It’s about using same thing you were using during one of your speed run and there’s no exploit involved.
Skip phase 2 = doing enough damage.
(edited by haviz.1340)
Some people are able to squeeze out maximum dps of other proffesions than warrior.
I don’t even see how this is possible considering he spends close to 10 seconds being invulnerable between phase 1 – 2 and 2 – 3. Maybe I’m misunderstanding you somewhere.
You are not misunderstanding anything. If you want to gain insight just send me PM. Also, you can skip from p1 straight to p3 or just don’t get p3 at all so he’d be invulnerable only for 6s.
Less than than 15 seconds?
Naturally.
Speaking of lupi, I havent seen a “Nerf GL please” thread in a while. Suprising
Why would you see them? You can kill lupi in less than 15s with random group composition (yes, even engies, necros and rangers).
Except that d/d isn’t melee weapon set, it’s a close range one.
On a group which already had a ridiculously low DPS. We kept dying when clearing Maw-level… And also, when I had killed one tentacle solo, the other one (which rest of the team were focusing) was at 50%. I don’t know what they were doing but I seriously hope my DPS wasn’t 66% of whole team.
War damage output is just uncomparable.
I do almost as much damage as a zerker warior but have better sustained healing so I wouldn’t see why we’d not be admitted into speed groups. run CoF p1 in 5ish minutes easy without getting downed. Guardians could easily rival that though with all their aegis-healing-blinds etc.
Almost = 50% of warrior damage. Unless you meant you are able to do as much damage as warrior in perfect condition (25 stacks of might/vuln plus fury) which happens because of warriors being in the party in the first place. You’re basically using +%dmg traits that you can’t utilize by yourself.
If you have a burst build with decent survivability, they are free kills on 1v1 scenario, otherwise, they can be a challenge and impossible to kill unless you 2v1 them. Talking about in wvw, in spvp bunker builds still rules.
What kind of ele build has enough burst with decent survivability?
Are you guys kidding me here? It’s a freaking ranger! No matter what gimmick bunker build they’re running, it’s still a freaking ranger and therefore a free kill.
How is bunker a free kill? In 1v1 scenario.
@Havis, I’m sure you’re probably right but your posts generally lack information. Your word alone isn’t enough to convince people, please elaborate a bit. Where am I missing the 4.755%?
Blood~
It’s (dmg * 1.1 * 1.1 * 1.1 * 1.05) not (dmg + 0.35dmg)
after a certain level you prefer warriors to guardians.
You can evade stuff….even if it becomes harder.
You cannot in any way replace the dps of a warrior that is required in some parts.
p.S. real thing is anything not guardian or warrior is subpar and is hindering the run….but for a some etiquette reason we still didn t get to the point of seeing only guard/wars parties.
Well some other professions are useful in few tiny parts of single fractals (thief/mesmer in dredge part 1) but don t Worth the pain.
I’m wondering how you can evade 30 dredges with 2 dodges.
20/25/0/25/0 will give you a 35% increase in damage plus any vulnerability you can stack.
This build gives 39,755% increase in damage, not 35%
Hmm. I play mostly WvWvW in euro tier #1. Doing my solo roaming runs I see enemy players with champion xxx titles, mercenary or avenger titles. I have seen also some Mist Walkers etc. That already requires 7473500 pvp match points. Does that imply that they are good in pvp?
I find most of them relatively easy to win in a true 1-vs-1 situation. And I really do NOT consider myself to be a particularly good player. I have slow reflexes, but I know how all the 8 professions work since I play them all. And I am very good at guessing what the enemy does next. Surely anybody can beat anybody in 1-vs-many, but I was talking about a duel situation.
Some mist walkers, right.
I’m very kind man.
I wasnt comparing to other classes. You probably wont use an Elem at all if you go for the “best”.
Your condition damage doesn’t matter unless you play solo, that’s not comparing to other classes, that’s showing you that your damage will be decreased or will decrease others team members damage because how condition works. Though, if you would be kind enough and link me your build I could at least test it in practical conditions.
Elem works in pvp because those things (conditions and cc) work better against single targets with less hp and ability to dodge.
As long as they make Attunement cool-down go from 60% to 3% to match warriors brawn and make it 20s to match current weapon cool-downs. (so it would go down to 19s per attunement.)
You always bring a lot of good ideas to the table. But please remember to decrease recharges of all weapons skills by 50% and increase damage done by them by 100%.
AC was nerfed, the events in Curse Shore were nerfed, fish gut farm was nerfed. Please tell me you don’t buy the idea that they changed AC to be more “interesting”(a word they actually used in the patch notes), they do these things to decrease the amount of gold people can get in shorter amount of time. AC takes longer now and is far buggier than it was before. CoF will be changed soon enough to also take longer. Remember, they want people to buy gem$$$$$$.
Facerolling through content isn’t exactly interesting. New ac is much better than previous one. And I really hope for cof changes.
That Yissa, can’t believe she was that strong.
Dub is legit guy, saw him doing rather rare feats.
Places like Arah definitely don’t require any additional toughness/vitality at all.
@haviz can u explain why u waste point in earth ? Eng is not my first lang so i can misunderstand, but i understand this : point in earth give u thoughness before u put armor on , so more toughness you get from armor less influence earth trait has. Do i understand correctly ?
No content in pve requires from you to put trait points for additional toughness. On no proffesion it is needed. I play with 916 toughness in almost melee range without any issue. That’s why it’s wasted. It’s also wasted because it grants condition damage which is very lackluster in pve. Again, only in pve.
On the sidenote, I think you could try using “reply” button instead of writing @name.
yes … but earth give u much surv … you have to weight the 2 aspects
300 points “wasted” in earth gives you about 14% damage reduction when you have no additional toughness whatsoever. The more toughness you had before putting points in earth the less that number will be.
@haviz.1340 i agree with u. In my opinion however there are builds better than bunker build. With bunker build i feel to low dps. It is a personal opinion obviously. I am more confortable with 30 in fire or 30 in earth. It is correct that cond damage is less usefull … but you have to consider even that with earth u gain toughess. There are situation in which i prefer 30 in fire, other going to earth … it depends. It is obviously a personal feeling and not a god truth
Have I ever stated I was using bunker build or that I thought it was the most optimal? Even in full zerker you still won’t come close to the amount of dps that warrior can achieve or the amount of support (aka reflections/absorptions) mesmer and guardian can achieve simply because that’s not how elementalist class was designed. It will never be best at anything but should be good at everything. The problem is that currently, pve meta doesn’t promote those other things (like normal support, cc and conds) so ele is just good at dps and projectile reflections, unlike “holy trinity”.
We could have a 123 pages thread about how usefull is indirect dps and support VS damage. However permaburn25bleed does a crapload of damage and is more versatile than Thor build.
Currently, the only support that is useful in pve is projectiles absorption/reflection and buffing damage. A single guardian can maintain burning with 66.(6)% uptime with 0 traits and 2-3 warriors can get a lot of bleeds just by autoattacking while doing their usual dps, unachievable by your and mine specs. Condition specs are mostly useful in pvp and in certain fractals.
Building for D/D in PvE is bad. Build for PvE, dont build for a specific weapon because some events requiers you not to melee.
0/20/0/20/30 ring and back cavalier weapon valkirie and rest berserk
is crap and you do junk dps.
You won’t do non-junk dps unless you use lightning hammer which whole gameplay is simplified to leaving your autoattack on. Elementalist won’t ever achieve good dps build (and that’s, plus projectiles reflecion, what counts in pve) because that’s how this class was designed, jack of all trades. Shamefully, those other trades are mostly useless in pve.
gee gee, well played. Now anet should nerf reflections ;p
Never played wow but I heard it has casting bars, unlike gw2.
Ya. with people having to run the gauntlet of stuns and deadeyes, p2 is wayyyy harder than p4 now.
So skipping is harder, can’t you just kill enemies?
Would love to see a “Focused” Mage. (Just Fire, or Just Water ect ect.)
Anet abolished that idea, they wanted so called rainbow eles in gw1 for so long time, now in gw2 their dream was fulfilled.
Out of thousands of PUGs, most would wipe trying this.
They’re not a pug.
Not that experience in arah. How do you know who lupi is targetting for grab skill?
He turns around.
I really don’t see where you’re getting this perspective from.
Examples:
Malrona – TA UP – Attack pattern: melee, spit, melee, red circles, melee, spit, ad infinitum.
Lupicus – Arah – any path:
Phase 1: Definite timing pattern to grubs. Completely negatable.
Phase 2: Never repeats a skill
Phase 3: Attacks are all proximity related, then timing related.Subject Alpha – COE – any path: Depending on path will always rotate between 2 elements and spam those attacks. i.e. fire spikes then earth circles then fire spikes then earth circles. Takes less than 30 seconds to make the full rotation, every time he switches to fire Warhorn can convert it to aegis.
I can go on, but I I really can’t think of a truly RNGed boss encounter. They all work off ability cooldowns.
He wants to reflect their attacks with ease.
You have to keep trying. The resistance is futile, they just don’t know it yet.
I’m trying to spread the news all the time.
Guardian’s job is to tank aka be an anchor, not to try dealing some pitiful damage.
I will quote myself from another topic
One guardian with that new sentinel’s gear with traited symbols, hammer, signet of judgement and AH. That means permanent protection, permanent 10% damage reduction (so it’s 43% overall) and ~2000 toughness. That’s like 87% damage reduction with more than 25,000 health points, immunity to conditions (soldier’s rune, pure of voice, purity) and you still hit like a truck with might blow.
There’s a way. It’s super secret and no-one uses it because world would end otherwise. Basically, you have to take elemental surge and arcane power. Now, while being in fire attunement you cast dragon’s tooth, swap to earth, cast arcane power and spam autoattack! Hopefully it will land but you’ll do more damage with spamming flamestrike anyway so there’s no need for that super ultra duper trick!
Interestingly, shield of the avenger still works at first golem.
Staff forever!
And witch boss isn’t?
Witch boss is beginner boss at level 23.
Increase cone angle and decrease cooldown to beta version. The mere suggestion that this skill is in line with other burst skills is insulting.
If you’re fully equipped in Sentinel gear, you can’t do damage at all.
You have same power as clerics guardians, with 0/0/30/30/10. That’s almost that famous tanky dps but with superior tankiness, I would even say you’re basically immortal.
Soldier > Sentinel.
You can’t do damage if you’re dead.
Retal was reduced by 33% and confusion brought down to reasonably level that was already present in pvp. If ele has phenomenal mobility how would you call ranger, thief and warrior mobility?
Also don’t forget this is MMORPG and not GW1 so the ranks will probably increase in future. I’m not sure what they would make r90, maybe giant??
There was only few people who achieved max hero or glad rank and no one ever achieved max champ title. In 7(8) years.
nope, because supplydropp is a bad joke compared.
You just dont value an anytime ohsnap button which breaks stun, remove condition and provides stabillity. Try an engineer and you will.
I would trade supplydropp for the greatsword anyday, if engis would hav access to it, you wouldnt even know that there is a skill called supplydropp, like most people here dont know anything from the engineer class anyway.And those little funny turrets get destroyed with 1 spell from the ele.
Supply drop is arguably one of the best 1v1 elite in the game while almost no one uses fgs in pvp.
I have to sadden you. A lot of staff skill are control-type instead of damage-type. If you want to do damage you basically has to stay in fire. It’s because from anet’s vision of damage/support/control trinity thing we currently have damage/projectile defense duad thing
I made just 1 little adaption, i change the elite to fiery greatsword, thats it.
And lol this is one powerful elite.
Are you sure you didn’t mistake it for supply drop?
One guardian with that new sentinel’s gear with traited symbols, hammer, signet of judgement and AH. That means permanent protection, permanent 10% damage reduction (so it’s 43% overall) and ~2000 toughness. That’s like 87% damage reduction with more than 25,000 health points, immunity to conditions (soldier’s rune, pure of voice, purity) and you still hit like a truck with might blow.
tl;dr; please nerf guardians anet.
I know what he means, I’m trying to make him correct himself.