Phoenix Ascendant [ASH] | Rank 80
Phoenix Ascendant [ASH] | Rank 80
OK not to be a “Negative Nancy”, but I think Jumping Puzzles are overemphasized in this game. Have you looked at how many of the darn things there are? They come out with new ones all the time, and SAB was all one big JP. Some of us (like me) absolutely hate JPs. Like, with a passion. I think there is no room to complain about JPs in this game since the entire SAB event was only for those of you that like them, meanwhile all of us who can’t stand them were left to just watch everyone else get cool rewards.
So I think that they actually need to do the opposite and tone down the amount of JPs by not creating things where you have to to them in order to get certain rewards (SAB 1 and 2) and other things (such as vistas in world completion where you are forced to do a JP to get to them).
Phoenix Ascendant [ASH] | Rank 80
Luckily I don’t rely on this skill for condi removal (use smite condition traited with meditation healing ftw, only really use this for fire field aspect), but I have noticed the same thing when I use this skill since the patch. It only removes one condition if I’m standing in it, and none if I run into it.
Phoenix Ascendant [ASH] | Rank 80
I’m having the same problem! I was just about to make a thread about it (good think I looked first ;-).
Basically mine is at 3/8 after having played five rounds since the achievement was added. I have noticed this ties in with the reward as well. On the rounds that increased the count I received rewards for playing. On those rounds that didn’t count towards the achievement I also did not get any of the newly added rewards. :-(
At first I thought it was tied to reset (aka can only get credit once per day) but this was not the case since two of the rounds I got rewards for, and also counted towards the achievement, happened right after one another without a reset occurring. It might be tied to score though, since I noticed the rounds where I had lower scores I did not get rewards and they did not count towards the achievement.
If anet could let us know if this is a bug or not that would be great!
Thanks!
Phoenix Ascendant [ASH] | Rank 80
7/10 Has kind of a lord of the rings tone to it!
Eleshazar Rashaman (El – ay – sha – zar Rah – sha – mon)
(Guardian)
Phoenix Ascendant [ASH] | Rank 80
I would just like to add in that this is not a bug, and should not be posted in this section of the forum. This is a suggestion, or a discussion…
Phoenix Ascendant [ASH] | Rank 80
I couldn’t agree with this post more! I love the minipets in the game, but I never get to use them because when I’m out gathering or running a dungeon, I always hit deposit all collectibles which takes my minis with it.
I would love this change so much, and I think would really increase people’s interest in using mini pets. Right now you rarely see them in use because of this problem with being given the choice of buying a 20 slot invisible bag (I currently just use fractal relics for 20 slot bags since they are so expensive), or depositing everything in your inventory one by one to avoid accidentally depositing your mini.
Great suggestion! Would love to see it implemented.
Phoenix Ascendant [ASH] | Rank 80
Hmm… Good point Khisanth. I guess I didn’t think about those case scenarios. There are times when you want to buff an npc over a party member, such as in AC p1 when you want to heal hodgins when the gravelings are pummeling him, or when you try to keep Grast alive during p3 so you don’t get crushed by the ceiling.
As a programmer myself I can see how it would be hard to go into every instance where you might want NPCs to take buff priority and change the logic so that NPCs in those cases outweigh other party members. I guess if I had to choose one way or the other I like it with party priority, and then just try to cope with situations where you need NPCs to be buffed instead, such as keeping your party out of range of you when you throw buffs and want them to hit the NPC.
Phoenix Ascendant [ASH] | Rank 80
Just wanted to give you guys some positive feedback (since I know a lot of the time you guys get negative feedback en masse).
I really love the change that came related to the way that buffs target party members before other allies. My main is a guardian (although I love my mes and my ele too), and buffs are a big dynamic for this class in a party situation. I spend most of my playing time partied up with my friends, and when we do metas I was rarely able to help them out (such as throwing stability on them to protect them from the golem’s knockback) since my buffs would go to other people in the vicinity as opposed to them.
This new change has been great because I can contribute in a supporting role better to my party by buffing them when we decide to do events where there are a lot of other people (or NPCs) around.
Just thought you guys would like to know that this change was definitely one for the better!
Thanks for all of your hard work.
Phoenix Ascendant [ASH] | Rank 80
If there is a pile of bugs that are on the lowest priority for anet, this “nose height” issue is located in a bonfire about 10 miles away from that stack.
Seriously in a game that has bugs that actually stop people from progressing through content you think they are going to halt production to make it so that you don’t set your nose too high for those rare times that you will actually see your character’s face in this game….
I’m sorry to be slightly mean here, but you have bumped your thread several times, and I can assure you this bug won’t be one that takes top priority. You’ve submitted a bug complaint, now you just have to wait and see if they fix it.
Phoenix Ascendant [ASH] | Rank 80
Yeah I feel that it is more than just porting to the wp or they changed something. I run it with pretty much the same people nightly, and we always ported ahead of the conversation finishing, and it never bugged on us until this weekend.
Phoenix Ascendant [ASH] | Rank 80
I think that they have known about this one for a long time. Ever since I’ve had the ability blink it does this, and it is common knowledge by everyone in game who has played a mes that this happens. It is just probably a low priority bug for them.
Besides it actually kind of looks cool when you float forward without moving your feet. Reminds me of the mursatt in Guild Wars 1.
Phoenix Ascendant [ASH] | Rank 80
So AC path 3 (Taking Tzark’s plan to stop the Colossus Rumbus) has been bugged for a few days that I’ve noticed. Basically you run the whole dungeon, and then get to the point, after killing the four graveling burrows in the great hall, where Grast is supposed to open the tunnel so that you can go find Colossus Rumbus. While the wp (Reliquary Waypoint) becomes available the tunnel wall does not come down, and you are unable to finish the dungeon. Grast will respawn with you, but Tzark will be stuck looking at a wall in the great hall and the two never finish their conversation which triggers the tunnel opening up.
I’ve actually run this with the same people and we finally narrowed down two possibilities of what is causing this bug. (We tried everything from Waypointing all over the place, to everyone relogging one by one, to running the entire path of the dungeon again, to all of us dying and then waypointing to the same location)
1) We noticed that everytime it bugged like this Warmaster Grast had died before the fourth burrow was finished off in the great hall.
2) Everytime this bugged at least one person has waypointed to Reliquary waypoint before the door leading to that waypoint was opened Grast (which will not happen when it bugs).
Each time that we re-ran the dungeon if we did not meet those above two conditions it bugged. If we made sure to leave one player with grast ensuring that he stayed alive, and did not waypoint early the conversation would complete and the wall would come down as planned.
If you guys get a chance to look into this that would be great. If you need help reproducing the issue we are willing to help however we can (videos, screenshots, running with you, etc.)
Thanks for your help and continued hard work!
EDIT: Adding in additional info
Server: Gate of Madness
Map: Ascalonian Catacombs (Great Hall where Warmaster Grast is)
Players:
Level 80 Asuran Warrior
Level 80 Norn Thief
Level 80 Asuran Elementalist
Level 80 Sylvari Thief
(The last player was an LFG add. I don’t remember his level although he was a sylvari ranger).
Phoenix Ascendant [ASH] | Rank 80
(edited by eleshazar.6902)
Maybe it was Anet trying to drive the prices back down on precursors since jerks like your “friends” are driving the prices of them up simply to laugh at those of us who are trying to get enough gold to buy them… This would make sense because Anet can’t simply drop more since your friends will, legally, snatch those up from people that sell them and drive the prices up more.
Phoenix Ascendant [ASH] | Rank 80
The problem is legendaries (and ascended gear) are what control the economy. If they make them more common then the prices will crash and the economy will get seriously messed up. They already do have an increased probability of dropping with higher magic find, and they may introduce a way to craft precursors.
Legendaries are supposed to be the most difficult items to obtain in the game. I believe Anet didn’t intend to have a large proportion of the population earning them. By making precursors so rare they are giving the grinders something to grind to. There isn’t much end game in this game (excluding the living world stuff).
Finally when I was making my incinerator there was one day where I logged on and all of the sparks were sold out. Within 6 hours there were 8 new sparks on the market. If you watch carefully they actually are posted quite frequently, around 4 or 5 precursors are added to the list a day. No that isn’t a lot compared to the population of the game, but this is supposed to be one of the rarest items in the game.
Keep in mind, I have thrown about 100g (low estimate, I didn’t keep track) down the mystic forge, I have never gotten a precursor drop, and I am currently grinding to save for my second legendary. I understand how difficult these items are to get, and how frustrating it can be saving money to obtain them. That being said if you make it easier and easier to get them it will cheapen all the hard work that people who already have legendaries have done. If everyone can easily afford a legendary then there will be nothing for the hard core players to ‘show off’ and distinguish themselves.
I do like Cattivo’s idea of the rare item increase drop, especially since he suggested that it reset after you get a rare item, but I’d change the cap (especially if this increase in probability includes precursors) to more like a 5 or 10% increased chance at those items.
I partially agree with your post. Although your first statement is incorrect; namely, legendaries are very irrelevant to the economy, and ascended gear is account bound and soulbound and you can only sell a fraction of the crafting stuff for it, so it also is irrelevant to the economy. If you want to know what Anet cares about with regards to the economy look at ectos. Those are the back of the economy in Guild Wars 2 just like they were in Guild Wars 1. Legendaries and precursors make up a very very small portion of the economy, and there prices over the past year are evidence of that. They used to be in the 60G range, and they are now in the 900G range without having any impact on the rest of the economy.
That being said: I agree that these items should be hard to get. I’m not saying that they should drop as often as Princess Miya’s Tiara. :P I do think, however, that everyone should have the reasonable chance to get a legendary with enough hard work. I think that the current legendary system already deters the idea of everyone having a legendary since it costs a ridiculous amount of money for all the gifts, mats, and clovers. It also takes a lot of time and effort to explore the entire world. I don’t think that making precursors drop to 300G on the TP would mean you would have to be afraid of walking into LA to be greeted by a sea of twilights, bitfrosts, etc.
My point is simply that it is rather unfair that RNG can really impact a player as much as getting a precursor drop. Magically one player has been handed 900G by Anet. I don’t think that you would consider that hard work would you?
Phoenix Ascendant [ASH] | Rank 80
I’m going to have to agree that I have never had this issue before. I always am able to find my cursor even in zerg battles. I run on the lower end graphical settings, so I don’t know if this is an issue for people with high end graphics only.
Phoenix Ascendant [ASH] | Rank 80
okay. That doesn’t fix the problem with the skills having less duration than the tooltip says..
Moa lasts for 5 seconds – not 10… I timed it 25 times and got the same result within a few miliseconds (my reactionary speed would be applied here…)
Stealth lasts for 1 second, not 2 in downed mode…
pretty sure those are meant to be lengthy in duration…
I even have boon duration+5% (right now) from traits! What about that??
Stealth isn’t a boon, and neither is polymorph moa.
And on my mes the stealth a polymorph moa last the appropriate amounts of time, so it may just be your perception.
I agree that there is nothing wrong with the mesmer class, probably just the way you are trying to play it. Mesmers are hard to learn how to be survivable on, but I can run dungeons on mine now without downing once. It just takes time to learn how to play one. There are a lot of skills that can move you away from enemies/make you stealthed/make you invulnerable. If you use those and dodging correctly you should really have no problem staying alive. The only problem comes in if you are trying to play a mes like a tank and take hits all the time. Playing a mes means not getting hit, and it is definitely doable.
Phoenix Ascendant [ASH] | Rank 80
(edited by eleshazar.6902)
I can confirm this happens to me when I use my Ele as well.
Phoenix Ascendant [ASH] | Rank 80
Yes has there been any word on this? We would really like to know since most of us hardcore dungeon runners use these all the time.
Thanks!
Phoenix Ascendant [ASH] | Rank 80
I wish we would get some sort of official response from Anet on this since they did indeed tank again. (I’m not buying any of them since this is getting worse, and I know it is a bug now).
I really do like Anet as a company, but when stuff like this happens they should be more transparent about what they are planning on doing and not just do it behind closed doors like they are now. This really affects the economy and WvW so I think the players kind of deserve a response…
Phoenix Ascendant [ASH] | Rank 80
I agree. When you work as hard as you do for a legendary you should be allowed to transfer it between characters. I have some characters that I no longer use, and it makes me sad that their equipment I worked hard for is now useless. I’m fine with that as long as I know something that I work for (legendary) will be transferable and I don’t have to worry about having the same problem.
Phoenix Ascendant [ASH] | Rank 80
So should those of us who didn’t know it was an exploit and bought ~50 of them be worried? I bought 50 on the tp when I saw the prices go down because I thought it would be a good economic decision since I figured the market would bounce back and I could make some money flipping them (which is perfectly legal). I didn’t know at the time that the price dip was because of a bug…. I’ve heard in the past they punished people for making money unintentionally off of a bug. It’s not like I was trying to profit from an exploit, I just thought it was a market flux.
They removed the post that was quoted above, did they say that those of us that bought them are going to be reprimanded since most of us had no clue?
Phoenix Ascendant [ASH] | Rank 80
And that is precisely my point. I have thrown ~100g into the mystic forge without getting a single precursor. I personally know others who have spent far far more than I in the mystic forge to no avail. The fact that you got 13 off of 800g seems unfair to those that have spent ~500g and gotten 0.
Phoenix Ascendant [ASH] | Rank 80
So I think someone from Anet should address the big problem that we all know exists in the current legendary system… precursors. Namely the fact that they are RNG based and and the supply among the servers is ridiculous.
First off I want to say that I do appreciate the hard work you guys put in and I really do enjoy the game. I know that changes take several sprints to implement, and you guys really work kitten constantly revamping content. But I think one gaping hole currently that I would like to see fixed in the near future is the precursor system.
To be honest I think everyone knows the current system has problems. For one the randomness of the drops. There is a guy in my guild who has gotten 3 precursor drops (including the elusive dusk) since he started playing the game (two of which happened within 4 weeks of one another). Meanwhile there are players in the guild that have been playing since beta that haven’t gotten even one precursor drop. While I congratulate the one player on getting three and becoming exceptionally wealthy and being able to craft two legendaries, this seems highly unfair.
Second let’s take a look at some stats on the supply and demand of these precursors (taken from the tp):
*bold*Dusk*bold*:
Current Price: 833g 98s
Supply = 8
Demand = 4913 (And these are just active buy orders, not those people that haven’t posted money yet, or don’t have enough)
*bold*Zap*bold*:
Current Price: 699g 99s
Supply = 4
Demand = 1148
*bold*The Legend*bold*:
Current Price: 790g
Supply = 11
Demand 2532
*bold*Spark*bold*
Current Price: 688g 68s 68c
Supply = 18
Demand = 1580
Etc. etc.
My point is not mainly to point out the exorbitant prices but the supply and demand of the item. The supply for these weapons is in the teens at best. And the entire population of Guild Wars players has to compete monetarily to get those few in existence. That’s what 3.5 million people (games sold)? Competing for 10 weapons in existence?
I guess my point, and I’m sure others will agree, is that the current system makes you want to pull you hair out. The other things that you have to assemble for your legendary are hard enough, but they you give us the task of basically buying a legendary item (because it is so rare) as well. And those gifted few who have been given 3 in their playing time ride out above the rest thanks to the random number gods.
I know that you guys pointed out that you want to make these weapons craft-able, but I for one am scared that this is going to be even more difficult than accumulating 800g by mindlessly grinding dungeons over and over again every night. And when is this going to happen? I know you guys announced the intended change a few months ago, so more communication now might help alleviate the tension.
And the thing is… there is a very simple solution to this problem. Increase the probability in the drop rate tables. This will increase the supply, drop the price to a normal level (200g?), and make people not so angry over the way this is currently set up. We all know that you play with drop levels (such as the not so subtle changing of ecto salvage rates when the price dipped on them to 17s per), so it is time to do it to precursors in the opposite direction.
Can I get a +1 on this from any other player that is ready to see quick changes in this mechanic?
Phoenix Ascendant [ASH] | Rank 80
So I think someone from Anet should address the big problem that we all know exists in the current legendary system… precursors. Namely the fact that they are RNG based and and the supply among the servers is ridiculous.
First off I want to say that I do appreciate the hard work you guys put in and I really do enjoy the game, but the precursor system is an area that seriously needs a revamp.
To be honest I think the current system has a lot of problems. For one the randomness of the drops. There is a guy in my guild who has gotten 3 precursor drops (including the elusive dusk) since he started playing the game (two of which happened within 4 weeks of one another). Meanwhile there are players in the guild that have been playing since beta that haven’t gotten even one precursor drop. While I congratulate the one player on getting three and becoming exceptionally wealthy and being able to craft two legendaries, this seems highly unfair.
Second let’s take a look at some stats on the supply and demand of these precursors (taken from the tp):
Dusk:
Current Price: 833g 98s
Supply = 8
Demand = 4913 (And these are just active buy orders, not those people that haven’t posted money yet, or don’t have enough)
Zap:
Current Price: 699g 99s
Supply = 4
Demand = 1148
The Legend:
Current Price: 790g
Supply = 11
Demand 2532
Spark:
Current Price: 688g 68s 68c
Supply = 18
Demand = 1580
Etc. etc.
My point is not mainly to point out the exorbitant prices but the supply and demand of the item. The supply for these weapons is in the teens at best. And the entire population of Guild Wars players has to compete monetarily to get those few in existence. That’s what 3.5 million people (games sold)? Competing for 10 weapons in existence?
I guess my point, and I’m sure others will agree, is that the current system makes you want to pull you hair out. The other things that you have to assemble for your legendary are hard enough, but they you give us the task of basically buying a legendary item (because it is so rare) as well. And those gifted few who have been given 3 in their playing time ride out above the rest thanks to the random number gods.
I know that you guys pointed out that you want to make these weapons craft-able, but who knows what sadistic torture we will have to go through to craft them. And when is this going to happen?
And the thing is… there is a very simple solution to this problem. Increase the probability in the drop rate tables. This will increase the supply, drop the price to a normal level (200g?), and make people not so angry over the way this is currently set up. We all know that you play with drop levels (such as the not so subtle changing of ecto salvage rates when the price dipped on them to 17s per), so it is time to do it to precursors in the opposite direction.
Can I get a +1 on this from any other player that is ticked off by this mechanic?
Phoenix Ascendant [ASH] | Rank 80