Showing Posts For eleshazar.6902:

[Suggestion] Legendary Sigil Library

in Guild Wars 2 Discussion

Posted by: eleshazar.6902

eleshazar.6902

I agree with the OP. I have Twilight, but I have to uneuip it to put on a different gs because of the sigil in cases such as speed running Arah. Or once I’m done stacking with perception, I want to have some other boost like others do where they swap in some other weapon.

A library of pre-purchased sigils would be great.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Anet's WvW Blog Post Feedback

in WvW

Posted by: eleshazar.6902

eleshazar.6902

Anet,

I really appreciate that you took the effort to be more transparent with us about what is going to be happening. I think transparency is a great thing, and makes players feel valued and included. That is a huge step for you guys bridging the gap between players and developers since sometimes things may get a bit tense.

I do want to offer some constructive feedback on a slight issue that the blog post raised. Just for future’s sake. When you announced that lower rated servers in each league will receive free transfers, servers began to try to win this by “tanking” their matches leading up to the season. I’m not going to accuse anyone of anything, but it did give the opportunity for servers to try to get into the low spots so that they can get those free transfers.

I really, really, really like the idea of having no cost/reduced cost to transfer to low wvw rank servers. I think this should have always been a thing, and I appreciate so much that you are doing this now. I do think that, however, you should have locked in the ranks at the time of announcing this, or allow it to fluctuate throughout the entire season. Doing it with the 3 week lead time and then locking it gives people the ability to try to “adjust” their server to get into a low rank in their league. My own server has vehemently argued against doing this (even though it will hurt us), but I just think it is a bad situation that we even have to consider trying to fix the match to gain an advantage.

TLDR I love the fact that you are tiering the pricing based on wvw rank, but in the future please don’t announce it before locking it in place because people have the ability to “tank” their rating to receive the benefit.

Thanks again for trying really kitten this! I think that it was a great idea that can be refined in the future!

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Upcoming Sigil change and Fast Hands

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Pretty sure that the developers commented on this in an earlier post, and confirmed that warriors will get more out of this than other classes. Just one more thing to give to warriors that no other class gets…..

#WarriorOP

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Calling for self "Nerf" on Necro Marks

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Ok for all of those saying “Quit calling for necro nerfs”. I AM A NECRO (54% necro played in pvp ~300 tourney games on one)! And this isn’t calling for a nerf, it is just saying that skills that can’t be predicted are an unfair advantage. If you want to rely on gimmicks to win, then go play warrior. As a necro I think people should be able to react to me just as well as I can react to them. In high level pvp this just doesn’t seem fair to me that I get this advantage.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

R70 vs R1 , nice matchmaking

in PvP

Posted by: eleshazar.6902

eleshazar.6902

How about this?
This is Solo Queue NOT Team Arena
And yes, this is 4v5 from start to finish.

You should work on a “Real” MMR System instead of roster shuffling on 10 people.
Its obvious even Red team’s leaver is a Rank 70,
Its still pretty stacked on Blue.

I used to think LoL’s Matchmaking is bad, then I played gw2…….

Dude… Not ok to post a picture where you censor your team’s names, but not the opposing team’s names.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Balance Patch - Changed Your Mind about 8%?

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

I’ve heard rumor that a certain lead balance dev plays a 5 signet warrior….. If this is true, it all makes sense.

I don’t know about signets but there is a screen shot of him with 5 signets. This was prior to the Healing signet buff and everyone lol’d him I believe this was when he was testing.

After googling around for a bit, I found several pictures of him in different maps and armor styles using 5 signet warrior. Doesn’t seem to be a one time joke…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Calling for self "Nerf" on Necro Marks

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

So to preface I mainly play necro in sPvP (53% last time I checked).

One thing that I did notice that I think is unfair that my class has is the lack of difference between marks visuals.

As an objective person, I think it is kind of unfair that an enemy cannot make decisions regarding my marks. Currently someone sees a mark and either chooses to walk through it, or not, but it isn’t based on any real knowledge of which mark it is. True they do have slightly different looks, but it is really hard to tell in the heat of battle which image you are looking at. I think if people could tell which mark I was putting down, they would not step into my putrid mark and take the 3 conditions they just put on me back.

I also think that this is an acceptable change since in PvE (the place that necros actually need help) it won’t make a difference. The AI monster doesn’t choose not to step in a mark based on image looks, but a human might.

Just a thought that I have had and I thought I would share. Not trying to “nerf” necro marks, just make the gameplay fair since I almost feel cheap when I throw putrid mark and watch someone collapse because they thought it just might be a mark of blood instead.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

Balance Patch - Changed Your Mind about 8%?

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

I’ve heard rumor that a certain lead balance dev plays a 5 signet warrior….. If this is true, it all makes sense.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Re: Pistol Whip

in PvP

Posted by: eleshazar.6902

eleshazar.6902

I feel it does too much damage for the amount of utility it grants the thief. Spam 3, evade, and daze your opponent while doing good damage. It just seems like it does too much.

^this!

Do you main Thief?
nope, but i play as and against alot of thieves.

When do you feel that Pistol Whip is unbalanced? (scenarios would be great)
it is’nt really a scenario, its overall,
it is one skill that you can simply spam in any situation.
enemies about to down your ally? pistol whip stun to stop them!
downed guardian about to knock you back? pistol whip to evade the knock!
taking too much damage? Pistol whip!
need to deal alot of damage? Pistol whip!

How does it feel unbalanced compared to other class mechanics?
pretty unbalanced, thief is generally a high risk/high reward class that requires more skill than other classes, but spamming pistol whip shatters this theme, it is low risk, high reward and requires no skill atall.

What would you do to change Pistol Whip to better fit the class/game?
i have several different ideas:
1. change the stun to a daze and remove the evade, this means it must be combined with other skills to get the damage off (just like warrior 100b), it also removes the cheese of a high damage skill that makes you immune to damage.
or
2.make the first hit apply vulnerability/confusion, remove the evade from the second part and allow it to be used on the move.
or
simply lower the damage or increase the cost

note: attack skills should never make the attacker immune to damage, a player should be deciding to either attack or play defensive, skills that deal damage while blocking are extremely cheesy and ofcourse they will be spammed.

I don’t think you can compare this to warrior (or guardian) channeled melee skills. Warrior especially is tankier (even in it’s zerk form [yes my warrior is a zerk]), and can take hits while channeling their attack. A zerker thief would never be able to get off a single PW. Compare it instead to the mesmer blurred frenzy. Mesmers are a little tankier (mid tier health) but they have an evade all throughout that skill. Just no stun.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Re: Pistol Whip

in PvP

Posted by: eleshazar.6902

eleshazar.6902

I think the problem (as a few others have stated) is simply the design of the class. Since the cool downs on skills are shared, you simply will spam your highest damage dealing skill until you come across a situation where you need the utility of some other skill. This is why PW and HS thieves spam the way that they do. This would be the same for any class that go this. Warriors would constantly spam hundred blades, Guardians Whirling Wrath, etc. Unfortunately I think that without redesigning the class, you are always going to be stuck with this problem. PW is the current complain, but if you nerf that then thieves will just stop using s/p and go back to d/p builds and spam backstabs and heartseekers. I think the shared CD thought was cool for thieves, but there are many flaws that we are now realizing with this system.

I have a thief at 80, and have done both wvw and spvp on him, and I do indeed use s/p. I mainly play guard over any other class, but I play them all. I think that the animation is easy for an experienced player to see and avoid, but it is harder for a less experienced player which is why I think you see a lot of the complaints that you see. So I personally don’t think it is OP, but it takes skill to avoid it, just like with warrior flurry or pinning arrow which is one of the reasons people are upset.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Scarlett Stomp pics! Post yours!

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

I had a lot of fun beating her.

But I did also check to see if she was a man…

BAHAHAHAHAHA! That last pic…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Scarlett Stomp pics! Post yours!

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Um, you put [Spoiler] and then proceeded to say a spoiler anyway

Geeze guys with the negativity…. Just trying to make a fun post.

I think there isn’t a single person that reads the forums that doesn’t know Scarlett dies. The instance is kind of called “Scarlet’s End”….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Scarlett Stomp pics! Post yours!

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Ha, giant sword right to the face!

She wasn’t even expecting it!

OK this one made me laugh. :P

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Scarlett Stomp pics! Post yours!

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Post your epic Scarlet stomp pictures!

Here’s mine!

Attachments:

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Taimi mini for Christina

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Can I suggest a mini taimi available to all with a portion of profits going to a multiple sclerosis related charity?

I would totally use real money for this. I think using the gem shop to help raise money for charity is a GREAT idea. It is a good business model (Anet gets more money since more people spend money when they feel part of it is going to charity), it gives them a great PR face (maybe an article about it), and it helps out a charity.

If they did this it would certainly elevate my opinion of Anet as a company.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Fix Spirit Watch

in PvP

Posted by: eleshazar.6902

eleshazar.6902

So their answer is to make necro unable to carry to orb anymore…. (since this is basically only a nerf against death shroud since no one else really transforms to carry the orb [ele tornado? really?]).

Another hats off to warrior change…. No nerf to the mobility advantage a warrior has. Just hit the necro and it is all good now.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Collaborative Development: Edge of the Mists

in CDI

Posted by: eleshazar.6902

eleshazar.6902

Proposal Overview
In keeps (not towers) add the more difficult NPC versions that scale depending on the number of attackers.

Goal of Proposal
I think that adding the more difficult scaling NPCs to the keeps will allow for defense to be more possible with a few people. Currently a keep can be easily flipped by a large zerg and having only a few people defending makes no difference. With this add a keep will be more defensible by a few as it is in EoTM.

Proposal Functionality
Add the more difficult NPCs to keeps. These NPCs can have similar “trick” mechanics like the Overgrowth keep does with the elementals, but it is not necessary. By adding these to the keeps it will mean that a team of 5 defenders can reasonably try to defend a keep against 20 people whereas right now that is very difficult to do. I would not recommend adding them to towers or camps because this discourages small group tactics that some WvW players prefer to zerging. Small groups don’t typically try to take keeps, so this will not impact that player base. It will help to put emphasis on defense which is currently ignored for the most part.

I also think that it might be interesting to have the lord scale based on the number of defenders instead of attackers. The less defenders that are present (without being 0) the stronger the lord gets. You could call it the “Last Stand” buff or something. This would help prevent the lord making it impossible to take a keep if there are 20 defenders since the lord is strong, but if there is only one defender the Lord will be at his strongest. (If there are no defenders around him he shouldn’t receive a buff since this will encourage people not to defend which is not what we want.

Associated Risks
I think that if the scaling is not tuned correctly it could make zerging more prevalent since there is a danger of making these NPCs too strong for a group to defeat even if no players are there to defend. Also if these are added to towers/camps/sentry positions you will kill the “roamer” position in WvW which would hurt the game type a lot (people like to feel that they make a difference such as soloing a camp).

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Cast time Skills Bugged, Instants Not...

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Update: As soon as I left that instance everything was fine again.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Cast time Skills Bugged, Instants Not...

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Ran into an odd bug in LA overflow where all of my instant cast time skills (Smite Condition, Virtues, Judge’s Intervention) work, but none of the skills with a cast time do. I don’t think it is lag related because then my instant skills shouldn’t proc.

Is anyone else experiencing this odd bug? Never seen it before now.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Disaster! one word to describe this update

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Boring and zergy…. Basically they just ruined LA and now I want to avoid it.

Zerg and guardian staff 1. Loot and repeat. Seriously who finds this fun….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Inventory window bug resetting?

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Yes it is happening to me too, and to the person directly above me…. Quit being so melodramatic.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Enough with the zergs already...

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

Agreed. Thought they learned with The Marionette fight…. Guess I was wrong.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Nerf Warriors being way too OP

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Yeah I don’t think you get the meaning of sacrifice….

Those guards that go bunker. You should see their damage numbers some time. I’ve tried that build. You crit for 800. No not 8k, 800. A warrior can’t even see that low of a number even if they went all sentinel’s with no attributes in power/crit/or condi.

It isn’t about giving up a util slot or two, or maybe giving up 1k damage. It is about the fact that every other class that goes tanky cannot reliably dps when they do. You can still deal 4k crits as a warrior when you are tanky as all heck. THAT IS THE PROBLEM!

I took the time to prove you wrong because you really disgust me with your hyperbole.
“But if you compare [build that is clearly meant to kill people] with [build that is clearly NOT meant to kill people] they do so much more damage!”

Except if a warrior was traited exactly the same way as a bunker guardian its pretty much the same damage. However much you want to delude yourself into thinking your average bruiser warrior build is just as tanky as a bunker guardian it still remains, factually, completely false.

You do realize that attaching some random combat sample from hitting a heavy golem in pvp means nothing right…

A) We have no clue what you were wearing (if anything at all) besides your word.
B) Damage scales differently in PvP than PvE/WvW
C) We have no clue if you put on any traits, or what they were in
D) Did you use all of your massive damage boosting skills? Sig of Rage, FGJ, Banners, etc?

What we can tell from your graph tells us that you only auto attacked…. Where was the glorious HB or are you afraid of what those numbers might have looked like?

Where was the condi damage from the sword, or again afraid of what that might look like?

And of course no one here is arguing that the auto attack on Warriors is OP we are arguing all damage in general is. So having your auto attack hit on hammer for 1k just proves my point…. When I referenced 800 crit on guard I’m talking the max using whirling wrath.

Simply showing some numbers associated with Warrior skills really tells no one anything without context. The only thing we know is that you equipped different weps, which ironically in PvP doesn’t mean that you even had any stats on yourself.

You are so biased it makes me want to laugh…. Sad thing is you may honestly believe in what you are saying.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Nerf Warriors being way too OP

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Totally agreed with this

Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.

“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?

u are saying this is not OP?

Right, because going 20 into Defense traitline for Cleansing Ire, 30 if using Hammer, and taking a minimum of 2 Stances, which are clearly defensive utilities, is not sacrificing any offensive ability at all.

I would just like to take this opportunity to remind everyone that there was a time when Ele was considered top tier and warriors were rock bottom. HP and Armour mean absolutely nothing. Warrior passive healing and cleansing could take a hit or two, but by no means are they earth-shakingly fundamentally OP by design.

Yeah I don’t think you get the meaning of sacrifice….

Those guards that go bunker. You should see their damage numbers some time. I’ve tried that build. You crit for 800. No not 8k, 800. A warrior can’t even see that low of a number even if they went all sentinel’s with no attributes in power/crit/or condi.

It isn’t about giving up a util slot or two, or maybe giving up 1k damage. It is about the fact that every other class that goes tanky cannot reliably dps when they do. You can still deal 4k crits as a warrior when you are tanky as all heck. THAT IS THE PROBLEM!

Warrior has none of the defensive tools that guardians have though. If guardians want to do damage and be tanky then they’ll have to give up their protection and aegis.

You act like each class should behave exactly the same. It would be helpful if you stop comparing in a 1v1 scenario because that’s not how anet does it and that’s not how the game is played.

Here comes the warrior “Protection and Aegis” thing again. For the record: “As a guardian I HATE those.” I would give them up in a heartbeat and give them to warriors. Aegis blocks 1 attack and can be shattered by even 1 dmg. I can trigger aegis once every 80 seconds on command which is the only time it is useful. ONCE EVERY 80 seconds. And you call that useful….

And as for protection… Unless you run hammer or mace/shield you have one skill that grants you protection, and it lasts for a few seconds. 33% damage reduction (not condi reduction) for a few seconds only if running a very specific build. Yup super useful. Try playing a class other than faceroll warrior before you call certain things equal. I would give up those two near useless things for your: high health, great condi cleanse, high damage, healing signet, regen adrenaline.

So please just stop…. I have both a warrior and a guardian, and I can literally smash my head on the keyboard and win with a warrior.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

I have a $3,000 dollar PC-Crashing In WvW

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

This will sound like it is coming from left field but please try testing this….

Turn off your Page File entirely in Windows and try running the game…. I did this on my system (16g ram) and saw major game improvements…

Common to servers / systems that are “working harder than windows really wants them too” (SQL Servers and such) the page file actually fights with “real time memory” and if can slow / cause system problems.

I WOULD NOT disable paging ! (Very bad advice) There is a reason that paging is in place (virtual memory and no longer needing contiguous storage space). If you turn that off, and run into a case scenario where you need to load more into RAM than you have available in your machine (easily possible if you use more than one program at a time) you will crash your machine and you will crash it hard. Basically by disabling paging you take away the ability of a modern OS to use disk space to expand memory. It may “appear” faster when you do this at first, but you can run into many crash scenarios, and some applications simply won’t work after you disable the pagefile since they are programed with the requirement of using it.

If you are having problems with thrashing (where page faults are occurring so often as to almost grind the performance to a halt) then you should look at adjusting the pagefile size, not disabling paging. The pagefile size should be minimum of whatever the peak commit is (Virtual memory peak commit) and the maximum should be double that. For example, you have 6GB of ram, and peak commit is 8GB (2GB for virtual). The minimum of your pagefile should then be 2GB and the maximum be double that at 4GB. This will prevent thrashing from occurring that often.

TLDR; DO NOT DISABLE PAGING! Horrible advice that can ruin your system….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Legendary Kudzu for Rangers

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Hello ,

i’m very disapointed with Anet because in GW1 this company try to do something diferent than the others , Anet try to listen the users and try help them

GW2 has more than one year , and Kudzu weapon for rangers has a know bug and i think no one cares , the magic of this weapon its change the arrow skin , it works very well , but in skill 5 Barrage for rangers , the skill use normal arrows and not the new one of legendary , and i saw alot of postes about this , i open a ticket , and nothing

I don’t understand what is the problem , i m programmer and i’ts very simple to fix this , but no one cares ….

Here is my disapointed with you Anet , can someone reply me and give some atention please

Guich

I find it hard to believe that you are a programmer if you think this is an easy change. That is a graphical animation change which is not easy to do. Something like changing the drop rate of an item might be an easy change, this is not….

You should probably just accept it the way that it is, because this “bug” will probably never be changed.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

LA's demise may break NPC text & heart mail

in Battle for Lion’s Arch - Aftermath

Posted by: eleshazar.6902

eleshazar.6902

I keep wondering why people think that LA is going away on account of this update, or is being changed in such a drastic manner. I know that we are going to get invaded, but people are just automatically assuming that what is happening is going to alter in such a way as that it will affect everything.

Never once has it been confirmed that LA will be destroyed, or even altered at all as a result of Scarlett’s attack…. It could be, but we just don’t know.

TLDR; Hold your horses before you make an kitten out of you and me.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Thieves Exploit Stealth To Spy In Citadel

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

You can just do it by jumping.

Nope. Tried jumping everywhere. It should be all sealed off.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Thieves Exploit Stealth To Spy In Citadel

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Btw for any moderators, there is nothing in this post that shows how an exploit is done. Simply that I witnessed something happening (all names have been removed so no shame and blame). Nothing in here violates the ToS. So please don’t delete.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Fix Minions

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

I noticed this happened yesterday when I was playing on my necro as well. My golem just stood far away, and very slowly started to glide towards an enemy, but never once attacked him.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Thieves Exploit Stealth To Spy In Citadel

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

I’m going to figure out where they used Infiltrator’s arrow to get in if I can…

Edit: No clue how they got in. I spend an hour trying to figure out where they used IA to get in to no avail.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

Thieves Exploit Stealth To Spy In Citadel

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

So there should be a revealed debuff in all enemy spawn points. Or allow the Legendary defenders to ignore stealth mechanic. Thieves are just stealthing in and then dying so that they can watch the waypoint for when our zerg maps in.

Attachments:

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

E05: Lag Spike Strikes Back!

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Yup fifth night this week. Would be nice to get a statement from you guys. I know that there was a major DDoS using NTP reflection attacks on Tuesday, but you guys haven’t released anything talking about what is going on, what you guys are thinking/doing, why the issue is ongoing when the attack was on Tuesday.

Some transparency is all we ask for. Not looking for you to fix the problem, just talk with us so we know what is going on.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

The New CDI Topics

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Area of Gameplay Distribution: PvE (40%) WvW(40%) PvP(20%)

Profession played the most: Guardian [although I have 6 80s and am an alt lover]

Concise Feedback on Ranger:
(This is for PvE/WvW side of them. In PvP I think they are very strong, and I actually mainly play ranger in PvP)

1)Trait Lines are not Harmonious. Things like having all of the trap related traits nested in the precision/crit damage line instead of located with condi duration or condi damage.

2)Pet skills dependent on long animations: I remember a dev saying that the skill has to wait for the animation to channel, and that is the reason the skills take so long to cast and are so unreliable.

3)Lower the ICD of spirits: Currently Spirits only proc their ability once per 10 seconds on a 70% chance (if traited). This is one attack out of 10 seconds worth of attack that gets this bonus. I feel the value should be lowered a bit such as to 8 seconds instead.

4)Make ability to stow pet completely: Many reasons to do this but kind of self explanatory.

5)Make Pet AI more intelligent: Currently pets attack and attack until they die. It is hard to command them in combat using just return to me and attack my target. If you gave the ability to set some simple parameters (If pet health <25% return to me; if my health is <50% use your ability, etc.) Kind of similar to how other games allow you to give simply AI logic to your npc party members.

TLDR; Traits are the biggest problem, disordered and no synthesis, pets are the other problem as they are they are nothing more than fodder and occasionally their skill will work.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Why people don't PvP anymore....

in PvP

Posted by: eleshazar.6902

eleshazar.6902

Actually, I would guess that my MMR is pretty decent. I will by no means claim that I’m near the top, but I have done my fair share of pvp, and I’m almost always placed in matchups where people I play with are about 30 ranks above me (I understand ranks don’t equal skill, but spending that much time in pvp means you can’t be that horrible either).

And yes, people can switch but the two eles (one was champion hunter, and the other was champion phantom) decided neither would switch, and the same went for the two thieves (one of whom was a champion paragon).

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

If the devs don't play spvp why should we?

in PvP

Posted by: eleshazar.6902

eleshazar.6902

I play, but not with my tag on. ~1200 games (50% of them rated): ~700 warrior, ~200 necro, ~200 engy. I consider myself in the “competative casual” category.

That means a bit more than 2 games a day since release, which to me is casual and has nothing to do with competitive. Especially due to the reason soloq doesn’t proove points for balancing.

Competitive casual is the gamer archetype I put myself in, not a judgement of numbers. To me it represents how I prefer structured matches and winning, but don’t go out of my way to become the best. I don’t claim to know how to best balance the game, I leave that up to the balance team :P I still love to play our game though.

Who is on the balance team? And do they even lift…I mean pvp bro?

I was actually just about to post this myself. I don’t think the balance team knows this game that well (or at least where the current balance lies). We still remember the infamous time that it took them 45 seconds to find one guardian skill (purging flames which is one of the most used guardian skills) during their livestream. Reason why they think guards and warriors are equal I guess: they don’t know guardian.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Profession Balance CDI stats

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

I wish the question hadn’t just been about which classes need buffs, and rather which classes all around need balancing. Pretty sure the top vote would have been warrior then…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Nerf Warriors being way too OP

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Totally agreed with this

Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.

“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?

u are saying this is not OP?

Right, because going 20 into Defense traitline for Cleansing Ire, 30 if using Hammer, and taking a minimum of 2 Stances, which are clearly defensive utilities, is not sacrificing any offensive ability at all.

I would just like to take this opportunity to remind everyone that there was a time when Ele was considered top tier and warriors were rock bottom. HP and Armour mean absolutely nothing. Warrior passive healing and cleansing could take a hit or two, but by no means are they earth-shakingly fundamentally OP by design.

Yeah I don’t think you get the meaning of sacrifice….

Those guards that go bunker. You should see their damage numbers some time. I’ve tried that build. You crit for 800. No not 8k, 800. A warrior can’t even see that low of a number even if they went all sentinel’s with no attributes in power/crit/or condi.

It isn’t about giving up a util slot or two, or maybe giving up 1k damage. It is about the fact that every other class that goes tanky cannot reliably dps when they do. You can still deal 4k crits as a warrior when you are tanky as all heck. THAT IS THE PROBLEM!

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Profession Balance CDI stats

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

Not surprisingly, all the classes except thief, warrior and guardian retain their relative placement about the player breakdown by profession.
https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/

Basically, most people just voted their chars, regardless of actual balance issues.

I actually main guard, and I didn’t vote for guard. I play all classes, which is why I know some are in a worse place than us. We are balanced if you ignore warriors. If you compare us to a warrior, however, we look pretty bad.

And yeah I agree that even though we are balanced well (ignoring warriors) we are stale because they don’t touch us much :-( Perhaps fixing spirit weapons would make us more interesting.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Feature Build Balance Preview

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

We ALWAYS ask for necro mobility. Why not just give Dark Path the same mechanics as infiltrator’s signet or Guardian’s teleports that send you towards location range even if you don’t hit target?

Yeah read up on guard teleports a bit more… They only go if you are in range, and they require a target. If I trigger judge’s intervention and I’m out of range it just fizzles pretty worthlessly on me.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Dev livestream: Ready Up: Feb 14 @ 2pm – Scrims & more!

in PvP

Posted by: eleshazar.6902

eleshazar.6902

Community team should be like this:

Wooden Potatoes
Matt Visual
Brazil
Dontain
Blu

0.o Brazil on this list? Lol….. As long as you don’t have him play guard.

Edit: I’m curious how this group got picked though. None of them appear to be in the top 100 in NA or EU on Solo Q or Team Q. So was this just popularity?

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

Buff base hp of thieves and Eles

in Profession Balance

Posted by: eleshazar.6902

eleshazar.6902

I’ve made this argument before and I still stand by it. Having this huge discrepancy in base-HP is bad for the game and makes balance much harder than it needs to be.

Of course these changes can’t just happen without context.

But even a 2200 HP bump would be sufficient, bringing the base HP up from 10.800 to 13.000.

  • Elementalists might need a nerf to their Vigor and/or Protection uptime, but not much since they’re not that strong currently.
  • Thieves could take a nerf to Feline Grace or a replacement for Vigorous Recovery.
  • Guardians could take a nerf to both their Protection and Vigor uptime.

All in return for 2200 more base HP. Sounds like a fair trade to me.

Vigor is already being nerfed across the board. And as to protection… please play a guard. The only build that guards have good protection on is hammer guard, and hammer guards are rarer than you would think because the dps of hammer is significantly lower than GS. I would give up protection completely on my guardian in a heartbeat to get the HP that a warrior has, or its passive regen.

And toughness…. does nothing to mitigate the condi meta. Conditions ignore toughness completely so having a high armor (which a guard like me that does damage doesn’t have) is not as useful as you are making it out to be. Also in order to deal damage I don’t wear toughness armor which means my armor is not reducing this magical 30% of blunt damage like you suggest. My armor is only about 800 more than an ele or thief.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Why people don't PvP anymore....

in PvP

Posted by: eleshazar.6902

eleshazar.6902

Precisely. they had a better team comp. (Maybe you didn’t notice that I said this was Solo Q and thought it was team Q) Ours was awful. Since we don’t get to choose our teams in Solo Q this is the fault of the algorithm that puts people together.

Im quite sure he understood your post perfectly fine.

Matchmaking in soloq is based on MMR and not on professions/comps. So its a bit about luck aswell. If you dont have the ideal comp you need to adjust to the situation. As the guy you quoted stated aswell.

Edit:

To reply to your OP. Im not sure what 1 single soloq game youve been in has to do with the popularity of pvp in this game.

And that is the problem, the algorithm is based on MMR alone (or at least from appearance to the players). I’ve never seen another pvp game that doesn’t take into account the professions/class of the people on a team.

And as to the popularity of pvp in this game…. it isn’t hard to tell that it has been declining even though Anet pushes very hard to get people into PvP. Why do you think all of the sudden they are making a whole bunch of changes to a stale game mode? Same maps, same style fights, same skills as day 1 (some slight changes have been made to skills/maps but the new heal skills didn’t impress many besides mesmers[i.e Litany of Wrath just makes me laugh], and most people hate skyhammer).

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Dishonorable debuff and server instability

in PvP

Posted by: eleshazar.6902

eleshazar.6902

Last night the server crashed 4-5 times during a 1 hour play session. It’s been like that each prime time this week. Not all the crashes were the fault of ANET and this post was more about a 72 hour ban vs something more manageable like 6 hours as a first warning.

Yea in this case it isn’t his fault. A lot of servers were crashing, and I was actually sPvPing at the time. But since I’m not new I stopped trying sPvP after the first crash since I didn’t want to get dishonorable.

I think that with the recent nightly server crashes that Anet has had this week they should lighten up on the dishonorable debuff, or remove the 1 stack from everyone that dcs during a match when they crash like that.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Why people don't PvP anymore....

in PvP

Posted by: eleshazar.6902

eleshazar.6902

I don’t really see the problem here. Ultimately the opposing team had a better team comp than your team….

Precisely. they had a better team comp. (Maybe you didn’t notice that I said this was Solo Q and thought it was team Q) Ours was awful. Since we don’t get to choose our teams in Solo Q this is the fault of the algorithm that puts people together.

Edit: Not sure where you got the idea that their guard was in the middle since the screen shot doesn’t show that. I was actually in mid fighting a mm necro with no guard in site.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

Does Anet Even Know?

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

The lag is cause by server problems, and Arenanet is aware of that. Unfortunally, Arenanet doesnt own their own servers (almost no company still does that). They hire them from bigger company’s. The big advantage is that you can buy more capacity very quick and easy, and can ditch thatcapacity with the same push of a button.

The company they use to hire the servers from is a big player in that market, and is currently being hit by what media are calling the biggest DDoS attack ever (Always wonder how they measure that, but lets agree it is a big one )

So yes, they are aware of it but can’t do a lot bout it cause it is a third party that have to solve this.

Love how people spout out information that they are guessing on….

I visit companies everyday that have their own datacenters (and own their servers) as most fortune 500 companies do (my company has 1000s of servers onsite at our headquarters). Sure they may buy some servers in the cloud, or more commonly own the hardware at a third party’s location. So how you came to the conclusion that next to no one owns their own servers anymore is rather comical. Especially since getting third party vendors to patch your machines is a nightmare.

And yes there has been an NTP reflection attack hitting major DNS servers of the internet backbone, but my guess is that they don’t have to rely heavily on DNS (although they might be using DNS if their load balancers are dynamic as opposed to static) and when it comes to running a tracert or pingpath, you are using the IP and not the DNS hostname of their servers so the DNS servers being slow shouldn’t affect you that much. And it is the largest attack known to date (used to be the spamhaus DDoS) and it is measured in the peak traffic flow which was clocked at 400Gb/s. So that’s how they measure it.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

Servers crash 3rd time this week

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

And you never release a statement to the community telling us anything which makes it look like you don’t care.

It’s because you don’t look in the right place. They do care. Some problems just take longer to fix. Calm yourself.

https://twitter.com/GuildWars2/status/433441303075241984

First off, they shouldn’t be publishing statements on third party sites and not on their own forums where people will go when something is wrong. Second of all, that was on February 11th. They didn’t acknowledge that they fixed it, that they needed more time, etc. Two more nights of crashes later and still no word.

And I work in IT, if we did this to a customer we would lose a client over this much downtime. Sure problems take time to fix, but that’s why you have redundancy built in and BCP/DR plans. And most importantly you communicate with the customers continuously. None of which they are doing….

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Does Anet Even Know?

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Yeah they haven’t released a single statement which is a BAD PR move. This is the third night this week that I (and most of my server) has given up and started to play different games. This is critical time for them with Wildstar and ESO coming out, and they are failing horribly.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Servers crash 3rd time this week

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

This is really bad guys. And you never release a statement to the community telling us anything which makes it look like you don’t care.

This is the third night this week where me and everyone on GoM lags out as the servers crash. It makes the game unplayable. We all sit on TeamSpeak asking why we even bother. Seriously you are going to lose customers if they can’t even access your product. People can’t buy gems if they can’t even log into the game.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Why people don't PvP anymore....

in PvP

Posted by: eleshazar.6902

eleshazar.6902

This was at prime time (8:30pm CST). 2 thieves, 2 eles, and 1 ranger on the same team. The end score was 500-157. How do you end up with a match like this at prime time? I know that my mmr is higher than the starter amount so this really shouldn’t happen. Especially when I was only in the queue for 30 seconds. I would be happy to wait 5 minutes for a match to not have this happen.

Attachments:

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80