(edited by haviz.1340)
You can try observing his status bar, it helps when they use swap almost immediately after leap.
(edited by haviz.1340)
Toughness do generate aggro but it isn’t the only thing. Proximity, dealing damage, even equipping shield do it as well. And if you stack toughness you can’t do enough damage. Also, different mobs have different ai.
On the sidenote, I’m quite curious how you can get 3200 toughness without using any forms like lich form.
It wasn’t the point. The point was that ele wasn’t dodging any burst, just healing up thanks to survivability from triple cantrips and tanky spec. I only know one person who’s been using zerk+valk gear as ele in pvp but he plays with triple cantrips. Everyone else -just valk+zerk. Do you think you could win against evenly skilled shatter mesmer without dodging any of his burst?
(edited by haviz.1340)
Yep, that ele basically doesn’t react to his opponent’s moves, just using learnt rotation. I can’t justify calling him “great”, even “good”.
Currently those funny skirmishes are gvg!
In pvp – chosen role I guess.
In zvz/pve – much more room for mistakes.
Assuming you can stay 30% of the time above 90% of your hp , best dps runes are scholar runes. Ruby orbs are cheaper and safer alternative though.
Runes of strength last bonus doesn’t work.
I can’t seem to find anything above average. This ele plays bunker build and that allows him to take so much punishment it’s obviously why anet had to nerf eles. He randomly dodges, I think that during 30 minutes he dodged 1 illusionary leap. Make him scrimm with zerker or at least valk+zerker gear with 1 untraited cantrip against any decent shatter mesmer and he’s dead in 5 seconds after he burns that cantrip for 1st leap.
On the sidenote, why zvzers like to duel with tanky builds? I sometimes encounter 2 people dueling at the bottom of the map for few minutes without any noticeable winner. What’s the point of 1v1 with bunker specs? Your mistakes hardly matter.
Reset the fight, she sometimes gets bugged.
I’m well aware how it works, I’m just curious what time such team could achieve. It would be much longer and less faceroll-ish, at least for non-rangers who just pewpew from distance anyway.
You can actually leash the mobs as long as you don’t hit them. Once you do damage to them you get an agro position which overrides the turret.
I actually just updated my speed run guide last weekend, it shows how you can run it without having to take a mandatory wipe on one character for the waypoint.
But yea the turret is a little close forcing you to dodge right when you port in.
On the sidenote, I’m really curious how long would it take for a team of, let’s say, warrior, ele, necro, ranger and mesmer. Just to see the difference in class balance in pve.
what is this hunter you speak of?
Ranger player that won 200 matches.
In case people haven’t checked it out yet or it hasn’t been posted somewhere else in the ele subforum, arcane wave also got a stealth nerf as an extra.
They just fixed the tooltip,
The way I understand this. If you use a can trip and gain regent you will cleanse. If you swap to water within 5 seconds and apply AoE regent no one will get cleanse not even your team mates. Correct me if I’m wrong.
I think that’s how that will work assuming no bugs.
The closest thing you can compare is edure pain, which, as we all know, is susceptible to cc’s, i.e, stuns, fear, daze and the like. This means that heals during the duration of endure pain can be interrupted. If you’re upset that now your heals can be interrupted as well, all I can say is welcome to our world.
The closest thing is elixir s which has 60s cooldown.
Yep, rangers/guardians weren’t used at all for orb running.
Perfect inscriptions have not been working in pve for some time, try to use them in heart of the mists.
I think the animation needs some tuning but overall it’s a step up from previous one. Keep up the good work anet!
I’m almost certain they already have something in mind…
Never will. [*]
it = wor+rf, not the lupi’s fight.
I’ve never speed run cof so I can’t really analyse anything, I’m just here for drama.
But today they might not be valid at all as far as we know.
Perhaps you should have wait till new patch goes live, might bring some balancing changes.
This guy actually runs dps build.
And i’m not comparing the 2 weapon of a ele. And unless i lost something in the way 8 CC with 40 secs of CD > 4 of 30.
Are you a troll or just you don’t get it? Ele can’t swap weapons, warrior can.
Eng doesn’t have Top tier in all the others points with the same build
No, he just have dps (easily kills bunkers), team support (condition removal and might stacking) and cc. Lacking only survivability.
It’s often quite hard to explain rudimentary knowledge.
I think he is saying its easy for range to kite and avoid melee. Which is true. Especially if you play a guardian.
Or a warrior.
He wanted something tanky. Since that automatically implies a certain level of DPS-loss, your comment was not really helpful.
Guardian is already tankier than most classes by default and a little bit extra toughness doesn’t help at all. If you want to be tankier it’s best to run traited symbols with hammer and signet of judgment for perma 43% protection and once (if) they fix perfect inscriptions for 48%.
Longer CD when their counterparts are specced for it.
Check you hammer cooldowns again and with 2nd weapon. Stop comparing 1 weapon set to 4 attunements. Unless 40s < 30s and 45s < 30s and other seemingly magical math properties exist.
And from my first post:
“Hitting 1,2k in normal hits, when most of the dps builds hit 2k at best? check.”
It’s zvz, damage is boosted to incredible amount thanks to food, other buffs and much more stats from gear. Dps builds in that game mode hit for much more. Bunkers hit for so much because they stack mights. I don’t see you crying on engy forum about hgh builds which are even better at that.
You aren’t top tier in one point? OH GOD HOW YOU WILL PLAY LIKE THAT! You only have Survive, mobility, support and CC in your favor…. Oh GOD.
You’re overdramatizing now. If you have anything productive to add, it’s often wise to express that without writing whole sentence in capital letters.
Which encounters require that heavy condition removal and you can’t do them differently?
It was meant for group fight, not solo.
Being the “Jack of all trades” is ok. Being “jack of all trades” while being top tier in every single point isn’t.
Those cc, survivability and team support skills have much longer cooldown than their counterparts. And I really don’t see how eles are top tier in damage department. The bunker build is (hopefully was) overpowered but I have yet to see complains about ele dps (before launch that is).
@haviz
I don’t worry about the adds lupicus kills them off in phase two when I reflect his aoe.
Being invulnerable or having stability can prevent the grub spawn.But it does not always work it’s like a 50% chance of happening.
Good idea with utilizing mist form+magnetic wave. I usually do similiar thing with guardian (wor+rf) but haven’t thought about that.
I tried using mist form and it always spawned final grub so I just killed it when lupi would have used frenzied blast (aoe) instead of shadowstep
Why would you kick anyone for swapping characters, especially if it’s done for team benefit?
Undead Potions.
Shh, you’re driving the price down.
Mist form doesn’t work and he didn’t use it. Only way to avoid that grub known to me is to let yourself down and be the nearest target of his. Or do what appears to be dodging with stability when grub is supposed to spawn.
Maybe I put it wrong but if you have ~40% crit chance you can’t really rely on crit damage during spike, you have to average your damage on longer time scale which means it becomes sustained dps. But it’s pve we’re talking about so spikes are no existant anyway.
(edited by haviz.1340)
For sustained dps power is usually better. If this is pve you’re talking about, spikes aren’t needed so you’re better with sustained dps.
In PvE i’d say berserker, maybe with soldier runes (nice support) and mayyybe with a few knights trinkets. When using AH and beeing able to dodge, everything else is kind of a waste of dps imo.
Using AH and knight’s trinkets is already a waste of dps.
If you’re using berserker, then newsflash, you’re not building bunker. Tough concept, but there it is.
Has anyone said anything about bunker with zerker? You claim no one runs zerker because he’s free kill. Or I completely misunderstood you.
D/D Element has:
1 – Churning earth.
2 – Earthquake – Hard CC – Knock down
3 – Magnetic Grasp – Hard CC – Immo
4 – Ring of Earth
5 -Updraft – Hard CC – Blowout/knockdown
6 – Shocking Aura – Defensive hard CC -Stun
7 – Frist Aura
8 – Frozen BurstHammer war has:
1 – Earthshaker – Hard CC – Stun
2 – Backbreaker – Hard CC – Knock down
3 – Staggering Blow – Hard CC – Knock down
4 – Hammer Shock
Why are you comparing 4 attunements to 1 weapon set? Do you not swap weapons?
No they don’t, once he is CC he is pretty much dead. The fact he can out maneuver you doesn’t mean he can survive your attacks.
Ele has:
1 – Lightning Flash – Stun Breaker
2 – Cleansing Fire – Stun breaker
3 – Mist Form – Invul AND Stun breaker
And others forms of shields that mitigate damage but i’m not going to post because it will make the post way too long
If you complain about 3 stun breakers, why won’t thief grab sword mainhand, shadowstep, roll for initiative and infiltrator’s signet, now it has 5 stun breaker with much shorter cooldown.
Ranger? are you sure? Still: right now Ele D/D outmaneuver both thief, ele can have have swift almost 100% of time, and Warrior, Ele has better/more teleports. not going to post what you know.
Ranger is the best orb runner on spirit watch even before rtl double nerf and mist form nerf there. And currently ele wins with thief only on plain ground, on maps like khylo thief has much better mobility. After rtl nerf there’s going to be no contest on other maps.
Every weapon set of ele will have loads of cc, survivability and team support because that’s the whole design of ele, be jack of all trades.
Last thing, I wouldn’t really evaluate balance by proffesions’ performance in zvz, that game mode is completely imbalanced with mostly pvers playing it.
Good job although you could change few things. If you pick avatar of melandru for additional stability or more health points for bad moments you can drop armor of earth and pick something like lightning hammer which increases damage a bit. Only requirement is Cantrip Mastery. Also, if you kill those swarms in that way, wouldn’t scepter be better for phase 1? Autoattack with air and nuke swarms with dragon’s tooth, phoenix and magnetic wave.
It’s perfectly doable with full zerker with 0/30/0/20/20 but there’s no much room for mistake
One more thing, how did you dodge final grub? Dodge with stability at the moment it spawns?
I actually wrote 60% first time but then went back and edited because I didn’t want to exaggerate.
But at least it’s not as bad as 15-50% damage nerfs that we got on thief skills.
Before launch ele damage was nerfed by averagely 40% with cooldowns being increased as well.
I do and I can guarantee that berserker is more than viable. For pvp I run zerk+valk because average gamer is much better than in zvz.
Ele built for damage (30/30/0/0/0 with 10 bonus points) has almost no sustain as well. Most of sustain comes from water traits plus cantrips and somewhat from elemental attunement plus evasive arcane. The closest thing to glass cannon you can build as ele is standard 0/10/0/30/30 or 0/20/0/20/30 with zerker+valk(zerk) but that’s only 10 or 20 trait points spent in offensive trait lines.
this is not accurate. D/D is currently the only logical option to survive 1vs1 fights, it’s not like we have any other choice, so this catastrophe isn’t targeting “a very specific build” but ALL the builds a roamer/skirmisher relies upon.
Right…
One important thing you should have in mind, it’s ‘staves’ not ‘staffs’.
And poison field actually hurts.