(edited by guardian.6489)
Relax, it’ll be out when it’s ready.
Be thankful they actually take their time on SAB and not rush it out the door like certain other living world content.
You can give them to me!!……. if they weren’t account bound….
I tried to use the average player doing these events as a baseline for their difficultly. A lot of difficult bosses can be soloed as long as you know how and you have the right traits. I heard of a case where someone soloed the priest of grenth by himself.
Dude day 1 they’ll be a “Unlock all the traits” train don’t worry.
You’d be surprised how much people want to save money. The Gold method will only be used by players who don’t think they’ll be able to complete the event due to their server being under-populated
I didn’t rank the bosses based on the players, I ranked them based on the bosses themselves.
The only way it will work is if Anet adds “special drops” to each boss like for example tequatl drops his own set of ascended weapons, if they make special drops from each boss people will do them.
They don’t do Tequatl 9as you yourself have noticed), and he has his own special drops, so…
Problem is though they’re based way too much on RNG.
I only received Tequatl’s hoard after over 50-70 attempts and I was one of the lucky ones. Wurm is just as bad.
A token system to alleviate this would be nice.
I meantioned this in the rank thread I linked earlier but the Shatterer is the only boss I would put a D-difficultly rank which is only shared by the starter zone bosses. This is extremely pathetic for a champion of an elder dragon or even for a level 50 boss. At the very least he should be at Jormag’s level but honestly I’d perfer to see him at Temple of Grenth’s level of difficulty.
Moved a couple bosses around based on that feedback. I personally think Hologram was easier then karka queen as the only time I saw it fail was with a 7 man platform and that platform almost beat the 3 color phase.
Overall I think C and D level bosses have their place. D level bosses are all mostly in starter zones filled with newbies who are still learning the game’s mechanics, their purpose is to show them what to expect from these encounters later in the game without challenging them too much before they even learn what all their skills acutally do.
However the Shatterer should not be at this level, he’s a level 50 boss everyone fighting him will be reasonably skilled so upgrading him would be nice. The fire elemental should not be a harder boss then him.
Claw of Jormag also is hanging out in an odd spot, he’s in a level 80 area so you’d think he’d be tuned to be end-game content like Orr but he’s at best a C level boss, he really should be at least B level since only fully leveled verterns will be fighting him
(edited by guardian.6489)
2 years…have hardly played anything else. Guardians are simply the best.
They’re not the best. They’re balanced. Right in the middle. Not the worst, not the best.
The best get nerfed, the worst get buffed, but the balanced, they’re always good.
I mean literally our only problem for the last 2 years has been that we can’t run any type of condi-build what-so-ever.
At the end of the day, I can still bring my Guardian nearly everywhere and he’ll have a couple well respected roles for him to play. The only glaring omission is a decent condi-build which they seem to be “trying” to fix in the new patch…. we’ll see how that goes.
I think even the Warrior was bottom rank in sPvP at some point and we’ve been sitting in the “Good but not too good so that you need a nerf good” for a while.
I think you 100% daily achievement guys are crazy but if doesn’t affect me and it makes you happy I guess I’m happy.
If anything it encourages being helpful to newbies about how to build their character because the new player can try the traits being recommended in the same dungeon. Picking your first traits is always a daunting process for a newbie especially if you don’t use outside resources. This would allow veterans the chance to improve newer player builds without slowing down a dungeon experience for the rest of the party.
Of course there will probably be conflict between player who stubbornly refuse to change their build and people who demand you run whatever’s in the meta exclusively but I don’t that’s any different then now and you can’t always not to choose to party with such people and you really should.
I personally think Shatterer’s difficultly should be buffed but not at Teq’s level.
If we going by the rank list I made in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Open-World-Boss-Difficulty-ranking-discussion/first#post3826121
I personally would say Shatterer should be upgraded from D rank to B rank. The only raids that should be S or A ranked should be new content. Like Mordormoth’s new champion that you know will show up at some point in the living story!
(edited by guardian.6489)
Perhaps but I hear he gets killed on Blackgate main pretty often for PuG who just want to guest somewhere for a kill. Putting he in an instance might make it harder for a random player to find a solid group.
So whenever we have discussions about difficulty for open world bosses, everything either made out to be Tequatl difficult or starter zone boss difficult. Seeing as how I’ve defeated every type of open world raid including the three headed jungle wurm, I decided to tier all the bosses and have a discussion about if the difficultly of everything is in the right place.
I’ve also decided to rank previous living story bosses.
S-Rank
Reserved for the bosses that require the utmost coordination and skill in all participants. These bosses almost always require a hard-capped server and there is next to no room for lower skilled participants in the encounter. This boss has a mindblowning amount of mechanics and strategies. This boss is for the best players in the game
-Triple headed Jungle Wurm
A-Rank
Reserved for bosses that require much more coordination and skill in the majority of participates. However there is room for a number of first time or unskilled participates as long as they follow strategy. They will usually require a hard capped server however it is more then possible to beat it without a full server if participants are skilled enough. These bosses is for vertern players looking for a challenge.
A+
Tequatl The Sunless
A
None
A-
The Marionette (Debatable might be B+)
B Rank
Reserved for Bosses that become difficult to succeed unless the players are fairly knowledgeable of the game’s mechanics. They always have a number of mechanics that must dictate the players actions. These bosses do not always succeed and usually require a large number of participates however zerg rushing them with a full 150 man server can still cause the scaling to crack and may make some encounters trivial. This boss is designed for mid-skilled level groups of players who want a slightly more difficult encounter.
B+
The Temple of Grenth
The Temple of Balthazar
1200 Citizens saved in LA
B
The Three Colored Knights (LS event)
The Karka queen
B-
Scarlet’s Prime Hologram
C-Rank
Reserved for Bosses with some mechanics that disrupt traditional combat but usually aren’t particularly hard to deal with or learn during the boss encounter. They rarely fail unless there is a lack of players participating in the event. They’re usually designed to begin to teach newer players what to expect without punishing them greatly.
C+
Temple of Lyssa
Temple of Dwayna
Temple of Melandru
Risen High Wizard
C
Taidha Covington
Claw of Jormag
Mega-Destroyer
Inquest Golem Mark 2
C-
The Fire elemental
D-Rank
Reserved the Bosses that take next to no strategy or skill. They often can be completed by only a few players and almost never provide a meaningful challenge to the player. They will only fail if they’re completely ignored. These bosses are best for new players… or anyone just wants to mash 1 repeatly and get loot.
-Every other starter zone boss
-The Shatterer
Overall there’s a lot of C and D ranked bosses in the game which usually fall onto the various world boss trains. Usually these trains will avoid B ranked bosses unless they’re confident in their numbers.
There is a massive gap between Tequatl the Sunless and the most difficult B-Ranked boss which was sort of inhabited by the Marionette but now she’s sadly gone which is probably why a lot of player are calling for that boss to return in some form, it was in previously unoccupied difficulty niche.
If Anet creates any more content, I personally think they should focus on aiming for the A and B ranks since they don’t have many raids and Tequatl seems lonely up there. In my personal opinion there really only needs to be one S-ranked raid in the game, especially before the other ranks start filling up.
(edited by guardian.6489)
This was a pure speculation bubble and the only real losers major are the newbie traders looking to make a quick buck who overinflated the market and the people who could not out wait the storm and wait for prices to crash down again. One the update hits, prices will crash with everyone getting tons of free dyes from duplicate dyes.
I managed to cash a lot of my laurels for over 100g so I’m quite happy.
I may just start map clearing on my Guardian to try and collect a ton of stones. I’ve always needed an excuse to do map completion. Would be nice to know that you can get transmutation charges in the future from map completion.
(edited by guardian.6489)
I just converted half my laurels to over 100g and I didn’t have that much. The market is already starting to crash.
Honestly I think the only one of the new grandmaster trait that could make any kind condition spec viable on Guardian is the new Radiance trait that turns retaliation into condition damage. I’m basing this on the fact that Anet said that Retaliation with this trait scales better with condition damage then power mean that it’s possible that a proper specced Guardian’s retaliation would hurt a lot making a tanky condition specced Guardian viable in sPvP and WvW. Burning would only be secondary though, primary damage would have to come from retaliation or else this spec would fall flat and be ignored.
The reason why retaliation could only be this powerful with a condi-switching trait is that while retaliation scales off powers your primary damage also goes up meaning that it would be unfair to hit a Guardian and receive a ton of damage while he’kittenting you like a trunk so they nerfed Retaliation’s damage to be only minor opposite of this trait so you barely notice it half the time.
However since condition damage is so weak on a Guardian, Retaliation’s damage scaling can be pushed to the extreme to make it a very powerful threat against an opponent meaning they would have to decide to either hit a guardian and take a ton of damage or hold back so they can recover which would be amazing on a bunker build in sPvP.
In conclusion, I think the Retaliation Grandmaster trait has been woefully underestimated. It could turn bunker Condi-Guardian into a thing that would be interesting build to run since most of the damage would actually come from your opponent hitting you.
Communal Defense was stated to have a cooldown of around 15 seconds, it could combine well with pure of heart and shattered aegis.
I can see a wacky build with 5 Guardians in a Party stacking this trait. Since a single Aegis produces more Aegises for other Guardians, you’d constantly be procing the trait every 15 seconds block a ton of attacks and triggering pure of heart and shattered aegis constantly.
More options are good. Keep in mind these changes are more geared towards new players rather then old players with massive piles of gold.
1g or even 50sil per trait might not sound much to you but to a newbie who’s just finished leveling up with barely 2g to spare and looking to get exotics, killing the Risen Wizards for a free trait sounds like a decent deal.
I still remember 2g for the grandmaster trait book feeling like a massive amount of cash.
The problem is though, that the world is quite dead at the moment. If veteran players are encouraged to go outside and participate in world events again, this will also improve the situation for new and casual players.
Instead of having to gather gold because no one is doing events in the world, events would be done far more often, allowing new players to do events in the first place.
I’d argue that’s more of a problem with the current system of servers instead of districts then the new trait unlock system itself. Old players are always going to ignore old content they don’t enjoy anymore, the real solution is only to put all new players in the same overflow/district so there’s enough to do low-level content. Even if you force vetern players to do events in order to unlock everything, they’ll just unlock everything quickly and go back to ignoring old content again.
Besides it’s not like all these events are outside of what a vetern player will do. From the sounds of the risen priest, a lot of them would fall into being on the world boss train which a lot of servers do.
More options are good. Keep in mind these changes are more geared towards new players rather then old players with massive piles of gold.
1g or even 50sil per trait might not sound much to you but to a newbie who’s just finished leveling up with barely 2g to spare and looking to get exotics, killing the Risen Wizards for a free trait sounds like a decent deal.
I still remember 2g for the grandmaster trait book feeling like a massive amount of cash.
I never really understood why people do the queensdale champion farm when stuff like the Frostgorge champion farm is much better and more profitable. Is it just that the smaller servers don’t get enough players to start a train or something?
In terms of revamping new bosses, the starter zone bosses should be last. I love Teq and the Wurm but any fight like that should be in high level zones, far away from the newbies of GW2.
Besides if you wanted to mess with the champ farmers of queensdale, all you’d have to do is turn all the champions into elites :P
My Thoughts on Scarlet and the Living Story
in Battle for Lion’s Arch - Aftermath
Posted by: guardian.6489
Mondo I think you covered my thoughts. I hope they pace the next living story better since they now have a lot of interesting concepts to work with like how the sylvari relate to the new villain..
Never do anything like 6 Minutes again
in Battle for Lion’s Arch - Aftermath
Posted by: guardian.6489
I don’t think there’s anything wrong with having a set of achievement that are difficult to achievement unless you manage to organize the district your in. It’s basically a bonus achievement that forces you to do the same content that’s better in a group. It gives groups who are more skilled then PuGs something to do with the same content while still keeping the core content accessible to newbies.
The only problem I see is that the content is for a limited time only which frustrates people who must have absolutely every achievement point ever to which I reply “why?”. It’s not like those 10 AP comes with any title.
That being said, “six minutes to knightfall” is kind of a weak achievement. It’s just a DPS test of the zerg your with and is extremely obtuse with how you’d be able to work towards it and it’s temporary which is probably driving the 100% completion people even more insane. The marionette dodge achievements weren’t perfect in that you still had to rely on other platforms succeeding but they at least gave you something to work on and encouraged you to switch platforms rather then camping your favorite and getting bored earlier.
Compare this with a similar achievement on Tequatl which is flawless defence which pushes the defenders to preform better and encourages commanders to organize the defense parties perfectly. There’s a much more clear line between success and failure so it adds an additional challenge without frustrating people who are trying to be better easier.
Either way I liked this set of achievement in the last set of living story updates much better then the old ones. I prefer having achievement points that rely on skill like the spider achievement and the marionette dodge achievement rather then the stupid Collect 1000 toxic spores lazy ones that Anet added in the past.
knightfall - no one doing it in my timezone
in Battle for Lion’s Arch - Aftermath
Posted by: guardian.6489
Slowpoke TTS has been able to get the achievement when enough of our members are on after a teq raid and want the achievement. We just killed it tonight around 7am server time with some early bird NA players and night owl OCE players.
Not even TTS is trying it.
While we don’t mark it in the calendar usually we attempt a 6 min to knightfall run after the last scheduled raid for the day. Got the achievement for a lot of people after the last OCE run of teq for the day. Talk to the leaders when your in ts and they’ll tell you when we’ll be attempting the achievement again.
Desperately need help with 6 min achievement!
in Battle for Lion’s Arch - Aftermath
Posted by: guardian.6489
There’s sometimes an LA run after that or in place of that which might be your best bet for getting this done.
(edited by Moderator)
Desperately need help with 6 min achievement!
in Battle for Lion’s Arch - Aftermath
Posted by: guardian.6489
Equinox I’m surprised your in TTS and still can’t do this achievement. We’ve started doing the event again since the achievement is unbugged and a lot of our members want that achievement.
Keep in mind our 2 primary peak hours are during both Oceanic and NA prime time which for NA would be 4pm-11pm server time and for oceanic would be 1:30 am server time to 4:00 am server time (maybe later during the weekends). If you can’t make it to NA prime times, I’d suggest attempting to wake up early for Oceanic prime times especially during the weekend, there might be more effort from TTS to get that achievement since a lot of members don’t have it because of the bug.
I can give you TTS’s strategy for it:
-Get everyone you can to have mortars, seed turrets, embers and ogre pet whistle to boost the dps, however only use these items at 75% or 25% health or the condi-phase, if you use them earlier the embers will reflect conditions back at themselves and kill themselves.
-Melee the bosses as much as you can. Instruct your zerg to melee as much as possible but pull off if they’re taking a lot of damage and their heal skill is recharging to use ranged until they’re ready again. Ideally you want as many people meleeing at once so they can Zerg res each other if they go down, however staying alive takes priority over melee damage.
-Keep everyone up as much as possible. That means warrior need to us war banner, nercos with signet of the undeath, etc.
-Get Vigil Valiance buff!!!! It provides a huge boost of DPS, use it!
-Zerkers is slightly overrated, keep in mind you actually have to tank a couple hits on this boss in melee. Zerker is only if your stuck in full range for some reason. That being said spec for as much damage as possible while being able to stay alive against the knights in melee. I personally run defensive traits with zerker on my Guardian.
-Split up as well as you can, you need as perfect of a split as possible, if you really want to go hardcore and you have the time, separate people into class groups and split them up by class making sure each class’s ability is spread evenly between groups.
-Stack might in the beginning of the fight, and try to stack might on the melee users on the knight as much as possible.
-As stated use ele weapons as much as possible, if the knight gets stuck on a wall/teleport you can FGS into that wall.
Other then that most of the fight comes down to individual player skill rather then strategy as the strategy of the fight boils down to “stay alive, melee, dodge orange circles, get buf”. It’s a tough achievement but it isn’t impossible if everyone the overflow is working together.
If anything by official game forums standards, these forums are pretty nice. I mean people use forums for complaining most of the time, usually if you like an update your currently playing it.
If anything there isn’t enough sexy medium armor choices! Seriously, it’s either you pony up the gold for a cultural set or you have to live with normal practical armor that actually makes sense :P
You guys do realize this is just an achievement, just 10 AP, it really doesn’t matter that much if you can’t get it.
Also, spoon-feed players by having NPCs shout out instructions on how to defeat bosses:
[Assault Knights appear]
Rox: “Looks like Scarlet’s getting annoyed. Don’t forget to use your Scarlet’s Army Slaying Potion if you have any.”[Assault Knight takes a flying leap]
Majory: “The Assault Knight is going to pull you in, dodge, now!”[Assault Knights throw up their defensive shields]
Heal-o-Tron: Enemy-unit-has-engaged-shields. Suggest-cessation-of-condition-based-skills.Better if said warnings appear as large flashing text in front of their screens consisting of no more than two words and an exclamation “Drink Potion!”, “Dodge Now!”, “No Conditions!”
Because players are becoming too impatient (and possibly lazy) to read a long string of text on their right.
Hmm I’m getting flashbacks I could have sworn they’ve done this before…..
“Avoid the shockwave!”
“Tendrils, fall back and attack at range!”
“Watch the Tendrils or you’ll get poisoned”
“STAY AWAY FROM THE WHIRLPOOL!”
“Stay clear of his feet!”
Ya they did that during the Tequatl fight but people still struggled :P
The hour was late, most of my guild mates had turned in for the night after a long night of tequatl, wurm and karka queen. However a handful had decided to stay on teamspeak, after all we usually ran one last run in whatever living story event was running at the time. There were about 38 of us on teamspeak when we came into the northern shiverpeaks, we certainly had enough to get at least one knight down (after all we were darn good at this) but killing the other 2 seemed utterly impossible. We knew at least we could get a roll at power cores if we managed to kill 1 knight so trying at least one wasn’t a terrible option.
However that wasn’t good enough for me, maybe it was because I felt sorry for the locals who didn’t have a fair chance at the final boss of this update, maybe I just wanted to kill scarlet again, maybe it was my ego…… you know what it was probably my ego. Either way I wanted to kill 3 knights on this server and I figured out the only way how.
I begun by asking the locals for help. Not many were on and they had other concerns like finding peter however a handful begun to answer my call to arms and they begun gathering around blue and red. Numbers looked against us, sure green was full with my teammates and a couple random players however red barely had 10, blue didn’t look that much better with around 20 players and one volunteer commander. By all rational accounts this was impossible but I’ve done the impossible with my friends beside me before.
When fighting begun the road to victory became clear to me. y battle-harded comrades beside me stacked might and supported each other well enough to quickly burn through green’s health. It was clear to me, we could kill 2 knights if we played perfectly. If the locals could kill blue and we could kill red and green, everyone could kill scarlet.
I immediately began telling the locals to focus their efforts on blue! Confused reactions from chat reacted with, “but what about red?”, my explanation followed, “Green is about to hit 75%, we can kill 2 knights, I just need you to kill blue”. With that exchanged a renewed sense of confidence surged through the map, the locals then began converging on the blue knight and my comrades were now fighting at their fullest.
Our knight hit 75%, the first condition burn phase and the order was given. “FIRE ELE POWDER, ORGE PET WHISTLES, MOTARS BURN HIM DOWN!!!!” and we unleashed hell on the piece of scrapwork destroying it’s health. The next couple minutes were followed with health information being exchanged through map chat, advice and everyone playing at their best. It worked, green was down 8 minutes into the fight and we rushed towards red. At first we thought we wouldn’t have enough time to burn through all of red’s health but we were greeted with a pleasant surprise, the locals (all 7 of them) managed to wear it down to 65% health which we could easily do in the next 7 minutes.
We relayed the information to the others “We can kill red, JUST FINISH OFF BLUE!!! IT’S ALL I NEED!.” and it was looking like we just might pull off this miracle! We struggled with red at first but an absolutely massive final condi-burn phase obliterated it’s health. With one minute left we screamed, “RED IS DOWN JUST FINISH BLUE!!” and we ran as fast towards the center but deep down we knew we couldn’t make it. There was hope that the locals in the server would manage to kill the blue knight, a tall order for a random group of strangers but with the events of the there was hope. But sometimes hope isn’t enough.
When the counter hit zero I got my chest, saw an event completed in the corner, but disappointment in the chat. Blue had failed by a small margin, they had less then 10% health in the final condi-burn phase. They started with 20 players and ended with 35, some didn’t understand how the attunement mechanic works, some were inexperienced players who cracked under the pressure, and some just didn’t seem to understand that waypoints exist. However there were still some who gave it everything they had, it just wasn’t enough.
However this little battle seemed to prove what I wanted to see, that this event was doable with less then 100 people in a server if you just tried your hardest. If I had made better calls and planned this from the beginning maybe, just maybe I could have pulled off a miracle.
Maybe one of you will read this story and find a way to pull of what I had intended. In the meantime keep trying my friends, these knights aren’t invincible.
TL DR: We almost managed to kill all 3 knights with just one guild group of 38 and a bunch of random locals, totalling less the 100.
Knights are too much of a gate to Scarlet now
in Battle for Lion’s Arch - Aftermath
Posted by: guardian.6489
Difficultly definitely feels off. Before the event SEEMED fairly well balanced with an achievement for some extra effort so TTS had something to work for (even though it was bugged) but a fairly low skill ceiling for the pugs so they could still experience the event. Just the loot was buggy.
Now sometimes in TTS’s low pop downtime we struggle with the event (mostly still get it though), pugs sounds like they’re struggling with the pre-event and we still can’t get the achievement because it’s bugged.
It’s a shame these bugs and rushed fixes are ruining the update because the rest of the patch is pretty well put together. Hopefully they fix things eventually and extend the time this living story is out to compensate for this issues in the first week.
Mordremoth sounds like an awesome villain for season 2. It’s the elder dragon with the most interesting stuff going on especially with the implications that maybe sylvari are minions of Mordremoth and the pale tree simply changed them.
I can already see a lot more potential with Mordremoth attacking the pale tree to claim his champion back (remember how Glint’s meeting with her elder dragon went?) and the sylvari coming to the shocking realization that they were dragon minions this entire time.
i guess i’ve been lucky, i’ve gotten – 2 decorative molten jetpack, 1 Cobalt, 1 endless quaggan tonic, 7 mini captain magnus, and a couple of single use ticket passes to the ship.
Sir, could I borrow your RNG luck for a while…..
In general I think this event highlights the hole’s in Anet’s reward design. It’s much eaiser and more profitable to go after several smaller rewards in rapid succession (Dungeon speed running, World boss train, Zerging LA and getting lots of bags) then it is to get a harder and more time consuming reward (High level fractals, Teq/wurm, the big 1200 civ chest) which completely ruins the experience for a lot of players.
Sure people complained about Marionette being hard but at least the reward system for that was good. You earned tokens for a large amount of greens/golds during the event but got a massive stack of them if you beat the event and got a shot at a couple good rewards at the end.
Honestly TTS, Attuned and TxS are ALREADY using an instance system. It’s called the taxi and overflow system. The only difference between it and some sort of district/guild overflow system is that it would be a lot less chunky and unwieldy to use. The overflow system in place wasn’t meant to be used by large guilds to create their own instance, it was meant to allow friends to easily play in the same instance on crowded servers.
So really nothing would change if an instance system was ever introduced. The large guilds would still be in their own instance, blackgate and desolation would be in their main and every other server trying to beat it would still be on their main so nothing would change.
In general the wurm and teq are great additions to the endgame of guild wars 2. Both are extremely well designed fun fights with multiple roles and skills sets to use. However the absolute headache around them (rewards being terrible, the overflow system, dealing with afks, THE STUPID LONG TIMER BETWEEN TRYS) is dragging them down and putting a lot of people off.
I enjoyed earning my wurm kill with TTS but the constant stream of issues mitigated that enjoyment especially when we were muscling through getting into phase 2 consistently.
TTS usually rotated which one of the low population servers we do our 1200 civs runs on. Although we only really do a run at the end of a bunch of wurm runs.
If anything it’s slightly on the cheap side.
I’m considering getting an ascended one for my Guardian or at least getting enough blade shards for it so I can get a cheap beserker stat backpiece to use as an alternative for my knight’s one. I also like getting it on my alts because it’s one of the cheapest exotic backpieces as well (especially considering you can’t pick temple exotic stats).
Before the idea of buying 250 Vials of Powerful blood wasn’t an attractive one.
(edited by guardian.6489)
Anet in general seems to be very hesitant to give anything good in these hard events and yet they are very hands off when it comes to zergish easy content that needs to repeated over and over again in order to get the end reward. I think how the L.A. reward structure proves this.
I feel this is hurting the game as the risk/reward ratio isn’t encouraging people to challenge themselves.
It’s as if they’re afraid rewarding the most dificult content will turn the Gw2 community into a bunch of elitists which I doubt they will. You can’t afford to be an elitest jerk in a 150 man event, or else at least 25 of your experienced players will leave.
The only ones who are still consistently killing it are 3 guilds. Guilds who, still as far as I know, aren’t currently accepting new members.
I assume by 3 guilds you mean TTS, TxS and Attuned?
TTS is currently accepting new members, they’re still using their open recruitment policy if you apply on their website. They had to freeze membership temporary recently in order to put in a new inactive policy and set up leadership to run another guild but everyone on the waiting list has been recruited and we’re getting everyone who applies into the guilds in a timely manner now.
TxS is built on a similar model to TTS so I imagine they’re also accepting new members though I can’t say since I’m not in there.
Last I heard Attuned plans to open up recruitment eventually however they’re a young guild and want to nail how they’ll structure their Guild in the future. That was a couple weeks ago though so they may be recruiting right now.
And even if all 3 of these guilds slammed their doors you can also found a 4th guild who will accept everyone who wants to do the wurm. TTS was only founded from random members in the forums who couldn’t get into their servers main or were from such a small server they didn’t have enough for tequatl.
There should be plenty of opportunity to kill the wurm for every player even today if you do your research.
If you care about it, join TTS as a second guild and get your achievement. Or guest to one of the servers that does it every day at reset time. It’s not impossible to do this if you want to.
I kill Tequatl with TTS several times a week.
Thank you, I’ve googled up your guild and it sounds great, but I didn’t learn from there if you are from EU or US region. I’m from EU….
Edit: I just did… so NA and oceanic…well, nevermind
There is an EU called TxS which is similar to us and kinda of our cousins that you can join.
It’s kinda annoying 1500 and 1700 awards nothing though.
At least give the standard citizen bags as a bonus. Or dare I say extra ulimate boxes? Working TTS to get every citizen possible was fun.
(edited by guardian.6489)
I tried this with TTS last nite, and we came close in my run. I think we were short maybe ~90 people? They attempted to try it again during Oceanic time, but I’m not sure if they succeeded. It’s really really hard to get 1500, but not impossible.
You should have stuck around for the run after, we managed to get 1500, on the following run and the oceanic managed to get 1604!