Hey ArenaNet… When are you guys adding the Wheelbarrow upgrade on AC? I want mobile AC!!!! Need more bags!!!
THIS ^^ is proof.Ac is so OP now that even Chuck Norris has to use it instead of his countless ways to destroy the universe.
I like the idea they should also increase the AOE cap for outmanned buff. Make AOE hit 10-15 targets if outmanned imo.
No that would be too much .Outmanned should only enhance defensive positions and situations not give offensive abbilities aswell .Acs aleady have a 50 target cap wich is more than 5.
If u give increase the aoe cap on players a good 25 man raid will instagib 120 man blobs without even blinking.While beeing outmanned.
Stick at the +1 for Ac damage buff on outmanned only.
+1
Damage buff on Acs should have been * ONLY * for outmanned and that was the perfect logical thing to do for balancing.
Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only sutvive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
Ok, sure.
But then anyone on a cannon should be made invulnerable to make them more relavent.
Wtb some logic in your reply .People on rams get 20-30k damage per second by acs.Same for ppl shooting at canon.
HA! LOGIC!
No my good sir, I shall not fall into that trap. I will not attempt to bring logic into a forum where i will be immediately cast as a person who doesnt pvp, a pve carebear, or as someone who ‘doesnt understand REAL wvw’.No, logic is not warrented in a place where the vocal majority will distort, read between lines, and make false acusations against anything that goes against their own opinion, their ‘logic’.
No my good sir. My logic shall be my own, and I leave it to you to use your imagination as many here have, to dream up what horrible things i might have meant, or how ill informed i must really be, just as everyone else has done to each other in this thread.
In translation = I live in my own special magical world but i still bother you guys from the real world by posting my illusory prerogative arguments about random discourses in your lovely thread.
Thanks for sharing your vision with us ,i will make sure it will be taken into consideration kind sir.Not.
Mmmmm….predictability. so delicious….
…
To those BB in BB borders at the moment, attempting to “camp” the Piken spawn with your zerg, I think I might have set a record, It must of been about 15-20 of you that I managed to instagib on the guards when you tried ganking me!! I have never seen so many loot bags!!
I have a nice screenshot of all your corpses but no fraps, I think my kill count for the last 10 minutes is at about 27 now, thanks for the fun before I goto bed, but please get better at PvP!!
Your pvp skill must be so awesome pressing 1 on an arrowcart is serious business nowdays you know.Next time pls fraps so we can all learn from you cuz rotation is so hard .You press 1,2,3 or 2,1,3?Need info asap.I want to be uber pvp player too.
Ps :Yes, i guess is sarcasm day in some zodiac plane or something
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Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only sutvive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
Ok, sure.
But then anyone on a cannon should be made invulnerable to make them more relavent.
Wtb some logic in your reply .People on rams get 20-30k damage per second by acs.Same for ppl shooting at canon.
HA! LOGIC!
No my good sir, I shall not fall into that trap. I will not attempt to bring logic into a forum where i will be immediately cast as a person who doesnt pvp, a pve carebear, or as someone who ‘doesnt understand REAL wvw’.No, logic is not warrented in a place where the vocal majority will distort, read between lines, and make false acusations against anything that goes against their own opinion, their ‘logic’.
No my good sir. My logic shall be my own, and I leave it to you to use your imagination as many here have, to dream up what horrible things i might have meant, or how ill informed i must really be, just as everyone else has done to each other in this thread.
In translation = I live in my own special magical world but i still bother you guys from the real world by posting my illusory prerogative arguments about random discourses in your lovely thread.
Thanks for sharing your vision with us ,i will make sure it will be taken into consideration kind sir.Not.
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So it used to be that guilds with healthy competitive spirit were training to get better at fighting.
Guess it’s time to drop all that kitten and start AC deployment training in open field tactics. 30 k per second 50 target cap FTW
PS :if anyone is confused ,yes, i am beeing sarcastic.
Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only sutvive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
Ok, sure.
But then anyone on a cannon should be made invulnerable to make them more relavent.
Wtb some logic in your reply .People on rams get 20-30k damage per second by acs.Same for ppl shooting at canon.
Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only survive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
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YES but now rams and golems are usess or beyound.The get destroyed before ven getting 1 or 2 shots.So why are gates still in this game since only 2 superior acs can take out an infinite ammount of rams golems even before they ddoany damage or get built.
Consider a zerg of 4 0 ppl carry 400 suply wich means 10 rams.They are lucky do bring a paper gate down to 90% agains 2 superior acs and that they are extremely well coordinated at b uilding it instantly wi h still makes them lose sply making the nr of rams availabe even less.
Not to mention 400 suply is ahuge ammount considering you can only have 100 per camp every 5 min only if nobody usesthe suply in the camp anyway before the cap.
Current game mechanics make it imppossible o use rams or golems.Gates have no purpoise whatsoever in this game as it stands.Literally.Everyone claiming the oposite is just living in the clouds.
OK.Damage to players is damage.Utterly insane 20 k per second 1 shot damge.
But , WHAT THE KITTEN .Can an Anet employee explain to mw what is the purpoise of rams and golems now? They have ridiculosly low hp .The ly get distroyed befor even making two hits on the gates.WHAT THE KITTEN really? This is beyound stupid.Does any dev have any clue at all ? Even funcom has more clue about pvp and that is saying everything.pls check how alive their games still are after mindlesly ignoring any playerbase feedbavk whatsoever.
Time to move on.Hf pvdoorin, or better saying pvwalling now.
ùjust have to ask Anet this for the lolz.How is the new ac in the jump puzzle ?Make it superior + range You realize 1 person could never be taken down unless 100 man zerg or more.
Anet please delete rams and golems.The are useless now .*literally *
Honestly I’m happier with Burst Mastery than Boon Hate
I love how they did that also for the Rifle Warriors haha. Burst Master + Signet of Might (unblockable) + Kill Shot = Rifle Warriors!
dodge ?
Call to arms became a blast finisher = Huge and by far the best improvement in this patch .
Boon hate = useless literally
Dogged march = Change.Idk,i liked the old trait better tbh.200 toughness was nice but i can see it’s usefulness.
Frenzy = Not a buff but a needed fix since it was overlooked at the quickness nerf
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BIG GRATZ TO VISUNAH SQUARE Drinks are on me
Added new abilities:
Arrow Cart Mastery
Increase range on all arrow-cart skills.
Increase damage on all arrow-cart skills.
Increase effectiveness of applied conditions.
Increase radius on all arrow-cart skills
New skill (slot 4): Toxic Unveiling Shot. Removes stealth and applies poison to targets.
Meh .Have fun with your coverage and bragging wars it is all you have in t1 with current meta.I feel sad for players stuck in it’s gameplay.
While the rest of us enjoy THE REAL WvW from tier 2 to 8.
They should just rename t1/t9 to PveWvW and t2-t8 PvpWvW.
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I wish it worked opposite of how it does now lol. Reduce damage by 3% per boon of attacker.
Well that sir would have been a great one instead of the useless trait in the most useless tree ever we are getting.
HOW ABOUT INSTEAD OF REMOVING AOE CAP BRING IT DOWN TO 1 TARGET ONLY? That should really prove who are the real skilled players instead of hiding behind a bush in zerker gear glory seekers wannabes.
Just a tought.
Warriors did NOT need buffs in PvE or WvW. They did need buffs in PvP.
? I must have missed something important .What exactly are the BUFFS a warrior is getting ?
Maybe try and have a look at a warriors trait panel before yelling ignorant claims next time.
Hello,
do you guys think you can elaborate on the play style for this build? I know that the rifle main atk has a bleed attached, and the last time I played a warr (4-5 months ago) the long bow arrows did not impress me… were kinda slow and meh.
Thank you.Since I put that build together I have been trying to learn, now some people have already posted how to combine Rifle+LB to lock-down and burst…Rifle is for the 3 burst abilities and an emergency knock back, you really don’t want to be using Rifle 1 outside of 1 stack of bleed for the 10% extra damage. Long Bow is for locking down while you land that ‘slow arcing arrow’ AE attack and then LB 1 is a beast in a power/crit build.
Basically its a build that has you using both weapon ALL the times…its like I want Rifle for x3 abilities and NOT #1 and I want LB for CC and #1 auto attack.
Not sure how well I wrote that :/
You know u can crit 6 k AOE with arcing arrow right ? and f1 skill is maybe best of any warrior weapon.Smoldering arrow blind is also far more usefull than Rifle Brutal Shot.I yet need to learn about 1 arrow skill that is not extremely good at something.
Winter is comming
Will never happen .Atm the servers can’t handle 100 vs 100 with (100×5)x2 targets info and server gets several seconds skill delay.People shold have realized by now that increasing the target cap to literally 20x times more(100×100)x2 without even considering taht will be multiplied but at least 100 for each condition,boon and so on will be an impossible task for this game.We should consider ourselves lucky if they ever get to fix the skill lag in 5 targets cap per player as it is and that’s being optimistic.
Also there were many other mmos out there that had massive pvp in wich you could only lock and damage one target at the time and still were very succesfull amongst pvp players.Take the classic lineage 2 sieges for example.
I will never understand the wish of some people to want to spam 1 skill and kill 200 players at once .Will that make you feel more pro or whatever?5 targets aoe cap is great as it is and with this limit a group of 5 very good players can theoreticaly still take down one of 25 very bad ones so imo the scalling is really good enough for those who really wanna prove a point about themselves in some virtual pixels war but it actually forces you to work for it instead of having 5 players hide behind a rock,pop inside a 100 man group with invulnerability on and instantly killing anyone.Far to stupid concept,especially ina game that has no charracter collisionwhatsoever.
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- Did anyone on this thread actually have a look at the warrior trait trees?
Every single claim about boon hate trait is 100% unfounded.Why does everyone assume that a warrior gets buffed when in fact they will have to drop 20 to 30 % dps and considerable ammount of survavibility to pick the trait out.Really bad implementation and the tree still needs fixin after 8 months.
I strongly suggest to look things up before mindlesly assume things wich are totally not real before starting threads or answering on them.It is ridiculous how many threads about “OMG boon hate” and yet everyone still fails to realize the trait is not at all an added damage.It’s at best a tradeoff with already existing traits and a very bad one too until the tree will(ever?) be fixed .
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@OP
Yes please remove AoE cap in gw2 .Retaliation will make you change ideea in about 1 second after the change and i will be somwhere laughing my guts out.
Sec… Checking wich server i am on.
Yeah ,Baruch Bay does not blob so stop saying we do too.
:P
A couple of things to note-
You have no mobility on either weapon set which will make roaming quite slow and ineffective unless your group mates can buff swiftness on you always.
Longbow is a weapon which has no real defensive measures and minimal single target damage. Really it’s basically castle defense AOE from backlines only.
Sword has a burst which is frankly terrible assuming the opponents have a stun break. I know this is WvW but most roamers are good and will destroy a sword/longbow user.
Both sword and longbow look like rabid (condition orientated) weapons but they actually are not. You get more damage out of both going for power or even crit damage/precision then condition damage. Don’t run undead runes and rabid is the main point here.
Anyways hopefully you aren’t offended as i’m just trying to help and give some honest advice. This is WvW and i’m sure it is possible to roam with any gear/weapons but if you want peak efficiency I would consider a warhorn or greatsword for mobility and dropping condition damage plan.
I found myself to totally disagree with any of your points,
Sword offers mobility,not as great as gs but it does.+ awesome 4 sec + immobize(no need to channel) and no it is not removed by a stun breaker.Immobilize is not a stun.Sword is better paired with warhorn though.Still doesnt outshine the gs for mobility but it is equal if not even more usefull in a fight for the extra vigor,swiftness,weakness and con/immobilize removal.
Totally disagree about longbow .Is maybe the best roaming/small scale/1v1 weapon a warrior has.Insane both Power dps and Condition combined because of how easy might stacking is for us.All you need is learn to aim.I find it disturbing how overlooked this weapon is within the warrior community.Try to kill a good d/d ele with a gs
And for last ,longbow has no or weak defensive traits ?You have a blind,4 sec immobilize,drop the f1 burst skill on yourself and voila 10 sec immunity from melee glass canons.It is the best defensive weapon after hammer and don’t forget the ultimate thing about it ,it is ranged.
I see a lot of advice for rabid gear .Well here it’s mine : RABID GEAR IS A WASTE get as much POWER and CRIT DAMAGE as possible.With your awesome might stacking you can run +1300 condition damage while keeping all the dps from a Power build.Don’t get fooled by bleeds and burns,they are awesome extras but bow is a power weapon.
Source : Playing warrior since release,2 lvl 80 warriors (LOL)played actively and yes i played rabid gear for the last 2 months for nonzerg combat.My feedback is rabid vs PvT or zerk is a 50% loss in dps while conditions only lose insignificant potency comparing to the dps gained from power build.
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Give guardians more Active defense skills
Better shields. Better defense traits. More FUN.
Bow is a beast since it got buffed.Projectile finishers no longer 20% chance and 6 stacks of bleed on 4 sec immobilize is great.I loved bow from the start but now i just can’t drop it from any build.
What is more awesome about it is that even when specced full power you can still get to use that condition damage because of the nice might stacking we have going on.I played fulll condition for a while but realized is just wasted.Full power ftw for 6 k crits from nr3.Burning and bleeds will still be high if u stack might like you should on a war.
Also Best d/d ele counter known.But i don’t wanna spoil it all for you :P
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have to remember guardians have a tiny health pool, and even if we spec full tank on our warriors we are still doing more dps than a guardian
And even if a guardian specs glass canon can still mitigate more damage and heal more than a warrior.
OMG RTL QQ .
My warrior Bull’s Charge only 1200 range
-Don’t hit a target 40 sec cd
-Hit a target ??? /care.Still 40 sec cd in your face
And it’s a kitten WARRIOR not d/d ele and no one EVER cried about it.LOL
Just Grow a pair :PPP
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OP is freaking out for nothing .You will not see MORE damage coming out from a warrior even with the new trait .It will basicly be an alternative to the other +dps% traits that a warrior will be unable to spec for investing 30 points in discipline tree.
Actually it would be smarter to consider what would happen running into a warrior with +30% dps specced like in curent state without having protection buffs actvated
what exactly do guardians do damage or support?
Every class in this game can do damage depending on spec,but guardians are just not as good at it in comparrison with warrior or thief for example .I personally wouldn’t roll a guardian for pure dps purpoises.
True. If one is only interested in pure DPS. Can you imagine WvW with only Warriors or Thieves?
I do remeber a time where WvW was only with thieves though.But i doubt it had anything to do with dps .hehe .
RIP culling.
So what guilds left ?
From Deso: DSD /Bull /FG /GH – went to tier 3 EU
From SFR : RNV / RG /NOE/ OSC /SIN -went to tier 3 EURNV / RG /NOE/ OSC /siN/ECL/BOON/VcY/RIOT/FIRE and prolly more that i don’t now of left SFR.That is a minimum of 250-400 WvW players less and probabily double considering their pve base.
I don’t know how many playes SFR actually gained with Anet’s free transfers strategy but the server easily lost more then 500 players in the folowing weeks.Don’t wanna undust my tinfoil hat but it must have rained gems all over the place
An unusual migration in GW2 history
Do you remember a server called Piken ?:)
Don’t even remind me of that Pretty hilarious considering Anet didn’t learn /or cared from their 1st experience.You can’t just simply say to people they have a limitd time to transferr for free wherever they want or they will be stuck paying 50+gold to move.It is only logical that the best rated server will be swarmed even by players in doubt,and that was the case of Piken as well like SFR several weeks later and almost completely destroyed both of them.
what exactly do guardians do damage or support?
Every class in this game can do damage depending on spec,but guardians are just not as good at it in comparrison with warrior or thief for example .I personally wouldn’t roll a guardian for pure dps purpoises.
I tought Dogged March(or whatever the new trait name) it was supposed to reduce the power of cripple/chilled by 30% ,not their duration.
-New trait: Dogged March. Replaces Turtle’s Defense. Reduces cripple, immobilize, and chill durations by 33%, and gives a small amount of regeneration when hit by these conditions.
:(((((
I love Turtle’s Defense .Kitten if they completely remove it.
In addition, they received no sustainability from this update, just more damage. Stop complaining.
Nope .They received alternate damage .Not in any way more.
I am about to create a character for pvp i will be playing with others I cant decide on which one to make if u could give me some pros and cons on how they play in pvp that would be great thanx
Make a warrior .Longbow if specced right is a beast condition or power either way(best against annoying d/d eles)CC and great AOE.You can go rifle wich is awesome too and if u get bored after a while you can spec melee and crush everything in your path. : )
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Changing tiers is not going to change the intrinsic fact that the scoring system is fatally flawed and cannot ever give balanced matchups except in rare and random circumstances. All you do by dropping a tier is to move from the side of the one getting roflstomped to the one roflstomping the enemy. And while I can see how enticing it looks after 3+ months of no hope whatsoever, truth is, after a while even roflstomping the enemy week in week out becomes stale too.
Imo this perception is only there because Desolation was almost always in t1 and spent very little time on lower tiers and for a player that has been on Desolation from the beginning is quite hard to make an ideea about overall WvW in EU..
From my personal experience starting on Piken Square and curently ressiden on Baruch bay(T3) fighting up from the bottom up to tier 2 was never once a dull unbalanced fight.
Even at the moment no server that drops a tier or goes up one is neither getting roflstomped or is roflstomping anyone and all fights are enjoyable and balanced in a way that the game experience does not change at all,especially not like the huge difference between t1 and t2 jump.While the winner is frequently decided in the 1st few days of the match you will never see a huge disparity between places like in t1 or t9.Wvw is going on all day and people are fighting for it regardless of score without fear of repair bills( news for VS :gw2 gold is a pixel )
Tldr
Only tiers that have winning servers with ultimate dominance are t9 and curently t1.All from t8 to t2 are fairly exchanging servers between them without feeling any drastic changes in their scores making the gameplay infinitely more enjoyable.
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So what guilds left ?
From Deso: DSD /Bull /FG /GH – went to tier 3 EU
From SFR : RNV / RG /NOE/ OSC /SIN -went to tier 3 EU
RNV / RG /NOE/ OSC /siN/ECL/BOON/VcY/RIOT/FIRE and prolly more that i don’t now of left SFR.That is a minimum of 250-400 WvW players less and probabily double considering their pve base.
I don’t know how many playes SFR actually gained with Anet’s free transfers strategy but the server easily lost more then 500 players in the folowing weeks.
Don’t wanna undust my tinfoil hat but it must have rained gems all over the place
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I tought Dogged March(or whatever the new trait name) it was supposed to reduce the power of cripple/chilled by 30% ,not their duration.
Sorry, but the 1 spammers buy more trash from the Item Mall.
And they are paying Anet’s bills so YOU can keep playing the game don’t forget that.
You can see why they did it, bunker guardians are very strong and warriors needed some love, but I don’t think giving boon hate in a tree hardly anyone uses is much help to warriors, and the last thing warriors need is more damage.
As someone who mains a warrior I wont be getting the boon hate trait, I am looking forward to getting regen on immobilise though.
Speccing boon hate will not give warriors more damage.is only an attempt to make warriours use that tree in their builds more often and make them more flexible in their builds.Before this trait no one would have invested points because in order to do so you would hage do drop considerable dps traits from other trees.But i personally think ill rather have my 30% DPS traits as their are now on a target with no boons at all that having to drop them in exchange for 24 % when 8 boons are up on the target including protection wich is laughable.Pure logic says that choosing it for dps is at best a lol choice and will not in any combination increase the dps potential of the warrior.Anet tought of it very carefully it seems.
I woud ha personally wished to see an improvement to the lol3% burst damage for 30 points in the tree for something actually usefull like less cond duration or speed or whatever instead of the joke 3% f1 skill damage once ever 10 seconds.Clearly lazy to leave this tree broken for 8 months already and still no hope that it will ever get fixed.
Cheers to some riverside solo players,especially to a charr ele d/d [WvW] in EB.Besides the terrible lag was surprised for the awesome sportmanship of riverside players.GG thanx for the nice duels.Always fun to take my asura warrior for a solo roaming spin.
Shame on those Pikens that shoot my downed corpse from up on sm wall.Such unsportmanship.
2 pikens were cool though,they only watched and cheared for the duels.Hope they will make example for the rest.Cheers to them
Look out for me .I’m a small asura warrior usually using bow.
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Hello everyone .
I was cosidering buying the new SAB pet trio from the gemstore for 500 gems but i have a little doubt about their description.
It says “For a very limited time ,a super spider,bee dog and super monkey come together in this limited edition collectors pack”.Also at this time it also says" Available for 3 days only".
I never purchased or owned any pets so i really hope someone can help me out understanding if these pets will still be available for me even after april ends if i buy them now ,or they will simply dissapear from my inventory 3 days after the purchase?
could you please explain how boon hate will decrease my dps. I’m apparently suffering from confusion 0.0
You will have to drop other dps increasing traits from other trees,without even mentioning what a waste 30 points in discipline tree will be.Waste of good dps traits with 100% uptime(not ocasional like boon hate) and severe loss in survavibility .Tip from a player that has 2 warrior lvl 80 playing them actively since september.You can send me the cookie via mail .
But keep it down .I don’t wanna spoil the OMG OMG warriors OP boon hate for people just yet.It’s really funny to see.
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This is exactly the kind of crap that made my switch my main from mesmer to warrior.
Gl rerolling soon when you will realize what a joke 30 points in warrior discipline tree is and how boon hate will not give any increased dps overall,but it will actually lose it .But i don’t wanna spoil it all for now.
No.
Sorry but had to lol at this.How exactly is confussion the easiest to deal with with intelligent gameplay.i have a really nice scenario for you, ,actually more than one.
Warrior 2 cond removals equiped with 2 more from shout spec for a total of 5 conditions remove possibility.Activating 1 of them.Oh kitten stack of bleeding was removed.10K damage taken from confusion.Rinse and repeat, i still have 2 more skills to use for total of 3 cond. Hopefully i can remove it before poison, chill, immobilize, weakness, burning, vulnerability, crippled.Love my chancess.I also win the loterry everyday:).Meanwhile all other conditions are bringing me down fast or other players.Sit and pray or 7 to1 chance to kaboom.Both choices = DEAD
get confussion stacks.Place light field= 10 k damage taken from conf.Use whirl finisher on field to cleanse condition = other 10 k damage taken.
Easily countered with intelligent play.Yes right? You have 5 times more chances to sit afk trought 25 stacks of bleed for 20 seconds and still be able to get out alive.
Sad thing this is the main argument glamour mesmers have against the “nerf”(actuall returned to as intended state).As you can see argument does not stand unless you are a thief with heartserker on macro lvl of players or ofc “deceiving” mesmers wich is written in the class description btw
Im happy that a dev finally had a chance to blowhimself up in wvw an realize -Wtf is this kitten!I would have paid to be there tbh
(edited by graverr.6473)
You guys really need to stop crying for nerfs when your basic knowledge of the trait and class is just “OMG 24% more damage”.
Well you can all chill now.In order for a warrior to take that trait would need to invest 30 points in the must useless tree and in inunanimity begged for being changed since release.30 points =3 % burst skill damage (that being the f1 skill).YES 3*THREE % lol.
Also for achieving that 30 points in the specific tree a warrior would be unable to spec for other traits that would give them overall 30% DPS so is a very bad tradeoff that not only will not increase a warrior dps, but will only be equal at very best situationally.
Tldr
Bottomline you can all hold your horses.This new trait will only give warriors more versatility in creating builds but it is at best a tradeoff with other dps increasing traits located in other and much more usefull trees.The dps is more likely to decrease because of it and i hardly believe any sane warrior would ever afford to spec 30 points in the worst snd useless tree the class has.
Hope this makes some Light for all of you that believe OmgOmg Op Op Op (gangnam style!)
(edited by graverr.6473)