Showing Posts For coglin.1867:

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

I can list every stun/daze/knock back/blow out/knock down for every profession. It will not link this rune set to them anymore then the engineer. Thinking of it as associated with any one profession and arguing in favor of that logic is pure fallacy. Just as its illogical to argue as you are, that for some mystical reason, the engineers interrupts are magically easier to land. Thieves can shoot out of stealth, with no fore warning, with pistol #4 and spam their stun to interrupt at will.

Perhaps you need to play more professions, get out into WvW more, watch more videos, or simply expand your knowledge of other professions. Because its become pretty much common knowledge that engineer are not even in the top two professions when it comes to benefiting from this set.

Every professions forums has this thread. Its truly amazing how at least one person from every profession is on their making some poor attempt to convince the community that their profession is the one milking this set the worst.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

How to get Traveler Runes?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

I don’t see a problem with a non-common run with great benefits and high desirability being higher priced.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why did you program your game this way?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

I am curious. It has been a year. I see post here who list everything in the game and complain about it. If you dislike all of those aspects of the game, AFTER A FULL YEAR, why are you here trolling the forums?

My server is jam packed with players. I can literally go as far as the “The Grove” and find more players cutting up in map chat having fun, then there are negative posters here. So what makes you very small handful of players, feel Your complaints are more valid then our fun?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Tier 1 servers

in WvW

Posted by: coglin.1867

coglin.1867

Does everyone get a free glass of purple kool-aid when you join T1? Out of curiosity where do you think all your recruits come from? Magical T1 quality player breeding server?

Recruits? We had no need to recruit. We simply trained the players already on are server. If you heart broken because players left your servers and came to ours, its probably because of the attitude, which judging by your comments here, is to make back handed comments to everyone else in an attempt to try to boost your own self esteem. But its okay may friend. Just remember, when they do that random rotation and your against us that week, that while your staring at your garrison and noticing that its been our color and not yours for most of the week, that we still love you.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Elixer Gun

in Engineer

Posted by: coglin.1867

coglin.1867

I don’t think the elixer gun removes a condition with #5. It says “Launch an elixir orb, healing allies on impact and creating an area of continual healing.”

It does, trust me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why play anything besides guardian?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

High survivability, excellent damage, wanted in groups all the time. Really no cons

Eh, be close minded if you like. you payed for the game, so you play it how you like. I, on the other hand, care more about the fun I have with the player, and not the profession they play.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How to take action against bad people?

in Players Helping Players

Posted by: coglin.1867

coglin.1867

No offense, but if you joined someone else’s group, then refused to kill a dungeon boss/mini-boss when others want to kill it, its hard to put blame on them. If you wish to report them for the bad language, that’s one thing, but I find it hard to justify wanting to skip content, then arguing with those who do not. Particularly when you joined “their” group.

Granted, the bad language is uncalled for on their part, but how much time did you spend debating it with them compared to the 90s it would have taken to kill the mob?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

Why would you assume to link these runes to our class directly? Or suggest it has anything to do with people playing? It benefits every class with a condition build. It works in conjunction for a mesmer trait that gives confusion on interrupts as well. thieves can spam the interrupts with #4 pistol skill. Warrior threads brag about it with mace/shield and other combos. Bow/Bow rangers can keep it in a constant rotation, as well as LB/GS.

To consider it conducive to the engineer is a very illogical view.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

New level 80 engineer needs help

in Engineer

Posted by: coglin.1867

coglin.1867

Well your already heading in the right direction to follow the meta if your all in on zerker gear and grenades my friend.

I might recommend something such as this
http://gw2skills.net/editor/?fcAQJAqOlIqqbHxy3dEZkiObCFVI/+84tSLIE-jQCBYNBkyAgIAM5pIaslghtKKaVXBRXDT5iIqGA-e

The build has 10 points left over that you can put just about anywhere. And do not forget to bring your food and oil/crystal/stone of preference.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

2 sword warrior - precision, power, vitality

in Players Helping Players

Posted by: coglin.1867

coglin.1867

Might I suggest making this thread in the “Warrior” subsection of the forums. You will most likely get more focused information there to be honest.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Your chance to corrupt the innocent!

in Players Helping Players

Posted by: coglin.1867

coglin.1867

Honestly, I would suggest browsing the wiki and all other forms of info on the professions. Find ones that seem interesting to you. Then create them. Once you finish your opening quest, click the cross swords icon on your screens top/left portion. It will open a screen and select the button marked “enter the mist”

Once here your character is scaled up max level and has access to all your traits. You can test a lot here, and us this to get a feel for what classes you like and feel how they play.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Superior Sigil of Energy bugged

in Bugs: Game, Forum, Website

Posted by: coglin.1867

coglin.1867

Just to make sure your aware of this, but as with a vast majority of the sigils, they only work in combat. So, if your running around Lions Arch, spamming dodges to burn your endurance, just so you can weapon swap, and see endurance refill, you need to be aware that they do not work out of combat.

I run one of these sigils in one of my weapons, but I have had no issues with it at all today myself.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

"Inspect armor" option in character slate

in Suggestions

Posted by: coglin.1867

coglin.1867

Honestly, as I see it, players paid for the game with their hard earned cash. They are not entitled to tell you whats on their characters or account if the do not wish to do so. If you want to see what they have on their characters and accounts, then you should have paid for them for said player. That is just how I feel about it. Then again, when I am whispered, I just tell them when asked. But no one should be obligated.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: coglin.1867

coglin.1867

I do not want mounts in this game, so no thanks. I feel the way we get around now is great, and never want to see mounts in this game at all.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Add filter on TP for type of armor

in Suggestions

Posted by: coglin.1867

coglin.1867

Its been getting suggest since BWE1 to the best of my knowledge. I do not think there is a player in the game who is not baffled by the fact that its not already in there.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

I did not get snappy my friend, you simply read that into it yourself. Then you Inferred something beyond that of my original meaning. As to how it became an argument, well inferring ideas then posting them as if I stated them myself tends to start issues, and c’mon now, you made a non-constructive post with nothing but a song refrain.

All that aside, I feel its fairly presumptuous to assume that any change to the runes will negate the benefit I seek from them. even if they add kitten or 10s ICD, my shield skills should have no trouble benefiting from them any less then they do now. I cannot think of many situations in which I use my two skills within that time frame most of the time anyway.

Did they actually confirm a change to the runes on Tuesday? They mentioned they were “on their radar” as well as a few other runes, and suggested it would be in the future but didn’t specifically say this patch., at least that is how it read to me. But who’s to say. How many threads swore it was changing in last patch for that matter?

Anyway, as I mentioned before, for the benefits I seek from it, the reasonable changes I for see will not effect me, as I mentioned.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Bunker Engie

in Engineer

Posted by: coglin.1867

coglin.1867

I agree that we are not as good a bunker as someone with high uptime on stability.

Word has it that this coming Tuesday we will have access to a lot more stability then we do now, with the RnG out of the equation.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Elixer Gun

in Engineer

Posted by: coglin.1867

coglin.1867

Because engi has tons of explo finisher (it seems like u don’t use them for some reason)

I assume your attempting to make a back handed insult. In fact your correct. I do not use “explo finishers” but I do run blast finishers in my build, 4 to be exact. I get my water field from Healing Turret if I want one. Generally I use my build to stack my groups might. Occasionally stealth. I have other guildies and group mates who handle the water fields and other folks with blast finishers who hit those up. In coordinated group play, we all have out roles we take over time. In such cases, its not efficient for everyone to simply spam every blast finisher on every random field they see.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

I dare to say more than 50% of the GW2 playerbase came from GW1. Or at least 40%.

Honestly this mentality is one of the serious issues this game has. Sooooooo many posters have no concept of actual facts when compared to their presumption of things.

Considering GW2 sold 7 times more copies the GW did. you would need 3 times the population GW1 ever reached just to hit 40%-50% of the GW2 player base.

GW2 is a good game. It is not GW1 or a remake of it. It is a new game based on the same lore. It is a solid game, and one of the fastest selling MMOs for a very good reason. If you dislike the game as some of you in this thread appear to, then don’t play it. Its okay. Everyone cannot like everything. But some of the demands here are just ludicrous. Its like people would rather demand odd or insignificant changes to suit them personally, just to let the game fail because those wants are illogical to expect the general public to desire as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why is there no /spit command?

in Suggestions

Posted by: coglin.1867

coglin.1867

To hock a true loogey, the phlem must drawn from the soul and not the throat.

10 copper to whoever knows where that`s from.

Revenge of the nerds II, Nerds in paradise.

I said this out loud and my wife knew it instantly. She informed me that you mis-quoted. It is “To truely hock a loogey” not " To hock a true loogey".

Frankly, I am still scratching my head, and wondering if I should be concerned that she knew this so well. Not that she knew it, but that she knew it instantly upon hearing it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Josh Foreman's Tips for Constructive Feedback

in PvP

Posted by: coglin.1867

coglin.1867

Actually Siva Mira, players do like it. You assume because you do not, or that a select few of the vocal minority make a complaint post, that it must be an unarguable fact that the entire player base is on board with your perspective. Not only is that not the case, but my personal experience with other players suggest it is quit the opposite.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

I rely on it? when did this happen? I am reasonably certain my friend, that I mentioned

I just like them because they give both the shield skills benefits with a condition build.

No need to put words in my mouth and say “rely” simply because you dislike them. No need to take your disliking of the runes out on me because I appreciate that they give a condition value to my shield skills. If your dying to “anyone with 10g to spend”, it has nothing to do with me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer: Comprehensive Suggestion List

in Engineer

Posted by: coglin.1867

coglin.1867

Turrets are so undesirable to most, that I am open to any discussion on improvements to them. But since your brought this thread back up, I have some thoughts on the spread of condition removal and stun breakers in the various utility sets. I feel it is relevant as a suggestion to list.

https://forum-en.gw2archive.eu/forum/professions/engineer/Spreading-out-the-benefits/first#post3009096

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

looking for tPvP advice

in Engineer

Posted by: coglin.1867

coglin.1867

As far as I am concerned, you can never go wrong with conditions when it comes to P/P or P/S. You have 30 in explosives, are you going for bombs? Grenades? Both?

Honestly, if your asking for advice, you a bit on the vague side. You mention your amulet and weapons set, but beyond that, we have no idea what traits your using, what utilities your using, runes you use, or sigils.

Help us help you my friend. The more when know about your build, the more we can advise.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Elixer Gun

in Engineer

Posted by: coglin.1867

coglin.1867

I do not agree. It removes a condition but it does not give regeneration. It gives you an altogether different benefit of a health tic outside of regeneration. In my experience, thematically, every other water field in the game either gives the boon regeneration, or gives a single heal, or a one time heal+regeneration. To my knowledge, super elixir is the only heal in the game that does a condition removal, a single heal, then is followed up with a heal tick that is not the boon regeneration.

So why does it “make sense” that it should be a water field? Are you basing this on some assumed common theme? I have difficulty understanding why so many posters associate a field that heals and removes a boon, with a water field. Now I could understand associating fields that offer regeneration with a water field, but super elixir does not create regeneration.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Spreading out the benefits

in Suggestions

Posted by: coglin.1867

coglin.1867

This was a discussion I started in the Engineer forums that I feel may also apply to other professions, so I wanted to re-post it here.

It has been a reoccurring topic how certain traits, skills, or sets of utilities are of little or limited use. In the case of some traits I may agree. When it comes to turrets i understand the complains. What I am aiming to discuss here though, is referring more to Condition removal and/or stun breakers.

Turrets have condition removal in Healing turret and Thumper turret. As far as the stun breaker is concerned, it is on par, CD wise with most others, although for the effort it takes to go through multiple steps to get equivalent healing and CD removal from the Healing turret, it really need to remove more then just the 2 conditions, if not just turn them to boons. Something, anything, to get some benefit for the multiple steps needed. I think its reasonable to get something more in return. Just my opinion.

Gadgets have two stun breakers and no condition removal. For me personally (and again, all of this is my personal opinions and judgements) I would love to see the Utility goggles changed. I would like to see the tool belt skill Anylize changed to a condition removal skill, we could call it “gas mask” or something and have it remove 3 conditions or what not. If the vulnerability on that skill being gone is a problem for many, perhaps we could just make the regular utility goggles apply fury + vulnerability.

This would give gadgets as a whole more value as a set. It would also spread out the condi removal a bit into other sets. As of now, kits have limited condition removal for that matter. Just the EG #5, super elixir, removing 1 and Med kit #4 removing 1. I do not understand the stun breaker related to EG at all though, but that is just my relative view. To me, Healing mist aligns more to what a cleanse should be. IF you ask me, it should have a slightly lower CD and remove 3 condition. Or leave it as it is, raise the CD slightly on fumigate, but allow fumigate to cleanse the engie itself too. The issue I see with that though, is having a stun breaker and solid condition removal in one kit of over the top. If Anet insist on having a stun breaker on EG perhaps they could add a cleanse to the FT tool bet skill and make it cleansing flame or something. The burn on such a long cool down seems to have minimized value, but again, its just my opinion. If anyone else has ideas on how to spread the benefits out in kits, I would love to hear your input or feedback.

With Elixirs having traits that offering solid condition removal, on top of Elixir C that flat out removes all conditions and transfers them to boons, they are stacked in this area. Not to mention 2 stun breakers in Elixir U and S, and the incoming dropping of the RnG so that we have guaranteed stealth and stability with them, it seems we really need to spread it slightly more evenly into kits, and fill the very evident void in gadgets.

These are just some of my personal thoughts on the matter of utility sets and an uneven spread of stun breakers and condition removal. I would like to hear any other ideas or feed back on ways to even this out into the other utility lines, and even ways to try to be some what thematically accurate if at all possible.

One thing that always strikes me as odd, is that we are expected to use kits for secondary weapons, meaning we lose a utility slot to them, yet kits have almost no condition removal and only one stun breaker. If we are already losing a slot that other professions can use for condi removal or a stun breaker, why don’t we have more of both built into kits? I always thought that was some of what kit refinement made up for in the skills on FT and EG gun before the trait was destroyed for no good reason all those months ago.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Are pistols useful in PvE?

in Engineer

Posted by: coglin.1867

coglin.1867

I love the shield, so I use P/S almost exclusively.

Agreed. Everyone loves the shield (just don"t use perplexity for it or adam will take up the soap box on ya) :p

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

The shield skills are two of the best weapon skills in the game. I’m sure they’ll be okay

No ones asking you to like it, or agree, clearly a nerf has you dang near singing gospel. But given our limited weapons choices, I like to have damage benefit for one of my 3 choices. Its not an unreasonable concept really.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Spreading out the benefits.

in Engineer

Posted by: coglin.1867

coglin.1867

It has been a reoccurring topic how certain traits, skills, or sets of utilities are of little or limited use. In the case of some traits I may agree. When it comes to turrets i understand the complains. What I am aiming to discuss here though, is referring more to Condition removal and/or stun breakers.

Turrets have condition removal in Healing turret and Thumper turret. As far as the stun breaker is concerned, it is on par, CD wise with most others, although for the effort it takes to go through multiple steps to get equivalent healing and CD removal from the Healing turret, it really need to remove more then just the 2 conditions, if not just turn them to boons. Something, anything, to get some benefit for the multiple steps needed. I think its reasonable to get something more in return. Just my opinion.

Gadgets have two stun breakers and no condition removal. For me personally (and again, all of this is my personal opinions and judgements) I would love to see the Utility goggles changed. I would like to see the tool belt skill Anylize changed to a condition removal skill, we could call it “gas mask” or something and have it remove 3 conditions or what not. If the vulnerability on that skill being gone is a problem for many, perhaps we could just make the regular utility goggles apply fury + vulnerability.

This would give gadgets as a whole more value as a set. It would also spread out the condi removal a bit into other sets. As of now, kits have limited condition removal for that matter. Just the EG #5, super elixir, removing 1 and Med kit #4 removing 1. I do not understand the stun breaker related to EG at all though, but that is just my relative view. To me, Healing mist aligns more to what a cleanse should be. IF you ask me, it should have a slightly lower CD and remove 3 condition. Or leave it as it is, raise the CD slightly on fumigate, but allow fumigate to cleanse the engie itself too. The issue I see with that though, is having a stun breaker and solid condition removal in one kit of over the top. If Anet insist on having a stun breaker on EG perhaps they could add a cleanse to the FT tool bet skill and make it cleansing flame or something. The burn on such a long cool down seems to have minimized value, but again, its just my opinion. If anyone else has ideas on how to spread the benefits out in kits, I would love to hear your input or feedback.

With Elixirs having traits that offering solid condition removal, on top of Elixir C that flat out removes all conditions and transfers them to boons, they are stacked in this area. Not to mention 2 stun breakers in Elixir U and S, and the incoming dropping of the RnG so that we have guaranteed stealth and stability with them, it seems we really need to spread it slightly more evenly into kits, and fill the very evident void in gadgets.

These are just some of my personal thoughts on the matter of utility sets and an uneven spread of stun breakers and condition removal. I would like to hear any other ideas or feed back on ways to even this out into the other utility lines, and even ways to try to be some what thematically accurate if at all possible.

One thing that always strikes me as odd, is that we are expected to use kits for secondary weapons, meaning we lose a utility slot to them, yet kits have almost no condition removal and only one stun breaker. If we are already losing a slot that other professions can use for condi removal or a stun breaker, why don’t we have more of both built into kits? I always thought that was some of what kit refinement made up for in the skills on FT and EG gun before the trait was destroyed for no good reason all those months ago.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Turret Engie

in Engineer

Posted by: coglin.1867

coglin.1867

Yeah, add agencies and public relations specialist have mastered the art of allowing things to appear in a better light then they are for decades. The work well, at least for me, in stationary locations. Which is how they used them in the trailer. So in that case they work nearly as well as they made them look.

Honestly, I personally feel all the turret CDs should just about be halved, to account for their absolute lack of mobility (except for healing turret.) The Tool belt skills have potential value in themselves, but they have cool downs that are just as bad if not worse then the turrets. The need to find a balance between turret and tool belt benefits, in terms of usefulness. In my opinion, one way to do so, is lower the CDs on both.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Is this game fixable?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

I think that gw2 did a lot about moving the whole industry forward. But AN failed so hard at making a really good game.

I completely disagree. What baffles me is how the occasional poster such as yourself, post with demand for changes to customize the game to them that would hose the other 3 million of use enjoying the game. It goes back to that whole vocal minority thing

But back to the topic. Is there anything that AN can do to fix this game?
Why do I ask that?

1. Whole world is dead and pointless with exclusion of few farming places.

This is actually not true. There are guild events all over. I see people flood to various champions everywhere. World bosses all over gather players in droves. Just because each zone is not comparable to month 1 after a year means nothing except that your intentionally turning a blind eye to the facts simply to make your claims.

2. World Bosses are broken (because of so many reasons that it’s really hard to sum it all up).

They all work fine and function properly for me. Perhaps you misunderstand what “broken” actually means.

3. Whole PvE meta is broken (damage over defense, conditions are useless).

I will give you the fact that condition stack caps are indeed game breaking. As far as damage trumping defense goes, what the heck are you talking about? Its only broke if its not working as intended. And they have been vary clear that it is. Just because you want tanks in game doesn’t mean its broken. Another fine case of “if it doesn’t work how your personally want it” its broken.

4. Dungeons are dead and pointless with exclusion of few farming places.

I am not even sure you actually log into the game. I just rolled through all the dungeons LFGs and found 19 groups taking players for the various dungeons, and i took about 30s to go through and look at each dungeon. . Pointless? LOL, hardly, you get gear, some runes you can get no where else, like noble runes, and token for a legendary.

5. Living World has no story and it’s more about farming something. And is a really good example of the reason why standard MMO quests are not in this game.

There are actually a lot of standard MMO quest in this game. Some may find the Living story lacking, but I have to admit, there were parts of it that left a lot to be desired.

6. The game can’t be expanded because it would only spread the community even more and make the world even more dead.

The world is not particularly dead, but your being very odd in your accusations. You portray it as if every other MMO has flooded starting zones after a year. This is an issue in every MMO. So seriously, stick to the points that make sense already.

7. Main reason to play PvE now is to farm for AC gear that has no real use (just makes the game even easier).

Really? maybe for you. Some of use are killing tequatl. Working on legendary’s. Leveling other professions. Working on Ascended gear. Doing guild puzzles. Teaching newbies to the game how to run dungeons and where to get gear. (that is right, almost daily I end up helping a new player)

8. Or to farm Legendary weapons – waste even more time at doing the same thing over and over again without having fun.

Uh oh. Reads to me as if someone cannot get it together to get their legendary, and is ticked off after his friends/guildies run past him with the special foot prints.

To sum it all up: all that what this game is after completing personal story is POINTLESS and really feels like a waste of time. The game has no structure or anything that would keep normal people around.

Then why are you still here? Should they change the game to suit you alone and leave the other 3 million players enjoying it out to dry? If you truly hate the game that much, your time may best be spent looking for one you do. Every game is not for everyone. One thing I can never understand though, is I see threads like this in every MMO. It always comes off as if single players expect the devs to mold the game to that player instead of that player concluding that they are not happy here, and finding a place that they are.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

At least in WoW, stealth was balanced

in Thief

Posted by: coglin.1867

coglin.1867

Taking damage brought one out of stealth, unless vanish was just used. Here, we got thieves stealthing, then stealthing right after their first stealth runs out. I guess we all have to spend money to beat a class…

I have no problem destroying thieves all day. Simply because you have not learned how to do so with your preferred profession doesn’t make stealth OP. It just displays a common pattern of how folks like to blame their inabilities on anything but their inabilities.

What might serve you better is to focus on developing a solution instead of complaining about the problem and transferring blame.

Oh and by the way, stealth was not balanced in WoW in the least if you ask me. But again, that is a matter of perception.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Turret Engie

in Engineer

Posted by: coglin.1867

coglin.1867

You do not have to use kits to be decent. Its appears to me, your approaching this with the wrong mentality in the first place. Although it has been stated by Anet representatives over and over again that the professional design was to use kits instead of weapons swapping as other professions do. Its kind of a bad game plan to be honest, to play a profession with an intended mechanic and design such as that, and complain that you are not meeting your own expectations to play it differently. As well, the comparison to signets for warriors or thieves tricks, those are illogical comparisons all together.

A full elixir build can be very useful. But yes there are several recent threads on the front page alone discussing turrets builds along with writ ups on how to use them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What skill

in Engineer

Posted by: coglin.1867

coglin.1867

Its possible it was rocket boots, or even EG #4 and slight lag cause you to miss the graphics. Or even Jump Shot

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Hammer wariors

in Engineer

Posted by: coglin.1867

coglin.1867

I find vigor builds work well. I have been running a gadget build with SS, PBR, and RB. Almost every warrior I see, runs up on me and uses Earthshaker right off the bat. ALl i do is one dodge back, rocket kick to apply the long burn (I also have Incendiary Powder, and always at least 50% condition duration) followed by an immediate PBR, sending them flying with 13+ seconds of burning.

Other times as I see them charging me I sit there, wait, then slick shoes before I dodge. backwards. then I lay into them with all my conditions. You can bleeds, burns, and confusion+blinds off before it ends, unless the pop stability. if the pop stability i rocket boot away and kit them with mixed shots and dodges until their stability drops. then I PBR them and lay into em with my bleeds, poisons, burns and confusion and kite them to death.

Vigor and Superior sigil of energy allow me to avoid them at my will. I can almost hear them cussing at me through the internet.

After all that, I still have a shield knock back and a shield ability with 3 possible stuns left over.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Turrents, Unique trait, totally useless?

in Engineer

Posted by: coglin.1867

coglin.1867

I have to agree. The single “biggest” factor that hurts turrets in my opinion (I say biggest, not only factor) is that with the long CD, and absolute lack of mobility, you cannot even use your utility skills when you need them.

There simply is no excuse for not being able to use your professions utility skills simply because you move a few to many feet in any given direction. Particularly considering this is a very mobile game. This concept is counter-intuitive to the game system itself in my opinion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Inc Perplexity Rune Nerf...

in Engineer

Posted by: coglin.1867

coglin.1867

I just like them because they give both the shield skills benefits with a condition build. We are so limited on weapon choices that it is nice to see the shield at least get the opportunity for some damage. Would be nice to have a trait similar to mesmers conditions on interrupts. As long as I can still get consistent benefit on my uses of the 2 shield skill, I will not care how they change it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c