https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
engineers only need 2 interrupts and some skills to get 25, pull at the right time, prybar concussion bomb swap to p/s spam shield till it works and static shot boom 25 stacks in less then 10 seconds, hell if your a good player you can do that in less then then 5 seconds, also every one running conditions is using 40% Condi duration food and alot of the engineers I know also throw 30 points into explosives getting a total 70% condition duration now sure the rune bonuses don’t work but the other bonuses sure do so now I’ve got even longer to troll around, just about the only thing stopping 25 confusion is the Condi clear spam everyone does the moment they see confusion stack up.
So you making accusations toward a specific server now. Brilliant argument to reenforce my comment about someone losing a fight and blaming a rune set that your very likely falsely assuming they are using. Your taking it to a new level that your server is losing to another so you stating the entire other server must be using them.
on another note, mind telling me why so many Jq roamers (specially engineers) use perplexity since ya know it’s not overpowered.
If your losing so many fights that you are making assumed accusations that an entire server is using these runes simply because they are beating you in most fights, perhaps it is more likely that "so many Jq roamers (specially engineers) " are simply better then you in 1v1.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Yeah they really either need to put the most group useful skill on the utility slot and the put the more self beneficial or the lesser beneficial of that elixir on the tool belt skill. or they could simply make both the utility and the tool belt skill just work in an AoE off of you and drop the ground targeting altogether……Personally I would love to ditch the ground targeting on tool belt skills as a whole.
https://www.youtube.com/watch?v=6q3em9s5I4c
Well it has been answered, but thats how Anet wasnts to handle it on the forums. Probably because they make changes every two weeks, so it wouldn’t take long for older threads to be out of date, and have bad information.
https://www.youtube.com/watch?v=6q3em9s5I4c
centaur’s rune + elixir H + elixir B = perma swiftness (stack on duration)
You do not need the + elixir H + elixir B at all with the centaur’s rune
https://www.youtube.com/watch?v=6q3em9s5I4c
Warriors are pretty strong right now, but will be seeing changes in an upcoming patch.
We like how they can be tanky, and we like how they can do DPS if they want. We also like the CC they can bring. We just don’t like them doing it all with 1 build.
You pretty much summed it up very clearly how I think most of the community feels.
You guys have your hands full with this task. Good luck.
The problem is, when I read the warrior threads now, they still have threads all over demanding unreasonable buffs. As this is the most played profession, the amount of backlash will be vast. The problem with the warrior forums in my opinion, is the quantity with a lack of quality.
https://www.youtube.com/watch?v=6q3em9s5I4c
@ coglin: challenge accepted!
https://forum-en.gw2archive.eu/forum/wuv/wuv/Perplexity-runes/page/2#post2994201
Yup, your right. That is the post I had in mind, but I remembered it correctly. There are plenty of ways they can change these while still allowing them to be solid runes to use.
What i have trouble swallowing though, is players stating that they are getting 25 stacks of concussion on them purely based on the runes alone. With a 10 second duration you would have to be interrupted 5 tines in a 10s period for this to occur.
Due to the fact that the confusion duration on these runes is bugged and does not work your being interrupted 5 times in 10s you, deserve to lose the fight
https://www.youtube.com/watch?v=6q3em9s5I4c
I stack confusion to 25 now without using these runes. Maxing a stack of conditions is no logical reasoning to cry "OP.
To stack 25 stacks from just the runes, as your claiming, you would have to be interrupted 4-5 times in a 10s time period.
If your getting interrupted that often in that short amount of time, the runes are not the problem. Its truly amazing how many players are their own worst enemy and wat to cry nerf when they get themselves interrupted 4+ times in 10s.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I come here after 8 years of Wow gameplay time..
I’m playing gw2 for 1 week now BUT it is like a single player campain game with %10 online and % 90 alone..
I’m in a crowded server though people has No conversation in game while doing same quests world events and bosses..
Everyone come together for an event it starts everybody runes around it finishes and everybody leave i m not sure what kind of online game is this..
Everyone like NPSs game is fun i like questing but i promise gw2 is not an online game
I am going to guess you a very low level and not in a guild. Because honestly, it reads to me as if you do not have experience enough to know what your talking about.
Secondly, I have to ask, if it is not an online game how does WvW works since it is hundreds of players from three different servers?
I mean when I am on seeing hundreds of players battling it out for keeps and camps, I am angered to even read your post.
https://www.youtube.com/watch?v=6q3em9s5I4c
Engineer – buff Flamethrower autoattack to make the kit a viable dps option
Hard to disagree that Flame jet is a problem. I can cast 3 bombs in the time one flame jet cycles. The problem is one bomb does the same damage as one flame jet at 1/3 the cast time. Secondly, the bomb hits five and FT is restricted to only damaging three targets at a time.
Engi: for legendaries to actually be useful. Meaning upgrade to damage and cosmetic to all of our kits.
General consensus of the entire engineer community based on post in the engineer forums.
Engineer: Kit damage should scale with gear/weapons/stats that I actually have, not a template.
Absolutely. we get hosed by not being able to use weapons swaps because of kits, yet having no benefit to kits based on weapons damage.
Engineer: blast finisher on rifle #5 isntead of leap.
Absolutely not. We have plenty of access to blast finishers and very very limited access to leap finishers.
Engineer* Need a permanent running 25% faster signet, skill or trait.
Engineer: Swiftness Signet.
uhgg, not this again.
The lore very specifically states that engineer do not use signets because they are of magic, and engineers are opposed to using magic. Just tossing that out there for those always seeming curious as to why we do not have them. Though I am certainly all for possibly adding a passive benefit for gadgets.
Although, I cannot say my view of what suits each gadget aligns with yours.
Personal Battering Ram: Improves power. – Seems as good a passive as any I can think of for this gadget.
Rocket Boots: Improves condition damage. – Doesn’t seem right to me at first, but I cannot think of a better idea at the moment, and I guess it does align with rocket kick being a condition damage ability.
Slick Shoes: Grants a 25% increase in movement speed. – I think this falls in line with what many have said before, and it certainly matches thematically to me.
Throw Mine: Your explosions deal 5% more damage. – Works for me.
Utility Goggles: Improves precision – I do not like the addition of precesion for these, I would feel a removal of a condition every ten seconds or something more applicable in my eyes.
Personally I would love to see utility goggles changes altogether. Gadgets have no condition removal. It all seems focused on elixirs and their traits(heck even kits only have 2, one through EG#5 and one through MK#4, 2 condition removal spread out on 2 kits is not much at all, and a lot of work to remove two conditions). I would love to see these become something like “Gas Mask” on the tool belt skill. Change the utility skill version of it to the 10 vulnerability and the 10s of fury, removing the blind immunity all together, it seems so situation at its very best. While changing “Analyze” to " Gas Mask" and simply have it remove 3 conditions with say a 30s cool down.
https://www.youtube.com/watch?v=6q3em9s5I4c
At best, all I am getting out of what I have read so far is, “I DEMAND a dynamic and changing world, but you bet not have it effect me”
Orr is the max level area. All I see day in and day out is “nerf” orr, “make orr easier”………they have already done this several times.
As I see it, if you do not want a way point contested, then post up and keep it open. Otherwise I am getting sick and tired of having the highest end zones nerfed into the equivalent starting zones of other MMOs.
https://www.youtube.com/watch?v=6q3em9s5I4c
Mad King says /Take a four day weekend.
https://www.youtube.com/watch?v=6q3em9s5I4c
Touche courteous responder. I completely agree with your concept, but there is nothing outside the box or unique about " Omga i hav axis to confuz if i spam 4"… otherwise im all for outside the box!!! I’m even, i guess, fine with the fact that these runes allow people to use confusion that previously couldn’t. My problem is that this rune makes it so people don’t even have to think! Just outlast your opponents condi clear and watch him/her squirm.
Your argument here very literally applies to any and every condition at all. As much as I can appreciate what your trying to say, you cannot make a statement that applies to any condition and expect it to justify nerfing another.
https://www.youtube.com/watch?v=6q3em9s5I4c
I have a set of dire gear and I love it in WvW, but in PvE I feel rabid gear is best served.
https://www.youtube.com/watch?v=6q3em9s5I4c
If you dislike my opinion on runes of perplexity, then stop making off topic post about them and trying to make this a discussion about runes. I was very specific on the skills I had concerns about when it comes to the effects of the heal, and how it would effect those skills uses.
Even after another poster brought them up, I made a post attempting to draw the conversation away from them, and you went right back off topic to take the conversation right back to the rune set.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Not bringing Bomb Kit when you main Grenade Kit makes about as much sense as not bringing Elixir Gun when you main Flamethrower; should we now likewise assume that a Flamethrower Engineer won’t have Elixir Gun?
So it makes perfect sense then, glad that you agree. Because sooooo many FT builds bring 2 elixirs with them and use HgH to maximize might, have stability, a stun breaker, invulnerability, and stealth, or even condition removal.
We all know we see tons of grenade builds using 2 elixirs as well.
https://www.youtube.com/watch?v=6q3em9s5I4c
Food buffs are probably the most consistent aspect that needs absolutely no changes to its functionality.
https://www.youtube.com/watch?v=6q3em9s5I4c
Leave it be for those who utilize it. Before “fixing” any other meta events, address the following technical issues highlighted by this event revamp.
- Condition caps make some builds useless
Absolutely. This is one of the biggest issues in the game in my personal opinion
- Large mob models being static
Disagree. They are fine
- Overflows/access to the event
Like it as it is. There is a reason we have overflow. If they add more people. lag will be insane, and everyone will complain more. Most other MMOs will put you in a que with no overflow.
- Waiting to have fun
huh?
- Particle blur
Definently need a slider to control particle effects.
- Create an intrinsic failure condition rather than relying on a timer; timers make the event an open world dps check, which will often result in success due to players outnumbering the event
I kind of like the timer, but I have to agree, this game is so geared towards DPS that we do not need anything else that promotes DPS any further then we already do.
https://www.youtube.com/watch?v=6q3em9s5I4c
In WvW zergs, this skill will probably do rather amazing… have enough organization and enough casts, can keep a full zerg healthy for a long time. Zerg of 40 would mean that only 8 people would have to cast it to receive a 4000 heal, staggered over 6 seconds each you’re essentially getting 4000 health and curing 3 conditions every 6 seconds.
It heals only you. Only condition cleansing is AoE.
You sure?! :O I coulda sworn I was being healed by a party member’s
You do heal others, when conditions are removed, the heal from the converted conditions heals in an AoE.
https://www.youtube.com/watch?v=6q3em9s5I4c
They will change the set of runes it self they said.
I challenge you to quote me an Anet rep that stated this. The closest you will find is them stating “we will look into them” and all you see is “will will change this”……….Stop posting such misinformation.
The promised change might have been the new Antitoxin Spray heal skill that removes confusion.
What “promised” change. Link me to a “promise” they made to change it.
https://www.youtube.com/watch?v=6q3em9s5I4c
I can’t say that, but you can’t either… i know that my friends, my guild, and most of this thread posters agrees with me, that is enough for me to say WE…
Exactly. The difference is you presume to do so, and I do not.. But, unlike yourself, I learned a few facts before I post. I actually read other threads. Due to the fact that 10 times the amount of post and threads apposing your perspective here, I am going to have to go with the majority. And I am wise enough to know that just because one person agrees with me in one post, that I have no business speaking for them.
https://www.youtube.com/watch?v=6q3em9s5I4c
Are you certain it was applied after you were below 25% because if the condition was applied at 25.01+% it will run its coarse, even after you fall below 25% because it was already applied. Only conditions applied after the thresh hold is met will be effected, not any carrying over that were already applied.
https://www.youtube.com/watch?v=6q3em9s5I4c
I’ll agree with you that there story arcs can/should give players a full 30-60 days
For the last few updates they have been leaving all the content in for 2 cycles, hitting that 30 days your suggesting. Once enough posters spoke up, they have extended the time to experience the content. So i feel we can back off of suggesting that since they have heard, and made changes based on feedback.
https://www.youtube.com/watch?v=6q3em9s5I4c
If they would work on permanent content every 1-2 months and give us a new zone, dungeon or a hard world boss then there would be no complaining as it would build up. Only people who would complain anyway are the ones who sit on their kitten playing GW2 all day and nothing else.
Hard world boss? Like Tequatl? So after 2 month everyone will complain it is too hard, because all of the players who can manage to beat it stop showing up on every spawn to carry those who do not coordinate enough to do so, exactly like we have now? I see threads all over complaining about this.
What is a new zone going to do? I would wager you do not spend any amount of time in 50% of the zones we have now. Although to be fair, I am all for new zones myself.
You must mean “more” new dungeons. Because they have added some. I can agree, new dungeons would be very popular. But, I do not see any reason why they have to stop the current flow of content to do this. They have added dungeons and dungeon paths with the current flow. So I have no idea why you would ask for only one or the other.
Sorry but i don’t agree… GW2 is the only game with this 2-times-a-month patch cycle, and we really did not ask for that..
Actually we did. Simply because you did not, doesn’t mean all of those massive pages of discussion threads in the living world with people asking for more do not exist. It often amazes me that poster seem to actually feel that their personal opinion represents the community when there are thousands of post suggesting other wise from other players. And this is what it appears you are doing in my opinion.
ANet could have settled for 1 patch with new content every 1-2 months, and we would have been happy more than now…
If you believe this, you are truly out of touch with the community entirely……..Who is this magically “we” you speak of that would be happy? Are you suggesting this would make me happy? Your suggesting all of the players that enjoy the living world would be happy? Are you suggesting all the players on all the other server would be happy?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Don’t know if you ever fought against perplexity but the healing will have no really impact on the runes as long as they stay without internal cooldown. Any good player will still load you with conditions first and interrupt you after you ve used you condition cleanse or whenever you use long casting skills. So you will just sit on a kitten heal with 1,5 second casting time thats crying for an interupt itself.
As I see it, any good player will avoid being interrupted.
What truelly amazes me, is that every time someone gets there butt kicked, instead of thinking to themselves, “oh that guys was pretty good”, they go," well shoot, something about that player must be OP, I better log into the forums and cry nerf."
I have repeatedly been accused of using runes of perplexity. I actually simply use nightmare for 100% condition duration. I do run a confusion build using pry bar, concussion bomb, and static shot. With this build I will keep more confusion on you then the average good player with runes of perplexity. If I attacked you on my mesmer or engie with a confusion build, I bet you would accuse me of running runes of perplexity.
https://www.youtube.com/watch?v=6q3em9s5I4c
It reduces conditions 100%. If players have condition duration, the added duration is applied. I run 100% condition duration. There for my conditions would be the same on someone with this trait in the same manner as if you were being hit by someone with no condition duration without the trait activated.
It is the reasonable counter. Now if the ranger did not have any condition duration. Then we have a problem.
If you feel it is not working properly. /bug and report it. Because if you feel it is not working, it is worth reporting so that we can have Anet look into it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Anet, I hope you don’t bother the runes. They are perfectly fine. No one I know has any issues with this in WvW. I know that I haven’t even seen a difference with since they were added. Perhaps most of the players taking issue with it, simply need a tutorial added to teach them to avoid skills that interrupt. Perhaps it will prevent them from simply spamming skills as a play style.
https://www.youtube.com/watch?v=6q3em9s5I4c
If we didn’t have two week content, we would have twice as many threads complaining that they were not adding content fast enough.
https://www.youtube.com/watch?v=6q3em9s5I4c
That is true. However, the coordination required to cycle the skill wouldn’t be something you’d find outside organized groups, and organized groups can easily set up a cleanse cycle of some sort. Every class has the ability (not necessarily strong) to remove allies’ conditions.
In our tier one match ups, you see a very large amount of organized groups. All the crying claiming its all about population and the size of the zerg is completely inaccurate.
All that said. I spent the last 4 hours or so in WvW and as of now i couldn’t feel any difference, I doubt much of anyone is actually using this heal at the moment.
https://www.youtube.com/watch?v=6q3em9s5I4c
Your a lot less likely to run across a group of all engineer or a group of all guardians, then you to run a group using a skill that every player has access too.
https://www.youtube.com/watch?v=6q3em9s5I4c
EH, I will have to spend the evening in WvW and see how it plays out. My main concern isn’t the individual cleanse. It is when they collaborate and several have antitoxin and use it in a rotation. in small group battles for example.
https://www.youtube.com/watch?v=6q3em9s5I4c
And I’m quite serious on the landing poison dart volley. That skill’s attack spread is bizarre. I honestly do not believe you are capable of landing more than half its shots on a moving target outside of melee range.
You need to go search the engineer forums, there are two well known techniques that have been around near a year that explain how not to miss. Sorry, As far as I knew it is pretty common knowledge so I thought you were being sarcastic. But this is geting off topic.
It will either change nothing (in case of people not using those skills), or make the targets easier to kill (due to weaker healing). You have nothing to worry about.
You think so ? I do not see the heal being all that much lower then some of the others, but you may have a point.
I wonder if the mesmer trait Mender’s Purity affects Antitoxin spray and if it increases the heal if it removes a condition that Antitoxin can’t..
Good question. I know I saw on the buf forums earlier, that the warrior trait to remove chill, cripple, and immobilize was being reported as not working with Antitoxin.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Yup, my mistake on endurance regeneration.
If i have to explain to you how to land your skills, we need to make a different thread for that.
And my pry bar and concussion bomb confusion last 10s. Maybe we see it differently, but I do not consider that a short duration.
And your correct, it doesn’t do 3,322 poison damage it is 3425. Thats is only at 50% condition duration with 10 points in a condition duration line and say, rare veggie pizza. I personally run 100% condition duration.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Yes, I am aware of that. Compare the number of maintained stacks of Confusion on the next champion mob you see to the maintained stacks of Bleed.
I am concerned about how this skill will effect condition build damage in WvW, not PvE, sorry if I was unclear on that. I thought the tittle inferred that, as it is no concern to condition builds in PvE
https://www.youtube.com/watch?v=6q3em9s5I4c
-confusion, which is rare outside of Perplexity,
You say this and suggest you know a bit about engineers. So you must know that a very popular build uses static shot, pry bar, and concussion bomb.
-poison, which does very little damage
My pistol #2 does 3,322 poison damage if not cleansed, debuffs heals (great for guardians in particular) and reduces endurance regen.
The new heal will effect that.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Mighty big of you to share that. I am sure they appreciate it.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am not specifically concerned about what is optimal. I simply like the concept of the hammer, and it is part of what drew me to the guardian. Thanks for the advice. I appreciate it.
https://www.youtube.com/watch?v=6q3em9s5I4c
I will call them Barbie dolls is it will get them improved.
https://www.youtube.com/watch?v=6q3em9s5I4c
You do not really need traits for the EG in my opinion. In my case I mainly just use it for stun break, occasional condition removal+heal tic, and acid bomb most of the time. Occasionally i will use fumigate or tranq. dart for the debuff.
https://www.youtube.com/watch?v=6q3em9s5I4c
Eh, I have yet to speak up here, but I have to agree it was a bad design decision. It could almost be tolerable if we could change the color or something. Potato sack brown is abysmal.
https://www.youtube.com/watch?v=6q3em9s5I4c
What build(s) are you referring to that give 12s of stealth and use the EG?
I just made an engineer and have been looking for good builds that are useful for dungeons.
I run a condition build with P/S, elixir gun, bomb kit, and rocket boots.
smoke bomb for the smoke field, Big Ol’ Bomb + Shields Magnetic Inversion + Acid Bomb + Rocket Boots.
https://www.youtube.com/watch?v=6q3em9s5I4c
So your arguing that this will not effect condition builds negatively? Because that was my point.
https://www.youtube.com/watch?v=6q3em9s5I4c
No one is suggesting any FT skill doesn’t scale better with power, your the only one mentioning that. I simply said not to discount the added benefit of condition damage for burns and bleeds.
It is as if you two are arguing that condition damage has no effect on bleeds and burns simply because the skills scale better with power.
The direction you two are taking it, has nothing to do with what I said in my post. Are you two simply trying to be unnecessarily confrontational?
https://www.youtube.com/watch?v=6q3em9s5I4c
A group of 5 all using this same heal can AoE cleanse constantly. The new runes do not work in any condition builds favor.
And I do not feel you are very familiar with the engineer profession if you are suggesting a condition build is a face roll.
https://www.youtube.com/watch?v=6q3em9s5I4c
it goes hand to hand with the games quality
Your personal opinion of the games quality is not justification to be rude and hateful on the forums. It says a lot that you would even attempt to justify the general behavior at all.
https://www.youtube.com/watch?v=6q3em9s5I4c
In my case I main an Engineer, more specifically a condition damage one.
I am curious how this will hurt conditions engineers for example, with every player in the game now being able to cleanse the damage from pistol #2, pistol #3, elixir gun #3, grenade #5, bomb #3, and tool kit #3.
As engineers for example, we only have the choice of P/P, P/S or Rifle, that is it. The first too are pure condition weapons. As well as the many kit skills. This could really negate a very large portion of a great many builds. That is my concern.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I am not so much worried about that, as it is not an innate condition applier to the profession itself. What I am concerned about is how it will effect P/P and P/S and several of our kits.
https://www.youtube.com/watch?v=6q3em9s5I4c
How do you folks feel the new heal will harm condition builds further in WvW by being able to remove 3 more conditions now?
https://www.youtube.com/watch?v=6q3em9s5I4c
Completely depends on the build. You can build bombs with great AoE damage, heavy might stacking, vulnerability stacking, and AoE heals in one build.
Also, in dungeons like Arah, The same build can easily place 12s of stealth on the group for al of the places you buzz past the mobs, no thief ever needed. I do it all the time.
Nice AoE regen and water field for blast finisher heals with Heal turret. Perma weakness with EG, and AoE removal of up to 5 conditions per group member with EG#3…………The list goes on and on.
1) guard
2) engineer
3) mes
4) ele
5) ranger
6) thief
7) warrior
8) Necro
https://www.youtube.com/watch?v=6q3em9s5I4c
Rampager’s gear says you do not know what your talking about.
Celestial gear raises an eye brow.
maybe ull want to read again. like ive said if u can get celestial gears not alot of people put alot of time into this game in order to obtain them so i never said they was good or bad im just saying if u can get it and as to rampagers its a good set yet i wouldnt ever use it in an FT/elixer gun build mostly because ull loose out on alot of crit damage sure u gain condi damage which increases the burn from the FT skills but its not worth the damage u would loose. so yea.. if i were to use rampagers i would use it in a grenade/bomb build not an FT one.
I feel celestial gear thrives with the FT. As well, there is not need to start every post with everyone who disagrees with you as “maybe ull want to read again.”
https://www.youtube.com/watch?v=6q3em9s5I4c