Showing Posts For coglin.1496:

Support group/WvW build? Please opinionate

in Engineer

Posted by: coglin.1496

coglin.1496

Your build brought up a empty calculator, butwhat your suggesting as far as play style appears sound in my experience.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer: In-Depth PvP Guide, Tips, and Tricks.

in Engineer

Posted by: coglin.1496

coglin.1496

Mines are uselessssss now…

They were ridiculously OP before. I would say useless is a knee jerk reaction and overstatement.

Throw mine still has a blast finisher. AoE knock back, and AoE boon removal. I hardly call that “useless”. Together you get 2 AoE damage attacks in this one utility

Poor craftsman blame their tools. Poor players blame their Engineer.

Poison Dart Volley is not broken....mostly

in Engineer

Posted by: coglin.1496

coglin.1496

Mostly because I cannot stand to see posters making false claims and spreading misinformation of this sort.

Every where I turn here lately folks are claiming that something is “broken” just because it doesn’t work ideally for them. I do not appreciate it and will call them on it. If they do not wish to be called on it, then they should stop making false claims.

Thus discussion has been brought up in the betas and it was explained to be as I mentioned, a frontal cone AoE. With coated bullets, it is very handy to hit multiple enemies, with a heal negations and a solid damage tic.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

I require PvE build help with engineer

in Engineer

Posted by: coglin.1496

coglin.1496

Persoally, I like a “do it all” build.

http://gw2skills.net/editor/en/?fcAQJAqel0pSYX3ynF1LJxoHd+zbOkC8bYQFy7nCsF;ToAAzCpoay0koJbTumkNNqYaB

*P/S……Rabid gear with full set of “rune of the undead”. Sigils of earth and fire. (i like to work in jewelry to raise crit chance a bit as well)

*Elixir R for stun breaker and the throw R that revives in an AoE and removes conditions.

*Elixir gun for all it has to offer, Poison, regen, condition removal, and the light fiels that can be blast finished for AoE retaliation, or placed that the enemy to remove conditions when shot through.

*In the final slot, either bomb kit for the fire and smoke fields, BoB for damage/control/blast finisher…….(for my play style, I have leeway to use various utilities in this slot

*I like Supply crate for PvE and sPvP, and mortar for WvW.

I fid this build works great i Dungeons, sPvP, and WvW. It can be adjusted for solo and damage set ups i PvE without needig to reset stats at all.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

What happened to "letting the meta settle?"

in Engineer

Posted by: coglin.1496

coglin.1496

Yes it was all changed, but no, not all in today’s patch, I agree. Heck, At one point the mine “kit” existed, and now it is a mine"gadget", that is how much it changed.

Poor craftsman blame their tools. Poor players blame their Engineer.

What happened to "letting the meta settle?"

in Engineer

Posted by: coglin.1496

coglin.1496

Probably because 2 blast finishers for one utility is too much value. It would bean abuse of our class mechanic.

Poor craftsman blame their tools. Poor players blame their Engineer.

is power/precsision/toughness worth going? (pve)

in Engineer

Posted by: coglin.1496

coglin.1496

I have used pure power/precision/toughness gear recently. At first I saw my Hit pointsand though, well heck this won’t work, I got no health. Then I went into combat and say how little damage I was taking and was surprised.

Give it a shot. If you o not like it, change. I am honestly surprised to see so many threads of this nature. It is so cheap to reset traits and re gear, It is just easier to try it for ones self with the cheap price of gear right now.

Poor craftsman blame their tools. Poor players blame their Engineer.

Kit duration changed/lowered?

in Engineer

Posted by: coglin.1496

coglin.1496

There is no kit duration, it was either a bug like issue, or accidental hits of the wrongkey stroke most likely.

Poor craftsman blame their tools. Poor players blame their Engineer.

What happened to "letting the meta settle?"

in Engineer

Posted by: coglin.1496

coglin.1496

If this was the case then they should have made it so that once the game begins (10s countdown) you cannot swap out anything, instead of nerfing it.

This wouldn’t solve anything, it would only cause more problems. You could do ridiculous stacking blast finishers in every aspect. The solution was to remove the blast finisher from the “mine field”, with multiple mines, and put it on “throw mine” with the single mine and explosion. Which is exactly what they did.

They did the exact proper and logic fix and everyone seems to have some knee jerk reaction that it was a bad thing. If you want to complain, complain about actual problems and stop complaining when they do the exact correct and logical fix.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers need help PVE.

in Engineer

Posted by: coglin.1496

coglin.1496

galeigh.5721:

…my turrets were being one-shot by everything.

I call shenanigans. I am okay is posters feel turrets are under powered, but this is just a out right lie. I used turrets through this level, I have used them off and all through all level ranges. I have yet to find a level range in which everything one shots my turrets at all. Veterans do not “one shot” them at any level range.

Sure turrets need some work. But just because they are not for you, there is no reason to over exaggerate to a ridiculous level. If we want the devs to take needs of the class seriosly, posters need to start posting facts about the profession to get needed and accurate adjustments. Because over zealous knee jerk exaggerations like this simply makes it difficult for the dev team to take the request seriously, when it comes to the needs of the class.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer condition damage vs other classes.

in Engineer

Posted by: coglin.1496

coglin.1496

I keep reading about engineers being squishy so I figured a shield would be better than having one more condition.

Just tossing this out there, but any class is squishy, if you build it that way. Any class can be a glass cannon, tanky, or support class, it is all up to how you do it.

Poor craftsman blame their tools. Poor players blame their Engineer.

What happened to "letting the meta settle?"

in Engineer

Posted by: coglin.1496

coglin.1496

Well, I see the logic in it. Because every mine in the field stacked. In my opinion, the better solution would have been to limit the amount that the mines could stack to.

What I do not understand, is why they fix issues that work against the class, while pushing back issues that would benefit the class and players, such as kits and weapons sigils or stats, and auto attack on kits.

Poor craftsman blame their tools. Poor players blame their Engineer.

Eng I like others do not

in Engineer

Posted by: coglin.1496

coglin.1496

We really need a damage parser. Every profession has thread upon thread or posters claiming their class needs a damage buff because they are under powered. I am indeed curious to see actual parsed numbers.

Poor craftsman blame their tools. Poor players blame their Engineer.

Discussion/Suggestion thread. Engineer support/unused kits?

in Engineer

Posted by: coglin.1496

coglin.1496

I dunno, most people I talk to exclaim that bombs are extremely better then grenades. I never use grenades myself. So perhaps it is more a matter of what group of folks you talk to OP, and not so much what they say.

Poor craftsman blame their tools. Poor players blame their Engineer.

This is more for ANET, but feel free to comment

in Engineer

Posted by: coglin.1496

coglin.1496

coglin, I would like to know exactly what 4-5 viable builds you’re speaking of. I almost haven’t seen a single engineer in dungeons, and most people just write them off as a class. If you know there’s more viability to the engineer than most people think, please do share, and include videos that might prove they’re just as effective as a warrior running his index finger from 1 to 9 repeatedly

Full elixir builds are very viable. Full turrets are very viable. Full control/gadget builds are viable. Kit builds are very viable. P/P and P/S pure condition damage builds are very viable. Pure crit/pow/crit% rifle builds are very viable.

How many am I up to so far?

I am not claiming the class doesn’t feel under powered. I am simply stating that we have many build that are extremely viable. Just because you personally do not see them, does not mean they aren’t used well.

I Just ran sorrow embrace back to back twice without even being downed once on my engineer. They are a more then capable profession.

Poor craftsman blame their tools. Poor players blame their Engineer.

Hair trigger vs Reinforced Shield

in Engineer

Posted by: coglin.1496

coglin.1496

I am by no means asking to merge the traits. I am simply suggesting that “reinforced shield” should be a tier one trait to be congruent with “hair trigger”.

Poor craftsman blame their tools. Poor players blame their Engineer.

Hair trigger vs Reinforced Shield

in Engineer

Posted by: coglin.1496

coglin.1496

Well, my point was that P/P and rifle users can get full weapons skills cool down reduced for 10 points. P/S users have to invest 30 points for the same benefit.

Poor craftsman blame their tools. Poor players blame their Engineer.

This is more for ANET, but feel free to comment

in Engineer

Posted by: coglin.1496

coglin.1496

I hope your not implying that engineer only has 1 or 2 viable builds. Because if you are, you should go into comedy. There are 4-5 solid and very different engineer builds, easily.

Poor craftsman blame their tools. Poor players blame their Engineer.

Hair trigger vs Reinforced Shield

in Engineer

Posted by: coglin.1496

coglin.1496

I wanted to present a specific thread for debate on this point.
It seems odd to me that “Hair trigger” is a tier 1 trait and that “Reinforced shield” is a tier 2. It really forces anyone wanted to use Pistol/Shield to put 20 points into inventions for 2 skills, while rifle and duel pistol users get an equivalent value trait that effects multiple weapons at tier 1 for 10 points.

I would really like to see traits like this adjusted. It really punishes shield users who want no other traits in inventions.

I would like to hear from the rest of the community on your thought on this subject.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer explosive shot is way too weak

in Engineer

Posted by: coglin.1496

coglin.1496

1. sigils share cooldown, this means 2 sigils with internal cooldown wont work together.
2. due to internal cooldown sigils will affect only one target.

the only effect that will proc on the AOE on regular basis are firearms on crit proc traits and sigils without internal cooldown (and from my knowledge there arent many without internal cooldown)

This is simply not accurate. If you have two identical sigils they share a cool down,but sigils in general do not share cool downs. I have sigil of earth on my pistol and fire on my. Fire sigil is AoE, it clearly states it in the tool tip. So I am unclear how you claim they are all single target.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer explosive shot is way too weak

in Engineer

Posted by: coglin.1496

coglin.1496

Actually it is a really nice benefit. In the BWEs before it got buggy, when you used coated bullets, you got an explosion splash effect for every player in your line of fire. I find it very good for AoE damage actually

And before you claim “l2P” and pretend to be a a PvP guru, perhaps you should join PvP discussions. Anyone with any knowledge or skill as an engineer that I see, raves how coated bullets, for this vary reason are spectacular.

Also I see several posters stating that you cannot AoE bleeds with explosive shot, but you absolutely can do so. With splash crits, all of your sigils as well as “on crit” damage traits take an AoE effect.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Rocket boots

in Engineer

Posted by: coglin.1496

coglin.1496

It is essentially congruent with over charge shot on the rifle as far as action and effect. Except that overcharge shot allows you to get up much much faster then the enemy, giving you a great advantage with it, while rocket boots keeps you down way to long. As well the over charge shot is half the recast as well.

In my opinion, they should simply have rocket boots simply replicate the effects of over charge shot. As well the recast time needs to be changed. I find having utilities that we must invest point in at longer recast then weapons skills, a ridiculous notion.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Focus on power or precision?

in Engineer

Posted by: coglin.1496

coglin.1496

It depends on what you are using for your main damage out put. Also, your value of precision is directly dependent on the level of your crit damage. If you stack +crit damage gear and traits, you can crit for ridiculous amounts.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition damage mini guide

in Engineer

Posted by: coglin.1496

coglin.1496

Hmm… my sigil of fire that is on my shield will proc with my pistol.

Thanks for testing all this, why cant devs ever just tell us how this stuff works?

Yeah, I can certainly confirm this. I was surprised to see it happen after I equipped it, so I went to the mist and tested it to make certain I knew it wasthe case, and it is.

Poor craftsman blame their tools. Poor players blame their Engineer.

Does anyone else not like the toolbelt?

in Engineer

Posted by: coglin.1496

coglin.1496

I LOVE the tool belt, and the traits that are linked to it.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer kit usage issue/bug.

in Engineer

Posted by: coglin.1496

coglin.1496

https://forum-en.gw2archive.eu/forum/professions/engineer/Kits-do-NOT-scale-with-weapons/first#post121926

This one is fairly congruent with your discussion, perhaps it will help you.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer explosive shot is way too weak

in Engineer

Posted by: coglin.1496

coglin.1496

I’d personally would like some extra base damage and not bleed, to make a hybrid damage/power with pistol+shield somewhat viable :p

They already buffed it massively during the betas.

You seem to be confusing the term buff with the term nerf. It was nerfed in the betas not buffed.

Well, condition engineer rely more on having perma burning rather than bleed, with flamethrower toolbelt skill it’s really easy to keep long duration burn on target (and engi got easy access to all 3 damaging conditions).

I think its the condition damage that needs help now.[/quote]

Your making assumption now, with intention to pigeon hole a class, This is not a wise stance to take. We have a lot more conditions then just burn. Bleeds stack with intensity, thus can be much faster damage the burns.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Kits do NOT scale with weapons...

in Engineer

Posted by: coglin.1496

coglin.1496

At 80, all kits are set to 975 base dmg.
In short, they’ve been buffed significantly, they don’t need their damage buffed anymore. Some of the skills/toolbelt skills could definitely be changed and buffed however. (looking at you, FT5!)

Your making assumptions. You assume everyone only uses sigils that directly effect damage. The sigils have many other values and benefits beyond that.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer kit usage issue/bug.

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah this has been an extremely heavily discussed topic since BWE 1. There are more then one topic on it on the front page of the forums here.

See the stickied discussion at the top of the page in bright red marked engineer bugs, for example.

Poor craftsman blame their tools. Poor players blame their Engineer.

something abuseable for people who use med kit...

in Engineer

Posted by: coglin.1496

coglin.1496

The med kit, kit refinement ability doesn’t make much sense. I would love to see it changed to either a small AoE heal, an AoE regen, or perhaps an AoE removal of one condition. I find the other kit refinement effect appropriate, and as mentioned above, I use heck out of the elixir gun kit refinement to keep up a steady regen in dungeons and what not as support assistance.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistol and Shield, what do people think of it?

in Engineer

Posted by: coglin.1496

coglin.1496

I love the P/S myself. The #4 skill does AoE damage when it does the knock back. Learn the animations before enemies range and you reflect it back at them in a 4 fold ordeal in my eyes. 1 mitigates damage, 2 reflects damage to the enemy, 3 knocks them back in a fun “get off me” fashion, 4 does its own AoE damage.

Solo, I like the P/S with tool kit for the wrench and personal battering ram to launch. It gives me 6 ranged attacks at 900. Counting throw shield. With bomb kit for BoB for yet another “get off me” AoE knock backand AoE damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer rifle spells and warrior rifle spells seem to be backwards.

in Engineer

Posted by: coglin.1496

coglin.1496

Umm, because it is called a rifle, and not a shotgun. The names themselves lend to the ideology of what each ones range should be. Combine that with the fact that we we are one of only two professions with out a 1200 range option (unless we spend traits, which others do not require it for that range)

Poor craftsman blame their tools. Poor players blame their Engineer.

Blast finishers: incorrect tool-tip or skill bug?

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah, it didn’t work in BWE3 though. We had a hearty discussion about this on Guru and other forums.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer rifle spells and warrior rifle spells seem to be backwards.

in Engineer

Posted by: coglin.1496

coglin.1496

You mean it is a nerf to your particular crit percentage build? How so? I am not understanding the logic in claiming that the same damage at a 1200 range is a nerf to it at 400 range? how do you make such an unusual conclusion ?

Poor craftsman blame their tools. Poor players blame their Engineer.

Engi Kits as 2nd weapon

in Engineer

Posted by: coglin.1496

coglin.1496

I do not find it vary logical to compare an environmental weapon that a player can randomly run across, to that of a kit that fills a utility slot, cost skill points, and is part of Anets decision as a utility, out of the limited amount of utilities offered.

A random, general public usable, “spade” is just not a logical comparison to a bomb, grenade, elixir gun or flame thrower kit, that are a designed portion of the profession.

Poor craftsman blame their tools. Poor players blame their Engineer.

Who uses the bomb kit?

in Engineer

Posted by: coglin.1496

coglin.1496

Of coarse it is not for everyone. It does have spectacular kiting usage. The blowout from Big ol’ bomb is great fro AoE control and AoE damage wrapped in one. The #4 smoke bomb can be used in a self combo for AoE invisibility, or projectile blinds. The range can be traited to a larger area, and they can be traited for each bomb to do an AoE heal.

As far as your complaint about them requiring a closer range, well thats a personal choice of preference.

Poor craftsman blame their tools. Poor players blame their Engineer.

Blast finishers: incorrect tool-tip or skill bug?

in Engineer

Posted by: coglin.1496

coglin.1496

BoB, when it did work as a blast finisher, did so immediately on its deployment, and not one its actual explosion. So it would allow one to believe mines could do the same.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Engineer Pistol.

in Engineer

Posted by: coglin.1496

coglin.1496

doesn’t rifle 4 have a daze?

No, it has a launch.

Poor craftsman blame their tools. Poor players blame their Engineer.

Iron Engies

in Engineer

Posted by: coglin.1496

coglin.1496

I move in a direction that counters what the mob is doing, dodge, and use my control abilities so that I control the fight and not the enemy.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer Pistol.

in Engineer

Posted by: coglin.1496

coglin.1496

The Warrior Rifle is all about damage. Ours is on control/AoE.

You mean the warriors 5s cripple and knock back, on the rifle are not control? What do we have? A knock back and a 2s immobilize. That seems pretty darn equivalent to be claiming our rifle is superior control

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer Pistol.

in Engineer

Posted by: coglin.1496

coglin.1496

Warrior Rifle gets a 9 second Bleed base

Stack the +15% Bleed Duration and +10% Condition Duration runes and it easily stacks up to 11-12 second bleed

You can easily stack 20-25 stacks of Bleed on a Warrior by using Frenzy

Engineers push around 7-8 stacks?

As much as I agree it was an over nerf. DO not over exaggerate. The warrior #1 skill on the rifle is 6s.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engi Kits as 2nd weapon

in Engineer

Posted by: coglin.1496

coglin.1496

The F key tool belt skills are fine but they are all long CD (30 – 90 sec) which makes them very situational at best. That can’t be compared to having a 2nd fresh set of 5 weapon abilities with short CDs.

That is not true. The highest recast on a kit tool belt skill 60s. I find every one of them besides the med kit to be solid consistent damage and control in almost all situations.

All the kits really need, is the sigil and auto attack issues solved, first and foremost. After that, just some damage adjustments and work on th missing issue with the FT and elixir gun cone spray abilities. They iron that stuff out and they will be solid.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engi Kits as 2nd weapon

in Engineer

Posted by: coglin.1496

coglin.1496

Nah, I really like the way they work not. They work very well with the F key tool belt skills, they do not take up inventory space, and I think once they actually get the bugs with sigils and things of that nature, everyone will stop complaining about them.

Poor craftsman blame their tools. Poor players blame their Engineer.

If you're doing pvp, use the medkit people

in Engineer

Posted by: coglin.1496

coglin.1496

@ OP
Send everyone $60 to cover the cost of our game purchase. Then you may feel free to demand what skills we use. Until then, your just an uninformed complainer. All 3 of our heals are great in all 3 game modes, and have separate, but equally valuable benefits.

Poor craftsman blame their tools. Poor players blame their Engineer.

How many kits do you normally run with?

in Engineer

Posted by: coglin.1496

coglin.1496

Depends on what I am doing. I like the tool kit for another ranged damage attack with “throw wrench”. I like bomb kit for BoB damage and control, and I like the bomb kit for melee damage. Almost always the med kit.

Poor craftsman blame their tools. Poor players blame their Engineer.

Okay just got the game and have no idea what I am doing . . .

in Engineer

Posted by: coglin.1496

coglin.1496

As an engineer, you can also use a rifle (which is a two handed weapon) and an the option for an off hand shield. You will run across both easily as drops. I suggest trying all 3 combinations and feel them out, and find which combinations you favor in varying situations. I know I keep 2 pistols, a shield, and a rifle, of appropriate level on me at all times. I tend to favor the pistol/shield personally, as a generall rule, but I use P/P or rifle in certain situations.

Over time you will earn enough skill points to purchase every utility and elite skill, so don’t worry to much about how you spend those points. Just read the tool tips and purchase what appeals to you. Over time, as you experience the game, you will get a feel for how you want to play, be it kits, elixirs, turrets, or gadgets, you will feel out what plays well for you.

Poor craftsman blame their tools. Poor players blame their Engineer.

Meaning of letter after the Elixir?

in Engineer

Posted by: coglin.1496

coglin.1496

Elixir U – Unpredictable ?

Poor craftsman blame their tools. Poor players blame their Engineer.

Sigils and weapon stats effecting kits....

in Engineer

Posted by: coglin.1496

coglin.1496

To be honest, no stats needed for weapons are a godsend, i got sent some pistols from my Fiancé which for my spec were sub par, but i could just smile and use them in combat because when i actually want to fight, im using a kit! But when she sees me im wielding pistols from my beloved.

Instant relationship saver!

I disagree with that completely. They have useful stats such as crit damage, precision, power, condition damage. Not to mention the the sigils.

Poor craftsman blame their tools. Poor players blame their Engineer.

[Engineer] Weapon kits don't keep up with weapons.

in Engineer

Posted by: coglin.1496

coglin.1496

Same for turrets, they don’t use any of our stats at least the kits get the +power and +cond dmg, the turrets get NOTHING

do necro minions get effected from the necros stats.

Nope, neither do guardian spirit weapons or Elementalist Ele’s.

That is the point I was trying to make.

Poor craftsman blame their tools. Poor players blame their Engineer.

[Engineer] Weapon kits don't keep up with weapons.

in Engineer

Posted by: coglin.1496

coglin.1496

Same for turrets, they don’t use any of our stats at least the kits get the +power and +cond dmg, the turrets get NOTHING

do necro minions get effected from the necros stats.

Poor craftsman blame their tools. Poor players blame their Engineer.