you have retaliation. and you can cause 25 seconds of retaliation. use well of blood. spawn minions that have blast combo finisher and traits that have retaliation. and explode your minions. and enter death shroud.
but it is not viable in real fight. you will die while you prepare it. and if you are surrounded by enemies while you prepare it, you will die. (i used only minions in screenshot)
So you want the bloodfiend to siphon health for you twice? Because his purpose already is to attack and give you some HP back.?
description says it. i don’t understand why it doesn’t work. and if it doesnt work, the description should say it doesn’t work on blood fiend.
it says it does 573 damage x2. i selected training of the master but it does 223 damage sometimes. is it a bug? he did 200 damage 3 times and 500 damage 1 times. he repeated that. 200 damage 3 times, 500 damage 1 time.
i don’t want to reset every my traits at least in PVP zone. it doesn’t cost money. we don’t need to have very inconvenient system in PVP zone. i just want to reset only one line or get back one trait point. and there should be a function that i can save my build. and it will cost money whenever i load it in pve zone. this game has so many skills. “strengthen the strength and make up for the weakness”. everyone will love it. i want to save many builds and reload it.
it says it gains life. is it health or life force?
do you agree with this guy?
i agree that voice acting, story, door war, no 1vs1 pvp are so bad about gw2. i expected gw2 voice acting is as awesome as diablo 2…
i see 4 blast finishers (2 bone fiends, flesh wurm(ground targeting), putrid mark) and a projectile finisher(necrotic grasp). but those don’t work well in real battle. and projectile finisher does poison in poison field. but this poison skill does poison every second. it is useless. and it does life steal in dark field but it is only few health. it is useless. and i must spawn minions and use field skills. it will take many seconds. enemies will come to you. or they will use highest damage skills and interrupt skills on you while you prepare dark or light or ethereal field and minions. and you will die. what do you think about necromancer’s combos? shouldn’t there be more viable combos for necromancer?
i saw a thief in closed distance in pvp. and i used life siphon on him. and he just killed in 4 seconds. there was no a skill that i could escape from this. and most necromancer skills have casting delay.(you can’t use skill instantly like mesmer.)
one thing i dont understand is mesmer has high damages with many instant skills but necromaner skills are weak but those are not instant.
i agree with this guy. this game is incomplete. most skills are bugged. once go to necromancer forum. and look at the amount of bugs.
AC and CM dungeon gears are useless. because i can level up 80 quickly. and i would get 80 level dungeon gears instead of AC and CM. and i never seen a man who got AC or CM dungeon gears. those gears should be 80 level. those gears are not viable at all.
what do you think? there are too many bugs in necromancer skills and traits. will they fix them all and buff necromancer in a month? or will it take a year??….
Feelm.1938
it doesn’t gain enough life force even if the target has 10 conditions. it is useless. i would take damage to gain life force or do something else instead of this skill.
Perfect. it is what i wanted to say. and everyone in gw2 say necromancer is weak.
and remove well skills. those are just lame. and life steal is lame. skeletons are more cool and fun. necromancer’s weapon skills should be summoning spirits or skeletons or shooting black magic or bones or curse magic. and deathly swarm doesn’t look like necromancer’s skill at all. it is like witch doctor in diablo 3. and remove all blood skills and life transfer.
*but even if you click the skull or bone icon, you can’t see a bone or skull.
i hope developers remake current necromancer and add skeletons or zombies or ghosts and horror magics. he consumes life force and conditions and steals life. it is totally a vampire not necromancer. they should remove all minion skills and spectral skills. and make an awesome cool looking vampire class. or they should remove all life steal skills. and make skeletons and ghosts and zombies and bone dragon and demons and more horror magic and curses. but necromancer in gw2 has no curse magic at all.
the necromancer that i saw for the first time in my life was the necromancer in diablo game. he didn’t steal life and he looked awesome. also i think necromancer’s voice in diablo is better than gw2 necromancer voice.
http://en.wikipedia.org/wiki/Vampire
http://en.wikipedia.org/wiki/Necromancy
Necromancy (/?n?kr??mænsi/) is a claimed form of magic involving communication with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. The term may sometimes be used in a more general sense to refer to black magic or witchcraft.
remove life steal skills and make more summoning spirit and raising dead.
i think they are trolling us with skull and bone icons. many skills of necromancer in gw2 are skull and bone. but if you use it, you can’t see any bone or skull.
Pistol Whip 21k in PVP.
i just died while i use life siphon. necromancer is a sandbag.
i saw that people do 20k damage with a hit. and about 10 people were dead in 2 seconds in world vs world. and i saw that pistol whip does 20k damage in few seconds. i just died while i use life siphon. necromancer is just sandbag. look at the screenshot. i was in PVP zone. and it siphons 24 health. 24 health is the same as having nothing in PVP. remove this trait. and make more creative trait.
Why don’t Necros have the best fears in the game? Isn’t that sort of a major aspect of being what we are? Scary manipulator of death? A 1 sec fear in DS and 1 sec on a mark is a JOKE. I simply don’t get what was going through their heads when they designed us.
you are right. many people say necromancer is so weak in game. most skills are useless in PVP because of long duration.
blood fiend is a minion. and he attacks. he should be able to siphon health. but it doesn’t work.
what is the damage of death nova? is it too unfair to see damage of death nova?
does bloodthirst work on ritual protection? wiki says it doesn’t work. but it is siphoning health. it must work on well skills.
or i must be able to cause fear 3 or 5 times.
it should be 3 or 5 seconds.
1 second fear + 50% longer is useless. and mesmer can cause 2 seconds daze 3 times anytime.
when i play mesmer, i could cause daze/stun anytime instantly. but when i play necromancer, i can cause fear only two times. and it is not instant. and it is ground targeting and you must enter death shroud.
or there must be traits that cause fear when i blind or chill or cripple foes.
and necromancer has only few fear skills but mesmer has many instant daze skills. this is so unfair. there must be something necromancer can cause fear many times.
most necormancer skills have casting delay and long duration and weak damage and bugs. it means that most necromancer skills are bad. those are just for fun not winning. and while enemies use many skills in few seconds, you use a skill. and you will die in few seconds. necromancer must be more useful and stronger.
http://wiki.guildwars2.com/wiki/Bloodthirst
wiki says bloodthirst doesn’t increase Vampiric Rituals’s Siphoning health by 50%. this is so weak.
most skills of necromancer are weak with long duration and middle range. when enemies use every skills in few seconds, you use a skill. you will die in few seconds or they will interrupt you or use stealth. you can’t even use a skill. make traits that remove casting delay or just remove casting delay. spawning clones instantly is so unfair. this is very good in pvp but it has no casting delay.
i see many people don’t understand this trait in game. also http://wiki.guildwars2.com/wiki/Talk:Fetid_Consumption
they must rewrite the description of fetid consumption.
minions draw condition of me or minions or everyone??
bloodthirst trait is not useful. this skill must be instant casting. or bloodthirst must be 50% plus effective and extra heal per condition or extra heal below 50% health or reduce damage and increase siphoning health or blind enemy.
people interrupted me and killed me in few seconds whenever i use it. when other people do 10k, 20k damage in few seconds, i do 1k or 2k damage. they are 10 times better.
Necromancers aren’t weak at all, you’re just bad at playing one.
why? and can i see how you play strong necromancer?
most people don’t play game all day without job and class. if the developers care about only hardcore maniac pro gamers, this will be so bad. too many skills are bugged. it is so lame. there are only few strong builds.
look at the screenshot.
i die too easily as necromancer in few seconds. against warrior and thief. i can’t even use skills because most skills of necromancer have casting delay. there must be some trait that removes casting delay. they interrupt and use stealth whenever i use skills. even i saw that pistol whip does 20k damage. i said necromancer is too weak in necromancer forum but they said necromancer is not weak. but most people will play strongest class in PVP. necromancer’s skills have too long duration. those are useless in PVP unless they are newbies. there must be traits that reduce duration of necromancer skills and i see necromancer has too many bugs. necromancer is useless. it is impossible to win them as necromancer. necromancer skills are so weak and not useful in real battle. mesmer clones are very useful in PVP. i can’t wait until they fix and buff necromancer. i am going to play thief or warrior.
lol
and because that is too short:
lol again
i don’t even understand what you are saying.
you take 20k damage and you do 10k condition damage with long duration in PVP when you play necromancer. necromancer should do 30k condition damage with long duration. but most people in pvp can remove or immune conditions and heal a lot many times. there must be trait that remove casting delay or do more fears or reduce duration of conditions. and necromancer is awful because of many bugs. this class has many bugs. everyone knows necromancer is weak in PVP. it very easy to kill necromancer in PVP when i play warrior or mesmer or other class. long duration is so weak. it is useless in PVP.
thief or warrior do 20k damages in short time. necromancer is too weak.
Can someone confirm this for me: Well Of Blood Combo; Does it work?
in Necromancer
Posted by: forice.3165
necromancer is so weak because of bugs
if you can cause 1 second fear 2 times, it would be more useful. when i was mesmer, i could cause 3 dazes, 1 stun anytime. i could kill anyone easily. i complained many things about necromancer but i dont think neromancer is as lame as engineer. personally i dont like elementalist and guardian and engineer. and i am bored at mesmer.
amazing pressure?. i just gave up using long duration high condition damage skills after i saw warrior(or guadian) just removed them easily and healed a lot many times. and consume conditions heal very small amount. it is not useful at all in real pvp. i think well of blood is more useful with the trait than condition consume skill. and most enemies do 10k damage at once. if you meet rangers or thieves or frenzy worriors in pvp. you can’t even attack because most necromancer’s skills take 1~3 seconds to be cast. they will stun or knockback you every second and you will just die. and even if you consume conditions, you will get 5~10 conditions again and take 10k damage at once several times. and it doesn’t heal enough even if i consume many conditions. it didnt heal even half. long duration condition damages arekitten
look at other class skills. fear does about 1,000 damage once unless you do it many times. it is Nothing in PVP. it can’t be a pressure. people laugh at your damage and duration. no one thinks it is pressure. everyone knows long duration skills are useless. because people can wait the recharge or they can run away and go to safe zone.
and do you think you have many chances to do epidemic? in real PVP, there is only few chane to do epidemic. and even if you do epidemic perfectly, they will remove those conditions or heal a lot so many times. i was very frustrated when i saw other players heal a lot so many times even if i use spectral armor and full death shroud. they can heal a lot many times than me even if i have full death shroud. they have more health and heals. and they will run. killing necromancer is easiest thing in PVP unless they spam elite skills. and i never seen that a necromancer uses epidemic in pvp. only you think epidemic is awesome in PVP. most people know it is weak with low chance.
sometimes they kill you behind you in few seconds. necromancer has no teleport or clones or good heal skills. weak things are weak. it can’t a big pressure. they will thank you for long duration condition damage. there are two traits. it causes fear when you are disabled or downed. but it is only 2 seconds. no one thinks it is a big pressure. they laugh at your interrupt skills. even if it does 4 seconds, it is weak. because you can’t do it several times. people can wait this peaceful weak skill.
and most necromancer’s skills are middle range. even if you get close to them, they use skills at once instantly while you cast a skill.
it should add more than 2 or 4 seconds like the monsters that do necromancer skills in dungeon. i am using this trait. but i can’t see any advantage of this trait in PvP. also Terror is too weak. this two traits are nothing in PVP because there are only two fear skills. and there are two traits that cause fear when you are disabled or downed. but those traits are useless because whenever i am downed or disabled, there are always many enemies around me. and they don’t take many damage and they come back very quickly. and i feel like disable fear and down fear traits don’t work. is it bugged? and i can use only one if i can’t enter death shroud. i am using every fear traits. those traits make me more weaker.
used life siphon skill and well skills with spitul vigor and vampric rituals traits. but it doesn’t work at all. those skills heal me but i don’t gain retaliation. ths is why necromancer is weak.
used life siphon skill and well skills with spitul vigor and vampric rituals traits. but it doesn’t work at all. those skills heal me but i don’t gain retaliation. ths is why necromancer is weak.
i was trying to build heal death shroud retaliation necromancer. but Deathly Invigoration doesnt work at all. i am very disappointed about this game. i doubt that developers even played Guild wars 2. it is such a incomplete game. so many skills and traits don’t work in game.
Deathly Invigoration doesnt work
i tested life force build. but it was so weak…