Personally I would rather choose seize the moment instead of chronophantasma. You don’t really have powerful phantasm, you rely more on blindness than on stealth with no Pu and you can apply much more conditions and damages with sword and staff since you already have deceptive evasion. Furthermore I would put out veil and choose portal to better support you team since the more time you spend being stealthed the less likely you will be able to cap
@Nuggi Your money may be real but you had the choice to not spend real money to get the guild stuff. It wasn’t mandatory to spend real money to upgrade your guild
Great suggestion….But I don’t think they have the resources for that kind of development. It is pretty obvious they already have lots to do with ls3, wvw, pvp stuff and raids.
I am looking forward to playing chrono Mesmer with a 12 seconds icd XD
@Aidan Savage honestly I wouldn’t say that PVP is where you have the least good loots. My best loot was in PVP personally : a purple sword-I don’t the English word – worth 80 g on TP and an ascended berzeker chest along with the occasional ascended earrings and other stuff. All of that playing hotjoin pvp with non-meta builds^^
@OP what is your luck purcentage ? Apart from that your experience is pretty common I would say and I can relate to your experience in loots. On a side note I would also say that for me, I had better loot when making a full rotation of skills at its maximum proficiency on WBs for example but I also remember watching a stream in which a guy was playing ele for: he had no real clue how to play, barely tagged mobs in defense phase, auto-attacked a lot, didn’t make the rotation in order to stack might during the burn phase but still ended up looting a tequatl hord weapon box for his fight against tequatl….Priceless xD
No, no working as intended. It is only logical that a revenant follow you with its teleporting skill when you are also teleporting and the same is applied to the thieves. However they have not been using your portal. You made a mistake here.
Personally I think the team of developers who were in charge of creating legendary weapons and tying them to journeys through events just hit a pretty unexpected wall: they had not enough events tied to completing collections for all the legendaries they wanted to add in the game. I mean they could easily modify the code of how events would run in order to implement the tasks tied to the collections but the problem is that it would completely destroy the events and make them unsustainable. So I guess they wanted to make sure that enough new pve events would be created to tie them to the collections of the remaining legendaries who are now on pause
@Ohoni “Likely take care of easy raids mode in one afternoon”…….. /facepalm . Dude, the larger playerbase you design content for, the longer it is going to take time to create. Why do you think they have been able to release raids so easily? Why do you think they haven’t been able to commit to their schedule on legendary weapons? Why do you think they switch to an expansion model instead of continuing their massive LW updates? It just proved to become unsustainable with their resources. Sorry for going a bit off topic but I really needed to address that.
Yeah I would like to pop into the conversation and say that I fully agree with you @Hypairion, Saars, maddoctor. Proposing new content that is just dumbing down mechanics of existing content is clearly not a good solution simply because I would add that great mechanics of gameplay with powerful classes need (and even deserve) challenging content with great encounters. I am by no mean elitist or hardcore nor do I intend to get a legendary armor but I would also say that gw2 core experience was sort of lacking in the sense that incentivization to do stuff in the game such as fractals which would have “prepared” players to play raids
@electra that depends on what tier of pvp league you currently are…from what I’ve seen the higher you get the less effective they become. @OP what tier are you currently on? Ifyou are still low it really isn’t surprising because they are the easiest to play.
Oh you mean the composition you are describing happens every little time you hop into pvp? Lol…You wanna take a chance at winning when this composition of team happens? Switch classes, it is as simple as that, or ask other people to switch if you can’t master other classes: here is a little advice. As much as powerful necro can be, they are rather slow and don’t have much resistance against CC…As for eles you would rather not want to fight indefinitely a class who is tanking a point 1v1
Stat-swapping for ascended already exists…..
Hmmm maybe you should look for another game that better suits your ideal of end game progression. Besides future masteries that I guess will be added as we progress the living story I fail to see how what Anet plans to add will satisfy you
Yeah I will now reconsider my post and just assume it is a troll to get some attention
And what do you do with people who wanna play with GS in pvp? As far as I concerned, GS used to be meta with warrior, Mesmer and guardian? And you know there are players out there that generally don’t want to play only meta builds in ranked
But better for what? What content in gw2 requires you to change stats in a frequent basis? Personally I don’t see it and if it was the case, these people would already have crafted multiple armors by that time since the core game could be played in a very casual way….
Or reduce the range at which you can cast the signet. That way, people won’t be complaining of how they can’t see opponent casting it. As for the double moa, it is fine because players can block, evade or put themselves into invulnerability so they don’t get moa’ed
What they could do about moa is upgrade the skills you have while being in this form: I mean they changed the meta a lot since the game’s release and yet moa skills are the same, iirc. (Please correct me if I am wrong)
lol the AI of mesmers is so low and fragile in pvp: if you see them getting close to u, cleave them, we don’t have our trait that put condi pressure on opponents when they are cleaved. If you are having trouble fighting them I can only suggest you to bring some condi cleanse and if you decide to play with low amount of cleanse don’ t loose trying to fight condies but rotate accordingly to fight opponents you know you can beat
I don’t know about you but I feel like I already have my legendary armor: I can switch stats whenever I want with the mystic forge and get the best look possible because I can mix’n’ match whatever armor, dyes and weapons feel the best to my standards for my character.
And what a player who stays in stealth for the major part of a game contribute to his team? In stealth you don’t cap points….Anyway who the heck uses mass invisibility and for what purpose? Isn’t moa or gravity well better ?
I suggest to look at bright side: this time this new expansion will be planned, which means they are committing to a schedule based on creating a new expact on the side, unlike what we had before with core gw2 for which it was based on LS updates
And best gear is already being possible to craft: it is called ascended. Best gear means statistics not convenience. A convenience that is also rather unused because swapping stats have never been mandatory to clear content and now you can have your stat-swapping with the mystic forge.
Mechanics? Really? Let me see: the mechanic of stacking with the boss in a corner and dps it down with the combined effort of 5 zerker classes and some ice bows for most of dungeons life :p
And yet raids have had a positive feedback since their introduction….your logic may be applied to other content of the game but given what players can do with their classes, I think Anet hit the right spot so I fail to see how raids are not decent. In the end just a very subjective opinion of yours
Why not reduce the range at which you can cast your moa? The closer you need to get to a target, the harder it will become to cast due to the numerous effect fields in the game and the easier players will see a mesmer casting its moa. As a consequence the better a Mesmer needs to be at managing illusions and the less spammy it becomes. But as a side note, I would also like to point out that: if mesmers are so OP as this tread suggests it to be, why not focus it in team fight?
Maybe people feel like it is a grind for one simple reason: they just don’t like the game/they never cared that much about what Anet has created content-wise/they fooled themselves into thinking they liked the game because of so much low time commitment before and now they suddenly realize they have no interest anymore only because the game added more end game/challenging content :p
I agree 100% with coulter. By design and feedback raids are successful and that is great for the game (from what I have heard). Allowing more resources on a content that only a small portion of players truly cares about will be a waste. I would rather have ls3 coming in the same release as wing 2 but the fact is I think it is impossible, for the simple reason that satisfying a larger playerbase of players will take more time than releasing content for a small playerbase. We have great mechanics of classes, we need great encounters and raids fulfill that role. furthermore if they dedicate too much time to raids by designing levels they might derail the release of more important content, such as wvw, ls3, fractals, SAB and legendary weapons and legendary armor as a consequence.
@ astralporing why do you put so much emphasis on having the best of the best as a necessity? Players started playing hot without viper sets and as they played the game they had the opportunity to at least get vipers for their weapon…some of them completed the raid, got the rewards to then get ascended trinkets of said vipers to be able to better complete raids due viper stats focusing on duration, which has never been relevant in gw2 (although you could yet take some food to increase this if you wanted). In the end I just think you reject any kind of reward based on accomplishment. We will need to disagree I guess
don’t worry too much with the story: it is all additional story, no main plot story, the story will pick up where we left it at the end of our personal story and Anet doesn’t expect all players to know what has happened in raids to be able to understand what is going to happen next
Very true. As much as I was finding this living world concept interesting, the problem is that it took a great amount of time to create for a content that you could not repeat as much as you wanted. They modified the formula with season 2 and it felt better and now hot was the last “experiment” in this regard, for which they wen a bit too much overboard imo: they should have stayed with silverwaste design but it really isn’t a 360 degree rotation and a middle finger pointed at casuals. The true problem is the inconsistencies with the megaservers. Edit: please do not nerf he difficulty of mobs in hot
(edited by flog.3485)
@Astralporing Who said that viper trinkets are the best? Is there any content out there that you can’t beat because you don’t have viper trinkets? Viper trinkets favors long fights when you want to go full condi. Other than that it really isn’t required.
It baffles me that op is complaining about a gear that players can’t even craft so far. What is also ridiculous is that no one has no precise single clue of how players are going to craft it. That point aside, I just can’t agree @eldrin. You may have have put money"to look the best" but in the end you have no figures to show that players only play this game for this purpose. Some play for different interests and you shouldn’t be projecting you own ideas of what gw2 is all about to others. Simple as that. As for legendary armor locked behind raids, I really don’t care: they are not superior to ascended, they will never lock me out of content and swapping stats with legendary stuff has never been relevant to any part of the game so far. I really don’t see it suddenly becoming required. In the end it is just an optional end game goal.
Personally, having been playing solo most of time like you in gw2 I just don’t think it is bad that at some point the game incentivized you to play with others to achieve something. As much as I enjoyed it and as much as MMO doesn’t really mean “requiring people to group up just to be able to tackle something” I also think it is plain stupid to gather many people playing in the same platform and see these players never having to care about each other in achieving something in the game. And that is one flaw core tyria had that Hot managed or at the least tried to change
But oh BTW, I forgot to add that they said they would be looking at rewards in dungeons, so it is not all that bad
Short answer: no. Why? Because dungeon team got disbanded a long time ago. Why so? Because of dungeon in typical mmo was completely trivialized by players in this game with the zerker stacking meta and I think Anet just had no suitable ideas to implement that would make fights engaging in said dungeons. Hence why they abandoned this content to further work on fractals and now raids
Oh please Al Gore, just shut up :p
“Destroy what they created” ? No way. You farmed the pve environment for people who wanted to go higher in fractals, you farmed pve for crafting a legendary, you farmed dungeons for the gear collection. And I am sorry but you get your progression by discovering hot maps and by running the events that take part in these zones. Short answer : Anet has always provided end game content that incentivized you to replay old content and this even more true with precursor crafting. In the end I think you just don’t like that it became “challenging”. And you are not forced to replay content, to gear up, so that you become viable in raids.
Fourth variety, I need to disagree with you. It is perfectly possible to take down mastery/skill point with 1-3 players. I did it, I saw people streaming doing it and frankly most of these points have generally been nerfed down since some of them are now commute points and elites monsters have become veterans. From what I read, I think you suffer from l2P issue. And you can unlock your elite speec quite easily, look at dulfy, there is a guide that shows you what points you can solo, given that you have “mastered” the majority of hp in core tyria. As for the “multiple stat combinations for multiple characters and multiple builds” that also plain wrong: no content speaking in a casual setup and mindset required you this in core tyria. I have only crafted/looted one ascended set for my Mesmer and I have been doing perfectly fine in the last three years and more generally in running events of hot, Of course I died occasionnally but again I have assassin gear in challenging end-game zone. I think it is working as intended.
My take on it is that people didn’t complain as much on marionnette’s fight and other living stories big fight because it was free content :p…But meta-driven content have always been a part of the game: silverwaste, dry top are the most recent of such content. The problem is that some inconsistencies with mega-servers make it hard to commit to, hence the other complaints about the amount currencies you need to get by running the events. Once these inconsistencies are resolved, people complaints will decrease by a large amount. As for the initial topic of this thread, yeah I will disagree completely. Use youy invulnerability, you dodges, your long-ranged weapons, you pets and you will be fine. We have very powerful classes and the game needs to at some challenge us a little bit in what we can do…And dying is part of playing: we have waypoints, we have downstate and every other character is able to rez any other character. Impossible to make the game more casual than it already is
If you want to be successful in pugs, the best advice I can give you is to have a source of condi-removal the best being to run inspiration). Saw a streamer today and he was running chaos/inspiration/chrono with paladin amulet and sword/shield, staff. He was doing fine overall and won most of his games
@zoltar MacRoth Yeah fair point but I still stand by my point and I agree 100% with theerantventure. I consider that simplicity is the optimal choice and you can already move stuff to your liking. Changing too much just alienates people in general. And this happens with any UI of any program whatsoever: sometimes the designers propose new solutions that end up being worse than the UI previous version
It kind of make me remember of that artwork Anet released around the time they were releasing previews of elite specs where a tsunami-like huge wave of water was approaching LA. and this huge wave of water was sort of embodied by a dragon shaped water form. Coincidence??? I think not
Hmmm I don’t think so. I think there are better goals in progress to achieve first on Anet side instead of improving the UI which is pretty solid so far
Some people really like to beat a dead horse. (No need to open new threads for this kind of request, there are plenty of those already)
Well Aranvar, of course Anet push people to get ascended. Look at the game: they give log-in laurel rewards that allows you to buy ascended trinkets, they created guild commendations that also do the same, you can loot ascended armor, weapons, trinkets or earrings even by playing any kind of pvp (personally most of my ascended loot come from that and I only joined wvw zergs and played hot-join PVP with non meta build and a single character). And why is that? Because the game is so casual: you get your exotics even without having to craft, just by running events in Orr and buying pieces of it with karma or you run dungeons or you play play the pvp reward track. At some point Anet needs people to actually use the crafting system that they designed and they need some people to ultimately spend some time to upgrade to ascended, for the sole reason of “It is an mmo”. But I stand by my point, it is not required because the entrance of raids is not blocked by some frog who would tell me “you are not wearing ascended armor, you are not worthy” or some asura who would tell me the same thing at the entrance of fractals.
Yeah, I do think the game is still casual-friendly. Ascended armor is sooo optional and ascended equipment can be obtained through login rewards and guild missions.
No the only real problem here is how the meta events in hot are run: it just didn’t bother people to wait for a timer in core GW2 for world bosses because the fights didn’t require much time and the game proposed a lot more content besides these world bosses. But anyway, we also need to be realistic: if it took Anet more than five years to develop GW2 core with these timers and extra content, no way they can reiterate this success for an expansion that was unplanned and developed in 1 year and a half at best. In the end it just need some twitches and little fixes here and there to find some balance back, stuff Colin acknowledged on stream, but it is not broken because the system that they created is solid in itself
I do think it is hard to explain myself so I am gonna make a metaphorical comparison to a baseball game. Pre hot, it feels like this to me: you have got Anet, this great team with this great pitcher who throws content (the ball) to the glove of the catcher (for whatever stands for success in the eye of Anet). Low era, nice fastball, curve ball, change-up, breaking ball, all being capable to be thrown both in the inside and the outside corner.
You have batters, us, who come at the plate to play the game. But you have such a wide variety of players.
The most casual of casuals come play and can’t even swing at the ball, in fact he can barely bunt at the ball and will get many strike-out while looking, for various reasons such as no time or more more simply: no experience whatsoever to MMO genre.
At the other end of the spectrum, you have the most hardcore players: they are used to MMO, they have time more time maybe and they will just swing at the ball, hit their homerun and either decide to never return because they no have no interest in how the ball was thrown to them or keep coming because as easy as it was it was to them they still enjoyed it.
In the middle, you have the semi-casual type: they swing at the ball, they may get some strike-out and foul ball but they can hit the ball pretty hard and get on bases. However the will eventually get retired before they score.
The more Anet get their strike-out, the more players rotate and the more success it brings because players keep appearing at the plate as fast as possible, minus the occasional homeruns and hits. However, as time goes by, players get accustomated to core content and some of the most casual of casuals may even upgrade to become semi while some semi could become hardcore and some hardcore would simply leave, for the sole reason of not enough challenging/long term content. As a result the population seems to be declining (in extremely slow mode of course).
Now flashforward to hot. I really feel Anet just pushed too much changes in too much little time (conversion to f2play, ways to sell Hot, dungeon nerf, content difference in opposition to core tyria, sort of like a snowball effect but I do think these changes were needed and good).
So when players come at the plate, nothing has really changed, except that to some of them the ball looks more like a softball one than a regular baseball ball. However, because of these pushed changes, I feel like Anet is throwing the ball with too much effect, in such way that sometimes players get hit by the ball. So what happens then?
Case 1: they got hit and they are unable to continue playing the game
Case 2: they still play the game but are confused because they reached 1st base while they know they shouldn’t have
Case 3: they think that Anet has purposedly and intentionally thrown the ball to hurt them and so they write rant post on how terrible hot is because they can’t faceroll it as they used to do with core tyria.
Personally, I do feel like I am able to swing at hot content but I noticed that I got a lot more inside corner ball with hot. Regarding the rant post that you can find on these forums saying that hot is all bad because you no longer play it in a casual play, I just can’t agree with these and with you OP as a result.
Side note: I think (highly subjectively) that some players here are sooo casual that I feel like bringing a concern that nobody seems to bring up in any thread; regardless of how extremely casual the game could be played, in the end, do players actually like gw2 or they simply enjoy it? And how can Anet manage to keep the most casual of the casuals while bringing something that is more challenging if these type of players haven’t dipped enough in GW2 content to actually care about it?
Is it a troll post?
Can’t you equip a condition cleanse? Can’t you use a traitline that provides you with condition cleanse? Can’t you dodge the attacks? Don’t you have anyway whatsoever to reflect? Sorry it looks more like a L2P issue.
Anyway what class do you play?