@phokus thx for sharing…..Would you at least care elaborating a bit more, please?
Another suggestion for moa: tie the duration of the first moa transformation with CS up to the number illusion that were shattered for it. 2 seconds per illusion.
@Novuake Well with so little you said about why feel like it is back to a bunker meta, it is hard to make a valuable counter argument to your statement….The only thing I wanted to point out to you is the fact that they added new stuff to pvp, i.e this bursty amulet with no defensive stats. How can we go back to a bunker-meta with such an amulet? I will agree, though, that I am having a hard time understanding what Zephyra tried to mean.
I would like to make a suggestion: mesmers loose illusionary persona when using chronomancer line. That is what makes so easy to double cast moa: the ability to have at least one phantasm or clone up + our own personal shatter. Edit : on a more general view, I think many players fail to beat mesmers because they focus too much on the caster and not enough on the illusions. A mesmer without illusions will hit like a wet noodle
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Petsonally, Ikinda expect they would introduce ascended trinkets crafting with the next expansion
You mean that this newly added amulet that offer power, precision, ferocity, and condie feels bunkery ? Quite the opposite, don’t you think?
I thought it would be a good solution because people complained how long the duration of moa is: the fact is we have a good sustain with the shield, with illusionary persona and with the signet. In the end, it feels a bit dumb (to me) to benefit from these advantages and then be able to double-cast a moa, without worrying too much about the number of illusions up, for such a duration. Edit: I do think these changes should only apply to the chronomancer line, if it is possible on a technical level
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I proposed a solution only because I am scared of seeing Anet nerfing it hard in the next patch due to the amount of complaints in pvp forum. I really don’t QQ over it, deep down I am fine with the skill as it is: like Jace al Thor, they are counters to it, and if I ever get frustrated because of moa in pvp, then I will simply blame my personal skill or blame others ^^
@Dante That is plain wrong. Exotic is perfectly viable. The last revised version oh hot added events that are solo-friendly while some of the events turned champion type-monster into veteran while culling the concentration of foes : take at look at the patch notes….I think you suffer from a major l2p issue. Anyway what class do you play? Do you click skill? Have you considered tweaking your build to have more defensive options via traits while still running an offensive gear? Don’t you have laurels to buy yourself more defensive trinkets, earrings ? Come on there is usually people who run the events with you, you are not completely alone, no?
@Jace al Thor yeah you are right I overlook on the numbers: maybe a moa transformation of 2.5 seconds base and +2.5 seconds added for each illusion present on the field at the end of cast?…But at the end of the day, +1 suggestion to just split balance for pve/pvp
Personally I just think, if it is possible on technical level, to tie the duration of moa up to the number of phantasm or illusion at the end of the cast. It could be something like this: one phantasm/illusion of the caster=3 seconds of moa, 2=6 seconds and three= 9 seconds. No illusion/phantasm on the field= no moa transformation
What is the point of giving players free access to a content they are not interested in in the first place? If I want the pvp backpiece, I need to play pvp, fractal backpiece, I need to go to fractals, wvw armor, I need to play vwv….It is fair to assume that if you want a legendary, you need to complete the maps
The biggest complaint about moa is that it lasts too long. Why not give a chance to moa’d players to reduce the time spent in moa form? Add a half second skill that will reduce the time spent in moa by half. When activated a bar fills up and you need the active focus of at least 2 players for the bar not to fill up. Other solution: why not scale the time spent in moa up to the number of illusion the mesmer had at the end of the cast?
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@Celtic Lady Isn’t it what we have been doing in GW2 for three years now? Completing random events that spawn across all maps with or without people? Didn’t were we used so far to join massive zergs of people repeating events that were very profitable? Didn’t the majority of players went to zones such as Siverwaste and DT to farm the events, get to T4 and be able to spend the currency that is tied to these events, just like you would do in Hot?
I propose one single change to chronomancer line: make it loose illusionary persona. We gain alacrity and skill reset and we loose one core ability as a trade-off. That way Mesmer needs to be more careful with the management of shatters and we make core tratlines valuable because gaining that ability in core-spec with 23 June patch is what made mesmers really valuable in the first place imo
If Mesmer is such an OP class, why not make it a priority target in pvp ? It seems like it would be easier to target now that necros and engineers have been nerfed, no?
Srsly people what is the point of soloing a map that is supposed to bring end-game content? Even in core tyria there is stuff you can’t solo: try to solo Orr temple events, try to solo world bosses: here is a hint, you can’t. The thing is, some players here just hate any form of difficulty whatsoever. Sometimes, I am really having a hard time believing some here like the game, or worse, like playing games
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@Ohoni I might have said I am fine if they ever considered developing easy-mode but in my perfect world I would rather have Anet not even been considering this idea. Like people have stated in this thread, respect Anet stance on legendary armor, and like gayle have said in this particular now closed thread, dont’t underestimate the resources, costs and technical implementations of such changes. Furthermore I also think it is no good to split the playerbase even more. What they need to focus on imo, is LS3, living world events and fractals
I am fine with Anet considering the idea of easy mode raids…But if they ever find a good balance for implementing it, people should not be able to craft a legendary armor or complete the collections tied to raids by running easy mode
I suggest you change your name to PatchTheGreatOne Anyway kudos to Anet for the work they have put in
@Dante If you really want to know why Anet is so “obsessed” with sylvari I suggest you to play the original Guild wars
Thanks for the link it is useful….However it is not comprehensive. I am really scratching my head hard: anyone can tell me what LoS means?
One of the worse imo is the abbreviation CS, if you ever read Mesmer sub forum: it can either mean continuum split or confounding suggestions….I guess the only positive thing about this abbreviation is the fact that no matter what CS people are talking about, it gets equal hate from players who struggle against mesmers generally, so there is not so much confusion (pun intended) about it in the end :p
@Cedric Ambidexter ok fair enough, I guess we will just agree to disagree. I never intended to say that you could not express what you feel about about the game, I was genuinely surprised that you kept playing it
This thread is weird…Before people complained there was no diversity whatsoever because in pve and pvp all played power specs because condies were considered to not make enough damages to be viable. Now these two specs can be played altogether or one spec wil be favored to another and vice-versa but we get a thread like that complaining about a condie-meta…..I guess people just hate condies
Really, dude, will all due respect, stop beating yourself up: clearly you just don’t like what GW2 offers. I remember you posting about leveling process being uninspiring and boring to you and yet you still managed to stick around ?!
Personally I think we should lose the ability of having illusionary persona when we are using the chronomancer line. That is the only fair nerf that should be implemented. That would reduce the amount of moa transformation people have be complaining about and it looks like a fair trade given that we gain the ability of resetting skills.
Then what is point of allowing people to swap runes/sigils so easily if player hardly do it?
Maybe a portal to experience raid in casual way to only discover the story tied to raids?
I gotta agree with greyhound.2058 here. It is not because we have reached lvl 80 that everything should be easy to solo just as core tyria….And let us be honest here we can not solo everything in Orr too. Iirc, there is 2 hero points that require you to bring players with you in order to commute. The only real struggle with hot is map accessibility and megaserver inconsistencies. No need to nerf the difficulty.
And I would like to add something else also: we’ve got three game modes and three traits to choose per tier
We can expect new elite spec with next expansion
yeah I forgot to take pve into consideration when making that suggestion…..then let’s make it a DH trait: inflict daze on foes when using a glamour skill, 25s cooldown
@ramdomguy no need to be over dramatic. I support raids but I will likely not be a part of it. I will maybe start caring for legendary gear once they reveal how they look like. Still I agree with you, some casuals are too toxic: they may not like raids being introduced but in the other hand they can’t deny the fact that nothing has been removed from their ideal casual experience (and I include myself in this demographic of casual player). Furthermore I still feel like their logic is deceiving and that they are using raids as a scapegoat: I feel like repeating myself, great combat system and powerful classes deserve great encounters and exclusive rewards tied to them. And it is pretty much acceptable since you can casually play and get the best stats
Personally I would rather write PU off and replace it with something else. I understand that mesmers do rely on a bit of invisibility for survival, for a bit of team support with mass invisibility but I think it’s dumb to dedicate a grandmaster trait for such feature, though I don’t think it is OP. How about replacing it with a trait that says “inflict confusion on foes when using glamor skills”….Anyone with me ?
@rednik You are still not forced to play raids if you don’t want to
Well since you had a clear control of the game because you were leading almost 100-0 iirc in the beginning of one of you match that I saw, I think it is only fair to replay it, as of one extraordinary circumstance that goes against what ESL team have decided as a rule.
@Curunen When was focus ever useful in pvp? Coz as far as I remember the meta Mesmer has mostly been sword/torch and greatsword in shatter or greatsword/staff in shatter? Did I miss something? Because, believe me I personally tried many many many times to create a build which would take advantage of focus skill 5 and the answer is that it will never be usable simply because in a pvp environment players move too fast whether it was pre-hot or pre-rework of all specialization lines
@Ross Bidle Honestly I am a mesmer main and I find the design of this class so awesome to play. All I am saying with my suggestions is that it feels dumb to double up on elite without having to pay much attention on the numbers of illusions that are up ; @ PowerBottom I wouldn’t mind a little icd in both traits but nothing harsh, it should not exceed 5 seconds but we should not be able to feel like the chronomancer line can replace the loss of deceptive evasion. But I can’t agree with you, the skill is not dumb and players who are moa’ed still are still gaining the benefit of their tratlines. Hence my suggestion to update the skills of moa form to take into account the recent changes but ultimately, yeah maybe we just need to reduce how much time you spend in this form, since we are now able to double on it
What the balance team needs to do with mesmers is to fix their ability to basically be able to cast a double-moa without really needing to rely on illusion generation. That’s the problem imo: they put great pressure with f1-f4 that can be reset with the signet and on top of that they can double-moa without paying much attention on how many illusions are up to perform it. Maybe the best is to increase the cast time of moa or update the functionality of that particular-sorry I forgot the name of it-signet or update the skills of the moa form or simply nerf the sustainability of some other elite (looking at you scrapper and druids). That way, mesmers would not be forced to run this condie build and other classes could become more viable (looking at warriors and thieves)
@ZudetGambeous that is pretty much right. Like I said we have powerful classes, therefore it will become very easy with time to clear the instances that the developers have created, just as it became easy to kill tequatl whereas players struggled to kill it at the beginning of its rework.
I really feel like interjecting in this thread and bring an argument that no one has brought up before (afaic): it will never be about what we want but rather about what the game can offer. What the game can offer, imo, is based on what Anet envision GW2 to be and some pretty general not individual feedback of players. Here there is no general backslash of people requiring leg. armor to be obtainable in another way, there is rather 5 people complaining that they can’t and don’t want to raid and five other people legendary gating is fine so far. Add me to the latter. Don’t get me wrong I don’t plan on raiding personally but let’s see what happens in game now. I see easy content that literally everybody can achieve without real effort to obtain the best stats in game and hard content that require a bit more dedication in the form of coordination with teammates and learning the mechanics of bosses. And that is perfectly fine and healthy for the game, that is called balance and the silver lining of said balance is the fact that powerful classes with powerful mechanics and action oriented combat system need, require and even deserve great encounters and challenging content at some point. I am sorry but that never happened in core tyria before except for living world events that were temporary content maybe. What I mainly saw before was players stacking in a corner with an ele summoning an icebow in dungeons and people mainly auto-attacking a world boss from a safe spot (though Anet made sure to suppress such spots and tone downed the damages of icebow of course). The thing is the direction Anet is taking with raids is great and can only lead to success imo. What is sad though is that we need to wait a while for the release of LS3. What bothers me more is the comments of players that are against raids: I just find their logic (rather sophism) very deceiving and the feeling I get when reading them is that they use raids as a scapegoat for the cancelling of future legendary weapons (for now) and the delayed release of LS3. Of course I am not claiming that what I resent is true, just an opinion on this particular matter of raids.
Yeah but Hot has never been advertised as being full of content: they stated crystal clear that it would be light on content. They did bring new systems to the game, they did create new ways of exploring a map and they did develop raids as well….you might not like what what they did but the thing is, it still represents a cost. And developing these new systems in such a short amount of time will raise the price pretty high imo
@STIHL Yeah and the NGE was designed to make the experience of the game even more easy and casual…..Hence the reason why it sorta failed and why raids will only have a positive effect on the game overall
+1 Sykper /thread
Best solution is to moa it. You can also try to focus it with your teammates. Of course don’t try to 1vs1 them, you will certainly loose precious time since they can tank a point
@Vaynr Yeah I forgot to add this in my argument but hopefully the changes they will bring solve these issues, even though on a personal kevel I am not so bothered with that Side note : here is another thing that made the grind more frustrating, the inconsistencies with megaservers
@ broken Memory Dude, seriously, there has always been a grind in GW 2. You grinded WB to some rewards and stuff to sell, you grinded SW and dry top for the recipes, you grinded dungeons for liquidity and you grinded all the maps for crafting a legendary and you grinded world events/festivals to craft/obtain a skin…..stop beating a dead horse, the only problem with hot maps is the fact that the timers did not allow players to properly grind the way they wanted to grind the maps with currency requirements set up a bit too high. That is the only problem. Apart from that, no the expansion is certainly not falling apart
Terrible idea………..