or just give warriors a modernized “Shields Up!” that blocks projectiles.
the worst part is that doing this in pugs guarantees wipes and longer times than doing it normally, especially AC. want to skip graveling scavengers, die on every boss fight that isn’t skiped…have to run through them again(from the entrances since you skip kholer) and people always die to them. or the burrow in the very beginning that takes 5 min to spawn sometimes….someone dies on spider and runs back….they actually try to fight the burrow alone for some reason and get killed again.
these speed runs are never, ever saving you time as long as one person gets killed, which will ALWAYS happen in pugs due to glass cannon/no teamwork/no warning of what’s being skipped or pulled/no revives.
it’s an NPC from Sorrow’s Embrace. strings the word no together several times between rambling if you walk down a certain hallway.
“nonononononononononono” – Koptev
bullkitten, make other dungeons ON PAR.
Gloves/Shoulders/Earrings(Masterwork) – http://wiki.guildwars2.com/wiki/Historian_Vermoth
Chest and Boots – http://wiki.guildwars2.com/wiki/Crusader_Benson
Legs/Shoulders/Chest/Gloves – http://wiki.guildwars2.com/wiki/Aurora_armor_of_Melandru#Heavy_Aurora_Armor_of_Melandru
the spirit HP trait needs to be reworked into +80% hp and -80% damage taken. the current 100% health increase don’t keep it from being one shot by everything veteran and above.
a better search tool on par with the search function in GW1. no LFG tool ala WoW(btw no matter how many people ask for specifically that, it’s never coming).
well does this mean shout heal builds are finally surpassed by regen banners?
no, it does not.
it’s still well worth traiting.
The only healing change was regarding the amount of targets you can heal.
How often do you find yourself healing more than 5 allies?
WvW and any event in Orr.
I tried to do some testing in WvW, but it’s hard to be sure :
It seems the shouts now heal no more than 5 people. Can anyone confirm this ? Thanks!
yes, they capped shout heals and several other heals that use to heal unlimited allies.
General
New dungeon rewards have been added to all dungeons.Each dungeon has a new set of unique items with new stat combinations, ranging in rarity from masterwork to exotic. These items have a chance to drop off of certain bosses in the explorable mode of each dungeon.
The drop rarity of Rare and Exotic weapons from certain places in the world (champions, veterans, and players in WvW) has been increased. Rares and Exotics should be much more likely to drop and every champion should be guaranteed to drop loot. This was to ensure that world loot drops were not a significantly worse way of acquiring rare and exotic items than crafting and running dungeons.
So the loot from the existing chests remains the same?
We realize some explorable chains don’t have as many bosses within them, so we made sure to account for this and updated as many event rewarded chests as needed to ensure balance between all the explorable paths.
no runes or sigils. the items have an extra stat set to sort of compensate though, think of it like having Crest of ____ built in.
it’s your HP man. the trait works perfectly. you’re dipping below 90%, can even see it in the video.
their dungeon team needs to triple in size and they should be done all by committee instead of what’s clearly been a few guys each designing a dungeon with the rest just helping with stuff here and there.
while plenty of you are unskilled whiners, there is a bit of poorly tuned crap in these dungeons, and yea the bosses in HotW have too much HP.
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just like the last guy that screamed OMG SHOUT HEAL NERF, it’s all in your head. you probably had buffed stats from world bonus and now you don’t.
warrior by far.
axe/warhorn and shortbow.
What is missing on your link that makes your stats so much lower than what you say you have?
Attack: 2126 , Crit: 4% , Armor: 2477 , Health: 23022Where do you get 25% crit when you have full focus on power vit thougness gear?
just wondering since im intresting in building the same but need to know what you actually use and what is your stats :P
all GW2 build tools on the internet are woefully inadequate and don’t have accurate stat allocation, PvE gear or trinkets.
it works within regions so US to EU will not work.
working tonight, as it is every day.
Axe 3 already applies weakness.
The only thing you could make it is Vulnerability
while your pet is alive, so for the first 20 -30 seconds of dungeon combat, first 40 seconds in pvp/WvW.
axe 1 should apply weakness.
give us might per attack, stability and retaliation. regular skills, no gimmicky skill swap.
i’ve had BP for a long time and have never had this type of damage accumulation with anything.
all dungeons are optional, they should remain just that. there need be no real reason to run any of them, save the rewards you get from doing so(if you want them).
pretty sure only the dragons and environmental stuff can’t be crit. i sure as hell crit on every dungeon boss i fight.
or have more mechanics and phases but not a bunch of unavoidable OHKO’s.
i welcome people of any level. even if they don’t do well(which is not going to be just because of their level) they have a chance to gain experience.
the very worst thing to have in your party is someone who leveled to 80 solo and never did a dungeon before then, just like in any other mmo.
i don’t focus on the build so much. i think that instead of it being a bad choice, it’s more like the easiest choice for bad players.
i don’t get it either. all variants of the build allow for near constant evading(burst skill restores endurance bar). too much use of hundred blades and no use of arcing slice…lowest common denominator thinking. the burst skill has more utility than just damage with this build(otherwise the skill is not good for dps) and hundred blades will get you killed.
when i played it you would see dodge, dodge, WW attack(free dodge, huge damage), blade trail(my build had points in tactics so i had leg specialist and shrug it off) on mobs going for other members of the group or just straying from the melee, AS to refill endurance bar, only use HB on stunned mobs or ones that don’t it for much, rush situational.
had a swap of rifle or axe/shield.
(edited by fony.5102)
i’ve quit a run myself before, but that was only after hours of no one communicating/listening. they simply refused to try a different strategy beside “run around kittenless, attack different things and don’t revive anyone”.
yea, get in a group with someone doing explorable.
oh btw we took just under 30 minutes(and a combined 19 deaths by the warriors) to do this run with kholer, troll, spider and 3 graveling pulls entirely skipped. with my friends we clear path 1 in about the same time doing everything.
another day, another wonderful PUG.
Another Signet warrior huh? I feel your pain.
as i said in other posts, i was one before and i don’t dislike them now. only the bad ones…who show you they’re bad before the run even starts. hell, if they could dodge and kite and put GS #4 to use i will gladly jump head first into kitten with them as they do awesome damage. it’s just pugs in general so the times when my guild is not all on is a very painful time.
another day, another wonderful PUG.
> try and demand all group be lvl 80
> argue group into running the path you want claiming it’s so easy
> demand everything be skipped
> die on every trash pull that isn’t skipped
> don’t know the mechanics to any of the dungeon events
(edited by fony.5102)
skippers always tend to wipe on the trash pulls that cannot be avoided.
i suggested both types of sigil a while ago.
been a while and still feel that this is needed.
Been suggested before, but i would prefer a sigil in the weapon that gives protection on chance when hitting an enemy or being hit, that would be cool and a universal tank buff.
yep.
(edited by fony.5102)
we need a flail.
no ETA. that kind of thing most likely requires some new tools to be developed.
recent hotfix has broken path 3 of AC in the lovers crypt. ran it after patch, went fine…but today not so much. in four separate groups, same issue in the lovers crypt. the burrows spawn way too early…about 10 seconds in between them.
i thought it was a one off glitch the first time, and i gave it more and more tries. finally submitted a bug report and am posting here.
i actually don’t mind them. as long as they can dodge i’ll support their burst damage with my healing, cleansing and CC.
this is a joke of a topic honestly. i pugged it with first timers lvl 35-43 and we cleared path 1 fine after a single failure in the libraray(missed burrow assignments). all dungeons are actually best ran by on-level players with some rares and masterwoks. you’re on par with a fully geared 80 minus traits.
and no, the traits don’t make or break it.
arenanet has given up and given in to the negativity that they themselves caused in the first place and they’re just saying “kitten you” to the players now. oh well, better blow up the studio mr. obrien and begin work on guild wars 3.
uh they need to add good loot and money to champion/boss mobs across the entire guild wars 2 game. that will handle dungeon crap as well as everything else(like champion giants which there are ONLY two to kill hundreds of times for the giant slayer achievement and no one does them anymore since they’re not worth the time spent).
stop the breadcrumbs and band aids crap. make tough mobs drop good loot, end of story. “chests” don’t mean jack kitten when half the mobs in dungeons don’t drop one.