Also, server full status is dictated entirely by players actively logged in. This is why you can still transfer to any server as long as you do it during certain hours when the population is temporarily lower.
Wait…. correct me if i’m wrong but I though the finale event is on sunday noon?
3pm EST is noon PST.
JQ puts the kibosh on our ninja golem rush. GG tonight – heaps of fun.
The idea that the weekend is more meaningful than the week is possibly a misnomer. We can’t say for sure either way. For every kid who doesn’t have school, there is an adult who has family stuff to do on weekends or young adults who just go out on their days off.
What we do know is that skill alone doesn’t win WvW. You need coverage, skill, coordination, and numbers. Every server that wants to survive in T1 needs to acknowledge this and plan accordingly.
While being the flavor of the month server gets you numbers, they are decidedly the worst contributors to WvW. Every tier one server has had to deal with this. As Snow Aeth said, focusing on the fight instead of the score is how you cope – at least that’s how SBI did it. Historically, most servers that see the exodus of transfer trash leave get better in the long run.
So don’t despair – your numbers may dwindle temporarily, but the quality of your players improves dramatically once they’re gone.
Not specifically talking to you, Blade, but in general I am okay with people leaving BG. Anyone who gets frustrated enough to leave a server because we’re not winning, is more than welcome to leave BG. They can go ahead and pile onto SBI if winning is that important.
Long term success isn’t won by fair weathered WvWers. There are people I see out there every night, doing their best no matter what the odds. Those are the people I want to fight alongside. Not people who whine about leaving the server if we don’t start winning more. Here, let me open the door for you. We’re better off without you, because eventually you’re just going to leave anyway.
This guy should be the voice of your server. I couldn’t agree more. Trust me when I say that SBI loathes transfer trash as much as anyone could.
I think every competitive WvW guild is waiting for the same thing – gem fee for transfers and a 30+ day lockout for competing in WvW afterward.
Ah, internet gaming: where everyone better or worse than you is the problem.
I don’t know if this was an oversight or working as intended. I’m sure there are good reasons for having siege despawn, given that there is a cap and that would be one way to prevent the cap being problematic.
However, the act of refreshing defensive siege every 30 minutes across a large keep is an incredibly poor player experience. Can you guys rework this mechanic?
If we take the time and invest the supply to build an arrow cart or other siege on our wall it just shouldn’t disappear unless it has been defeated by players.
I would be the first to report someone if I knew they were hacking on any server, but finding a guardian inside of DB is not proof of anything. It is easy to hide in DB if no one does an extremely good sweep. Trust me, it has happened to us a number of times (band-wagoners don’t concern themselves with sweeping).
I didn’t make a post complaining that this affected the score. I didn’t accuse an entire guild, server, or even that player of hacking. What I said was, we found a guy who was in there illegitimately. This could have been the result of a bug too, but we can’t know that without more discussion – precisely why we want to get in touch with the guild [TDM].
Instead of facilitating that process, the BG response has been to automatically make excuses for why no foul play could have occurred. We failed to sweep DB properly is the assertion.
Unfortunately that’s entirely inaccurate. Our guild took ownership of DB and its defense. Hoschi and I spent our entire night there building defensive siege, queuing the upgrades, refreshing our built siege, and spotting enemy scouts/advances to the keep. When he took that screenshot, I had just left inner keep and he was just arriving as we took turns running supply back to DB.
DB had been flipped once since the reset a full two hours or so before this screenshot was captured. Since that moment (after which all of [SF] and parts of [LoD] swept the entirety of DB including the glitch spots), the keep had not been breached even at the outer wall.
Instead of immediately going on the defensive it would be nice to see BG actually investigate what happened. None of you were privy to this information I’ve just shared, but all of you jumped to the conclusion that this couldn’t possibly be an exploit, hack, or bug that put a BG player inside DB.
That’s the problem, and until someone from your community steps up to provide leadership/ownership you will continue to earn the tarnished reputation that precedes you. Complaining about 2v1’s in a three way battle doesn’t help either, but at least there are some speaking out against that now.
Contrast this to a few days ago when an SBI player was reported similarly having gained access to a tower illegitimately. Our response was to gather more information and figure out what happened, rather than brush it aside with some misinformed excuse.
Every server will have to contend with hackers, exploiters, and innocuous bugs. Yes, there have been SBI hackers in the past and there will assuredly be some in the future. We can’t prevent that – what we can control is how we handle the situation.
So if you really would be the first to report someone then instead can you help us get in touch with [TDM] so we can collectively figure out what happened? I know if there was anything suspicious about a member of our guild, I would appreciate hearing about it directly so we can take action as appropriate. We’ve tried to use their website forums, but most of the pages on their site just don’t work.
tldr; Suddenly guardians? No.
(edited by cold.3946)
Attention The Dark Masons [TDM]:
One of your players was found tonight (11/9) illegitimately inside of our inner Dreaming Bay keep. Can you have an officer please contact us to discuss this matter?
The player’s account ID: Serpenti.6753
I would appreciate if any Blackgate players could bring this post to TDM’s attention so we can all work together to rid T1 of unscrupulous play and poor sportsmanship. Thanks!
This is an FYI for the guild leader of SF in sbi. You guys have members who are trying to glitch into keeps. I saw a few incidents of the glitching by SF members at Langor keep in EB.
Actually I can tell you exactly what happened, I was there. There were a handful of us standing flush against the tower wall next to the door when a treb shell from your main keep hit us and the knockback effect pushed us inside the wall of the tower. At that point three of us were stuck inside the wall until we eventually managed to make it out using various skills; I, a mesmer, had to use my Main hand sword skill #3 on the keep door and swap with the clone which then put me inside the keep.
So there was no hacking, it was just a rare bug. Obviously they will want to get that fixed, but since the conditions for it to manifest require you to be directly next to a tower wall and then get hit by your enemies siege from the opposite side, it shouldn’t be very abuse-able.
First time, I’ve heard of that bug. I hope they get it fixed then.
Did the players you saw inside do anything that would affect the score (i.e. try to kill lord), or does their behavior match the explanation given above?
This is an FYI for the guild leader of SF in sbi. You guys have members who are trying to glitch into keeps. I saw a few incidents of the glitching by SF members at Langor keep in EB.
Thanks for bringing this to our attention. Can you please clarify whether this was Shining Force [SF], Select Few [sF], or Strike Force [SF]?
We take allegations like these very seriously. If we find a member of our guild has exploited, rest assured they will be removed. To help our investigation can you please gather any screenshots or evidence collected so that we can identify the offending player? If you happened to right click their name and select report you would have their account id – that would be very helpful.
Thanks again for helping out.
Can we make transfers cost gems and induce a 30 day lockout for WvW participation?
No one is being asked or forced to do anything.
Make the ladder one world wide ladder. The problem of coverage will sort itself out.
If you make one world-wide ladder, you are merging the datacenters. That forces people to contend with intercontinental latency.
I don’t know how else to make this any clearer.
So basically you propose giving everyone a latency disadvantage to make up for your lack of community effort to attract guilds that expand your coverage.
Your guilds on SBI don’t seem to have a problem with latency from EU/Asia. Do they? In order to match coverage, someone would have to take a latency hit.
Sure they do, but they make a conscious choice to deal with that because they want to be part of our community. In your model, everyone is forced into that role regardless of if they agree with it. See the problem now?
So basically you propose giving everyone a latency disadvantage to make up for your lack of community effort to attract guilds that expand your coverage.
Sometimes my staff gives me the advantage. Even though the hitbox is no different from the other races, the graphical effect is smaller. S norn would penetrate an enemy with rainbows whereas my colors are non-existant. Misleads the enemy into wondering just how far is enough when it comes to being safe. Fact is, 600 range for a melee weapon – yes, its technically a melee weapon – is huge.
Asura Staff/GS guardian? Stay classy!
The region locking encourage players to play with players from their region. But magnifies the WvW Coverage problem by the few servers that attact coverage, will be dominant regardless of skill.
If the region locks were removed. If all servers were on the same ladder system, then the top few servers would go from being about coverage, to being about skill because the best players would flock to the server they could get on, and once all regions are covered, skill takes over.
There is no region locking in GW2, I don’t think you understand the term correctly. Your proposed solution is exactly how it works today. Guilds that care deeply about WvW can transfer to any server NA or EU and compete there. Once all the regions are covered, skill takes over.
The difference between merging the servers and today’s system is that one forces everyone to play with suboptimal ping. The other allows those, who care about WvW enough, to stomach higher latency and participate as you suggest, while still allowing those who care more about latency to play on a regional datacenter.
This is why I say the GW2 is the best of both worlds. It can’t solve the problem entirely, but it offers the best options for players to choose.
Omg Get over it. These forums are ridiculous. You all had MASSIVE transfers. The SBI population is silly atm. As soon as the 7 day cool downs were announced last week, after the weekend where you guys were loosing badly to both BG and JQ you basically have had 2x the other servers numbers like 20 out of 24 hrs of the day.
Numbers….population….numbers….Population. this is wvw congrats on the status of bandwagon server.
Except we’ve always been very competitive during NA primetime and we’ve almost always done better during the work week than weekends.
I attribute this to the fact that SBI is obviously composed of super cool dudes & babes that are busy having sex 24/7 on the weekend.
Seriously though, just a few posts ago a video was posted of a massive golem zerg capping the entire map practically uncontested. Show me the players that went up against them in that video!
Yes we have a major SEA advantage against JQ/BG, but we are also weak during EU hours. Eventually the T1 servers will all be forced to recruit guilds that extend their afterhours coverage – we will need EU guilds and JQ will need SEA guilds.
I’ll be the first to admit that SBI’s success isn’t purely skill. We’re good, but we also have a large Korean army that gives us a huge advantage during their primetime. We’ve been on the short end of that stick too – HoD was the first super-server and they sent us down to T2 not so long ago.
We won’t be #1 forever. Other servers will attract time-zone specific talent and the battles will rage on perpetually. Personally, I look forward to this and I encourage you to get the ball rolling for your server so we can have closer battles in the near future.
There is an elephant in the room that is being ignored.
How is it that the Oceanic and/or PacRim folks are able to participate and enjoy the game without precious regional datacenter advantages?
I’m not saying there are no challenges… only that there is an elephant in the room.
Exactly. This is why Habib’s point makes technical sense, but then really doesn’t. I don’t recall ever hearing an Aussie cry “oh it was lag”.
Are you kidding me? How long have you played multiplayer online games? The number one thing people complain about is lag.
I dislike the fact that Arenanet only runs US datacenters out of Texas. It gives central players a ping advantage. It may be small but it’s there and if you play competitively, every edge counts.
You can bet that a majority of Oceanic/PacRim players would prefer to play on a datacenter with the lowest possible ping. Every player wants that. Some of them might make a conscious choice to join some other region, but as Habib said – they make the choice, they live with the consequence/benefit.
The elephant in the room everyone is missing is that there is no way to enforce players sticking to a particular region. They can make it more challenging, sure – require you to buy an out-of-region game or even proxy your IP address via tunnels, but there is no technical way to prevent someone from EU playing on a NA server in any game.
By increasing the barrier for casuals you will be left with only the hardcore guilds who co-opt this strategy. That would exacerbate, not alleviate the very problem you guys are trying to fix.
So the only other viable option you’ve suggested is to merge everything into one datacenter. Habib outlined why they aren’t doing that. As much as you think this is a major detriment, I can assure you that far more online gamers care about their latency. Going back 20 years you will find that the number one complaint in any online game is lag.
Night capping is a legitimate strategy. They have a sticky about it on this very forum. If your server is up against another with better coverage then yes, you are at a disadvantage. However, with the current system you can try to organize to remove this penalty.
SBI suffered from poor coverage and up until a few weeks ago was only very strong during NA primetime. Win by day, lose by night – that was our dilemma. For awhile we just internalized the issue. Our server forums came up with the motto of “log-in, rock out, screw the score” as a way of saying we will still compete and just ignore the fact that we can’t be #1 due to our low after hours coverage.
After getting sent down to T2 by HoD and their superserver style coverage, SBI found allies in the Korean community that joined our server. We’re still weak with EU coverage, but our new Asian friends have been devastating during their primetime. You need only ask our competitors about the strength of WM, SYN, UL, DD to understand.
So to all those seeking a technical solution to a non-technical problem, I say you need to realize this is a community issue instead. As long as night capping is a sanctioned activity, we must adapt or die trying.
(edited by cold.3946)
Respectfully, the HabibLoew response is clouded by developer sensibilities and ignores the real pain point. HabibLoew argues technicalities and presenting facts that, broadly speaking, are irrelevant from a customer satisfaction point-of-view.
There is a broader design issue at the heart of the pain point. The game’s has a core incentive that rewards “follow-the-sun” commitment; however, there is a gross engineering gap in the infrastructure (that bleeds into execution and adoption) that works to deny opportunity to geographic loyalists (the basis of the loyalty, honestly speaking, is moot).
Perhaps there are “laws of physics” issues — unfortunately, from a game design schema perspective — few people really care (see supra — incentive mechanism). In a meaningful play context, the infrastructure itself (and the perception of institutionalize segregation) has been elevated to a position of meta-gaming importance.
I believe the HabibLoew response presents a myopic perspective that tries to suggest that we simply ignore the smell and taste of bacon because it is high in fat and cholesterol. The response speaks to the wrong question. The response is a non-starter towards addressing the real concern.
I think while there may be some overlap on the issues, what you’re talking about is more closely related to the lack of penalty for server transfers. On this subject I agree with you 100% – that is to say, I firmly believe stronger WvW restrictions should be in place on players that change their home world.
If it were up to me, I’d charge a gem fee for transferring servers and institute a 30 day WvW lockout for newly transferred players. This way Arenanet can gain a little revenue, there is a financial barrier to server hopping for any reason, and an extended barrier for server hopping to a winning WvW server.
I agree completely that this is an issue Arenanet should investigate, and I’m fairly certain they are taking a look at it since they’ve already increased the lock out previously. I’m hopeful that more penalties for server hopping are on the horizon. This will stymie the big problem of server instability, and super servers that players flock to because they’re successful.
However, I disagree that this is heavily tied to the concept of region locking or that Habib’s post doesn’t materially address customer satisfaction. Fact is every MMO has seen players clamoring for unlocked regions so they can choose what guild to play with. Many EU players played with NA guilds and vice versa. Those communities migrate between games, so players had to purchase an out of region version of a game to afford them an opportunity to play with who they wanted.
I don’t think there is a right answer to this problem, but it makes sense how Arenanet implemented it.
So when you are saying it’s ok that us players transfer to europe and vice-versa what are you going to do about the fr/de/es tagged servers? They have no possibility to recruit a significant number of peoples from other timezones to stay competive in the highter tier rankings. and this servers are nearly 50% of the european servers and 25% of alle your servers. So you are saying such a large playerbase has just to accept, that they cant compete, because they chose to play on a national tagged server(what was your intention, or why you even created de/fr/sp servers?) and only servers with bored us guilds, who prefer to fight vs european gates instead of us players, will keep winning?
You have to realize that the whole motivation for many players is the possibility to reach the top. If that isn’t possible the people will move to a server where it’s possible. The people will leave the de/fr/es servers(like its happening atm on elonas) and move to the international ones or just stop playing. Which leads to a dropp of the mentioned servers. Is that what you want? All fe/de/sp servers at the bottom of the ranking with no chancee to get up?
I think the same principle Habib outlined still applies. If you choose to play on a specialized community (DE/FR/ES), then you are making a decision to accept the pros with the cons.
The pros are obvious – you can play with a language specific community. The cons include that you may not be quite so competitive as a larger, more inclusive server can be. This is the same as an EU player that chooses to play on US servers and vice versa. The player is making a choice and they have to live with the benefits and consequences of that choice.
You might say well they should just region lock the game then so EU can only play on EU, and NA can only play on NA. Unfortunately, for every player that shares this sentiment there are probably two or three that hold the other view. Region locking in MMOs has always been an issue because most MMOs prevented global players from having the freedom to choose which community they played in.
Even if they implemented region locks, those would still be undone by dedicated players who would just purchase the EU version of the game despite being in NA. This happened extensively in WoW and leads me to conclude that there is no perfect solution to the problem, but that Arenanet probably offered the best one given the alternatives.
(edited by cold.3946)
This was a graphical bug with the Shield of Absorption skill which has already been fixed. The effect area of this skill was the same between races even though the graphic made it seem like it was a smaller. The hitboxes and skill effects are normalized between all the races.
In the video you see the targets being knocked back further on the second use of the Shield of Absorption skill because it knocks back targets a set distance and chooses the 5 closest targets to the player. The first Shield of Absorption pushed back the 5 closest targets and then the second Shield of Absorption pushed back the rest of the targets within range. It appears that the skill has a bigger effect on the larger character because the targets were further away from the players than the first use of the skill on the Asura.
The tiny army rejoices!
Thank you so much for the response Roy. You certainly earned your title of rapid response team!
Can we get an Arenanet response on this subject? Is this working as intended? Are player hitboxes normalized across races? Or, do Asura benefit from a smaller hitbox and therefore are justified in having a smaller PBAoE radius?
Thanks in advance!
As many have indicated, you are far better off with a desktop and you will still have money left over to buy a laptop if you need a portable computer for work too.
Here are the facts:
A nine pound laptop is hardly portable.
One and a half hour battery life isn’t long enough.
Cramped keyboards are less ideal for gaming.
Trackpads suck. External mice means another thing to carry around with you.
A 7970m != 7970 by any stretch. It has roughly half the transistors, stream processors, and memory bandwidth.
Laptops are not very future proof. In a year your hardware will be outdated. In two it will be obsolete. With a desktop you can easily upgrade components over time and it will be much more future proof.
It’s your money – spend it how you like, but be informed before you make a decision.
You misspelled short.
Buying a gaming laptop is usually a gross waste of money. If you want to spend $3k on a new outfit, great! Here’s what you do:
Buy yourself a beastly desktop setup. You can have a quality gaming rig that will rival the performance of any $3k gaming laptop for around $1,500. Or you can splurge and for around $2,500 you will have a desktop that screams well into the future.
I’m guessing you need a laptop for work/study or something. Use the remaining $500-1,500 to buy yourself a laptop well suited for your other needs (i.e. more portable, lighter, longer battery life).
Trust me when I say that gaming and laptop are two things that are at odds with each other. Think of it like stats in GW2. Sure you can build for power, vitality, toughness, condi damage, healing, and crit all at the same time. You’ll end up good at nothing in particular. Same thing applies in the real world with PC hardware. You can specialize and focus on core competency, or you can try to buy a jack of all trades and then realize that it isn’t particularly good at any of the things you wanted it for.
Heat is the biggest problem for performance rigs and the confined spaces of a laptop make it a necessity that their performance be neutered. Of course the manufacturers won’t let on about this – one reason being it is far more difficult for a person to build their own laptop than it is to build a desktop. As a result they make more money from selling you on the idea that gaming performance and mobility can achieve success together. This is a lie.
That doesn’t mean you won’t be able to play games on laptops. That doesn’t mean there isn’t great technology going into it. What it means is that a gaming laptop is like an F1 prius. Sure it’s possible, and lots of people may try to sell you on one, but conceptually they’ve just got it all wrong.
I don’t mean this as an insult to anyone who loves their Alienware or whatever else performance gaming laptop.
Also, the idea of mobile gaming itself is just a farce. None of those performance laptops will last much longer than an hour or two tops on battery. If you have to be tethered by an AC adapter then you might as well be on a desktop.
TLDR: Buy a desktop for gaming and a laptop for work/school. Don’t believe the hype that the two can be combined into one machine effectively. While you may be impressed with the performance, you will spend more than you need to and get less performance than you could gain from the advice I gave.
(edited by cold.3946)
Commanders are elected. 100g just buys you the icon.
Score 12:07am 11/7
i found the team chat more intesting xD
You might enjoy this then… I spotted a server hopper in the wild today. Yes, the sheep are among us on SBI now.
Score 12:07am 11/7
Thanks munkiman. I found another thread on the forums that discusses this. Here’s the post:
Hi all,
First and foremost: please be aware that your accounts are still protected by the mobile authenticator at this time.
Here’s what has happened:
- We have been developing a “remember this network” feature for the mobile authenticator in line with the same feature used by email authentication
- This feature became active tonight during the planned maintenance updates
- For any account which has already selected to remember a network, the mobile authenticator will respect your existing settings
- This means that if you are logging in from a location that you permitted via email authentication, the mobile authenticator will not currently prompt you for a secondary code
Your account is still covered by the authenticator for logins from unverified locations.
This is the result of an oversight on my part and I’d like to apologize for any uncertainty and worry. We’ve double checked the systems and authentication is working correctly for unverified logins.
Unlinking the authenticator was temporarily disabled due to a configuration accident; this has been corrected and should work again.
For the moment we do not have a user interface for editing your “remembered” network locations. As a result, please be very cautious when selecting to allow new locations from the emails (or, in the near future, from the mobile authenticator login screen).
Thanks for bearing with us while we get the rest of the mobile authenticator features ready to go.
So don’t panic… like munkiman said this is just a new feature they implemented, but authenticators are working correctly. Mods feel free to remove this post.
Hey Mike,
Thanks for the update. Can you post a stick announcement on the forums somewhere – or better yet on the client news/announcements area. I’m sure it will help reduce panic for other players.
Heads up Anet: seems like logging in to forums/client no longer prompts for the authenticator code. Just trying to make you aware so you can fix the problem!
Just signed in to the forums and wasn’t prompted for my authenticator. Tried to login to the game, and same result.
Is this happening for anyone else? Anet are you aware? Should I post to the bug forums?
I can’t speak for JQ, or all of SBI for that matter, but I’ve never once heard of this Emerald Council. It sounds like some lame club the bandwagoners tried to setup given that the domain has an Oct 23rd 2012 registration date.
Before you apply the tin-foil hat treatment, maybe recognize the irony of the picture you just posted. Some no name guild founded two weeks ago has a message on their private forums that we shouldn’t attack SBI AND we’ve been failing at attacking SBI.
So he respawns outside? The only way to take the keep is to kill him outside? Or even if he dies does the keep not change over?
Yeah he’s been out there since yesterday. Like I said earlier, if you kill him the capture ring still comes up in the lord’s room. If anything this makes it easier for attackers since you can kill the lord just before you take down inner gate/wall and not have to deal with him once you get inside the ring.
I have personally never heard in the history of WvW, 2 servers going against 1 for an entire week. If you could show me some proof this happened in the past I would appreciate it.
Just because you’ve been pushed off the map doesn’t mean there’s a conspiracy against you. It just means you’re the easiest prey. This could be because you’re outnumbered, disorganized, or just weaker.
Your picture of JQ/SBI dominated maps isn’t proof of anything. Anytime three forces face off it will inevitably end with the two strongest ones battling each other. JQ & SBI are very closely matched, so that’s why you see the near 50% split. We’d love to flip their maps 100% green too, but they just don’t let us do that to them.
Let’s apply your logic to a hypothetical war where the United States, China, and Iceland were all fighting over a piece of land. By your thinking if Iceland didn’t control meaningful land after some period of time, it would be proof that the US & China were conspiring against Iceland.
Laughable right? It ignores the most obvious and much simpler answer; Iceland can’t match the military strength of the US & China.
Man up and own your losses.
PS: This week is just getting started. Nothing is decided yet. You could channel some of your BG passion into action on the battlefield and still might score a victory. Or you can cry here about how BG is #1 and can’t possibly lose unless you’re getting DP’d. Your choice, but right now it’s still anyone’s game. GLHF.
The DB keep lord bugged in BG BL. Before the tear train begins, Blackgate retreated, and none of us knew how he got out there.
He’s been bugged since yesterday’s siege on DB, so don’t worry about it. During the frantic defense we kept ressing the keep lord at any opportunity and eventually he just bugged outside the walls. If you kill him the capture circle still comes up inside the lord’s room, we just don’t get the benefit of him being protected inside.
(edited by cold.3946)
“We’re in it to win it. If you’re not, you’re out.”
Thats the main issue with the 2v1. As I have constantly stated.
It’s not SBI. It’s JQ.
As the team in second they NEED to start attacking the team in first in order to actually take first. But they arent. JQ is literally playing to lose every time they focus blackgate.2v1 is expected, nessecary, and obviously going to happen. But if anyone on JQ actually maybe thought about how to get themselves into first place, they might come to the realization that they arent going to take BG territory faster than SBI will, and all they’re doing is solidifying their second place position with every attack.
Now, maybe that’s acceptable to them. But I have a hard time believing that the previous rank 1 server finds it acceptable to roll over and take a second place position.
inb4 5 SBI posters with absolutely no clue come in and falsely accuse this post of crying.
Decisions about what to attack are dictated by the field of battle. Sometimes you just need to flip some stuff to gain PPT. That usually means targeting the weakest enemy position rather than deciding based on rank. Every T1 server has done this, SBI included.
This is not collusion. This is basic strategy; prey on the weak.
This. Back when it was HoD/JQ/SBI, whenever JQ would attack us instead of HoD I’d be forced to facepalm and then roll them back into their territory, hopefully driving home the message, “don’t mess with us; we’re actually here to beat HoD and win.”
After a number of weeks, JQ succeed in pushing us to third and knocking us out of the tier 1 bracket for a week. And the very next week? TA alliance disbands off of HoD, because they were getting bored. So JQ takes first place finally without much of a fight. And of course, SBI comes right back and this time, we’re better at fighting back 2v1s. And we don’t have any kind of massive alliance that will suddenly disband; just a group of dedicated guilds that all happened to choose this server independently and choose to kick kitten together.
You are certainly entitled to your opinion, but may I discourage you from undermining enemy accomplishments or making excuses for SBI in public forum? We’re classier than that, sir.
(edited by cold.3946)
100% world completion represents that your character has experienced everything across Tyria. It means you’ve not only seen the world, but you’ve completed events and objectives in each map along the way.
It makes sense that since WvW has no hearts, the objective/event you must complete is competing in the WvW battles themselves. If you do this, eventually you will get those few remaining POIs/vistas.
It is certainly the most difficult part to complete solo, but you do have some options. If you don’t care about PvP just transfer to a server that holds the objectives you seek and get them that way. You can transfer back for free again in 7 days.
Your suggestion seems cool at first, but it has big implications for spying in WvW that would be counter to the point.
Score as of 10:31 PM PST on 11/4.
Well that was kitten fun! Thanks to all who participated. Good times.
Hey guys, great questions:
For maximum EHP you would be gearing for toughness vitality all the way, but obviously you have to weigh this against your offensive desires. Most people will be building for offensive stats too, not just the defensive ones.
So can you use this sheet if you don’t want to invest in all toughness or vitality? Yes, absolutely.
The way to think about it is this: whenever you are considering which defensive stat to increase, consult the spreadsheet. Based on your current character stats it will tell you which you should invest in.
So for example I use primarily power, precision, crit damage on my WvW set. I still want to invest some stats toward survivability, so my weapons and jewelry give me a little flexibility there. I take my stats, put them in the sheet and the sheet tells me whether I would be better served by points in toughness or vitality. That’s how you should use the spreadsheet: as a guide for how you invest your next defensive points, not necessarily as a requirement that you invest all your points defensively.
No thanks. I don’t condone or promote the use of Guardian exploits.
The problem with bunker guardians right now is that many people are exploiting a bug in our class that makes certain weapon type/trait guardians virtually unkillable. It’s pretty lame to see people using something obviously broken and I can’t wait until Anet patches it.
I’m all for 2v1ing blackgate if it gets them out of the tier 1 thread. Let’s face it, if things continue to look bleak for BG the bandwagon is going to jump ship. In a few weeks Beastgate will be duking it out with henge in tier 37. And i mean no disrespect to Henge, as we still have seen nothing like what they were in the tier 1 bracket since their demise.
And the server that wins solely to the Korean dominance has the balls for such claims. I dunno want to call this….irony, subjectivity, tunnel vision….I would like to see you sir responding to the same situation if luck wanted you to call Blackgate your server.
Our Korean’s are awesome and make up for the distinct lack of any EU presence, but you are kidding yourself here. During NA primetime hours SBI has nearly always held the lead, week after week. Go look at match screenshots. This is well documented on these forums.
I have absolutely no idea what this image is supposed to convey. That you’re a cornered beast fighting for your life? Okay…
I watched the whole thing, so i can tell you, you’re a liar. JQ didnt wipe SBI, BG did, then BG got wiped and went for supply and by the time our zerg got back it was too late. Also, the “collaborating” claims wouldn’t be brought up if IN MOST CASES you seem to ignore each other, same as last week you’re more concerned about your “grudge” against BG that you completely ignore each other, that’s why JQ lost outright last week, their entire focus was on BG and you swooped in the last few days and rolled them, and they didn’t care. If WvW is gonna come down to “hey lets just troll ____ server not not care about winning” then its going to be very very sad in the future. On another note, it seems SBI and JQ have decided to share guilds, sources indicate seeing [WM] and [BGW] on both servers. So say what you want about BG, we fought legit into T1, did you?
Except SBI wiped BG and JQ’s zerg came in after, wiped us and claimed the garrison. I’m sure JQ and BG players can both attest to this. Why would we siege a keep only to hand it to JQ who was leading in score at the time? Do you not realize how kitten that sounds?
SF started this morning on JQ borderlands and only switched to BG borderlands when we saw you controlling the map unchecked, and JQBL was already tipped in our favor.
Many players seem to misunderstand the relationship between toughness and vitality, which leads them to make poor gearing choices when thinking about survivability.
When you reference your ability to survive an encounter, what you’re really talking about is your effective health pool or EHP for short. I’ve created a spreadsheet that will help you calculate what stat increase (toughness or vitality) will yield you the best mileage in increasing your survivability.
Most of this is based off of the excellent post by Beiufin on the Team Legacy forums. Credit to Beuifin for explaining this so well. If you want an in depth understanding of the math, I suggest you check out his post – it’s really great. Some of it is summarized below:
The commonly accepted damage formula is as follows:
Power * Weapon Strength * Skill Ratio / Armor = Total Damage
For simplicity, I will say that the attackers “(Power) * (Weapon Strength) * (Skill Damage)” comes out to 2 million (lets say he has 1800 power and consistently hits with a 1111 weapon roll). So if the target has 2k armor, they will receive 1k dmg. thus it will take 10 hits to kill a target with 10k hp or it will take 20 million “raw damage”. Thus the EHP of the target is 20 million hp. An easy formula to calculate this is:
Armor * Health = EHP
Now some may see this and think “wow vitality gives you 10 hp and toughness only gives you one armor so vitality is 10 times as good right?” No. That would only apply if you had a 1:1 armor:hp ratio. If you have 20 hp and 1 armor ( 20*1 = 20 EHP), 1 point of toughness double your effective HP, aka an additional 100% EHP (20*2 = 40 EHP) where as 1 vitality would only increase it by 50% (30*1 = 30 EHP) Thus, the effectiveness of each attribute depends on the amount of each you have. Having 1 point of toughness be equivalent to 1 point of vitality when the armor:hp ratio is 1:10.
Because the effectiveness of each stat is dependent on the amount of each deciding which to use is HEAVILY dependent on the profession. Lets look at the stats (stats are based on lvl 80, includes base attributes and PvP armor):
Elementalist: 1836 Armor, 10805 Health ( 19.8 million EHP )
Warrior: 2127 Armor, 18372 Health ( 39.1 million EHP )
Ranger: 1980 Armor, 15082 Health ( 29.9 million EHP )
Necromancer: 1836 Armor, 18372 Health ( 33.7 million EHP )
Guardian: 2127 Armor, 10805 Health ( 23 million EHP )
Thief: 1980 Armor, 10805 Health ( 21.4 million EHP )
Engineer: 1980 Armor, 15082 Health ( 30 million EHP )
Mesmer: 1836 Armor, 15082 Health ( 27.7 million EHP )
Cool, so what does this mean? As I mentioned above, for the most EHP stat for stat, you want your armor to equal 1/10 of your health.
In addition to allowing for custom calculations, I’ve also included some examples of EHP optimization for base stats and accounting for one or two heal cycles during a fight. In order to do this I had to make some assumptions about the most popular healing skills used by each profession, but if you want something more specific to you just use the custom calculator at the bottom.
Instructions:
Download the spreadsheet. Open it up and input your characters HP, armor, and heal ability value (the amount of healing you get when you use your #6 ability). If you want to be more in depth and account for other healing sources (like heals from traits/sigils/runes) just figure out how much you estimate that healing to be and add it to your heal skill value before plugging the number in.
Now you just need to make sense of what you’re looking at. The golden ratio you’re aiming for is 1:10 armor to hp (not toughness:vitality). The sheet will tell you what your current ratio is and what stat you should add to get to that golden ratio. Achieving the optimum ratio means you have maximized your EHP and that is the limit for your survivability in that sense. Once you get there, each point of toughness and vitality is equal so you should aim to add both stats evenly beyond that point.
If it tells you to add just 1 to any stat, that means you’ve hit the golden ratio. The choice of whether to optimize your EHP for base stats, one heal per fight, or two heals per fight is entirely up to you. You have to make a guess as to which situation feels right. Do you think you only get off one heal per fight? Then optimize your EHP around that.
I hope this helps! Fellow theory crafters, feel free to double check my math/formulas. I think it’s accurate, but would appreciate your input. Thanks!
(edited by cold.3946)
Someone needs to clue these newbs in that if you hold a central keep you will get attacked from both sides.
All you are doing is highlighting your own incompetence at reading the map. I was there when JQ and SBI were pushing garrison. JQ wiped us out and took the keep. We took it back later, but the idea that we’re collaborating with another server is so tired.
You need to own your failures if you want to play with the big kids. Until you can take defeat without crying about it you have no business calling yourself beast anything. You give your server a bad name Smoke, which is a shame because BG does have some talent – just those guys never seem to post on the forums.
Anyways – here’s the latest score update: