How about just reducing the range of Necro skills? They’re supposed to be in your face, their DS gives them incentive to, so why not make their skills have a 600 range and make them trait for 900?
Their DS is only good up close. They have easy life force now. If their range is taken away they have to be more predictable, which will make them more balanced in my opinion.
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Ya the burst they can eat is absolutely insane
Did you watch the video?
Necromancers can stack burns, bleeds, and poison from an autoattack. From 1200 range. You don’t dodge marks, and now they can use protection and replenish their life force while eating the entire burst of a fresh air build.
Rangers passively add burning to their targets, can slightly more actively put more burning, bleeding, and poison on them, which Necros can press one button to spread to an entire team in a teamfight. Their spirit reses themselves and others.
Thieves can attack their targets without being targeted, rip off all their boons, have nearly endless endurance, and, yes, they run Zerker ammy and have more survivability than anybody in Clerics or Shaman ammy. They spam one skill twice, dodge, move in and out with another easily spammable #2 skill, and nobody can do anything to stop them besides…
run the same crap.
You get punished for playing something that isn’t ranged or unable to be hit reliably. It’s so much bullkitten and then people like you say, “Counter it!”
There are no misconceptions about the skill level of Ranger in this meta. They are not skilled players to do what they do. Necromancers, similarly, are not skilled to play well in this meta.
All you do is rotate as a team, drool on your opponents, and collect your chest.
ok longbow… on skyhammer which is a great representation of skill.
Let’s watch a movie guys!
http://www.twitch.tv/helsethgw2/b/434743331
“You just stand on the high ground and droooll” hahahaha
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The number of tourneys you’ve played shows what you know about this game’s PvP. There are so many things you have no idea about in PvP that take time and experience to learn. You saying that just proves my point.
I’ve played 13 tpvp games on ranger and more than 100 on hotjoins. I know the class well enough, especially after facing it thousands of times to be able to articulate its problems and respect its strengths.
You speak in generalities and provide no specific examples of how ranger is played skillfully. I’m talking about how the spirits are given incentive to set and forget, and using the skills when you have a window is literally just spamming three buttons in a row. You can hotkey it where you put them next to each other on the keyboard, push one key and roll your finger to the right or left, spam your weapon skills, and you’ve mastered spirit ranger.
That is complete bullkitten. You don’t learn how wrong that is in 46 matches. You learn that in almost two thousand tournament matches playing four different classes, learning and experimenting with it in every way you can try. You learn it by playing in organized matches at very high levels of play in structured PvP, which there is a huge thread going on about in the Current State of the Meta.
You simply have no idea what you’re talking about and no amount of pictures and psychological analysis is ever going to change that until you get that experience. You are not just ignorant, you think you aren’t.
Just. leave.
I don’t know how many matches you’ve been in where a premade dumps all over a shorthanded team, but since Anet has a dishonored punishment system coming I think it might give a hint of how lopsided those matches are.
What can you possibly contribute to this discussion with that little experience in pvp? Gifs and kitten comments based on no experience are a waste of yours and anyone else’s time who reads your ignorant garbage
And then to run their mouth against that team, because they’re kitten that someone calls out their build that requires no skill whatsoever, when the other team is shorthanded and unorganized is pathetic. Das Goon is a joke.
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swiftpaw you have played a total
of 46 tpvp matches
you have no place in this discussion except to read man
Well the pin up boys for passive play haven’t changed their build and Sol is still spirit camping, wiping drool off his keyboard.
Class acts running your mouths against a 4v5 yolo queue. Das Cheese all class
Anything that blind spams from range is not terrible, but why would anyone run P/P and P/D, as an example, with Spider venom, when they can go Engi and do it from a longer range with more damage and burns?
Sure you’d have disengage but Grenade engi can put confusion, poison, burn, bleeds, chill, blinds, and do that with 15 to 20 stacks of might throughout the fight.
Does anyone use P/P in Pve or WvW by any chance?
ya seriously learn your class.
this is what happens when ppl copy and paste their builds and things change. they freak out instead of looking for solutions because they didn’t really learn how to play their class in the first place.
lolwut
Null Field, Mantra of Resolve, Arcane Thievery, Cleansing Conflagration, Mantra mastery, cleansing inscriptions, mender’s purity, shattered conditions + so many shatter incentives say hi
You’re good Jonathan
An idea for burst could be to drop Arcing Slice, since Warriors have a 36s fury elite that they almost always take with GS anyway
Maybe make Bull’s Charge GS’s burst and have a physical skill that charges adrenaline and makes you immune to blinds and weakness, maybe called “Hulk Angry” or “RAWRRRRRR”
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Ya if someone comes into a match without a stun break or with little to no damage mitigation and they get globaled by burst its their own fault.
try double sword and longbow with sigil of doom. nightmare runes.
it’s vicious
Stealth openers are going to gib anybody, not just necros.
Yeah wanting the burst necros have and free deathshroud to start off a fear chain with is pretty /facepalm to be honest
Eurantien is probably the one to do it.
It makes it less predictable when a Ranger wants to CC you, Barrage, Rapid Fire, switch to another weapon… I’m all for less predictable passive Rangers
they can already. it was just so cheap to do greater marks that staff really wasn’t optional
I like it makes Rangers more capable if they’re good
I think a counter meta is brewing with stun builds. Mesmers and Warriors on the same target can put almost 10 seconds of stunning on them O.o
180 radius is good. If someone misses with that they have aiming issues.
Lolwut?
You want starting life force? At what cost? How does it make sense for you to have life force built up without doing anything? You want to start a fight with a DS 2-3 1.5 second fear? Really?
Necros that don’t have sustain don’t run spectrals. You can run spectral armor and walk and get an enormous amt of Life Force, even with the ICD. They buffed armor by 5% LF per hit! How is that a nerf? You got stronger with this patch for sustain…
Greater marks is in the 20 trait spot now… if anything there was no choice in Greater Marks before being at Adept any Necro that didn’t take it was doing it wrong. What’s generic about making 30/30/10 builds have to give up one of those 4 grandmaster traits for greater marks?
Necro QQing about class design when he doesn’t read the notes… priceless.
Ya Ranger becoming more aggressive and active is great for the game as a whole. I don’t even care if they over tuned them for being aggressive, at least Rangers don’t have to just sit on a point the entire match.
I welcome that though!
I want to fight a Ranger that is a challenge because of how he is using his skills rather than his passive mechanics.
Well at least you guys have more options now. I really like the patch for Rangers it gives the class a pulse instead of needing to sit on this kind of passive garbage to be useful on a team XD
I think it’s about kitten time Rangers didn’t just evade spam and pew pew. Now the class actually has a pulse great job Anet!!!
I can respect what Rangers are going to be able to do now. A Ranger roamer is definitely more capable now, which is great for the class.
It’s about time Rangers didn’t just sit on their kitten and depend entirely on spirits or their pets
Ok just looked at the patch notes I really like them!
Rangers actually have incentive to play something that isn’t kittened passive anymore! The GS, Longbow, and Axe offhand changes really improve the class overall I can actually respect them now.
Warriors finally got the buff they needed for their sustain! It’s about kitten time that’s been a LONG time coming.
Thank you Anet for moving Greater Marks that was huge. Now they either have to give up weakness or burning crit traits to get their big marks.
Meditation Guard looks pretty interesting I think I’m gonna run that when I get my Magus title. Guard symbols are frickin HUGE now though… idk if I like that yet.
Ele team res at the same cast time as Undeath signet = clutch. I am definitely bringing that now I’ve always wanted to b/c ranged res in water for a full heal is so awesome.
I think Ranger was just improved drastically by this patch and they deserve it. They were the kitten dependent cripples and now they can FINALLY do something besides evade spam and pew pew
It gets worse when these types of specs are used offensively as well. A spirit ranger spreads burns through their sun spirit, and the burns from necros through Dhuumfire make it where you cleanse burn and you get another 10 seconds of it. All through traits and utilities you set and forget.
That is garbage and anybody with a pulse and awareness of basic targeting can be successful that way. It is more effective than what an entire professions, with all their tools, brings to the table, and they didn’t earn it.
Rofl, the fact that you think Those 3 classes aren’t passive in most of things they do is kind of hilarious
Not only do they get most of their boons by doing nothing but using skills they’d normally use, they get a bunch of freebies as well.
Elementalist for example..
Elemental Attunement
You get that just by swapping attunements which you’ll always do, It’d be like if I got protection every time I told my pet to retreat or fury every time I told it to attack.
Renewing Stamina, hey here is free vigor whenever you crit.
Evasive Arcana, again.. Passive Effects for doing something you’d normally be doing anyway, No thought to it.
Glyph of Elemental power is basically Sun Spirit in every way.
Evasive Arcana has a price. If you evade in water, a patient, good player is going to dump all their damage on you as soon as you switch out. It is very strong, but it is not God Mode. Evasive Arcana types of skills are much more interesting and better than % increases to damage or toughness.
I completely agree with Renewing Vigor. It makes it stupid to take another trait, although there are other passive choices there that are just as cheesy. Free Arcane Shield for getting low on health.
You only get burning from fire attunement skills at a 25% chance, and on top of it, that skill is terrrible to bring in comparison to Arcane Shield, Armor of Earth, or Mist Form. It’s a better skill to use as preparation rather than reacting, which makes it a bad stun break choice imo.
I am not on a vendetta for Rangers. Eles have a degree of passive play that makes them cheesy too. Signet of Restoration never needs to be used and returns much more as a skill than it ought to. It’s pretty dumb not to run SoResto as an Ele, which is something I don’t like about it.
Every class has these kinds of problems, and they encourage cookie cutter copy+pasting that limits creativity and narrows the metagame.
Spirits have a price, a good patient player will just dump on your pets soon as they spawn completely removing them from the fight.
You only get Burning if you use Burning Skills in a Burning Tree at 25% on something that can’t be killed? Gee….That’s terrible… Oh and don’t get me started on the whole “And you’d never take that because this is so much better routine” The fact that you have better abilities doesn’t negate the fact you can get something very similar to Spirits that promotes passive play.
Your posts talk about the passive play of other classes, while completely ignoring all the stupid little passive play of other classes you just happen to play, which screams of Bias.
Lol dude even if an ele did take that skill, which would not be a good idea for several reasons, you aren’t going to be in fire attunement long enough to see 20 seconds of burning being stacked on one target or some other fantasy scenario of fire and brimstone. Even if you did eles don’t have skills that proc multiple attacks at once in scepter or dagger, like Pistol Whip or Hundred Blades.
Those types of skills favor stuff that hits multiple times really fast like either bow on Ranger, GS on Warrior, etc.
I’ve already said that passive play on all classes ought to be addressed if you’re just reading what you want to see that’s not my problem.
Of course you didn’t answer the question of how difficult it is to teach spirit ranger or 30/30/10 necro.
Rock paper scissors is what children play. GW2 can be so much better than that.
Also, I’m speaking from having played 4 different classes to successful levels in tPvP. I’m not a thief, or ele, warrior, or engineer.
I play the game, not the class. That gives me perspective you obviously don’t comprehend.
Thank you jcbroe for bringing something that makes sense.
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I just ripped both of the classes I respect the most dude.
I can and ought to rip all of them for these crutches, but when spirit ranger keeps being defended when they are the pin up boys for passive play what am I supposed to say to that?
Tactics that include “I hope they don’t kick my crutches and make me fall over” don’t belong in PvP. Period.
What would you have against a Signet that instead of sitting there removing condis, removes them on a cooldown that you can strategically time?
Spirit Ranger forces the other team to bring more AoE. Two of them makes it stupid not to. Your team is forcing everyone to play even more mindlessly than any meta we’ve seen yet. This makes HGH ledge spamming, which I also thoroughly despise, look noobish in comparison.
See how passive stuff is a vicious cycle? Now your pet, which you can’t do anything useful without, is getting killed by a bad trait that ends up getting you killed over time because you don’t have enough pets to keep eating condis.
So your class is so dependent on your pet that the dependent trait destroys the dependency and now you’re stuck trying to be independent and drop like a prom dress.
That isn’t my fault! I’m just pointing out how that is terrible for the game and ruining the meta for everybody, not just good players!
I hate seeing spirit rangers everywhere. I hate seeing necros everywhere.
You know what happens when you have to use skills to be good at them? People suck at them when they first try it. You have to learn it. What is the learning curve on spirit ranger? On the Necro 30/30/10 build? How much practice does that really take?
When people have to take time to learn something they end up having to get better in order to survive. That is better for everyone. There is nothing that infuriates me more than knowing that people are just spamming buttons and winning on specs they just tried, with no experience on the class or understanding of how it works.
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Sure!
Quick Recovery on Thief is stupid it is a no-brainer trait that anybody with a pulse is going to take because it’s free resource. Pain Response would be a really good trait to take if this trait didn’t exist. It promotes laziness in initiative management that sustains the S/D #3 rotation. This is why I hate S/D thieves – they aren’t skillfully timing Larcenous Strike combos at certain times.
They are using it to literally dance around people and avoid most of their damage by spamming, evading, healing if they need to, switching weapons, stealing, and wiping up the slobber off the keyboard when they’re done facerolling.
Guardians getting free condi cleanse at adept is also lame. Their signet can remove 2 condis every 10 seconds if you trait it. They can get 180 power, healing power, and condi damage from signets if they ran that, which would be stupid but you see where I’m going.
The reason it steered that way, unfortunately, is because this description applies to an entire class. That isn’t my fault. I don’t have the answers as to why Rangers were made to be slaves to their passive mechanics.
If poison were any good then 33% extra duration would be cheesy, just like 33% extra burning duration on Engineers is. I really don’t like stat converters either, like Precision > Vit they negate the possibility of taking Vit runes.
Speaking of runes, why do traits add to the passive benefits these already provide? Why do eles get to have 20% extra damage at 90% health when they have the best healing in the game?
I’m going into deeper stuff than just Rangers… sorry you took it that way, but when people defend the class that exists entirely on that foundation it’s hard to not get trolled by it.
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Ah the joys of reading the entire sentence. Weapon skills sir. Weapon skills.
It’s okay though every ranger has to come to grips at some point or another, when they examine what they do compared to the others.
http://3.bp.blogspot.com/-xMrZxUdE8Y4/UOSxoFR1l0I/AAAAAAAAETY/W8cPrY9YOII/s1600/im-kittened.gif
Anyway, back to the point of the thread.
Spirits could stay channels, give a stronger AoE team support for about 6 to 10 seconds, but on a cooldown so that summoning a Spirit is a risk/reward situation instead of set and forget with traits that make it so that you don’t even really have to use the spirit to get benefit from it.
Everybody’s signets, I’m talking all classes, could provide stronger benefits on use and longer cooldowns.
All classes ought to have to use skills to remove conditions, and either increase cleansing or reduce the applications of necromancers who can put terror (yeah it is its own condition), bleeding, poison, torment, burning, weakness, chill, cripple, immobilize, and blinds on anybody. I’d go for the second not the first.
How about increasing Ranger Weapon damage and decreasing pets’ damage so that they Ranger actually accomplishes something with his weapons?
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Swiftpaw you made a kitten talking thread about me? How cute. I guess I’m getting right to the core of your insecurity in realizing that your class is entirely unable to contribute anything to a match without a series of crutches that are commonly known as Ranger mechanics.
Sol your class has been and apparently Anet wants it to be a series of crutches that make up for the pathetic and awful contributions you bring with your weapons. Ranger is a joke and always has been, which is a shame.
It’s shameful not because its players whine about being made less faceroll with a nerf to 100% critical strike chance on a pet with more than 2000 precision that does its best attack from stealth or because they get the easiest condi clear in the game with the only real challenge in paying attention to whether or not your pet is alive and switching it out strategically.
The shame is that my very first character in Guild Wars was a Ranger and I loved interrupting and CCing people with them and winning in PvP through subtlety. You beat them with dots and rendered them impotent through careful interrupts. You made your opponents break their keyboards and toss them out of their windows because you read them and punished their strategy.
You know how angry you get, and yet how much you have to respect someone who interrupts your heal? That was a Rangers full-time job in GW. Catch you when you’re vulnerable and punish you. I miss the hell out of that.
Ranger used to be GLORIOUS. It was the highest skill cap class to play in GW PvP along with mesmer. If you were on the midline in GW PvP you had to have incredible adaptive decision making and faster instincts.
Now they’ve been reduced to builds that all depend on something else to do the work for them. If it’s not spirits it’s pets. If it’s not pets it’s traps.
Who wants to play a class that can’t stand on its own two feet? I sure as hell don’t want to be that guy.
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PvP balance has been one whack a mole patch after another though. The pattern hasn’t changed. Traits have a lot of fat that can be trimmed.
If it’s not mega burst it’s condis. If it’s not BM Ranger it’s D/D cantrip ele. If it isn’t perma retal Phantasm it’s S/D Thief.
Phantasm Mesmer is still kittened though, and is another example of passive play. Faceroll from AIs while you dodge around in GS doing max damage with 70-80% crit chance at all times from your primary damage dealers.
Did you read anything I just said lol
My bad, I typed that before you posted.
But a passive % chance for something like the ele burning is exactly what spirit ranger has that you complain about “passive play”, except its traited and uses skillslots (that albeit have a second skill that is very good, but it requires proper positioning and has a very long cooldown and windup)
If I made a list of passive play mechanics across all professions it would probably fill up an entire page.
This brings up the question of whether or not we really need 60 traits to choose from if they are all balanced around giving passive boosts. If we had a lower trait pool and more dynamic options then I think PvP would be easier to balance and promote better players.
They are not immune to everything like Mesmers are when they use distortion.
Just on a side note. I truly don’t understand how people think mesmers are still viable as of lately. There is no way to compare a S/D thief evasiveness with a mesmer. Just so you know, after you pop distortion the conditions keep doing damage. Same with thiefs once they teleport back.. but thiefs have access to cleanse, and mesmers don’t.
I wasn’t talking about S/D I was talking about stealth.
Now if we are talking S/D then yes that is actually worse than Spirit Ranger because at least you can hit the spirit ranger. Sword Dagger got buffed through other classes’ buffs because evade spamming is far more difficult to time a response to than Distortion or any other form of immunity. Necros get dumped on by S/D thieves b/c its easy to make the miss their skills. You have to hit them to get the burning from Spirits and they kill the spirits really fast because of the damage.
That’s why I stopped running S/D after a couple matches. It’s so broken and easy to play.
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Did you read anything I just said lol
cbrooks, pvp is not wvw. A thief instagibbing you there is mostly because of the stats they can stack and a choice people make to not stack armor in favor of offense. If you stack condi dmg or power you can expect thieves, especially experienced ones, to gib you b/c you’ve made that tradeoff.
I’ve already made a post going over what you do against a thief. They do not disappear entirely, just from your view. They are not immune to everything like Mesmers are when they use distortion. Good players recognize that Thieves that do not port out are susceptible to damage and punish them accordingly if they use stealth predictably. They can kite them with just moving around too.
AFK is a sarcastic way of describing the meta ranger, where passive bonuses through spirits, signets, etc. are what the Ranger rides to get the same production as other classes who actually use all their utilities throughout the fight. It requires nowhere near as much awareness and skill to run a Ranger right now as other classes.
For the above posts I agree that rotation is important, but 1v1 is still important because when you have to bring 2 guys to take one down that takes away from secondary objectives and team fights.
If that guy that requires 2 people to take down is using cooldowns, CC, and healing effectively I respect that. A well played Bunker Guardian, Elementalist, and Engineer, who have to earn their sustain more than rely on passives, are good players.
But when 2 people have to take down one guy who is just spamming their weapons and heal I don’t respect that. They are getting carried by their spec and regardless of whether or not they may be a good player, that is an advantage that does not belong in a PvP setting where skill is supposed to outweigh the class mechanics.
It gets worse when these types of specs are used offensively as well. A spirit ranger spreads burns through their sun spirit, and the burns from necros through Dhuumfire make it where you cleanse burn and you get another 10 seconds of it. All through traits and utilities you set and forget.
That is garbage and anybody with a pulse and awareness of basic targeting can be successful that way. It is more effective than what an entire professions, with all their tools, brings to the table, and they didn’t earn it.
Rofl, the fact that you think Those 3 classes aren’t passive in most of things they do is kind of hilarious
Not only do they get most of their boons by doing nothing but using skills they’d normally use, they get a bunch of freebies as well.
Elementalist for example..
Elemental Attunement
You get that just by swapping attunements which you’ll always do, It’d be like if I got protection every time I told my pet to retreat or fury every time I told it to attack.
Renewing Stamina, hey here is free vigor whenever you crit.
Evasive Arcana, again.. Passive Effects for doing something you’d normally be doing anyway, No thought to it.
Glyph of Elemental power is basically Sun Spirit in every way.
Evasive Arcana has a price. If you evade in water, a patient, good player is going to dump all their damage on you as soon as you switch out. It is very strong, but it is not God Mode. Evasive Arcana types of skills are much more interesting and better than % increases to damage or toughness.
I completely agree with Renewing Vigor. It makes it stupid to take another trait, although there are other passive choices there that are just as cheesy. Free Arcane Shield for getting low on health.
You only get burning from fire attunement skills at a 25% chance, and on top of it, that skill is terrrible to bring in comparison to Arcane Shield, Armor of Earth, or Mist Form. It’s a better skill to use as preparation rather than reacting, which makes it a bad stun break choice imo.
I am not on a vendetta for Rangers. Eles have a degree of passive play that makes them cheesy too. Signet of Restoration never needs to be used and returns much more as a skill than it ought to. It’s pretty dumb not to run SoResto as an Ele, which is something I don’t like about it.
Every class has these kinds of problems, and they encourage cookie cutter copy+pasting that limits creativity and narrows the metagame.
@jmatb.6307 Sad part is you don’t know what your talking about.
Really starting to get sick of hearing you rant when you CLEARLY HAVE NO IDEA.
This is the difference between top tier and below lower-tier players.
You are a Spirit Ranger on a 2 Spirit Ranger 2 Necro Guardian team dude. Your team is exactly what’s wrong with the meta at the moment.
This is the difference between people who are being carried by a spec and people who actually work for their success. The Das Goon guy gets threatened and calls me clueless. The Team Paradigm guy agrees and adds to the argument.
The constructive suggestions thread and state of the meta thread are full with people asking for less passive play, especially for your class.
Don’t bring that here. You are getting carried by your build
cbrooks, pvp is not wvw. A thief instagibbing you there is mostly because of the stats they can stack and a choice people make to not stack armor in favor of offense. If you stack condi dmg or power you can expect thieves, especially experienced ones, to gib you b/c you’ve made that tradeoff.
I’ve already made a post going over what you do against a thief. They do not disappear entirely, just from your view. They are not immune to everything like Mesmers are when they use distortion. Good players recognize that Thieves that do not port out are susceptible to damage and punish them accordingly if they use stealth predictably. They can kite them with just moving around too.
AFK is a sarcastic way of describing the meta ranger, where passive bonuses through spirits, signets, etc. are what the Ranger rides to get the same production as other classes who actually use all their utilities throughout the fight. It requires nowhere near as much awareness and skill to run a Ranger right now as other classes.
For the above posts I agree that rotation is important, but 1v1 is still important because when you have to bring 2 guys to take one down that takes away from secondary objectives and team fights.
If that guy that requires 2 people to take down is using cooldowns, CC, and healing effectively I respect that. A well played Bunker Guardian, Elementalist, and Engineer, who have to earn their sustain more than rely on passives, are good players.
But when 2 people have to take down one guy who is just spamming their weapons and heal I don’t respect that. They are getting carried by their spec and regardless of whether or not they may be a good player, that is an advantage that does not belong in a PvP setting where skill is supposed to outweigh the class mechanics.
It gets worse when these types of specs are used offensively as well. A spirit ranger spreads burns through their sun spirit, and the burns from necros through Dhuumfire make it where you cleanse burn and you get another 10 seconds of it. All through traits and utilities you set and forget.
That is garbage and anybody with a pulse and awareness of basic targeting can be successful that way. It is more effective than what an entire professions, with all their tools, brings to the table, and they didn’t earn it.
- Using high ground to get easy attacks on a melee class, letting them get the high ground and shooting them, making them chase me in circles without getting hit.
I like where he complains that rangers just dance around and then proceeds to tell us high level thief play is to…dance around. I don’t even know where to begin.
Dancing around as in evade spam. If you read things literally then people are going to rip you off your whole life LOL.
Using high point SB attacks to sucker someone on point off of the point is priceless XD. There is nothing passive or autopilot about that.
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This coming from an “elite player” whose team runs two necros, two spirit rangers, and a guardian.
Sure, hit me up I want to put together a team of faceroll specs and call ourselves Team Cheese Squad
I know AoE is what you do to stop Spirit Rangers. The damage simultaneously drops the spirits, then you focus the elite, and then drop the ranger when they have nothing left.
I don’t want to play like that though. AoE is not challenging at all. I want to beat someone with skill, not spamming AoE from Necros, Engis, or spam evades with S/D.
When you have to target an area to beat one guy it’s complete garbage.
I do agree that there is too much AoE in this game, and some abilities are way too spammable. But with all of the talk of these “OP” builds, I’m a little curious.
What is the point of running an inferior build? Are we all supposed to kitten our team builds in order to say we take more “skill”?
You shouldn’t be saying: “Yeah we’re really the better team, but because you guys ran faceroll builds you won.” because everyone has access to these skills. You could have just as easily taken the same classes, and because you’re more “skillful”, won.
There is still a vast skill difference between the teams running these so called OP builds.
So you’re complaining about things being OP but refuse to take counters to them. Isn’t countering other teams strategies a good way of measuring your own ability to adapt to situations?
You assume that I wouldn’t take those in an organized team. If there isn’t a counter to a build besides the crap we have to take then I would be a liability to my team to take a “bad build” out of principle.
I mostly solo queue, but when I am grouping up with people I make sure my role fits and helps the team win.
I am just sick of the game becoming increasingly auto-pilot, which the above team build is festered with, and that requires playing similarly to win.
Might as well be with Nightmare runes. I mistook fear for immobilize on the dog w/e.