If you take inventions, Cleansing Pulse will be nice too. Though the range of the skill has yet to be revealed.
Also, is MK#3 just a light field or is the intention for it to be a pulsing blind as well?
Can you confirm some of the questions about how the projectile finisher will work? The livestream made a point of talking about deploying the light field and condi cleansing, but given the way projectile finishers currently work it relies on the projectile making contact with a target. Or, is Mortar Kit 1 an AoE projectile so as long as it hits a field the finisher fires?
The fact that damage, healing, or duration timers are missing from several of these means , to me, they are still trying to work all that out. To be honest, I’d be surprised if MK#3 doesn’t get a blind.
As for bleeding and cripple, if all of these end up counting as explosions (like grenades, bombs, etc…), then the explosions GM trait gives you some decent opportunity to do that with all the shells.
Should work the same. The ICD reflects the “actual” cooldown they want for the proc regardless of the type of elite skill.
Yes. This. Very tempting.
These weapons have no stats other than their weapon strength affecting anything at this point. Legendary and Ascended have the same weapon strength. So, we already see the ~5%. If I average this very small sample range:
BK #1 – (493 * 0.05) + 493 = 517 | Average for Ascended/Legendary = 520
FT #1 – (890 * 0.05) + 890 = 955 | Average for Ascended/Legendary = 960
That seems pretty on the mark for what I would expect to see.
Got naked. No traits. No offensive stats on any weapons.
Bomb Kit #1
Legendary – 502 – 539
Exotic – 481-505
White – 297-311
Flamethrower #1
Legendary – 940 – 980
Exotic – 890 – 930
White – 530 – 550
I still don’t see it man. =/
(edited by digitalruse.9085)
I just went to Silverwastes dummies with the weapons set with no power stats.
Legendary Pistol and Shield – 953-991 BK #1 – Tooltip shows 743
White Pistol and Shield – 526-546 BK #1 – Tooltip shows 747
Seems to make a difference to me.
EDIT
Got naked.
Legendary – 667-702 – BK #1 – Tooltip shows 544
Whites – 385 – 415 – BK #1 – Tooltip shows 548
(edited by digitalruse.9085)
Never assume tooltips are correct. Extensive testing was done a while back:
https://forum-en.gw2archive.eu/forum/professions/engineer/Question-about-kit-damage/
EotM, Low level fractals when you’re high level, Teq, Triple Trouble
Hoax or not, does anyone use the spray anymore, post Nightmare Tower?
It’s actually quite decent underwater if your other heal skills are lacking. Especially during “Save the Quaggans” guild event.
Could someone comment on a few baseline changes that were offered in the first stream for Engis? I don’t see them here.
- Coated Bullets
- Rifled Barrels
- Forceful Explosives
- Fragmented Shot being an “explosion”
Thanks!
Anyone play with this with respect to our skills? How does it determine which direction AoE came from? Or does it just not work at all for that and only single target instead.
Considering it post patch.
Kits were updated a while back to get the stats and damage from the weapon you had equipped, so we should be okay still after this change.
(They said it might be on the first livestream)
Not confirmed, but a lot of what they said was baseline in the first stream and this stream did not make it into the notes Grouch posted. We’ll have to wait for the full notes I guess.
- Does Heavy Armor Exploit have an internal cooldown?
This is replacing Precise Sights and Infused Precision. Neither of which had ICDs, so my guess is no.
I thought I remember that from the last stream…
Lots of the things that were being made baseline are not in these notes. We’ll have to wait for the full ones next week maybe?
Elixir infused bombs is still gone, with absolutely nothing available anywhere that will ever get anyone to use bombs over grenades, I mean nobody expected to get it back exactly as it was, but getting something that will actually differentiate bombs from grenades other than one having superior range kinda’ seemed like a no brainer to most of us!
Depending on the size of the heal, Soothing Detonation could work. Especially with just how many blast finishers we have access to now.
Coated Bullets is gone. This trait created amazingly fun gameplay with one of the classes most undervalued skillsets, and only needed a little love for the pistol skills or some decent synergy to make an incredibly interesting gunner build. But which now, instead, will never see the light of day.
I swear I read during the first skills preview that this was baseline now. More than a few of the other baseline things they mentioned in the stream (previous and now) are not in the notes. So, we’ll have to wait and see I guess.
Another vote for not working. Was going nuts trying to figure it out.
They were already pretty weary about showing it in the stream, so I think there is plenty to possibly change. Also, they showed they were pretty open to naming and cosmetic feedback from the live chat. They are likely skimming the forums after the reveal for tweaks or suggestions cause things clearly are rough enough to play still.
That said, I think oozes is an excellent alternative to Moas. We already cramp the Ele and War style with Elixir X, we don’t need to cramp the Mes too. Though… now that I said that… it could be the fluff for the Elixir itself. Since Engis don’t use magic, they tried to recreate magic with science which is why it is so erratic.
Hm.
My hope is that the new bundles are generic looking enough for all the races. Ideally, it would still be nice if the kits were more race specific, but I know that is a pipe dream. That said, as an Asuran Engi, the Charr look of the kits was always rather jarring with my character.
I welcome the change, believe me, cause nothing made hobosacks look good.
FWIW, someone did some math on Reddit about this:
So, while I am encouraged to see Stats separate from Traits, I am curious what happens to the various duration bonuses like condi or boon. Or the class cooldown stats like attunement and toolbelt skills.
I read all the posts and watch the AMA and didn’t see that anywhere. Did I just miss it?
EDIT: Okay. Watching again and caught in the in the Engi section. Seems that we get 50% of what you could get by maxing the existing trait line as the base and then that trait line as a minor that gives you the other 50% for those profession specific cooldown stats. Still not sure about duration ones.
(edited by digitalruse.9085)
Pay .5s a salvage and change the name to “Not-Quite-A-Silver Fed Salvage-O-Matic”.
Make it monetarily viable and be cute about it. =P
If I had another Elite to choose from maybe I would use that instead.
Letting people choose to replay the personal story (like they can the living story) and if it meets the conditions:
1.) Replay by an old character.
2.) First time replaying episode.
Then it gives those players the new items being introduced might be a good compromise.
This ranks up there with hobosacks. Making a legendary for engis is discouraging cause we never get to see it.
This also happened to me when I DC’ed while holding the hammer. Same issue. We all tried to die to reset it. It blinks into existence on the pedestal for a few seconds while we are dead and then it is gone.
Not to pick at nits, but the game’s namesake is the historical event known as The Guild Wars, not the literal battle between in game guilds. The first game starts while that is going on and is “put on hold” after the Charr invade.
I fully support this endeavor.
I never liked SAB. I know i’m probably in the minority, but i didn’t like it because it destroys immersion within the world of Tyria. Yes, the Asuran technology was used as an excuse, but it was still just an excuse to implement it. It’s not only SAB that does it with their pixelated weapons, but it’s also baseball caps, sunglasses, quaggan backpacks and hoods, etc. I understand GW2 needs to have some fun stuff (GW1 also did this too), but doing so should be relevant to the world of Tyria.
With that said, Anet should refund the Infinite Coin purchases, or compensate players another way of equal worth.
More or less than a rainbow unicorn shooting bow, or a confetti shooting pistol.
Say what you will about SAB, but it had more lore and heft with regard to it’s relationship to the game than legendaries and other things.
Also, there is no guarantee it will change at all. The T2 bracket has been stuck with the same opponents and colors for 7 weeks now.
It’s boring for WvWers and it is a pain for map completion for folks.
They don’t care about the small minority on the forums, they care about the vast majority of players.
Absolutely zero (0, none, nadda,) bit of proof or data to support that statement in any way,shape or form. It is your own personal feeling and pure speculation about both (who Anet cares about as well as who is actually the minority/majority) and easily dismissed.
Sort of like the rest of this thread?
Or do you only need proof when someone has an opinion different from you?
As someone who got sucked into WVW by the season 2 tourny, I have to say that normal WvW is dull. Not because of the content or the mechanics, per se (though they could use some spit and polish), but because in our bracket we have played the same servers with the same color match ups for 6 weeks (going on 7) IN A ROW. This makes the content stagnant as after the reset rush, it essentially becomes a stalemate with servers having learned each others tactics and tricks.
Has there been any serious talk or mention of changing this paradigm to be more than or atleast as exciting or engaging as during the tournament?
I shared this on Reddit, but I wanted to join in with the voices on the forums to show my solidarity and disappointment. The level of over concern to the integrity of the LS needs to not, as a consequence, narrow the opportunities available to expand on the other parts of the game that folks have been clamoring for. Their perceived silliness or importance aside, if ANet was genuine in it’s intent to listen and communicate with players, they would be a more visible presence on the forums and in social media (like their MMO counterparts at other companies). This isn’t just with LS or SAB, but we see this reflected in the BLTC as well. There is a dozens of pages long thread of people wanting to throw money at ANet, and instead we get Zephyr Dye Packs. There is a disappointing culture dynamic that has changed and is impacting the game and the community, IMHO.
…but let’s focus on just the impact of the LS…
So far, we have not seen two “festivals” come back: dragon bash and now SAB. I feel that both of these could have been easily incorporated into the LS.
1.) Dragon Bash – The dragon bash is held again in LA. Maybe with the help of the Zephyrites and to continue to their efforts to promote and revitalize the city after Scarlet’s devastating attack. Much like real life acts of terrorism, there is no bigger middle finger to those that initiated the attack than to show that normal life continues on despite their efforts. While the PC and DE 2.0, might have concerns about a looming dragon attack (The Roar Heard Round the World), the people of Tyria still find solace and celebration in the defeat of Zhaitan. The world leaders gather to do PR and further the “life goes on” narrative only to be attacked by Mordremoth’s minions. This is the kick off and the story moves into investigative mode. The Zephyrites could still flee only to be attacked and much of the story remains the same.
It could also become the running “gag” of GW2 if you will that the Dragon Bash is cursed. Much like the tact taken by JK Rowling with the Defense Against the Dark Arts position.
2.) Super Adventure Box – We know very little about Moto’s past and his motives behind creating the SAB other than it is a device that alters our perception of reality or our consciousness in some way. Where have we seen another device like this? Omadd’s machine. Maybe Moto and Omadd used to be Krewe mates studying the limits of immersing the mind or enhancing its ability to perceive. They had a falling out and Moto went one way, while Omadd went the other. Using the SAB provides us with insight into Omadd’s machine and it’s purpose as it relates to Moto’s machine.
Maybe Moto went into Omadd’s machine even before Scarlet because he was on the Krewe? Maybe Moto knows some thing that he can’t communicate effectively (sort of like an Asura version of autism caused by Omadd’s machine) outside of this virtual construct? He is trying to help us understand what he knows, but playing the game is the only way we can discover what is going on. Maybe he sabotaged the other Krewe’s device to prevent them from creating another horrible machine like Omadds? This would certainly be a more interesting way to learn about Omadd and his machine vs. clicking through somewhat hamfisted dialog with Taimi.
Regardless, this whole thing stinks, IMHO. I can’t wrap my head around how decisions like this are being made at ANet recently. Compound that with the minimal or complete lack of effective community outreach and communication and I am not sure how I feel personally.
… I am no expert in economics.
… what is happening to precursors in the game is very unnatural.
I am absolutely sure, though, a fix is necessary..
Hrmmmmm, I can’t quite put my finger on it, but something’s off about these statements…
“It is no crime to be ignorant of economics, which is, after all, a specialized discipline and one that most people consider to be a ‘dismal science.’ But it is totally irresponsible to have a loud and vociferous opinion on economic subjects while remaining in this state of ignorance.” -Murray Rothbard
Nah. But I’d be okay with an significant Fractal Relic (or Pristine) cost for one though.
I’d also like to chime in at the generally oddity that is this gem store offering. I don’t understand the motivations or pricing at all.
More generally speaking, I feel like the gem store updates (especially the off patch ones) have been really lacking this season. I usually looked forward to Tuesday mornings, but lately it just feels off or lacking.
Must… resist… urge… to… make… log… pun…
Post is bugged? Trying to get the tabs for multiple pages to appear as the thread looks empty.
EDIT: There, that fixed it.
I also updated the thread will all the other Dry Top foods. It is kind of a mess. Though, as someone else commented, this seems to be the case for all foods added during events or LS updates.
As promised.
Bowl of Black Pepper Cactus Salad
Nourishment (1 h): Gain health every second, +70 Toughness, +10% Experience from kills
10 Nopale – Common – Dry Top – 32c/ea on TP – 3.2s
2 Avocado – Common – Karma – 6 Karma
10 Black Peppercorn – Uncommon – 1.33s/ea on TP – 13.3s
5 Bowl of Ascalonian Salad – Uncommon – Crafted from uncommon ingredients – 1.3s/ea on TP – 6.5s
TOTAL: 17.8s & 6 Karma
Bowl of Cactus Soup
Nourishment (30 m): Gain health every second, +70 Toughness, +10% Experience from kills
10 Bowl of Fancy Creamy Mushroom Soup – Crafted from uncommon ingredients – 3.68s/ea on TP – 36.8s
1 Bowl of Fancy Potato and Leek Soup – Crafted from uncommon ingredients – 9.4s/ea on TP – 9.kitten
Nopale – Common – Dry Top – 32c/ea on TP – 1.6s
TOTAL: 47.8s
Okay. So in this case the one hour food is cheaper than the 30m food. Whoops. XD
======
Bowl of Nopalitos Saute
Nourishment (1 h): +70 Toughness, +20% Boon duration, +10% Experience from kills
10 Nopale – Common – Dry Top – 32c/ea on TP – 3.2s
5 Tomato – Karma – 7 Karma
10 Head of Garlic – Common – 1.17s/ea on TP – 11.7s
5 Onion – Common – 1.1s/ea on TP – 11s
TOTAL: 25.2s & 7 Karma
Loaf of Candy Cactus Cornbread
Nourishment (30 m): +70 Toughness, +20% Boon duration, +10% Experience from kills
5 Nopale – Common – Dry Top – 32c/ea on TP – 1.6s
2 Bowl of Baker’s Dry Ingredients – Crafted from common ingredients – 33c/ea on TP – 66c
10 Egg – Common – 50c/ea on TP – 5s
10 Piece of Candy Corn – Uncommon – 1.9s – 19s
TOTAL: 26.2s
The 1h and 30m foods have nearly identical costs. Lesson here? If you like this food, you should craft the 1h version.
=======
Prickly Pear Pie
Nourishment (30 m): +40% Condition duration, 33% chance to steal life on critical, +10% Experience from kills
1 Ball of Dough – Crafted from common ingredients – 55c/ea on TP – 55c
5 Prickly Pear – Rare – Dry Top – 4.98s – 24.9s
5 Bag of Flour – Cooking Vendor – 8c/ea – 40c
2 Stick of Butter – Common – 36c/ea on TP – 72c
5 Pile of Cinnamon and Sugar – Crafted from common ingredients – 9c/ea on TP – 45c
TOTAL: 27s
Bowl of Cactus Fruit Salad
Nourishment (1 h): +40% Condition duration, 33% chance to steal life on critical, +10% Experience from kills
10 Prickly Pear – Rare – Dry Top – 4.98s/ea on TP – 49.8s
1 Bowl of Tropical Fruit Salad – Crafted from Rare & Uncommon Ingredients – 7.68s
30 Cinnamon Stick – Common – 5c/ea on TP – 3.5s
10 Bag of Sugar – Cooking Vendor – 8c/ea – 80c
TOTAL: 61.78s
This one is also about what we expect to see with the 1h food being double.
========
Bowl of Prickly Pear Sorbet
Nourishment (30 m): +80 Ferocity, 28% Chance to cause might on critical, +10% Experience from kills
5 Prickly Pear – Rare – Dry Top – 4.98s – 24.9s
1 Bowl of Ice Cream Base – Crafted – 2.55s/ea on TP – 2.55s
1 Glacial Shard – Rare – 28.24s/ea on TP – 28.24s
1 Lime – Karma – 3 Karma
TOTAL: 55.69s
Plate of Roasted Cactus
Nourishment (1 h): +80 Ferocity, 28% Chance to cause might on critical, +10% Experience from kills
10 Prickly Pear – Rare – Dry Top – 4.98s/ea on TP – 49.8s
10 Stick of Butter – Common – 36c/ea on TP – 3.6s
30 Cinnamon Stick – Common – 5c/ea on TP – 3.5s
5 Lemon – Karma – 1 Karma
TOTAL: 56.9s
Another case of the 1h food being the same cost as the 30m food.
========
The other part of this discussion, which is much harder to quantify, is are the stats worth the costs. Many of these put them in line with the most expensive foods on the market, which mostly serving a niche role. Of note, most of these consumables are higher cost than the Dragon Starcakes (celestial stat food with magic find that requires zhaitaffy). Also, I cannot speak to the relative value of toughness over vitality, but Mango Pies are only 40s compared to this new toughness + HoT food. Consider that with the fact that all this food is account bound, and things seem like a real mess.
This may speak to a greater issue of chef as a profession needing a semi-major overhaul to bring the recipes more in line with the quality and length of the food it makes. As it stands, far more “useful” food costs far less then of these new ones, and the cost of materials in relation to their length is, frankly, broken.
So, there you have it. Feel free to discuss.
(edited by digitalruse.9085)
Per Red request, I have made a thread in the feedback forum.
https://forum-en.gw2archive.eu/forum/professions/balance/Skill-Bar-Engi-balance-changes-7-25
- Power Wrench: Previously delivered crippling blows with your autoattack and your throw wrench ability. This has been folded to the baseline of your toolkit so now you don’t have to equip this trait to maintain that crippling effect. Instead, Power Wrench has been changed to have a 10% damage increase while using the toolkit. Your combo, your pry bar and your thrown wrench abilities will all have the 10% damage increase.
- Always prepared: previously only dropped bandages for your allies to pick up. Now we added oilslicks so when you go down you will drop a protective ring of oil slick that will knock enemies off.
- Elite supplies: This trait no longer grant increased duration while using Elixir X. Instead, you now get 50% extra move speed. Tornado has been changed to a lightning field and now you can launch whirling bolts as it is also a whirlwind combo.
- Accelerate-Packed Turrets: This trait’s knockback distance has been reduced by 50%. Making it go from a 300 range knockback to 150 range. The intention of this trait is to cause disruption among your enemies rather than controlling the area with massive knockbacks.
- Rocket Turret: Explosive rockets – velocity increased and rockets now track your target.
- Flamethrower: Increased damage of the flame jet by 33%. Flame Blast detonate changed to a blast finisher. Air Blast – increased the cast time by 1/4 of a second so it has a more delay to it with more tell through the effects (more windup). Napalm – Now does damage on each tick as well as apply burning.
- Elixir R – Cast time reduced by 1/4 of a second. In addition to refill your endurance you will also remove immobilize.
- Toss Elixir C – Number of conditions affected by this skill increased from 1 to 2 for all allies affected by it. Launch Personal Battering Ram – Damage increased by 20%
- Medkit – Drop Antidote will now remove immobilize if you use it while been immobilized.
- Launch Personal Battering Ram – Damage increased by 20%
- Utility Goggles – Analyze – this ability now 6s of revealed in addition to the vulnerability it applies.
- Glue Shot – Increased the velocity of the projectile by 50%
- AED – We thought this ability was slightly underperforming – will now remove damage conditions when you reach the threshold.
(Thanks to dulfy for transcribing. Will clean up and add more details if I missed something.)
ReadUp: http://www.twitch.tv/guildwars2/c/4743783 (Engi starts at 17:50)
EDIT: Added Napalm
EDIT2: Fixed Elixir S typo. Should have been Elixir X.
(edited by digitalruse.9085)
Xar
That is discouraging for sure. The cooking profession is sorta treated like a hobby (even if it does offer really valuable buffs) than an actual profession. Maybe things will get retuned if it goes to 500?
I am also in the process of compiling the cost and discrepancies for the rest of the new cactus food too.
Another confirmation.
Black Citadel now sends you to LA.
(On that note, thanks for adding LA to the helmsman. It wasn’t there when the airship came out.)
(edited by digitalruse.9085)
There is a lot to like here and the UI has always felt a bit… dated for such a modern MMO. I really, really, like the GW1 UI. Even without all the plugin shenanigans that other MMOs have (and man are some of those terrible rabbit holes), the ability to move and resize elements was really nice. I miss it.
Done. With math.
https://forum-en.gw2archive.eu/forum/support/bugs/Dry-Top-Season-2-Food-Recipes/first#post4228133
Greetings.
A discussion was started in the crafting forums about the inconsistency and cost to craft the new food recipes introduced as a part of Dry Top. Many of us (especially us Engis who are super excited about Power/Condi Duration food) are looking to verify if the needed ingredient quantities are correct. They don’t seem in line with other food that is both easier to obtain and not account bound. Even that aside, there are glaring inconsistencies if you just take the menu on it’s own:
Prickly Pear Stuffed Nopale
Nourishment (30 m): +70 Power, +40% Condition duration, +10% Experience from kills
5 Nopale – Common – Dry Top – 32c/ea on TP – 1.5s
10 Black Bean – Common – Karma – 20 Karma
20 Prickly Pear – Rare – Dry Top – 4.8s/ea on TP – 96s
10 Pile of Tangy Seasoning – Common – Crafted from inexpensive ingredients – 25c/ea on TP – 2.5s
TOTAL: 1.01G & 20 Karma
Bowl of Sweet and Spicy Beans
Nourishment (1 h): +70 Power, +40% Condition duration, +10% Experience from kills
10 Prickly Pear – Rare – Dry Top – 4.8s/ea on TP – 48s
10 Ghost Pepper – Uncommon – Orr – 2.5s/ea on TP – 25s
10 Kidney Bean – Common – Karma – 20 Karma
5 Pile of Salt and Pepper – Common – Crafted from inexpensive ingredients – 1.3s/ea on TP – 6.5s
TOTAL: 79.5s and 20 Karma
Just with these two (and it is similar with the others) we see a 30m food being more expensive to craft than it’s 1h counterpart. IMHO, I think that it was a simple matter of the Nopale and Prickly pear numbers getting mixed up/typoed. If they read like this:
20 Nopale – Common – Dry Top – 32c/ea on TP – 6.4s
10 Black Bean – Common – Karma – 20 Karma
5 Prickly Pear – Rare – Dry Top – 4.8s/ea on TP – 24s
10 Pile of Tangy Seasoning – Common – Crafted from inexpensive ingredients – 25c/ea on TP – 2.5s
TOTAL: 33s & 20 Karma
That seems WAY more in line (about half the cost for half the time) than it currently is, especially considering it is account bound.
Could the team please take a look at all the Dry Top recipes to ensure that their ingredient requirements are correct?