Showing Posts For haviz.1340:

Dodging in dungeons

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

It’s pretty easy to figure out actually.

It’s harder to play tanky builds and they are not there yet.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

The last time my fotm49 group had trouble with Mai Trin – I respecced to 0/0/20/30/20 on my guardian, equipped my mace/shield/staff cleric gear and we all stood there facetanking with almost 1,000 hp per second aoe heals excluding the 3k empower, 3k virtue and 10k healing breeze burst healing. The fight became super easy mode compared to the zerker setup where it’s either dodge the shadowsteps or die.

Yes but you had to know it. Preparation and prior knowledge.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

I agree, but that’s their problem now, wouldn’kitten They are taking it as a personal attack on their favorite playstyle, so they fail to open their mind and instead attack what they must call “the bads” for wanting a change. I think that even if it isn’t meant to troll, it’s actually effectually trolling the whole purpose of the thread.

I didn’t mean to offend you, but I totally get why BRA posted that comment. If they are taking it all personal and attacking others, they ARE being unreasonable, and not genuinely wanting to discuss anything other than to enforce their views-even by bullying others who don’t agree with them.

How can you discuss something with someone who makes many misconceptions and after pointing that out choses to ignore them saying it’s an offtopic?

I’m puzzled how this community can say things like you do with a straight face.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

If a group gears and traits themselves for a certain strategy to defeat an encounter, yes. And the groups that do so do not just stand by the boss and press 1. They actively employ fields to heal, to leech, to protect, to cleanse, all which needs prior knowledge and preparation.

Anyone who tries to claim that just anyone can go in with a random build and setup and merely slap on tanky gear is obviously trying to cover up that fact.

So what’s the problem with dps meta? You need to actively use your defense skills, manage your endurance, use reflects, stack offensive and defensive boons, time your aegis and many more.

Also, prior knowledge? Those people probably have never played with tanky gear in this game and they claim it was faceroll.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

Lupi vids doesn t impress anyone already…
And yes you can survive a minute with utilities chain….and minimal defensive effort.
You will be able to use your active defenses many times….given their short cd on certain professions.

The question is HOW often do you react to something you see on screen?
in current meta the answer is really few times.

Zerker+stacking meta is there to:

1) reduce the type of answers to boss Attacks
2) reduce the number of answers to boss Attacks
3) reduce drastically answers on reaction replacing them with rotations that has nothing to do with skill

And that is also the reason why people don t like pugging expecially with random professions.

Are you doing this purposefully?

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

https://forum-en.gw2archive.eu/forum/game/gw2/Zerkers-are-unfairly-downscaled/

I posted about this just the other week and people played the crab mentality game of ’you’re too strong already’.

Except that they don’t (or don’t want to) realise condition damage dealers are even stronger while being much easier to play (in dungeons for instance). That’s pure hypocrisy (or ignorance) here.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

This is a fine example of the wrong line of thinking I was talking about. You can see here that the subject isn’t about the gear, but about “good players”. The zerker issue exists outside of player skill, but the inability to look past player skill has left Nike blinded.

This failure in logic follows through nearly every thread on the zerker issue, this one included. A nice shorthand for recognizing this error is to look at a few key phrases:

“What they want”
They use this as”
“Good player”
“What you are doing”
“What they say”

and such. This is ultimately an act of hostility and not reasoning. As such it accomplishes nothing.

It is my advice to not respond to these kinds of comments. Yes, I realize the irony of this post, but I do need an example.

Failure in reasoning is when someone forgets about something called sustain while focusing only on active and passive defense.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

Maybe they felt that boons and conditions were already limited enough. I mean, some boons are already so low – what’s the point of having, say, 2 stacks of might for 2 seconds lowered to one stack for one second? Might as well just remove the boon altogether. And conditions are, frankly, limited everywhere. The damage from them will be lowered (I’m pretty sure of this, since I play a Necro as a main), so it pans out to me. The main difference seems to be that in lower levels, you can already do condition damage and have boons, but you don’t have crit damage/crit chance additions to your spekittenil higher levels. So whereas people with the others simply return to how they were at that lower level (with a slight boost due to being in higher gear etc, naturally), anyone with crit damage/chance increased would have a distinct advantage to keep it the same. So, actually, this is an attempt to balance the game, not unfairly disadvantage berserkers.

I meant bonus boon duration and bonus condition duration, those two statistics you have in your hero panel. They don’t downscale at all yet even agony resistance does and there’s no point in that.

Condition damage is very strong at lower levels which was easily seen when someone made a contest to kill champion moose or whatever in dredgehaunt cliffs. Condition damage dealers were getting better kill times with less effort spend thus condition damage dealers have an advantage at lower lowers which is lower risk with higher reward.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

It’s the faster thing that is really upsetting some people it seems. They just cannot stand the fact that people who bother to optimize for speed can clear content and thus get shinies a bit faster then them, when they themselves can’t be bothered to optimize for a speed run.

They can do the content with their builds, they can do it easily. They want to be able to do it as quickly as a perfectly optimized speed run group without having to bother to optimize in the first place.

Ideally they want to be able to speed run as fast as optimal groups when using their PVT tank builds so when they port into WvW they don’t have to change out of their gear/builds and they can still be in the dominant zerg meta (tanky PVT).

It’s about cake and eating it.

It’s sad how this community is toxic while at the same time complaining about zerker’s. This is pure hypocrisy.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

Done? As in people are exploiting this, or the dungeons are too difficult because of this downscaling? Sorry for my ignorance – I don’t really run dungeons, so I don’t know about this issue.

Critical damage is downscaled unfairly while at the same time boon duration and condition duration are not downscaled at all. Someone with gear like valkyrie’s has almost no critical damage while someone with soldier’s has bonus toughness instead.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

But does it actually matter much in the grand scheme of things? Is anyone seriously hampered by returning to a lower level area when they’re level 80 zerker? I am asking that question completely genuinely. If you can still one-shot most things, then why does it matter what your crit damage/crit chance/power is? It’s still easier and faster than a high level zone, and since the build relies on dodging and damage mitigation anyway, dodging and damage mitigation doesn’t change from zone to zone. So what does it matter?

Because some of the dungeons are done by being downscaled unfairly?

[PvE] Revising the "Tank/Healing Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

Can I ask you… are you serious? Tank/heal are actually more challenging than zerk by far because you don’t have the damage to take down an enemy and you have greater risk of actually dying because you lack damage.

4-letter word: L.A.M.E.

But you can tank which is mindlessly easy than using active defense.

Dont fix what isnt broken

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

This better be a joke.. you’re really going to use some of the best players in the dungeon community to claim the gear they use is overpowered? Please tell me more about how you could do this by just equipping zerker gear.

Next to that, last time I checked zerker was an armorstat or playstyle, not a build. I personally switch between about 4 (trait) builds. Oh and does assassin’s gear also count as zerker? Because I dont mind switching to that if nobody complains about it.

At least he didn’t said “Zerg your way to victory”.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

Why boon duration, condition duration and magic find aren’t scaled down as well? Any ideas? You shouldn’t need boon duration because you are already strong enough and you shouldn’t need condition duration because that would be an overkill.

If critical damage scaled down is okay, why does banner of discipline isn’t scaled down and always give you 15% which in dungeons like AC is more than you have with full zerker gear and traits?

Hmm? I have a ~97% crit chance in 80 Dungeons & Fractals with full buffs (no Spotter from Ranger), but in AC/CM I’m overcapped (I hit 104%) even without food.

Tell me again how Precision gets scaled down.

Your base critical chance gets scaled down (50%→32% in OP case) but additional buffs give you much more, for instance signet of fury gives around 20% of crit chance at lower levels while 8% at level 80.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

I take it as a good case that bosses could dish high volumes of unavoidable damage and skillful, well prepared players would still get the job done. They just wouldn’t be wearing pointy-glass to do that particular encounter.

The intent of the creators was to show how dumb this gameplay is, not how skillful.

Thoughts on skipping

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

While I do not like the dominance of the Berzerker meta (I am an ardent supporter of the “play how you want” ideal), I also acknowledge that it is extremely effective and the natural result of the rules that ANet created. I’d prefer to see ANet make other builds more attractive rather than just outright nerfing of Zerkers, because there ARE players who enjoy being in healer/supporter/shutdown roles as opposed to straight DPS. ANet wanted to break the trinity so players didn’t have to spend hours begging for a tank/healer (I remember the “LFG 2 Monks to GOOOO!!!” days from GW1 all too well, before Heroes were introduced), but unfortunately the design made it so that characters who were geared towards a heal/support/shutdown role were completely unnecessary or inferior to a pure damage spike team.

Why those people are trying to play dedicated healers in a game that was advertised with their removal?

Dont fix what isnt broken

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

I would assume that most speed runs have a range of times that are done because nothing goes off at exactly the same time every run through. So there is a range and an average time.

Right now there is only one build set that can hit the current range of times and keep the average. Zerker.

If they changed the mechanics around in such a way that 3 builds have roughly the same range of times and the average times within a few seconds of each other, wouldn’t that be nice? And I’m not saying that the current bottom 2 builds have to be the other builds besides zerker to do speed runs, it could be builds #2 and #3.

Then there would be 3 best builds. If you were comparing 5 items that have different looks but 3 of them have the exact same stats and those stats are the best for whatever it is that the item is used for, wouldn’t those three items be considered the best stat wise? Leaving the true best up to the user on which one they feel is the better looking?

In the case of gear & builds, it would be 3 sets of gear and builds that provide the same average overall DPS (and whatever other mechanic they implement) but work differently in how they create that DPS. So the answer to which is the best question is would be which of the three play styles works best for you.

I’m would also say that zerker needs to be one of the builds since that would open a big can of worms if that isn’t good for speed clearing now that ascended has been released with it being soul bound on use and account bound on acquire. And not salvageable for even a fraction of the materials used.

Don’t assume that every speed run with everyone on meta and on their A game clocks in with the exact same total damage dealt or speed done (comparing runs of the same players in the same dungeon path with the same characters and gear and traits and skills used). Because as soon as there is a range of times or a range of damages dealt, then statistics comes into play and things that seem to be not in the range of reasonable speed clearing might just in fact be in that range. Which could happen if ANet changed mechanics. Right now, a speed clear with too many non-zerkers would be an outlier if done legit.

It would be nice if there were more non-zerker builds that could hit in the damage range of zerker builds and hit the range of times speed clears happen in to increase variety of play styles and strategies for speed clearers to not burn them out as quickly.

I’m okay with gear like rampager’s to have similar times. If, by any chance, you want gears like valkyrie to have statistical average time similar to zerkers but with less outliers (because of less risk) the only way is to change the content, traits, weapon skills and utility skills, not the gear.

[PvE] Revising the "Tank/Healing Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

Can we please stay on topic without using any invectives? The topic is serious and requires some thought as well as constructive discussion.

Having said that, tanky gear paired with healing support is just ridiculous strong and needs some nerf. This is greatly seen in pvp. There should be no discussion about that, it’s obvious like the fact that sun sets in the west.

What could be done to fix this issue? I think this warrant a serious revamp of game mechanics.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

People who claim that active mitigation is too strong are probably pointing out how reflects trivialise Lupi but is a legitimate way to play and working as intended. Stacking defenses with perma-prot and frost armor is also a legitimate way to play and working as intended is it not?

I’m sure facetanking hardest hitting bosses in the game is intended.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

I was referring to this video
https://www.youtube.com/watch?v=o0kDnswWyjY
since they were talking about a reposting. Not that it changes much.

We still have a guardian, warrior and an elementalist like before (and probably using the same setup as before, thus still reflecting damage on warriors’ part via riposte and providing active mitigation via aegis and protection from the guardian at least; can’t say about the elementalist about the other video, since it was from the warrior’s pov and i have no reason to analyze it for any skill used). Also, unless i missed it, traits and stats of the user aren’t displayed in this video, and at 5 a.m. i won’t spend time calculating his gear from the info i can extrapolate from the video.
Still, what i can see from the video is mostly irrilevant to the “tanky gear” argument – just water skills for healing purposes, regeneration and soothing mist as far as healing power – i can see an area block slotted here, though , and the use of magnetic aura with powerful area is mentioned in the chat – again, active mitigation, party wide. With 2 members of the party, i assume, unless they have different builds and it isn’t specified.
They also mention having a lot of protection in the chat, too. And that’s active as well.

And while the ele may not have used its healing skill at the abomination, it isn’t like it wasn’t being healed in other ways. Healing fields were being blasted, as well as water skills used – they’re all active.
And the ele at alphard surely used healing bolts – they are visible in the video – and they used the crates to protect themselves from the big shot. Again, could that do that indipendently of the gear.
And still the party downed quite a bit of times, despite that “passive mitigation” (sure, it could have been avoided if they just killed the alphard clones faster…). They had powerful tanky skills like battle standard to make for it, though. That doesn’t depend on gear at all, obviously.

The only thing i can’t comment on is the necro, basically, cause i won’t spend the night seeing every skill he uses. But the other four already make up for it.
With their active mitigation, not dependant on gear.

So, even for this video, i’ll still have to say there is no relevance with the issue on hand.

If it’s 5am why are you commenting a video you didn’t watch? Maybe you should realise that all of this sustain achieved via traits and skills like healing rain is irrelevant to zerker party because they go down with or without it. Unlike tanky builds who need sustain. But of course no one knows about it or pretends to not know about it while praising half-baked posts like that in other thread called “To clear the air about Berserker”.

[PvE] Revising the "DPS Meta"

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Posted by: haviz.1340

haviz.1340

Except the people in the video are still using active ways of mitigation (half the party can use riposte, for example, and it is indeed used in the video – it also reflects ranged attacks due to a trait, dealing a good amount of damage) and even the sustain is due to the class traits/utilities, thus it doesn’t depend on gear. Even a good deal of mitigation is due to utilities (protection/aegis).
And all those utilities and traits could have been taken while using zerk gear as well. While dealing more damage in the meantime.
Especially since it was said they avoided using some “powerful” defensive skills not better specified.
Basically, that video doesn’t prove anything.

Unless the point was that warriors and guardians are extremely good classes, but we could have just seen how many people search for them in the lfg tool if we just wanted to see that.

Half the party means a single warrior using sword/axe+hammer? I didn’t realise ripose was off-hand axe skill. I would like to see you facetanking alphard or lupi with zerker gear and same traits.

Are we talking about the same video or you are purposefully making things up?

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

This doesn’t make sense really. With zerker runs you bypass and negate enemy mechanics through active defenses. So you do not have to deal with what the mob ai may do. With a more defensive build you are responding accordingly to enemy attacks. That is the mob actually has a opportunity to react to you.

So how is it possible to have a higher skill cap when in most cases mobs do not have a chance to fully carry out their attacks against zerker builds? To quote the OP:

Active defense: Enemies need to make so many moves before they get through active defense. The faster an enemy dies, the less moves they make. The less moves they make, the less likely they are to go through your active defense. With this in mind, it is very easy to do so much damage that an enemy dies before they can go through your active defense.

In essence zerker builds would have a lower skill cap since the mobs aren’t even fighting back. Its more so player vs a target that doesn’t get a chance to damage you.

Ye, because tanking all arah p2 bosses with 0 dodges doesn’t mean you negate their mechanics. First timers could do it without any prior knowledge.

This whole thread is full of misinformation, including OP and everyone pats each others backs.

Alphard is cheating

in Bugs: Game, Forum, Website

Posted by: haviz.1340

haviz.1340

i thought the same, initially. but i think male is right.

You do know wiki is being written by players? She’s wearing human female medium armour.

MM necro is getting ridiculous..

in PvP

Posted by: haviz.1340

haviz.1340

i faced 4 mm necros (playing asuras heh) and 1 engi…. i wanted to afk tbh

lv 50 fractal dredge map is more fun than this crap

anet should just give every class army of pets so we can all roll asuras, sit afk at points and watch pokemon battles while entire map is covered in puddles of death

And you were asking people why they prefer pve over pvp.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

If the fight is over SO fast that a couple of precasted aegis and, idk, and endure pain followed by a defiant stance, are more than enough, then the risk vs reward idea becomes totally flawed.

No one is using ep and ds but they might start to do it after some changes.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

But with random boss AoE, scripted fights and lacklustre AI in PVE content.. well.. that can’t exist right now in current PvE content, and that’s the problem.

Oh, so you say it isn’t the fault of the gear itself?

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

If that is the case, then I shall take option 3 — Just play GW2 for PvP.

Just don’t play WvW (yes, some people are offended if you claim it’s not PvP).

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

But then, between choosing a 15 minute run or an hour one, which would you choose? That’s what needs to be addressed. There should be more than one way to skin a cat.

Judging by my limited experience with “experienced zerkers” I’d pick one hour run because 15 minutes run would not happen.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

You lost me at ‘high risk’.
Unless we’re talking only about d/d eles, flamethrower engis, sw/d rangers, or d/d thieves who never swap weapon and have all offensive utilities on their bar. Then yeah, it is risky enough for the reward.
Everything else – including different builds on the professions above – is low/med risk high reward, as compared to non-zerker being low/med risk low reward.

I’m maining a zerk warrior myself in dungeons and low lvl fotm, don’t get me wrong. I’m far from being a zerker hater, or a ptv newbie who needs extra wheels to roll; way past that point.
I still wouldn’t mind any changes as i would simply adapt, and i do agree that the current meta in both PvE and WvW has got too stale to be as fun as it could be. PvP meta is broken, but at least not that stale and limited in builds.

Zerk warrior is the easiest zerker class to play by a large margin. Try something like an ele or a thief. Preferably without guardians.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

Actually we want a PvE system where control and support have some value. Right now there is no reason to spec into more support or control, or gear for support or control. If you go full zerker, and all party members are full zerker, everything melts before it can pose a threat. That is not interesting gameplay.

Ever watched how zerker parties kill high level fotm bosses like shaman, mossman and archdiviner? Because I’m pretty sure most zerker party take their time to kill them.

To clear the air about Berserker

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Posted by: haviz.1340

haviz.1340

And all this support and control is acquired by certain key classes with no DPS cost at all. Its not for nothing I see most groups being mesmer, guardian and warriors. The fact there is no gear to buff control is also a problem.

Because controls aren’t tied to any gear except one sigil? Also, if you “see” most groups of w/g/m you should also “see” countless of zerkers sniffing flowers when a mighty team of pvt, clerics and other valid gear users slay bosses. We all heard stories how dirty scums zerkers are dying after few seconds.

Not saying running five zerkers requires no skill. But it is easier. PvT goes so far, the boss will still kill you if you can’t evade certain key abilities. With five zerkers, the fight is much shorter, so those abilities are triggered less often.

Really? Because I’ve seen a movie where people didn’t dodge a single time in 30 minutes of various boss fights.

Actually, anyone who’s used to running in zerker groups who pugs with random builds will suddenly face a much more difficult encounter. So you die blaming the PVT for not playing ball and killing the boss fast enough, which is true. The PVT players see you downed all the time and draw different conclusions. Right now, zerker is the optimal option. Some PVT gear while learning, but berserker gear and meta specs are the only way really.

They die because they are bad and there is a risk in running glass cannons. How do I know it? Sometimes I do charity runs with pvt elitists and somehow I die as the last person. As a 10k hp ele.

Look I understand what you’re saying. But seriously, there is very little choice while running any class right now. And some classes, engineer, necro.. are shunned from parties, and rightly so. That’s bad game design. I don’t blame the players, I blame the system.

Only necros are being shunned, rest are being shunned by zerker parties who will blame the failure on the low amount of dps.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

Right now every class in PvE specs for DPS and support and the only valid stat combo is Berserkers.

That’s not the system I expected based on advertisements* and it’s not the way I believe ArenaNet intended it. The game is skill based and hence Berserker will always be the most effective combo, but I do not think they intended running Berserker to be as easy as it is now courtesy of stacking. This ultimately kills build diversity because there is currently a low skill-cap needed to run Berserker so that any average Joe can use it instead of only the top 15% of players.

I’m not asking them to kill Berserkers. I run Berserkers. I understand it is the most effective stat combo and the builds you and your co-members of DnT put out are fantastic. But the low-skill cap needed to use it right now will ultimately kill the PvE side game.

*sources: http://youtu.be/aDyKPXjA9eU?t=1m7s

http://en.wiktionary.org/wiki/valid
http://en.wiktionary.org/wiki/optimal

I would have thought you had been told that already.

Gear is only the part of the build diversity. Instead of fixing something that’s not broken anet should improve less used traits, weapons, utilities and revamp few mechanics like reflects, unshakeable and facetanking by pvt elitists because they are very toxic community.

Skill cap isn’t lower when you run berserker’s instead of suboptimal yet still valid gears. The game has innate extremely low skill cap.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

It’s not how the game was advertised. We were told “any class can play any role” and right now that is ludicrous because DPS builds are far superior to anything else.

Right now people are tired of face-rolling through content to farm gold. The fact that DPS builds are the only viable ones is part of that equation. If I had three viable builds on my Guardian each with different stats I might be inclined to earn different armor sets and unlock cosmetics for them.

The way the game works right now do you think combat is better or worse than other MMORPG’s you have played? (I don’t mean recently; I mean any game since the dawn of time)

Everything is viable thus “any class can play any role”.

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

I take away from the discussion that people want to basically hop out of WvW in their full PVT armor open LFG and get a group without being called out that they aren’t zerker.

I’m not going to claim it’s the truth since we lack any kind of a proof but I would assume that there are a lot of people like that.

(edited by haviz.1340)

To clear the air about Berserker

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Posted by: haviz.1340

haviz.1340

I think that is what some people are asking for that all they have to do is focus on dodging tanking and healing people they don’t have to do damage to feel "wanted’ in their other gear.

That’s how it is currently and this is not what people demand. They demand that their tanky builds have similar efficiency to glass cannon builds which sounds and is ridiculous.

To clear the air about Berserker

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Posted by: haviz.1340

haviz.1340

Good video this is the other side of the Spectrum tanky no thought process just press your buttons dodge key doesn’t exist. So you have DPS race or you could have this video the 2 extremes. In the middle is? People that don’t care if you are dps or tanky and just want to run the dungeon for fun regardless of what the gear is or party comp.

Fun for some is efficient dps focused builds with min/max and theorycrafting. Theorycrafters are always going to min/max the best possible build and we all reap the benefits of those theorycrafters when making gear choices. There is a reason the most expensive runes from before the first ascended patch are no longer some of the most expensive runes anymore. Everyone learned and information was posted it is why sigil of force is over 1 gold now when it use to be 20 silver.

The middle is that you dodge and tank while healing up. Sounds reasonable?

To clear the air about Berserker

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Posted by: haviz.1340

haviz.1340

His analysis lacks anything about sustain which is mostly used by tanky builds.

PvE Zerkers.

in Profession Balance

Posted by: haviz.1340

haviz.1340

So you want ANet to change the dungeon design so that you require the presence of a tank in the group? Maybe you want a healer too?

We already have both of those.

To clear the air about Berserker

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Posted by: haviz.1340

haviz.1340

I always enjoy these threads. It’s always “Zerk players, your playstyle is lesser and our tanky mindless playstyle is better!”

Especially things like making active dodge, one of the most skillful things that the game has going for it, less important. While increasing the mindlessness of just stacking defenses.

Something like this?

http://youtu.be/b2VhmwLwvrM

To clear the air about Berserker

in Profession Balance

Posted by: haviz.1340

haviz.1340

You didn’t read the post, did you?

What is the ultimate problem? Should tanky gear which give you more room for error rewards you with the same efficiency?

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

Lupicus solo videos are probably one of the worst possible examples to discuss about melee vs range.
For the last 2 phases, Lupicus has a fairly spammeable ranged atack that doesn’t work in melee range. It doesn’t hit as hard as melee moves do, but when you are the only possible target, the rate of this attack added to the boss itself moving quite fast towards you (so he will eventually unleash the big attacks anyways), soloing the fight at range is a nonsense, maybe even impossible with a full damage build.

Except that you can spam ‘a’ and ‘d’ randomly like during final fight in volcanic fractal to avoid his autoattacks without dodging.

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

I suggest removing you rethink your position.

In fairness in other games you are correct – Melee has at a higher risk then ranged in terms of dps.

In gw2 – Melee has more utility and survivability in melee range then a ranged player t ranged does.

Do bosses have leaps like enemy players in pvp? No.
Do players have disengage abilities tied to ranged weapon? Yes.

First off the dodge mechanic pretty much removes 90% of the risk being involved in melee. Second add stability, aegis, regens, retals, reflects and the list goes on and on and it ends up being melee is at less of a risk then ranged. I can melee in this game and pretty much fall asleep it’s so easy.

How adding defensive boons makes melee less risky than ranged? Have you ever played ranged character when your party is in melee? I don’t think so, otherwise you wouldn’t be stating this.

Secondly, if you think you can melee everything in this game, I’ll gladly take you to scale 49 or 50 cliffside. There we’ll see how melee against final boos without guardians giving you aegis is less risky than me spamming fireballs with glyph of elemental power casted while being in earth attunement. Ok?

Ranged combat in this game is a joke and quite frankly needs to be buffed substantially across the board in PvE. The difference in dps output is far to wide a gap and there is evidence it needs to be as great especially with my above comment.

The entire argument about melee being “harder” to play or “at more risk” has been proven in countless other posts to be false.

Proven by whom and where? Bad players watching speedrun movies where entire run is shown from warrior perspective who has at least 1 guardian giving him constantly aegis because the fight lasts 10-15 seconds?

If you play on european servers, I’ll gladly prove you wrong.

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

Lupicus ranged is more fun than melee.
You have to react and answer more stuff….positioning and timing are also important.

Meleeing most stuff isn t more difficult or more fun than ranging…its only way faster…reason why nobody ever do it unless with bad pugs.

Imbued shaman is probably also more fun in ranged for you. After all, spamming randomly ‘a’ and ‘d’ which works in both fights is more fun that actually dodging attacks.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: haviz.1340

haviz.1340

Implement a link between stats and active defense, such that higher DPS stats means less endurance and endurance regen, while having more toughness and vitality give you more.

Also, utilities could be tied to stats, such that active defence utilities are affected in a similar way.

Either of these would make it far less desirable to run in full DPS equipment.

That makes sense.

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

Because currently playing ranged together with melee users is equal to attacking a dummy. You enjoy it?

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

I’m not arguing here about any heavies. You are mistaking ranger vs melee discussion with heavies. That makes completely no sense to me. Every class is ranged as well as melee.

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

I never said ele is fine, you must be confusing me for someone else. On top of this, in this thread, I stated nothing about any professions except saying that ele can provide permanent cripple.

[PvE] Zerk is not a problem

in Profession Balance

Posted by: haviz.1340

haviz.1340

I think this was as much about party support as possible. Tanky builds need support to sustain themselves since they soak hits by definition. And as it was clear, support is not exactly the most engaging playstyle in this game.

Skilled Players

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

There are plenty “skilled” economist….
I think skilled PvE players are not happy to not receive lvl 50 fotm chest while tp players make a fortune on them.

I have 4g and I’m happy enough. I don’t need virtual gold to have fun in a game.

Real PvE issue is not zerks..

in Profession Balance

Posted by: haviz.1340

haviz.1340

What have macros to do anything with this?

I gave a lot of suggestion, not my fault you don’t read everything.