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on which class to focus, warrior or guardian?

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Posted by: eleshazar.6902

eleshazar.6902

thanks everyone for the feedback, i think i will dedicate my efforts in progressing the guardian, after a weekend of playing i really enjoyed the survivability of the class.

thanks again

If you enjoyed the survivability of the class play a warrior.

Quoted for Truth. I love my guardian, and he is my main. But Warrior as it currently stands is a better class. They have the ability to be tankier than guards if they want, deal more damage if they want, and be better support if they want. Right now Warriors are in the Anet gods’ favor, so I would roll with it. You will be playing the game on easy mode, but you will outshine every other profession.

Just being honest. Maybe someday the guardian will be able to compete with warrior.

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

So why has this thread still not received comment or been locked? Or right…. It’s in the guard forum….

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CDI- Character Progression- Vertical

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Posted by: eleshazar.6902

eleshazar.6902

BACK TO HORIZONTAL PROGRESSION

Playing with alts
Anet had some sort of strategy about using player’s alts as new sources of money sink, but that has clearly failed, and we’ve been getting changes towards the opposite direction lately. This is great, because the more incentives there are to play with alts, the more incentives there are for a portion of the playerbase to log more often into the game.

  • Ascended gear discriminates the players who like to invest on multiple characters, as it demands from them a much higher money sink than from players that stick to a single character.
  • Likewise for dyes.
  • Likewise for several soul-bound items.
  • Exploring the world is very repetitive the second time.

Solutions

  • Make ascended gear significantly easier to get after the first copy is crafted/ obtained, similar to the acchievement’s skins. After getting the first copy, the player could get the ability to create as many duplicates as they would wish for their other characters.
  • Make dyes account bound.
  • Make most non-story soul-bound gear account-bound. If I just replaced my ascended trinkets for new ones, why can’t I equip the old ones to another character I have? The money sink is already done. I have already contributed positively to the game’s economy. :P Let me at the very least use it somewhere else.
  • World exploration is very complex, and I won’t dwelve into it for being off-topic. But it would be nice if, at the very least, the WPs were account bound, so we could quickly go to our favourite area or help our friends in a specific dungeon without being restricted only to our main.

The main thing that I agree with so heartily here is the World Exploration. In my personal opinion one of the most daunting tasks on a new alt is the world exploration to get waypoints. I have 4 level 80s right now, and have a character of every profession that I’m working on leveling. It is so painful and obnoxious that I have to spend so many play hours just running around the map on an alt to grab every waypoint so that I can use my new alt in old situations. If you guys made waypoints account bound it would make alt lovers like myself incredibly happy. World Exploration is the most grindy, least enjoyable, thing that you have to do in this game, and after doing world completion once for my legendary I never want to do it again.

By the way, on the alt note: I’m so proud that you guys decided to make WXP account bound. I finally can have the ~r300 skills which currently I can’t have because I alternate so frequently that I just have 8 r40s instead….

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In a world with no guardians...

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Posted by: eleshazar.6902

eleshazar.6902

Wait… what’s a guardian? Is that a class? Race?

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Posted by: eleshazar.6902

eleshazar.6902

Well they have been responding to people in the Ranger forums about the outlook for their class because they were complaining about how they need to keep this fury bug because rangers get screwed. So why haven’t they responded to us? Oh right… they don’t read this forum ever…..

Jon probably just couldn’t find this lowly forum a second time and that’s why he never responded. :P

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Solo Q 500-135 Fail :'(

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Posted by: eleshazar.6902

eleshazar.6902

See below. The other side held all three points for most of the match. This was sad….

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Two Shatterers in Blazeridge...?!

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Posted by: eleshazar.6902

eleshazar.6902

Ugh silly filter…. kitten = short name for shatterer

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Two Shatterers in Blazeridge...?!

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Posted by: eleshazar.6902

eleshazar.6902

The fly over animation of kitten has them looping so closely together that you can see two shatterers in the sky.

Unless kitten married glint’s child and they had little kitten babies that now fly around. 0.o

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Posted by: eleshazar.6902

eleshazar.6902

You know how we can tell that devs are ignoring us? This thread hasn’t been closed (or received a dev comment) even after several call-outs against the development team, and particular developers as well. (Heck many people have called a certain developer a liar….)

In other words, the devs don’t bother ever looking in the guardian forum because none of them play guards…

At this point you’re just making up things to be angry about.

Maybe some reminds to help keep perspective? Our class is doing pretty well relative to most. Other than swiftness from one skill, I’d say the patch didn’t make us any worse off. We’re still valuable in just about every game mode (though at least in WvW there isn’t a lot of builds to choose from).

And you are just finding reasons to be complacent. If you paid attention to the patch preview discussion Jon Peters went back and actually discussed with EVERY profession except for guardians. And by discussion I mean actually posting more than once, and in several cases posting many times and making changes. That to me is something worth being a little miffed about.

You are correct that overall as a class we are average…. with the one caveat that we have to run one build. We have one viable build as a guardian, and that is tanky support. We sit there swinging away dealing little damage meanwhile buffing everyone else and healing ourselves as we do it. We are forced to trait high into vit/tough lines because we have such a low health pool that Virtue of Resolves passive ~36 health per second is supposed to make up for.

If you want to run a damage based guardian by actually traiting into those lines, you will be one of the worst players on the map. Every time. It is sad that people laugh when you say you are a zerker guardian, or say you are a power guardian, or condi guardian, because they realize you aren’t a very good player at that point. How do they know that? Because people that have played this game know that those aren’t viable builds for a guard. That’s sad in my opinion. I actually saw a group kick someone the other day when they joined the group and said he was switching to his zerker guard. That is unacceptable in my opinion, not just from a behavioral stand point, but because Anet has allowed that to be an actual measure of whether or not you can play your class.

I think there is plenty to be angry about when you see stuff like that happen in game.

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

You know how we can tell that devs are ignoring us? This thread hasn’t been closed (or received a dev comment) even after several call-outs against the development team, and particular developers as well. (Heck many people have called a certain developer a liar….)

In other words, the devs don’t bother ever looking in the guardian forum because none of them play guards…

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Guardians must be the blacksheep of GW2.

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Posted by: eleshazar.6902

eleshazar.6902

As I quoted in another thread, from the Devs-

“We do feel that damage guardians are not as powerful as they could be.”

“we opened up more offensive guardian builds.”

“I feel like there is a build here, but TBH I haven’t gotten it to work in our internal testing yet.”

“Another thing about this build is that you do not have all of the information you need about this power guardian right now, but I can’t reveal more without spoilers. /tease”

“I think this makes it feel more like a Symbol, which is good. We are still discussing the idea of it being 5 seconds”

“I think Dec 10th will see the emergence of the power guardian”

“The fact was this was a lackluster trait and this is a lackluster change to it. I would love to do the right thing here and have a change that MH sword wants rather than just 5% more damage.
Thoughts?”

Can you really blame us for being disappointed?

This should be its own thread title “The crap devs tell guards…”

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

Get into the game.

The fact is that you have perma swiftness with 5% boon duration, with staff and two shouts.

And you dont have to trait a single point or wait in the symbols to achieve it. This wasnt possible pre patch and ofc the staff has more group support as well.

Those are facts!

if people chose to see upon it as a nerf, well that is their choice. To me it works better than ever since i play in small groups and we always have a secondary source of swiftness.

And there is your bingo! You play in groups where others are helping you out.

By the way, your argument is a logical fallacy of False/Single Authority….
“Those are facts!”

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Sword, and other DPS weapons.

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Posted by: eleshazar.6902

eleshazar.6902

1. Scepter is only superior dps if all of Smite hits, which only happens on large model bosses. The autoattack is nothing compared to Sword.

2. Torch 5 is less dps than sword auto attack by a significant amount.

3. Sword dps caught another 5% boost today, now there is nothing remotely close.

4. Your link is to a Guangmath thread.

1) Correct in that this only counts if smite hits with all hits. You are incorrect in saying this only happens on large scale bosses. The number of hits (assuming no blocks) is decided by how many people are standing in the aoe of the attack and remain there through duration. If one person stands there (no matter how small) and does not leave they will take every hit from the attack. This is rather easily accomplished with scepter 3 skill.

2) Incorrect. According to the wiki page on each:
Sword auto attack chain = 269 +269 + 3(504) = 2050
Torch skill 5 = 10(1,000) = 10,000

3) Great for the 5% boost if you trait into it. Still doesn’t match torch 5…. or scepter 2…
Sword auto attack = 0.05(2050) + 2050 = 2152
Torch skill 5 = 10,000
Scepter 2 = 15(1665) = 24975
Also look at the wiki not for Scepter 2: "Relative to the channel and recharge time, this is the most powerful single skill in the game if all hits connect. "

4) I’m not sure I get your point here…..

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

Read what blasino wrote, just like me he has actually been in game and tested it and you dont need traits to make it more powerful compared to the old SoS. 16s swiftness from one symbol with 20% boon duration, reaapply it 3 times while retreat is running adding 12s more. 28s swiftness from one symbol with. 26+15=41s with 50% boon duration with one symbol.

You can reapply it 3 times during retreat for an additional 12 seconds of switness with 0% boon duration..

Whats changed is the way you use it and you dont have to trait it for it to be very good.

Do i personally like the change, no i dont but that dont make it a nerf.

There are several problems with your assertion here….

1) Having to bring retreat is a tie down. In order to make the symbol useful you have to use another skill to augment it (a skill which I might add is pretty sub par unless you trait pure of voice and superior aria more tie downs…)

2) 20% boon duration increase on 4 seconds of swiftness is 4/5 of a second added. And to do that you have to spend 20 trait points? Yeah that seems like a fair trade….

3) You have to trait writ of exaltation in order to get the two ticks while running through the symbol without stopping; yet another trait tie down to make this skill useful….

4) Your calculation isn’t taking into account the need for stopping in your symbol if you don’t have writ of exaltation traited. The time you spend stop is lost movement time which negates some of the swiftness you gain.

In other words do the math and think about this stuff before you blindly say it is a buff. If 95% of the guards in the game are posting complaining about it being a nerf, and you are one of the 5% that doesn’t understand how it is in fact a nerf, you might want to think about why that is….

But you haven’t really done any math here either…

I mean you could be absolutely right, but a pot calling a kettle black…

Alright here is the math for you (and I eluded to it in my post by showing you how useless boon duration is in the equation)

Untraited without retreat
Before change:
Cast SoS directly in front of you. You proc exactly one time for this placement if you do not stop running.
Result = 8s of swiftness, SoS goes on 15 second cooldown.
8 seconds of swiftness for ever 15 seconds = 54% uptime

After Change:
Cast symbol of swiftness directly in front of you. You proc exactly one time for this placement if you don’t stop running (yes I’ve tested extensively).
Result = 4s seconds of swiftness, SoS goes on 15 second cooldown.
4 seconds swiftness for every 15 seconds = 26% swiftness uptime

Untraited with retreat
Before Change:
Time mark 0s: Cast SoS, proc 8s swift 15s cooldown on SoS (8s swift)
Time mark 1s: Cast Retreat, proc 20s of swiftness, 60s cooldown on Retreat (7s+20s=27s swift)
Time mark 27s: Cast SoS after swiftness wear off, proc 8s swift, 15s cooldown (8s swift)
Time mark 35s: Lose Swift
Time mark 42s: Cast SoS, proc 8s swift, 15s cooldown (8s swift)
Time mark 50s: Lose Swift
Time mark 57: Can now repeat cycle with SoS then retreat
Result = 43s swift out of 57s = 75% uptime

After change:
Time mark 0s: Cast SoS proc 1x for 4s swift, 15sec cooldown on SoS (4s swift)
Time mark 1s: Cast retreat for 20s swift goes on 60sec cd (3+20 = 23s swift)
Time mark 16s: Cast Sos proc 1x for 4s swift, 15 sec cd (7s + 4 = 11s swift)
Time mark 27s: Lose Swift
Time mark 31s: Cast Sos 1x for 4s swift, 15 sec cd (4s swift)
Time mark 35s: Lose Swift
Time mark 46s: Cast Sos 1x for 4s swift, 15 sec cd (4s swift)
Time mark 50s: Lose Swift
Time mark 60s: Recast Retreat etc.
Result = 34s swift out of 60s = 56% uptime

There you go. If you are assuming that we aren’t going to tie down ourselves in traits like Anet says they want to avoid then there are the numbers. Even if you are ok with being forced to bring retreat, the numbers still show that you are worse off now than you were before.

Happy Guarding guys…..

P.S Has the balance team never heard of a Gantt chart before?! And they say they are computer scientists…..

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(edited by eleshazar.6902)

Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

perma swiftness with 50% boon duration is now possible with staff and retreat alone.

I have 100% uptime on swiftness with 5% boon duration with two shouts and staff, totally untraited.

So what you are saying is that your build in particular got nerfed.

Where the heck are you getting your numbers? You can’t have 50% boon duration from traits…. You can get 30% max… In other words I’m calling BS on your 100% swiftness.

Everyone here can tell that you are making this up, so stop while you are behind.

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

Read what blasino wrote, just like me he has actually been in game and tested it and you dont need traits to make it more powerful compared to the old SoS. 16s swiftness from one symbol with 20% boon duration, reaapply it 3 times while retreat is running adding 12s more. 28s swiftness from one symbol with. 26+15=41s with 50% boon duration with one symbol.

You can reapply it 3 times during retreat for an additional 12 seconds of switness with 0% boon duration..

Whats changed is the way you use it and you dont have to trait it for it to be very good.

Do i personally like the change, no i dont but that dont make it a nerf.

There are several problems with your assertion here….

1) Having to bring retreat is a tie down. In order to make the symbol useful you have to use another skill to augment it (a skill which I might add is pretty sub par unless you trait pure of voice and superior aria more tie downs…)

2) 20% boon duration increase on 4 seconds of swiftness is 4/5 of a second added. And to do that you have to spend 20 trait points? Yeah that seems like a fair trade….

3) You have to trait writ of exaltation in order to get the two ticks while running through the symbol without stopping; yet another trait tie down to make this skill useful….

4) Your calculation isn’t taking into account the need for stopping in your symbol if you don’t have writ of exaltation traited. The time you spend stop is lost movement time which negates some of the swiftness you gain.

In other words do the math and think about this stuff before you blindly say it is a buff. If 95% of the guards in the game are posting complaining about it being a nerf, and you are one of the 5% that doesn’t understand how it is in fact a nerf, you might want to think about why that is….

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Sword, and other DPS weapons.

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Posted by: eleshazar.6902

eleshazar.6902

If you guys do the math, scepter/torch actually has higher dps than any other weapon combo on guard (on par with GS). Focus isn’t a dps weapon, it is a defensive weapon.

Scepter 2 and torch 5 deal a ridiculous amount of damage with low cooldowns. They offer the best dps for a guard. I’ve never understood why people seem to think sword is better dps when the research is out there showing that this isn’t the case….. (Actually it is because a lot of people are comparing auto-attacks, which of course scepter falls into the second to last lowest for guardian on the auto-attack chain, but if you take into account the other skills is quickly rises to seconds best. And best when you add torch offhand.)

http://www.guildwars2guru.com/topic/70080-guardian-effective-dps-tests/

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Guardian December Patch Preview

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Posted by: eleshazar.6902

eleshazar.6902

Hey guys be nice to the guy! He left the other profession forums for 1 second to post for us. I can’t believe he took time out of his busy day to grace the lowly useless guardians with his presence. You should really count yourselves lucky that he bothered at all.

Besides he posted once! That to Anet is a discussion.

cough sarcasm cough

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

Hello.

Is there a way to hide from profession changes in the future? Like, lock my profession the way it is now?

I’m scared, and I don’t want to reroll a Mesmer, Thief, Necromancer or a Warrior in the future.

You do realize most of the numbers went up (just not as much as anyone wanted to). I mean, one handed sword bonus damage doubled.

I don’t see myself ever traiting into Radiance.

Exactly. Increasing damage on a weapon that isn’t that great dps wise in a line that no guard worth his beans traits into…. Scepter/torch offers far more dps than sword/anything combo and more mobility (don’t have to stand still). So good job on giving us a near useless change. There is a reason almost every guard runs 0/0/30/30/10.

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Guard Patch Notes

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Posted by: eleshazar.6902

eleshazar.6902

I’m perfectly fine with getting infracted for my post:

Jon Peters needs to actually play a guard for a second. He obviously has never played the class past maybe level 10.

The nerf to SoS?! I can’t believe they shoved that through even though everyone on the guard forums said it was an awful nerf to already slow guardians. Time for guards to stop using the staff as a weapon. Nice kill to a weapon that only had two useful skills to begin with (3+4 and on the rare occasion 5) now it only has one skill worth using so not worth bringing anymore besides in TA. Too bad I wasted money making an ascended one….

Seriously ANET needs to quit asking for feedback that they ignore. It just makes people even more livid. We obviously realize that Jon Peters only cares about his precious eles, thieves, and warriors, but come on…. this update was a joke, and you have never played a guard if you think this patch opened a single new build for us. Quit acting like you care…..

/endlividrant

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(edited by eleshazar.6902)

Recent Market Shifts. Follow-up: Precursors

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Posted by: eleshazar.6902

eleshazar.6902

…PS increasing something like .0000001 to .00000012….

That’s a 20% change. I don’t understand your simile.

And this is a double standard. You expect players to be respectful of the ArenaNet team, and yet you are very fond of being snide and rude to players. Every post I have read of yours is just dripping with condescension and an air of superiority. I understand you are a very bright individual, but that doesn’t give you the right to treat others disrespectfully (even if you veil it). Honestly I think you owe Essence Snow an apology.

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Collaborative Development: Commander System

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Posted by: eleshazar.6902

eleshazar.6902

RE: Commander trait line tied to WXP

I think that a hybrid approach to this should be taken. A good point was made by Devon when he/she (sorry I have both male and female friends with that name so no offense meant) mentioned that adding a trait line for that in the WXP system could limit a commander to spending points in a line to the exclusion of others.

What I think should happen is that at a set rank you automatically get points allotted to that trait-line. So for example at r50 you can change your color to red, etc. This way you don’t force people to spend in a trait line and take away from wvw abilities that they will want.

To deal with the PvE side of this I think those abilities should be allowed in PvE without the rank requirement. In that context you don’t necessarily need someone as experienced at the content since commanding in PvE in the current system really is more of a rally here symbol than anything else.

TLDR; In WvW in order to get special commander abilities use the trait line but only in so far as it is tied to rank, and doesn’t take away from the points you have to spend on other abilities. In PvE automatically allow all of the abilities that apply to PvE (color/shape changes) without any requirement.

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Collaborative Development: Commander System

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Posted by: eleshazar.6902

eleshazar.6902

I guess my question would be to the Devs as to what they want to/think should be changed about commander functionality?

In my opinion I have had very few situations when I’m commanding in WvW or PvE where I think to myself “man if only I could do x as a commander”. Sure there are some polishes that could be done such as improving the radius of /supplyinfo, or making tags invisible to others besides squad on command, etc. But as a whole I think that those are superfluous adds that aren’t really going to affect commanding in general.

The only thing that I really think should be changed about commanders (although I understand that it is next to impossible to change it now) is the way that tags are acquired. Simply garnering 100g is not a difficult feat, and in no way establishes one’s ability to lead. Sure it is a sacrifice, but to turn on your tag in WvW there really should be a rank requirement (i.e. you have to have at least r50 in order to turn on your tag). That would establish that people have at least spent time in WvW before taking the helm of a giant zerg.

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"DO NOT TOUCH" pillars across Tyria

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Posted by: eleshazar.6902

eleshazar.6902

Yeah I just found one myself in bloodtide coast!

I touched it…..

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CDI- Process Evolution

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Posted by: eleshazar.6902

eleshazar.6902

For the WvW topic could we please start out with the Population/Participation imbalance? Pretty please?

I for one think this is the single biggest problem that people face in WvW right now. I play WvW a lot, and it is so frustrating in the weeks where we get rolled not because of lack of skill on our part (we have some really amazing and talented commanders on our server who have done things with zergs I never thought possible) but because we simply don’t have the participation that the other servers have. The outmanned buff doesn’t help a server win at all. I think it is a self perpetuating problem:

1) Not enough people show up in WvW on Gate of Madness
2) Those that do get rolled over and over again because HoD has a million more players on the map
3) Those that did show up don’t want to participate anymore because they feel that anything they do is useless
4) Repeat week after week ad nauseam.

As a dedicated WvW player I would love to see this one be at the top instead of Skill Lag or even ahead of commander abilities (yes I’m a commander myself so I would benefit from that discussion).

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If it turns out Quartz is used for Precursors

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Posted by: eleshazar.6902

eleshazar.6902

I’ve already banned Martha Stewart, so we’re ahead of the game.

This just made my day.

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If it turns out Quartz is used for Precursors

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Posted by: eleshazar.6902

eleshazar.6902

In other words certain items might receive the death penalty of either being made account bound, drop at a ridiculous rate, or be obtainable for a set price at an in game vendor. Quite an effective way of ensuring massive profit loss for inside traders…..

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Buffs give away real mesmer

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Posted by: eleshazar.6902

eleshazar.6902

I know that you can tell them apart by watching the motions. That’s the way it should be. What I have a problem with is how easy it is to hit tab 1-4 times and find the real one that fast without even looking at the motions. Kind of defeats the purpose of requiring someone trying to get a player to attack their clones instead of them.

I just think that if they took away this cheap way of spotting mesmers it might encourage people to play more than just a shatter build in sPvP.

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Buffs give away real mesmer

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Posted by: eleshazar.6902

eleshazar.6902

So I’ve known this issue for a long time in WvW and it bothered me when I played my mesmer. I recently noticed this applies to sPvP as well.

If a mesmer uses a glory booster (or uses food in wvw) you can easily tell them apart from their clones simply by tabbing until you get back to the one with the boost. It doesn’t take any skill to see the real mesmer by their actions, you can just look for the one with the buff.

Is this intended to give away mesmers as an easy go to trick? It makes me sad when I play my mesmer since I feel obligated to forgo glory boosters (and food buffs) so that I am able to be more deceptive against people relying on the buffs as tell tale signs of the real mesmer.

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Collaborative Development Topic- Living World

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Posted by: eleshazar.6902

eleshazar.6902

So I was talking with another player last night on TeamSpeak about our respective reactions to the living story. While there was a lot said there was one thing that I think really stood out to me (and I apologize if it has been said before).

The living stories that actually change outcome based on player decisions are much more enjoyable then when we feel like we are just going down a set script.

One of my favorite living stories was when we got to vote for our favorite candidate (Ellen Kiel and Evon Gnashblade), and our votes actually made a difference as to the projection of the world. I’m assuming from a development perspective this was probably a hard thing to offer since you have to prepare the initial change for both scenarios. Although on a side note it would have been nice to see some graphical representation of our votes so that we knew it wasn’t rigged. ;-)

I think one of the things I would love to see integrated is that feeling that we are, as a community, changing the world based on our decisions. It really makes it feel like a “Living Story” when we get to act as agents of the course of the story, and I think doing this as a community is a great way to keep the spirit of the MMO alive.

On a side note I do like the progress bar on the “Nightmare Within” LS. It again makes it feel like as a community we are making a change in the world based on our actions (although the action is really only the one sided choice to inject the anti-toxin). It also gives some sense of failure because we don’t know what will happen if we don’t inject enough toxin in time….

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Jon's (lack of) guard discussion

in Guardian

Posted by: eleshazar.6902

eleshazar.6902

So am I the only one that has gleaned that Jon Peter’s two favorite classes are ele and thief?

Where is the discussion on guards? He has managed to discuss most classes so far, but guards seem to be the ones that they have completely ignored. They nerf our mobility (and yes it is a nerf since no guard is ever going to stop running to sit in their symbol of swiftness). I seriously feel like they give a precursory glance to guards during testing then return to their eles and thieves to play around with all the fun new stuff they are getting. All the feedback they got from people that main guard talked about how they are unhappy with this, and yet while they go back and forth with discussion with other classes they completely ignore us.

I’m trying to be respectful here, as I know you guys are busy, but you have to see it from our point of view. You propose changes to all of the classes and ask for feedback. Every class gives feedback. You respond to feedback from every class except for your guardians (yes barring the two posts you made trying to defend that your nerf of our speed was in fact a buff if we just be patient and stand in a circle waiting to be ganked). From our point of view we are the least loved class that gets the least attention, and it is exceedingly frustrating. I kind of feel like the red-headed step child….

Can we please get some real responses from you guys around a class other than ele or thief? We are angered by the proposed changes, and yet no one is trying to explain or discuss with us like the other classes.

+1 if you as a guard feel the same way….

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Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: eleshazar.6902

eleshazar.6902

I actually wonder why warrior keep getting nerfs to damage? Guardians actually outdps us yet they getting another buff while warrior getting his dps cut down.

+1 Scoobaniec

Allot of nerfs on warriors best weapons, but zero compensation.

This actually made me bust out laughing…literally. You have obviously never played a guardian before in your life if you think we can ever out dps a warrior. Right now we are known as the tanky small damage class. Warriors have some of the best damage in the game, and also are extremely tanky and have great cc to boot. There is a reason you guys are getting nerfed. You are OP plain and simple. Anyone can play a warrior and kick some tail. Other classes aren’t like that. They actually take skill and thought to deal damage AND survive.

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Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Is there any updated ETA on a fix for this? It has been a while so just wondering if someone is still looking into it. I’d like to be able to use these items again.

Thanks!

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Guardian December Patch Preview

in Guardian

Posted by: eleshazar.6902

eleshazar.6902

I’m going to restate what everyone here is saying. The Symbol of Swiftness change would completely nerf the guardian in WvW (while also making pve more annoying)!!! We are already tied for the slowest class with mesmers. We have absolutely NO passive speed buff like every other class but mes. No one, and I mean no one, is going to sit in their symbol for 5 ticks waiting for swiftness to stack (because you lose most if not all of the benefit of the swiftness by not moving).

I am already the slowest person in the zerg hanging with the mesmers if I don’t have “Retreat” equipped or if I happen to have some animal trample through my SoS. Now you are mandating that I have “Retreat” equipped, and I will still end up being slower than before.

Why don’t you just leave SoS alone? Or make it add 2 ticks if you already have swiftness if you are trying to buff zerg speed. I will honestly consider switching my main from guardian because I will get frustrated with how darn slow they are.

This change is obviously structured again around sPVP and meantime you hurt every guard in WvW and PvE.

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Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: eleshazar.6902

eleshazar.6902

DO NOT CHANGE:
Guardian
Symbol of Swiftness:
This change would kill guardians in WvW even more. I main on guard and one of the most frustrating things is the necessity to lose a utility skill to “Retreat” in order to keep up with everyone else (or you are forced to bring a staff as one of your weapons similar to mesmers with focus). This can somewhat be mitigated by use of staff, but I’m still constantly behind most everyone else. Guardian is one of the only classes that doesn’t have passive swiftness so in order to keep up we are required to either bring a staff, or lose a utility to “Retreat”. This change will only make running a guardian anywhere even more of a headache. Please, Please, Please do not make this change.

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Collaborative Development Topic- Living World

in CDI

Posted by: eleshazar.6902

eleshazar.6902

Favorite: Bazaar of the Four Winds
Reasons:
1) We were able to decide the fate of the something with our votes (Ellen Kiel or Gnashblade)

2) It helped (even in a small way) to tie in some of the lore by bringing in some speculation about Glint/Glint’s child.

3) It felt very well developed and it opened up a new area of the world which I personally would love to see. I miss a lot of the areas from GW1, I would love to see areas like the Crystal Desert return. I love when I walk around in GW2 and am reminded of some content in GW1 that I cherished. The memories just make me smile.

Least Favorite: SAB
Reasons:
1) This content was solely structured to be played by one type of player: those that enjoy jumping puzzles. I personally have a great deal of difficulty with Jumping puzzles, and I don’t enjoy them in the least. I already don’t like that there are so darn many of these things (over 48 by my last count) and some content like World Exploration is blocked behind JPs. I honestly think that dev enjoys creating JPs and it makes it fun for them, which I can understand. Unfortunately this negatively affects all of us who don’t enjoy JPs. I had to completely skip the achievements for this entire release (I did give it a fair shot of my time, but got so frustrated after a few days that I quit trying). I also wasn’t able to get a single reward from this release because I was incapable of doing the content.

I don’t mind that there is content for people who enjoy JPs, but I know I wasn’t the only one that was alienated by SAB. I’m very skilled at the combat aspect of the game (I’m notorious for being able to solo content in dungeons without getting downed), but the jumping aspect is just not to my taste. I have heard rumors that SAB is going to have more worlds added, which makes me very sad since this content is not friendly to all of us who abhor JPs. I would like to see anet find a way to give the JP lovers what they want while still incorporating a way for those who like other aspects of the game to participate.

TLDR; Don’t create LS content that only favors one type of player.

Sidenote:

I absolutely love WvW Season 1!!! Not sure if this counts a LS but I love it more than any other release. I actually have an app on my phone now where I can check the scores as they progress. Almost like a sports season where all of us can help our team win. (Plus I like that there is a hard title to get out of it that really takes some effort to earn).

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23/24 obelisks

in Tower of Nightmares

Posted by: eleshazar.6902

eleshazar.6902

Well I’m glad dev is looking into this (although I reported this on day 1 and never got a response on it -.-)

For reference many people posted in my thread as having the same problem:
https://forum-en.gw2archive.eu/forum/support/bugs/New-Krait-Historian-Achievement-Bugged/3117559

But yes I’m in the same situation. Did it with a friend he got it I didn’t, and we did everyone together. I went over them twice just to make sure I didn’t miss any. I appreciate that dev is looking into this.

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Collaborative Development: World Population

in CDI

Posted by: eleshazar.6902

eleshazar.6902

I think a good way to balance out the fact that some servers have high WvW participation and others do not can be leveraged through the current system of the “Out manned” buff. Right now all of the benefits that it grants are related to the individual’s reward (i.e. greater MF, no repair cost, more WXP). This, however, does nothing to actually help the tide of the battle.

If you were to use the Out manned buff to actually give players benefits that help the tide of the battle you might eliminate some of the unfairness of WvW.

Some ideas on possible buff adds:

1) Increase supply carrying capacity. Each individual is able to carry maybe 20 supply? That would still require the teamwork of more than one person to build siege, but would allow two people to effectively build a ram as opposed to needing three.

2) Increase individual’s actual attributes. More power, more toughness, etc. This number would scale according to how outmanned the player is. If there are only 5 people on a map then maybe it would take 5 reasonable players to be able to beat one of them (almost like a champion).

3) Speed buff. Grant swiftness to all of the players on the outmanned team. One of the main drawbacks of having less people is the inability to get around the map. With a lot of people you can split into groups and defend or attack. When there are few people on your map you can only respond to one situation at a time, and it takes you a long time to actually get to another place.

These are just some brainstorms. But I think the mechanism is already in place (the out manned buff). It just doesn’t target the right thing (individual reward vs. helping the world keep up).

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New Krait Historian Achievement Bugged

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

The Krait Historian achievement appears to be bugged. I have gone around twice to every obelisk (not a fun task) to ensure that I got them all. I’m still sitting at 23/24. And yes I know everyone is going to dismiss this as “you didn’t look hard enough” but I used the dulfy guide and counted going to 24 different locations and each one gave me the “You’ve learned all you can from this obelisk” message.

I think the bug might be related to the fact that I got interrupted during one of my caps by an enemy spawning. He attacked me and my commune cut off as you would expect. I proceeded to kill him, and then went back to cap. It gave me the message that it was already capped, so I figured that it had counted even though I was interrupted. I didn’t check my achievement tally at this point and I really should have, but I didn’t realize the implications until after doing this scavenger hunt twice.

Has anyone else had this problem? I know most people are going to dismiss this, but it would be nice if someone could at least entertain the possibility that it is bugged.

Thanks!

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[BUG] AC p3 Tunnel to end does not open

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

Bumping…. Still an issue. If you just let us know you put it in TFS or Jira (or whatever you use), we would appreciate it! If you need me to make a video of how to reproduce it I can get a group together to do it.

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ETA on Potion of X Slaying fix?

in Bugs: Game, Forum, Website

Posted by: eleshazar.6902

eleshazar.6902

I know Anet said they would get back to us on the progress of the fix on the Potions of X Slaying being bugged to cause enemies to deal you more damage as opposed to less; Is there any update on when we should expect this fix so that we can start using them again?

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Let's talk Precursors....

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

I’ll add my honest opinion to this:

Precursors should NEVER have been available for sale on the TP (nor should finished Legendary Weapons). Precursors (and Legendary Weapons) SHOULD be rare…..but they should NOT be sellable in any way. Account bound period.

At this point, we need to wait and see some additional details of the “crafted precursor” plans before speculating on any further fixes.

This would be even worse than the current system. So those of us that have never gotten a precursor as a drop are just doomed to never have a legendary? The only way right now that I can get a precursor is to buy it on the TP since I have wasted far too much gold in the MF and have never gotten one as a drop. The only way that they could take them off the TP is if there is another surefire way that you could get one (such as buying from myiani[sp?]).

Honestly I wish they would just let you buy them from an NPC with a set price. It would balance it so that you don’t have ridiculous precursor prices on some (such as dusk) and low prices on others (such as the bard). They could even make those account bound and leave the ones on the tp alone since this would create a cap on TP values of precursors (no one would buy one on the TP for 800g when you can get it from an NPC for 500g). It would still let people that get them as a drop feel ecstatic since they gained 490g or so (non AB can be sold on TP), but allow others not to have to succumb to ridiculously inflated prices dictated by those lucky few.

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Unlimited gathering tools should be soulbound

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

Agreed. Wish soulbound would take a hike. Definitely not alt friendly.

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Idea for Gem Store Item. Waypoint.

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

Anet tries very hard not to “sell” the content to people. What I mean by that is that Anet doesn’t want a game where people who work hard at content feel cheated because someone else can whip out their wallet and get the same achievement/item/etc, for no in game work.

I know that you can spend enough money to buy a legendary through currency exchange, but Anet does a good job regulating that by making the gems to gold conversion rate so awful. Last time I checked you get 69s for 100gems. That’s around $1.50 for 69s (not a good trade).

Being able to make waypoints to a zone you hadn’t discovered would not only rob players that had to make the trek there, but you insult the developers by skipping over the world that they spent a lot of time and effort creating to be as beautiful as it is.

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Excessive Ascended Rings

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

+1 for this post. I personally have about 10 in the bank and my alts all have their rings. They are just taking up space. Let us salvage for ectos/dark matter, or throw them in the forge. At the very least make their value at the vendors better than 5 silver

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Lupicus & Arah selling industry

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

Couldn’t disagree with OP more. As several people have stated there is no reason that people that are good enough to solo parts of dungeons should be forbidden from selling their services. It was done all the time in GW1 and is quite the tradition. It is a good way for skilled players to be rewarded for their hard work. I personally enjoy soloing the beginning part of TA with the wurms. I don’t charge people for it, but since most “squishy” people down at that part I like to challenge myself by doing it alone.

The issue that someone brought up with kicking pugs from your group so you can sell their spot is a reportable offense. That is one of the things that Anet has encouraged people to report offenders for. If someone abuses the LFG tool there is a category for that, and I’m assuming additionally harsh sanctions.

TLDR; Don’t punish talented players by making soloing impossible. If they work hard let them sell their services.

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Prevent players from picking up banners

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

100% Agree with this!! Those banners are so annoying and they are always in the way!

And AoE loot on a different key doesn’t fix the problem because it isn’t the loot that I’m concerned about as much as the resing and picking up other useful things like elementalist’s conjured weapons. I go to pick up an Ice Bow in AC and end up getting a banner instead. In the amount of time it takes me to move that stupid banner and grab the bow and use skill 4 I already have 15 gravelings that have spawned which are stun locking me….

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error 403 Access is Denied : Support

in Forum and Website Bugs

Posted by: eleshazar.6902

eleshazar.6902

Have you tried typing in the URL with the prepending “https://” If your browser tries to connect to a site that only accepts connections over TLS/SSL with an unencrypted connection request, and the redirect does not work, the generic error will be an HTTP 403 Forbidden error.

Try typing in “https://guildwars2.zendesk.com” (without the quotes). That could solve your problem.

Only other thing I could think of is if you are behind a proxy and the proxy does not allow you permissions to the support site it could cause a 403 to be thrown by the proxy making it look like it is the GW2 support site that is blocking you when it is in fact the proxy you are behind.

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Question About Reporting Suspected Cheating

in Account & Technical Support

Posted by: eleshazar.6902

eleshazar.6902

So I came across an interesting situation the other day. I was playing in a pvp based match where one of the players was able to outrun everyone else by a slightly noticeable amount. There were no swiftness boons on him and those of us chasing him were using swiftness (33%). We had hit him prior to his running, so he should have been in combat. I figured at this point he was probably increasing his speed somehow illegally.
I didn’t, however, report him.

I guess what my question is, how do you want us to deal with situations where we suspect cheating, but we can’t confirm it?

I don’t want to get in trouble for creating reports if it turns out I forgot about a possibility (like maybe he was using superior runes of the centaur and it bugged and he wasn’t in combat), but I also get frustrated when it seems that someone is cheating. There really is no way for a player to be positive, we just suspect when someone is cheating.

What do you guys want us to do? Not report when suspected if we can’t prove it, or would you rather get a plethora of reports where most are false positives?

Thanks for your clarification!

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Let's talk Precursors....

in Suggestions

Posted by: eleshazar.6902

eleshazar.6902

Agreed Kerishan. They are going to push the change to make them craftable until next year when everyone has wanted to see this change for a long time now. And I have no doubt the change will make getting a precursor just as hard as gathering up 900g to buy your own.

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