Showing Posts For coglin.1867:

Disappointed with the change to box of nails

in Engineer

Posted by: coglin.1867

coglin.1867

Was the change to box of nails in the Patch Notes ?

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Make a list: Engi issues post 10/15 patch

in Engineer

Posted by: coglin.1867

coglin.1867

They have already replied to post on that in the bug forums. They got a fix going in for it soon.

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New engineer skill?

in Engineer

Posted by: coglin.1867

coglin.1867

Pretty obvious, its the Elixir Gun Tool belt skill, Healing Mist.

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You need to revisit base health values

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

To be honest, survivability is not existant, a mere glance from the enemy will down you when specced purely to damage-dealing as an Elementalist Let’s face the truth

This can be said for pretty much every profession with perhaps, the exception of Guardians and Warriors. That is why they call them “glass” cannon builds. This is not something exclusive to the elementalist. Perhaps that is the truth you should face.

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Request: Remove turrets from game

in Engineer

Posted by: coglin.1867

coglin.1867

I have to disagree completely. If you removed healing turret, a mob with torches and pitchforks may come after you. As well, rifle turret is very popular in SD builds.

On certain levels, some turrets are handy, its simply turret builds that are so problematic.

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Runes of the Traveler and Power Shoes

in Engineer

Posted by: coglin.1867

coglin.1867

I wonder if Power Shoes counts for the “though some speed effects from traits do stack”?

They don’t stack. The max you can get is 33%.

So are you hitting the 33% with the two combined? Because if they are, then they certainly are stacking.

To 33%, not 50%. Sorry if you didn’t understand.

Yeah, nothing can stack beyond 33% either way. I was simply stating that that if it hitting the 33% cap that they are stacking. But due to the cap you will never get more then 8% out of one or the other due to that cap.

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HGH/FT Build Critique

in Engineer

Posted by: coglin.1867

coglin.1867

How? FT #1? Never.

This thread was made by someone asking for advice on their FT build. It is not a thread asking for one liners that offer absolutely no contribution to the discussion. Particularly when it appears your mocking the OP. If you have some way to offer advice do so, if not, do not post at all.

Personally I am a big fan of the bomb kit, but sometimes I just want to have fun with the FT, and it is good for situation when you want to tag mobs, or even for defending or attacking a keep in WvW to just FT through the door.

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condition damage gets buffed ... wait whut?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

Just get rid of the kittening cap. It’s ridiculous and can’t be taken serious. Really, I mean REALLY!?!?

Technical Limitations.

Honestly, that is no excuse. Why add the design for condition damage in the manner that they did, if the severs your going to use cannot handle it? Secondly, once you learned they were not capable of handling the tracking of conditions to proper levels, why would’t you redesign how condition damage works, in order to prevent punishing multiple condition users working together?

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New to engi, can you help? :)

in Engineer

Posted by: coglin.1867

coglin.1867

EG #5 has never cleared more then one condition on impact, nor does it now. It clears only one on impact

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shield...

in Engineer

Posted by: coglin.1867

coglin.1867

hello everybody…

i must say that shield isnt bad on engineer… but… must say that it has a short block with static shield…

shield of absorption of guardian has 4s
shield stance has 3s
and statich shield before update was 2s, now its 1,5s…

to be honest why cant we have 3s block? without bringing toolkit with us???

cheers

Your making an unequal comparison here. Our block Dazes any foe that hits us. The other professions shield skills do not have this. Besides, the clear, unwritten dev rule is, if the engineers get anything with olid strength to it in combat, we must nerf it. Apparently the felt when they made the daze last for more then one hit, that the duration needed a nerf.

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Engineer's overall standing

in Engineer

Posted by: coglin.1867

coglin.1867

If it’s such a solid skill, then why do I so rarely see it being used in WvW roaming and sPvP? Let’s be honest, people are going to use abilities that have strength and potential. While a stunbreak and 1Sec of stability is good, putting it on a 45 second CD and psedo-self stun is not.

I don’t care why you don’t see it in WvW. This is not a warrior thread. My point is, that it is certainly good enough, that you have no business attacking him for disagreeing with you.

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Runes of the Traveler and Power Shoes

in Engineer

Posted by: coglin.1867

coglin.1867

I wonder if Power Shoes counts for the “though some speed effects from traits do stack”?

They don’t stack. The max you can get is 33%.

So are you hitting the 33% with the two combined? Because if they are, then they certainly are stacking.

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10/15 Update: What Utilities Will U Use?

in Engineer

Posted by: coglin.1867

coglin.1867

They can chain way more CC than we have stun breaks, especially if you are running full elixirs.

I’m not saying it’s not possible to resist it for a while on a bunker build, but if they manage to get the jump on you, or you run out of defense, forget about it. You can’t throw Elixir B or S if you are constantly launched, stunned, or knocked down.

I do not get the point here. This is the same for every profession. This is why you pop stability as you see the situation in which immobilizes get spammed. If your waiting until after a group gets too you and already started spamming CC on you, then its hardly justifiable to complain that your stability isn’t working when you haven’t used it yet.

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Bombs!

in Engineer

Posted by: coglin.1867

coglin.1867

Have you guys even compared the new radius to the traited radius?

Plz go ahead and test it, 180 radius vs 240. Plz test it carefully and provide feedback of your results. My tests results helped me by my dicision to drop that trait to gain something less useless. Sad thing that this is probably the best buff we got since ~3 patches.

This is what a buffs looks like

•Vigorous Shouts: Increased the base healing by 25%. Increased the scaling with healing power stat from 80% to 90%.
•Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.

With the trait, now you can be running with swiftness while using elixir infused bombs, and actually receive the heal. There have been hundred of post requesting this for a very long time. So, if the devs give a buff that hundreds of post over many many threads. It seems extremely petty to me, to see a post complaining about a buff like this. If you have a legitimate complaint about something that didn’t get fixed, then feel free to complain. But this benefited many players, and was well requested.

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Engineer's overall standing

in Engineer

Posted by: coglin.1867

coglin.1867

Don’t be silly. He said nothing about trouble with anything, your being needlessly defensive simply because someone disagrees with you. Frankly, I have to agree that its a great skill, and it seems ridiculously close minded of you to use the term “useless” when referring to such a solid skill.

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Engineer's overall standing

in Engineer

Posted by: coglin.1867

coglin.1867

I agree, we have quit a few very productive and useful builds in all 3 game mods.

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New to engi, can you help? :)

in Engineer

Posted by: coglin.1867

coglin.1867

VI trait in the tools line, speedy kits. Every time you swap to a kit, you get 5s of swiftness. Rocket boots adds a lot of mobility as well.

I run condition builds myself, but I am not in a situation at the moment that will allow me to pull up and link some builds. I am sure some others can accommodate you soon enough though.

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Turret health wasn't increased this patch...

in Engineer

Posted by: coglin.1867

coglin.1867

If they would just do a solid decrease in cool downs on turrets so that we can drop them repeatedly, then it wouldn’t be bad that they are paper. The way I see it, at some point Anet is going to have to do one of the two, either beef them up to survive, or lower the cool down so that it doesn’t waste a utility skill if the get destroyed.

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New to engi, can you help? :)

in Engineer

Posted by: coglin.1867

coglin.1867

Honestly, there is no such thing as a “best build” with the engineer, not even close to be honest. The question has more to do with what you want to do. Do you want heavy ranged condition damage? heavy damage at ranged with direct damage? Melee condition damage? Melee direct damage? Tanky and heal a lot? Want to be a CC beast? DO you wish to be supporty with decent damage and alot of self/AoE buffs?

You have to toss us just a little bit of direction and I am sure we can give you several ideas as very good starting points.

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Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

False alarm, runes were NOT nerfed/balanced in any way. Pewpew away…

They never said they would be. It was just a classic case of players reading what they want into what an Anet employee said. They stated runes were not getting worked on this update and stated it was balancing professions only. All they said in reference to these runes, was that they “would be looking into them in the near future”. after this update.

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Turret health wasn't increased this patch...

in Engineer

Posted by: coglin.1867

coglin.1867

When we speak of AoE immunity, I assume we are speaking in terms of PvE only right?

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New rocket turret toolbelt.

in Engineer

Posted by: coglin.1867

coglin.1867

All i see that changed with the rocket turret is that it GTAoE now. I am reasonably certain it was player/mob targeted before.

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Elixir C

in Engineer

Posted by: coglin.1867

coglin.1867

It means that the duration of the boons converted is a base of 5s. It is slighly confusing in the wording I know.

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New Turret Targeting Effectively Useless

in Engineer

Posted by: coglin.1867

coglin.1867

Trust me, your going down a dark and broken path if you even beginning to think you want turrets to work like mesmer illusions. I have no idea what logic anyone would begin to use to compare the apples that clones are to the oranges that turrets are.

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Protective shield

in Bugs: Game, Forum, Website

Posted by: coglin.1867

coglin.1867

The engineer trait “Protective Shield” which is 3s protection when you are critically hit, does not display a ICD in the tool tip. I doubt it no longer has one though. Its the “I” trait in the inventions line. This could definitely confuses those new to the profession.

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GG : Turret Engineer still Broken

in Engineer

Posted by: coglin.1867

coglin.1867

I know we get in ruts of simply discussing the issues, but if the numbers on the tool tips are off, lets all remember to “/bug” them to get reports on such issues flooding it.

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Kits still override back pieces

in Engineer

Posted by: coglin.1867

coglin.1867

I want to suggest that everyone uses “/bug” and reports this issue. We have posted about it for over a year now with no true fix. All I can think to do is annoy every Anet employee in every fashion that we can until they change it just to stop getting bug reports on it. As far as I am concerned, every engineer player should “/bug” report it once a day if need be.

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GG : Turret Engineer still Broken

in Engineer

Posted by: coglin.1867

coglin.1867

As I stated in another thread, when it comes to targeting and issues with related to that with us, as players using AoEs.

Honestly, I can see how it can be an issue, but no matter how you slice it, its hard to expect even the best AI to function in a case where your AoEing.

The best solution I can think of it to have turrets attack “called targets” by attacking the ones I call in group with that puts the icon over the targets head.

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New Turret Targeting Effectively Useless

in Engineer

Posted by: coglin.1867

coglin.1867

Honestly, I can see how it can be an issue, but no matter how you slice it, its hard to expect even the best AI to function in a case where your AoEing.

The best solution I can think of it to have turrets attack “called targets” by attacking the ones I call in group with that puts the icon over the targets head.

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Patch Day

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

How is it weird? They have never released a time for an update.

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Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

The statement was not meant to be taken literally, it was an intended gross over exaggeration intended to mock the OPs gross exaggeration in claiming at lest 50% of all GW2 players came from GW1.

It does suggest much though, to see several of you ignore one lie, to bash another. Seems everyone is perfectly fine supporting fiction when it falls on their side of the line, but are zealots when it comes to condemning the other.

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any reason not to run hgh build anymore?

in Engineer

Posted by: coglin.1867

coglin.1867

Yeah, because guardian has the same duration stability on 1/2 the recast time. Warrior has 2/3 more duration on 2/3 the recast or on the signet, twice the duration on the same recast. Not to mention their traits for stability in circumstances.

They should add stability to the slick shoes tool belt, super speed. It is a stun breaker, as most skills that have stability are, and last 5s, to me it seems a prime candidate. Then again, I also feel they need to move analyze on the utility goggles tool belt in place of blind immunity and make analyze into “gas mask” that removes 3 conditions every 40s-kitten . Allowing gadgets to have utility of that manner. As far as I am concerned, every set of utility types needs both a stun breaker and reasonably reliable condition removal. I mean look at so many professions out there that have stun breakers and condition removal just on their weapons skills. I would love to have one of the two on a weapon as many do.

A video on what weak PvPer’s and WvWer’s want.
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(edited by coglin.1867)

any reason not to run hgh build anymore?

in Engineer

Posted by: coglin.1867

coglin.1867

I thought it would be at least 6 sec

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Patch 10-15 is not good for guardians

in Guardian

Posted by: coglin.1867

coglin.1867

Wow, guardians get buffs and you guys cry. This is down right pathetic. Some of you need to get off your duffs and play a profession that takes skill to accomplish what guardians can face role. You guardians and warriors have no idea how good you have it. Reading this thread is like dealing with my kids. 1 has a birthday and gets a gift and the other 4 act like jerks because they didn’t get anything. Every last one of you complainers need the same thing my kids get.

“Honey, bring me my belt so I can tend to these spoiled brats”

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any reason not to run hgh build anymore?

in Engineer

Posted by: coglin.1867

coglin.1867

I can understand OP, though. It’s odd that elixirs get this kinda buffs, when engies lack good condi cleanse, stability and stunbreakers outside elixirs.

Honestly, I do not find it odd at all. The forums has been flooded with threads since release, complaining about RnG on elixirs. It is not as if they added new buffs to them. Stealth and Stability with both on elixirs previously. Now they simply ditched the RnG.

I agree though, we lack a bit in other utility sets when compared to elixirs though.

A video on what weak PvPer’s and WvWer’s want.
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any reason not to run hgh build anymore?

in Engineer

Posted by: coglin.1867

coglin.1867

I find it hard t0 complain about a buff to the range of bombs. I can appreciate the desire for something with FT or EG, but lets be honest. Untrained, some of the bomb radius’ are very very limited. its not as if they buffed the function of any of the bombs, they simply put the radius they should of had in the first place on them. With this small change, I find it a bit of a stretch to jump to a conclusion that this is steering toward anything to do with blankets AoEs. It is just what it is. an adjustment to a very small radius attack. And a well needed one if you ask me.

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Ready for the shout heal buffs warriors?

in Warrior

Posted by: coglin.1867

coglin.1867

Shout heals are still puny compared to the healing output of Guardians just with dodge heal. If a 15% healing increase makes us “awesome” heal support then we must have been pretty darn good before…but we weren’t even close.

So your complaining. Interesting. Why don’t you send all of the Anet devs a mail, asking for a special line of code that lets everyone get the “15% buff” as you called it except your character. Because honestly, what sense does it make to compare yourself to the profession that is designed to be best at a certain aspect, then complain that if your not on that level, why bother. If you want to support like a guardian, then go play one. But do not complain that you cannot out guardian a guardian.

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Meteorshower and the new conjure earth shield

in Elementalist

Posted by: coglin.1867

coglin.1867

Seems like a great Utility skill for a “Dire” gear build with boon duration rune (or just protection duration)

A video on what weak PvPer’s and WvWer’s want.
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Class Change - Gem Store Item

in Black Lion Trading Co

Posted by: coglin.1867

coglin.1867

I would love this if I was an Anet marketing/sales guy. I would ask my dev team to make changes every two weeks between 2 professions like this, so that every Johnny Comelately like the OP will buy them to swap back and forth between professions.
/sarcasm

But seriously OP, could you be more lazy. It takes little effort to level another profession. But geez, what kind of character does a player need to have the “OMG they buffed a different profession, I need to jump ship and run to it” mentality?

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10/15 pet health change

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

With my experience in PvE, I have to say, I feel 3/4 of the ranger pet complaints are completely invalid. the problem is 90% lazy player and 10% pet issues.

I control the flow of battle, I control where my pet is, and I watch for the telegraphs of bosses and move myself and my pet. I almost never, ever see other rangers doing that.

You want to complain about pets, try being a turret engineer, those things very literally cannot move at all.

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any reason not to run hgh build anymore?

in Engineer

Posted by: coglin.1867

coglin.1867

With the new changes going in tomorrow on, all the elixir builds will grow in value if you ask me.

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Engi tanky Dire build -- WvW

in Engineer

Posted by: coglin.1867

coglin.1867

I completely agree. I think we will see a lot more use of elixir after the next patch. For just about any build for that matter.

A video on what weak PvPer’s and WvWer’s want.
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Speed buff QQ

in Mesmer

Posted by: coglin.1867

coglin.1867

You really need to think more outside a narrow scope here. such as blinking when he is doing whatever skill your refering to as “pinning you down”. Blink then dodge. blink from where you are to behind him. What weapon are you using? Does it have a blur/block? tab a little button on your keyboard with a “V” on it and you may even actually dodge said attack. Use a clone to not be where the attack is. I play a version of a blackwater build. Amazingly they seem to have trouble hitting me after I use torch #4 skill. They always seem to hit where I was when I use the staff #2 skill.

I can keep phantansms up, dodge twice to zero endurance, move around a hair then use those 2 staff and torch skills and viola, my endurance is full again before he even knows where I am.

I am in the midst of playing hours of WvW on my mesmer today. I am very literally doing over and over what I tell you, why you argue against a warrior build.

i am trying to assist you on this and your being resistant. But seriously my friend, if “a build” is shutting you down, the hammer warrior is not the problem. How your handling it is. And if your going to argue that skills will not work that the rest of us are using day in and day out to negate said warriors, then you simply do not care yo win, you just care to argue.

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Engi tanky Dire build -- WvW

in Engineer

Posted by: coglin.1867

coglin.1867

Sure it will be tanky. Personally I have trouble justifying grenades without 30 into explosives though. I would just prefere bomb kit and the elixir infused bombs as my inventions grandmaster.

I have a similar build but I use bombs, EG, and rocket boots for a more melee play style. I like rocket kick+ fie bomb for constant AoE burns. I feel incendiary powder is such a waste in comparison to the AoE burns, as it is single target, and prefer to simply allow the 10 points into explosives for bomb radius. Personally i would prefer to drop HgH for backpack regenerator. That is a personal choice, but I dislike HgH with so few elixirs. Thats gives me really solid AoE conditions, Backpack regenerator heals, bomb heals per bombs, Healing mist AoE regen, and super elixir healing. You can very literally keep 3 of those 4 heals going at any given time. 2 of which will always be AoE.

But yes, I believe your build is very functional, but I do feel if you go play it for a while, you will find ways you can make it play more effectually for what your personally looking for.

A video on what weak PvPer’s and WvWer’s want.
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(edited by coglin.1867)

Fantasy Skills[Not a recommendation thread]

in Mesmer

Posted by: coglin.1867

coglin.1867

AoE Moa Morph. 900 radius of the target

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Speed buff QQ

in Mesmer

Posted by: coglin.1867

coglin.1867

So how is it “100% my fault” for the limitations of a skill?

No, I am fairly certain i specifically said

If a warrior pins you down, that is 100% your fault

I do not understand the confusion on this, I mean, its literally in black and white, one post up.

A video on what weak PvPer’s and WvWer’s want.
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(edited by coglin.1867)

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

Engineers abuse the runes harder than any other profession

Weird, every single professional sub-forum swears the same thing to me. Whats makes your fallacy, er, um, I mean testimony special? I have all the professions to 80, and all i see every time I visit the various professions forums is everyone making inaccurate claims of this nature.

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Speed buff QQ

in Mesmer

Posted by: coglin.1867

coglin.1867

iLeap doesnt always work, likes to bug out on uneven terrain for example so not 100% reliable. Phase Retreat can be countered with an Immobile – Sure you move back but still affected by it. Blink yeah thats not bad, again countered by skills such as Pin Down by Warriors which as a longer range than the Blink moves us.

Blah blah blah. I can list a movement skill from every profession that bugs out with terrain. I can tell you how to counter a skill in every profession too. If a warrior pins you down, that is 100% your fault, not the professions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Speed buff QQ

in Mesmer

Posted by: coglin.1867

coglin.1867

Y Its a joke that we have to rely on a rune set for speed though.

No it isn’t. No more of a joke then Players relying on our AoE quickness to kill or revive something fast. No more of a joke then others relying on out portals. I can make a very long list of things one profession can do that others cannot. But it does not make it “a joke”. If its that bad play another profession.

Honestly, what is a joke is the way you falsely portray these benefits in other professions. Many have to very literally use 1/3 of their utility slots just for the 25% speed boost. Engineers for example, very literally have an absolute requirement to spend 10 trait points for perma swiftness, and still have to spam a kit/weapon swap key every 5 seconds.

The real "joke’ is how you will used the word “forced” when it comes to mesmer, while misrepresenting the truth of the matter by attempting to make it seem that mobility doesn’t have its price. Every profession has to sacrifice 1/3 of their utilities, 13% of their total trait points, spec for it, or use a specific weapon for it.

You mention in combat mobility, as in movement to control the flow of battle? Yet you ignore illusionary leap, Phase retreat, and blink, portal.

Don’t get me wrong, I am all having an option to sacrifice something for more here to there speed or swiftness. But to suggest we have no movement ability in the coarse of a battle is a nit much.

Rune of the centuar is also an option. They are cheap, and can keep swiftness up 100% of the time. All it takes is the sacrificing of your preferred rune set. IMO that is a similar sacrifice to what other professions make for their swiftness.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Engineer Sword (or mace; it could be either)

in Engineer

Posted by: coglin.1867

coglin.1867

Honestly, I simply want a MH weapon that is not condition/control based. Condition weapons suck so bad at times. I hate going into an event, dungeon, or WvW and hitting and object, then having it remind me how bad conditions functioning is with regards to objects.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c