They are rather weak if there are 2 or more condition build professions in a group. This is only because of the way conditions stack and our pistol #1 is kitten for stacking bleed after its nerf.
I have to disagree. Mobs can only have bleeds stack up to 25. I always see all of my condition numbers. That means I am always in the high enough tiers that my conditions always registers. I have 4-6 stacks of bleeds up at all times. That is 530-780 damage per second, just on bleeds. That is not counting direct AoE damage of explosive shot. Figure in the direct damage of poison dart hitting multiple targets for nice direct damage, add in the condition damage, and figure that it can be kept up on a target 100% of the time its solid. Between bomb kit, tool kit, and static shot, I can keep a minimum of 2 stacks of confusion on the target. That causes 1000+ damage every time they act. I see an enemy take 2500 damage just for healing themselves, which also heals for much 1/3 less with poison as well.
I have trouble calling that rather weak.
Although I like it. They need to fix it. We need accurate consistency between all of the kits.
I am no more in favore of the bugs that hurt us then I am for the ones that help us.
nice. You made this thread in under 22 hours from the last one. It would be nice if folks could just join the already existing conversation and not make a new thread every single day.
Guild Wars 2 Forum Code of Conduct
) Read the forum before asking a question. There’s a good chance your question has already been answered.
) Use the search function before posting. This will focus the discussion and facilitate a response.
) Avoid frivolous and duplicate postings.
Ctrl + left click/right clicking the skill doesn’t make it auto attack? I know bomb kit does it that way.
Tested: no it does not (didn’t know that about bomb kit though – that’s pretty cool)
Tested it last night and as of 5 minutes ago it was working. It is just like any other attack, once no opponents are in range, auto attack stops, just like with all weapons and kits. Trust me, that issue annoys the heck out of melee weapon users.
Think of it as more od a tool tip error.
If you want to survive in dungeons you need 20 in alchemy for cleaning formula, no questions asked. With 20 in alchemy you have a decent HP pool.
That is just plain factually inaccurate. With kit refinement and elixir gun, you can AoE remove a condition from yourself every 20 sec, and use antidote. That is just for yourself. Fumigate lets you keep conditions off of everybody else at all times.
Engineers are and forever will be a support class.
They are at the high end of AoE damage. Possibly 2nd in cond damage. I have to disagree with you
Your thought process here can be your down fall as a thief. I use P/S myself, and I love thieves who think as you do. Now if it does 4k on medium armor, what do you think it does to light armor when I reflect it back to you at my higher crit rate?
What does an engineers condition damage have to do with a thief’s direct damage? Your comparing the glassiest of glass cannons with one of the most diversity capabale class in the game.
Bombs.
They can be traited for AoE heal. Set up combo fields.
I’m rereading posts in this thread and beginning to realize that a lot of engineers are very misinformed.
Most of us absolutely agree. They say things such as
There needs to be more incentive to go P/P other than looks, because right now, there is no reason to go P/P over P/S.
You continue to fail to understand that just because you are inept with a weapons combo, does not mean it it is bad or that it needs to change.
Saying supply drop is a blast finisher is a cheap cop out. I don’t see many engineers wasting supply drop on a fire field just to get might stacks when they could of saved it for a more opportune moment; like maybe as a huge AoE stun.
I love it. Someone uses fact and you babble about cop outs. They do use it, they use it to stack blast finishers. It is used alot. It is called skill. Let me clue you in. Skilled engineer plan ahead. They stack finishers.
(edited by coglin.1496)
If a good, geared thief attacks you you die. It has nothing to do with your skill.
Hard to take anything you say seriously after that. Thieves are so easy to counter it is ridiculous.
I am no spectacular player, but I kill thieves to get the jump on me regularly. I have counters ready just for this. Counters ready for removing conditions. Stun counters. So on and so forth. Just because your not skilled to the level of handling a thief does not mean you can speak for the rest of us.
It is really nauseating seeing all of these post in which egos such as yours allow posters to assume they can speak for the rest of us.
Guild Wars 2 Forum Code of Conduct
Do not post in all capital letters; do not use “leetspeek,” excessive punctuation, colored text, alternating lower case and capital letters, etc. Please refrain from these and other similar attention-seeking tactics to draw attention to your post. Let your post stand on its own merits
Besides that, what backwards logic does it take to complain that they are fixing problems? Any dev or mod that reads this, please for the love of Pete, Disregard the OP completely.
I hear ya Talomos. I use off hand shield, myself. That said, it does get old having a new thread from a different clown everyday proclaiming how certain skills and utilities need to change. They do not care if it would hose the rest of us.
Fair enough. But there is gear of the exact same stat combos that fit at all levels. All you have to do is select which traits work for what you want.
Have you roamed through the “post your build” thread that is stickied at the top of the page? Might find what you want in their.
I cannot speak for the player bus, by myself specifically, I wonder what type of ego maniacal elitist you have to be to assume you speak for the player base as a whole.
Friends account banned or removed, no luck with support tickets
in Account & Technical Support
Posted by: coglin.1496
What ever happened to
Guild Wars 2 Forum Code of Conduct
with rules such as:
Do not post on behalf of a suspended or banned user.
Good luck. We have had bugs that haven’t changed since BWE1 that are still the same today. Thats why there were so many angry threads about how we got 2 bug fixes to the 6-10 all the other professions received.
Some of the bugs i can live with, but to save 12 secs on that skill would be incredible (for me atleast)
That was my point. This happens on other skills cool down reduction traits too.
that is just one of many situation in which traits do not work at all.
It is my understanding it happens after like the 49th post. I may be wrong, but I have come to understand each page holds like 50 post. When it gets to the last on that is supposed to make it roll over to the next page, this issue occurs.
We have sovereign PvP servers, the are named “eternal battlegrounds” and the 3 borderlands.
(edited by coglin.1496)
It isn’t a PVP only game but once you hit 1k hours worth of game play, you run out of things to do.
If it takes 1000 hours of game play to run out of things to do, that’s a good thing.
(Assuming you try to get your legendaries).
It took me ~200 hours to hit fully exotic’ed (2 sets) on my thief.
Are you suggesting after you got geared there is nothing to do? If not, no worries. If so, I disagree, then again, my thought process isn’t compressed to a linear time line pattern that feels all game play must adhere to one singular previous games experience. Which seems to be the general problem with a good deal of players.
(edited by coglin.1496)
it is true, unless it changed recently
toss out smoke bob then BoB and when you go invis as soon as you drop it and before it blows up, it will answer it 100%
(edited by coglin.1496)
Dear ArenaNet: I know you probably won't read this, but...ETA on Deployable Turrets?
in Engineer
Posted by: coglin.1496
it is a trait that makes turrets ground targeted. Worked all beta then broke on release for the most part. I think it works on 1/2 the turrets or less now.
Dear ArenaNet: I know you probably won't read this, but...ETA on Deployable Turrets?
in Engineer
Posted by: coglin.1496
Guild Wars 2 Forum Code of Conduct
Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.
What about using a shield as an off-hand weapon? I don’t really see many engineers using them. Are they a viable option?
I love the shield. We can reflect ranged attacks and do an AoE knock back in one ability. In the other, we can block multiple attacks and stun once if melee attacked or stun in an AoE with the shield throw. It is great with a condition build in my opinion.
I have to disagree with the greater majority of the OPs points. The original posts display a vast lack of knowledge of a great many things. He has no clue or concept of the business plan, and thus fails to understand simple things such as transmutation.
Based on his comments about the combat system, it appears to me that he failed to grasp his main class, or possibly any classes , even on basic levels.
Honestly, his lack of knowledge or understanding of the game is somewhat embarrassing.
It would be more usefull if you gave your actual crit chance and hit points, then just putting up precisions and vitality. A good number of folks are not going to know the conversion rate, and that will limit assistance.
So when will we finally deal damage to structures (condition build)?
in Engineer
Posted by: coglin.1496
In so much as it effect pistol users with no bomb, FT, or grenade kit yes. Anyone with grenade, bomb, or flame thrower kits does great damage to structures. It is simply th pure condition damage abilities such as all the pistol skills that this effects directly.
Wait… So then if you have Kit Refinement, could you just keep rapidly producing the blast over and over by spamming Med Kit?
No… kit refinement has a cool down of something like 10 or 15 seconds during which switching to any kit does not produce the effect.
No it doesn’t. Kit refinement itself has no cool down. Only the abilities gained from refinement have varying cool downs, and they are not the same. Med kit had 0 cool down. So yes, he is exactly right. You can spa the AoE explosion from med kit over and over as fast as you can hit the kit swap.
Try to align ur big ol bomb w/ fire bomb’s detonation (maybe lay BoB first, since it has a longer delay) and ya can give 3 stacks of area might.
It doesn’t work that way. BoB does its blast finisher upon being set, not upon explosion. It seems odd at first, I agree. But I think they did it that way to alleviate timing issues.
That depends alot on traits and utilities used in my opinion.
For example, If I run with an good condition removal, I go toughness because in my number crunches, it negates more damage the Hp can absorb by 3 to 8 ratio. But if I am using a build with a different focus, and have no condition removal I may go more Hp heavy.
As for damage, are you looking for condition damage or direct damage? single target or AoE?
Yes. I simply disagree with what you feel the flaws are.
As well, I strongly disagree with your fixes. I also feel you lack a full grasp of the profession when you talk about the tool belt skills, because you claim all professions have them. That is simply not true. All professions have a class defining F function. Some have only one F key function. We are the only ones with a tool belt. We are the only profession that can change the F key abilities in any way shape, or form. Several of the tool belt skills for kits are as good or better then a vast amount of other classes utility skills, yet you demand we must disregard them or that they do not count.
Not to mention, this is about the 5,286th thread on this topic. Every other day a new thread pops up with players trying to tell the rest of us we need to discuss adding a weapon slot or how they need to give us some special ability to use a kit as a weapon swap. You could have simply participated in one of the previous discussions
It does just get really old that so many threads like this pop up. It often feels like they need constant counter arguments made on them so the fact that no one ever keeps the conversation on one thread doesn’t give off the misrepresentation that more folks want this. 27 threads can easily be misconstrued to be more people talking about this single point then there actually is. That is how the vocal minority often hoses the silent majority.
Not to mention, it gets really old having folks pushing for core class mechanic changes in general. Do you have any idea what the weapons swap cool downs are for other professions compared to ours? If we get a weapons swap, there is no way on earth we can justify quick kit swaps. At that point the kits as a whole will become good for nothing but weapons swaps. What sense would it make for one class to have weapons they can swap to, that all others cannot if it does not take up a utility spot? That is why we have the conjoining tool belt skill feature that flow and changes with the kits and all utilities.
In case you are new to forums, these are general forum rules, but copy/pasted specifically fro GW2 forum rules.
Guild Wars 2 Forum Code of Conduct
) Read the forum before asking a question. There’s a good chance your question has already been answered.
) Use the search function before posting. This will focus the discussion and facilitate a response.
) Avoid frivolous and duplicate postings.
(edited by coglin.1496)
Its either the kit is the utility or the kits our the replacement for secondary weapons. To say that kits somehow fills both those roles truly baffles ME.
The utility and heal of a med kit……..the condition removal and debuff/buff of elixir gun ………….the weaponization of the bomb and grenade kits……..
The fact that some of them are utility and the fact that other are weapons baffles you?
If the kits strike you as such a bafflingly complicated, perhaps you should simply use other utility skills.
got any proof it is broken? I have no issues, si it is possible the problem is on your end.
Why does every clown who dislike one single miniscule aspect of the game feel they need to complain about it as if they plan to convince others to hate it with them. Just because you do not like it, doesn’t mean it sucks. Many others like it or the idea of it.
Yeah someone made a thread on this not too long ago. Then they posted vids of it to support the post.
Longbow should be the sniper weapon.
As I look up at my 7mm Rem. SAUM and 7mm Rem. Mag. with 150 grain bullets that I was letting my son practice with when he got home from school today, and I have trouble swallowing the quoted portion.
In my experience, this tends to happen when lag occurs, like Netsu mentioned.
I know but regardless a balance needs to be made.
Other then very minor issues, there is good balance. Little needs to change.
It is the price one must pay to have spamable AoEs of the sort.
We do not lose a utility slot. The kit is the utility. Combined with proper traits and you often get several utility abilities in the form of heals, debuffs, misc. conditions, knock backs, blow backs, and a plethora of other benefits. All and all the kits are great. If you guys prefer a “utility” in those slots, stop worrying complaining about the great kit options we have and use the other utility skills.
It truly baffles me that anyone will play a class in which they have a unique skill set option such as the utility kits, then complain about them. If you do not like the kits, it is much more logical to simply not use them, then it is to post and complain about them.
There are a good deal of skins you can get with karma.
So far I'm not satisfied with Warrior damage. Does anyone have any advice?
in Warrior
Posted by: coglin.1496
Impassioned?
I have a right to be annoyed that I have to wade through profession specific topic, when there is a specific section for them. If that bothers you, I do not know what to tell you. That is why they moved your thread to the appropriate section for you. If folks want to theory craft about warrior damage they will go to the warrior sub forums. It is poor form to try to force it on everyone and clutter other sections of the forums. This thought process does not make me impassioned.
So far I'm not satisfied with Warrior damage. Does anyone have any advice?
in Warrior
Posted by: coglin.1496
I think of Warriors as the quintessence of damage in Guild Wars 2. Whichever profession holds second place in damage should be a very… very far second. I’m willing to make the sacrifice of disregarding any and all survivability to boost my damage. I want my Warrior to be a reckless, bloodthirsty exemplar of death.
First and for most, your post shows a absolute lack of fore thought since you didn’t put it in the warrior sub forum. How you do something like that then have the the nerve to demand “no trolling” is kind of comical in my opinion.
Why should the class be what you think it should be. In my opinion, it is very elitist and egotistical to post such comments. It always appears that every “johnny come lately” wants to tell us what class X or class Y should be based on their perception of it.
So your demanding even more damage on the highest Hp pool, and highest armor and defense class in the game. It really appears to me as if you put no logical thought into the post at all. This is just my over all opinion though.
I do not feel it is a matter of complaining for the sake of complaining.
It is a matter of a very clear pattern. Every update we see several fixes to other classes, while engineers see generally half as many fixes, and are still being dealt nerfs.
Also, someones post earlier made some comment that engineers get less fixes because we are in better shape then the other classes. Please PM me with the name of the drug you take. Anything that can make anyone that loopy and still type, must be good stuff.
Considering kits are supposed to replace a secondary weapon, that means engineers get inherently less benefit from getting exo weapons.
Doesn’t this seem like a problem to you guys?
Thanks for the responses though
Yes most folks feel it is a problem. We have a massive amount of threads discussing it already. It stays a pretty hot topis, and the general community as far as I can tell, are just about all on the same page about it.
Avie.2359 and Zandur.5012 both offered very poor assessments in my opinion.
Avie having said bombs were low damage was actually rather comical. He appeared very unknowledgeable about the elixir gun.
Zandur seemed to have limited knowledge of how to use the tool kit.
It is as if both of them used the kits a few times, jumped to some conclusions on them and never used them again. If your going to take time to remake a thread for the 5,286th time because, for whatever reason, you decided we needed a new thread on it, at least have some knowledge on the subject matter.
The other issue I have difficulty understanding, is why every johnny come lately feels we need a new thread with there assessment of the profession. Not particularly bashing anyone for doing it, but I always feel a sense of elitism when folks are too good to simply post in the already ongoing discussions, and make separate threads just for their opinions. Just clutters up the sub forum even more.