https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
Well, for kicks I created one for the Living World debate/saga/wars/whatever. One question, five options to choose from, 30 secs of your time.
Well your survey is horribly bias with 4 options implying too much negativity against the subject matter.
https://www.youtube.com/watch?v=6q3em9s5I4c
That is a pretty big post to cry about a buff to swiftness and to complain that it hurts your feelings that crit chance gives you unlimited access to vigor.
https://www.youtube.com/watch?v=6q3em9s5I4c
Anet really needs to look closely at this thread.
So they can learn to understand they need to add a -1 (vote down) button to threads and post
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
yes but it’s a trait based on %, and you can use a over 50 greandes in the time you throw a single mine. same problem but with ratio 1:3 for bombs
Umm, no, just no. the ratio is 15 :11 for grenades to bombs. bomb 1, 2,, and 3 all have one explosion. Smoke bomb and Glue bomb both have their initial explosion plus three pulses. Each pulse has the opportunity to crit.
Buffing pistol and rifle will not be buffing already strong nade/bombs builds. Theses builds are strong because they are using grenades/bombs, and then when you are using it, your are not using your gun. kits are like are weapons swap.
Something is weird in your logic, I disagree strongly. Your not making a lot of sense to sit here and say buffing MH pistol would not be a buff to bomb build.
“Barkeep, I will have what he is drinking please.”
How would having a ranged weapon like main hand pistol improved, not buff my bomb build? Pistol is my ranged weapon, bomb is my melee. You will have a tough time justifying an argument against fixing up the MH Pistol. Especially when you take the illogical approach of stating that it will not positively effect builds.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I think he was referring to the rifle auto-attack coglin.
This, it’s the same thing I suggested in my fat post.
Oh, thank goodness. In that case. I agree.
Back on the IP subject though. When you think about it, does it strike anyone else as completely backwards that our power line has a purely condition damage trait in it?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I see a ton of talk about buffing the pistol auto, and I tend to agree. However how do you guys feel about the rifle autoattack? It also seems a bit sub-par to me to be personally honest.
The only thing I feel needs tweaking about it is that it needs to complement the other abilities more efficiently. I’m thinking something along the lines of the opposite of the Mesmer Greatsword auto – more damage the closer you are.
For the Pistol? Oh heck NO. The last thing we need is blunderbuss on the pistol.
-rolls up a newspaper and glares- “Bad Kamahl., Bad, Bad, Bad”
https://www.youtube.com/watch?v=6q3em9s5I4c
Nowhere in the OP do I claim this to be a Necro-centric issue.
Sure seems like it here
I will present my argument given that I main a Necromancer………………………….Necromancers have received one developer post regarding the balance patch in their dedicated thread……………………………. Is it then surprising to any of you that no changes were presented based on Necromancer requests?……………………………..Many Necromancers have agreed for months now on changes we’d like to see……………………………………Necro subforum has seen a pitiful number of developer posts…………………………..lag on exiting Deathshroud. A bug that has yet to be fixed, and we have heard nothing about since………………………………………….I would be ok with Necromancers receiving no changes so long as we knew that our requests were being considered for future endeavors…………………………………What I would like to know is the following: I’m sure Necros aren’t the only ones getting the short end of the stick, and it is only natural that any given Dev favors some professions over others
Okay, remind me again when your not being very specifically Necro-centric here in the OP?
If you’d like to type up a brief history of Dev ignorance about some other profession, I’d be glad to edit it into the OP.
Sure, as soon as you show me where in this thread I mentioned “dev ignorance” at all.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I think SD can be worth it, absolutely. My main problem with it, is that with so many tool belt skills it doesn’t go at a direct target. It will with the throw wrench skill, but it will not with either Big Ol’ Bomb or Grenade Barrage, or mine field.
https://www.youtube.com/watch?v=6q3em9s5I4c
Right now I use this build a lot with great success.
The difference in it and the one above is that I use short fuse over transmute, because transmute is more unpredictable now, and I like the shorter cool down on glue bomb and smoke bomb, for the defensive and control abilities respectively.
I prefer rocket boots for mobility both to close gaps and making gaps. And I find both the utility and tool belt aspects of it scale decently with power. I like EG for a little bit of condition removal, stun breaker(I can’t stand WvW with no stun breaker) and the two AoE heal pulses with super elixir and healing mist.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
If you like grenades, then by all means use them. I am simply opposite of you in my bias is all.
All you have to do is swap out the grandmaster trait fro grenadier and swap bomb kit for grenade kit.
If they make the changes to power shoes, transmute, and elixir infused bombs that they mentioned, I will probably use a build like this myself
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Maskaganda is confirming a good point. Fixing up the main hand pistol would require less traits to supplement it’s unnecessary weak damage, allowing for more build diversity in itself. If it did enough damage it would better compliment a full gadget or full elixir utility set. It would still allow for players to have the option to use they traits they do now to maximize the damage out of pistols in the manner they do now as well.
In my experienced opinion, this route opens more diversity then several of the trait changes would.
Having said that, I do like where some of the trait changes are going for the most part. It is great to see such communication, and how you guys are using the feedback in changes such as what was mentioned about power shoes.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is viable, yes.
One change in your build though, I would use bombs over grenades. Just a matter of personal opinion.
As well, I feel your better off going full soldiers instead of sentinels.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
You guys do keep stating shrapnel only effects bombs and grenades. This is not purely true. It effects mines too and if it doesn’t, it really should effect FT #2 as well.
Just wanted to put that out there for the sake of clarification.
It works, but if you are using mines, Forceful Explosives beats Shrapnel with both hands tied behind its back
Eh, you make a good point.
https://www.youtube.com/watch?v=6q3em9s5I4c
The point trying to be made is, other professions have access to these various utilities easier without having an engineer in the party.
Okay, Let us put it to the test. Take the 6 areas of group benefit everyone has focused on and tell us how other professions do it better.
1. Area Might
2. Vulnerability
3. Projectile walls/reflects
4. Condition removal
5. Stability
6. Area Stealth (for skipping)
I think we can all agree that you can skip #6 though. That one is kind of no contest.
https://www.youtube.com/watch?v=6q3em9s5I4c
You guys do keep stating shrapnel only effects bombs and grenades. This is not purely true. It effects mines too and if it doesn’t, it really should effect FT #2 as well.
Just wanted to put that out there for the sake of clarification.
https://www.youtube.com/watch?v=6q3em9s5I4c
I would like to see your data regarding that, but that’s not the point of this discussion.
Its not rocket science. Pick a duration, say a month. got to each professions sub forums and count the dev post.
When you see there are two professions with less dev post then the necromancers and 3 that tie with the necromancer. You will then understand why Some of use find it hard to care about the OP.
https://www.youtube.com/watch?v=6q3em9s5I4c
A problem is the two-week content doesn’t persist beyond the two-week window because it’s a “living world”.
Based on the fact that all content for some time now stays for a minimum of 4 weeks, I have to call shenanigans on this comment.
https://www.youtube.com/watch?v=6q3em9s5I4c
I do wonder if I’m the only one that feels this.
You should because the game you are talking about is an MMORPG, those games are designed to be time wasters. It’s kinda weird that you don’t want to invest much time with games but yet choose one of the most timeconsuming genres out there.
It’s more like a MMO, not MMORPG. RPG as a genre is dead for a long time already, so please do not mistake it with present games. Thank you.
RPG fan
this doesn’t even make sense.
Maybe to you, but it makes perfect sense to a player who loves RPG genre. Do you know what RPG means at least?
Also, this was discussed on these forums as well, what this term means exactly.
Why yes, yes I do.
It means Role Playing Game. And as we actually have a Role playing server, thousands of players on that server contradict this point alone. I am fairly certain every time I log in, I am playing the role of whatever profession and race I log in on, and this is certainly an MMO. So by definition this is an MMORPG. As well, the professions in the video game industry have defined this as an MMORPG. Simply because you declare it is not, doesn’t change the industries facts on the matter.
https://www.youtube.com/watch?v=6q3em9s5I4c
Aren’t they making tweaks all the professions endurance regeneration traits?
I know they were for certain to the ranger one, making it 25% endurance regeneration instead of 25%
https://www.youtube.com/watch?v=6q3em9s5I4c
Yeah, your build is very hybrid in my opinion. You could use this build that is a condition duration sPvP build, good for confusion. It has the EG for utility.
http://gw2skills.net/editor/?fcAQJAqel0pqb3zSyF17IBoH6Nv1XUh8/5xblbaB-ToAAzCpIKS9l7LTRyvsfNIYWB
or you can use Rocket boots in place of the EG for the burn from rocket kick, and a bit more mobility.
https://www.youtube.com/watch?v=6q3em9s5I4c
Agreed 100% you are taking the best adept trait in the explosives line where there aren’t any other great traits and moving it up to master tier where there are great traits,
Really? Shapnel isn’t a great trait for the explosive line?
Forceful explosives that increases bomb range isn’t great?
I mean we have at least 2 great traits there that IP competes with.
Now to be fair, when you take out Accelerant-Packed Turrets and toss IP in, it will certainly be competing with 3 other good traits. But to state we have no other good traits in the adept tier in that line now is just inaccurate.
Well you take it because you don’t have other abilities that burn.
Hey, no need to explain. I completely understand where your coming from. It is as I said, more if an issue indicative of the overall problem with conditions stacking/duration issue and not the trait itself. That was the point I was getting at. Which in all fairness, was a bit off the topic
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I think you all need to stop pigeonholing trait changes and look at things on the whole. 20/30/0/20/0 might be the most powerful FT build we’ve ever had the chance of using—and we still have Incendiary Powder.
The problem with IP though, is that when you use it to supplement damage, it becomes near useless anytime others using abilities that burn. Of coarse that is an issue with conditions and not the trait by design, but it can oviously negate the benfits of the trait just the same.
Slow your roll. I never suggested anything about Swiftness accessibility being nerfed.
Don’t get mad at me. You mention power shoes, 25% speed boost, the specifically state
I’ve already burned the gold buying 7 Runes of the Traveler in anticipation for this nerf regardless.
How else is that supposed to be taken?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Yes indeed the crit. As well, yes, precise sight works on it.
The vary top of any forums page has a icon “wiki”. Click on it and do a search for any skill or trait like that, and it will generally give you a good explanation. It is indeed handy.
But yeah, red circles will show on the ground giving you a 2 second warning that an AoE is about to occur in that area. White circles tend to represent friendly AoE buffs. So try to get into white circles and dodge through red ones.
As far as the friendly circles go, I would like to direct you here.
http://wiki.guildwars2.com/wiki/Combo
It is a list of ways to use combo skills and fields to benefit yourself and those around you.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Fair point Jon. Nerfs and Buffs equal out to make balance. On a base level that makes sense.
Might I ask you to pay particularly close attention to Kamahl’s post above. particularly his points about pistol main hand and the coated bullets trait, as well as his comment on the EG skill fumigate.
https://www.youtube.com/watch?v=6q3em9s5I4c
Didn’t even realize the OP specifically mentioned sPvP till you pointed it out Noss. So I guess you can ignore that aspect of my comment above. Thanks for catching that.
https://www.youtube.com/watch?v=6q3em9s5I4c
I agree with almost every thing Kamahl said.
You did lose me when you were implying there is no successful all elixir builds. Because there are some very successful all elixir builds, particularly in WvW. As far as all gadget builds, I completely agree. They can work in sPvP, but are not what I consider successful.
As for your coments about MH pistol and particularly in relation to traits such as coated bullets. Well I have been down right angry about that change since launch. If they found away to open up its benefit to more pistol skills and have it worked like it did in beta, it could go back to being a solid grandmaster trait
https://www.youtube.com/watch?v=6q3em9s5I4c
It sounds to me as if it is less of a build problem and more of a ISP, rig your using, or lag type issue. If your playing ranged when with the zerg, you should be seeing a red circle on the ground warning you to move. If your not seeing that, then there is a problem with either your computer, ISP, connection, or any combination of the 3 causing you not to see it.
https://www.youtube.com/watch?v=6q3em9s5I4c
They will get a lot of negative feedback from virtually any change they attempt to implement
I absolutely agree. This will be their biggest hurdle in my opinion.
https://www.youtube.com/watch?v=6q3em9s5I4c
I do wonder if I’m the only one that feels this.
You should because the game you are talking about is an MMORPG, those games are designed to be time wasters. It’s kinda weird that you don’t want to invest much time with games but yet choose one of the most timeconsuming genres out there.
It’s more like a MMO, not MMORPG. RPG as a genre is dead for a long time already, so please do not mistake it with present games. Thank you.
RPG fan
this doesn’t even make sense.
https://www.youtube.com/watch?v=6q3em9s5I4c
I agree with the direction yksdoris is going. I have had all professions to 80 for 9+ months now. In my experience, most players post and complain in absolute ignorance of what there main profession can do in relation to other professions.
I cannot even stomach posting on the warrior forums to discuss my warrior play. Those guys are so bad, they complain about everything. I see them complain i page upon page of something, all the while I am thinking to my self about how they are either the best at said issue they are complaining about, or even second best. Yet those players know nothing of the other professions and make completely false claims of how they compare to other professions out of pure ignorance, naivety, and inexperience.
https://www.youtube.com/watch?v=6q3em9s5I4c
If your the only one fighting a mob, it will be attacking you no matter what your attacking with.
I used bombs primarily (still do) leveling up, and I didn’t have the same problem. Are you using gear with toughness or vitality? Are you dodging when the boss does its tell (most every mob has a tell before it attacks) ??
https://www.youtube.com/watch?v=6q3em9s5I4c
I bet necros have still had more posts than eles.
You would probably lose that bet. We have had Dev 9 posts over the last 20 forum pages
The amount of “pages” is completely irrelevant in this case, and most in my opinion.
You would have to compare the amount of post over a certain time from. And if you look, it is a fact that the necros do not have the least dev visits. They are easily third from the bottom, so untill you begine argueing for the two below necromancers, I will couldn’t care less about anyone complaining about the necromancers dev post.
Necromancers have had 3 dev post in the last 2 weeks. That is just about on par with every professional sub forums.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Won’t help much on the PvE side of things, though I’ve already burned the gold buying 7 Runes of the Traveler in anticipation for this nerf regardless.
Okay, this lost me. I just got to ask. What was said, mentioned, or released, that gave you even the slightest inclination that there would be even the slightest nerf to swiftness or movement speed to engineers in any way, shape, or form??
https://www.youtube.com/watch?v=6q3em9s5I4c
-Well of course you not doing burst damage with conditions. If at any point you thought it would be otherwise, I would be inclined to ask why.
- If they are “sitting it out” with confusion stacks, that means, based on condition duration, that it is 5s-10s that I am damaging them or my other conditions are ticking their health away, that they are not hitting me. I cannot see a downside here.
- bleed and poison work completely different. You can stack 25 bleeds. Poison though, is duration based, and yes, this certainly is a problem.
-How can you complain about poison but not burning in the same boat?
-The Flamethrower. oh it is absolutely a power kit, if you trying to use it under the pretense of condition damage, then that is indeed a problem.
- No that isn’t but 1/2 the condition damage other players will have. So of coarse your conditions will feel inferior in comparison to others around you.
https://www.youtube.com/watch?v=6q3em9s5I4c
Or, they could completely delete the skin & make an entirely new one that doesn’t suck.
Ooooooooooh someones buthurt cuz they got corpse trolled by a quip auto in WvW.
Do you actually think before you post? It has nothing to do with a random player killing someone in WvW.
With Quip, your own friends and guildies will avoid playing dungeons and WvW with you. Because the soud effects will annoy them that much. You will not even want to play with you, because the noises from this pistol will annoy you.
i own quip and i have never noticed these problems? i have noticed allot of people rageroiding there keyboards in WvW however. Take a chill pill and keep your assumptions to yourself thank you.
Hypocrite much ?
You made a smart mouth post “assuming” his issues were based on being killed by a use of quip.
I based my statements on personal experience. thus no assumptions. Again making me scratch my head at your post and question once more, if you actually think before you post.
They stated and hinted to there issues with the weapon, and you jump right to trolling and making absolutely false accusations. Further you go on to make false statements. You claim to have ESP and be able to tell us what players on other server think if you kill them? Your joking right? Your not really sitting here trying to convince us that you have any proof what so ever that a player on another server had an issue with dying to Quip specifically.
i know when I kill them, there dead body just layes there, no matter what happens to thier keyboard, so to your claim that you “*noticed allot of people rageroiding there keyboards in WvW *” I would love for you to explain how you know the player on the other server was upset in the least. I call shenanigans on this load om manure.
https://www.youtube.com/watch?v=6q3em9s5I4c
where new skills and Traits?
I do not understand some of your questions here. They just added a new heal skill. And I can list 20+ new traits.
Do you read the patch notes or dev post before you ask these questions? Do you know whats going on in game?
Those would be reworked traits, not new ones. Theres still the same number of traits as there were in the beginning.
They have a “New” name and do a completely “New” function. Detecting a pattern here? If not I put quotations around it for you.
That makes about as much sense as suggesting that when I traded in my older ford pick for a new chevy, that I didn’t get a new car. Suggesting it is the same thing, just reworked.
https://www.youtube.com/watch?v=6q3em9s5I4c
where new skills and Traits?
I do not understand some of your questions here. They just added a new heal skill. And I can list 20+ new traits.
Do you read the patch notes or dev post before you ask these questions? Do you know whats going on in game?
https://www.youtube.com/watch?v=6q3em9s5I4c
I do not even get the point of the OP in the least. What was you point of this thread?
https://www.youtube.com/watch?v=6q3em9s5I4c
there are a plethora of ideas to make larger scale improvements to professions and combat gameplay mechanics/systems, but they are spread out all over the forums and not given the proper attention they deserve.
Your kidding right? Stop complaining and use the “suggestion” forums or the forums for the profession you want to discuss.
Making a new sub forums simply because “you” feel we need one for no reason is just a waste of everyone’s time and space.
https://www.youtube.com/watch?v=6q3em9s5I4c
Most achievements at this time seem to be ‘farm x’, ‘kill y’, etc. They don’t require any skill and are usually extremely easy but very very time-absorbing.
You know why that is? Because they are achievements. They are not actual game content. They are side fluff. just a little something to fill a little time and space for those who it appeals to.
I personally, am baffled by the appeal if achievements in any way, shape, or form. I pretty much find them as an annoyance at best in any MMO I ever played.
That is why I enjoy this game though, I can simply focus on the content I do enjoy.
https://www.youtube.com/watch?v=6q3em9s5I4c
I do not get it. How can you not have a enjoyable 20-30 min play session? I can never log in for 20-30 minutes and not find something fun to do. To me this appears as more of a problem restricted to the player, not the game.
I can appreciate that “honestly would love if they just completely stopped all content and just streamlined what they’ve already got” but I would honestly just love if they didn’t
It is as if you are here being ver selfish and greedy demanding they screw the entire rest of the community simply because you do not enjoy the content.
https://www.youtube.com/watch?v=6q3em9s5I4c
I do not recall about levels. I can absolutely know when I was playing in alpha ther indeed where no hearts. I also remember reading something along the lines of " feedback from alpha testers showed that the players wanted those things. They felt ‘lost’ and couldn’t figure out what to do, where to go. They wanted some sort of guide in order to play through the content." in dev notes or something as well.
https://www.youtube.com/watch?v=6q3em9s5I4c
Add to that question:
When will the GW:Proph+EotN map be “restored” in GW2?
Mind putting that in English ?
https://www.youtube.com/watch?v=6q3em9s5I4c
For the 10-15 posters “claiming” that “most” engineers always use this trait, I would love to see a link to the facts your using to make your statements. Because I do not beleive you guys making this claim know what your talking about, but that is just me.
So many builds easily have 100% burning uptime that no one I know bothers with this trait. Of coarse that in itself seems to be a reasoning not to move it. I think it is a good trait for P/S builds that do not use other forms of burning. But most builds I know use either bombs, FT, rocket boots, blow torch, or any combination of two of these to keep burning up all the time.
https://www.youtube.com/watch?v=6q3em9s5I4c
For conditions in WvW. I am using this one right now. Its a 100% condition duration build.
Or a good P/P elixir build
http://gw2skills.net/editor/?fcAQJAqalspyXnuSeF17IBoH1Xv5V0j8T5J/pAbB-jwBBYhBkqAkkGIHqIasVTFRjVdDTHjIqWKgFlGB-e
Just about any build you want to do that runes condition, I find works great with “dire” gear in WvW.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Gotta get other engineers to read it first, i doubt they’ll take a look at anything with less than 100 responses =/
I do not grasp the reasoning for you to go out of your way to insult the community as a whole here. how do you suppose this will aid your goal?
Secondly, I do not understand why you would make a new thread for this topic, when we clearly have a thread on this very subject, mad very recently by a dev. So you know it has the devs eye.
So you know there is another dev created thread on this subject. You know they are paying attention to it. Yet you make another thread on the exact same topic for god only knows what reason. Then insult the engineer community with your comment because the do not pile on your thread instead of the devs. i don’t get it.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
honeslty, everything you mentioned worked. Your best bet, is to play with the different kits, gadgets, elixirs, rifle, pistol+pistol, and pistol+shield, and decide what feels like it plays fun for you. Because there is absolutely a viable build for just about any combination.
Since you specifically mention dungeons though, as stacking in a corner is a general system locked in the minds of the masses, I find bombs ideal for this. Otherwise, try some things out and decide what feels fun. Once you do that, we can easiliy tell you how to build for it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why would we not have permanent vigor? Infused precision + invigorating speed with any decent crit chance is perma vigor. Which sure as heck beats the button management of having to swap in then out of a kit every 5 sec. Its much easier, much more intuitive to game play, and much much more intelligent to use the combination I mentioned over depending on speedy kits and kitten kit swap management system to keep vigor up.
As well, with any boon duration, it is easy to stack up plenty of duration. Either way, you absolutely have to have 2 traits for permavigor, or depend on an outside source.
As permavigor will not be going anywhere, I do not see how it is relevant.
https://www.youtube.com/watch?v=6q3em9s5I4c
Or, they could completely delete the skin & make an entirely new one that doesn’t suck.
Ooooooooooh someones buthurt cuz they got corpse trolled by a quip auto in WvW.
Do you actually think before you post? It has nothing to do with a random player killing someone in WvW.
With Quip, your own friends and guildies will avoid playing dungeons and WvW with you. Because the soud effects will annoy them that much. You will not even want to play with you, because the noises from this pistol will annoy you.
https://www.youtube.com/watch?v=6q3em9s5I4c