst damage classes in full glass cannon/burst gear.
This comparison isn’t reasonable, much less logical.
(edited by coglin.1496)
so,the dolyak rune is useless…:P
I wouldn’t call a rune that gives 165 toughness and 50 vitality and a never ending 30 heal tic as useless.
That and the fact that I can use a kit that debuffs weakness with a dart, spray poison out of its tip, shoot acid, and launch elixirs, and thats just 1 kit. Frankly for me, it is always because we have alot more style and flavor.
You didn’t address any of the valid points in the post, gotta love when folks try to debate and don’t actually address the topic at hand.
What argument? The thread is about a question, one that is answered on many threads including 2 of the stickied threads.
Flamethrower utility isn’t very good tbh.
Your opinion. I like the FT and since there is almost no reason for them to nerf it in anyway it will only get better with fixes.
My opinion which I backed up with rationale if you bothered quoting the rest of the post.
No you only backed it up with more of your opinion, that applies to your playstyle.
Putting aside the bugs it has the FT is a very usefull and perfectly viable kit.Perfectly viable for what exactly?
Soloing monsters in Orr or tagging events? Sure, anything else, not really, useful as utility don’t get me wrong the knockback and blind can come in handy.
But as a main weapon? Its not opinion the flame thrower is sub-par.
Man, you got issues, if you actually think you can sit here and claim your opinion as fact. FT is extremely viable closer range AoE with versatility. If you do no like it, do not use it. I don’t us it regularly myself, just not my thing. Otherwise your just foolishly attempting to make false claims and spread mis-information in the attempt to get others to sympathize with you and conform to your opinion.
I do play other classes. I have 3 professions to 80, and the others to 50.
Just how large are those numbers? I asked because you appear to take the direct damage at face value and neglect the fact that I have 1500 condition damage and figure in the condition damage to the numbers in my post.
Orr karma armor sets doesn’t mean you have to PvE. Just visit the vendors when the are up (=events done by other persons). You need the karma though (WvWvW).
I think he is referring to PvE play to earn Karma
I’m not saying I die doing dailies. I’m making the comparison that I can cover all my repair costs in WoW by doing a daily quest or two.
So your crying because dailies pay in a reward other then cash? You want daily quest that give enough cash to pay your general repair bill?
So your complaining that the need to make changes in the game to conform you your personal desires. It is embarrassing to have folks so selfish in this community.
if you prefer wows dailies, feel free to pipe down and go play the panda mmo if you feel it is so much better. Other wise all your idea will do is flood more gold into the economy just because you want more for yourself. Got to love players so greedy that they prefer to change the economy just for them.
While we are here, are their any other ways you would like to destroy the game to fulfill any other immediate need you have?
Thats what I am trying to explain to him, yet he keeps saying we wish we could do it. Got to love when folks try to debate about professions they know little about.
No one wish’s they can fight with banners, because it is a FACT that we can and do. They wish they didn’t lose stats for doing it.
Just warriors and elementalists.
Warriors don’t use their banners to attack.
Then why do they have several threads on the warrior forums discussing how they use banners to attack, the benefits of it, and complaints about sigils not effecting it?
Sounds like a really petty complaint to me. Mobs have more control skills so folks want to complain. Heaven forbid that the enemy in the war against the undead “inconveniences” some of you.
Lets go ahead and listen to all the whiners Anet. Make all the enemies we are at war with lay down and let us pass.
Do tell what you use flamethrower for in WvW though.
Might stacks, significant added toughness for defense, nice melee range AoE, the AoE blind, and a knock back.
Pistol #2 does 1800-2000 for me with no power in any gear and pure condition builds, and that does not count the condition damage.
Pistol #3 does a nice blind and the confusion is great condition damage, and works with the other 2 condition damage skills we have.
Reworking the pistol is the worst idea out there. They simply need to allow explosive shot to have 1s more on the bleed, if not 2s. Problem solved.
I hate to be obvious here, but if your complaining about repair cost, perhaps you need to re-evaluate either, your gear, your build, your tactics, or possibly your skill, before you start sounding accusatory, in a manner implying you are short changed somehow by the daily’s
How does the “coated bullets” trait cause one to miss out on wall suppression?
He probably introduced you because you are on the other side of the table in this discussions trying to mock you. Yes I am working as captain obvious sidekick now.
I am reasonably certain he can speak for himself. He can always call you if he needs a personal assistant though.
It says alot about you, to see you promoting trolling and attempting to justify trolling.
Why doesn’t it make a lot of sense to compare a class to two other classes in the same game?
Because your not comparing them. Your comparing their burst damage output to what ever build you rn in engineer. I question if you have a 80 thief or warrior.
Kits are not a fair comparissment to weapons, we sacrifice a skillslot.
Clearly the devs disagree with you.
In hear people saying ‘we work with guns, we are a ranged class’. I need to get close with every weapon set to use my 5 weapons skills properly.
So what? No one claimed the 5 skill was universally ranged across all weapons. I would be willing to wager you consider the Warrior rifle ranged, yet its #5 skill has a 130 range.
And still a bunch of people think we are good. I think we are not.
You can throw all the math at me you have, but it will not convince me.
I’m just going to wait and see what arenanet will bring.
I have no desire to convince you of anything. I do not have any idea why you think I would care to waste my time to do so. You opinion does not effect my gameplay or success with the class.
Welcome to the forums OP, meet coglin.
I can introduce myself, thanks. If i want a personal assistant, I will let you know though.
Neither warrior or thief are heavily overpowered however they are DPS powerhouses that make engineer look like a wet noodle. This is comparing a full exo engi to full exo thief.
That is a matter of opinion, and it appears the majority of the discussions from each profession severely disagree with you. Your opinion is in the minority.
How is it a severe lack of judgement to compare these classes together?
Because logically, you cannot compare to the 2 highest damage professions and expect any equivalence in damage. Stating it has harshly and often as the OP does, is about as relevant as proclaiming the sky is blue.
Which abilities do you feel OP is misinformed about, I am not sure about the warrior abilities he was talking about but the thief comparisons were spot on.
1) claiming Flame thrower has a 425 range, when 2 of its skills are 600.
2) His exclamation that flame thrower is “kitten” useless in WvW.
3) The fact that He makes up things out of thin air and declares that certain classes automatically and by default defeat other classes. it is a very mis-informed statement to make.
Grenades absolutely count as explosions.
Imho, (opinion!) our dps is nothing compared to a thief or warrior.
Are you a super hero sidekick? Do you aid Captain Obvious is his mis-adventures? It doesn’t make a lot of sense to take the two highest damage classes in the game and point out that they out damage us.
P/S is spectacular with max condition damage. Tough/Prec/Cond damage armor with runes that work with it are spectacular. Stack it with jewelry that has condition damage on it.
One key thing Casia always forgets to point out is the factor at which toughness negates the damage they are posting. The damage numbers Casia post will not traslate factually in game at all. Try it, you will see. None of the numbers in the post above will relate in game due to this fact among at least one more. I point that out because I hate seeing the OP walk away mis-informed. Most of the damage formulas posted on the wiki tend to be inaccurate also.
What level is your engineer? You mention his Guardian is 35 but never mention your level in relation to that.
(edited by coglin.1496)
I suggest Tough/Prec/Cond Dmg gear (I like runes of the undead) and I think the jewelry is Pow/Vit/Cond Dmg.
3 or less hit? I never have less then 4 hit, ever, unless the enemy does something evasive. Most of them if not all hit for me often.
There are several threads on this with various explanations, did you do a search?
If you ask me, they just need to make it a small AoE heal with a cool down.
@ OP, is your engineer 80 with full exotics as well? It would be very unintelligent to compare an 80 thief and 80 warrior, both in full exotics, to an engineer, still in the leveling process, wearing blues and greens.
I can understand your views on some things OP, but for the most part, you have down right incorrect information and appear very misinformed on several skills and abilities, as well as how they work. Of course it does show a severe lack of judgement to compare the engineer to the two heavily over powered classes.
I am absolutely against changing the pistol skills. MH pistol especially so. Possibly adjust the ones we have ever so slightly, but definitely not change them as Subhuman suggest. The last thing the class needs is MH pistol changes.
You just basically described the tool kit or bomb kit. I do not see how that opens up a new branch of play style.
I do not feel the profession is pigeon holed at all. Just because the forums is full of posters discussing using their pigeon holed builds, does not mean you have to use one of them. Nor does it even mean they are the best. Think for yourself, think outside the box, and play your way.
That would only be successful if there was something wrong with the class requiring a need for a rework at all. Since the class is very good in PvE, PvP, and WvW, why would they want to rework it?
Wow, are you guys really that obtuse?
I was making a sarcastic wise crack about Lifelike.5862 comment about 12k+ rifle crits. When a few of the extremely dense came at me about with back handed remarks, as if I was the one who said it originally (apparently their post got removed). They went on demanding I post links based on that sarcasm. When folks are that dense to make back handed remarks on such obvious sarcasm, it is all but required to edge them on.
Like Forty Seven Ninjas.6982, I thought you would have at least read the entire thread yourself and seen someone else said it, I just mocked it, yet you want to post as If I claimed it.
Seriously, 13k crits……..3k hipshots……….A full page of vids………You guys crack me up.
(edited by coglin.1496)
@ BurnWeed.5902
Your surprised the wiki is wrong? With the errors in the wiki, I could just about fill the grand canyon, and that is after the heavy amounts of errors I corrected myself on the engineer information on it.
Get the condition damage/toughness/precision gear from karma vendors in Orr.
Bleed stacks up to a max of 25 so you’ll get the full bleed damage unless your fighting a dragon or another very large group event.
What damage conditions don’t stack are poison and burn.
Actually, if if you have a full set of that gear you mention, and cond damage on the jewelry, odds are very good that no matter how many people are there, your damage will always be applied, because it puts the top condition damage first, then works down from there. When your at the top of the list on condition damage stat, so is your applied damage through conditions.
Feel free to make any incorrect assumptions you like. that is your business
I didn’t know if I believed it at first either, and I did a search on You tube that brought up a literally page of vids showing similar damage with the same skill.
I am not doing search’s for you, if you do not want to believe it that is fine by me, I have no desire to do the search for anyone once they get wise cracking with the orb/naked target sarcasm. I do not care if you believe it or not. I am P/S guy most of the time, I just happened to look it up after I got off work this morning and I read what Ferum Flamebender posted.
Besides, nofo will get all upset at the graphic of hip shot when the guy is using it to hit for 3k with constant crits.
(edited by coglin.1496)
I would like to see mortar act more like a turret with you as its target instead of this thing that has to be controlled. Currently, every weapon/kit we use effectively is used in melee. This would support that.
Are you saying that you want Mortar to fire on your location? That’s a very interesting way to look at it, lol.
Why wouldn’t you? One of the skills is a large AoE heal and water field, but it disallows you to target closer then 300 to yourself. It is called launch elixir.
As well you have Launch concussion barrage that has AoE knock backs. It is great if you got someone getting close to you, but you cannot target your area with it to defend yourself.
I have yet to see anything from Anet declaring it is a bug. I have seem them on many threads discussing the skill. It is very likely it is not a bug at all, but a side benefit from the trait, based on how the skill works.
To be honest OP, we do not have a bad heal skill at all. We have some of the best if you ask me. The skill I use depends on the build or set up I run.
It’s really hard to win (for example) from a thief or a warrior in 1v1. We just can’t do as much burst damage as they can. But perhaps we just differ from opinion about what we find ‘good’.
What information or fact do you base this on? Are you referring to PUGs, because most higher tier skill players would totally disagree with, at least that is the consensus I always run across.
NeryK.5301 pretty much said it.
That simply isn’t how combo fields work. Any field you shoot through does not effect you for doing it, unless your projectile returns to you like throw shield. Any projectile you send through a fields does not send the benefit back to you, it only effects anything in its path once it passed the field.
Rampage and tornado both have stability don’t they?
The speed that they fly is mis-leading. From the second you hit the button to send them, they have the same time to their reticule spot as long bows barrage, all 4 of the necro’s AoE staff attacks, and similar. It is actually shorter then meteor shower, and so on.
They do that because the red circle has to be there on the ground for an equivalent amount of time as every other AoE in the game, to give the enemy fair time to react. Every AoE in the game works that way.
The alternative is to have a cast time that paints the circle for enemies right away while you have a cast time similar to staves. It is only how you want to look at it. It is the same effect either way.
I hadn’t used it since much since beta really. I had no idea it was having such an issue. I would definitely say it is a bug though.
Orr is fine. There is nothing wrong with it. It isn’t a bad zone. I truly hope Anet follows their previous pattern of logic and ignores the vocal minority.
I do not find having to pay more attention and put effort into navigating an end game like zone annoying at all. It is very fitting.
The turrent cleanse takes forever to activate. A lot of people say 7 seconds to finally activate, but it seems like a lot more time than that. 7 seconds with 15 bleeds or so takes off half of your health, so it isn’t a reliable way to cure conditions.
Are you saying it isn’t cleansing until 7 seconds after you hit the key that triggers the effect?
YouTube bud. Plenty of vids showing 13,000 and more damage with jump shot. Many of them detail their builds.
Why is PvP another story?
What makes you struggle so much in PvP?
I would have to ask the same question. Engineer has a reputation for being very great and versatile in PvP. The general consensus is that they are miles stronger in straight PvP then in any other game mode.