They mentioned spreading the portal mechanic to other classes. Maybe you guys will get a portalling skill which=spots on teams.
For such a long cooldown and activation time… I’d like to see it haha
Yeah those classes need something… Last things that need more buffs Guardians/Thieves/Ele’s… If it goes through I hope something happens to mesmer portal. Maybe a shorter cooldown or keep the cooldown the same and move it to elite… Cuz yeah tis that good.
Arcane Thievery Long CD. Unreliable for condition and boon swapping.
Illusion of Life Useful for specific situations, just not on my skill bar. There are always better options, and in pvp other classes do it better.
Mantra of Concentration Terrible skill. Needs to have longer stability to approach becoming viable in a build. Or put protection in with the boons it gives.
Mantra of Distraction Fun to harass people with only if you have 3 charges, but it’s still not a great option even in a mantra build. In pvp it sounds like it should be good but you give up too much control and dps in order to fit this in to a build.
Mimic Better than it used to be, but still pointless unless you’re farming a specific mob in pve. Could be improved if it absorbed melee damage as well.
Phantasmal Defender Dies too fast to be of any use. Allow it to mitigate the incoming damage and provide protection at 300 range.
Phantasmal Disenchanter Dies too fast to be of any use. Could be useful if it lived more than a couple of seconds. Needs some sort of damage mitigation
Signet of Domination Stun is nice, but I gain nothing from running conditions on a mesmer in pvp or pve. Conditions are subpar to power unless fighting certain mobs.
Signet of Illusions Garbage. If it were instant and had half the cool down I’d use it despite the useless passive portion
Signet of Inspiration RNG on boons that last only a couple of seconds. Useless right? Wait it gets more useless! You can transfer your terrible uptime on your boons to your teammates!
Signet of Midnight Mesmer boon uptime is terrible already 10% isn’t going to help in the least. Make it 50%
Veil Used this a couple times for stealth builds when exploring, but other than that I’m not sure why we even have this skill.
On signet of illusions. I love this signet soooo much. The difference it makes in my illusions health is very noticeable and I can sometimes run through my shatters very fast so being able to reset them and not wait for my health to go below X amount is nice. Hmmmm I should try mimic lol
I think the flag bearer should get a buff once carrying it. I can just imagine carriers getting snared and downed in seconds.
I guess A-Net would have to care about their PVP community first to even think about adding any new features.
Make it kind of like when you have other environment weapons… All weapon skills get locked and all that the carrier has is the speed buff to run faster. ( Or attacks similar to holding a banner)
^This is true right here.
Plus Eles several AOES just make mindwrack look sad. haha
They need to also consider that with nerfing AOE damage they are hurting some classes only way’s to do AOE damage. Mesmers (I know I am biased) We have mindwrack for AOE and Chaos storm (cuz mind stab just LOL)…. Timewarp isn’t a direct damage AOE it is a quickness AOE. So nerfing AOE in this sense really hurts our classes few high DMG abilities. However with Mindwrack the mechanic of it is when you have one illusion it does X damage. Two illusions do Y damage that is significantly more than X damage but split the two illusions individual Damage is less than X and three illusions do Z damage which is immensely higher than X+Y but the three illusions individual damage is still lower than the base damage of X for a 1 illusion shatter. So in a sense the way the are talking about doing it already applies to mesmers… I think it would be interesting however to see it where AOE does more damage to the more targets in it but does less damage if it is just one target… I hope thats what they were meaning on proper uses for AOE is that it should be used against groups not single mobs.
The LAST thing rangers need is nerfed lol… And each class attracts certain play styles while the current gaming mode encourages the use of certain play styles. I really hope they come up with newer maps ones that Warriors will be in more demand for. But the game mode that we have is whats limiting the diversity in the top players. Not the class mechanics.
1v1 Balance Depends on who is in the keyboard.
Some classes need major buffs (ENGIS AND RANGERS) all other classes need minor nerfs or adjustments… Mesmer AOE damage is still a joke when we try to take a guardian or a d/d ele. I actually scream when I do a mindwrack right after diversion and the guardian or eles hp doesnt even drop 1/4.
I rescind arguments made. Devs are looking at spreading portal mechanic around. Good show though.
Mesmer shatter does AOE damage but I think they were going more for the reticle AOE abilities.
I’m shocked Sata is this the first thread where you actually aren’t trolling? :P Jk But I do agree to an extent. There has to be some sort of balance. And from watching the live stream it seems they are only thinking about the changes this aoe has on world v world and not Structured PvP. I can only hope that they think long and hard before going in and changing something thus as this that has the ability to make or break the game. That being if aoe is a problem like they say then possibly increase single target damage to compensate. Who knows probably a horrible idea but I’m just thinking off the top of my head at this point.
But my point is I just hope the game is balanced, and time will tell. So keep your fingers crossed, it might get bumpy.
Im not sure if I was listening right but I think they were talking about AOE from Siege… I am prolly completely wrong but I remember something along the lines of the Siege AOE can hit up to 50 players… So maybe they are fixing that AOE and leaving the rest alone? Lets hope?
ARE you crazy ? I main a mesmer and let me tell you this, the last thing we need is a buff.
Outside of elemenatlist and then gaurdian we are the third most in demand class. RUn by nearly every top team, many of whom will tell you the power of having a mesmer is amazing.
IN organized voice program teams, portal and timewarp are quite frankly , basically OP.
How do your teams perform with organized voice chat and say no mesmer? I think any team that is organized and has voice chat will still be very good and hard to beat.
The devs have also stated that changes made to classes would be gradual… Trying to incorporate a mechanic like portal and make it a skill available to all other classes is quite drastic don’t you think? Our arguments have not been weak either they have provided sound reasoning and a rationale that should make sense… My main rationale that you all know by now is the fixing of bugs in all classes before something like this is even considered. After which I am still against it because other classes still have “fast travel” like abilities maybe not exactly like portal but still faster than anything else a mesmer can offer aside from portal. It has gotten nerfed and if this were to get implemented it needs rebuffed or even buffed higher to help mesmers maintain their usefulness when it comes to portal. It really isn’t a core mechanic to game play however it is just useful for certain situations and I think if new Pvp maps come about which I understand is already been worked on and will most likely come out in Feb. The portal mechanic will become a lot less important than some of you think it already is now.
Which is really funny because people really minimalize supply crates effectiveness and engi’s as a whole… Just lack of thinking outside the box imo… It’s essentially a full round of free turrets for you so you can equip fun condition damaging kits haha.
Always fun to stomp ele’s
Is it odd that as a mesmer the hardest class for me to fight is engineers? loll
Your facts are outshined by the other facts that we have put up sir all of which have been dismissed. I just want the bugs to be fixed and I want some of the things that make mesmers viable for groups to stay in our class.
Hey hey hey… Its how I feel everytime a thief has to stealth away from me because that means he couldn’t keep it up and I could. :P
Quick little survey amongst this thread I just did. We have ( unless my counting is way off lets hope not) 11 people for LEAVE PORTAL ALONE (including me) 6 for nerf/share/remove portal… And a couple I didn’t count cuz they were troll posts… Definitely not representative of the entire game population or even everyone with an opinion… But thought it would give people a little perspective on this argument.
We still aren’t 100% needed for tournies… Rarely is there a tournament when I use portal unless my team asks me too… Reason being? They ALL have speed buffs that get them there faster than I could so by the time I could even drop the second portal they are there… You may be thinking “You don’t even flipping use portal why do you care?” I care because like all other mesmer comparisons/complaints/nerf requests… I know it will not stop at portal… People have already pointed out classes that have some form of portal mechanic… Thieves shadow step for instance… Except “shadow return” lasts a lot longer… Our crowd control is a joke compared to engineers(I know you think engi’s are useless in PVP god knows why.) But an engineer with tool kit grenade kit and a flame thrower or bomb kit have the BEST CC in the game… IN pvp they can pull and push players around like rag dolls not to mention they have a weapon skill that reflects projectiles better better than our utility skill (Which is so buggy that it hardly works right). All these other classes have a lot of stuff that Mesmers don’t which as the OP said about Portal are CORE MECHANICS TO THE GAME (blocking, blnking, movement buffs) and mesmers have one weapon skill that actually blocks (cuz who the hell uses a scepter) and BF which we can use as often as other classes can use a block so there are CORE mechanics to a game that a mesmer doesn’t have that prolly won’t get shared. Also there are other classes which already have some form of portal/blinking/ instantaneous travel mechanic that a mesmer only has two of (staff 2 and blink) IMO opinion I don’t see portal as fully instantaneous because it still requires the mesmer to do the leg work of running to the exit location. I think whether or not the mesmer needs portal is a matter of opinion not something that has been proven. And there is no need to limit portal to Mesmer and one other person because if the portal scenario plays out how you make it out then mesmers won’t even use it since they are dropping the second portal right on the enemies.
And mesmer quickness is a group skill and honestly pst mesmer autoattack… joke at best.
Seems like people really don’t care about the mesmer’s skills at all. They just want mesmers out of the game.
The more posts i read about stuff like this the more I feel that way… :/ Its such a fun class and really has a higher skill cap than people try to give it credit for.
If you go to the Mesmer forums, people are whining about how strong XX skill is (people who don’t play the class).
If you proceed to read the comments, it’s mostly people saying: This is easy to counter, you can do X, Y, or Z. Also, try learning a Mesmer before saying they’re ridiculously overpowered. They take a LOT of skill to play correctly.
Portal has already been nerfed, if people want every class to have a Portal, then ANet should also re-buff Portal to what it was before.
It’s not like it would be any different, since everyone can already Portal, anyways. (And it’s not like it’s going to break WvW or anything.)
Recap on the WvW break: Both re-buffing Portal and giving Portals to everyone would do that.
Additionally, Thieves have a Portal/Blink-type skill, Elementalists have a Blink-type skill. Engineers have a Staff2/Blink-type skill. Warriors and Guardians have gigantic gap-closers/leaps. Necromancers have… I don’t even know, this is the profession where I have the least knowledge.
Yeah that is one thing that has not been thought of… If all other classes get something along the lines of Portal WvW will be screweeeedddd… Cuz then its we don’t have to make sure no mesmers are in the keep we have to make sure NOOONE is in the keep and so on. Someone mentioned in another thread the law of unintended consequences… Spreading portal around like that would most likely be one of those unintended consequences and the suggestion made here would in sure that the portal mechanic would become part of PvE for all the classes that get it….
Seems like people really don’t care about the mesmer’s skills at all. They just want mesmers out of the game.
The more posts i read about stuff like this the more I feel that way… :/ Its such a fun class and really has a higher skill cap than people try to give it credit for.
That is something that would tick off most of the mesmer population right there because we were already ticked about the nerfs to begin with… If the mechanic gets shared the mesmers needs buffed back up to where it was to begin with. That way it can be like okay these classes have a portalling but its still not as good as mesmers. Kind of like most classes have AOE heals but not as good as an ele’s. Or boon removal but not as good as a necros. Or stealth but not as good as a thieves. Plus with the current portal restrictions (the kitten 90sec cool down) It’s uses are still very limited… The current way portal is used it can only be used every 90 seconds/2 minutes depending on how long it takes for the second one to be dropped… Also another thing that people seem to be not grasping is portal is normally only used by the mesmer and maybe one or two other people in its current state it still leaves the mesmer vulnerable while they are poking along to the second portal drop area… And other people have also said that when a mesmer equips portal they most likely don’t have the burst spec that other people ALWAYS gripe about even when it is still a joke compared to others or another defensive slot… So while it has good group utility it leaves the caster in a vulnerable state sacrificing something in order to equip portal…. I think that is why ANET designed the 10 skill bar instead of a bagillion skills all over the keyboard.
I already said in an earlier post that an engineer portal gun would be cool. But my line of thinking is the same as AneomeMeters… It has just gotten derailed… But in all honesty would you not be okay with the current nerfs on mesmer portals being removed or even buffed if this change were to ever take effect?
Oh kitten completely forgot… I use NO MANTRAS lol…
Have you seen that thing used in dungeons? It removes per attack and the attack timing is horrible… Its an absolute joke. It also requires that the team and the target be with in a certain range of the phantasm and is complete crap… I don’t know of any mesmer friends that I play with who use phantasmal disenchanter. I have tried to give it a chance but it is terrible. And yes portal is unique and should stay mesmer but if you guys still won’t shut up about it and keep qqing even though you all still have amazing movement buffs (RTL, all sorts of signets that grant speed consistently) Then lets make sure all the other bugs get fixed first…. Asking for the portal mechanic to be universal amongst all classes is definitely going to bring a lot of bugs with it especially if each class gets some “unique flavor to it” as Diogo asked for… SO if Anet seriously considers adding a portal mechanic to all classes which I hope they don’t as I and others feel that it should stay mesmer these are things that should happen before or in conjunction with it
1. Fix all bugged traits/skills/weap skills so on for every class
2. Test the portal mechanic on the other classes THOROUGHLY before introducing it into the game
3. IF the portal mechanic gets spread around all the nerfs that have been put on the mesmer portal need removed. This means making the cool down back to 60 seconds and removing the limit on times it can be used. Hell I’d be okay with the mechanic being spread and they let portal stay something static and only limited the uses.
Playing a mesmer in Pve and leveling is SUCH a pain in the neck…. At level 20 your understanding of the class will not be helpful to you. Mesmers don’t really shine until they reach 40 or sometimes even 50… Then you really start having fun.
Done and had fun. Grenade kit is still good… And in any case I have said several times that before everyone gets so up in arms about portal not being available to every class there are still bugs in every class that need changed and addressed before adding the portal mechanic to it. And phantasmal disenchanter IS A JOKE… It never ever works. And lets not for get that phantasms now have a lag before their first attack because ANet bent over and let the qqer’s tell them that phantasms first attack happens to fast. Even though all phantasm summoning skills have some form of OBVIOUS cast animation. Yeah don’t get me started on how not viable Phantasm disenchanter is. We still can’t deal with boons as well as necros… The base of my argument stays that before the portal mechanic gets shared or spread around or some BS that we should let Anet fix all the bugs and problems with ALLL classes before adding another skill to them that will undoubtedly come with more bugs…. Please tell me you get my point there.
Depends on what I am running but I never use
Signets-(except signet of illusions LOVE that for shattering and being able to reset my shatter skills at will)
Illusion of Life-Other professions can do the insta ressing better (elixir R, battle standard)
Phant defender/disenchanter-They seem to die faster than weapon phantasms and rarely work properly
Mimic-Why use this when I have two forms of distortion available and if the distortion grants reflection is traited well… Psh yeah mimc is a joke
I’ve said it on other posts and I feel it needs reiterated here… Before quickness is removed or any efforts are made to bring new aspects in they need to fix the unintended consequences of the buggy traits/weap skills/slot skills…. That should be top priority one before consciously adding or removing any skills traits or attributes.
Hot joins I may switch portal out with blink.
I mostly play tournaments though. Portal is a must have for tournaments. You’re just not a mesmer if you don’t have portal on your utility bar.
And annoyingly people are demanding another portal nerf or even better that other classes get access to the portal skill but with a unique “flavor” to each class. :/
“Mesmers also have access to the most powerful transportation and point control abilities in the game. They are able to teleport themselves and others, in addition to two forms of mass-target invisibility.”-Game strategy guide…. It seems that Anet doesn’t classify this as a Map Warping ability but the most powerful transportation ability in the game…. So it seems that in the eyes of the people that made the game it is something that they intended to be unique to mesmers… I have not argued that it would be cool to see different aspects that other classes can put on portal but I still do not like the idea of it simply because it is something that mesmer’s don’t see as a UNIVERSAL mechanic. This is important to us because while all these other classes get portal we still have no movement buff and our stealth abilities are buggy at best and flat out don’t work at their worst… Shattering is not a group mechanic… although it is unique to the mesmer (partially so cuz necros can blow up their minions). And I have seen teams that are successful without mesmers. Also in relation to what mesmers don’t have I was messing around on my engineer yesterday and unlocked a trait that gives 100% movement buff…. speed boon for 5 seconds when swapping kits the effect can not trigger more than every 5 seconds… Its like… People just don’t get what all the mesmer is lacking and still want to push the class even more down by taking a unique class mechanic (whether people feel it is demanded or not is perspective) and start spreading it around… If Anet did make this happen I just hope that they fix everything that is wrong with all classes first…
I don’t know if i am the only one who feels this way but i really don’t like shattering. I main a mesmer and do not want to re-roll but i have (since beta) felt like shattering is a really bad class mechanic.
I feel like mesmers are too tied into shattering to point where it leaves us with very few play styles. Other classes mechanics add flavour to gameplay but i feel like shattering is very much like a combo point system seen in other games. On top of that several of the mesmer’s weapon sets are very dull/just not useful so i feel even further limited.
I was hoping the GW2 mesmer would have a bigger theme of spell thievery and magic manipluation like in GW1 through copying other classes/enemies abilities and using them for themselves but for some reason that was given to the Thief and summoning illusionary weaponry but that was given to the elementalist.
Does anyone else feel this way?
I feel like shattering is very situational… Soloing… Pvp and so on… Shattering is great… Anytime you face other players shattering is a key component for us and knowing how to rotate our shatters to receive maximum effect. Or to not shatter because you know that the person you are fighting will figure out where you are when you do shatter. That being said, Dungeons Staff is a requirement… I personally remove all clone summoning utilities bring out the group utilites and never swap from my staff. ( a weapon I never use in pvp/small group wvw/or soloing in pve.) The ability of your warlocks to crit at 4-5kat a time allows you to look at your teammates and see which one needs support while helping maintain DPS on the enemy. plus the chaos storm that i never use on my enemies always on my team… in dungeons I NEVER shatter because the way I build for dungeons has better group support than shattering… It is all a matter of perspective.
Great minds think alike and we have all said it in other places and we aren’t throwing out ideas that are nearly unimplementable because meta has nothing to do with character design from a dev standpoint… The best thing that devs could to do ease the “we hate portal crowd” is bigger maps IMO. The size of the PvP maps just isnt very big… And if the made the maps bigger then it would limit portal because it only has radar range.
It seems like the people saying that mesmer’s portal should remain unique to the class is outnumbering the share this mechanic… There are ALOT of professions that have unique aspects to them that can or can not be game changing depending on how the PLAYERS implement them. Portal can have a lot of unique aspects and change the tide of a battle but so can supply crate…shadow refuge… battle standard… and things from other classes…
Which will continue to hurt mesmers viability… I have been playing mesmer since I got this game and have tried several other classes alot of them just feel like they are meant to stand there and beat on enemies with no real strategy… Not mesmer it is a very demanding class to play. The nerf bat needs to stop coming out and people need to start asking for certain things in their classes to be buffed… Or take a look at how they play against mesmers… You know a good idea… Take a friend of yours thats a mesmer to an empty server and duel… Take some tips from them…But for the love of god stop with the begging people… Diogo’s idea of sharing the portal mechanic seems nice but it won’t happen anytime soon because of how slow ANet has been to fix other things… And I highly doubt that “map warping” as it has been coined here will be shared. So instead you people will continually beg for it to be nerfed… Mesmers boon stripping doesnt match that of a necro. Engi’s and warriors have even better crowd control and so on… For the love of god just stop with it.
A thing to consider is law of unintended consequences. Everyone seems to know what would balance PVP, yet if those changes where made as the public dictates it would likely make things worse.
Who says we have to consider every suggestions there are 4 suggestions on the forums that have come up more than any other;
1. Nerf or Remove Haste
2. Nerf Thief
3. Nerf Mesmer
4. Tone down bunkersThese have been the 4 issues ignored most by any designer. So yes I honestly believe that the players would do better in balancing based on vote than the designers currently are ABSOLUTELY without a doubt.
Because these are the 4 things that would make the game more enjoyable for everyone and not just 3 classes.
I don’t wish for haste to be removed because it’s useful in pve except warriors frenzy skill penalty. However they can remove it from being used in pvp and that I will accept. This means they’ll have to rework certain traits that gives haste benefits and pvp runes.
So dont nerf it in pve problem solved
Except history has shown that not all nerfs are split only a select few… and this is where the anti nerf crowd comes in.
I feel like Elementalists shouldn’t be the only class that has attunement. If you look at the traits, technically all classes are attuned to something in particular.
I feel like Rangers shouldn’t be the only classes with pets. Asurans build golems a lot so why can’t Asurans also get pets? Charr have Warbands, can’t you have them follow you like pets? Etc…
I feel like Warriors shouldn’t be the only class with a huge variety of weapon selection. All classes are “masters” and therefore should be able to improvise skills onto any weapon.
Engineers shouldn’t be the only class that can get 2 utility skills for every utility equipped. Skills have more than one use, therefore skills should utilize them.
Guardians shouldn’t be the only class that has innate party skills, all the classes are meant to synergize (see: storyline) and it doesn’t feel like that if only one class has hard party skills.
I think Thieves shouldn’t be the only class that can have mana with no cooldowns. I think all classes shouldn’t have cooldowns on their weapon skills and just use mana… I mean Initiative… of course… cough
Necromancers shouldn’t be the only class that can… I have no idea anymore, but I think you get my point.
I get your point and completely agree with it.
Thanks for sharing.
I really beleive the mesmer players need to try another class ..pls do it for me!
I recommend warrior.Try that 100 blades warrior thats been used even in paids.
Then see how worthless and non game changing you are,how your damage increase doesnt justify the loss of utility..Dazes???No sir
Aoe quickness that shifts the battle?No sir
Escapes,boon removal,PORTAL?No sir..
Aoe vengeance mode for your friends?hell no ..
Get your feet on the earth and finally realise that mesmer utility is TOO MUCH..
On the other hand you might feel relief from not having too chose from a pool of plenty good utilities that all work and are viable..that must be such a pain when building a mesmer…
Plenty of good utilities that all work and are viable? AHHHH no… The only truly group friendly utilites a mesmer has are time warp portal and null field…. Our burst is still a joke compared to warriors and thieves… This discussion has been one of intellectual and idea throwing the last thing we need is trolling… Please say something constructive… Or get the hell out.
An engineer portal gun would be cool… But I want to see ANet fix all other bugs/traits/ incorrect things that are staring us in the face before this happens…. Not fully disagreeing with you Diogo just on the point that other stuff is higher priority.
Diogo. I am going to have to go with Oni on this one there… Mesmer may have the best one but I believe thieves shadow trap has the furthest as it can be placed out of Radar… And RTL is kinda just ridic… I can see that your thinking outside the box from a design stand point… But in implementation a lot of other classes have something that is close to it….
Maybe… But TBH I hope Anet fixes the bugs and weaknesses for all classes before trying to add this as it will undoubtedly have bugs that come with it… Not disagreeing with that it would be interesting to see done but as far as order of importance I don’t think it should be Anets top priority to add skills when they still haven’t fixed issues with other things you know what I mean?
If this were to ever take effect I would hope Anet buffs the portal nerfs that it has done to the mesmer back up to what they were if not a little better. However realistically speaking adding a portal specific mechanic to EVERY class in the game would take a LONG time and considering that there are still several bugs in traits weap skills and slot skills for every profession I do not see this being a reality any time soon if ever…
Hmmm… You know what I may be stubborn and hard headed and have a severe don’t touch my class mentality…. But I rescind previous statements… If it does happen I just hope that mesmer portals stay the strongest kind of how every other class has some viable mechanic that they are strongest at but other classes can do to a certain degree…. However one thing you missed mesmers only have group healing if they trait for it other than that no skills group heal directly…
^Please god no… Mesmers have one of the highest skill caps in the game… Can only put down 3 illusions at a time most of which do junk damage unless its a phantasm but they are way easy to spot. Shatters can be avoided… Nothin more annoying as a mes when you use mindwrack on someone and they dodge it soooo frustrating… Definitely not cheap at all. You know what is cheap players coming to forums and whining about the difference between OP and Cheap…
I do like that TPvP has a lot more tactics involved and communication… I played one hot join match and was turned off to how messy everything was. If the Tpvp population gets big enough and separate from the hotjoin population I would be all for a separate forum…. but right now I just don’t think the numbers are there is all man.
And then what the mesmer does have left will be useless for PvP our burst is outmatched by a warriors and thieves… Ele’s have the BEST GROUP HEALING power in the game… Necros have better survivability as far as the scholar professions go. What do we have that is useful in PvP portal and time warp. They are UNIQUE to our class and should stay as such. A thieves group utility such as shadow refuge has just as much of an impact as portal. Our 2 mass invisibility skills don’t even TOUCH how long shadow refuge makes players invisible… And once again the Portal is a bright glowing circle on the ground. Also if PvP is being played properly and people are thinking… They won’t have their entire team sitting on one point… SO portal will not be useful to the whole team just the one MAYBE 2 people that are with the mesmer using the portal…
My point is, while you can quickly generate 3 clones, fire off some abilities and shatter, probably destroying one mob…WAY faster than you can with a condition build, in most other scenarios condition builds are just as viable. I really wonder why people hate on condition mesmers/staff mesmers. I simply love it. I largely feel unkillable, and the mobs die almost as quickly. True, one of the huge drawbacks is the vulnerability application. But like I said previously, use that to your advantage. Drop an iWarden in there with a chaos storm on top of him(and likely on the mobs DPSing them). That iWarden will stay alive for at least two rotations of his ability. The iWarden takes full advantage of the vulnerability applications your WoC applies.
Think positive my friends, condition mesmers are not as bad as you think.
I have to agree with you here… Soloing I run around as a shatter heavy burst type.. (Have no condition specific things at all except izerker) and I do pretty well for myself… but when it comes to groups and dungeons nothing screams I love you like a staff condition mesmer… Mainly because chaos storm helps your allies out ALOT… I almost never use it on the bosses I just use it on my team… its amazing… And also since all professions have a variety of conditions they can bring to the table your Iwarlocks do GREAT for DPS and or burst… Its awesome to watch an Iwarlock crit on a boss for 4k and then when your two other iwarlocks do the same… It is just AMAZING. Staff is by far an amazing group weapon… Not my preferred set up as I run GS and the Sword Pistol but staff most belongs with condition mesmers and we are amazing when we build for conditions.