https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
I see, so we are talking about having the siege itself appear to have a thematic skin to match the maps skin. Seems like it could be a bit of dev time needed to accomplish that, but since the game is all about skins, I guess I would have to support this idea. As long as the maps are the same, terrain wise, and only have different looks, I see it as a good change.
https://www.youtube.com/watch?v=6q3em9s5I4c
What do you mean by “matching siege”?
https://www.youtube.com/watch?v=6q3em9s5I4c
As I see it, more folks will leave WvW with these ideas that punish then simply for not being on your server, and that seems pretty constructive to me.
I have stated my suggestions on the previous 5,286 threads with identical or similar topics. Your welcome to read it on one of those. It seems a bit unreasonable to me for every other person to make their own thread on the same topic, and then demand other repost what has already been discussed. It would likely be easier for everyone if you simply used one of the existing threads.
One suggestion though, is that you recruit over the idea of nerfing an entire server to suit your needs. It seems unreasonable to me that posters demand another server, as a whole get nerfed by the ones complaining they need more players, but they do not take the time to make a recruitment thread instead.
It seems more constructive to me, for players who feel they need more partners to play with on their server, to seek them out, and recruit others, rather then to post with an expectation that Anet handicaps a server that is doing better then them in a match up.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
In a vacuum, the basic value of the trait (or any trait for that matter) that offers might, is of lesser worth after the incoming update.
https://www.youtube.com/watch?v=6q3em9s5I4c
Lame and biased
I have to agree. I can elaborate for the OP.
When you make claims that something “should” be in an update, and you demand changes with such obvious double standards, you really detract from anyone’s ability to to take you seriously and have an honest discussion about anything.
https://www.youtube.com/watch?v=6q3em9s5I4c
Everything here is about handicapping the players experience for winning against you. This mentality in itself is more harmful to WvW then any lack of changes or dev attention.
Forcing players to run across the map because they are better then you, is a horrible idea.
This idea of punishing players for being on servers that do a better job at winning is abysmal.
https://www.youtube.com/watch?v=6q3em9s5I4c
So that I can have even more armor sets cluttering up my inventory and bank?
If you have no bank space, and you buy more gear, regardless of the currency, that is your problem for making the bad decision. Why anyone would imply that we should not get rewards for badges simply because purchasing it, would clutter their bank, is beyond me.
https://www.youtube.com/watch?v=6q3em9s5I4c
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation
As defined by Anet.
The definition Anet used there only became true after September’s patch, prepatch you would only meet a silly walking lootbag bearbow ranger here and there (The only reason anyone would use a bow was pure obliviousness, not knowing how bad bows were at the time). Since we are relying on the definitions, the last sentence there sums up this topic pretty nicely: adapt to any situation. You guys aren’t adapting, thus you tank the floor.
Who are the “you guys” who are not adapting? I am unclear what you are going on about, or what you seem to think my opinion in the matter is. I was simply pointing a simple fact in relation to a few others debating on what the ranger is supposed to be.
When you claim the definition came into existence is irrelevant.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am okay with a gold price on WvW items. I simply do not fell it is discounted enough though. Halving it is reasonable to me. I agree though, we need a armor style that can only be purchased with badges though.
https://www.youtube.com/watch?v=6q3em9s5I4c
I love PBR in concept. In practice it always seems to be outdone by a kit or other skill though, at least in my case. With this change though, it will have a similar effect of “throw shield” but with a 15s cool down instead of 40s.
https://www.youtube.com/watch?v=6q3em9s5I4c
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation
As defined by Anet.
https://www.youtube.com/watch?v=6q3em9s5I4c
Be honest. Do you think the majority of players in the bandwagon blob had the hundreds of gold needed to transfer?
My guild moved 250 members from JQ to YB and and to be totally honest, we absolutely moved every single player with gold we already had in game. We wanted to break away from the tier 1 for a while and have some tier 2 fun. We are fairly happy with the move. We all had some friends in a SEA guild that played with us often in late nights/early mornings. They moved 100 members with gold they already had in game then we all pitched in to move the remaining 100-150 with gold to transfer.
So to be honest, as you asked, yes. You can make a weak attempt to call us “bandwagon blob” all you like. It doesn’t make you any less wrong.
A trained, one armed monkey, can earn enough gold to transfer in no time.
Think of the skill level… or lack thereof. My sense is most are newer/younger players spending mom and dad’s money. Real world money.
My guild has 100+ player over 30, and 100+ over 40. Several in their 50s and 60s, and a small handful in their 20s.
So we see how well we can trust “your sense”…..or to quote you, “lack their of”.
Imho it’s pay to win… and it’s messing up a feature that might have been… potentially… cool. Both WvW and EotM suffer from server/team imbalances… and the ability to transfer to the blob, however you pay for it, is a large part of the problem.
You do understand that you can claim something as your opinion all you like. It does not detract from the fact that it is factually false in your claims of pay to win.
Balanced WvW and EotM could be SO cool. Yeah, probably won’t happen… but one can dream
Define “balance” in terms of WvW in this case if you would.
https://www.youtube.com/watch?v=6q3em9s5I4c
Manually? Why? If the same servers play each other regularly, the forums are flooded with threads crying about having to play the same servers (done so because it is the most competitive option)…………When they open up the rating restrictions to allow for diversity in server match ups, we get threads like this complaining about an imbalance, and misusing the word broken.
So why should they manually do anything, when they have a system that does on a competitive level?
https://www.youtube.com/watch?v=6q3em9s5I4c
I transferred once from tier 1 down to tier 2. When I transferred, I simply used my gold I had to do so. I am sorry, but you do not know what pay to win means, it is not a tough concept.
I am sorry you are upset that some folks transferred servers and you feel the change hurt your experience.
https://www.youtube.com/watch?v=6q3em9s5I4c
The players are not in the wrong, ANET needs to fix this.
I don’t think wrong means what you think it means.
Just like players were not in the wrong for exploiting a bug that allowed purchasing thousands of items with karma when it was obvious the prices were bugged?
Intentionally exploiting an issue that is clearly not intended is very much wrong of the player to do. As well you can and will absolutely risk being punished for it. Precedence has proven this.
https://www.youtube.com/watch?v=6q3em9s5I4c
What are you going on about?
I would simply love for you to share you so called “pay to win” theory.
https://www.youtube.com/watch?v=6q3em9s5I4c
There is absolutely no evidence to support this made up expansion theory.
your kidding right?
No, are you?
You have some actually evidence of an expansion? I would love to see it.
https://www.youtube.com/watch?v=6q3em9s5I4c
There is absolutely no evidence to support this made up expansion theory.
Everyone has to hype things up for pax.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Static means stationary in any form other than relating to potential eletrical energy generated by serparation of postive or negative charges… I’m not going into detail.
The correct term you’re looking for is electrostatic discharge, which is the ‘arc’ created as the flow of free electron passess across an air gap between charged surfaces…
It’s nit-picking really as the phenomenon is quite commonly refered to as static shock or discharge as the ‘shock’ and ‘discharge’ don’t relate to anything other than wigglies :-D
Trust me, I’m an engineer… no really… I’m a real life engineer… Aeronautical Engineer, Senior Supervisor, Petty Officer, Fleet Air Arm, Royal Navy.
As an engineer in my profession, I absolutely agree this is unreasonably nit picky. Everyone I know in my profession would almost absolutely say “discharge”. There is no need to specify electrical static discharge. It is a redundant term.
OP, you definently must be bored at work to make a post about this. Give us your bosses number so we can call him and tell him you need more task heaped on you to keep you busy…..
https://www.youtube.com/watch?v=6q3em9s5I4c
4. Thieves can kill with a burst, but they die pretty easily as well.
If there is something OP is the almost permanent stealth.
Sure, I can agree that perma stealth can be OP. Finally you stated something not only reasonable, but something I can agree with. I do not feel they need a nerf though. There are several things that are OP in the game but do not need nerfed.
5. Things that need to go:
Thieves resteathling repeatedly in a short interval.
Thieves moving across the map faster than any other class or any thing that ever lived in gw2.
Your turning your entire post into one giant hyperbole.
You should not have multiple get out of jail cards. If you engage in a fight you should tough it out. If you lose..tough luck..learn to play like the rest of us.
hmm, I can beat thieves consistently, as well as most anyone else I know. Including other thieves. Shouldn’t you learn to play like the rest of us?
The multiple restealthing has to be fixed either by introducing cooldowns or increasing the initiative requirements.
They did fix this. It is called reveal.
Its like monty python chasing a thief around. How can anyone take this game seriously if these glaring imbalances and broken mechanics are still in effect months into the game? The fixes are simple and easy.
You mean you are like monty python chasing a thief around. Though I see it more of a keystone cop situation. But that is do to your lack of understanding about the situation, and not the professions fault.
6. Still broken. Perma stealth, repeated stealth. Worst stealth mechanic ever.
Anyone know the name of the person who came up with the stealth mechanic so I never play a game he/she is involved in ?
Feel free to never play this game he/she is evolved in.
7. Shrilly-2014 year; There is no true counter for stealth.
PM me in game. Jump on your thief and we will go to a personal arena and test this theory. If stealth is so easy to abuse, I am sure you will kick my tail all over the place right?
To balance stealth some of the following should happen…
DarkSyze should learn to play.
Now i would like to repeat that I feel stealth is OP, but your not even being reasonable and definitely not honest in my opinion. You are claiming things as not possible that I literally see occur on a daily bases.
https://www.youtube.com/watch?v=6q3em9s5I4c
You say i am “make” claim, so here this is Arena net forum; 2 years ago; 2012 to 8 month 2014 on thief class not have challenge; ask all player in forum why “make” claim? Editor from website “make” claim too and arena net?
2012-2015 thief check; example
You mean Anet thread? This entire place is thier forum. And that is a merged mess of user threads, just saying.
1. A thief can use stealth to drop combat, heal to full automatically, then reengage before their target can drop combat. Even allowing for a brand new weapon to be equipped that’s perfect vs that target. So it’s a free reset for the thief but not for their target.
Stealth does not drop combat, distance from the last attacker to hit you does. Stealth merely allows you to gain distance, which many professions can do.
Stealth does not allow them to “Heal to full automatically” …………..I can agree with some honest complaints, but this dishonest falsehoods you post make it hard to take you seriously.
2. A thief can do damage and stay stealthed.
You mean from DoTs? because if your claiming they can attack and not break stealth, you would be fibbing good sir.
If the thief does this properly the target will not realize where the damage is coming from until it’s too late.
Now this is where I am having trouble taking you seriously. You keep assuming that because you are unable to understand where the damage is coming from, that it applies to all of us.
I cannot think of the last time I didn’t know where the damage came from. Do not forcefully apply inability to locate a thief onto the rest of the community please.
You can never really know if you are being killed by a stealthed thief or just by an unrendered source. So you cannot simply think “I’m taking damage must be a thief” and respond accordingly because if it’s just the clipping bug then you are equally screwed. (But if you are dead in under 2sec… ya it was a thief.)
this is a learn to play issue in my opinion. If you take damage for 2s and never dodge or even double dodge, your at fault, not the game, the profession, or the mechanics.
3. You cannot run away from a thief. It is impossible.
You mean you can’t. I know others can, i see it happen.
The only thing you can hope for is that the thief doesn’t follow you for some reason. They can engage combat at the farthest range by a very large margin. They out-range and out run everything with proper use of shadowstep + other skills.
LMAO, I love for a thief to follow me. I run a bomb build engineer. To get in melee range, they will have to deal with multiple conditions, pulsing blinds, my block that stuns, and wanste initiative on my dodges.
https://www.youtube.com/watch?v=6q3em9s5I4c
If thief can do better, offer video of a thief, and not an engineer.
Take from; https://forum-en.gw2archive.eu/forum/game/pvp/Mesmer-s-and-Thieves-the-cause-of-PvP-s-Meta/first
What does an editorial from another website have to do with the claim your making?
https://www.youtube.com/watch?v=6q3em9s5I4c
If thief can do better, offer video of a thief, and not an engineer.
https://www.youtube.com/watch?v=6q3em9s5I4c
Consolidating all servers to 6 new servers is the only solution.
2 tiers is definitely not enough – not when the T2 servers now can queue 4 maps during NA prime.
Perhaps it would be better to have 5 tiers – 15 servers –
Gold(T1) Silver(T2) Bronze(T3) Copper(T4) Iron(T5)tier2 does not que all maps. Maybe just maybe only on friday at reset. Atleast on FA. One evening should not at all count.
i can only assume all other tiers lower than tier 2 only que 1 or 2 of 4 maps on reset. There is plenty of room to merge servers unless anet has something up there sleeve with an expansion that will release new content.
Perhaps not FA, but YB will, on a near daily basis have 3 if not 4 maps queued.
https://www.youtube.com/watch?v=6q3em9s5I4c
Thief player post instant kill play; is after critic nerf?? I can not find critic change; nerf december 20, 2014?
What does a glass cannon SD Engineer have to do with a discussion about stealth, and inaccurate accusations about thief?
https://www.youtube.com/watch?v=6q3em9s5I4c
I doubt the people who support the removal of white swords are the ones who are sentrying the towers (or even upgrading them).
Forcing people to sit in towers to satisfy the roaming groups in not a just solution. Eventually, sentries will lose their patience as they will conclude, “Why am I spending even 30 minutes of my life doing this?”.
I doubt you have anything to back that up. We have a rotation for sentry work with a large pool of volunteers to chose from.
It seems that your argument can work on both sides of the table, since not all servers have the manpower capability to assign shifts for sentry duty. Plus how boring is that playing a game with a set play schedule as if you’re at work or something!
How boring would what be? No one said a word about a “set play schedule”. Your creating some irrational concept of what you want me to have said, simply to try to shore up your argument, when actually it has nothing to do with what I really stated. It works nothing remotely close to what your suggesting.
Are you suggesting the other server you compete against yours?
Actually I was just mimicking the the arguments that the opponents to pve, living story and WvW structure defence use on a regular basics. But to answer your question. No I’m not suggesting any such thing, but I will state that yes we are “vastly outnumbered” on a regular basics.
Well if your out numbered, then that is a problem that has nothing to do with the topic of this thread. Nor does any of the argument s you just complained about.
If you do not have enough capable players to keep up with the enemy and their locations. Your going to lose with or without the swords.
https://www.youtube.com/watch?v=6q3em9s5I4c
Cast a reveal on them and they will. I know “analyze” does wonders for me. Toss in a few bombs or grenades and a magnet pull and viola. Provlem solved.
https://www.youtube.com/watch?v=6q3em9s5I4c
I rune full celestial ascended across the board and I find it rather ideal. Either way, they are the most time consuming to make, the others are rather quick and easy in my opinion, so you might as well make it all celestial to start, and then go from there.
https://www.youtube.com/watch?v=6q3em9s5I4c
Engineers are spectacular for defending and assaulting walls with the grenade kit.
They are great zerg back line damage or defenders. Personally, I play a midliner often, and a front line support build often. More often then not though, I am commanding the zerg or medium size havoc group on my engineer.
https://www.youtube.com/watch?v=6q3em9s5I4c
Seems like it could have potential to be a decent rune for commanding or large group running in WvW.
The regeneration has no ICD at all. I ran into a keep with just my static shield up and got 32s of regeneration.
I also found the aegis every 10s to be valuable.
I also found the AoE poison field of
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Blight
To be interestingly handy.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
You appear to misunderstand.
PPK – Points Per Kill
It stacked with bloodlust. Bloodlust only works on players who you spike with a finisher. Meaning the enemy can do things like jump off keeps and ledges when they see death on the horizon, and you lose the opportunity to gain a point for killing them.
By the way, I havn’t noticed, anyone “crying” about PPK in the least. From what I have read, it seems to be unanimously liked as a mechanic, throughout the test. So I am not entirely certain why you would chose to falsely claim that folks are “crying” about it simply by discussion the fact that they liked it. Are you salty about?
https://www.youtube.com/watch?v=6q3em9s5I4c
I doubt the people who support the removal of white swords are the ones who are sentrying the towers (or even upgrading them).
Forcing people to sit in towers to satisfy the roaming groups in not a just solution. Eventually, sentries will lose their patience as they will conclude, “Why am I spending even 30 minutes of my life doing this?”.
I doubt you have anything to back that up. We have a rotation for sentry work with a large pool of volunteers to chose from.
It seems that your argument can work on both sides of the table, since not all servers have the manpower capability to assign shifts for sentry duty. Plus how boring is that playing a game with a set play schedule as if you’re at work or something!
How boring would what be? No one said a word about a “set play schedule”. Your creating some irrational concept of what you want me to have said, simply to try to shore up your argument, when actually it has nothing to do with what I really stated. It works nothing remotely close to what your suggesting.
Are you suggesting the other server you compete against vastly outnumber yours?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I doubt the people who support the removal of white swords are the ones who are sentrying the towers (or even upgrading them).
Forcing people to sit in towers to satisfy the roaming groups in not a just solution. Eventually, sentries will lose their patience as they will conclude, “Why am I spending even 30 minutes of my life doing this?”.
I doubt you have anything to back that up. We have a rotation for sentry work with a large pool of volunteers to chose from.
https://www.youtube.com/watch?v=6q3em9s5I4c
Do I feel stealth is a bit over abusable, yes. I also think it is being ridiculously over exaggerated in this thread. I also disagree with what is claimed as “the only way to down them”, in this thread as well.
Downing a red named player in WvW is not the point of the game mode. That is why I disagree with aspects of most of the complaints. As I see it, what a single thief can do is irrelavent to my server winning or losing the week.
https://www.youtube.com/watch?v=6q3em9s5I4c
With that logic, get rid of Mesmers, Rangers, Necromancers, Elementalists, and Engineers while your at it.
I’ve seen half decent Mesmers, Rangers, necromancers, Elementalists and Engineers all solo, 1v5 and keep them all occupied for 5-10 mins.
5 decent players would not be tied up for 10 mins by any of these classes, you must have seen some newbies getting farmed.
A Mesmer traited for stealth can run for awhile but its not nearly on the level of a thief, and could still use some balancing imo.
5 decent players will not be tied up for any more time with a thief than they would with any of those professions.
https://www.youtube.com/watch?v=6q3em9s5I4c
We?
I agree with others when I ask who you think your in titled to represent?
It is a horrible idea in my opinion. If you want to show the world your prowess, hold SM and your enemies garrisons.
https://www.youtube.com/watch?v=6q3em9s5I4c
I never said it belongs. You asked why it would be there.
As far as belonging is concerned, I see no problem with it as a tactical function. I have very little trouble dealing with it when my enemies use it, so it really isn’t a problem.
https://www.youtube.com/watch?v=6q3em9s5I4c
Forget braggers. I want to know how it effected the results of close matches at the end of the week.
https://www.youtube.com/watch?v=6q3em9s5I4c
Because is it a staple in fantasies games since their conception.
https://www.youtube.com/watch?v=6q3em9s5I4c
Been in tier 1 for over 2 yrs an I have never seen or heard anyone do or say a single one of those things your claiming.
https://www.youtube.com/watch?v=6q3em9s5I4c
A friend of mine found Turret Engineer to be very annoying so he decided to make one to test them out and see how to counter/beat them. He simply used Tomes/Crafting from lv2 to lv80. He copied a build online, obviously very new to the class and hopped into queue with me for a few matches to try the class. He didn’t even know what half the skills did but managed to bunker home pretty effectively in 2vs2, 2vs1 or 1vs1 situations. That just shows how low the skill floor it is for that build. Obviously there are always counters to every build but when a player with no prior knowledge on the class goes straight into battle and manage to come out on top, shows something is clearly wrong.
So, you were neither playing against this build, and you were not the one playing this build yourself?
I do find it a little interesting that these stories never have any video evidence and it is always “i know a guy who did…………………”.
All of these hard facts allowed you to pass judgement “that something is clearly wrong”?
https://www.youtube.com/watch?v=6q3em9s5I4c
@soulsin, your telling me in a game where players can fight each other…going invisibile is not an overpowered, overabused mechanic? Really?
Given that we have multiple skills that apply reveal now, I do not feel it is a problem at all. As well, most players who want to understand it, have spent time using it or playing a thief, to learn to understand its weaknesses.
https://www.youtube.com/watch?v=6q3em9s5I4c
What gear was the OP using? What build? For all we know, they went in with a level 1 character without gear on. Or a full glass cannon build with no toughness or health and was surprised by a class cannon attacker.
Without any context, I cannot have any sympathy for the OP. Unless they offer context to the complaints, I feel it is likely their own fault that this occured.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why participate you ask, well I was killing time waiting at the barber shop. Similarly I am killing time waiting for something now.
as far as the conclusion statements go, I wasn’t referring to the question, but rather the claim that “they most likely will” you make about nerfing the amulet. When there is no evidence that is the route they will take. I don’t no about you, but that is jumping to a conclusion in my book.
https://www.youtube.com/watch?v=6q3em9s5I4c
It depends on if they nerf it at all. I think it is a bit foolish to assume they will nerf the amulet. They have made comments recently about changes to come, and nothing in those comments suggest to me that the amulet will get nerfed, so I fail to see how you are jumping to that conclusion.
Why do you assume a profession will become “sub-optimal” simply because it is less powerful?
Too me, your questions and there wording, suggest you are unreasonably jumping to conclusions.
Besides, I always felt speculation threads, particularly of this nature are absolutely poitless and somewhat counterproductive in the first place.
https://www.youtube.com/watch?v=6q3em9s5I4c
I understand what they are there for. I simply feel there value is extremely limited, compared to other skills that could be armed in their place. For front line in particular.
https://www.youtube.com/watch?v=6q3em9s5I4c
Solution: Lock EotM unless all four WvW maps have a queue. This will force EotM to be used for its original intent and purpose; as an overflow for WvW.
Cons: Can no longer farm massive amounts of uplevels for lowbie mats to be used in crafting ascended items.
The selfish tyranny of demanding others be forced to play they way you want is shameful in my opinion. So I clearly disagree with your suggestion.
In the middle of the day, when my friends and guild are not on, why would you want ot force me into WvW on an up level, when my deaths count towards PPK and force me to level slower and be capable of doing less due to the time of day.
https://www.youtube.com/watch?v=6q3em9s5I4c
I feel you are wasting valuable space with the flame turret and thumper turret.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yes you do. I just tested it to double check.
Sometimes there is a bug where it simply does not show up in the numbers in the hero panel.
https://www.youtube.com/watch?v=6q3em9s5I4c