Showing Posts For ich.7086:

Shadowstep is so OP

in PvP

Posted by: ich.7086

ich.7086

As an ele main I would like to say that your comments on ele are just hilarious. You honestly think that soothing disruption is stacked?

Well it’s still better than most “category skill” traits that thief has because synergy with others traits (clean on regen / bonus endurance on vigor). I’m not saying it’s more strong, just that it got more effects.

How about Improvisation which not only lets you use a stolen item twice (which is VERY strong. double mesmer stolen object which is double all the boons in the game, double revenant stolen object which would accumilate to a 5k-7k crit that can be shot from behind you, causes slow, and at 1200 range has about 1/2 second cast time.), but it also recharges a random skill category immediately after you steal. So that means double shadow step, double signet of agility, double Bandit’s Defense.

I always wet myself when i double that, joke aside yeah impro is very strong. Rev stolen is dodgeable and most decent revs i fought have learnt to dodge it (you rarely cast it on melee because rev melt thief on melee). The skill recharge is totally rng (it can recharges a category you got no skill slotted) and only one category so you never get full reset unless you play only 1 category but that never happen. Furtherore the whole trait can be negated by dodging/blocking the steal.

And Signet of Air is not good at all seeing that when you run it, you’re basically useless. An AoE 1200 range vuln/blind(5 seconds) on its active and 25% speed increase on its passive wasn’t even enough to make me want to test it out after its buff.

I was just saying it was plain better on paper than the thief’s equivalent. Never said it was good and i toally agree it’s a crappy skill.

Again, synergy > skills’ actual abilities.

True. Read my § about the signets I have said the very same thing.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Shadowstep is so OP

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Posted by: ich.7086

ich.7086

@OP 10/10 would read again

Shadowstep like most thief utilities are overloaded with benefits.

You mean stacked like this or this ? The only thing overloaded with effects on thief is steal because you spend half your trait on that. SS has several benefits and most of the time you can’t used them all.
If you use it for :

  • curing condis you loose at least one stunbreak + the mobility
  • move fast you loose one stunbreak + the condi cure (since you won’t port back)
  • repositioning (like getting out of LoS for healing or getting in LoS for headshotting or just mindgames) you are likely to not return in 10s

SS is a too precious utility and requiring a bit more thinking that just press X for Y. Its complexity is what makes this skill powerful and skillful.

All their heals do some secondary feature without cost — one heal stealths and gives regen, the other refills endurance, and another heals, breaks roots/snares and evades.

I searched hard for an healing skill that only does Heal X with no others effects or conditions. And I have found one, in the whole game, and guess what : you can’t even use it in spvp.

Every other healing skill in the game have more depth from either healing more if X, removing conditions, gives boons , block or even works with professions mechanics.

The only serious skill that come close to your vanilla heal is this one but even on this one there is depth since it’s overtime.

Other classes would kill for a utility that could break stun and condi clear in one. Let alone a teleport.

Are this or this meta ?

Elementalist had Lightning Flash gutted to not even be a stunbreaker and is basically a teleport with a crappy damage component that only teleports you once, doesn’t break stun, and doesn’t clear condi baseline.

It was cause d/d triple cantrip got 3 stun-break + awesome effect with all the synergy, many things were nerfed those days that may or may not still be relevant today.

The damage isn’t crappy at all on damage build (i took some 3k+ crit and can be combo’ed) and it’s a still pretty nice skill traited, it’s a huge mobility skill for a rather slow ele.

I don’t see why you want LF to port twice, thieves are meant to do frequent in/out (see the number of rollback or port in/port out), eles aren’t meant to do that it’s either stay ranged (staff) or go in (daggers).

Can’t believe thieves even have the nerve to say their utilities are bad. Shadow step, shadow refuge, smoke powder, Block, disrupting daggers, and shadow trap.

Shadow Refuge is meh at burst because counterplay is ez and pinning a thief for this long is a death setence.
The last time i saw Smoke Powder it was for doing skip in pve for what purpose do you want to take this skill ?
Have you even tried to use disrupting daggers ? Obviously not it’s a worse mechanism than mantras and the icd is just killing it, once fixed it could be used on non x/D set using PI.
Shadow Trap is working once in a blue moon.

The only utilities worth considering for a power spvp thief are :

  • Shadowstep
  • Signet of Agility
  • Blinding powder
  • Bandit’s Defense
  • Infiltrator’s Signet
  • Roll for Initiative
  • Impairing Daggers
  • Fist Flurry

Not including their signets are some of the best ones in the game.

That’s more because synergy and not because of their effect. Druids will rather keep their ep-signet instead of signet of agility because it doesn’t fit their role as I don’t see any serious thief build taking signet of stone.

Did you even looked at that even ele version is better ?

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

(edited by ich.7086)

On the dominance of D/P SB and dodge spam

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Posted by: ich.7086

ich.7086

But there is a difference between skillful timing of those mechanism and literally pressing nothing but v and 5 repeatedly with an occasional heal and press of a signet.

True but mind that Death Blossom and Vault have downtimes that are used well by proper players that know how to counter spam. I remember a power warrior using shield bash only to have me vault through him so he could time his headbut – zerk – f1 GS and kill me. The evade spam builds are really strong in low tier but their power decrease with the ability of their oponents and it’s where a good staff thief will stand out because he will play mindgames and think and not juste press X.

But yeah the spec is easy to use at good enough rewarding.

I don’t think spam play is healthy, but there is a fine line between having it on demand and spammable, so I see where you are coming from.

The only other thing we disagree on is thinking that the state of thief is fine. I want more viable weapon sets; I understand this is a problem for pretty much all other classes as well, but that doesn’t mean we can’t try to speak up about it.

Imho staff is fine too but I agree we should try to think how to give every weaponset a purpose.

Take P/P for example: The auto attack is garbage, the stealth attack is an awkward condi hybrid attack, #2 is next to useless, #3 is a massive initiative dump with an awkward might stacking component, #4 #5 are available on D/P so meh.

Do not underestimate the power coefficient of the stealth attack. It’s not backstab tier but with the might stacks from unload the damage aren’t that bad and it works pretty well with combo field like SR → Stealth Attack for massive lifesteal.

  1. (rupt + PI) and #5 (blind spam with projectile finishers + stealth with bound or blinding powder) are still strong even on P/P.

But yeah P mh smells condi, it’s d/d the other way.

There are so many things they could do to make this weapon set work; make #2 stealth, block, evade, blind…like…anything?

I remember the old times where people cried about the #2 spam immobilize :p

I would suggest some weakness (like between 6s and 8s). A blind stack with immo seems pretty useless against melee comp since you kite, the blind stack is likely to vanish before the immo wear of and the oponent reach you again, and weakess does reduce the damage taken by the thief (not working against condi specs but thief has others tools) and the amount of dodge from oponents to help the unload burst. An 3s → 5s for the vulnerability may help for sustained damage.

But imho P/x suffers of a lack of role since it’s bad in tf (because thief), average in 1v1 (kitting) and meh in +1 (unload burst is nice but too much projectile hate in this game).

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Golem Rush

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Posted by: ich.7086

ich.7086

That was one question and the second one was pretty simple: Why Arena Net, does not remove the restriction, to build more sieges per unit area?
But apparently, not everyone knows that there is one. Someone one suggests constructing 4 AC’s behind the door, or better 8. Good luck with that guys.
Because you should already know that you can not put more than 5 arrow carts (or any sieges) within a radius of 900 and that actually was exactly my question addressed to Arena Net devs. Why defenders have such limitation while attackers have not a similar limitation?

ProTip : don’t stack them, I’m pretty sure you can find at least 2 spots far enough where you can stack 4 and magic, that makes 8 that cover the door.

Because such limitations are needed to prevent keeps to be bloated with siege at the point the only solutions are golem rush (costly, risky but quick) and trebbing (cheap, safe but slow). The attacker can only bypass that limitation by golem rushing. Such tactic is counterable by defensers, even with the limitations, but allows the attacking server to gain some momentum with most of the time breaking outer and destroying siege between inner and outer. And this tactic has an high cost (gold/time/supply/manpower) which makes its great effect balanced and is still counterable.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

What is Dragon Ball, Arenanet Stop Hurting Me

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Posted by: ich.7086

ich.7086

All is vain

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Golem Rush

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Posted by: ich.7086

ich.7086

They build golems for 20 minutes without even hiding and you find but that surprising that they golem you the very same spot they cleared ? I’m speechless. What do you want more ? A mail from their commander saying when, how and what they will attack ? You KNOW they will golem rush, there is no better tell that a zerg camping a camp and wasting 15 minutes building golems (you could even have sent a thief or mesmer check it). We are in 2017, golem rush as been used and their counters mastered since years. The alarm should have be sound at the moment the zerg came on the map and took the camp and took the sentry (scouting 101 : when there are more red dots on the map that you can count, scream on TS and on /t).

If i were their commander I wouldn’t have even tried Bay because it was too telegraphed but instead organized mesmers to create a portal chain from SW camp to Garrison water gate, having my zerg just slacking before Bay south outer to scare people, sending 5 people to take & reset camps and take supply to build golems faster and have 1 thief perma contesting Garrison (but not on watergate).

No here the zerg litteraly told you : hey we are going to attack here soon. Went nearly afk then did the exact thing they told you only to found you unprepared. For what it’s worth it may have been faster and cheaper for them to drop 4 cata sup at each wall and melt it.

How to defend against a golem rush 101 :

  • a LOT of AC behind gate (those on the walls are to defend against proxy catapults), AC AoE has a 50 target limit so the number of AC you need isn’t proportional to the number of golems i would say at least 4 but i’m more confident when i see 8. All superior with full buffs ofc.
  • Having all the others plays spamming their non projectile aoe on the gate helps too. Throw a disabler if they forget to bubble (especially when they are moving). Abuse condi, abuse epidemics. TW for pulsing slow and NullField to counter their quickness. Put DH/Ranger traps after the gater so golem get damaged.
  • Use the Invulnerable fortifications tactics so you got 1 minute of free dps on golems.

I don’t expect a golem rush to be countered at outer but your goal is to slow them and damage them enough to kill them at inner.

Usually the golems are far behind the zerg when they move from objective to objective (they wait for portal) so you can try to send a quick condi team to epi bomb them when they move and throw a disabler when disengaging. They are likely without escort since a portal is only 20 and they had about 20 golems. In worst case scenario, you gain time. If the mesmer is running ahead, try to gank him. Scout as they move on the map so you don’t have to guess where they are going.

An unlimited number of golems isn’t a thing. There are 2 technical limitations :

  • the number of drivers
  • the siege cap
I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

On the dominance of D/P SB and dodge spam

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Posted by: ich.7086

ich.7086

We got staff thieves (either DA or Accro) going up to legend this season especially in NA I think so we know that weaponset is strong and is part of the meta.

As for the competitive side, we don’t have anything competitive since ages so let’s see how the tournament hosted by sind & helseth shows before speaking of the competitivness.

For the dodge spam the thing is that a thief can’t eat damage and being useful, so you have to rupt/dodge/blind/stealth spam.
If you nerf the dodge spam, what happens :

  • thief have ways to eat damage : thus becomming a weaker version of rev
  • increase the rupt spam : see the outcry against PI
  • increase blind spam which strangly i don’t see many complaints against : may be the way to go
  • increase stealth spam : does nothing in spvp and will make the wvw people riot again
  • increase thief damage so nobody have time to damage it : you basicly kill staff in tf or remove d/p +1 on 2v2 / 3v3 fight (since it can’t eat damage) and reduce him to 1v1 (staff) or +1 on duel / decap (d/p) which may be a solution but i already see the “a thief killed me in 2s that’s unfair blablabla” that a big part of wvw is fan of coming in spvp.

For d/d the real problem is the awkardness of the set with a condi skill on a power set, the d/d condi build is more of an annoyance that a OP set. I would gadly have condi damage reduced/removed but the evade kept the same (because it’s useful for power d/d that know how to use it) with maybe a bonus (like a condi removal or a might stack to help the damage) and have anet release a proper condi set (like p/d is) on the next xpac.

I personnaly feel that thief is overall fine. Every profession have mandatory wepaon (focus on ele) or skills (Rampage as One for druid) or traitlines (defense on warrior).
Staff being strong (with the option of going DA or Accro), the “moving” traits like Impro or Executionner, the utility choices (Bandit’s Defense or Blinding Powder or ShadowTrap once Anet fixe it) : all theses things that thief player still got some choices in his build and playstyle and still be relevant. It’s imho a sign of good overall health.

edit : fomating

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

(edited by ich.7086)

On the dominance of D/P SB and dodge spam

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Posted by: ich.7086

ich.7086

1)

No, sets have a purpose (apart d/d which is weird) and should stay on that purpose. I fail to see how staff (i play staff myself) with on demand stealth would be healthier for the meta. Balance doesn’t mean “all builds should have the same things” but “for every thing, there should be counters of at least similar availibility”.

So let’s forget about giving all others set on demand stealth this way. On the suggestion of removing the combo on HS but give it stealth the problem is :
You remove clever play of HS on others field (like the ranger stolen skill) and remove on of the few ways a thief can work with a team.
The new ways for d/p to stack stealth (aka HS spam) is harder to counterplay since you don’t get the BP tell that is gonna stealth AND you increase their mobility since they can just 3 HS in the direction where they want to go this way gaining 4s (6s from skill minus 2s of cast time) of stealth and moving 1350 units in the direction whereas now they have to BP, HS several time in THEN move which takes way longer and allows way more counterplay than your proposal.

2)

Staff seems to be a tf/dueling weapon for me whereas D/P is more roamer/ganker style so i don’t see why you want to nerf tf/duel potential of staff and increase its mobility when i still won’t either compete with SB in terms of mobility nor compete with D/P in roaming/ganking potential.

3)
By CC you mean soft CC right ? since on accro you got Hard to Catch to “deal” with hard cc and the CC are dealt with dash as you say. The thing is that the #3 staff removes immo and most staff build takes EA which cleans condi and will deal with the others.

Tbh if you are willing to nerf the whole dodge spam thing, better nerf the DD skills/traits than signet of agility (because signet is core and you don’t want to nerf core, core thief life is enough hard today) but i don’t think that deserves a nerf since it’s countered by proper timing and positionning.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Golem Rush

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Posted by: ich.7086

ich.7086

People still golem rush in 2017 ? First news, I thought the meta was to stack proxy catapult to melt walls in seconds.

Condi + Epidemic bomb works wonder, siege disabler, AC (5 AC sup should pretty much melt the golems), a proper scouting (because nobody can’t build 20+ golems without being seen and moving them is slow so you should be able to siege up the fort before they come). There is even the Invulnerable Fortifications tactics that can help you. I have seen 40+ golems rush failed pre-HoT because of proper defense.

And well pretty much, if a side wants to burn dozens of golem their commitment should be rewarded by an additionnal pressure. It’s not like they are free either gold wise, time wise (building and moving them is slow) or supply wise (and recovering that supply takes time).

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Amulet System in WvW

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Posted by: ich.7086

ich.7086

I don’t mean I have an hard time against them but I just can’t enjoy a fight against that spec.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Amulet System in WvW

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Posted by: ich.7086

ich.7086

I would disagree, but whatever. Dire condi bunker and full zerk with tons of damage multipliers are pretty unbalanced, at least for me. I think one thing that all people can agree on is that its not very fun to fight against these specs. Amulet system would kinda tone them down without making either unviable. The bunker meta for zergs would also be toned down, meaning fights take less time, meaning more fights.

As a solo roamer perspective : I have fun playing against full zerk thief or mesmer or necro or whatever. I don’t mind seeing all condi mesmers or engie or warrior. As long the oponent is skilled enough to give a good fight, don’t ooc every 30 seconds and isn’t a full nomad staff guardian (that spec just triggers me) I have fun.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Amulet System in WvW

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Posted by: ich.7086

ich.7086

You pursue 2 goals here :
1- Reducing the number of possibilities to help balancing
2- Eliminate gear farm

You can’t do 1 without limiting the player creativity. If no possibility are removed from the player, the system isn’t more simple thus it’s at as easy to balanced and possibly harder. No design can escape this rule : more meaningful possibilities the system have, harder the balance will be reached.

Tbh i really don’t mind 2, having suboptimal gear (like exotics armor + weap and ascended trinkets which are given now) doesn’t matter. I can count on my hand the numbers of fight (i’m mostly solo roaming) where i told myself at the end “i should have won that with an ascended gear” when i was still on my suboptimal gear (some bursts build may disagree however but the full scholar zerk is often the first one a player get from pve) . The only thing i could think that is an argument in favour of that is that it’s easier to experiment since some stats (magumma lilly anyone ?) can bee costly.

The whole argument of making new players competitive isn’t valid for me :
1- The new player is more likely to ask for discovery and enjoyment before competion
2- Mostly on teamfight, it’s more tactics, strategy and group comp that choose the winning side than gear (assuming not that kittenty) or skill (assuming not that bad)
3- In the old times of WvW the guilds i known where experimenting as a team, covering the costs as a guild thus the cost per player was lower, I don’t frequent guilds now but I don’t think people have became selfishier in 3 years. A new player wanting to be competitive will join a guild that will help him getting him the next step at least in terms of giving premade (or even mandatory) build that will prevent him to experiment alone and waste a lot of gold in the process.

The thing is that anet removed most of defensives amulet because they doesn’t want a bunker wars. Bunker wars isn’t more imbalanced from what we have now, it’s just a design decision : they wanted things to die more quickly but not as quickly as in wvw (precision and ferocity nerf a while ago).

WvW is too diverse to do a such design decision. You got 1v1 (duel), 1vX (outnumbered), 5v5 (small scale), 15v15 (gvg), 15-20v30+ (zerg bursting), 40v40 , …
Every “mode” of WvW has its own meta, needs and constraints that will be affected by a such change. Imho it’s because we got so much possibilities the game is not so badly balanced (we may have very strong things but nothing OP) is that we have tools (skill & trait but also gear) to counter and innovate.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

[Video] D/D Thief Outnumbered WvW Roaming

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Posted by: ich.7086

ich.7086

I confirm the CS/Accro since you see the Instant Reflex Pop and the auto fury proc.

A bit too much ooc for me but still refreshing. Make me think that i haven’t played s/p since ages should run that again one day.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

How do we kill condi mesmers?

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Posted by: ich.7086

ich.7086

Well i may need to check again but i’m pretty sure i get cleansed when i dodge a clone attack and have sometimes purposefuly dodge only that because i needed a cleanse and got cleansed. As long you see the “Evade” and that the icd is over, you should get cleansed.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Open Baruch Bay please (EU)

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Posted by: ich.7086

ich.7086

So all French and German servers should always be open ?

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Learn From My PvP Entry Mistakes....

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Posted by: ich.7086

ich.7086

Welcome to sPvP,

They sadly removed the tutorial for stomp/rez/capture mechanics but having to go through an instance, unskippable, where an npc slowly says things that should have taken 0,75s to cover with well done pop ups is something nobody wants :)
read dat popup please they cover nearly everything you “discovered”

Since you are new it’s pretty normal the first matches are hard for you (the system makes the assumption you are an average player which you are not since you got no experience before), your rating will go down quickly and you will likely find oponents more in your skill rating.

A couple of tips :
learn your role, what you have to do as a <insert profession> in a team
look at the map to perform your role the best (you don’t want to 1v1 if you are in a
support role)
try to optimize your build to your role
practise
learn what you can do and what you can’t do, staying alive is better than dying so don’t try to hold points 1v3 or duel people that rekted you just before
try to communicate with teammates
practise
ask questions in chat, look vids/stream
stay cool
practise

Good luck in the Mists

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Burst with screens

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Posted by: ich.7086

ich.7086

Question how was the Thief running Acro? I would love your insight into that since there is absolutely nothing in Acro that would show in the combat log. Unless you are basing that off of the lack of Mug in the Combat Log which can be explained a few ways, Mug damage can be “obstructed” by air yet still apply Sleight of Hand as weird as that sounds. But

I have proven how it achieved the numbers in the screenshot to do that amount of damage would require Deadly Arts, Trickery and Daredevil and we know for a fact Daredevil was used due to Bound in the combat log.

Now if he was running Valk Berserker I am very impressed since the Thief would be giving up a lot of Crit Chance yet based on the Screenshot the Thief was dealing a lot of Crits in high succession which is why I based on a pure Berserker build and on the equation I posted above if yo remove the one 1.1 modifier from Exposed Weakness the Damage at Max weapon damage Drops significantly lower down to 9,596.22 which which is a 790 damage drop in a maxed out Crit.

Tbh i supposed he wasn’t full zerk because AA damage looked pretty low but let’s assume full zerk.

Ascended Dagger = 1030 weapon coefficient at most
BackStab coefficient = 2,4
OP armor = 2k7
Damage on crit = Power * skill coeff * weapon coeff * mult * crit bonus / armor
skill coeff * weapon coeff / armor = 0.916 (rounding)
so to do a crit backstab at 10386 we must have power * mult * crit bonus = 11339
So bound + scholar runes + trickery bonus + havoc mastery + seaweed + force sigil (i don’t see any air or fire proc so i assume force + bloodlust) = 1,8
So power * crit bonus = 6300
I have managed to go 6560 (see here) without the DA trait line so it’s possible (but very unlikely).

But since you are so close yeah you have to be full zerk for pump that damage. If you are running DA you can switch your armor to marauder (here).

So yeah my bad, either the thief is running full zerk or DA with marauder armor.

NB : i’m not accounting any vuln stack on necro or might stack on the thief and you can go without DA and with only marauder weapon and still pump that damage but the vitality gain is so bad (100hp) that’s it’s not worth it.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

(edited by ich.7086)

Burst with screens

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Posted by: ich.7086

ich.7086

My posts have been removed
Well
Tl;DR :
the mesmer ran pure class (no defensives traits) and used 3 shatters + 2 utilies (both of them are stunbreak) + elite + 2 skills on GS + 1 skill en sw/sh so about half of his skill bar to do that damage that CAN be countered by proper battlefield awareness/dodging/build (OP was playing druid so i suggest the Protective Ward trait which would have cut the damage taken from shatter from an half and the rest by about 25%)
the thief wasn’t pure glass since he ran accro (i suspect a d/p staff thief) and the 10k damage on the backstab make me think more of a marauder/valky than a full zerker BUT the fight lasted for about 2,75 seconds (2PI proc = 2s delay + dodge delay = 0,75s) where you see apart the initial spike, that OP only took AA and the well know and should be dodged bound + steal combo without defending himself (we see no dodge nor OP went to shroud) and IN a teamfight so nobody helped him (and nobody on the opposite team tried to assist the thief but that’s an another question) so that’s clearly a L2P situation.

Then the questions by OP :
1) Yoy say it’s too high but we don’t have your limit. What is too high ? 10k dps (the thief exemple) seems fine for me but that’s just me. What is your number (let’s say peak damage on 1second on a 2,7k armor target) ?
2) I do think that since people have managed to deal with stealth since launch with battlefield awareness + proper cooldown rotations (aka stealth has a counterplay) and that stealth costs ressources (cooldowns for mesmer/druid/engie and initiative or cooldown for thief), that stealth is fine. I’m more annoyed by stealth camping than an constant in/out with pressure.
3) I still don’t know what “checks and balances” of non-thief classess are so i can’t respond. But thief main damage is AA, spamming anything else (even vault / apart unload or cluster bomb) result in lower dps. The devs designed the weapon skills to prevent the equation initiative = damage but initative = burst (HeartSeeker/Vault) or utility (HeadShot/Dust Strike) or defense (BlackPowder/Debilitating Arc). But please elaborate.
4) It’s 1 & 2 combined so i don’t have anything else to say.
5) A quick skill have a quick animation, if a skill has a 0,25s cast time the animation should take 0,25s (+ aftercast). The very existence of multi-skill burst is especially that skills used are instant or very low cast time so they will all have quick or instant animations. You are basicly asking to remove quick cast skill ? Or you want better tell on the same span of time ? Because you got 0,25s to react whatever the tell is the right hand going up or the whole body glowing red (exemples just made up).

As a general thought, you posted 2 facts (damage you took) and then you say : burst is a problem, stealth is a problem. That’s not how balancing works. Balance is achieved when using something can be countered by the use of something that is on the same scall of availability. It’s not because you don’t use the counter that the first thing is unbalanced.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

How do we kill condi mesmers?

in Thief

Posted by: ich.7086

ich.7086

Accro staff got perma swiftness + the usual ports (steal & shadowstep) + vault being a 600 units gap closer means that an accro staff thief got a better mobility than you and will catch you up if you don’t portal. If we are speaking of DA staff it depends if he runs UC or Bound but he got at least 50% swiftness uptime.

Just a vault inside the clones kill them all + clear a condi + eat >33% of your health if you got hit by any chance and it crits. Or bound followed by steal does about the same thing (damage on you is less unless if thief is DA).

Most staff thieves run impact strike and not venom because the #2 has perfect timing for dodge through you (finishing clones and damaging you if bound) → daredevil runes proc → vault guaranteed crit.

When on staff don’t stay back like on d/p where you can punish with PI and insta gap close with SS, always stay on target only moving back when you need to. Staff has the best AA damage-wise and the #3 projectile reflection is glorious once you start timing it.

And yeah ofc apart surprise burst you only kill people when their defensives skills are on cooldown but the point is that staff thief put a really good pressure on the mesmer AND doesn’t get pressured back (ez cleave, clean on dodge) that he doesn’t have to be preservative as others builds has to thus forcing the mesmer to blow his cooldown quicker. And since you got less clones you get less sustain from shatter and lower f4 uptime.

For some staff gameplay : see Min Scherzo youtube channel

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

How to steal most effectively? (pvp/pve/www)

in Thief

Posted by: ich.7086

ich.7086

Steal is mostly a gap closer + stolen skill when untraited which isn’t very appealing. But they are many traits that makes steal very good (Trickery and Deadly Arts line).

On a pretty standard build, steal does with a ~20s cooldown :
About 2k damage
Heal you for about 2k
Daze the target
Grant you switfness, vigor, fury and 1 stack of might for about 10s
Steal 3 boons from the enemy and give them to your allies and you
May reset some of your utilities skills
Inflict poison and weakness
Give you 3 initiatives
Give you 2 charges on your stolen skill

In pve it’s not a big deal if you don’t steal since the stolen items aren’t that good most of the time. But in spvp/wvw, the stolen item are designed to help you to counter (in some senses) the class and are only determined by the class of the players you stole on. When you got your steal traited, you want to use it as an interrupt/burst opener.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

2 questions for pvp devs

in PvP

Posted by: ich.7086

ich.7086

Yeah, there’s something wrong with the system if anyone in gold is being pitted against legendary players.

You know that matchmaking takes the Skill rating (1759 or even about 1777 if the screenshoot 2 was taken after the match so not gold but mid plat) . I do think plat getting matched with legendary is something that can and should happen (but not every match for sure). But if OP just spam q, he has greater chances to face the same people over and over so just wait 5 minutes, take a tea or whatever and q again.

If metrix+zan lose to plat players, they lose like ~25 and win only ~2 on winning while you winning against metrix+zan is more like ~15 if not more. You losing 18 on that match means that either : your teammates have a high mmr or that zan+metrix teammates have way lower mmr. They are some bugs in the team composition algorithm (after the system chooses the 10 players) : see here ,that the dev team is trying to solve.

Yeah tbh, it’s pretty sad the game doesn’t seems to consider how a match was close (but on FoeFire a 350-500 is a close game because lord) but you got at least (better than nothing) the top stats that reduce loss/ increase gains.

The problem with class or category q is that :
1) q are way longer
2) that depends of meta and builds, a staff thief is a “teamfighter” but the d/p is a roamer, the system can’t handle that
3) preventing class swap or even trait swap means that you trust the matchmaking algorithm more than ever because if you q with a build that is bad against X (let’s say condi war against mesmer because power war is more efficient), you have to trust the system not to put you against one of you counter and you basicly shot “ruin” your team if the system decides to put you against one of your counters.

Using hacks has and will never be ok for anet. Let them do their works and try to include as much infos are needed (video/screenshoot/timestamp ect..) so they take less time checking. The team delivering the ban hammer isn’t the same the does the pvp balance or pvp system so you better complain at customer service afaik for that.

The system doesn’t know that RandomUser.1337 is the alt of ProPlayer.4242, and if ProPlayer.4242 is legend, the system should make that RandomUser.1337 climbs to legend pretty quickly (like kittykittymoewmoew did). For you, RandomUser.1337 being an alt or a former godlike pvp player coming back on a fresh account or wvw player with perfect mechanics skills that learnt rotations with streams/guide/ect… and trying to give pvp a go is basicly the same thing. It’s a player to outplay. People being good are making quality games. As long as they aren’t throwing matches I’m fine with that.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

How do we kill condi mesmers?

in Thief

Posted by: ich.7086

ich.7086

If you don’t play Improvisation, play it : it’s nearly mandatory against condi mesmer because the stolen skill gives you all boons (minus quickness) with ~2s resistance (so you can heal through poison or spike with confusion+weakness+blind) being the more important and aegis, stab, protection , regen and vigor all adding to your sustain … this stolen skill is really helpful and you want to have it twice. Plus the random cooldown reset can save your life.

Don’t panic shadowstep when you get condi bomb’ed, sage amulet got no condition duration and the condi will likely be gone in like 5 sec so stay cool, plasma and you will see that you have taken like no damage while you can still be “full” aggressive. If you need to heal, use your signet of agility to get full endurance if not already the case, and you get a condi clear on top of that, to get full heal.

If you are S/D you should be playing EA and then the matchup is way easier since mesmers have an hard time to attacking you because of the clones so you can do some random dodges into clones attacks to get rid of conditions. With EA i even think you can not use the #2 return

On D/P, you should take PI so no EA for you but you have shadow shot for blind and headshot for rupting. Try to “taunt” their shield 4 and stow your weapon and blind it so it’s wasted (or better hit with basilic venom so you destroy it + PI proc + burst opening). Try to interrupt the signet of illusions so they don’t get another distorsion or burst ready or the heal, 0,25s cast time so you have to predict it but if you miss it you can AA to poison the heal tick so they get less. Remember that they cure conditions on shatter so don’t be too confident about your blind.

I don’t think you are supposed to 1v1 condi mesmers but you have enough tools to take the damage and force them to use their cooldown and you have the damage to kill them fast when they got no cooldown (+1 situation) as long you are not afraid to eat some condi stack.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

The 10 most OP traits/skills in GW2

in PvP

Posted by: ich.7086

ich.7086

I’m sure you will publish your whole methodology , the equations and the variables so everyone can check your result and the balance team will be glab to have a scientific tool to check their work make this game a better place.
Else it’s juste a baseless claim backupped by numbers that may or not be accurate but since nobody can check they account for nothing.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Dragon Stand really could use some change

in Guild Wars 2: Heart of Thorns

Posted by: ich.7086

ich.7086

DS is doable with 15 people per lane (non guild team) so it’s fairly easy and most of the time boss reset occurs because of people not paying attention and/or not suited for the task (like zerk people with no condi clear when getting rooted by husk is fairly common).

At least half of the zerg is just braindead during this event and just AA all the way long. And tbh i’m always surprised by the fact that people never cc the thornheart but instant cc the mouth even you explain that you want to slow cc.

If you miss the starting instance, just pop a tag and start a lfg you will be surprised by the number of people just waiting for a taxi.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Sylvari & The Soul [HoT Spoilers]

in Lore

Posted by: ich.7086

ich.7086

This is only mentioned in one story arc, http://wiki.guildwars2.com/wiki/Loved_and_Lost, but it’s very abstract, and almost just symbolic.

The only thing I see mentionned here is that his memories in the Dream will inspire newborns to be good. It is nothing new and nothing like hunting or ghosts.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Thief Self Heals

in Thief

Posted by: ich.7086

ich.7086

According to the wiki, Omnomberry Pie does not stack with healing power.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Matchup wishlist

in WvW

Posted by: ich.7086

ich.7086

Thanks.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

[Video] Dev Bodied in EOTM

in WvW

Posted by: ich.7086

ich.7086

Thief is nerfed every patch, the difference will be unseen.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

[PvX][Thief] Last Refuge

in Profession Balance

Posted by: ich.7086

ich.7086

When below 25% health, check is player is under stealth

  • Yes : extend stealth duration by 3s and AoE 3s blind
  • No : for 3 second create a black powder field at current location of player + AoE 3 sec blind (to negate attacks before first tick of black powder)

Advantages :
It won’t apply revealed to prior non stealthed thief.
It will give non stealthed thief a way to quickly gain stealth (combo leap or blast).
It player do not want stealth for X reasons he still have a smoke field to play with in order to mitigate damage.
If chained cc by a melee, the smoke field will save the thief

Worst case scenario :
The smoke field is poping on a field the thief is actually benefiting from (like blasting ranger stolen skill).

→ Alternative : create a 1 sec timer (with a buff) to give the player choices to take stealth option or not. Allow thief to move in order to have the smoke field apart the field he wants

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Rare Veggie Pizza

in WvW

Posted by: ich.7086

ich.7086

+15% add an another second only if original duration of a single application (multiple hit does not count) is longer than 7s.

List of applications of burning that last at least 7s on one hit :

  • Well of Corruption and Corrupt Boon (if aegis removed with duration > 7s)
  • Throw Lava Rock (thief stolen skill) : 12s
  • Signet of Fire : 9s
  • Flame Leap (fire axe skill) : 7s
  • Shimmering Defense (trait III valor) : 7s

List of applications of chill that last at least 7s on one hit :

  • Ice Shard Stab (thief stolen skill) : 10s

List of applications of bleed that last at least 7s on one hit :

  • Gash : 8s
  • Pin Down : 12s (3 stacks)
  • Riposte : 12s (4 stacks)
  • Sever Artery : 8s
  • Crippling Talon : 8s (3 stacks)
  • Death Blossom : 10s (3 stacks)
  • Twisting Fangs : 10s
  • Churning Earth : 8s (8 stacks)
  • Eruption : 12 s (6stacks)
  • Impale (elem) : 8s
  • Ring of Earth : 12s
  • Shockwave : 20s
  • Winds of Chaos : 7s
  • Enfeebling Blood : 10s (2stacks)
  • Grasping Dead : 7s (3 stacks)
  • Mark of Blood : 8s (3 stacks)
  • Dart : 10s
  • Dark Spear : 8s (5 stacks)
  • Rock Spray : 10s (between 1 and 3 stacks)
  • Blood Is Power : 30s to target and 10s to self (2 stacks)
  • Well of Corruption and Corrupt Boon (if aegis removed with duration > 7s)
  • Signet of Spite : 10s (2 stacks)
  • Shrapnel Mine : 20s
  • Seed Turret (and turrents from Take Root) : 10s
  • Entangle : 8s (14 stacks)
  • Shrapnel Grenade : 12s
  • Charging Bite : 10s (5 stacks)
  • Lacerating Slash : 15s (2 stacks)
  • Maul (feline) : 10s (4 stacks)
  • Rending Maul : 7s (2 stacks)
  • Rending Pounce : 10s (4 stacks)
  • Deadly Strike : 10s
  • Rusty Scrap Strike : 10s (thief stolen skill)
  • The Ripper : 7s (3 stacks)
  • Throw Scale : 10s (thief stolen skill)
  • Tooth Stab : 60s (thief stolen skill)
  • Venomous Knife : 8s (3 stacks)
  • Sharpnel : 12s (II explosives)
  • Evasive Arcana (earth) : 20s
  • Superior Sigil of Geomancy : 7s (3 stacks)

List of applications of poison that last at least 7s on one hit :

  • Stalker’s Strike : 10s
  • Well of Corruption and Corrupt Boon (if regeneration removed with duration > 7s)
  • Vent Radiation (asura toolbelt) : 9s
  • Exploding Venom Sack (thief stolen skill) : 10s
  • Rusty Scrap Strike : 10s (thief stolen skill)
  • Throw Scale : 20s (thief stolen skill)
  • Venomous Knife : 8s
  • Dark Water : 7s
  • Leap on Poison field : 8s

List of applications of torment that last at least 7s on one hit :

  • Impale (war) : 12s (4 stacks)
  • Illusionary Counter : 8s (5 stacks)
  • Tainted Shackles : 10s (3 stacks)
  • Superior Rune of Tormenting (already provides +45%) : 10s (2 stacks)
  • Superior Sigil of Torment : 8s

List of applications of confusion that last at least 7s on one hit :

  • Well of Corruption and Corrupt Boon (if retail removed with duration > 7s)
  • Distracting Strikes : 8s (4 stacks)
  • Superior Rune of Perplexity (already provides +30% duration bugged) : 10s (5 stacks)

(Don’t want to do other conditions but you get the point)

Conclusion :
Food with +15% on chill /burn is totaly useless
Bleed / poison will benefit much of a +15% only

Suggestion :
move +40%/-40% all conditions duration to +15%/-15%
move +15%/-15% specific conditions duration to +25%/-25%

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

gf left me coz of ladderboard

in PvP

Posted by: ich.7086

ich.7086

shameless bump

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Tome of Knowledge

in WvW

Posted by: ich.7086

ich.7086

Wiki Update – 13 December 2013
Bug-Fixes

Updated the Tome of Knowledge item to once again be usable in WvW and dungeons, but it can no longer be used while defeated, downed, or in combat.

He may had gained xp from a tower/supply camp/sentry he hit a some minutes before.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

gf left me coz of ladderboard

in PvP

Posted by: ich.7086

ich.7086

You can’t explain poetry, just believe or all is vain.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

The EU Silver League Thread

in Match-ups

Posted by: ich.7086

ich.7086

Will come at party, i will ask my teammates.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Überworld vs Fort Panik vs Apollo Glade

in Match-ups

Posted by: ich.7086

ich.7086

From [EscG] a little view of small scale : https://www.youtube.com/watch?feature=player_embedded&v=Lt1jHBxXDmM

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Überworld vs Fort Panik vs Apollo Glade

in Match-ups

Posted by: ich.7086

ich.7086

We heard some TUP were harvesting it and then rolling over our PUG with upleveled while high so we shutdown weed production

Else good matchup for small scale.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Perplexity runes

in WvW

Posted by: ich.7086

ich.7086

Thank You.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Level 20 elementalist vs 80s (vid)

in WvW

Posted by: ich.7086

ich.7086

That is definitly why matchup against AG are golden.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Abaddons Mouthwash/ Fort Knox/ Apollo Glade

in Match-ups

Posted by: ich.7086

ich.7086

We lived too long on green side let us time to discover red side .

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

National alliances against a lonely server.

in WvW

Posted by: ich.7086

ich.7086

Because if french servers are building an alliance they will do it in French ?

Use google trad or trust me when I say the links are proof that VS and JS have no alliance.

Troma (and others) posted on BB/VS/JS thread that there is no alliance and that both JS and BB are saying there is alliance between VS and the other server.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

National alliances against a lonely server.

in WvW

Posted by: ich.7086

ich.7086

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Desolation / Millers / Fort Ranik week 2

in Match-ups

Posted by: ich.7086

ich.7086

Because getting wiped against superior numbers with insane lag is something relevant with skills. But I agree Deso commanders are very good, most of them know what they are actually doing, the same does not apply to FR ones.

Using 4 ~15 guild groups (since many do not managed to have half of their roster in) to wipe a 60 PU blob seems fine.

@Umad
Frenchies love complaining, deal with it.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Desolation / Millers / Fort Ranik week 2

in Match-ups

Posted by: ich.7086

ich.7086

Not that awful during daytime and remember international servers have advantages about coverage ,only Friday and Thursday were this bad. We got most points during afternoon (look http://www.gw2score.com/index.php?action=server&id=2102&match=1).

I don’t see relation between crying about blobbing and PvD.

SoW is a ~15 guild focused about fight that hate easy mode-blob-spam 1. Like many small scales team, they greatly suffered from the increase of the standard zerg size and with this everlasting queues they can’t even get their whole roster in, that hinder them more than 30+ guilds. Having small scale is nearly impossible now, even I as a solo roamer (or with 5- team sometimes) saw our fight getting adds up to 15 that is no manageable nor fun, same for SoW that get blobbed by 60+ zerg and have now to help bigger zergs. I’m not speaking for them but I’m trying to make you understand their point of view instead of thinking it’s only forum warrioring (even if there is a bit of this:) )

Here is some vids from SoW in FSP/MS MU : https://www.youtube.com/watch?feature=player_embedded&v=YaUuK7GglYc // https://www.youtube.com/watch?feature=player_embedded&v=NQZwysP8AvM to show you their awesome work.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

WvW 101: basic TIPS

in WvW

Posted by: ich.7086

ich.7086

Should be sticky and be available in game.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

The EU Silver League Thread

in Match-ups

Posted by: ich.7086

ich.7086

There is a big potential in Fort Ranik but there is a lot of latent drama which prevents us from having server efficiency of the gold league servers or other servers in the silver league as evidenced by the recover FSP who was able to provide the means to win last week while we were resting on our advance given by our nightcrew.

Furthermore Fort Ranik has always been a server where the guilds do not play for PPT but mostly for themselves because we used to have little to no queue even if some are focused on winning.

Some compared us with Vizunah but we have nothing like them, no “leader”, the biggest union is often criticized, we do not train PU enough, people do not want to work together even if the victory is involved (a 25 guild refused to come and help to defend hills and stayed in RUINS and they laughed at people wanting them to defend). We do have numbers in prime and some hours but we definitely lack coordination, unity and organisation that will skyrocket us in the silver league podium.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Desolation / Millers / Fort Ranik week 2

in Match-ups

Posted by: ich.7086

ich.7086

Have fun roaming on EB and FR BL with between 2 and 5 people. MS and Deso can’t keep zerging us but I think it’s because they are so willing to do small scale they all come for us Joke aside, great reset.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

18/10 Far Shiverpeaks/Underworld/ Fort Ranik

in Match-ups

Posted by: ich.7086

ich.7086

GJ FSP you really deserve the win, while FR slept and hopped the head start will be enough you worked hard.

Just wanted to react at this “FR well known to nightcap and bragging about it”.

Before this week, FR has only ~5 living outside France timezone and your nightcrew was composed of dedicated players, we already managed to do 600+ PPT at night with only 15 people and when we get nightcapped and we defended our keeps. We actually suffered more from nightcap than international servers that has Russian (for example) communities that are naturally attracted by international servers.
FR did not try to recruit anyone, did no post on english forum, had no contact with NA ladder (while FSP was paying guilds to get nightcrew), the SE transfer just happened and there is no french in this thread bragging about night cap (french actually complain about blobbing but this is not the point).

Furthermore, look at this (http://www.gw2wvw-score.com/index.php?action=server&id=Fort%20Ranik%20[FR]) and this (http://www.gw2wvw-score.com/index.php?action=server&id=Far%20Shiverpeaks). FR get the most points not by night capping, even if it helps us we were not solely relying on this. Hard nightcap has even a bad impact since people involved on others no prime timezone (me included) played less since we were relying too much (but not entirely) on this.

I want to thank both FSP and UW for this great matchup.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

The EU Silver League Thread

in Match-ups

Posted by: ich.7086

ich.7086

So close, so fun.

Everlasting popcorn machine available at FR/UW/FSP thread.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

Please nerf Mad King says

in Blood and Madness

Posted by: ich.7086

ich.7086

Sometimes i get chained by more than five Mad kings says, so frustrating. I feel if the ghost did not manage to score the kill on one, he does not deserve the kill since this is a nearly guaranteed kill.

You can’t cancel Mad King Says animation by pressing Esc (i mashed it) and you can’t even dodge this (or the windows is very thin). The only conterplay is to spam stealth which recharged at each Mad king says and hope the ghosts are too dumb. I agree that ghost have an unfair advantage but still having a <press to perma stun> button is giving them victory ,period.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

The EU Silver League Thread

in Match-ups

Posted by: ich.7086

ich.7086

It started.

Matchup 1 : Am / Deso / Gandara
Matchup 2 : AG / GH / MS
Matchup 3 : FR / FSP / UW

Gl&Hf all.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)