https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
I agree Death Scythe, I have leveled all of the 8 professions to 80, and 90% of that was done in WvW. Yet every time I play one of the other professions, I always feel one hing is missing from each profession that I can all of on my engie.
Having leveled the others there showed me how eay they were to beat by knowing their strengths and weakness’s.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Honestly, we suck in a zerg.
Umm no. You will be hard pressed to convince reasonable players that AoE stability, AoE stealth, several other AoE buffs, and dedicated AoE kits “suck” in zergs. You lost most of your credibility in your first sentance as far as I am concerned.
the only reason to run with one is for the loot and wxp, so what you’re really looking for is a survivable build that can tag targets well.
Your apparently playing your engineer in a manner that does the rest of us a dis-service. This is exactly the way to play that would give others a bad opinion of the profession
you can run ft, you can run p/s with coated bullets, or you can run SD. that’s about it for group tagging.
Or you can contribute to the crowd with AoE stability, AoE condition removal, and solid damage.
you’re going to have to run healing turret and several blast finishers if you want to be of any use other than pitiful damage and little to no CC.
Another testament to my previous point.
https://www.youtube.com/watch?v=6q3em9s5I4c
The engineer community tend to be less narrow minded then other professions when it comes to builds. There are several builds that do heavy damage for the PvE meta, such as bomb focused builds(my personal favorite), grenade focused builds, and static discharge builds. Your going to have to look through the threads and find what you like.
https://www.youtube.com/watch?v=6q3em9s5I4c
Not saying your suggestions are bad, but the concepts seems entirely too asuran to me, when engineer technology is supposed to be based on charr.
https://www.youtube.com/watch?v=6q3em9s5I4c
The reason a decent condi necro beats a decent condi engineer is the condition flips and consume conditions. A power engi is an even matchup, but for engineers that put out a lot of conditions, necro has the upper hand.
My experience says that just about everything you said here is inaccurate. Calling elixir C a mulligan, lol. It is a condition removal, every class has them. Ours just happens to buff us as well. Calling an above average condition removal, which would be in just about every professions build in WvW, a “mulligan” doesn’t make any sense.
https://www.youtube.com/watch?v=6q3em9s5I4c
Dire is the more defensive set, but very good all around. rabid is the more offensive, but has good toughness. Carrion maximizes vitality and power with conditions, and can be used well in some bomb builds, as the main bomb attack scales very well with power.
https://www.youtube.com/watch?v=6q3em9s5I4c
Don’t forget the ability for engineers to somehow throw grenades the same distance we can shoot a bow! Seems legit.
Take that up with the devs. I didn’t make the ability. It does take a 30 trait investment and 1 utility slot on a profession with no weapons swap to accomplish that though. How many trait points and utility slots do you have to use to hit at 1500 range?
You make 5 posts back to back that say absolutely nothing and just continue an argument with someone else and then you claim it’s the Ranger community that is responsible? Come on… you’re just as responsible as anyone else.
So your suggesting he is the only poster claiming that dodging is rangers main form of damage mitigation as if it is not true to all professions? I can make a multi quote post just of this thread that would support that it is very many. You are welcome to turn a blind to what everyone else is saying, but I refuse to take the “ignorance is bliss” route. Whats worse, is you make your odd claim that I am as responsible as anyone, when I am very literally arguing against the foolish mentality that dodge, as a mitigation mechanic is so much more valuable to one profession over the others, when its not> you guys are really good at subtle, yet illogical attacks here when players disagree and present an opposing argument.
If you want to discuss the regen, that’s fine. Most people recognize that ANet is attempting to cut vigor regen across the board. As Rangers, it’s met with some resistance because the improvements to offset this loss of defense are minimal while most feel the class as a whole is in no position to take these kinds of nerfs on the chin and keep on going.
Again, do you play other professions or visit other forums. This is the case for every professions discussion. You guys here pretend your unique to this when your not.
Not everyone plays spirits in sPvP. Some play power builds in WvW where success or failure is often caused by missing a single dodge. Some of us play WvW where the Ranger is consistently seen as the worst class there.
Odd, I play an extreme amount of WvW, and I hear no such thing about rangers being the worst there. Oddly enough I can find tons of videos of rangers winning fights against multiple opponents all over the place, some of them mine.
This class is horribly designed. Especially if you try to play outside the current sPvP meta. ANet has done very little to resolve these issues and in this very post we deal with ANet’s reasoning why so little has been changed: because it isn’t easy. How do you expect players to feel who play a class with very obvious issues they’ve had going on a year now and to be told they aren’t even a consideration for improvement?
You sure like to force your personal opinion as solid fact. Its like listening to my teenagers. I do not feel the class is designed badly in the least. Then again, every profession sub forum has your brethren, claiming their main class is the worst and is horribly designed.
Aside from myself, I have entirely too many guildies that main rangers, whose successes and achievements contradict everything your saying.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Interesting. I have no lag or DC problems, nor does anyone I know for that matter. Interesting logic to instantly assume it is the game though.
I did have this issue before a few months ago. I had more sense then to jump to conclusions though, and when my ISP cam out to check it out, it turned out I had corrosion on a key connection causing it all. They replaced the connecter, and viola, problem was salved.
But I like your way better. Making accusatory hate post, and flaming Anet is certainly the better way to solve the issue.
https://www.youtube.com/watch?v=6q3em9s5I4c
Personal choice. I simply like the med kit. in the case of this build, elixir H may very well be much more suited.
https://www.youtube.com/watch?v=6q3em9s5I4c
Good players will manage to stay alive in zerker.
And this is where the problem begins. For starters there are not near as many “good” players as everyone likes to think there are. Secondly, there are too many players that “think” they are good players. Whats worse, is they act as if every time they go down, that it is a rare fluke. Funny think is, I see 3 posters here who I know for a fact i have played with, who are not good players, but are making the “good players” argument.
https://www.youtube.com/watch?v=6q3em9s5I4c
The problem I have with zerker gear, is that everyone keeps preaching it, Yet I do not wear it, and notice the amount of damage the group loses from “me do um big leet damage” being downed. Then we lose more damage as I have to stop and get them up.
https://www.youtube.com/watch?v=6q3em9s5I4c
As well. If there was any room for confusion, we would hope the general public would then apply common sense to figure out the rest.
Don’t be rude.
Sorry, didn’t realize common sense was rude.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Did you even read the post?
Sure I did. Why does everyone ask this dense question whenever someone offers a different opinion or disagrees?
Because you asked for examples about how the trait should work after the change, but those examples were in the same post you quoted.
So, yeah, guess you hadn’t read it at all.
I was looking for specific example that made sense. Because I felt yours didnt’ For example, you mention cone healing with the FT. This example makes no sense to me in two ways. For example it appears your referring to flame jet that hits 5 times. 5 heals doesn’t make sense to me. As well, how would kills such as smoke vent or air blast?
Then you mention tool kit. How would this heal work with magnet or gear block? doesn’t make sense.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is a very usable build. Personally I find the bomb kit to have much more value over the tool kit in PvE. It does more damage, In PvE I find the tool kit block to have limited value, the pull can be handy on a few occasions, but not enough to justify taking it over the bomb kit in most cases.
The oddest thing to me, is that you specifically mention PvE, but you linked a PvP build.
https://www.youtube.com/watch?v=6q3em9s5I4c
I’m really confused as to whether or not you agree that they’re similar or you disagree.
Memory issues? I am pretty sure I answered this fairlt specifically and directly 3 post ago.
Anyways I think you missed the point big time. The only point I was trying to make was that the idea of Engineers in Guild Wars 2 using Hammers reminds me of something I saw in some other game. I didn’t even suggest it should be done necessarily so calm your kittens.
That may have been the point you meant to make. What you actually did was compare it to a very specific game. I very specifically stated that I do not feel they are similar at all.
I appreciate your concerns, but I assure you my kittens are quit calm. Honestly, there was no need for such a childish attempt at a backhanded insult, simply because I disagree with you.
Well like it or not but engineers will have hammers before any other weapon now I wont say how I know because I don’t want to get in trouble or the person who told me to get caught. Anyway hammers are first so deal with it.
Umm right………..Snowden post it on wikileaks? Otherwise we will chalk this up to blown smoke.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Sure it works, it worked well before, and it works better now. Not sure what you read into the previous post that suggested it didn’t, but it does.
No it’s just a kitten trait… it focus you to spam bombs while effective gameplay is about combining skills between kits. And even if you follow the bad gameplay and just spam bombs it is weak. You can just replace your healing bombs by super-elixir from EG with the same result – wihout 30 wasted points in the weakest trait line.
If you play around a trait that may explain why you have problems. The rest of us are wise enough not to “assume” we are supposed to “spam” bombs simply because we have a trait that allows them to heal.
To suggest this trait focus’s you to do nothing but play to the trait isn’t something most players do. so you point, is well, pointless.
Did you even read the post?
Sure I did. Why does everyone ask this dense question whenever someone offers a different opinion or disagrees?
https://www.youtube.com/watch?v=6q3em9s5I4c
The direct answer to your question is no, it did not.
https://www.youtube.com/watch?v=6q3em9s5I4c
Elixirs are very reliable. I have no idea why anyone would say otherwise. The way I see it, is your better off using elixirs that will effect the in your face style of bombs, such as stability.
This build gives you 5s of stability in an AoE every 20s, AoE invisability, a stun breaker, 4 ways to remove conditions, “some” might, and retaliation. I use this build very very successfully.
2 thing to keep in mind, be wary of anyone telling you to use pistols in a zerker build, as well as anyone suggesting elixirs as a whole are not reliable. That might have been true once, but elixirs have been very reliable for a while now since they were changed.
https://www.youtube.com/watch?v=6q3em9s5I4c
I have to disagree Elixir infused bombs is used ALL OVER sPvP in bunker builds.
And of coarse all of this talk is over 5% healing increase, and of coarse it is disappointing. We all no they buff things at a ridiculously slow pace, and have what I consider a very backwards formula for balance. Based on your experience with changes they have made to the profession, you really shouldn’t be surprised.
https://www.youtube.com/watch?v=6q3em9s5I4c
Most people I’ve spoken with have interpreted that to mean 60% (10+50), not 15% (10+[10×50%]).
Perhaps you should seek more reasonable people to talk too. He clearly stated they were increasing its scaling by 50%. Not increasing its base scaling to 50%.
As well. If there was any room for confusion, we would hope the general public would then apply common sense to figure out the rest.
https://www.youtube.com/watch?v=6q3em9s5I4c
- Need a big damage buff in all weapons output that rivals warriors.
With the video evidence showing rangers soloing Lupi and other mobs faster then warriors can, and videos of damage parsed from the combat log confirming they can out DPS warriors, I question some of your comments.
The problem I see with that though, is that these max DPS situations are limited to very specific builds, with very specific weapons.
As well, I think your grossly over estimating warrior damage. Personally, I feel they need to adjust Axes, short bow, and long bow damage a bit, and great sword and MH sword are fine.
As far as all of the D&D talk and references to lotr, well I find it really comical myself. Some people love to ignore boundaries and lore differences. Its very poor thinking to compare anything refereed to as a “ranger” in another book, movie or game, to that of another. By this logic, all “rangers” should throw 100 mph fast balls, because the “ranger” you saw in a movie about Nolan Ryan could do it.
I see too many videos like this
http://www.youtube.com/watch?v=o23VuRNc7nE
to believe all of this gloom and doom that rangers are so OP. When I combine that with my own experience, I just laugh. There are 3 other professions that need waaaaaay more help then the ranger profession right now.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I do not feel it is a legitimate concern at all. Especially if your going to use mis-information to make your argument. I assume your referring to runes of perplexity. You inaccurately claim they are scheduled to be nerfed. When the truth is, all that was said, was that they would be looked into.
If you want to have an honest discussion, that is great. But please, do not twist facts and create mis information to do so. That will just start a train of mis information mutating and popping up in other threads.
https://www.youtube.com/watch?v=6q3em9s5I4c
I think they have done rather well with all of the “events”.
I feel the OP is being rather rude in his choice of words, and is foolish enough to assume because he disliked it, that everyone else did too.
I think Anet should simply tweak his account so the RnG never gives him anything again. That way, if he wants to accuse them of screwing up, at least there will be a reason.
https://www.youtube.com/watch?v=6q3em9s5I4c
OK I’ll bite.
Only have two things though:
1. Explosive shots bleeds in the AoE instead of just doing direct damage
2. Poison dart volley shoots at the opponent instead of in some pseudo cone pattern
Honestly, I don’t even see these as “wishlist” items. These really just make common sense.
https://www.youtube.com/watch?v=6q3em9s5I4c
]
Indeed. Or they should move it at master level.
Any other class has grandmaster traits comprehending whole types of utilities, while we get just buffs for single kits.It should just work with any kit. Give it a cone based-heal with flamethrower, a self-heal with the toolkit, a minor heal with the grenades (since it is more spread over) and it could heal allies in the line of fire with the elixir gun.
We are not guardians, and this is not AH.
What skill would you propose as grand master?
How would this work on other kits? How would it work with 3 grenades or kittens from FT’s flame jet skill?
Just tossing out poorly thought out suggest becomes very counter productive very fast.
Wait! Healing bomb support does’nt work now even after its radius increase. That was one of the focuses of lvling mine as a hobby (36 atm) for dungeons and/or fractals.
Sure it works, it worked well before, and it works better now. Not sure what you read into the previous post that suggested it didn’t, but it does.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Do you have something you’d like to discuss in particular? Or are you going to continue dancing?
Wow. Now I remember why I avoided the ranger forums. So many ridiculously rude posters. It is a shame really. Dancing? Really? I was fairly specific to mention a very specific topic. I was attempting to discuss how endurance regeneration and vigor was changing across the board. Apparently that was a bad idea though, because it is obvious how bad you guys bash posters who do not see it as you do.
And you guys make threads complaining about devs not posting here. I wouldn’t either if I was them, seeing as how you guys attack posters here.
Actually , that passive endurance regeneration trait accounts for most of rangers survivability across all builds . Why ?
And the adept tier vigor trait accounts for most of Engineers defense, Guardians have one of the lower health pools, the need vigor to do anything other then all defensive AH builds. Mesmers need critical infusion, they have way less direct survivability.
My point is, to see so many post going nuts about Natural vigor, when we still have Primal reflexes, is completely unnecessary. And I get that you guys feel our endurance regeneration is important for survivability, well it is the same for every profession, like it or not, and they are all changing.
https://www.youtube.com/watch?v=6q3em9s5I4c
Leveling to 80 =/= knowledge in said class when you can just craft/karma train your way to glory.
We don’t all level the way you did by pure crafting, but we won’t judge you. I probably did 60-70 levels of ech profession in WvW myself. As far as the merits of condition removal, you comments made 2 things clear. One is that your bias to the point that you will not be receptive to anything because you have closed your mind to it. Secondly, you do not have enough knowledge of other professions to make a relative comparison or to relate to the skills if they are compared.
https://www.youtube.com/watch?v=6q3em9s5I4c
For someone who claims “factual notes”, you seem to have a very lose understanding of how said skills work in actual combat.
No, not really. After leveling the last of my 8 professions to 80 at the first of the year, one thing I really learned, is that players like you, like to claim “actual combat understanding” when you don’t know jack about the other professions to make a comparison.
Particularly Your laughable comments about condition removal. Every player always tries to convince the sane people, that their current main is the worst profession at everything and subsequently needs to be buffed at everything. You prove that in particular, by with the comical effort you put into trying to down play every skill. Your kidding yourself if you believe the other professions cannot list issues with each of their skills as well.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
OP, can I get a guild invite to your guild??
https://www.youtube.com/watch?v=6q3em9s5I4c
Most fun profession? Well just look at a list of the name of engineer skills. Decision made.
https://www.youtube.com/watch?v=6q3em9s5I4c
How about putting mounts in this freaking game for once.
MOUNTS, BRILLIANT!!!!!!!!
How did no one think of this before. I mean who wants to spend all of their time in game playing it, when we can get rid of our fast travel system and us an archaic and slow form of travel and ride moronic looking creatures.
Anet, please, please hire this guy as a consultant, OF WHAT NOT TO DO.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why is it even possible to get for more damage then you have hp? I mean it would be ok, if a trebshot hit me like a truck but a npc?
I think the real question is, why are you not dodging an extremely clearly telegraphed attack?
https://www.youtube.com/watch?v=6q3em9s5I4c
after thinking about it i have come to the conclusion that the endurance trait nerf is tier1 BS . Why ? Ranger has no other defensive mechanisms other then dodge .
Do not post BS if your going to use the term “BS” in your post. This exact hyperbole is on every professions sub forum, because they are making endurance regeneration/vigor changes all over.
Warrior has vigor , blocks , mobility , natural health and toughness , condition removals . Thief has stealth and a lot of dodgs . Mesmer has clones and stealth.. the list goes on .
If the list goes on and on, then tell us. I would love to hear it. Rangers have stealth. Counter attack is tied with the longest block duration in the game, but at the second lowest cool down. We have utility skills to send damage to your pet instead of you taking it. You have passive traits to remove conditions that several professions do not have. You have a endurance regeneration trait, which nerfed or not, is something many professions do not have at all. The list goes on and on. The difference is that I can actually produce a list of factual ones, you on the other hand claim all other professions yet can only list three.
You think rangers have it bad. Look at this video about what they are doing to engineers.
http://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Read the OP, and my first thought was……….
i prefer this one. Now the December patch, that was a bad day for engineer’s.
Over done. Its kind of funny, sure, but that video has been used in other games for a while as well it has been used for every class sub forum in this game. The Ranger and Warrior have threads with there own version of that on the front pages.
https://www.youtube.com/watch?v=6q3em9s5I4c
No they didn’t. Cool downs are in the upper right hand corner of the tool tip.
https://www.youtube.com/watch?v=6q3em9s5I4c
You really can’t make money by crafting in this game.
I love when someone cannot do something, so they tell others it cannot be done. You can absolutely make a lot of money crafting in this game.
https://www.youtube.com/watch?v=6q3em9s5I4c
Bloodlust adds up to a lot of points. Leave it alone.
https://www.youtube.com/watch?v=6q3em9s5I4c
Read the OP, and my first thought was……….
https://www.youtube.com/watch?v=6q3em9s5I4c
The only reason everyone took IP is because our DPS is kitten without the burning. We can get burning from other ways, but most of them are NOT viable at all.
Couldn’t be less true. Most of our access to burning is extremely viable. Rocket Kick, Fire bomb, Blowtorch, flamethrower skills, flame turret, and IP are pretty much all of our ways of applying burning, and other then turrets limitation, they are all extremely viable.
Looking at the list, you would be hard pressed to convince players that MOST of them are NOT viable as you suggest.
Only 1 is viable from range. Its a PvP thing
I can agree with the ranged aspect, although it was not mentioned previously. I play a fair bit of PvP, and I am unclear how this is a “PvP thing”, as I use both rocket boots and bomb kit at the same time, and I occasionally play a turret bunker build. I see P/P in PvP often, and I doubt most take off hand pistol over shields simply for glue shot.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Interesting, I am now “fussy” because 1+ up to 4 more doesn’t equal 2, and for acknowledging that you think it is appropriate to make backhanded remarks?
Do you try to slide insults at everyone who doesn’t buy your explanation when it opposes the devs reply on the thread on this in the “Game Bug” sub forums?
https://www.youtube.com/watch?v=6q3em9s5I4c
Please no. I appreciate where your trying to go, but in no way can I accept nerfing kits in any way, trait or otherwise, simply to get our other utility sub sets to the point of value they should be in the fist place.
https://www.youtube.com/watch?v=6q3em9s5I4c
character progression, meta game, various attack styles (AOE, single-target, cleave, cone, etc.), stun-breaks/cleanse, conditions, buffs, mainhand and utility slots, elites.
You just described most action games and a large portion of the more recent MMO’s.
This actually goes toward my point here. there is nothing that makes Smite anymore similar to GW2 then other games, yet because you want it to be, you justify it in your own mind, and expect others to do the same, similarly to how many claim the hammer is themed for the engineer, when it is not.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
The only reason everyone took IP is because our DPS is kitten without the burning. We can get burning from other ways, but most of them are NOT viable at all.
Couldn’t be less true. Most of our access to burning is extremely viable. Rocket Kick, Fire bomb, Blowtorch, flamethrower skills, flame turret, and IP are pretty much all of our ways of applying burning, and other then turrets limitation, they are all extremely viable.
Looking at the list, you would be hard pressed to convince players that MOST of them are NOT viable as you suggest.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
turn in a bug report so we can get them to look into it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Whats not to buy? Well your explanation as a whole, claiming it says 2 stacks of might by suggesting that it is because it gives one to you and one to someone else, when it gives to you and up to 4 others.
The fact that it is a tool tip error is more likely and reasonable. If you think it is fine and a “nonissue” as you suggest, that is fine, you are entitled to accept inaccuracies. That doesn’t mean the rest of us have to be okay with the same mistakes your willing to accept.
https://www.youtube.com/watch?v=6q3em9s5I4c
For one, if I am dumping this many trait points into one kit, i would be using it primarily. So I cannot justify traiting a shield for the minimum toughness it will add, when I lose the toughness when in bomb kit.
I hardly call faster access to my AoE blinds and CC with smoke bomb and glue bomb + 10 more stacks of vulnerability “a little more damage”. If you feel that the longer recast shield skills offer you best return for defensive, skills, then by all means, invest in it. I for one disagree. If your using clerics gear, then your apparently looking to be group support. Yet when it comes to group support, you chose personal defense over group defense.
Good point, though I’d rather then take Protective Shield or Elite Supplies.
And that is all that really matters. I am a huge advocate of the bomb kit, and I know that my build has changed since release, because you get a feel for what tweaks you like. I can’t say I blame you for going with what feels right for you in your game play.
https://www.youtube.com/watch?v=6q3em9s5I4c
Every class can do everything we do but better
I find it interesting that this has been disprove repeatedly, yet the same people love to post it in topics and say nothing else.
It is a poor craftsman that blames their tools.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why would the engineer have hammers? We are alchemist, explosives experts, and inventors, not railroad workers, mountain barbarians, or farriers. To this day it baffles me how anyone could come to the conclusion that hammers fir with engineers thematically.
When I think of Engineer’s with hammers I think of Vulcan from the MOBA game, Smite. The combat in Smite is actually similar to Guild Wars 2 as it was based on MMO PvP combat, you have 3 primary attacks, an ultimate and utility skills based on items that you purchase. Vulcan is based on the Greek god of the same name and he carries a hammer and setups turrets as his main source of damage and C/C.
I have played Smite. I do not see how anyone would consider the combat similar.
https://www.youtube.com/watch?v=6q3em9s5I4c
The best way to maximize damage with conditions, is to get 100% condition duration.
When I run my dire set, I rune full dire armor and trinkets. Rare veggie pizza runes of the nightmare, and 2 givers weapons with a 30/30/0/010 build. Puts me at 1800+ condition damage but gives me 100% condition duration.
The benefit of condition duration generally gives much much more damage then raising condition damage itself. Unless of coarse, your hitting the cap or playing with others stacking burning and poison. This, of coarse is the biggest draw back to conditions, when your with other condition users and your damage is interfering with each others.
https://www.youtube.com/watch?v=6q3em9s5I4c