Wew not using food and slaying potions wat a casul m9 /s
Never knew it could bug by killing too fast xD
Currently hovering around four and a half silver with a weak price ceiling up to 5s. Only 15kish supply ~5s which is roughly 750g, if someone seriously wanted to push the prices up this could get interesting fast.
Sold like 4k yesterday at ~3.9s ;3
Some people just want to see the world burn :P
comedy of the day \o/
(edited by fishball.7204)
That thread is cancerous but at least I got 2 new names added to blocklist.
Do you live inside arah miku?
“omg this is too hard” has my vote. Followed quickly by the new “nerf defensive combos!” cries once they see coordinated full zerk/sinister teams clearing it faster than they can.
Just noticed this: https://forum-en.gw2archive.eu/forum/game/wuvtest
There are a total of 20 threads in that forum, including the one that’s locked and the “Welcome to the subforum!” threads. Am I missing something, or does anyone else smell a flop? :-/
The beta was only a super small subset of players. Combining EU and NA total, still less than 500 people (more like ~300?), it shouldn’t be too surprising there isn’t many post on there. It was nothing at all like the Revenent beta weekend.
We also gave feedback to the devs and map designers directly when they joined us on teamspeak so not really a lot needs to be posted on the forums.
Looks like someone read the thread and bought out a small chunk of quartz. Sub 300k supply now.
Charge quartz also saw increase demand in the form of grow lamp. I sold a few at 22g+ a while back when princess came out and people clamored for Mawdrey to finish their set.
Dry top is definitely less popular now which has led to a drastic drop in quartz supply. I’d bet that most of the supply now comes from home instances which realistically only gives 3-8 per person per day whereas charging it up requires 25 quartz.
Looking at the graph, over 300k supply burned this week with only 300k left, ruh roh.
(edited by fishball.7204)
That last run suggestion is actually fantastic, it manages to encompass both whether I’ve done this path today and if I’ve done this path, like ever.
After dying a few times people just ‘transferred’ over to the Yaks Bend beta server which meant it was like 50v0v0. That’s why there were no fights…
First off, great map in terms of looks and performance (FPS). Very well done to you guys.
In terms of the Beta test (NA), I felt that it would have been better to have actual organized teams fight over objectives rather than to just run around mostly disorganized because being able to test tactics in a real WvW situation would have been very helpful in understanding the ideals behind the map. For example, some of the new walls are very well designed in that ACs can be placed on the top and not get completely nuked by Eles and Necros AOE but in the entire 3-4 hours I only saw like 2 arrow carts so it was harder to grasp how well the change actually is.
The shrines themselves looked ok, I can see them being useful but not game breaking. Some of the stuff like the transform into the dog might need balancing because it is super strong in terms of damage.
I like the stuff such as the Lava Portals and the stealth thingy as well as the ignore fall damage buff. The only thing I really disliked was the air vents that knocked people off but then again I also dislike it in Cliffside in Fractals of the Mists. The Jump pads were OK even from an Australian perspective (unlike sanctum sprint) which is fantastic.
In terms of the map design, some really wonderful chokes and terrain to fight in. I do kind of worry that there isn’t much incentive to fight in those areas though, such as the north west area behind the tower(?) I think. Also I feel that the southern half of the map is too easily accessible compared to the top half which might not really be a problem if that’s the intention. I like how sentries now cripple yaks which means roamers can contribute heavily to stalling upgrades. Some of the things like the rock walls and asuran turrets in chokes are interesting and could help smaller groups break bigger zergs which is nice. The long & wide hallways in keeps are a great plus, I can imagine lots of great fights in those places.
The keep designs were also pretty neat, not all the same and each with a variety of things.
The new siege weapon (Shield Generator) might need a bit of tweaking, not sure how overpowered it will be with blocking out AC fire which could make defending hard.
The center event seems to try and promote spreading out but I feel that lower population servers would have trouble (just like bloodlust) due to the amount of orbs required? Perhaps if the event scaled to how many people actually did it per color it would work better. For example blue has 50 people, they need 50 orb and red has 5 people, they need 5 orb. Not really sure how it works right now because nobody got any orbs when I was playing but us.
In terms of the layout of mobs, there’s a fair amount of “dangerous” mobs that CC and do heavy damage which could give a smart commander tactical advantage. I’m not really sure how I feel about having mobs around that let people rally off of but I would suggest lowering the respawn rate just a tad because it felt really high in the beta (as did the guards).
Overall I feel that this map is fairly well designed and superior to EotM.
Oh and there were some bugs we ran across (some were told to the devs already):
- Gates sometimes bugged and spawned 2 gates, the second one untargettable
- I could get life force attacking the wall but not in combat on necro
- Sometimes rams didn’t do damage to doors
- You can waypoint in when enemy owns your home tower
Could always be a new player that hasn’t really understood what’s going on.
i just love living in australia
Can confirm, 300 ping on a gud nite lmao.
Tazza aggro is weird, when I trio’d she would deaggro for no bloody reason, it was stupid and very random.
API keys are usually public keys which you give to websites or applications so they can access a subset of data without ever needing your password or username.
For GW2, the API information comes in JSON format which you can call via a URL endpoint either using a HTTP GET request or authenticated headers. In simple layman terms, you can obtain the information in a blob from a link such as https://api.guildwars2.com/v2/items which will give you a full list of item IDs. You can view some example of authenticated ones in this thread https://forum-en.gw2archive.eu/forum/community/api/Launching-inventory-endpoints/first
Hello, I’m not able to print error messages like
“requires scope characters” or
“endpoint requires authentication” with PHP. If anyone can help me with this I’ll be grateful. I have the following code:$apiV2 = “https://api.guildwars2.com/v2/characters”;
$json = file_get_contents($apiV2);
$data = json_decode($json);
echo $data->text;Expected result using that url would be {"text":“endpoint requires authentication”}, however I’m only getting warnings from PHP stating that it ‘failed to open steam: HTTP request failed! 403 forbidden’ and that the $data var is empty.
How could I achieve this? Querying a valid API url display info correctly, but I would like to be able to store and print more accurate error messages in case something goes wrong.
You can check if $data returns null. Right now there’s only 3 use cases, key is invalid, key does not give permission to XYZ and key is valid. You can check if key is valid using the tokeninfo API if it returns null = invalid key and if it returns null on the others but not tokeninfo it means that the key is not allowed to view XYZ.
This assumes you want to stick with file_get_contents and is kinda a workaround. Otherwise, use cURL for the best results.
Before I learned pathing I just jumped off the ledge after the champs in arah p1. The little oozes sometimes followed but they’d die fast enough it wasn’t a problem.
It’s really no big deal not to path, especially in pugs where coordination can be sketchy. Personally I use pathing when possible because it saves time but sometimes you don’t have a thief or an engineer and the next best option is to not path.
A few of the ascended items have weird stuff like some of their stats (the jewel part) is in a string and the (base stats) are in an array with attributes/modifiers as id. In fact, for Althea’s Ashes (39233) has
["description"]=> string(36) "+32 Power +18 Ferocity +18 Precision"
and then
["attributes"]=> array(3) {
[0]=> array(2) { ["attribute"]=> string(5) "Power" ["modifier"]=> int(78) }
[1]=> array(2) { ["attribute"]=> string(9) "Precision" ["modifier"]=> int(56) }
[2]=> array(2) { ["attribute"]=> string(10) "CritDamage" ["modifier"]=> int(56) }
}
For other non ascended items, the modifier and attributes SEEM to be ok (includes the jewel stats). Maybe a good backward compatibility way would be to simply update the attributes as appropriate?
Silverwastes – I always pop magic find food and oil, very cheap for 60% bonus (Spicy Pumpkin Cookie and the Halloween Oils)
I don’t think magic find food works well for Silverwastes. The vast majority of the mobs don’t drop anything and magic find doesn’t work on the reward chests.
I get tons of T6 by killing the trash along the chest train path. MF also works on chests and it costs like 2s / hour which is hardly a lot.
Silverwastes – I always pop magic find food and oil, very cheap for 60% bonus (Spicy Pumpkin Cookie and the Halloween Oils)
WvW – Usually power oil (1 hour version) and the food depending on light or heavy. I usually use ghetto stuff not the lemongrass unless I drop a pot for a lot of people.
Dungeons – Potions +10%/-10% Slaying and Truffle Steaks. I always use them since I don’t pug and my group runs meta/casual tours.
5 guardian hammer soooo gg.
Just using this:
https://keeky.github.io/Guild-Wars-2-API-Explorer/#v2/account/materials
T=
Edit: ok it works on my end, idk why it doesn’t work for him and it doesn’t work in my web browser (the other stuff usually displays as a blob of data but I still see it in the browser this just says error)
(edited by fishball.7204)
Is the materials end point down right now? can’t seem to access it at all getting error.
{"text":"ErrUnknown"}
The new API lets you look at the materials in your collectables and the bank.
The API for calculating materials seems down atm though, so only bank works.
Example: http://www.gw2bank.info
That moment when cof1 bugs cuz boss dies too fast ;_;
I love the new PS war, I actually get to use my signets and F1 burst skills. Only downside is I have to remember to dodge in first to get 10% damage boost.
Can confirm that this does not currently allow more than 256 slots in the bank, at least for me.
The last part of the thingy returns
{"id":46733,"count":250},{"id":46752,"count":2},{"id":46733,"count":250},null,null,null,null,null,null,null,null,null,
null,null,null,null,null]
which is the Augur Stone (2) + Dragonite Ore (250).
I would also like the add that for example, my Mini Queen Jennahs of which I have multiple, the API returns that I only have 1.
(edited by fishball.7204)
SE p2 and CoF 3 are the favorite paths in both dungeons for me, I rarely do them though because most of my friends opt to skip them.
For Tar burning, I find guardian to be enough alone with Torch/F1. Immobilize if you have an engineer it’s super easy, if you don’t thief venom/trap and bolas seem to do the job.
This is really for people who want the AP or have the money to gamble. You get some money/ecto back, sometimes you profit, sometimes you lose. You could hit the jackpot and get 2000g out of the bag or you could get the bad roll of 50 ecto and 25g from the 250 ecto/100g bag.
I did 100 tries and lost 800g overall, did a few hundred more and ended up fluctuating between 2000g loss and 500g gain. Ended up at around break even and put the stupid thing away on my alt so I never gamble on it again.
TL;DR don’t have to do it, probably shouldn’t do it either unless you want the AP or have a lot of gold
Your bags are full
Personally I feel $50 is worth the content we’ve gotten over the years but they haven’t released enough information about HoT to justify that price tag for me.
They did change the FAQ, there’s a copy somewhere online of the original, you can wade through reddit if you feel like finding it.
Still waiting for more info before I preorder or get the pitchforks.
So what replaces the 70% of a level we used to get in dungeons?
From what I understand ANet didn’t want people to cast conjures, use once or twice and drop them so they buffed the lesser used stuff on IB. Makes sense, kinda. It’s not like they buffed IB4 & 5.
That, and they didn’t nerf LH which means our dungeon specialist is awesome :P
You can’t solo lupi on a necro with vigor anyway so that’s besides the point.
It’s been a while since I ran CoE, but I vaguely remember the frequency of Subject Alpha’s AoE attacks were high enough that if I didn’t time my dodges well I’d be out of endurance and dead fairly quickly, so wouldn’t this change make that fight (and other AoE spammy bosses like the spider queen in AC and Malrona in TA) unreasonably hard?
You don’t need vigor for any of the dungeons.
Anybody done any math on the condi buff yet?
I just ignore the keys and leave them there. Really hard to use them up and the chests don’t really drop much anyway for the effort involved.
Maybe it’ll make sense to run Koi Cakes instead of Truffle Steaks on engineers and some other classes? Not too sure if it’ll be worth the $$$$ going fully into Sinister gear.
I haven’t done any math or anything at all :P
(edited by fishball.7204)
300 ping is like a good day for my Australian Kangaroo Drop Bear powered internet :P
Dw most people don’t read stuff that doesn’t have 50+ upvotes xD
OooOOohhh shiny new bl skins
I wouldn’t run a dungeon with those builds simply because I know that they aren’t even close to 90% effective.
I mean it’s like I wouldn’t run an AH WvW frontline guardian build in PvP because AH sucks in PvP and AH also sucks in PvE.
I’ve never kicked anyone for running strength in numbers (for example) in my parties (eg. pugs or super casual tours) but I’d never use that myself.
My 2nd account has like 3k ap and I don’t farm it or even regularly do dailies. It’s for friend dungeon tours occasionally but yeh AP is really is easy to get even accidently.
You get power capped due to level scaling sometimes. For example if you go into AC explorable you will find that your power is capped at 720. Only during those times would it be better to stack more ferocity imo.
Don’t forget they intend to remove all damage modifiers so maybe all our classes can hit like floppy revs #spongehype.
And yeah SW is boring to me too, I only go there sometimes because of the loot and the lack of anything else meaningful to do.
Kinda surprised how little bragging is going on in here :P
Good to see people have goals they’re proud of
Kinda off topic but in that spreadsheet the coe p2 Evolved Husk is a summoned minion so no potions really work on it right?