Showing Posts For coglin.1496:

Skill cooldowns rubberbanding? (possible bugs)

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah, that is about as solid of evidence as you can get. I a hoping you have turned in bug reports on it.

Poor craftsman blame their tools. Poor players blame their Engineer.

What do you *love* about your Engineer?

in Engineer

Posted by: coglin.1496

coglin.1496

The one and only reason that I was drawn to engineer in BW1 up to this day, was that it was the only class that could use a shield with a ranged weapon. Once I found out I could throw the shield and with an AoE daze both ways, as well as the fact that I realized I could fight 5 ranged mobs and reflect all of their ranged attacks and have the reflected projectiles be effected by my crit rate, I was even more happy about the professions shield use.

Poor craftsman blame their tools. Poor players blame their Engineer.

Anyone else use kits as main weapon? Loving the elixir gun.

in Engineer

Posted by: coglin.1496

coglin.1496

Eh, depends on the range. Elixir gun is good for bleeding and poison, but if they kit close I use pry bar and concussion bomb. In my opinion, confusion is the best condition, especially when you have 1500 condition damage. Then drop the fire bomb so they are burning while they confusingly beat themselves to death.

If they get in melee range I like to try to move to keep behind a mob and bomb them often. Point being, I often use the bomb kit as my main weapon.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer don't live up to its name

in Engineer

Posted by: coglin.1496

coglin.1496

What definition of "engineer does the profession not live up to by the claims of those of you stating they do not live up to it?

By what metric do you make this measurement?

Anet created the GW2 engineer, and what defines it. What definition of “engineer” in game have you found that contradicts the class? I am an engineer, and at this moment I work with a new tire development group that designs more effective and efficient tires for one of the largest tire companies in the world. So yeah, by that definition, my in game engineer does absolutely nothing defined by what I do as a engineer in real life. By no means does it mean the engineer profession does not live up to its name.

This is Anets, GW2 engineer, defined by them. Not as defined be every individuals single idea of what an engineer is by definition.

Poor craftsman blame their tools. Poor players blame their Engineer.

puzzling newbie experience, answers pls?

in Engineer

Posted by: coglin.1496

coglin.1496

The more direct answer is…. Not every fight is easy for every class. Trust me, there are plenty of fights that a guardian will watch me do and wish it was as easy for him.

Also, they have not gotten into class balancing much at all. They are fixing universal issues first. Some of the broken skills/traits and balancing will most likely come after they settle more serious issues

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Love the tool kit, but have a few suggestions

in Engineer

Posted by: coglin.1496

coglin.1496

I like bomb/tool kits together on a heavy condition build. The 4-5 stacks from concussion bomb stack with the 4-5 stacks from pry bar to watch the enemy kill itself ridiculously fast with confusion.

Poor craftsman blame their tools. Poor players blame their Engineer.

Skill cooldowns rubberbanding? (possible bugs)

in Engineer

Posted by: coglin.1496

coglin.1496

I use hair trigger yes. Reinforced shield has some issues though. #5 skill does not get reduced cool down when you use the throw shield but it does if you just use the block. Uggggh, it so annoying.

Poor craftsman blame their tools. Poor players blame their Engineer.

Is P/P condi/elixir still viable?

in Engineer

Posted by: coglin.1496

coglin.1496

Well Graywolf, it is really not necessary to have to point out that every set of utility skills are not going to be optimal in every situation. I mean control utilities like rocket boots, slick shoes and PBR are all extremely good abilities, but some mobs have counters or buffs that significantly diminish control abilities all together. That doesn’t mean it is logical to discuss how they are not “viable”

Turrets are certainly “viable” ( I love how “viable” has become this new buzz word as of late, especially since it gets used out of the proper context regularly here on the forums) As well you can literally place turrets in locations that they can damage mobs yet mobs can not damage them, at least certain mobs without certain ranged damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

Lack of viable long range direct damage weapon

in Engineer

Posted by: coglin.1496

coglin.1496

I absolutely agree Potato. every time I see someone remake this exact thread, they always say I know a warrior, I tried a warrior, I got a friend who is a warrior, and they did such and such.

Seriously, we have spectacular ranged options, if you prefer a profession such as warriors ranged option, then go play a warrior please. that is why they made varying classes. Because the idea is to find a class to suit you, not to pick a class and spam the forums with threads about how we need to change the class you chose to be like one of the others you should have chose.

Poor craftsman blame their tools. Poor players blame their Engineer.

Thinking about leaving my Guardian for Engineer

in Engineer

Posted by: coglin.1496

coglin.1496

In BWE 1 I spent a few hours playing every class in PvP (all I did in the betas was PvP, wanted to save the PvE for launch)

By launch I already knew I wanted to main engineer. I bought 3 character slots and quit literally played all class’s to 20, then took my engineer to 80. Then I played all classes to 50 and abandoned them all, and have focused on my engineer since. I have a great and many option such as Sky pointed out. Ranged AoE, permaswiftness, a good many debuffs and conditions, and we are the only class that can use a shield with a ranged weapon. I tend to love shield users in my MMOs ….

The only thing that made me stop and think about Guardian or Warrior was the fun, control, and theme of the hammer.

Poor craftsman blame their tools. Poor players blame their Engineer.

Lack of viable long range direct damage weapon

in Engineer

Posted by: coglin.1496

coglin.1496

Umm, I feel like they shouldn’t touch my class either. How does that make anyone who feels that way a troll?

It really appears your claiming that anyone who like the abilities others want to make topic upon topic of changing, or not allowed to share their opinion? Kind of a one sided and trollinsh thing to say if you ask me. Not a lot of sense to say everyone is entitled to their opinion on these forums, then in the same breath say that those who oppse this idea though, are not allowed to.

Poor craftsman blame their tools. Poor players blame their Engineer.

Lack of viable long range direct damage weapon

in Engineer

Posted by: coglin.1496

coglin.1496

I do not get it OP. Your simply saying , yeah I know we have a kit with long range, but I want the devs to make something else just for me because I do not like it and am a lefty?

Sorry but I find that as a bit petty. I am a lefty. I am missing several fingers lost during my military service. I simply poked around and found alternative manners to control my character.

Personally I dislike the GTAoE in this game myself. That does not mean I feel they need to add or subtract weapons or kits to the class because I do not like it. It means I needed to over come the issue or not play this class, and find one I could play. What I am saying is, if your complaining about being left handed as an issue, you will get no pity from me. That is a very bad excuse in my opinion.

Also I have to ask, you point out that you know some other threads here have suggested a sniper kit. Which suggest your well aware of the 300 other threads that we have with this exact discussion going on. Personally, I feel the mods need to start deleting repetitive threads of the same discussion. Is there some reason you felt we needed a new thread simply for your post on the same topic? Why didn’t you simply add to the various on going discussion already in progress?

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Pistol/Shield Armor??

in Engineer

Posted by: coglin.1496

coglin.1496

yeah, that is what I thought as well.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistol/Shield Armor??

in Engineer

Posted by: coglin.1496

coglin.1496

Is that exotic? And do you know where one can acquire Condition damage/Precision/Vitality gear?

Poor craftsman blame their tools. Poor players blame their Engineer.

Must We Use Bundles?

in Engineer

Posted by: coglin.1496

coglin.1496

I agree with what they said. Long story short, there are great build with and without kits. It is all up to what works for you. There is a way to play this class with almost any combination of utilities you may like.

Poor craftsman blame their tools. Poor players blame their Engineer.

Skill cooldowns rubberbanding? (possible bugs)

in Engineer

Posted by: coglin.1496

coglin.1496

Haven’t noticed anything all night myself. Perhaps you have a different set of circumstances then myself causing you to have a bug, but I have never had the issue at all myself.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer - Weak or Competitive Damage?

in Engineer

Posted by: coglin.1496

coglin.1496

Competitive. Anyone who tells you otherwise simply lacks the skill for the class.

In all honesty, All of our weapons are extremely “viable”. All of our utilities are as well. We still have some broken traits and portions of some kits that have issues, but between the tool belt and utilities themselves, they are all useful.

I have done very well in sPvP with condition focused on my pistol.

Poor craftsman blame their tools. Poor players blame their Engineer.

dual sigil of earth

in Engineer

Posted by: coglin.1496

coglin.1496

Sigils with a cool down share the cool down I prefer to use one sigil of earth and one sigil of fire. Fires proc rate is lower but it is AoE.

Poor craftsman blame their tools. Poor players blame their Engineer.

Is P/P condi/elixir still viable?

in Engineer

Posted by: coglin.1496

coglin.1496

I wouldnt say turrets are viable

I would. As with many abilities and utilities, they are not ideal in all situations all the rime, but for some roles they are extremely viable.

Poor craftsman blame their tools. Poor players blame their Engineer.

I found a use for mortar

in Engineer

Posted by: coglin.1496

coglin.1496

Motar has extended range and requires no line of site. It has and always had use. It is simply extremely low damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

How much Toughness to NOT being a Glass Cannon?

in Engineer

Posted by: coglin.1496

coglin.1496

It is a good link. You just have to copy/paste it, because the forums site messes with links a lot of times.

Personally, I don’t like the -25% cond/stun at all. Most stuns are 2-3 seconds, so you get absolutely nothing out of it unless you hit 50%. unless you get hit with 4s+ of cond./stun it does nothing for you because it works in increments of seconds when it comes to adding or subtracting duration of conditions and CC. I do like the toughness though. I would go with something that offers more consistent benefit, but that is just my take on it. By all means, it is important that you wear what you feel works, based on your experiences.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Can an engineer survive without bombs or grenades?

in Engineer

Posted by: coglin.1496

coglin.1496

http://gw2skills.net/editor/?fcEQJAqalspSXHvSfF17IBoH6Nv8V0jHDZk/pAbB;TsAg1Cqo8xAjAGrXOfkeNq4UxsCA

Good Night. Best Build an engi can use in pvp.

edit: for some reason you have to copy and paste the link for it to work…

That a bit of an inaccurate and subjective statement. It perhaps could be one of the best condition damage/buffer builds. Other then that there are significantly better builds to fill various roles.

Poor craftsman blame their tools. Poor players blame their Engineer.

Need a build...

in Engineer

Posted by: coglin.1496

coglin.1496

What are you looking to do? What role do you see yourself playing? Toss us a few more specifics so we have a guiding direction to point you.

Poor craftsman blame their tools. Poor players blame their Engineer.

RANT: About the Engineer forum.

in Engineer

Posted by: coglin.1496

coglin.1496

A character assassination requires one to make a personal attack against an individuals character. I said nothing about anyone specifically, I spoke of a pattern of behavior. But feel free to falsely twist it however suites you. If you want to learn what it really means, here is a link
http://www.merriam-webster.com/dictionary/character%20assassination
If not, feel free to continue using it incorrectly.

So if it upsets you that I dislike folks “demanding” changes, I do not know what to tell you, I, like the OP, dislike the demanding of the class being changed to this or that by every other poster. What I do know is that your being mighty pretentiously suppressive to sit here and bash me for my opinion on the matter.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Pistol/Shield Armor??

in Engineer

Posted by: coglin.1496

coglin.1496

I agree with Ronin for the most part. CD/Prec/Tough gear is what I use as well, and I use jewelry with Hp/Condition Damage for the health.

Poor craftsman blame their tools. Poor players blame their Engineer.

How much Toughness to NOT being a Glass Cannon?

in Engineer

Posted by: coglin.1496

coglin.1496

2000+ armor is a decent place if you have 20k+ HP. In my experience 1000 toughness is equal to about 2000-3000 HP as far as direct damage mitigation, depending on the attackers power. Keep in mind though, toughness does nothing for condition damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

Is P/P condi/elixir still viable?

in Engineer

Posted by: coglin.1496

coglin.1496

In all honesty, All of our weapons are extremely “viable”. All of our utilities are as well. We still have some broken traits and portions of some kits that have issues, but between the tool belt and utilities themselves, they are all useful.

I have done very well in sPvP with condition focused on my pistol.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistols/bombs/build

in Engineer

Posted by: coglin.1496

coglin.1496

I would have loved to, but you didn’t ask a specific question, you asked for what is viable.

I consider my pistol and conditions build extremely viable.

If you want to know if you could find
“a build in which you can do as much as our highest damage, traited AoE abilities by using our lowest direct damage weapons.”

Then you should have asked that instead of getting wise with me for not deducing it. If you want psycics and mentalist, go to the mesmer threads. I can only answer the questions you ask.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Do people really spam "1" ??

in Players Helping Players

Posted by: coglin.1496

coglin.1496

I already gave you all the information you needed in the original post, coglin.1496.

Yes, and several people answered you, capnflummox.3082, yet you posted asking the question again.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistols/bombs/build

in Engineer

Posted by: coglin.1496

coglin.1496

That is what I am trying to tell you. What you are looking for doesn’t exist. Just because you want to think it does, does not mean I am arguing with you by sharing facts.

If you posted with this mentality that you will refuse to believe any answer that does not coincide with what you want to hear, then you indeed are looking for an argument.

I apologize for attempting to assist you. My mistake.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Pistols/bombs/build

in Engineer

Posted by: coglin.1496

coglin.1496

All you had to do is say you wanted a build in which you can do as much as our highest damage, traited AoE abilities by using our lowest direct damage weapons.

I hate to tell you, it won’t happen, no matter how much you search. You are simply not going to find high direct and crit damage on a set of weapons designed for condition damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Pistols/bombs/build

in Engineer

Posted by: coglin.1496

coglin.1496

Well I guess I cannot help you, it appears we have very opposing understanding of the definition of “viable”.

I use a Pistol/Shield/Bomb build with condition damage focus that is extremely viable and allows me to solo a veterans and three to five adds. I have posted that build and how I use it in several locations, including the ones I directed you too. If soloing 5 mobs and one being a veteran while being very successful in PvE with a very similar build, and only needed to make a slight varient for WvW to work well there, is what you consider “very little on making a viable build” then I cannot help you.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistols/bombs/build

in Engineer

Posted by: coglin.1496

coglin.1496

Why don’t you try some of the links that your asking for that are posted on the other 100 threads with this equivalent, similar, or exact topics? Or even the post/discuss build thread stickied to the top of the page?

Poor craftsman blame their tools. Poor players blame their Engineer.

Has Guild Wars 2 been worth your $60.00?

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

Well I disagree with your opinion, but that is just me. This threads is a good reason why they should offer an opportunity to make “polls” in the forums.

Poor craftsman blame their tools. Poor players blame their Engineer.

Relatively New player, looking for some help

in Players Helping Players

Posted by: coglin.1496

coglin.1496

Everyone in PvP has and only has access to the exact same gear stat wise. That way no one hase and advantages. As well you do not have access to racial abilities. It’s intended designed is to allow only being good at your class as a manner of being successful.

Poor craftsman blame their tools. Poor players blame their Engineer.

Do people really spam "1" ??

in Players Helping Players

Posted by: coglin.1496

coglin.1496

so, I’m doing it wrong ??

By what metric do you want us to judge this in order to answer your question?

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer bugs compilation

in Engineer

Posted by: coglin.1496

coglin.1496

Seems Intertial Converter is not working. 15 in Tools traitline. Tested in Mist without getting any recharges with multiple toolbelt skills.

Did they do something to it lately? I haven’t been on in a few days, but it was working monday.

Poor craftsman blame their tools. Poor players blame their Engineer.

Profession weak points... help players maximize their usefulness in tough situations

in Players Helping Players

Posted by: coglin.1496

coglin.1496

No. In mu experience it turns counter productive. How do you expect someone with no experience in a particular profession to be able to make comparisons to it?

Poor craftsman blame their tools. Poor players blame their Engineer.

They call it the Tyrian Dream because you have to be asleep to believe it.

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

I bet your a Norn arne’t you? All the norns are lay. Get a job you lazy Northerner. Go do some odd jobs for the Kodan or something.

Poor craftsman blame their tools. Poor players blame their Engineer.

Strange Effect Rising from My Norn

in Players Helping Players

Posted by: coglin.1496

coglin.1496

Gee….Apparently Norns do not grasp the concept of “NOT” bleaching black cloths.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Profession weak points... help players maximize their usefulness in tough situations

in Players Helping Players

Posted by: coglin.1496

coglin.1496

It would be nice to see each professions have a thread for such a topic with similar title to be easy to find and it might belong here in players helping players as the whole purpose is to help players and professions at their weak points

As much as I can see what you are trying to do, until you have players with a significant amount of time in all eight classes, it is difficult for anyone else to compare what your refering to, from class to class, because they will not know what they are relating it too.

Poor craftsman blame their tools. Poor players blame their Engineer.

Karma vendor for ring and amulet does not exist?

in Players Helping Players

Posted by: coglin.1496

coglin.1496

Are you suggesting they do not offer it so that jewel crafters can have a more cornered market? Because I feel it is unreasonable mentality if that is the case. Why should jewel crafters have any advantage or disadvantage in this respect over the those making armor gear?

Poor craftsman blame their tools. Poor players blame their Engineer.

The Players Helping Players forum is not useful

in Players Helping Players

Posted by: coglin.1496

coglin.1496

I have not noticed them moving threads to a less relevant sub-forum at all. I have noticed it to be the other way around.

Got an example of a thread they moved to a less relevant section?

Poor craftsman blame their tools. Poor players blame their Engineer.

Profession weak points... help players maximize their usefulness in tough situations

in Players Helping Players

Posted by: coglin.1496

coglin.1496

But you can’t be optimal with a single armor and trait set. You either got attack damage, or condition damage or survival stats in that. Optimal can mean two things: (1) best for given situation (e.g. which profession takes down enemies at fastest rate possible?) (2) best given the current resources (e.g. I got gear with +power and +crit, which weapon is the most optimal to use?). The latter meaning is also heavily influenced by traits, which gives professions path where they excel.

True, but you can be reasonably optimal at one or two thing, but not all.

I have about 5 sets of exotic gear I maintain for what I want to do in PvE and WvW. In PvP it doesn’t mater because the game stores a separate build and you can acquire the gear for free and respec for free.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

RANT: About the Engineer forum.

in Engineer

Posted by: coglin.1496

coglin.1496

Wow, jump to conclusions much.

It is one thing if someone makes a thread saying I have an idea, what do you guys think.

It is another to say “such and such ability is garbage” It needs to be changed to this that and the other. Do it now Anet.

Not sure what your problem is, but it is fairly rational of me to prefer the the former over the later.

If you call that a “character assassination” you certainly have a different concept of that phrase then the average person.

It sure appears from your post that you feel there is some need to fulfill the vocal minorities demands, which is a fairly backwards reasoning if you ask me. The abilities, utilities, traits, and skills that are broke, need to be fixed, no one is arguing that. I just can’t justify your perspective that we need to change the class to suit those demanding it, while hosing the rest of us.

As I saw a Mod post on it previously saying:

Hi Everyone,

Unfortunately we have seen a lot of of threads posted on this topic.

As already explained, we are not going keep you updated about this situation every hour, or answer personally to each questions you are asking..

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Best PvP/Wvw Engi Videos

in Engineer

Posted by: coglin.1496

coglin.1496

Personal battering ram = Knock back

Tool belt is Launch Battering Ram = 900 range attack with nice power based damage that inflicts a cripple as well

Poor craftsman blame their tools. Poor players blame their Engineer.

Profession weak points... help players maximize their usefulness in tough situations

in Players Helping Players

Posted by: coglin.1496

coglin.1496

“Optimal” build…. hehe.. optimal for what? And in what circumstances? The location and team composition will alter what is deemed optimal.

Unlike other MMOs with very structured roles and boss enrage timers, there isn’t really a need to be optimal in the traditional sense. There is a need to synergize well with others and have sufficient survivability for when things go wrong.

This was my first thought as well….

Optimal for what? I have several builds I use. I have an optimal defensive one, optimal crit damage build, optimal AoE healing and cleansing build, optimal condition build, or optimal control build.

Not to mention, what defines each of those builds as “optimal” varies depending on if it is PvP, how big my group is, if it is WvW am I in a small guerrilla group or running with the zerg. In PvE, am I solo or in a 2 man group or 5 man group.

@OP
The discussion you are trying to have, is repeated in thread after thread after thread of each of the respective professions threads. I really do not see any need to pile it all in here as well.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Gear stat combinations and trait stat combos

in Players Helping Players

Posted by: coglin.1496

coglin.1496

For my engineer, my gear stats are power/condition dmg/vitality (Carrion), but I plan on getting toughness through runes/gems. If I want more toughness then ill get power/vit/toughness gear (Soldier) and rune/gem condition dmg.
Maybe runes/gems will give you the extra stats your looking for?

The problem with some of the gear you mentioned false for example, on the condition engineers like me. Power does absolutely nothing for us. Precision is much more useful. I think what most people are getting at here, is that even as a base, we should have gear that has a combination of any 3 stats out there in both jewelry and armor.

@vincentvfx/coglin
In terms of traits, every profession is similar in that aspect

I absolutely agree. I have purchased an additional 3 slots. I have both engineer and elementalist at 80. I have that issue with both. It is apparent I will have it in other classes as well (I have all the other classes ot a minimum of 30)

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Damage type flamethrower

in Engineer

Posted by: coglin.1496

coglin.1496

Wiki it again. If the description of an ability has one of those conditions in it, then it does that condition damage. All conditions are put as links into the description as well. If it has no condition, then it is power based.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers don't compare to other classes in terms in Defense

in Engineer

Posted by: coglin.1496

coglin.1496

Not to add, most ppl hate shields and some kits.

Personally, I feel like you making a purely speculative assumption based on your own opinion here, with absolutely zero facts to base that on, but that is just me. Some people hate some kits, some people hate all kits. But to claim most people hate the shield as a whole, is definently a bit of a stretch in my opinion.

As well, you have to keep in mind, that just because you feel certain play styles or roles to play are dull, does not mean it is the general consensus.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)