Showing Posts For coglin.1496:

Looking for a pvp burst build.

in Engineer

Posted by: coglin.1496

coglin.1496

Did you check the stickied thread of posted and discussed builds?

Poor craftsman blame their tools. Poor players blame their Engineer.

If an asura drinks elixir s...

in Engineer

Posted by: coglin.1496

coglin.1496

If elixir S made asura’s disappear. I would stand in Rata Sum and pass them out freely.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineers with Bows

in Engineer

Posted by: coglin.1496

coglin.1496

I could see cross bows.

Poor craftsman blame their tools. Poor players blame their Engineer.

Where do I go from here?

in Players Helping Players

Posted by: coglin.1496

coglin.1496

what do I do now?

Help your friends and guild mates to reach their goals as well.

Read the 5,276 threads about in game, they may also have some insight.

Poor craftsman blame their tools. Poor players blame their Engineer.

I'm a level 80 engineer with 66k karma and love WvW

in Players Helping Players

Posted by: coglin.1496

coglin.1496

You can wear any gear except that which is specific to sPvP.

http://www.gw2armor.com/

Poor craftsman blame their tools. Poor players blame their Engineer.

Does anyone run +Heal gear and if so How much?

in Engineer

Posted by: coglin.1496

coglin.1496

this is a very recent thread that was on page 2. It has some discussion that may help you.

https://forum-en.gw2archive.eu/forum/professions/engineer/Healing-Power-and-the-Engineer-mini-guide/first#post462982

Poor craftsman blame their tools. Poor players blame their Engineer.

Bots are ruining this game

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

I have only seen one bot. Makes me wonder if they have favorite servers.

Poor craftsman blame their tools. Poor players blame their Engineer.

Are engineers "agro-grabers"?

in Engineer

Posted by: coglin.1496

coglin.1496

It simply doesn’t matter. Heck, sometimes I even pull aggro off other engineers(lolz).

This would indicate that it is less an issue with the profession as a whole, and more likely something more specific.

Poor craftsman blame their tools. Poor players blame their Engineer.

Flamethrower - Flame Jet - 1 second burn max?

in Engineer

Posted by: coglin.1496

coglin.1496

yes but none of the other on crit traits have icd’s.

For one, that is incorrect. Infused precision has a 5 second ICD and Go for the eyes has a 10 second ICD.

As well, no other on crit damage does the damage that burning does at 1500 cond. damage.

Poor craftsman blame their tools. Poor players blame their Engineer.

something that always confused me about Engineer..

in Engineer

Posted by: coglin.1496

coglin.1496

Are we basing this on in game lore? I was unaware that some lore exist stating that a class invented fire arms in game. I am not up on all the GW lore. Games always have their own history and concepts, so if your basing your comments on realities history, your looking at it wrong.

The skills are fine, and there is no need to hose the rest of use by moving abilities around at the expectations of one person.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Please can we have hammers? Please!?

in Engineer

Posted by: coglin.1496

coglin.1496

Tons of threads on this already. Simply typing "hammer"in the search window while in the engineer subforums showed me 3 threads with absolutely no effort in the search.

As of now, I am against this idea.

Poor craftsman blame their tools. Poor players blame their Engineer.

How about adding a thermal goggles skill

in Engineer

Posted by: coglin.1496

coglin.1496

All I read in the OP is,
“I cannot kill a profession with the lowest armor and lowest Hp, so I am here demanding a special skill dedicated to countering the only defense they have”

WvW is not about the kill either way, it is about taking the keep.
You ask if we have any thoughts, yes, I think you should read some of the threads popping up as of late in which battling a thief is discussed.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

there is really no love for turrets huh?

in Engineer

Posted by: coglin.1496

coglin.1496

The mob priority confuses everyone. How many times have you been with a group and the mob run right past the melee guys every time, ignoring them? Or ranged attack a mob 3 times, yet it targets and attacks the closest guy to it, who never attacked it at all. That is the whole issue really. It appears various mobs aggro for various reasons. Until someone really determines solid facts on the matter, no one really knows.

Poor craftsman blame their tools. Poor players blame their Engineer.

there is really no love for turrets huh?

in Engineer

Posted by: coglin.1496

coglin.1496

Yes, I am suggesting that when used with traits and playing in a style in which you work with your turrets and focusing on their benefits they can be very usefull.

Poor craftsman blame their tools. Poor players blame their Engineer.

there is really no love for turrets huh?

in Engineer

Posted by: coglin.1496

coglin.1496

You still can put turrets in those locations. That is not the issue with the trait right now. The issue is that the trait doesn’t work with some of the turrets for some bug of a reason. Thus, there are a few turrets it does effect and a few it doesn’t effect at all.

Poor craftsman blame their tools. Poor players blame their Engineer.

there is really no love for turrets huh?

in Engineer

Posted by: coglin.1496

coglin.1496

Doesn’t appear very smart to attempt to start a discussion against a build in general based on one single fight with one single mob.

I have used turrets on tough mobs. There is a bug with the trait for now, but when it was working you can place all of your turrets by target and not drop them in front of you.

I remember pics posted with turrets placed on shrubs and other unreachable locations and threads asking if that was working as intended. The devs posted and said yes, if you can get a turret there, then it belongs there. Picking your ground and placing your turrets in strategic locations can make all of the difference in the world.

If you run up and plop your rifle turret right in front of the mob, you have no real reason to complain if he destroys it. What does your comments about the thumper turret have to do with what happened to the riffle turret? Did you have some expectation that the thumper turret gets aggro by default? If you lay all your hopes into assume you can guess where a champions agro will go, you can’t hardly be upset if it turns out you made an inaccurate assumption.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistol 1, Bleed, and Pierce

in Engineer

Posted by: coglin.1496

coglin.1496

Go to the mist and test it.

I will tell you this though, be careful in how much faith you put into wiki’s. All the information in them is put there by players, it is not an encyclopedia. As well, things worked different in betas and previous updates, players do not always take time to update a wiki.

Poor craftsman blame their tools. Poor players blame their Engineer.

Has Guild Wars 2 been worth your $60.00?

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

Absolutely. It is the most fun per dollar spent that I have had in a very long time.

Poor craftsman blame their tools. Poor players blame their Engineer.

Dodge Rolling applied to real life situations

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

Dodge Roll when that Starbucks barista with the long blonde hair and nice figure turns out to be a dude.

Would never bee a reason for me to dodge roll.

I have a policy about being anywhere in which fools will stand in line complaining about gas prices while waiting to buy coffee that is $56 a gallon

But I do like to dodge roll into my pool.

Poor craftsman blame their tools. Poor players blame their Engineer.

End game Armor

in Players Helping Players

Posted by: coglin.1496

coglin.1496

Define best.

Best looking? It is subjective
Best stats? Again, subjective, and highly dependent on your build.

Toss us some specifics. Help us, help you.

Poor craftsman blame their tools. Poor players blame their Engineer.

Can I be a NON-KIT engineer?

in Engineer

Posted by: coglin.1496

coglin.1496

Gadgets go well with anything. They are fun too. Nothind is better then trolling players or mobs with the gadgets that keep the on their backside the whole fight. It is fun when you run into a thief in WvW or PvP and typing in chat
“Your initiative is full and your health is not, what happened?”
As your walking away from his dead body.

Really makes a person scratch his head about all of these threads pop up asking how to kill a thief.

Poor craftsman blame their tools. Poor players blame their Engineer.

How to kill thief in pvp?

in Engineer

Posted by: coglin.1496

coglin.1496

Thieves are not easy to kill, and anyone who tells you they are is greatly exaggerating their prowess.

Thieves are as easy to kill as any class. They have light armor and are at the bottom rung of the ladder in Hp pools. They are no harder to kill then any other class.

Poor craftsman blame their tools. Poor players blame their Engineer.

Healing Turret creates a water field

in Engineer

Posted by: coglin.1496

coglin.1496

It is posted on the wiki, has several threads dedicated to it here, is discussed in every cross class combo thread, mentioned in almost very turret thread, and discussed at length is build discussion threads, so I am absolutely baffled as to what you base the assumption that it is not common knowledge.

Poor craftsman blame their tools. Poor players blame their Engineer.

Pistol 1, Bleed, and Pierce

in Engineer

Posted by: coglin.1496

coglin.1496

Pistol #1 is not my only pistol skill. Having a frontal cone AoE stacking poison shot, that doesn’t stop when it hits an enemy is very useful.

Poor craftsman blame their tools. Poor players blame their Engineer.

How to kill thief in pvp?

in Engineer

Posted by: coglin.1496

coglin.1496

I just hit my #4 skill with the shield half the time and let them kill themselves. The ones using the melee attacks I use #4 skill twice to bounce em back then stunn em with my shield. PBR, slick shoes, rocket boots all work well too, But I really like BoB and bobs on them as I stay just out of there range.

I do not find thieves to be any harder then any other class, but if you notice in all of the repetitive threads never seem to originate with those who use a shield.

Poor craftsman blame their tools. Poor players blame their Engineer.

We need a long range single target Direct damage kit.

in Engineer

Posted by: coglin.1496

coglin.1496

Bleh… Im rambling, just unhappy with the lack of class balance.

Personally, I am more concerned with getting professions bugs fixed, fixing broken abilities and traits, long before I am worried about them trying to balance them

Kind of nice though, too see this thread topic pop back up, its been a whole 3 days since anyone has made a new thread on this topic.

Poor craftsman blame their tools. Poor players blame their Engineer.

Problematic Skills

in Engineer

Posted by: coglin.1496

coglin.1496

I have been playing engineer since prelaunch, almost exclusively. These are just some of the more annoying things I have come across while playing.

Rifle Jump: The animation is bugged and you hover in the air like a looney toon for half a second at the destination before landing/causing damage. Thief’s heartseeker doesn’t do this, the warrior jump doesn’t do this, why does ours?

This has had a great many threads on it, they have done some effort to smooth it in past updates but as you know, it still has issues

Barrage: The AOE ring is far to large. It should be shrunk by around 25% as the cluster of grenades never uses the full ring. I tested this at various distances on the dummies in the mists and about 25% of the outer most area in the ring does no damage.

By what metric do you measure the value of this to come to your conclusion? I couldn’t disagree with you more, It is a class mechanic that works in conjunction with utilities, and is the same size as traited staff on elementalist AoE’s.

By the way, there are threads with the names of some of the skills you mention here that that are on, and have been on the front page of the engineer forums for 3 days, probably could have saved making a new thread for your comments and posted this there.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Let grenades target people not dirt

in Engineer

Posted by: coglin.1496

coglin.1496

It i not one of the few, it is one of many that is all or a majority of ground target AoE. Elementalist and necro’s staves are like that. Other classes have GTAoE spread out among various weapons. Some professions have weapons that are not all GTAoE but are have 3-4 on certain weapons.

Poor craftsman blame their tools. Poor players blame their Engineer.

Weak turret?

in Engineer

Posted by: coglin.1496

coglin.1496

Partially the level, and partially because just about every pet or minion in the game can only ever take but a few hits, regardless of the profession.

Poor craftsman blame their tools. Poor players blame their Engineer.

Are engineers "agro-grabers"?

in Engineer

Posted by: coglin.1496

coglin.1496

There have been a vast amount of threads on this topic made in recent weeks, and it seems it is fairly split on this with posters opinions.

I for one do not believe it at all, because I have never encountered the problem. It has to be due to something beyond what class you play.

Also, if you look through the other profession sub forums, every profession has a lot of threads of this nature. It is hard to believe it is related to profession, when every profession thinks it is theirs that gets the focus.

Poor craftsman blame their tools. Poor players blame their Engineer.

The Economy - A discussion not a complaint

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

Not sure why you would say something like that. There are plenty of threads with folks complaining about the game that are not deleted.

There is a difference between a legitimate complying, and troll flamming on issues.

Poor craftsman blame their tools. Poor players blame their Engineer.

In my opinion, the game lacks longevity

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

I only read the OP, not going to read the other 4 pages, and I have to disagree, mostly because it appeared the OP didn’t really appear to know what he was talking about. Most of the OPs complaints appeared to contradict the experiences I hear from most players, as well as my own experiences.

Why must you scoff at the players who are enjoying Guild Wars 2? They are voicing their opinion on the subject just as you are. Even if in your honest opinion you believe to have run out of content, that does not automatically mean that the game is flawed.

Those of us unhappy or disappointed are scoffing at the other end of the spectrum because given enough time (however much you need varying from person to person) in the end most of you are going to feel the same way we do.

What saddens me the most is that in my opinion (obligatory now days) the game has not yet lived up to it’s full potential.

What saddens me is that we have enough players with such a limited realm of knowledge that they would make such ridiculous claims as this.

At the very least, claim your some sort of psychic. Otherwise, it is just embarrassing ….Your not even capable of guessing my age, much less predicting the enjoyment I will get out of the game.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

The Economy - A discussion not a complaint

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

“My concern is that the game has no real economy”

Are you sure your logging into GW2 ?

Poor craftsman blame their tools. Poor players blame their Engineer.

Anyone else use kits as main weapon? Loving the elixir gun.

in Engineer

Posted by: coglin.1496

coglin.1496

I would love the Elixir Gun if it was properly affected by Elixir traits.

It is not improperly not effected by elixir traits, it is improperly marked as an elixir.

Poor craftsman blame their tools. Poor players blame their Engineer.

Kits don`s contribute stats from weapons - bug or intention?

in Engineer

Posted by: coglin.1496

coglin.1496

It doesn’t really matter. Considering the speed in which ANet is addressing problems it won’t be changed any time soon, if at all.

So just assume it is intended.

Trolling hard I see

What do you base this claim on? They are fixing a ridiculous about of problems, at a decent pace. As well they have displayed some “good faith” in the kits area by fixing the auto attack issues.

Have you even looked at the daily dev post? To see what they are working on? Have you kept up with the list of bugs they fix every day when they post them?

Especially after we explain there response, you still claim that it is worked as intended. Got to love a clear and defined troll.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Does anyone run +Heal gear and if so How much?

in Engineer

Posted by: coglin.1496

coglin.1496

Were you taking into account the damage mitigated by the +798 toughness in that shamans amulet? That is a large difference in direct damage mitigation.

Poor craftsman blame their tools. Poor players blame their Engineer.

Engineer build

in Engineer

Posted by: coglin.1496

coglin.1496

Did you check the stickied, engineer build thread?

Poor craftsman blame their tools. Poor players blame their Engineer.

Kits don`s contribute stats from weapons - bug or intention?

in Engineer

Posted by: coglin.1496

coglin.1496

Whenever I see this question asked, I always see the response that the Devs are aware of it and that it is a confirmed bug. However I haven’t yet seen a link to any post where an ArenaNet representative has confirmed this. I think it would be extremely useful to be able to link any such response when posts of this nature crop up in the future (and they will, until the blasted things are fixed) so can anyone know where an official response might be found?

How many search’s have you done to look for the link? How many post have you made asking someone to provide it? Calling it out and complaining about it in such a manner defeats the purpose, if you haven’t taken the proper steps yourself.

If your going to claim and complain that no one has posted a link to anything, I wouldn’t mind seeing you post a link to show that you actually asked.

By your own logic, you clearly haven’t done either of them. Because If you have, I would have seen it right? Just as you would have seen the post your are suggesting doesn’t exist simply because you personally haven’t seen it.

Funny thing is if i catch a firesword from a mage my stats are still there

I don’t think I believe this claim. If this is true they made a stealth change fairly recently. Got a vid or screen shot to support this?

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Age of GW2 Players

in Guild Wars 2 Discussion

Posted by: coglin.1496

coglin.1496

47 this year.

Just to give some of you younger gamers an idea of how bad we had it, here is a link to my first gaming system. Of coarse then, consoles where the only option. I got this system for Christmas when I was 7.

http://en.wikipedia.org/wiki/Magnavox_Odyssey

Poor craftsman blame their tools. Poor players blame their Engineer.

Turrets n Toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

What do you mean by “act the same way” ? I can tell you they both stack in duration. Bleed and confusion are the only condition damages that I know of that stack in intensity. (vulnerability stacks in intensity as well, but it is simply a debuff condition and not condition damage)

Poor craftsman blame their tools. Poor players blame their Engineer.

Anyone else use kits as main weapon? Loving the elixir gun.

in Engineer

Posted by: coglin.1496

coglin.1496

Please do not start the conversation in a direction that implies folks need to play a certain way. And please do not tell me you think rangers are supposed to be ranged because that is not what their name means. They have swords, broadsword, melee pets, and knives for a reason .

I understand where Nekroseth is coming from. I like elixirs in general but I hate using them. Doesn’t mean you need to try to tak the discussion down the evil path your appearing to go.

Poor craftsman blame their tools. Poor players blame their Engineer.

Turrets n Toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

Correct, but burning does stack in duration, and burns take on the highest burn inflicted. That is why I suggested condition focus.

Poor craftsman blame their tools. Poor players blame their Engineer.

Kits don`s contribute stats from weapons - bug or intention?

in Engineer

Posted by: coglin.1496

coglin.1496

Other professions have other disadvantages of this nature due to unexpected bugs and unintended issues of this nature. Threads have been made a great length. It is a known issue, and is in the process of being fixed. No one likes it, I know I don’t anyway. The best thing to do is to try to maintain the understanding that there are issues and bugs that encompass everyone. They will not be to quick to focus on professions issues until they knock out ones that can potentially effect everyone. From what I see, I personally feel they will be getting to it soon enough.

Poor craftsman blame their tools. Poor players blame their Engineer.

Turrets n Toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

Well if you used flame turret and rocket turret I would go condition damage with P/P and the cond. dmg would effect box of nails and pry bars confusion.

Poor craftsman blame their tools. Poor players blame their Engineer.

Turrets n Toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

Oh don’t get me started on the DPS thing. It has driven me crazy, how so many decided to changed DD or damage dealer to fall under the all encompassing term DPS.

Poor craftsman blame their tools. Poor players blame their Engineer.

Turrets n Toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

A) Whats your definition of viable? It seems to be some magic buzz word that most posters on the engineer sub forums clearly seem to lack knowledge on the definition of most of the time, so I had to ask.
B) Absolutely depends on what you want to do with it. Be more specific.
C) See line B.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Lack of viable long range direct damage weapon

in Engineer

Posted by: coglin.1496

coglin.1496

I wouldn’t say it is “likely”, but I might suggest it is possible.

Poor craftsman blame their tools. Poor players blame their Engineer.

Are there really 1500+ dynamic events in the game?

in Dynamic Events

Posted by: coglin.1496

coglin.1496

I thought as you guys did after I got to 80. Then I started working on 100% map completion and yes, they are out there. It is ridiculous the amount of map you have no idea that you didn’t see until you try to see it all.

Then again, I fill like Columbus must have, when everyone felt the world was flat. Get out there and look. You just might answer your own questions.

Poor craftsman blame their tools. Poor players blame their Engineer.

Why am I not allowed to do higher level events?

in Dynamic Events

Posted by: coglin.1496

coglin.1496

A level 2 has not invested what a level 80 has, into the game, and does not deserve to reap the rewards of level 80 ones. It is not a hard concept to grasp really.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition damage in combat log?

in Players Helping Players

Posted by: coglin.1496

coglin.1496

It just doesn’t appear in the log, If it is intended or not, I don’t know. Ithas always been like this. File a ticket on it and see what happens.

Poor craftsman blame their tools. Poor players blame their Engineer.