Showing Posts For eleshazar.6902:

Buff base hp of thieves and Eles

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Guard should be added to this list…. A guard has the same tier of health, and while they have higher armor, when they trait to actually deal damage they can be 1 shot just as easily as an ele….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Feature Build Balance Preview

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

And again, next to no nerfs done to warriors. They barely bring down their HS as if that is going to fix how ridiculously OP they are….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Nerf Warriors being way too OP

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.

This ^^
L E A V E T H E M A L O N E
Bring all other classes UP
I don’t even main my warrior, but I am extremely pleased about what it offers me when I play it. It’s almost perfectly balanced.

No it isn’t perfectly balanced. It is OP. If you want to see a balanced class, look at guardian (and don’t compare it to a warrior). Guards can be tanky, guards can deal damage, but not at the same time. If a guard wants to deal damage they are almost as squishy as an ele/thief (we have the same tier of health). If we want to be tanky we deal next to no damage and have trouble killing a single vet in under a minute. That is what a balanced class looks like. Sure we have problems with our traitlines, and some of our skills (spirity weps) are useless.

Now take a guardian and compare it to a warrior and try to find a reason why you would chose guardian over warrior. Warriors can be tankier and deal more damage, can be amazing damage dealers and still be tanky, can have amazing power or crit or condi builds (which guard can only do crit build to deal dmg since power scaling is awful on them and we have access to one condition that deals dmg). AND a warrior can give better buffs/healing to other party members than a guard can. So really if warrior stays the same there really isn’t a reason to keep playing a guard (besides aoe stability which is one of the only reasons people keep one around).

And as a side note, I play both guard and warrior. I like them both, but I will be one of the first to say my warrior is OP and makes my guard look quite useless.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Buff
1) Ranger (needs big time buffs. It’s trait lines make no sense, traps which are condi based are in the prec/critdmg line…)
2) Think the others are pretty well balanced…. (although everything is subpar to warrior)

Nerf (Far more important than buffing because of powercreep)
1) Warrior (see side note) (I also play a level 80 warrior for all dungeons, and in WvW/PvP sometimes, but think it is way OP)
2) Minion Master Necro in sPvP (I play this build and love it, but it is OP)

As a side note: If Warrior was nerfed to be inline with other classes in all game modes (especially pve/wvw) the other classes wouldn’t look so bad. Right now they can specialize in one area (dps, tank, cc) and still be great in the others. If they were balanced more like guards (if they go dps they are squishy as all heck, if they go tanky they deal no damage, etc.) then people would actually play other classes more. Right now there is absolutely no reason not to roll a warrior and dominate players of equal skill level as yourself.

All professions level 80| Champion Paragon, Phantom, Genius
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(edited by eleshazar.6902)

Lagging in sPvP? Report it here.

in PvP

Posted by: eleshazar.6902

eleshazar.6902

Lagged out of the end of a soloQ match. Afterwards had 2 second skill lag in hotm so I quit playing after running /ip.

Map: Legacy of the Foefire
Time: 10:45 PST (8:45 PST)
Server ip: 64.25.33.73

Tracert attached.

Attachments:

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Lost connection to server

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Yup same lag that I’ve been told is all my ISPs fault…. -.-

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Meteor Shower NEEDS a circle

in Elementalist

Posted by: eleshazar.6902

eleshazar.6902

So, it looks like Meteor Shower should have a red circle. Is there a chance that it is being culled out in the situations you experienced?

I have never seen a red circle for meteor shower in the ~ year that I have played the game. I don’t think it is culling since I’ve heard many many people say that they wish it had a red ring. Same for the other skills mentioned such as feedback, null field, etc.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Whisper lag

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

It’s spelled whisper, but that aside…. I also have had this bug as well as many that I know. Although I’ve been told repeatedly that I’m the only one experiencing lag contrary to what everyone else says….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Yeah I just delete mine now when I get them. And the whole stacks I had in the bank have also been deleted. It just makes me sad when I see someone using them in dungeon runs. I feel like a jerk telling them that they shouldn’t use those since they have been bugged for forever, but only us frequent forum goers know that.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

What 2 Classes Should ANet Fix?

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

@OP: A thread like this is pointless. You need to specific what type of game mode. Anyone who answers without specifying is either new or only plays in one game mode (PvE, PvP, or WvW). Even within those, there are differences, but the 3 are good at a high level.

They balance them all the same, so why should we separate them? I agree they should be balanced separately, but Anet doesn’t. Alas this thread is just as it should be.

Warrior (nerf)
Ranger (Buff)

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Are Warriors Op?

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Seriously why bother with these threads anymore. Yes Warriors are OP. Is Anet going to ever fix that? No.

I have 6 level 80s, and warrior is one of them. In PvP I think they are relatively well balanced (which is what this game balances around, and the reason why warriors don’t get nerfed). In PvE/WvW they are ridiculously OP and are GW2 on easy mode. I bring my warrior to dungeons when I’m feeling lazy and just want to speed run without the effort of facing risk on a zerk build. I can make mistakes and get away with it, whereas my zerk thief, ele, guard, mes all will get downed if I screw up once.

So yes Warriors are almost laughably OP in PvE/WvW but Anet will never do anything about it. One of the main reasons that I’m losing interest in this game actually. I worked on my main (guard) very hard (ascended/legendary), and have since realized that I will have to be twice as good as any warrior I face if I want to beat them. And they will laugh over my corpse if I lose. And Anet just decides they are a-okay.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Dolyak Express Feb 10, 2014

in Guild Wars 2 Discussion

Posted by: eleshazar.6902

eleshazar.6902

I don’t know if this qualifies as a “character question” (hopefully it does). But will we ever see a return of the human pantheon as real presences in this game? I know they had their exodus, but does the possibility exist that they might return, or we might get a chance to interact with them again?

It’s just that a fantasy game that is devoid of some archaic religion is disappointing. Especially when the elaborate pantheon in GW1 was so fascinating!

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

EOTM Keep is not disability friendly

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

The siege scorpions also get stuck on some miniscule bump in the road every few seconds.

Tip for you on that one: The skill that allows them to burrow can actually be used as a “jump” skill since it doesn’t seem to have the same strict limitations that other ports do.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

EOTM Keep is not disability friendly

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

Sssssso I gotsss stucksss in the frossstreach keep. Why issss there no love for usssss kraitssss here? Can’t jump well with my ssssslithery tail….

Attachments:

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Gift of Battle rank requirement update

in WvW

Posted by: eleshazar.6902

eleshazar.6902

Gift of Battle. (Battle not required.)

Sounds like a punch-line waiting to happen.

This just made my day!

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

I got my gift of battle by running the WvW jumping puzzle in stealth. If I had to grind rank too I’d probably do it naked following a zerg and standing in circles, so basically not contributing to the WvW effort and taking away slots for those who actually care to PvP. Basically glad I don’t have to do this because I was lucky to get my gift before this patch. :p

Why? Just, why?

Because I don’t want to do WvW, and don’t care about winning, so if I was forced to grind rank I’d do just that in the most effortless way possible.

Imo you guys are just super entitled. You never bother to think how much WvW players hate doing the mindless task of world exploration. And I can assure you that takes a lot longer than getting a simple r30 in WvW. If you want a legendary you are going to have to get out of your comfort zone a bit. I hated map completion with a passion, but I did it just like you are going to either have to spend your precious laurels or spend some time in WvW. Why you have come under the assumption that getting a legendary should be easy is beyond me…

pretty sure nobody considered getting a legendary easy… the sheer randomness of a precursor alone effectively nixes any thoughts of it being easy and turns it into an incredible grind. (either grinding champions in the hope of a precursor or grinding gold and just buying one)

so now Anet has added another element of grind.. to an already ridiculous grind. Either grind to 30 in WvW.. or grind the laurels (which are in themselves an impressive grind already).

ultimately it all boils down to one thing: GRIND, and on an epic scale to boot.

It isn’t more grind than was originally intended though. Before AP chests we had to get our gift of battles from actually getting 500 badges in WvW (and the drop rate back then was awful). So they made it too easy with the AP chests, which they realized eliminated the need to step foot in WvW. They made this change (which is good imo) but because of the flood of QQ from the PvErs they remove it -.-

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Gift of Battle rank requirement update

in WvW

Posted by: eleshazar.6902

eleshazar.6902

We will be removing all rank requirements for the Gift of Battle in the February 18th build and further evaluate what those requirements will be. We do not currently have an ETA for when rank requirements will be reinstated.

Why? There is so much PvE that is required out of a legendary. Now you don’t have to step foot in WvW longer than to buy your gift of battle since you put badges in achievement chests. I thought this was a great move to make a legendary actually have you try more game modes before getting a legendary. Now you just have to PvE for the whole thing :-( Ever since adding the badges into AP chests the gift of battle no longer is a sign of trying out WvW, which is what it was intended to be when you could only get badges from being in WvW.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

I got my gift of battle by running the WvW jumping puzzle in stealth. If I had to grind rank too I’d probably do it naked following a zerg and standing in circles, so basically not contributing to the WvW effort and taking away slots for those who actually care to PvP. Basically glad I don’t have to do this because I was lucky to get my gift before this patch. :p

Why? Just, why?

Because I don’t want to do WvW, and don’t care about winning, so if I was forced to grind rank I’d do just that in the most effortless way possible.

Imo you guys are just super entitled. You never bother to think how much WvW players hate doing the mindless task of world exploration. And I can assure you that takes a lot longer than getting a simple r30 in WvW. If you want a legendary you are going to have to get out of your comfort zone a bit. I hated map completion with a passion, but I did it just like you are going to either have to spend your precious laurels or spend some time in WvW. Why you have come under the assumption that getting a legendary should be easy is beyond me…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Edge of The Mists need huge nerfs

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

Exactly the opposite of OP – these types of AI enemies need to make their way out into dungeons and other areas. They are more difficult without being hp sponge punching bags. Might actually make gear choice relevant and diminish “go zerk or go home”.

Couldn’t agree more. I love this new AI system. These NPCs are no joke 1v1, and it actually makes it fun to kill them. I love to roam as much as the next guy, but this map is more about guild groups of ~10-15 which is what I love about it. My guild has been spending so much time in there since it is so much more elaborate and difficult than regular WvW. I hope they take what they did here and integrate it back into the standard maps. These NPCs also solve the problem of defense. A few players can actually make a difference now.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Channeled skills and instant stat modifiers

in PvP

Posted by: eleshazar.6902

eleshazar.6902

So kind of an odd question about the way the game mechanics work….

Basically I’ve wondered for a long time: If you use a channeled damage skill (such as guardian whirling wrath) and you trigger an instant stat modification in the middle of the attack (such as virtue of justic when traited with at least 5 in virtues so you get 3 stacks of might), is that stat modification taken into account in the rest of the skill channel?

In other words, if I start whirling wrath and it hits 2 times and then receive a few stacks of might from myself or others, do the rest of the hits from whirling wrath take these into account? Or is the damage calculated at the triggering of the whirling wrath, making modifiers added after the start null and void for that attack.

I just know there are a lot of places where this would make a difference such as applying boons to yourself, or conditions such as vulnerability being applied to the enemy. If it doesn’t calculate the damage modifiers at each hit, then pulling a lot of the instant skills (Shouts on all classes, meditations on guard when traited for fury, etc.) shouldn’t be done in the middle of a burst, but rather right before as the difference can be huge.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Blink isn't working on Bridges

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

A lot of the bridges aren’t flat. As with any teleport skill, they have them structured so that you can’t use them to get to places you couldn’t naturally jump to. So it isn’t really a bug. Blink, shadowstep, judge’s/merciful intervention, infiltrator’s arrow, etc. all behave that way in every terrain. If the surface isn’t on the same height (y axis) as where you are coming from it usually doesn’t work.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

We LOVE the Eotm map!

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

That’s an issue PvE players have, you are all too used to getting things done by yourselves. Getting ganged up on? Gather some friends, guildies, look for a commander, or simply ask for help in the zone! I saw PvE players complain about getting killed last night all night, and not one of them, not one, asked for help.

And yet over the last update PvE players had no troubles joining forces in beating the Marionette encounter (well, your mileage may vary). But this here isn’t an epic encounter, people just want the part and get out.

For me, it’s Obsidian sanctum all over again. I just want to do this Jump puzzle and people attack me. Let me be. I can’t always get a guild group protecting my kitten to do a JP. I don’t blame the opponents, I blame ANet for putting a PvE objective in a WvW environment.

Again, that’s the problem with PvErs, now think:

Marionette: You fight as a whole against NPCs.
EotM: You fight as a whole against Players.

Now, do you see the difference? The problem in here is that PvErs are afraid of someone else breaking your armor. For example someone said before that this isn’t the best way to introduce players to WvW, then which one is the best way?

Create a map with towers and castles with a bunch of NPCs that stay idle and wait until you attack them? I’m pretty sure that the first time one of them sets foot on the real maps they’ll get slaughtered.

The problem in here is not about PvE objectives in WvW, the problem in here is that everyone is so spoiled that they expect to get everything handed to them with minimum effort.

Back in GW1 I used to do Alliance Battles and Ft. Aspenwood / Jade Quarry all the time. PvPvE was the perfect combo. Something similar would be a perfect way to entice PvE’rs to PvP – matches didn’t last long and even the losers would get something. (which lead to leeching and AFK’ing, but it’s another ballgame.)

Someone like me has the potential to PvP, but I can’t get into WvW at all. For this kind of update where all you need to do in a PvP zone is run a bit and get one item, I don’t think it’s feasible to expect people wanting to strategize, team up or think of strategies. If there would be a whole living world update where we would fight Scarlet’s minions in a WvW setting and the outcome actually mattered, I’m sure people would spend more time to think things out. As things are now, only incentive for many is to get that golem part and get out.

Again, you have to realize that this update really wasn’t about PvE people. It was about the WvW people. If the PvEers don’t like it, that’s fine, they just need to grab their golem part and leave.

I remember a dev saying recently that they can’t satisfy all of the players in any given update. That’s why they try to rotate the focus of each update to a different play-style. For example, I hate the SAB releases since I’m awful at jumping. But guess what? I don’t have to do it. Sure I won’t get the APs or the fancy looking skins, but I’m glad that there are so many that enjoy it and get to appreciate the content. I know that not every release is about what I like to do in game. I think that everyone that plays this game needs to realize that some of the content is made for your playerbase, and some of it isn’t. You aren’t forced to do any of it. Sure you may miss out on some rewards because you chose not to, but you aren’t going to be stuck forever in Queensdale unless you go WvW.

TLDR; If you don’t like this patch, just sit back and be happy others are getting enjoyment out of it. They certainly have had to do the same in the past for you.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

We LOVE the Eotm map!

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

I’m really sad that there are so many people giving negative feedback to Anet because they had to go to the middle of the map to get their golem part in a wvw map.

I play all game modes, and enjoy them all. That being said I’ve noticed that with regards to new content WvW and PvP have kind of gotten the shaft. When one of these communities finally gets something absolutely amazing, the feedback Anet gets is so negative because, heaven forbid, some PvEers get ganked on their way to the middle of the map because they didn’t group up with some WvW players who know how to fight other players (and in so many cases I’m seeing single people going there on green arrows…. fyi pve people, bad idea). I just want to reiterate how great this map is for the WvW community. We are actually using it as a guild training grounds at this point to practice our guild tactics. And we are all so stoked that we are on par with, and in many cases better than tier 1 guild groups.

(As a side note, I don’t think it is fair to complain about the new requirement on being r30 in order to get your gift of battle. Previously you had to actually play wvw to get those badges. Now you don’t need to, and arguably with laurels still don’t after this change. There are so many pve requirements into getting a legendary, and you don’t here WvW players complaining endlessly about having to do mindless map completion. r30 is really a low bar, so please don’t fill the forums with QQ over it.)

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

[EOTM] Red Keep is Uncappable

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

I actually think it is one of the easiest keeps to cap. Our guild [ASH] managed to kill the elementals and the grawl in ~45 seconds last night. Sure the mechanic takes getting used to, but if you get someone who knows what they are doing to aggro one of the elementals and kite it away from the other, you can kill them super fast. After that with a bunch of cc and damage you can melt the grawl in <10 seconds with a 20-30 man group.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

We LOVE the Eotm map!

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

Another amazing release you guys (after marionette)! Our guild is predominantly a WvW guild, and everyone loved it!

The details on the map are beautiful. We had some amazing fights of 20 of us against 100 holding them on a bridge. We even made an awesome video of us holding off a crazy number of people on what we have named “Pride Rock” in the overgrowth section.

The map being so large actually punishes people that just zerg all over the place in hundred man groups, while our team split into several 20-40 man teams and stormed the map. We ended up winning with over double the score of the second place person because the tactics in here are so much more suited to running guild groups. Plus the fact that people from all different tiers are thrown together made this seem like a much more fair matchup where numbers are equal.

The new mechanics and the BEAUTIFUL buildings and cities just make this feel overwhelmingly awesome.

Thank you so much for your hard work on this. It may have been a rocky start today, but we wanted to let you know that us avid WvW players love this. (It’s going to be hard for us to go back to our own maps when we have this one available).

(Here’s a picture of some of us GoM people celebrating out “Mist Loot”)

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All professions level 80| Champion Paragon, Phantom, Genius
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Please take away bridge achievement!

in The Edge of the Mists

Posted by: eleshazar.6902

eleshazar.6902

People are destroying bridges in keeps solely for the achievement, and it is sabotaging those that actually want to play the match. Please don’t allow people to continue to get achievements for trolling the players.

:-(

Thanks.

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Warning: Don't enter EotM [FIXED]

in Guild Wars 2 Discussion

Posted by: eleshazar.6902

eleshazar.6902

I just love all the people that say “They can’t mass test what it would be like to have so many users connect!”

Well if you worked on any server system you would know that is false. Test environments can indeed be set up to test performance when being massively hammered by requests. And not only that, with a virtual infrastructure, you should have a plan in place to be able to spin up additional machines in the pool behind the load balancer should you notice that your traffic is more than you prepared for.

Now I will admit that I don’t know their environment, so maybe they don’t budget for performance testing, or plan for the redundancy that they need to handle more traffic than they expected, but point is neither do you. All I can say is that the tests are possible so they theoretically could do them, they either don’t, or gasp it isn’t triggered by massive amounts of requests, and is caused by something else entirely that they missed.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

I can honestly say that I thought thieves were OP until I played one. After playing one a lot and understanding how they work, I find them to be the easiest thing in the world to kill.

What most people that don’t play thief don’t get is that even if they trait to be super tanky, they are as squishy as can be. Every class has access to some sort of AoE like ability (even if it is a warrior/guard gs swing). When they stealth and try to backstab you, or are sneaking around, don’t just stand there waiting for that blow to come. Attack the area around you. That is the counter play. And if they come up and try to heartseeker spam you, don’t run like your instinct is to do, because that is exactly what a thief wants. Rather you should drop all of your dps on them, and watch them crumble even faster than you are. And last but not least, for your complaints of the spamming blindness…. step out of the blind circle gasp, and drop more aoe since it isn’t affected by blindness! Or auto attack to remove blindness if it is on you.

And before you ask, I don’t main thief. I actually main guard and have 6 classes at level 80 (the other two are 40 plus). I just think that you have to play a class to 80 at least before asking for nerfs on it. You can’t beat what you don’t know. :-)

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Issue with Support Interaction

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

Sorry I have to create a linking thread, but a moderator misunderstood my request in my other post. I’m not necessarily looking for a resolution of my technical issue, I’m looking for a response as to why customer support “Gave me an incorrect answer”..
I just don’t think it is ok for support to make up answers and pass them off as facts when they don’t know the real answer.

Since Gaile seems to be the one who helps with customer service interactions I’m posting it here. (Please don’t move)

https://forum-en.gw2archive.eu/forum/support/tech/Support-Gave-Me-an-Incorrect-Answer/first#post3587578

Thanks for reading.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

Computing statistics for 87 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Apollo.Belkin [192.168.2.2]
0/ 25 = 0% |
1 0ms 0/ 25 = 0% 0/ 25 = 0% 192.168.2.1
0/ 25 = 0% |
2 8ms 0/ 25 = 0% 0/ 25 = 0% **********
1/ 25 = 4% |
3 8ms 2/ 25 = 8% 1/ 25 = 4% te-0-5-0-5-sur01.minnehaha.mn.minn.comcast.net [68.85.166.89]
0/ 25 = 0% |
4 13ms 1/ 25 = 4% 0/ 25 = 0% te-0-6-0-11-ar01.roseville.mn.minn.comcast.net [69.139.219.14]
0/ 25 = 0% |
5 21ms 1/ 25 = 4% 0/ 25 = 0% he-1-12-0-0-cr01.350ecermak.il.ibone.comcast.net [68.86.94.77]
1/ 25 = 4% |
6 48ms 2/ 25 = 8% 0/ 25 = 0% 66.208.229.126
0/ 25 = 0% |
7 41ms 2/ 25 = 8% 0/ 25 = 0% vl-3612-ve-236.ebr2.Chicago2.Level3.net [4.69.158.238]
0/ 25 = 0% |
8 54ms 3/ 25 = 12% 1/ 25 = 4% ae-14-14.ebr1.Dallas1.Level3.net [4.69.151.118]
0/ 25 = 0% |
9 54ms 4/ 25 = 16% 2/ 25 = 8% ae-81-81.csw3.Dallas1.Level3.net [4.69.151.149]
0/ 25 = 0% |
10 60ms 3/ 25 = 12% 1/ 25 = 4% ae-3-80.edge2.Dallas1.Level3.net [4.69.145.139]
0/ 25 = 0% |
11 56ms 2/ 25 = 8% 0/ 25 = 0% 4.59.197.34
1/ 25 = 4% |
12 54ms 3/ 25 = 12% 0/ 25 = 0% 64.25.32.9
0/ 25 = 0% |
13 —- 25/ 25 =100% 22/ 25 = 88% 64.25.32.26
0/ 25 = 0% |
14 54ms 3/ 25 = 12% 0/ 25 = 0% 64.25.39.1

Trace complete.
Section completed in 168.89 seconds"

You are having Packet loss at Comcast as well (your ISP). So while it maybe true that NCSoft’s Nodes are having issues for you, you also have issues with Comcast. Get the Pack loss at Comcast down to 0, then retest to see if it clears up for NCSoft.

I did notice that. But the packet loss (not at NCsoft) is occurring predominantly at hop in Chicago which is almost always going to happen at those routers since they are a huge hub of the Midwest’s Internet backbone. Plus 8% or under is normal packet loss for a hub of that size at prime time internet usage. Also Dallas (another hub) has some packet loss as well, but again it stays relatively low. The huge hit happens at NCsoft. There isn’t anything that my ISP can do about packet loss at the major hubs since comcast doesn’t actually own those (Sprint owns Chicago’s hub actually if memory serves). The loss between my ISP’s servers is 4% which is also negligible. If Anet had packet loss of 4% then there wouldn’t be a problem at all.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

you will better post here “https://forum-en.gw2archive.eu/forum/support/tech/Network-Lag-Merged/page/36#post3586100”. Consider this : support people are not technical they try to help as much as they can with info given from dev’s. Therefor if you want to show your problem use a sticky thread which is probably read by those dev’s on regularly base. And @ Smooth nice you have good game access but mentioning it here won’t help people who don’t.

edited : sry gave the wrong link this should be the good one

I’m fine with them not being technical, I get that. But then you shouldn’t tell me an “incorrect answer” instead of asking someone who is technical to review the details that you asked for. As it is they asked for the technical details, and then completely ignored them in order to give me a response that wasn’t correct. That’s what’s not ok.

All professions level 80| Champion Paragon, Phantom, Genius
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Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

I love the new title that the moderator has decided to give to my post….

All professions level 80| Champion Paragon, Phantom, Genius
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Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

I think you should consider the problems with your ISP. If everyone else can access the game just fine, then there’s no problem on Anet’s end.

(This is an example of why their response was not acceptable. They would have convinced you that the ISP is a possibility when the tech details very clearly show where the problem is. It isn’t a guessing matter at this point, there are clear facts that point to a problem with their server receiving packets in the last hop in the cycle).

Well not everyone can access the game just fine (Many of the people on my server have been complaining about terrible lag, and have submitted tickets to support). Also the tech details that I posted show exactly where the problem is. It is with packet loss on the NCsoft server that I’m connected to is experiencing. It lost 88% of the packets that I sent to it, which in the TCP protocol results in my computer having to wait for a lack okittennowledgement for a set length of time (or a specific request from the sever to resend), and then assume that those packets never made it and resend that information.

Also as a side note my cpu is showing only 15% usage while this is lagging, my memory is showing only ~40% usage, and disk memory is barely being used. So it is network related, and it is that NCsoft server causing it.

All professions level 80| Champion Paragon, Phantom, Genius
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Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

So for those that understand these results as I do, you can see that the 88% packet loss occurred during this route not at my end (where there was zero packet loss) as the rep said, but actually at the 13th hop at the IP address 64.25.32.26 which if you look up using free online tools (http://whatismyipaddress.com/ip/64.25.32.26) is registered NCSoft Server located in Texas. Which means that the problem came from completely from Arena Net’s end.

Now if I hadn’t been a technical person, this support person would have had me calling my ISP, arguing with them, and in the end, nothing gets done. Instead of actually acknowledging that there is a problem with one of your servers that needs to be investigated, and apologizing for the inconvenience it caused. I have no problem being patient since I understand tech things go wrong all too often. I would have felt good about being able to provide detailed information about where something needed to be looked at. But what I do not like is being lied to by support in hopes that I will just go away. It makes me wonder how many people that aren’t technical have been given responses like these and fallen for them……

All professions level 80| Champion Paragon, Phantom, Genius
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Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

= Tracing network paths
==================
—> pathping -w 500 -q 25 -4 206.127.158.1 <--

Tracing route to p4-23-c0-ncdc-pub.plaync.net [206.127.158.1]
over a maximum of 30 hops:
0 ********* [192.168.2.2]
1 192.168.2.1
2 *********
3 te-0-5-0-5-sur01.minnehaha.mn.minn.comcast.net [68.85.166.89]
4 te-0-6-0-11-ar01.roseville.mn.minn.comcast.net [69.139.219.14]
5 he-1-13-0-0-cr01.350ecermak.il.ibone.comcast.net [68.86.94.81]
6 * * *
Computing statistics for 31 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Apollo.Belkin [192.168.2.2]
0/ 25 = 0% |
1 0ms 0/ 25 = 0% 0/ 25 = 0% 192.168.2.1
0/ 25 = 0% |
2 9ms 0/ 25 = 0% 0/ 25 = 0% ************
0/ 25 = 0% |
3 9ms 0/ 25 = 0% 0/ 25 = 0% te-0-5-0-5-sur01.minnehaha.mn.minn.comcast.net [68.85.166.89]
0/ 25 = 0% |
4 12ms 0/ 25 = 0% 0/ 25 = 0% te-0-6-0-11-ar01.roseville.mn.minn.comcast.net [69.139.219.14]
0/ 25 = 0% |
5 21ms 0/ 25 = 0% 0/ 25 = 0% he-1-13-0-0-cr01.350ecermak.il.ibone.comcast.net [68.86.94.81]

Trace complete.
—> pathping -w 500 -q 25 -4 64.25.39.1 <--

Tracing route to 64.25.39.1 over a maximum of 30 hops

0 Apollo.Belkin [192.168.2.2]
1 192.168.2.1
2 **************
3 te-0-5-0-5-sur01.minnehaha.mn.minn.comcast.net [68.85.166.89]
4 te-0-6-0-11-ar01.roseville.mn.minn.comcast.net [69.139.219.14]
5 he-1-12-0-0-cr01.350ecermak.il.ibone.comcast.net [68.86.94.77]
6 * 66.208.229.126
7 vl-3612-ve-236.ebr2.Chicago2.Level3.net [4.69.158.238]
8 ae-14-14.ebr1.Dallas1.Level3.net [4.69.151.118]
9 ae-81-81.csw3.Dallas1.Level3.net [4.69.151.149]
10 ae-3-80.edge2.Dallas1.Level3.net [4.69.145.139]
11 * 4.59.197.34
12 64.25.32.9
13 64.25.32.26
14 64.25.39.1

Computing statistics for 87 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Apollo.Belkin [192.168.2.2]
0/ 25 = 0% |
1 0ms 0/ 25 = 0% 0/ 25 = 0% 192.168.2.1
0/ 25 = 0% |
2 8ms 0/ 25 = 0% 0/ 25 = 0% **********
1/ 25 = 4% |
3 8ms 2/ 25 = 8% 1/ 25 = 4% te-0-5-0-5-sur01.minnehaha.mn.minn.comcast.net [68.85.166.89]
0/ 25 = 0% |
4 13ms 1/ 25 = 4% 0/ 25 = 0% te-0-6-0-11-ar01.roseville.mn.minn.comcast.net [69.139.219.14]
0/ 25 = 0% |
5 21ms 1/ 25 = 4% 0/ 25 = 0% he-1-12-0-0-cr01.350ecermak.il.ibone.comcast.net [68.86.94.77]
1/ 25 = 4% |
6 48ms 2/ 25 = 8% 0/ 25 = 0% 66.208.229.126
0/ 25 = 0% |
7 41ms 2/ 25 = 8% 0/ 25 = 0% vl-3612-ve-236.ebr2.Chicago2.Level3.net [4.69.158.238]
0/ 25 = 0% |
8 54ms 3/ 25 = 12% 1/ 25 = 4% ae-14-14.ebr1.Dallas1.Level3.net [4.69.151.118]
0/ 25 = 0% |
9 54ms 4/ 25 = 16% 2/ 25 = 8% ae-81-81.csw3.Dallas1.Level3.net [4.69.151.149]
0/ 25 = 0% |
10 60ms 3/ 25 = 12% 1/ 25 = 4% ae-3-80.edge2.Dallas1.Level3.net [4.69.145.139]
0/ 25 = 0% |
11 56ms 2/ 25 = 8% 0/ 25 = 0% 4.59.197.34
1/ 25 = 4% |
12 54ms 3/ 25 = 12% 0/ 25 = 0% 64.25.32.9
0/ 25 = 0% |
13 —- 25/ 25 =100% 22/ 25 = 88% 64.25.32.26
0/ 25 = 0% |
14 54ms 3/ 25 = 12% 0/ 25 = 0% 64.25.39.1

Trace complete.
Section completed in 168.89 seconds"

All professions level 80| Champion Paragon, Phantom, Genius
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Support Gave Me an Incorrect Answer

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

Now I’m going to try to say this as respectfully as possibly, because I believe this is probably a fringe case (or at least I hope it is), but a support person should not be allowed to lie to a customer hoping that they don’t know any better without rebuke.

I submitted a ticket (#315282) to ask about why my connection to the guild wars 2 servers has been lagging ever since the wintersday patch, and how it has actually caused my client to take over 15 minutes to load into Lion’s Arch when previously it took less than 10 seconds.

I will let you look at the ticket for the exact details in my ticket to protect my identity and the identity of your technical support person.

Here is the gist of what happened:

The support rep asked me to run the client with the -diag parameter which would run a bunch of diagnostics. What the rep asked me to copy and paste back to him was the network diagnostics portion which is the output of the program running the windows “pingpath” command.

Here is the final answer I got back from that:

“Hi ,

Thank you very much for the information as this does appear to show the issue you are having.

According to this report, your connection is suffering from packet loss. If you are not familiar with this term, it simply means the loss of data while in transit from point A (your computer) to point B (our servers). What this means is that either not enough information could be received, the information that was received was corrupted or it wasn’t sent at all.

So how does this affect you?

In-game: The game is trying to adjust your position to your last known location or attempting to resend that data over and over but unable to because to much is being lost in transmission. Now, because Guild Wars 2 is a client / server setup, the server is always considered right, (this is a security measure for anti-cheating/hacking). Thus, the game is forced to adjust your location to where the server last thought you were. This causes your character or NPC’s to “snap back” or “rubberband” between the two sets of information. One set from your client, another from the server and since they are fighting (In a manner of speaking) between who is right, your character or NPC characters will appear to teleport back and forth while this “fight” for control happens. Then, if not enough data is received in a period of time, then the game will likely disconnect you because it thinks you are no longer active.

Installing and/or updating: In terms of installation or updating the game client, the data being sent to patch your client is becoming corrupted if it arrives or simply, it won’t arrive at all… preventing you from obtaining the patch files intact. Thus the download either has to keep retrying over and over to get non corrupted data, or it will simply error out and stop the installation if enough attempts to get the information fail.

Because the loss of data is happening prior to it reaching our game servers, you will need to contact your Internet Service Provider for assistance. I would highly recommend sending them these results so they can visually see the issue you are suffering from.

Please do not hesitate to contact us should you have any additional issues, questions or concerns.

Regards,"

Well, the problem with this is that I happen to be a computer scientist, and had looked at the technical results myself. Here is what those results were (* added in to blank out my IP addresses):

All professions level 80| Champion Paragon, Phantom, Genius
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Balance PvP and PvE separately.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

I wish that could happen, but realistically the amount of development time they would have to spend to rework the AI in this game would be enormous, and something that I think they will never do.

So since they won’t spend the dev hours on that, I think they should fix it via separation of balance zones.

All professions level 80| Champion Paragon, Phantom, Genius
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Balance PvP and PvE separately.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Agreed. I think that even bringing WvW into the PvP variant would be helpful since most of the balance is done around PvP in this game. The OP skills that kill players in PvP that had to be nerfed need to be treated very similarly in WvW.

All professions level 80| Champion Paragon, Phantom, Genius
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GW2 Support Troubling Issue Response

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

Just my two coppers on this topic since I had an interesting experience related to this just a few days ago (and for all I know the OP is the one that was in my party). I just think that there are two sides to every issue ;-)

I was running HoTW p1 with 3 of my guildies, and we PUGed for the last spot. We got an elementalist who from the very beginning of the run complained about “guardian low dps”, “four guards is making this take forever”, “your guys’ builds are nothing compared to the dps I’m dealing”. This person even stood back at one point when it was him and I attacking an enemy and said “See without me you are doing nothing” (which wasn’t the case since I’m actually high dps, but regardless..). Then I will admit I did the same thing to him on another enemy trying to prove that anyone’s dps looks low when attacking an elite alone.

Once we got to the end boss the ele was still griefing and complaining, and then when they died I made the curt remark “How much dps does a dead toon deal?” (admittedly I shouldn’t have made this remark, and it was rude of me). The ele then freaked out and started cursing and challenging me to a 1v1 anytime and called me a noob and many other obscene things. At this point two of my guildies who had also had enough of him kicked him from the party before I even knew what happened. (We even knew this person had opened and were willing to rerun the dungeon so as not to have to deal with him a moment longer. Ironically with just the four of us we finished just as quickly….)

My point here isn’t to say that we did the right thing and he did the wrong thing (indeed I shouldn’t have made some of my curt responses further aggravating the situation, although I never insulted or name called). I just want to point out that the common story of “They kicked me to make room for a friend” is oftentimes not the case. In griefing incidents there are often two sides to the story. Which, incidentally, I think is the point that Gaile is trying to make here to the OP.

All professions level 80| Champion Paragon, Phantom, Genius
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Balance PvP and PvE separately.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Roles are different across various game modes:

In PvP you generally fall into one of two roles: bunker, or roamer. Bunker’s jobs are to hold a point against enemies at least to the extent of holding it long enough for help to arrive. A roamer’s job is to capture points, and assist bunkers when needed. So a skill such as guardian shield 5 which causes knockback in a radius about equivalent to a capture point is extremely useful in PvP. In a PvE situation where many bosses have defiance , and knocking an enemy back a short ways for a few seconds doesn’t really get you much for a long cooldown, this skill is near useless.

In PvE (like it or not) the role really comes down to DPS. Even with the nerf to Zerk gear high dps will be the meta. As Anet chose to make this game trinity neutral, dps is all people go for because active defenses are more than sufficient for a good player to stay alive long enough to kill something. This gives the player a bonus because the faster you kill, the more loot/time played you get. The mobs in PvE are also very “dumb” when it comes to avoiding burst damage. A warrior can easily spam 100 blades against a boss and land every hit. In the PvP counterpart, a player sees 100 blades coming and knows to “get the heck out of dodge”.

In WvW roles fall mainly into two categories as well: zerg tanks, zerg dps, and roamers. The roaming game is very similar to PvP, but is balanced using the stat scaling of PvE which leaves large disparities between classes (such as a warrior that can use sword 4 on a 12sec cd and get easy ticks of 10k torment on enemy movement and still have 30K health. Tested this one myself in WvW). Zerg tanks are similar to PvP bunkers with slight differences in play (warriors/guards), and zerg dps (Eles/necros/engis) will stand at a range and drop cc skills and aoe damage. Thus classes that can drop aoe damage and can be tanky (necros/engis) are valued far above squishy counterparts that hit single targets (rangers), or squishy melee focused classes (thieves).

Killing AI enemies is easier than killing another player this leads to skill disparity:

There are a lot of things that can be said on this topic, but the main thing is that enemies don’t try to dodge/avoid burst damage. The just stand there with high health and try to face tank you. They will stand for as many hundred blades/pistol whips that you choose to throw at them. They also will not avoid aoe damage that you lay on top of them. A player counter part is taught since day one in this game to avoid the red circles. They aren’t going to stand in a ranger’s barrage unless there is a darn good situational reason to do so.

Cons:

Players feel like they have to re-learn their class for each game mode:

If you learn your class very well in PvE as a new player, and then decide to jump into PvP for the first time, you will be feeling like you have no clue how any of your skills work since the nuances will be different depending upon the game mode. It could be confusing for people to remember what exactly their skill does based on where they are.
(I know that this is the main reason that the balance is not done separately like it was in GW1.)

The time and money it would take to implement this is costly:

I work in corporate America myself, so I understand the need for an ROI (return on investment) for any new work getting done. If there is no financially justifiable reason for why this will help to increase profit in the long run, then the money/time won’t get spent. And gathering metrics on the ROI for this is near impossible.

(Although I think that if the balance in this game continues the way that it is, when new MMOs come out, you will lose a decent amount of your PvE/WvW players who are tired of the imbalance caused by balancing around PvP [which is arguably the least played mode of this game]).

TLDR: Balance needs to be separated across game modes (Preferably PvE/WvW/PvP all separate but just combining WvW and PvP into one and PvE into the other would be a huge step in the right direction) to accommodate for the imbalance that currently exists in the game due to the game modes being vastly different but the skills/traits/stats being almost completely the same.

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Balance PvP and PvE separately.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

First off. I recall Jon Peters saying this most recent livestream that they want to make less differences between skills in PvE and PvP. I think this is actually the reason that PvE (including WvW) is so imbalanced right now.

Since I know the devs are logic based people I want to use this post to examine the pros and cons. Please feel free to add your own in the responses.

Side Note: You will notice that WvW and PvP can be considered vastly similar in the way that they play and PvP balance applying to WvW would actually solve many of the current balance problems in WvW.

Pros:

Objectives are different, ergo the skills impact play differently:

In PvP the objective is to score more points than the other team. This is done on most maps by capping and bunking points. The combat style is close quartered and you are solely concerned with keeping the other team from scoring more points. So skills that deal damage in an aoe ring (mark of blood necro balance) have more affect than they might in a wvw/pve situation where you do not need to stay in a small ring in order to accomplish an objective.

In PvE the objective is (usually) to kill mobs in order to get to a certain place/kill an end boss. The mechanics of the bosses are very variant, and so are the obstacles that you have to overcome in order to get to where you need to go. Because of this variance, skills that are solely geared around capping and holding points/killing other players that are more intelligent than AI are going to function in odd ways in this environment. If a skill is highly powered in PvP it may be near useless in PvE or vice versa. For example Healing signet in PvE is over powered because of the slow attack speed of mobs and the limited use of poison by mobs vs PvP where players attack rapidly and know to poison you if you are using HS.

In WvW the objective is to have a final score that is larger than your opponents at the end of the week. This is accomplished through holding capture objectives at 15 minute intervals, stomping other players, and killing sentries. The map space for this is quite large so fights can often take place in very large quartered areas. Mobility plays a big part in combat (the ability to escape reset health, let cds expire etc.). The fights can also range in size from a 1v1 situation to 50v50. So in a situation like this a skills related to mobility (teleports, stealth, etc), can be far more powerful than they are in PvP where stealth is not nearly as useful of a mechanic as it negates capture point contribution.

All professions level 80| Champion Paragon, Phantom, Genius
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[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

You have to consider that you can’t just nerf them in PvP without giving them something to compensate for it in PvE. If you nerf the warrior’s already-poor survivability in PvE because regen is too strong in PvP, then warrior ends up being a glass cannon with low DPS. Right now the only things keeping them viable in PvE are banners and ease of use, take the latter away and you might as well just rename the class the Bannerbot.

Is this for real? Low survivability in PvE? Warriors can be the tankiest profession in the game, and in PvE you can run full zerk and just dodge/block the dumb AI mechanics. And if you aren’t competent enough to do that then just slap on HS and face roll on keyboard.

You should read up more. They are nerfing because of PvE/WvW. Not because of PvP (I know, a very very rare occurence from our illustrious balance team that only cares about PvP). The reason they haven’t nerfed it sooner is because it is a subpar skill in PvP where poison is easily accessible, and warriors can’t deal as much ridiculous crit damage because of the different scaling.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Flash news: Warriors are already inferior to guardians in bunkering. And rifle build… lol.

I just want to touch on this quickly since I have both an 80 warrior and an 80 guardian.

A bunker guardian can bunk well, but will deal LITTLE TO NO DAMAGE. A warrior can bunk equally well AND WILL DEAL DECENT DAMAGE

That is the problem with saying guards can bunk just as well. Warriors sacrifice little to achieve a bunker.

Incorrect.

Warriors do not have sacrifice anything to achieve bunker. They equip Healing Signet, which is just 1 skill that is in your heal slot(therefore has no effect on DPS) and they can bunker just as fine as Guardians.

Guardian class is about sacrificing your Virtues to buff your allies.
Warrior class is not about sacrifice. It is about being better than any other class out there ever.

This dicsussion again? What makes a spec a ‘bunker’ spec? 30 pts in their toughness line is what most people would say. Perhaps it’s 30pts in their toughness and vitality lines? Warriors do both. So they spec for bunker just like anyone else.

Now you’re right… a Warrior still does pretty good damage while being bunker. But on the flip side, the Guardian is providing a lot more group utility and healing. Perhaps this is because the class is meant as a DPS class and not a support class?

And wrong…. Warrior with 30 in vit and 30 in tough can use a shout build using gs and sword/warhorn. Healing for more than a guard on shout, and removing conditions with warhorn blasts. Warriors are better supporters than guards, and at the same time better dpsers.

Then you have absolutely no idea what it is a Guardian actually provides a group. And greatsword? Who runs Greatsword anymore?

With over 3k hours on a guard I think I get what they provide pretty well.

As to who runs greatsword on a Warrior? I have to assume you are either being sarcastic, or you have never logged into the game. In WvW there isn’t a single warrior that doesn’t have a greatsword on unless they are a hambow warrior which is pretty rare. And don’t get me started on GS on warrior in pve.

All professions level 80| Champion Paragon, Phantom, Genius
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All classes - remove vigor

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

The only way this would be fair is if every class were to get the same HP pool and the same armor. Something tells me that the class you play already has a large health pool and a high armor rating…. cough Warrior cough

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7 second lupicus kill... balanced??

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

its not about the number of people that can do it its about the fact it can be done.

This is exactly why we can never agree on anything. Nerfing the top 1% because of irrational envy is disgusting to me. I am not in the 1%, probably never will be, but people who try to drag others down to their own level by force make me want to puke.

Where will any motivation to get better at the game be, when no matter how hard you try, you won’t be able to get results better than the scrub standing next to you? Why would people want to play dungeons at all then? This game doesn’t have gear progression like other MMOs do, everything here is about the progression of your own skill. When you nerf that, there will be NOTHING left.

I don’t think anyone could have said it better. +1

Does this remind anyone of current political movements in America? :P Nerf the top 1% because the other 99% isn’t up there with them….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Flash news: Warriors are already inferior to guardians in bunkering. And rifle build… lol.

I just want to touch on this quickly since I have both an 80 warrior and an 80 guardian.

A bunker guardian can bunk well, but will deal LITTLE TO NO DAMAGE. A warrior can bunk equally well AND WILL DEAL DECENT DAMAGE

That is the problem with saying guards can bunk just as well. Warriors sacrifice little to achieve a bunker.

Incorrect.

Warriors do not have sacrifice anything to achieve bunker. They equip Healing Signet, which is just 1 skill that is in your heal slot(therefore has no effect on DPS) and they can bunker just as fine as Guardians.

Guardian class is about sacrificing your Virtues to buff your allies.
Warrior class is not about sacrifice. It is about being better than any other class out there ever.

This dicsussion again? What makes a spec a ‘bunker’ spec? 30 pts in their toughness line is what most people would say. Perhaps it’s 30pts in their toughness and vitality lines? Warriors do both. So they spec for bunker just like anyone else.

Now you’re right… a Warrior still does pretty good damage while being bunker. But on the flip side, the Guardian is providing a lot more group utility and healing. Perhaps this is because the class is meant as a DPS class and not a support class?

And wrong…. Warrior with 30 in vit and 30 in tough can use a shout build using gs and sword/warhorn. Healing for more than a guard on shout, and removing conditions with warhorn blasts. Warriors are better supporters than guards, and at the same time better dpsers.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Flash news: Warriors are already inferior to guardians in bunkering. And rifle build… lol.

I just want to touch on this quickly since I have both an 80 warrior and an 80 guardian.

A bunker guardian can bunk well, but will deal LITTLE TO NO DAMAGE. A warrior can bunk equally well AND WILL DEAL DECENT DAMAGE

That is the problem with saying guards can bunk just as well. Warriors sacrifice little to achieve a bunker.

Incorrect.

Warriors do not have sacrifice anything to achieve bunker. They equip Healing Signet, which is just 1 skill that is in your heal slot(therefore has no effect on DPS) and they can bunker just as fine as Guardians.

Guardian class is about sacrificing your Virtues to buff your allies.
Warrior class is not about sacrifice. It is about being better than any other class out there ever.

I think you misunderstood me. I’m saying that a warrior can bunk better than a guard and at the same time out dps a guard. I was trying to give them the benefit of the doubt by saying they sacrifice a little (which means they don’t crit for 20k and instead have to suffice with 10k crits and amazing condition damage, meanwhile a bunker guard is happy for 2-3k crits).

In short, I’m agreeing that a warrior needs to sacrifice more to be as tanky as they are.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Flash news: Warriors are already inferior to guardians in bunkering. And rifle build… lol.

I just want to touch on this quickly since I have both an 80 warrior and an 80 guardian.

A bunker guardian can bunk well, but will deal LITTLE TO NO DAMAGE. A warrior can bunk equally well AND WILL DEAL DECENT DAMAGE

That is the problem with saying guards can bunk just as well. Warriors sacrifice little to achieve a bunker.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

7 second lupicus kill... balanced??

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

snip
Because i play many build wich are disregarded as useless because of Meta zerker very existance yet still deserve some apreciation. While i do have a meta warrior and a meta guardian i would rather play hammer or dual sword but i cannot. Because play how you want gets you nowhere in this game. Behing shackled by the way a blind community view the game is whats left of a future to actual good player in Guild Wars 2. When i join a decent party and offer to run something what do i get everytime? Pleaaaase run your warrior pleaaaaaaase run your guardian we dont want to have more condition damage or control based unit in our party because its useless.
snip

I’m laughing at this guy so hard. I agree with everyone else that this is an unskilled player complaining that other people are better than him at this game, and thus should be nerfed. Someone who runs a safety set like cleric’s should not be able to complete content as fast as a zerker because while a cleric wearer can mess up a few times and be ok, a zerk has to be perfect or he dies. That deserves a better reward.

The thing I really want to point out here is that he complains that he can’t play sword/sword warrior because it isn’t the meta….. This proves you are a bad player. With warrior s/s 4 you can make someone tick for 10k torment when moving by just wearing half condition damage gear, and still have 30k health (yes warriors are broken). You can also use greatsword to flee from them to cause them to tick the 10k torment. So if you were a half decent player you would realize that the class that you play with your weps that aren’t meta is just as “exploitable trick awful” as what you are fighting against.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Tyria , Past and Present

in Lore

Posted by: eleshazar.6902

eleshazar.6902

This is amazing, and also made me very sad. All that time spent in Gw1 Tyria and now seeing the beauty of the gods in ruins….. :’(

(P.S. I really wish they would have the gods return to Tyria, the pantheon was one of my favorite aspects of GW1. Now our power just seems to stem from who knows where.)

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80