I use BD with D/P and Staff, UC with S/D.
Everyone who have problems with thief AA (lol) please L2P
Love it how OP intentionally uses berserker amulet and a build no thief would ever play in a serious environment to support his claim that thief is ‘so OP’ now, you the man.
With that being said, neither dagger nor staff needed any damage boost, but noone should ever complain about the sword fix, sword was literally unplayable pre-patch because of these terrible long aftercasts.
Sword has not became much better btw.
Lol, OP made build that no one would ever use in pvp, and metered DPS on golem. That’s nice. Take your thief, go to the real pvp and then we will talk.
It is really funny how rangers protect dat broken pet with phrases like “you want to destroy our only damaging pet” while still sitting with cele amulets (or what is going to substitude it after the “balance” patch).
Bristleback damage should be cuted significantly. If you want to provide high damage – switch to berserk/marauder like everyone else is forced to.
Forced to. Yeah don“t mention the sustain that many classes have even with zerker amulet.
Donno what sustain you are talking about. The only oversustained dps class now is scrapper, wich I believe will be nerfed eventually, and revenant, which is broken as well (can’t do any predictions about it).
Every class is sacrificing its defensive stats to provide high dps except rangers.
I don’t mind against current Bristleback damage but not while his owner is a bunker.
It is really funny how rangers protect dat broken pet with phrases like “you want to destroy our only damaging pet” while still sitting with cele amulets (or what is going to substitude it after the “balance” patch).
Bristleback damage should be cuted significantly. If you want to provide high damage – switch to berserk/marauder like everyone else is forced to.
Do you really think there is not enough icons near name tag?
DH can oneshot players with other abilities. Does it really matter, which button(s) to press?
The difference is that dh can be killed while he using his abilities, while druid can equip full bunker amulet and just run around with aa/cc while his pet is doing all the job.
got diamond on thief/DH
soloQ
Even if base specs were bad, let’s take the ideal case u are talking about, why would players have to suffer because of it? When this expansion was advertised ANet insisted on the fact that both old and new specs would be equally powerful and have important roles. You can’t ban players for the developer’s mistakes.
Your rage thread is aimed at the wrong people.
And why should I suffer because of developer’s mistake and ppl who cannot afford 30$ onetime payment for the game? Absolutely agree with topic starter.
The dragonhunter elite specialization has proven to have a very solid impact in many areas of the game……
WUT ????
Are you serious ?
Which areas ? Puzzle jump ? Trading ?Go back to your cave, Dragonhunter as been used (and dominating) in SPVP at least since HoT launch even with the nerfs it got.
I am affraid you are complete ignorant at best. Currently there are three professions not played at all in tournaments: warriors,thieves and guardians.
Of course you are maybe talking about low level pvp..but here dominating is possible with everything.
Maybe it is time for you to go out of your cave and see real world.
Sorry, which tournaments? Official ESL and so on? Who cares about it?
If it is about condi necros then take trait on condi removal on eveade and kill them. If it’s about power necros then just kill them.
If necro does not have life force, he is a free frag. Overwise you have to wait out his shroud and then kill him…
And of course it depends on your build.
source please .
Just lol @ these sad kents complaining about thief. If you kittens would get good and play staff and my build. you wouldnt even ask for a buff lmao. im doing amazing.
can we already get this spammer banned?
Just to ensure: if one all diamod team has one amber (for instance the high skilled guy who just missed couple of league weeks) they will still get two pips (and enemy team lose two as well) after having close game against another full diamond team?
I usually solo queue with thief and I switch to DH or Necro if needed.
Then again my biggest frustration is when I change to DH (as begged) and notice that no one in the team is rotating capture nodes.
Must be all those years playing thief, when I see that Far free cap our when the enemy steal our home node and no one moves a finger to do anything about it.
and yes, moving my DH fat kitten there is a bad plan, so I must spam the map until someone gets the idea.
DRIVES ME INSANE.
The biggest frustration is when you switch to DH and realize that your team is sooo bad that there is no differense if you play thief or DH.
tbh most thieves I found in ranked have no idea of what is their role and they just go mid and die like flies from aoe.
Decapping can be done by many other classes and it’s also quite hard to find a thief good enough to win 1v1 I can’t even imagine 1v2.
I’d like to play thief if it would be viable cause the class is fun, I believe right now you need to be a top player to make this class barely acceptable.I’ve no problems at all in unranked or hotjoins but since ranked is suppose to be an harder competition where one liability can bring down points to the whole team members I don’t see why people need to go there running crappy build/class in this specific game. Just to prove that you can play a crappy class but outskill your opponent and still win sometimes.
Few classes/builds are better then other so what’s the problem? Grab one of those and play it while you wait for patch if it will ever come.
You get the point. I main thief as well, but I realize that some braindead DH build contributes much more to the team success than thief. Especially if the team… let’s say, not really good.
thief is bad. u must accept that. What i dont accept is giving up at the begining just becouse of thief
Yes, and still a very good theif player is better than an average another class imo.
Actually ive seem some very good thief players that carry games viciously from time to time… problem is, they are less than 10% of the thiefs, so if you ask some thief to reroll, you have likely more than 90% chance of beeing right.
That frustrates thiefs that are good enough to pull off, and imo ANY person that has very good awareness and decent thief skills can carry low rank games.
Imo below ruby division no one loses because of a thief… they lose because someone, maybe the thief, and others on the team, are bad (not unskilled but don’t know how to make their team win, just don’t know what to do or how to do it)
They often get 2 points, attempt to capture far, lose a fight there by overcommiting and snowball that losing mid, than they start to suicide on mid and far splitting forces until the enemy team gets 500. After that they blame the thief.
Typical game.
Also, you forgot the usual slow kitten necro (or whatever but in the case of a necro it’s even more laughable) who for some reason decided it’d be in his team’s best interest to spent 75% of his time crawling to far, 15% of his time dying there, and 10% respawning, while stealing one of the thief’s main job which is to rotate and decap far soon as the pressure allows him to.I’m so freaking tired of having to explain such basic things, 90% of my games as a thief, to people who then complain useless teef because they basically destroyed my role in the team comp and have absolutely 0 idea of how they’re supposed to synergise with a thief in their team. Ok that’s probably too much to ask, since to begin with they can’t understand respawn snowball.
So you suppose other ppl must care and build their game around you just because you don’t want to switch to a normal class (most probably because you don’t know how to play other classes)? Well you DO deserve the attitude you get.
Normal class = ball mid and shower aoe coz i don’t know how to play otherwise
Thanks for proving my point, you’re the exact kind of braindead needed to illustrate the example.Yes, flash news, you’re supposed to adapt to the team comp you get, brainless fotm zerg will only get you so far. Strangely enough, it’s part of what makes a good player.
Normal class is the class that does not force team play like 4vs5 during all the game. It can be braindead or not, but it is effective comparing to thief.
Sorry but no one will adapt gameplay for you. Your team will accept the another one game failed by thief and hope not to get thief in the next match. You are useless and ppl just tell you about it. Take it easy, control your flame. Once again: you deserve what you get.
thief is bad. u must accept that. What i dont accept is giving up at the begining just becouse of thief
Yes, and still a very good theif player is better than an average another class imo.
Actually ive seem some very good thief players that carry games viciously from time to time… problem is, they are less than 10% of the thiefs, so if you ask some thief to reroll, you have likely more than 90% chance of beeing right.
That frustrates thiefs that are good enough to pull off, and imo ANY person that has very good awareness and decent thief skills can carry low rank games.
Imo below ruby division no one loses because of a thief… they lose because someone, maybe the thief, and others on the team, are bad (not unskilled but don’t know how to make their team win, just don’t know what to do or how to do it)
They often get 2 points, attempt to capture far, lose a fight there by overcommiting and snowball that losing mid, than they start to suicide on mid and far splitting forces until the enemy team gets 500. After that they blame the thief.
Typical game.
Also, you forgot the usual slow kitten necro (or whatever but in the case of a necro it’s even more laughable) who for some reason decided it’d be in his team’s best interest to spent 75% of his time crawling to far, 15% of his time dying there, and 10% respawning, while stealing one of the thief’s main job which is to rotate and decap far soon as the pressure allows him to.I’m so freaking tired of having to explain such basic things, 90% of my games as a thief, to people who then complain useless teef because they basically destroyed my role in the team comp and have absolutely 0 idea of how they’re supposed to synergise with a thief in their team. Ok that’s probably too much to ask, since to begin with they can’t understand respawn snowball.
So you suppose other ppl must care and build their game around you just because you don’t want to switch to a normal class (most probably because you don’t know how to play other classes)? Well you DO deserve the attitude you get.
Ppl are right. Thief is useless atm. Thief in my team = lose in the most of cases.
xDD I have been flamed a few times… but from opponents…
xD I use a build variant with Staff and P/P, Invigorating Precision and Smokescreen.
Reaper are no problem with unload and jumping around, as you have stealth (P5 and evade) good for staff and good for pistol
Smokescreen does wonders esp. against Dragonhunter and such.
Mesmers are going down as well, fast enough as well. Problem decapping still takes to long, but at least you ware not dying and kill him.
Scrapper are a bit more problematic. Eles… will die easily enough if you switch weapons infight.
So fun xD
“double pistol double noob”
“lose against an unskilled rogue so bad”
Which is the original wording
lolwhat? hotjoin king?
Mesmer bunker is OP. I’s almost unkillable, has the mobility it should not have as bunker, which allows him to disengage on demand. And that uninterruptable 2 second res…
No matter how good is one on thief while thief itself is a useless trash.
(edited by fumcheg.1936)
Thief is absolutely useless atm if compare with other classes. I switched to DH/Scrapper/Ripper/Tempest depending on team composition. These classes provide much more contribution for the team.
And of course when I see thief in our team this is a bad sign until opposite team has thief as well.
(edited by fumcheg.1936)
I use steal often w/o tagging and enemy to get the benefit of speed and VIGOR.
I doubt it. Stealing w/o target did not give you Vigor. I would not say it never did, cos thief nerfing has a long way and I don’t remember every nerf, but nothing changed about it during last patches.
The patch notes was incorrect. The current state is what the devs had in mind.
Please provide us with link which confirms that statement.
Go make all professions with 20k base hp and maybe cele could be desapear
This.
Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.
Really? Did you know there are several amulets with vitality or/and toughness stats? Celestial has nothing to do with compensation of low HP pool. It’s just a huge buff for hybrid builds especially if they have access to burn. Thief has 11k HP pool as well and don’t get any profit of using Cele. It had to be removed from the game long time ago.
celestial is not about burn… it’s about half support stats + half offensive stats. or why do you think well mesmers run celestial and not sentinel… some classes can’t go valk/crusader because they need hp/toughness or precision. celestial offers that, even if you don’t have any burning.
That’s what I said. You get all that stuff like healing power, condi damage, etc at the same amulet. But it has nothing to do with low HP pool. I just said that hybrid builds have the most use of Cele. Mesmers have burning on staff aa, btw.
Go make all professions with 20k base hp and maybe cele could be desapear
This.
Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.
Really? Did you know there are several amulets with vitality or/and toughness stats? Celestial has nothing to do with compensation of low HP pool. It’s just a huge buff for hybrid builds especially if they have access to burn. Thief has 11k HP pool as well and don’t get any profit of using Cele. It had to be removed from the game long time ago.
I think vault should cost 8 initiative because it deals damage as against Infiltrator’s Arrow! Even 6 ini is too OP!
PVE player do their achievements in hotjoin or even in special daily custom arenas. Looks like another l2p topic…
Yea, I can confirm it. I was thinking DD is garbage until lately. But now I’ve got the skill and knew that secret build. Now I’m wreking DH and Scrappers literally in second. Revenants just do not even try to fight with me. Actually now it even seems little boring for me because enemies just run away when they see me (tbh even my teammates sometimes do) so I have to stay and capture the points all by myself during the whole match…
“You want a high personnal dps without team utility” – whom is this about? I guess I missed the moment when anet asked thieves if they “want a high personnal dps without team utility”. May I get a link to that?
yea, cannon balls is the thing that game has lack of…
Developers could start from the begining and revert that kitten steal (Bountiful Theft) nerf, so if one steal 25 stacks of might he should get exactly 25 stacks of might (NOT one single kitten stack). And other buffs as well.
Also they could fix 10% missing Withdraw skill. Just as first steps.
(edited by fumcheg.1936)
Right decision. This is a straight way to improve your contribution to your team success and progress.
Choking Gas was literally melting people. The extra poison duration allowed for much higher stacks. Spamming CG would stack more poison than people could deal with, which is why it’s been reduced to current levels. It still hits hard, but now it’s more difficult to reach unmanageable levels.
Scaring story.
Poison stacking and CG nerf were implemented with the same patch. I’d really like to know where you got this information about “melting people”. Btw, CG is close to useless atm.
if camping downstate is what thief suppose to do, then yeah thief is fine~
If you spent as much time in the game as you do whining on forums you might actually improve.
Sorry but that is not even an argument. We have ESL and we have your opinion. ESL>>
So what you are claiming is, that Caed is not ESL-materiel? I think my respond would be a big fat "hmmmmm … ".
@Caed: Nice streams you have.
Hi there, Caed’s funboy. Wanna speak about it? What I’m claiming about has nothing to do with your fantasies. Just check the video and we will speak then.
if camping downstate is what thief suppose to do, then yeah thief is fine~
If you spent as much time in the game as you do whining on forums you might actually improve.
Sorry but that is not even an argument. We have ESL and we have your opinion. ESL>>
If you want traditional battlegrounds/team deathmatch with sort of rules/even numbers, then unranked is the way to go.
As others have said, Hot join is random and is meant more as a testing ground, even the rewards are less.
Did you even read any of my posts? Jeez, its like talking to people with wool in their ears.
Why do you expect people to listen to you when you throw insults around? Is that how you are in real life, must be quite a breeze.
Since I am such a nice person without wool in my ears I will explain to you that I am writing to OP that is complaining about Hot joins, and how they work. Therefore I am merely explaining the take veteran players have on Hot joins, what OP wants in reality is unranked/ranked mentality – hence why he should go there.And no I did not read any of your posts, sorry if that is insulting, but OP made the thread not you.
But you didn’t read any other posts in the thread explaining why veteran pvpers think hotjoin should be fixed, and furthermore decided to remain ignorant of other players’ opinions by still not taking the time to read anyone else’s posts on the topic, instead spending your energy on passive aggressive insult throwing.
Because I dont have to? Everyone has their opinion that they share, I addressed OP based on his concern and moved on as this is a dead horse, Hot joins have even been abused to rank farm, which is fine for Anet, that says enough. Your concern is that I didnt read your reply many posts below and therefore I got wools in my ears apparently
Sadly I am not as adept and can have a 100% overview all the time, being able to read every little tidbit and prevent frustration.
I wish the OP and other ppl who need to test their new builds and classes in some kind of fair game will join your team in unranked/ranked as often as possible. Guess you will be happy.
no, thanks. atm I can clear condis every second in combat, why may I want to change it to 3 seconds?
because then you can clear on demand and not only when an enemy is attacking you. At higher lvls vs skilled player it won’t work better.
3 seconds cooldown is for making it on par with with shadow’s embrace. By the way it’s a matter of opinions. I still think that both SE and EA are subpar if you consider reveal and all the conditions thrown around nowadays.First of all, I don’t use SA and SE accordingly. Second thing is that nowdays I have to dodge all the time. I also dodge on s/d 3. On Withdraw. On RfI. And now you say it would be better for me to get condi cleanse every 3 seconds instead of every 1 second.
if you spam dodge, you’re not using thief/daredevil well. That said, I don’t mind, if you’re happy having 1 of the few condition removal we got, depending on the enemy behavior, good luck with that. I don’t even use it cos sword #2 is far better.
I did not say I spam dodge. I dodge when I need to evade attack. And each time I evade attack I clean one condi. Double profit. Looks like you are the one who can’t handle with right dodge timing.
no, thanks. atm I can clear condis every second in combat, why may I want to change it to 3 seconds?
because then you can clear on demand and not only when an enemy is attacking you. At higher lvls vs skilled player it won’t work better.
3 seconds cooldown is for making it on par with with shadow’s embrace. By the way it’s a matter of opinions. I still think that both SE and EA are subpar if you consider reveal and all the conditions thrown around nowadays.
First of all, I don’t use SA and SE accordingly. Second thing is that nowdays I have to dodge all the time. I also dodge on s/d 3. On Withdraw. On RfI. And now you say it would be better for me to get condi cleanse every 3 seconds instead of every 1 second.
still have no idea who is Teldo
no, thanks. atm I can clear condis every second in combat, why may I want to change it to 3 seconds?
This thread has no sense w/o screenshots.
I confirm that bag as well.
There is no doubt thief is absolutely OP. That’s why I switched from my thief to DH and enjoy now that perfectly balanced class.
Thieves have to go!
DH is soooo low skill. Actually I switched from my thief to DH several days ago. It took me 2(!!) games to start getting hate whispers from killed ppl. It is sooo easy to play. I can’t even compare it with thief gameplay…
I just want a more active queue and a less snowball match atmosphere in hotjoin.. Really no matter which you play it would be better. So many ppl play just for the chests if you force them to queue for it the queues will start popping instantly.
And then hotjoin can just be a fun casual environment.
also looks like you don’t know, but hotjoin games give much less reward points and there is also daily limit on hotjoin reward points.
So you play hotjoin to stack teams and farm rewards like pve and if you can’t do that you wont pvp? bye
So how about remove rewards from unranked and ranked? Or you you play arenas to farm rewards like pve? Leave rewards for ppl who need them, be true elite pvper!
Sadly I am not as adept and can have a 100% overview all the time, being able to read every little tidbit and prevent frustration.