Showing Posts For jportell.2197:

Thoughts about the new update?

in Mesmer

Posted by: jportell.2197

jportell.2197

Watch, this will be like the Ranger Crossfire “fix.”

When this thread is long gone, the devs won’t give a kitten about it and keep the GCD on shatters.

There will still be plenty of us kicking and screaming for it to be fixed by then

Johnny The Gray
GASM’s Bunker Mesmer

Thoughts about the new update?

in Mesmer

Posted by: jportell.2197

jportell.2197

Even with all the “nerfs” i still feel the tankiest. When I did 4 dungeons today I was the only one standing a number of times kiting legendary bosses while my party was running from the WP all the way at the entrance of the dungeon. I have absolutely 0 traits in tough/vit and my HP with my GS is around 18.7k But i still feel the most survivable. My build is exactly the same now as nerf.

Johnny The Gray
GASM’s Bunker Mesmer

Thief OPness vs. other OPness

in PvP

Posted by: jportell.2197

jportell.2197

Ok that’s a joke. If you’re running a decent shatter build you know that your burst is crazy. A good shatter mesmer can’t lose in a 1v1 unless he gets hard outplayed. Besides, mesmer portal lets you 5v4 at mid while still holding backpoint and time warp is a teamfight autowin. While I like the place mesmer is at right now (although portal and timewarp could use some small nerfing) it’s awful to suggest that mesmer is in any way underpowered.

The whole debate has very little to do with the thread though.

Portal has been nerfed (limit # of uses to prevent entire zergs from using it in WvW). And as a mesmer I think that a lot too about timewarp… cuz I am just sitting there auto attacking and the radius of the circle is HUGE! plus it stacks confusion… Im not asking for it but I can see them taking the duration down some.

That nerf doesn’t really apply in sPVP

It may not… but i am just saying that yes it has been nerfed… Maybe not how YOU specifically want it but it is there….

Johnny The Gray
GASM’s Bunker Mesmer

Thief OPness vs. other OPness

in PvP

Posted by: jportell.2197

jportell.2197

Ok that’s a joke. If you’re running a decent shatter build you know that your burst is crazy. A good shatter mesmer can’t lose in a 1v1 unless he gets hard outplayed. Besides, mesmer portal lets you 5v4 at mid while still holding backpoint and time warp is a teamfight autowin. While I like the place mesmer is at right now (although portal and timewarp could use some small nerfing) it’s awful to suggest that mesmer is in any way underpowered.

The whole debate has very little to do with the thread though.

Portal has been nerfed (limit # of uses to prevent entire zergs from using it in WvW). And as a mesmer I think that a lot too about timewarp… cuz I am just sitting there auto attacking and the radius of the circle is HUGE! plus it stacks confusion… Im not asking for it but I can see them taking the duration down some.

Johnny The Gray
GASM’s Bunker Mesmer

Thief OPness vs. other OPness

in PvP

Posted by: jportell.2197

jportell.2197

Mesmer doesn’t deal incredible burst damage anymore. We’re just about meh when it comes to damage. (For those of us that didn’t use the “exploit” we were always meh.) I fight in dungeons with my wife who plays a guard and watch as her auto attack nearly equals my mw at 9 might stacks. Just saying.

Anyway, game is super unbalanced. Either adapt or go play one of the classes that everyone feels are uber.

We still can… We may just have to change up our shatters a little bit… using diversion which when traited for it adds 5 stacks vuln per daze on a foe… coupled with a GS that can be 25 insta stacks of vuln… then u pop some phants or more clones followed by mindwrack… still JUST as powerful.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

Before anyone takes that^seriously yes it is a troll post but I am also trying to prove a point.

You know you are a bad troll when you have to post that it was a troll.

LOL… well if you look at other posts people (including me) have gotten rather ticked. So I was just trying to make a point while keeping some (i thought) humor in it… On subject though I hope everyone got the point.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

Before anyone takes that^seriously yes it is a troll post but I am also trying to prove a point.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

Its cool… You guys took our might but we will give you more vuln to tick you off even more… Thiefs need nerfed too stealth just needs removed from the game completely So we can fight them…. So do guardians that many buffs at once for that long JUST NOT FAIR! Ele mist form and tornado AND ride the lightning… TOTALLY OP lets nerf that too. Rangers pets can knock you down and poison you plus the Longbow is THE LONGEST range weapon in the game… Just not cool okay. Engineer kit swaps have like 0 cool down as well I call for a standard cool down between those swaps immediately lest they be too versatile in fights. Wait necros have death shroud fear and can pull up minions that do MORE damage than our clones and follow the necro around out of battle. PREPOSTEROUS! And lets not for get the god kitten kittening WARRIORS! 100Blades can do 28k damage now I don’t even think a single profession in this game can get to that! Wow totally needs nerfed into oblivion. All these classes need these changes for balance.

Johnny The Gray
GASM’s Bunker Mesmer

When Confusion Meets Tornado

in Suggestions

Posted by: jportell.2197

jportell.2197

I’ve been using tornado in WvW a lot, and i’ve never been killed once by confusion, so I think you are doing it wrong.

This is how you should use tornado:

- you see a large group of enemies hitting a door or a wall
– you sneak behind them
– you use Meteor Shower on the back of their group
– you use tornado in the same area that you used Meteor shower and you keep hitting “3” to knock everyone back
– when your HP reach 50%, you drop tornado form, immediatly after you use mist form, and if needed immediatly after, use Lightning Flash to reach the gate of the building you are trying to protect.
– if you get downed because it went wrong, immediatly use vapor form to reach the door as well, and wait for your team mates to ressurect you.

The key to use tornado is not beeing spotted before you run into your enemies, else they can cc you and it’s over.

PS: tornado is also great to chase runners. Use ride the lightening, lightening flash to get closer to a runner, use a CC to root him, then use tornado and spam knockback. GG.

^Thank you… I was having a hard time figuring out why a D/D els was whining about some confusion lol… U sir are doing it right.

Johnny The Gray
GASM’s Bunker Mesmer

When Confusion Meets Tornado

in Suggestions

Posted by: jportell.2197

jportell.2197

A 3 minute elite rendered useless/unusable/countered by a stack of confusion? Yeah, ok. Seems legit to me…. If that stays then how about Moa being cleansed by condition removers?

Id be fine with that if they could let you keep a condition removal in slot skills when you are moa morphed… But I and most other mesmers RARELY use it because time warp and mass invis just have way better group utility

Johnny The Gray
GASM’s Bunker Mesmer

My opinion of Orr: why I haven't been logging in

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Posted by: jportell.2197

jportell.2197

I plan on going there, completing what has to be completed, and then avoiding it from then on.

I’ve found there are zones I like and will return to and zones I will probably rarely go back to. I don’t like desolate ugly zones. And I don’t like monsters that yank you around like a rag doll on a string. Yes I know it is doable and yes you can get around the blah blah blah of the monsters but I just don’t find the area fun. It is tedious to me.

Does anyone really like the area? If so, what is it you like about the area?

Mats/Karma/Magic Find boost you get from helping some dumb sylvari tick off a bunch of gorillas. Beyond that yeah it is just a chore. I wills say tho. Arah is probly the biggest pain in the butt dungeon I have ever done.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

I love the fact that whenever any arguements about class mechanics go on, no one bothers to mention Necro

Its a little depressing as a Necro player.

Necros are scary so no one will want to kitten them off.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

Even in a 1v1 deathmatch. It still depends on your build/weapons you slot. And so on. This game gives us so much more options than any I have seen with how we can set up our characters. But it instead leads to non-stop whining and nerf calling…

And who said things do not depends on build/weapons? Who said game does nto give options? Beating on the straw man?

Try reading what I said and try understanding it. Problem is that the build mesmer can make is build without significant tradeoffs, which is the basis of balancing. You should not be able to get everything in single build and mesmer can do it (very high burst, burst being aoe, high survivability, high team utility, high cc).
If thief glasses up he is single target glass cannon and that is it. Survivability low, no team utility, burst not aoe, no cc.

I did not say other classes cannot build glass cannons or have decent 1v1 builds or whatever. I clearly stated where the problem is (lack of tradeoffs in some mesmer builds). So stop trying to veer off the topic with generic statements noone ever disputed.

Lol. MOST of the traits that help turn thieves into power houses also add into their toughness/vit trait lines… The mesmer traits that add power/precision and so on do not happen in those lines… Even while revisiting my thief and tinkering with his build I noticed that… Most shatter mesmers don’t even touch there Chaos/Inspiration Trait lines. So yes there is a trade off… And lets not forget the warriors that have the highest vitality AND the highest DMG output with a single skill stop trying to single out mesmers for whatever reason you feel you need to. We got the Shattered Strength nerd which was expected and the GCD doesn’t really mess with mesmers that aren’t macroing/exploiting… But if people like you keep saying its to OP instead of trying to figure out how to play whatever class it is you play then we are gonna have the entire game turned into mindless spamming of our auto attack.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

jportell…
that is why they need to give us ranked 1v1 deathmatch que.
Truly there is no way to measure how much is thief’s extra armor and stealth worth relative to extras mesmer has. We can talk but we cannot calculate the balanced point.

If there are rankings then you get information to balance. If in top 100 players you get 35 mesmers and 20 thieves, then both classes are OP and both need nerfs (thief just less and mesmer more)….etc

As for your having trouble….you or anyone else is individually not a measure stick. You may be overall mediocre player who has trouble against good players. Only objective rankings are measure of balance.

Even in a 1v1 deathmatch. It still depends on your build/weapons you slot. And so on. This game gives us so much more options than any I have seen with how we can set up our characters. But it instead leads to non-stop whining and nerf calling…

Johnny The Gray
GASM’s Bunker Mesmer

Leveling as Mesmer - a horrible experience

in Mesmer

Posted by: jportell.2197

jportell.2197

Also make SURE that you use signet of illusions… Clones stay alive longer for you to put more out and if you run through all your shatters you can still reset them all by activating the signet.

I leveled without it, I didn’t really like it. If anything, I was running Signet of Inspiration BEFORE it was fixed. Why? Not much else to run.

Then again, I was an Asuran so Radiation Field <3.

Eh this is kinda for the shatter heavy build I like to run… If I am fighting a vet/champ I usually activate the signet a couple times to reset my shatters if they are all on CD or if I am running a phantasm heavy fight it helps them stay alive longer.

Johnny The Gray
GASM’s Bunker Mesmer

Thoughts about the new update?

in Mesmer

Posted by: jportell.2197

jportell.2197

I havent noticed it taking that long… All my phants usually attack right after summoning

Johnny The Gray
GASM’s Bunker Mesmer

Why do you <3 Mesmer?

in Mesmer

Posted by: jportell.2197

jportell.2197

But watch out on the sPvP forums people ARE STILL WHINING that we do too much AOE damage with our mindwrack and we are too survivable…. SO on and so on… Its getting really annoying.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

And I can tell you the first problem with mesmer:
it has way too much invulnerability on one weapon skill (2sec invul on 8sec cooldown). And it has too much teleporting away from enemy on another (teleport every 10sec). That (with some stealth and 5K extra health relative to thief) allows those guys to go glass cannon equipment and trait wise and still be very survivable.

Second problem is that it has way too much cc on weapon skills (so it does not have to trait or spend utilities/elites for cc, allowing them to spend utilities and elites for great team support).

It is great that every class has its feel. It is also great that every class can bunker up or glass-up.
It is not great to construct a class that has everything at once. And they did that with mesmer.

I still have a hard time beating thieves in WvW. If you kill a clone before it shatters dmg is reduced. And also I do not think it has to much invulnerability on one weapon skill because D/D eles can go invuln… Engineers/guardians/warriors/ and so on can block quite a bit. There is nothing more frustrating as mesmer then shattering a clone on a warrior and all you see is block block block block. Mesmers still are squishy compared to other classes aside from a thief and our only main line of defense is our clones yes shattering invuln then going nuts on someone like you is fun. But it does not mean that we have it all. We have NO AOE heals. ONE melee weapon 3 AOE weapon skills (not shatters) also only two of our shatters are AOE one only affects a single target and the last one affects the mesmer itself… So please stop whining about BALANCE before every class is boring to play and PVP and WvW turn into spamming the auto attack.

Johnny The Gray
GASM’s Bunker Mesmer

When Confusion Meets Tornado

in Suggestions

Posted by: jportell.2197

jportell.2197

Which is saying the tornado is overly powerful because confusion just redirects damage that you would do to the target back onto you when you use the skill… its a defense mechanism as well as good for destroying overpowered zealots.

No.

He is saying confusion is bugged when it interacts with some skills, resulting in a large amount of incoming damage in a short period of time that most players would not expect from a condition.

Confusion is a powerful enough condition that it does not need to rely on buggy behavior. It should be fixed, and if that makes Mesmers too weak as a result, they should be propped-up in other ways. Class balance should not rely on buggy skills.

Confusion is a condition that deals damage each time a foe uses a skill. Confusion stacks in intensity. Characters suffering from confusion can be identified by twirling, purple tinted spiral over their heads. Additionally, the same effect will appear alongside damage dealt by confusion when using a skill.

That is the description from the Wiki which gets its info from the game designers… It is not bugged… Follow me on this progression if it is a confusion/shatter heavy mesmer they can easily throw down several stacks of confusion… And if I am not mistaken tornado is an elite skill that does immense amounts of damage… SO it would suffice to say that the MORE stacks of confusion an ele has on it when they activate tornado the MORE DAMAGE they would take from using the skill… Sounds like the game mechanic is working properly to me.

Johnny The Gray
GASM’s Bunker Mesmer

.25 Cooldown on Shatters

in PvP

Posted by: jportell.2197

jportell.2197

I must be playing this idiotic profession in a very fantastic way if I can still beat the pro players like you, but then again if you’re that pro why you lose? maybe you should give up on what you think is pro and play my idiotic profession so that you may improve your obvious lack of self-esteem

First, I do not blame the players, I blame the anet for bad design. Ppl flock to classes that ‘feel right to them’ or that they think give them competitive advantage….it is ANET’s job to balance the classes in their game.

Second, I am not ‘pro’.

Third, I doubt you can ‘beat’ me. At best I know ppl who 50%/50% with me.

Fourth, why make it personal and talk about things you have no clue about? (You have no clue about my self-esteem)

Balance comes not in the classes but how you gear your self and trait yourself with the class you choose… Mesmers are meant to have high DMG if they spec for it. They are also meant to be great support combo field suppliers (Nullfiled/Feedback/ Chaos storm/Timewarp/Temporal curtain/veil) all provide great group support and allow for a crap load of combo finishers… Thieves YES EVEN thieves can do great at being support… Shadow refuge/blinding powder and using their SB do wonders for group support. So every profession can do insane dps like warriors… or great support. Shout warriors for instance. So the classes are balanced in that EACH class has variety based on how you choose to spec the class. Which was the point of this game that is why there are NO DEDICATED healers/damage doers/ and so on. It is up to the players to spec for the situation and your team to decide who will be doing what. Make sense?

Johnny The Gray
GASM’s Bunker Mesmer

When Confusion Meets Tornado

in Suggestions

Posted by: jportell.2197

jportell.2197

By saying that you think confusion is overly powerful

Personally I think that the confusion damage is overly powerful when it meets the tornado.

Which is saying the tornado is overly powerful because confusion just redirects damage that you would do to the target back onto you when you use the skill… its a defense mechanism as well as good for destroying overpowered zealots.

Johnny The Gray
GASM’s Bunker Mesmer

Why do you <3 Mesmer?

in Mesmer

Posted by: jportell.2197

jportell.2197

Also the number 5 skill with the pistol is really good for crowd control. If you trait for ti it can do 4 bounces…

Johnny The Gray
GASM’s Bunker Mesmer

Why do you <3 Mesmer?

in Mesmer

Posted by: jportell.2197

jportell.2197

Scepter is great if you want to run shatter heavy/confusion build. The greatsword is my weapon of choice because if you notice in mobs when your beserker goes off it is a HUGE AOE. Also when fighting a boss with a GS it is possible to get 3 out at once. I recommend it for any build… And the main hand weapon selections arent too bad.. I do GS and then Sword/Pistol… Blurred frenzy really helps with survivability… Its just learning how to time your shatters… What level are you at right now?

Johnny The Gray
GASM’s Bunker Mesmer

You know what would be cool?

in Mesmer

Posted by: jportell.2197

jportell.2197

If mesmers could have a skill that made them more annoying than thieves… I say off hand dagger that summons illusionary rogue (#3 Downed state) and then replace number 3 downed state with something as annoying as what thieves get or distortion for downed. Just me thinking of buffs to kinda cheer everyone’s spirits. I know this won’t happen but hey we can dream.

Johnny The Gray
GASM’s Bunker Mesmer

Nerfing mesmers. Good or bad?

in PvP

Posted by: jportell.2197

jportell.2197

^Right there… The reason PvP is TEAM play is because every class can build differently I think this is why ANET allows us to use traits to further customize our build…. Mesmers can still run Glamour/Phantasm and toughness/vit… Psh even though I am shatter heavy if i know that doing shatters wont be as good as damage over time I pop 2 or 3 phantasms and just sit back and watch while the 8 stacks of bleeding just keep going up and up.

Johnny The Gray
GASM’s Bunker Mesmer

Shelving mesmer for good, join me!

in Mesmer

Posted by: jportell.2197

jportell.2197

Oh god here we go again:
– My class got changes made to it, and I can no longer get cheap wins with minimal effort. Baaaaaw…

Can’t wait for the kittenstorm if thieves ever have some tweaks done to them. GW2 will lose 90% of their player base.

Mfw even with these changes applied my friend can still 1v4 with Mesmer.
http://static.fjcdn.com/pictures/MFW+I+find+out+a+friend+of+mines+a+brony_d887b5_3632461.jpg

Edit: Regarding dungeons – It’s still very much viable. It’s just funny how some people would rather moan about this, than learn to adapt to the change and come up with another strategy to compensate.

To be honest… there isn’t even a need to really change the strategy to compensate. I run shatter heavy and have since I was able to get deceptive evasion. I still drop and shatter as fast as possible and run decoy/mirror images/signet of illusions (for when I need to keep phantasms up) and my play style is fine… I did however here someone whining on the sPvP forum that they want a 10-sec cool down on deceptive evasion… Which will kill my play style.

Johnny The Gray
GASM’s Bunker Mesmer

When Confusion Meets Tornado

in Suggestions

Posted by: jportell.2197

jportell.2197

By saying that you think confusion is overly powerful that is in fact calling for it to be brought down in duration or stacking… Which is passively asking for it to be nerfed… But the other posts after you were also calling for it by saying it was OP alot.

Johnny The Gray
GASM’s Bunker Mesmer

When Confusion Meets Tornado

in Suggestions

Posted by: jportell.2197

jportell.2197

Mesmer’s just got 2 nerds the last freaking thing we need is for artards to be calling for others. Confusion is the ONLY consistent condition that mesmers really have going for them. Here’s a thought have some dmg mitigation/condition removal ready… Kudo’s to the mesmers for PROPERLY TIMING their shatter to stomp you into the ground…

Johnny The Gray
GASM’s Bunker Mesmer

Thoughts about the new update?

in Mesmer

Posted by: jportell.2197

jportell.2197

With the new nerf to shattered strength I was still able to get around 18 stacks of might using GS and two shatters…

Johnny The Gray
GASM’s Bunker Mesmer

Nerfing mesmers. Good or bad?

in PvP

Posted by: jportell.2197

jportell.2197

+1 for fixing the macro exploit
-1 for nerfing a buff: it’s admitting their sense of balance is off.
Seems everyone but Anet knew Shattered Strength got overbuffed in the first place.

Plus they don’t realize that it’s also the buff to Dazzling that made mesmers so strong.
In a teamfight getting 20 stacks of Vulnerability on that bunker (and dazing him)>>>>>20 stacks of might on the mesmer.

Still have a long way to go….

P.S: You want to fix Shatter Mesmer? Put a 10sec ICD on Deceptive Evasion. Same as Evasive Arcana. Period.

DO Not put a 10 sec CD on deceptive evasion. Because it is not an exploit… It is a basis for the class… IF someone traited for it then that means they are power heavy and also it is not only good for adding clones to shatter but for DECEIVING enemies in PVE like if you are trying to run through a mob and get hit evade and it drops aclone then evade again… You clearly do not play the class so your thoughts on the mechanic of this are completely and totally uninformed… The .25 sec GCD is fine and it is still a short enough time to faceroll people in pvp and WvW and the mesmers that are complaining were either macroing or exploiting… You guys got the nerfs you wanted now everyone just SHUT THE HELL UP and try to learn how to fight properly instead of crying mommy everytime you get stomped by a mesmer…

Johnny The Gray
GASM’s Bunker Mesmer

Shelving mesmer for good, join me!

in Mesmer

Posted by: jportell.2197

jportell.2197

A Flesh Golem is a pet, a Phantasm is an attack; it’s a single target living DoT. They don’t and shouldn’t behave the same way.

Honestly, is it because the class is pink that it attracts so many melodramatic people?

Mesmers are still top of the pile as a class, and if you disagree it’s because frankly, you weren’t a very good Mesmer to begin with.

110% agreed. I am STILL running the EXACT same specs as I was before the “nerf” Still soloing champs in CS still running dungeons. And for those that think shatter heavy isnt viable anymore. I was still dropping more illusions and shatters than the enemies could keep up with… We still have some of the Highest burst in the game and can burn down thieves, warriors, guardians, necros, else IF we use some skill and actual timing instead of facerolling and spamming our shatters.

Johnny The Gray
GASM’s Bunker Mesmer

Thoughts about the new update?

in Mesmer

Posted by: jportell.2197

jportell.2197

For the people who insist on saying that the global cooldown is a fix, and not a nerf, understand that you are wrong. It is entirely possible for a change to be both a fix AND a nerf, and this is most certainly the case with this change.

What Anet should have done, was actually fix the exploit, without nerfing the rest of the mesmer playstyle. What they ended up doing was fixing the exploit by changing something not directly related to the exploit itself, simply because it was easier to code. This is just pure laziness on the part of the devs, and completely unacceptable.

So you’re saying using mesmer shatters the way I described correct?

The .25 GCD on shattering sounds more like a bug fix to prevent unintended usage of the mesmer illusions.

I asked my mesmer friend what it was because I never knew this bug, and he told me it makes sense to fix it. Why? Well, remember that the f1-f4 abilities do damage/whatever amount it says based on the number of clones? So using f1 SHOULD consume your CURRENT clones. However, with the bug, you could use f1-f4 or use them in a combo, effectively getting the effects of all your clones on different abilities. That’s totally not how mesmer was meant to be played… F1 should just be used for your current clones, and f2-f4 shouldn’t benefit for those clones your f1 is using. That’s my 2 cents.

As far as I know, the f1-f4 shatter abilities are meant for your current clones up, and if you use f1, your current clones should be marked for f1, and f2-f4 shouldn’t affect or count them at all.
So, let’s say they implemented the way I described instead, where your current clones get flagged for f1 and will not be affected by f2-f4. Won’t that confuse the player? Maybe they’ll activate f1 and f2 at the same time, and then notice that f2 did absolutely nothing because the clones are all marked for f1. Wouldn’t a .25 gcd prevent that instead?

Please expand and explain why you think otherwise o.O.

That implementation will not confuse the player, because we are assuming that they are halfway competent at playing the mesmer class. Part of playing a shatter mesmer is being able to shatter, pop out more clones, and do a second shatter while the first clones are still running to the target to shatter. This should be possible without causing some sort of exploit that makes mind wrack count clones from another shatter into its damage calculation.

The way the exploit worked was as such: Clones were produced for f3, then shattered. While the clones were in transit to the target, clones were produced, and shattered with f1. The f1 shatter counted both sets of clones into its damage calculation, causing extremely high damage.

The fix to this is obvious, you simply prevent one shatter from mistakenly counting clones that have already been earmarked for another shatter, just like you said. What Anet did is a common enough fix in coding that is used if you want to be lazy, and if it won’t affect the rest of the program. Instead of actually fixing the problem, they changed something else that allowed the problem to be resolved. Unfortunately, they didn’t seem to consider that this change has a very bad effect that is completely unrelated to the bug, and has never existed in the mesmer class, namely needing cooldowns between using shatters.

Overall, while Anet could have simply fixed the bug, they didn’t. They took the lazy coder’s way out by changing something else that happened to affect the bug, and gave mesmers a good strong kick in the family jewels at the same time.

Yes, because it’s absolutely vital that mesmers be able to shatter, pop more clones, and shatter again within a quarter of a second.

There isn’t a single ability in this game that you can expect to be able to counter that takes a quarter of a second to work. If someone’s using an ability you don’t want them to use, don’t use Mind Wrack. If someone uses an ability you don’t want them to use after you use Mind Wrack, pop more clones and use a defensive shatter; it’s gonna take them more than a quarter second to use that ability, and a quarter second is all the time you need.

Any build up traits or things of that nature that you would use an interrupt on take more than 1/4 second to charge. psh even our phant summoning skills take like 1.5 seconds.

So in short I agree.

Johnny The Gray
GASM’s Bunker Mesmer

Thoughts about the new update?

in Mesmer

Posted by: jportell.2197

jportell.2197

For the people who insist on saying that the global cooldown is a fix, and not a nerf, understand that you are wrong. It is entirely possible for a change to be both a fix AND a nerf, and this is most certainly the case with this change.

What Anet should have done, was actually fix the exploit, without nerfing the rest of the mesmer playstyle. What they ended up doing was fixing the exploit by changing something not directly related to the exploit itself, simply because it was easier to code. This is just pure laziness on the part of the devs, and completely unacceptable.

So you’re saying using mesmer shatters the way I described correct?

The .25 GCD on shattering sounds more like a bug fix to prevent unintended usage of the mesmer illusions.

I asked my mesmer friend what it was because I never knew this bug, and he told me it makes sense to fix it. Why? Well, remember that the f1-f4 abilities do damage/whatever amount it says based on the number of clones? So using f1 SHOULD consume your CURRENT clones. However, with the bug, you could use f1-f4 or use them in a combo, effectively getting the effects of all your clones on different abilities. That’s totally not how mesmer was meant to be played… F1 should just be used for your current clones, and f2-f4 shouldn’t benefit for those clones your f1 is using. That’s my 2 cents.

As far as I know, the f1-f4 shatter abilities are meant for your current clones up, and if you use f1, your current clones should be marked for f1, and f2-f4 shouldn’t affect or count them at all.
So, let’s say they implemented the way I described instead, where your current clones get flagged for f1 and will not be affected by f2-f4. Won’t that confuse the player? Maybe they’ll activate f1 and f2 at the same time, and then notice that f2 did absolutely nothing because the clones are all marked for f1. Wouldn’t a .25 gcd prevent that instead?

Please expand and explain why you think otherwise o.O.

That implementation will not confuse the player, because we are assuming that they are halfway competent at playing the mesmer class. Part of playing a shatter mesmer is being able to shatter, pop out more clones, and do a second shatter while the first clones are still running to the target to shatter. This should be possible without causing some sort of exploit that makes mind wrack count clones from another shatter into its damage calculation.

The way the exploit worked was as such: Clones were produced for f3, then shattered. While the clones were in transit to the target, clones were produced, and shattered with f1. The f1 shatter counted both sets of clones into its damage calculation, causing extremely high damage.

The fix to this is obvious, you simply prevent one shatter from mistakenly counting clones that have already been earmarked for another shatter, just like you said. What Anet did is a common enough fix in coding that is used if you want to be lazy, and if it won’t affect the rest of the program. Instead of actually fixing the problem, they changed something else that allowed the problem to be resolved. Unfortunately, they didn’t seem to consider that this change has a very bad effect that is completely unrelated to the bug, and has never existed in the mesmer class, namely needing cooldowns between using shatters.

Overall, while Anet could have simply fixed the bug, they didn’t. They took the lazy coder’s way out by changing something else that happened to affect the bug, and gave mesmers a good strong kick in the family jewels at the same time.

Yes, because it’s absolutely vital that mesmers be able to shatter, pop more clones, and shatter again within a quarter of a second.

There isn’t a single ability in this game that you can expect to be able to counter that takes a quarter of a second to work. If someone’s using an ability you don’t want them to use, don’t use Mind Wrack. If someone uses an ability you don’t want them to use after you use Mind Wrack, pop more clones and use a defensive shatter; it’s gonna take them more than a quarter second to use that ability, and a quarter second is all the time you need.

Any build up traits or things of that nature that you would use an interrupt on take more than 1/4 second to charge. psh even our phant summoning skills take like 1.5 seconds.

Johnny The Gray
GASM’s Bunker Mesmer

How to kill the thief in WvW scenario

in WvW

Posted by: jportell.2197

jportell.2197

Stealth is not the base mechanic of the thief profession, Steal and Initiative are. Of the weapon sets accessible to the thief, nearly half don’t have organic access to stealth (the vast majority if you count non-viable weapon sets). Stealth is a play style choice and an excellent specialization option for thieves, but it is not a base profession mechanic.

Yes, all professions can burst people down in a couple seconds with the right gear/spec, the main difference is that thieves can be more mobile when doing so. If anything is overpowered in WvW, it is mobility, not stealth.
[/quote]

Stealth Skills
Thieves have access to skills that allow them to enter stealth mode, which renders them invisible to enemies. When in stealth, their first weapon skill slot is replaced by a powerful stealth skill. For instance, when thieves equipped with daggers enter stealth, they receive a skill called Backstab, which does more damage when thieves strike from behind.

That was taken straight from The profession description ON THIS WEBSITE… And it is not a base mechanic for the class? Hmmmm…..

Johnny The Gray
GASM’s Bunker Mesmer

comparing the burst of mesmer with thief

in PvP

Posted by: jportell.2197

jportell.2197

while the rest of proffesions are crying looking at number like that

I’ve said it once I will say it again. Warrior 100blades 28k dmg. 3 seconds lol.

Johnny The Gray
GASM’s Bunker Mesmer

Update on Culling?

in WvW

Posted by: jportell.2197

jportell.2197

Yay feedback. This is awesome thanks Habib!

Johnny The Gray
GASM’s Bunker Mesmer

Mesmer Burst...

in PvP

Posted by: jportell.2197

jportell.2197

Rofl….
You’ve got a leap/immobilize/auto-targeting skill + 2s invulnerability + automatic pets and you’re telling me that mesmer require more “skills” than thieves?…LOLOLOLOL[/quote]

Mesmers are required to know whats going on for all 3 clones at all times… If one clone is killed then they hit a shatter… Damage is significantly lower… If they go to heal and all their clones get wiped their heal amount is garbage. Every shatter gets max effect from max number of clones… We have to be even faster skilled than thieves because illusions can get burned down so fast. Once again Illusions are the base mechanic of the class.

Johnny The Gray
GASM’s Bunker Mesmer

How to kill the thief in WvW scenario

in WvW

Posted by: jportell.2197

jportell.2197

If they want to have stealth then they should have to sacrifice some burst.

How would you propose this be accomplished?

I have a good counter to it. And I actually think this is viable. If a thief goes stealth for too long fighting an NPC and actually just a few seconds the NPC leaves combat mode and starts to regain health… Same should happen with players… Thereby countering SOME of the burst and so on.

Johnny The Gray
GASM’s Bunker Mesmer

Fun WvW Interview w/ Anet Devs

in WvW

Posted by: jportell.2197

jportell.2197

It’s worth noting, while they said we’re not working on new versions of the home maps currently, they didn’t say anything about new maps in general…..

Also I’ll throw out that the work our WvW guys are doing on culling and progression systems are extremely large, these are feature systems unto themselves. For example a lot of the culling work requires re-building almost entirely the way our game compiles, loads, and handles assets in general. For many companies, this task could literally years, we’re trying to pull it off in a matter of months, these guys are rock stars.

I know some of you got the impression there isn’t much development going on here, but I was to clarify you couldn’t be more wrong. There is a boat load of very serious WvW being done, much of it they discussed in this interview. Major features require many month long projects, our hope is you’ll start seeing the major fruits of those labors starting in our February update.

You’ll hear more details from our WvW team once stuff gets closer to finalized and tested, but we think you’re going to be thrilled with the stuff that’s coming. As an old DAoC fan, I’m freaking stoked about what these guys are doing.

With all due respect, but some issues should NOT take long, like the mesmer hop-hop-hops on a wall and takes a keep with friends nevrer breaching a wall.
Or the we can’t see the target but we can take it out nonetheless.

Not to mention the very, very annoying we-can-catapult-a-wall-down-without-any-yellow-crosses-comming-up.

These are all very, very annoying issues, that should not take alot of time.

I understand that culling is indeed very, very hard to fix, but you also got to have some quick-wins imho.

Catapulting a wall down without sword crossings coming up is done because the people doing it were sneaky and set the cata w/o aggroing the NPC’s and there are no players there to defend it. It is not a game bug. It is how it was designed. Once the team of super ninjas is in (can be array of classes… Usually have at least one thief or mes though.) And go to fight the tower lord THEN the swords come up… Stop calling something a bug when it is simply a mechanic of the game.

Johnny The Gray
GASM’s Bunker Mesmer

PVE: Shatter or Phantasm

in Mesmer

Posted by: jportell.2197

jportell.2197

phantasms are better for bosses, and they bring support. shatter is great for trash though, but its trash….personally I enjoy a phant build for pve because I can bring more to a group, but ill shatter phants when i know there going to die or when i need an oh s#@t button =P

Distortion?

Johnny The Gray
GASM’s Bunker Mesmer

How to kill the thief in WvW scenario

in WvW

Posted by: jportell.2197

jportell.2197

Man, these QQ or helping people QQ threads are getting annoying.

I am about to just go to every other profession’s forums and QQ about certain builds that I am weak against. Maybe I can just stop learning to play and have the Devs make it easier for me.

If you are running around solo in WvW, it is a good chance that you might die if you run into a BS thief. Why? Because the Thief which is designed to have one hell of a burst probably hasn’t seen someone in at least 1 min. Which means his OMGERD! combo and GCDs are up and ready to stomp you.

This is true, but its also why MMOs should stop making thief type classes. Because everyone who is not a theif cannot stand being killed in 0.0001 seconds before having any chance to do anything – that’s not “fun.” So they cry and cry and cry until the devs nerf theives into the ground, making them unplayable and useless, making theif players miserable.

extreme burst type archtypes should just be done away with in favor of more creative class types that are fun, but rely on a combination of toughness and damage and not insta-kill power.

OMG this times 10! Stealth plus high burst DPS is kitten and something competant devs, IMO, should have learned from other MMO’s mistakes. You are absolutely correct. Most anyone who is not playing a thief cannot stand them. Their complaints (hopefully) will cause them to get nerfed to being useless (again hopefully)!

I guess the saying about history is true. “Those who fail history are doomed to repeat it.” Anet arrogantly must have thought they could “do it right” or whatever. They failed and just haven’t, or cannot, admit it yet.

They apparently cannot fix culling so time to redesign the Thief class. Even without culling issues, their DPS is just totally out of whack compared to other classes given they have stealth and highest mobility in the game. It seems like there sure are a lot of devs playing thieves or something.

I just cannot comprehend how anyone could think thieves are fine in their current form or are not bad for the long term health of GW2.

Okay seriously? Warrior 100blades can do 28k Damage… No one is calling for a nerf. I have gotten burned down by a warrior faster than any thief… Mesmers MW with illusionary persona and blurred frenzy will also destroy you. Engineers have supply drop plus a bagillion weapon skills with their kits. Necros have those fiend thingys and can throw a bagillion conditions at once plus FEAR you right off a cliff to your doom. guardians can pass EVERY single boon available to their allies. Ele’s like engineers can have a bagillion weapon skills and D/D have insane burst dmg as well. Thieves have stealth (the base mechanic of the class) Rangers have the LONGEST range weapon in the game plus insane damage with the GS. Every class in THIS entire game can be built to do high burst TANK/Bunker and so on. Thats why you have no dedicated healer class. Every profession is based off of what the PLAYER wants to do with their build and so on… Stop blaming skilled players. The only issue related to thieves in WvW is culling which also affects monstrous zergs.

Johnny The Gray
GASM’s Bunker Mesmer

Getting ready for the incoming shatter nerf.

in Mesmer

Posted by: jportell.2197

jportell.2197

If I had to guess, the shatter trick as it stands has something to do with the way you maintain a clone indicator even after you issue the shatter. Meaning: notice that when you make a clone and tell it to shatter, you maintain a pink dot for that clone until it actually explodes. But if you shatter three illusions at once, then create a new clone, you don’t blow up any of the existing ones— they’re tracked as an “existing illusion” without being tracked as one of your limit of three illusions. Thus, if you can somehow issue a shatter, generate more clones, and tell those to shatter before the original set explodes, it’s possible that the server sees you as having five to six illusions— with unsettling implications for the calculation of Mind Wrack damage. Add to that the Might stacks from Shattered Might and you’ve got shatter damage beyond the designed boundaries of the game.

I have noticed this as well but i think that it is intended. Because the clones that are on their way to shatter are already useless for any other cause and if you can get more clones up then hit another shatter I dont think it will count for your mind wrack… Also if I shatter right when I dodge sometimes it does blow up an existing clone and the clone i just created shatters instead…. I really hope we don’t get nerfed into oblivion

Johnny The Gray
GASM’s Bunker Mesmer

Mesmer Burst...

in PvP

Posted by: jportell.2197

jportell.2197

The only way a Mesmer can really instaburst you down is with Mirror Images, otherwise his clones/phantasms won’t all be in meele range of you to instantly shatter. So it’s not really “you can’t meele when they have 2+ clones out” because Shatter Mesmers will always have a high production rate of clones but they won’t be all be in meele range of you.

And 3K+ damage mind wracks that’s buggy. Even with full might stacks you can’t reach even close to that with a full 3 clone shatter.

If you have illusionary persona out and higher crit with mindwrack than each clone plus you can reach about 700 each…. so that comes out to just under 3k…

Johnny The Gray
GASM’s Bunker Mesmer

Mesmer Burst...

in PvP

Posted by: jportell.2197

jportell.2197

Its getting nerfed… no point in trolling about it. inc .5 sec cast time on mirror images and shatter.

They need to get rid of the mesmer class its stupid that they are absolutely required for tPvP because of portal and things like that.

Will people stop calling FOR FREAKING NERFS! HOLY HELL. Warrior 100blades 28k dmg. DD ele more uncatchable than a thief. Rangers have the LONGEST range weapon in the flipping game! Engineers can have like a bagillion weapon skills with their kits. Necros have pets fear and life steal. Mesmers have Shatter… You are begging for a nerf on the basis of the class. Its like saying thieves shouldnt get stealth anymore… Ridiculous… yes things need tweaked but begging the kitten devs for a nerf is just ridic. I play a mes and a thief. And if i get burned down i deserved it. Jumper deserved to get burned down too.. he even had the Drop on the mesmer and the right one targeted… So because he got killed he is calling for a nerf. I call it a good mesmer. EFF nerf callers.

Johnny The Gray
GASM’s Bunker Mesmer

Please let's enjoy the game as it is ....

in Mesmer

Posted by: jportell.2197

jportell.2197

are you kidding??? the normal human reaction is 200ms so being able to drop 2-3 clones in a second means any human will take at minimum 600 ms to identify the real Mesmer. Now factor in the ability to swap places with the clone and invisibility and then dodge clones this becomes an insane number, now factor in all this together and on a continuous basis over 60 seconds a human would need to identify and attack the correct target once every 1.5 seconds continuous to stay sustainable vs any other target except thief. And even at that you will only successively land an attack once every 3 attacks. Name one class that burns a Mesmer down without being a 1 shot spec? Oh i dare your to play Mesmer if you haven’t in spvp its like being a small god.

P.s my mesmer is level 69 and unbeaten in wvw in any 1v1 i wreck 80’s just like i do on my 80 guardian with full exotics.

Warriors 100 blades. 28k damage…. Engineers Supply drop… kills everything…. Guardians I havent played as one yet but I hear they take the biggest beating.

Johnny The Gray
GASM’s Bunker Mesmer

Do mesmers do decent damage?

in Mesmer

Posted by: jportell.2197

jportell.2197

Lol… the clone summoning skills but the dodge still produces a mes… and even if decoy doesnt summon it still adds stealth.. and to get rid of blind just do an auto attack and its gone… it doesnt stack intensity and one swing with the sword and its gone.

Johnny The Gray
GASM’s Bunker Mesmer

WvWvW Dungeon unfair

in WvW

Posted by: jportell.2197

jportell.2197

The fastest way I know of to get them is the dungeons in WvWvW with enmeies at the main puzzle it will take months to make 500 of them off just players.

As an update they are now using arrow carts so as soon as yo are in you are hit.

I at first thought this was the only way to get badges. (thanks to a youtbe video that said that). But if you do the highest amount of damage to say a camp supervisor bam to. Also if you 1v1 someone then you will prolly get them if you win. I will be honest… Jumping puzzles should only be done in WvW if your server owns everything on the map… If not there is another way to get badges in WvW its called PARTICIPATION.

Johnny The Gray
GASM’s Bunker Mesmer

is it intentional from the devs

in WvW

Posted by: jportell.2197

jportell.2197

that Mesmers can attack players through the gates or walls. and i dont mean hitting the gate and player behind gets hit i mean the great sword laser piercing and the clones spawning inside the tower thats being defended.

A lot of times you think the clone is attacking you but if I spawn an iBeserker on a gate when doing siege it pops up on the wrong end of the gate and only attacks the gate. However if I am attacking someone on a wall and it is obstructed when I use spatial surge then iBeserker will also be obstructed. So it is just where the clones are naturally meant to land is all.

that was not the case for me im an engineer so i know better than sticking close to the gate the clones were indeed after me the berserker one hitting me is understandable if i was close but then there was a gunner clone and a spell casting clone with another clone chasing after me and needless to say every time i killed them more popped up after me and not the gate at all.

Its possible the person may have been doing a hack… Like a terrain hack or something… If so screenshot it and report it next time… I hate when people cheat in WvW takes the fun out of it… I heard someone flyhacked a citadel once…

Johnny The Gray
GASM’s Bunker Mesmer

Do mesmers do decent damage?

in Mesmer

Posted by: jportell.2197

jportell.2197

because its definitly like a must now 1 mind wrack will grant you about 18 stacks of might lol

18 stacks of Might from a single Mind Wrack. Right.

From a single mindwrack and iffffff you use the mirror blade on the GS with illusionary elascticity… So much might…

No ifffff. You can’t get 18 stacks or Might from Mind Wrack, period. You can get 9 (IP doesn’t affect Shattered Strength). That ‘look at me, I get 18 stacks of Might from MW and can’t die’ is exactly the kind of BS that gets us nerfed.

Yeah the last thing we need is another nerf… They nerfed our portals to limit the number of uses. But in no way lengthened the amount of time that they are up for. Soooo lame

Johnny The Gray
GASM’s Bunker Mesmer

is it intentional from the devs

in WvW

Posted by: jportell.2197

jportell.2197

that Mesmers can attack players through the gates or walls. and i dont mean hitting the gate and player behind gets hit i mean the great sword laser piercing and the clones spawning inside the tower thats being defended.

A lot of times you think the clone is attacking you but if I spawn an iBeserker on a gate when doing siege it pops up on the wrong end of the gate and only attacks the gate. However if I am attacking someone on a wall and it is obstructed when I use spatial surge then iBeserker will also be obstructed. So it is just where the clones are naturally meant to land is all.

Johnny The Gray
GASM’s Bunker Mesmer