The fact that nearly all of your weapon skills and profession skills do WAY more damage and you still have WAY more health then I do when I try to achieve max dmg.
In what situations, if you blur frenzy and i 100b you, lets see who dies the fastes. It’s not PvE. Try play a decent mesmer and be r40+ and have experience with paids (not temple week), I think it will change your mind. Suggestions please. Don’t compare your lack of experience on a mesmer with another class.
Lack of experience on a mesmer? Lol. And if you 100B me I wouldn’t do BF I would do a COF which when traited gives me retaliation and I would watch as you kill yourself because I am not the cookie cutter shatter glass cannon mesmer. I am a tank and I can out tank most guardians with my build. So please don’t resort to calling me inexperienced at a class that I have many hours on as well as being the person that people go to in my guild when they want mesmer advice. Just no.
Why bother going Tanky Mesmer? If you played against any good Mesmer you would see how he pulls all enemy team inside his shatter spike. You know something called Focus which most people seem to think Pistol is better.
Chukree can confirm that “Cookie Glass Cannon Mesmer” is a beast in tPVP especially in Mid fights. If you co-ordinate spike with AoE Pull/Shatter you can down whole enemy team.
I do admit that Confusion Mesmer is strong against Time Warp though
Why bother going tanky Mesmer? Because as a tank my HP is higher than the “viable” warrior builds. My phantasmal defender is my own personal tank that can make me go “haha I didn’t even feel that” against the AHMAGERD back stab thief and even if I don’t the poor guys tuck tail and run when they realize “OMG HE HAS TOUGHNESS I CAN’T WIN” . I can also out bunker a guardian. I can have a full up time on retaliation which can kill most of the “cookie cutter builds” before they realize they have 8 stacks of confusion on them and I have 45 seconds of retaliation up. And do I realize this thing called focus? WHERE DO YOU THINK MY RETALIATION COMES FROM! Not just my shatters but combo finishers off the only light field that a Mesmer has because of the focus! All of my shatters grants some sort of defensive capability to me, vigor, retaliation, reflection. So while the cookie cutter may be a “beast” he still goes down from a wet sneeze like most high burst builds.
So something needs to change with the extreme amounts of “obstructed” that we get. :/
I’m just glad people are saying its rangers that are the best 1v1 spec instead of mesmer’s anymore. Finally the heat is off of us for being called OP and blah blah blah and qq
The fact that nearly all of your weapon skills and profession skills do WAY more damage and you still have WAY more health then I do when I try to achieve max dmg.
In what situations, if you blur frenzy and i 100b you, lets see who dies the fastes. It’s not PvE. Try play a decent mesmer and be r40+ and have experience with paids (not temple week), I think it will change your mind. Suggestions please. Don’t compare your lack of experience on a mesmer with another class.
Lack of experience on a mesmer? Lol. And if you 100B me I wouldn’t do BF I would do a COF which when traited gives me retaliation and I would watch as you kill yourself because I am not the cookie cutter shatter glass cannon mesmer. I am a tank and I can out tank most guardians with my build. So please don’t resort to calling me inexperienced at a class that I have many hours on as well as being the person that people go to in my guild when they want mesmer advice. Just no.
The fact that nearly all of your weapon skills and profession skills do WAY more damage and you still have WAY more health then I do when I try to achieve max dmg.
Chukree… I’m gonna have to say that that is good proof of warriors being viable. You don’t know if that team they were fighting against was bad or not. You don’t know if they were all using communication. What was presented was a set of viable warriors absolutely owning in PvP showing that you guys are doing okay. And honestly I get happy and jump for joy when my Mesmer MindWrack hits for a total of 8k crit…
Hi you mentioned that when using illusionary leap and switch position + temporal curtain will give about 14 sec of retaliation but it didn’t happen to me? Could you point out what could possible went wrong?
Edit: tried it again, ahaha i needed to stand on the actual line for that to work
I got retaliation but not 14 seconds. Am i doing something wrong?
If you got something around 12 seconds, that is just a difference in buff duration increase stat.
However, if you got between 6 and 7, you are only activating one part of the leap combo. To get both parts, you must stand on the temporal curtain line, activate illusionary leap (combo 1), and then activate illusionary swap (combo 2). Swap must be activated while you are still on the temporal curtain line in order for the combo to work.
Don’t need to be on the line in my experience your leap and swap just have to cross it.
That may be true, but if your target moves from one side of the line to the other, you now suddenly lose one or both of your leap combos. The only way to ensure the combo finisher is by standing on the line itself.
Correct. And for some reason recently if I am not on the line anymore it doesn’t work just for my clone. Hmmm… :/
If you look at your trait trees you will see that certain traits in different lines mesh very well with other traits in different lines. And all professions utility skills have specific skill types that can be buffed by the traits in certain lines of the traits section on hero panel. Your build is only limited by how you design it.
And it’s also limited by the predesigned synergy they built in to the trees. You can only think up combos that they put in there for you. Maybe one or two rare exceptions of luck.
And think of how bad of a night mare balancing is right now? Imagine if traits were put where ever the player wanted. And balancing those builds. It would be even more dreadful. Yeah traits are designed to mesh well with other traits in DIFFERENT trees because if you were able to put all the traits you wanted that had healing buffs as minor traits in your power/prec tree then we would have nothing but “titanium” cannons running around and no one would be able to kill anyone but still do tons of damage lol.
We are playing Mesmer here, any half decent Mesmer should never get blown up by another Mesmer, we know each others play book. Glam fields are what gives the build a name but just because they are on cool down doesn’t mean you can’t rack on condition/confusion or just play defensively.
Tbh I haven’t ever encountered a condition Mesmer 1v1 in wvw, but i know they are powerful, my duo partner is a condition build Mesmer.
You may know the tricks of how to avoid death, or even kill a glam Mesmer but I promise you that people who haven’t played Mesmer, let alone condition mesmers don’t know how to counter, and don’t stand a chance.
Just saying, don’t count out a build that can massacre most of the game, just because you are good at countering it.
And the ones that don’t know how to counter condition mesmers will call us OP and beg for the nerf bat! I knew this patch was too good to be true! Its coming get ready!
Jk. But seriously in a zergy situation being a glam Mesmer is prolly great. But keep in mind we only have a few glamour skills.
Hey be happy you don’t have the Mesmer two downed state. We get teleported INTO the person stomping us 100% of the time.
isnt the mesmer downed #2 skill ment to be timed? so u use it just before the stomp?
so u are teleporting for that moment they hit the stake in the ground?
well thats how most use it..
only time you teleport into a player stomp is when you have incorrectly used the skill too early?
Edit: the probability that it could port you to where you camera is facing.. is pretty high from all the targeting mecanics.. altho i dont play mesmer.. so maybe if you reposition your view away from said stomper it might.. and i mean might dictate the direction? but that is pure speculation on my part..
Something got through on the patch and now it teleports you into danger 100% of the time. It used to be random and still not reliable at all but now its REALLY BAD.
Hey be happy you don’t have the Mesmer two downed state. We get teleported INTO the person stomping us 100% of the time.
If you look at your trait trees you will see that certain traits in different lines mesh very well with other traits in different lines. And all professions utility skills have specific skill types that can be buffed by the traits in certain lines of the traits section on hero panel. Your build is only limited by how you design it.
Hi you mentioned that when using illusionary leap and switch position + temporal curtain will give about 14 sec of retaliation but it didn’t happen to me? Could you point out what could possible went wrong?
Edit: tried it again, ahaha i needed to stand on the actual line for that to work
I got retaliation but not 14 seconds. Am i doing something wrong?
If you got something around 12 seconds, that is just a difference in buff duration increase stat.
However, if you got between 6 and 7, you are only activating one part of the leap combo. To get both parts, you must stand on the temporal curtain line, activate illusionary leap (combo 1), and then activate illusionary swap (combo 2). Swap must be activated while you are still on the temporal curtain line in order for the combo to work.
Don’t need to be on the line in my experience your leap and swap just have to cross it.
@jportell
Thanks. My issue is more the constant damage with tankyness. I’ve been using portal in duels to kill them.(with a lot of crying mind you) I’d get their HP low then break combat killing all 3 clones after a weapon swap then bull rush them. But I’ll take your advice to heart. Also thank you for attempting to get the thread back on topic.@Arheundel
There may be perceptions you do not agree with, but a video and a venomous attitude is just poison to the people who are trying to learn, that is the point of this thread. I doubt anything is going to get nerfed based on the claims here no need to defend classes or builds. If you feel nothing wrong with your play, and are trying to help by implying the stupidity of others when they make a statement on their own perception it’s just not helpful. If you detest ignorance help enlighten people beyond a video link and having an attitude that is part if the problem why people can’t get into sPvP.@others
Ask what play you need against another build with your current build not just call it OP and leave it, try to identify the walls you cannot get around then maybe others can help.
The constant Damage comes from the retaliation on all 3 phantasms plus the Mesmer. Which is why taking out the defender first is key. Keep in mind that you can not one shot these little guys like our other phantasms they have more health (As they should since they are designed to absorb damage) But not as much as a regular player would.
Awesome damage build is 20/20/0/0/30. And the key to the tank build is to have full time retaliation with 3 phantasms one of which is a phantasmal defender. If you get hit with and AOE while next to all 3 phantasms the attacker gets 5 count it 5 different hits from retal. 1 from each phant plus the one from you along with 2 from the defender because his retal hits for the dmg he absorbs plus his own retal from being hit himself. It’s not as fast killing as other builds but you are still powerful.
lol. Charr Mesmer? Okay yeah seriously! All races need the rotating GS animation!
You know what’s funny when a thief try’s to venom/steal/bs a bunker Mesmer then realizes “CRAP! He didn’t die I’m screwed!”
Yes please THIS THIS THIS>
Hmmm… lets get back on topic. For the people that think profession X with Y build is OP. Instead of constantly saying L2P (I’m guilty of this I know) Give advice on what you have seen people do to beat you. The people that feel that that profession is OP take the advice go duel a friend on an empty server and try the tactics suggested. Saying this is “OP it needs nerfed” then replying with “IT’S not Op just LTP noob” gets us nowhere. I gave the OP some advice on dealing with a phantasm army Mesmer.
@Arheundel I am guessing you run D/D ele. Instead of saying L2P to people tell the people the strategies that others have used to beat you. Or what mess up’s you might make and others might make to watch out for.There are dozen of videos and multipages threads on how to deal with each profession…have you ever heard the term “spoon-feed”?…yeah
I get your meaning but instead of a nerf war let us be constructive. And Ele’s are a pain in the neck… But they are supposed to be. :P And IMO a Mesmer specced right can bunker better than a guardian.
I never had feed back for this Since I have the focus traited… I usually timed his projectiles and it worked great. But I will keep it in mind. I usually have signet of illusions so that I can fully trait how I would like into the illusions trait line and use SOI to reset my shatters when necessary and it allows the Defender to stay up a little bit longer in the group situation. But this build is what got me to try a tank build.
Hmmm… lets get back on topic. For the people that think profession X with Y build is OP. Instead of constantly saying L2P (I’m guilty of this I know) Give advice on what you have seen people do to beat you. The people that feel that that profession is OP take the advice go duel a friend on an empty server and try the tactics suggested. Saying this is “OP it needs nerfed” then replying with “IT’S not Op just LTP noob” gets us nowhere. I gave the OP some advice on dealing with a phantasm army Mesmer.
@Arheundel I am guessing you run D/D ele. Instead of saying L2P to people tell the people the strategies that others have used to beat you. Or what mess up’s you might make and others might make to watch out for.
i will metion two things…
thief, as others say, they are taking ppl down too quickly, combined with stealth, seems to be a bit over the top…
mesmer, portal isnt seen that much as before, time warp is good, but usually you dont have full team fight in spvp, so its not that big problem imo… but what is problem is Deceptive Evasion trait, you know, something is wrong when EVERY mesmer get 1 trait (and its only tier 2), this trait makes shatters OP and mesmers overall survivability too…
But like all classes mesmers can only have 2 dodge rolls in a short period. Also be happy that it is now a major trait. It used to be minor so the Nerf to that was to make it a major one. When people say it needs some sort of cooldown the cooldown for it is the amount of time it takes endurance to refill.
Everyone has their own perspective of what OP is.
I think a consolidated thread for people to post their perspectives instead of whining in different places cannot be horrible. It allows for people to be able to discuss strategy around it for class by class in the nature of sPvP.
Please give details as to why you find something unbalanced. Although the game is balanced around 5v5 it is ok to post 1v1 issues as well.
Please do not call people bad, it’s just rude. There are cases where it is a L2P issue but that’s the point of the threat to help people “L2P” vs things they perceive as OP.
Personally I start off with tanky BM ranger and Phantasm Mesmer.
But I only find BM ranger a problem with my shatter mesmer(my main), they seem to out heal all my damage, and if they have a tanky pet like dog it’s really hard to get through, not to mention a steady stream of constant damage and as a glass cannon you can’t really take that for to long and live.
Now phantasm mesmer. I have Problem with this no matter what I use unless I counter it with phantasm my self. Tanky builds will last a while but it still feels like a long draw out fight going towards my death. They have 3 phantasms that do more damage than a full necro minion master army, and are super tanky. if that wasn’t enough they also give mes constant regen and some builds protection every 15 seconds (after nerf) multiple solo combo fields from just throwing stuff down. this is in push 3 buttons and win territory. (Takes more than that but I’m just being dramatic.)
Advice?
On the phantasm Mesmer you are at a higher advantage than other people going against that Mesmer… even if their phantasms are tankier you can still take them out relatively quick. If you are fighting a Mesmer with 3 up (if they are doing it right they will have an iDefender up). Burn the iDefender down fast because if you don’t you are not only doing half the damage to everything else but the phantasms will have full time retal so if you hit anything other than the defender you are getting at least double the amount of retaliation because it is 1 hit of retal against your main target plus another hit of retal from the defender redirecting the damage to itself. And in these situations do not use an AOE because you will essentially kill yourself it will count for 5 different sources of retaliation. So if it is a phantasm army take out the defender then focus the Mesmer. But as long as the defender is up don’t think you can just power through it because you will in all likely hood kill yourself especially if you run GC.
Osi most of your videos are fun and lighthearted. This was just Epic. I loved it.
Hey all,
I am a semi-new player. I played an ele upto 65ish, and enjoyed it very well. While I do enjoy the ele class alot, i wanted to try a mesmer out for fun and something new. I saw old threads, and saw mes were not the most viable class for dungeons. Now most posts were rather old, and now it seems like mes are pretty commonly used in fractals. How viable are mes in other dungeons? If so how are they viable?Thank you.
Mesmer’s are great tanks in dungeons if they run 0/0/20/20/30 see thread for the Immortal Mesmer build. If you have a phantasm army up you are basically full time regen and 50% uptime on protection… When I tank in dungeons I can sometimes outlast the warrior/guardian/necro in my group.
hello players: recently i bought this game which was 2 days ago. i made a mesmer and i sort of liked them, but then i got moved to a server and all my chars were gone. before i made a mesmer i was wondering r they easy to lvl or hard? cause one of my friends says that mesmers r really hard to lvl and they r not very good until lvl 40. but he says that they r perfect for pvp. i was wondering if u can answer my questions:
1) are mesmers that hard to lvl?
2) r they perfect in pvp?
3)and if they r hard to lvl, can u give me a way to lvl up fast? i might make ine a sylvari or human?
4) and wat r the best weapons to be used?thanks
Mesmer was the last class I started playing and getting to level up was a pain in the neck. I felt too squishy for a while. And It depends on what you want to do. If you want to go full GC and shatter as often as you can ignore all other traits and once you get to lvl 30 go the full 20 pts in dueling to get Deceptive evasion. If you want to run a phantasm army (what I currently do) Go into the vitality tree and pick up the persisting images trait along with the phantasms have regen/retal. You can become super tanky. The class is very versatile with most of that coming from how you spend your trait points. So my advice before you invest heavily in PvE leveling go to the Heart of the Mists and dink around with traits/runes/weapons its basically a free training ground where you can get all weapons armor runes and accessories for free and see what you like also it allows you to refund your traits for free. It’s all personal taste and what you want to do. Just remember if you run glass cannon and go insta boom from a wet sneeze don’t be ticked off that’s what happens.
^I love that. And wow. Bugged to reduce by 80% hell yah! Too bad it ain’t so anymore.
But just curious if you have phant haste and duelist discipline does it stack the decrease in recharge?
@ Pyroatheist
I don’t now… but do you use music for your videos? Because in germany you can only watch your first video… (for example i can’t watch your newest)
Don’t know if you can do something about it, but if you upload your next video could you (if possible) confirm everyone can look at it? I would like to see you 1vs many parts^^I do use music for the videos. Youtube gives me the little “you are using copyrighted music in your videos” warning, but that obviously has different affects in different parts of the world. I am unfamiliar with the ins and outs of this, but if someone could give me some tips on how to make my videos available to everyone, it would be much appreciated.
@Pyro I have been running fractals with the iDefender and I use to scoff this little guy off (I’m asura). But If I have an iWarden on the boss as well with a Chaos Storm on top of them they last a lot longer because the phantasms regen each other along with boons from the cS and the defender is one of the few reasons I feel tanky. Using this build I was able to solo the last half of the boss in the ascalonian fractal. The utility here is just amazing.
Most of the “not viable” arguments were anxiety based off recent patch nerfs. Those arguments were quashed after experiencing the content post-patch.
Although I highly doubt 10K-15K damage is in their line of work, especially not in one hit.
However, it is worth noting that they maintain their damage output throughout the fight if not increasing over time with the appearance of phantasms should they survive.Actually I know someone with bf alone can do around 10k each hit, sometimes a bit less and sometimes a bit more.
Then with warden does 12k-15k. Also their reg attack is 2k-4k, so no a nicely built Mesmer can do really scary damage.
Please have this build shared? I am guessing all power/prec/crit?
Doors and walls aren’t meant to take damage from players only siege. Has been like that as long as I have used the izerker
When I read comments like this I wonder do you people even play GW2 at all or just have forum account to comment on and spread false info. If you have siege at least 1 tower/keep have never attacked a door? sure dmg is not much per person compared to siege but it is dmg.
Yes I do. And I WvW quite a bit actually. I rarely attack doors because I know in the grand scheme of things it is irrelevant to the damage a cata/flame ram/treb would do (even though trebs are for walls normally.) So I don’t attack the door during a siege instead I am one of the few people that run to the nearest supply camp to grab more supply to build more siege or on the road to the tower/keep killing the dolyak that would bring supply to help the tower being sieged. Not a mindless zergling standing at the door with their thumb up their….. I was not being condescending to the OP at all and your condescending comment has no place where constructive feedback is meant to be given.
Oh I could never really tell cuz they always pop on the other side of the door. But maybe since the door is reinforced they have smartened the AI to know that it won’t do damage so it won’t attack? I know that’s a reach lol. But its the best I got.
How much damage? I mean it couldn’t have ever been to much.
^I like that analogy. I haven’t done a dungeon post patch yet but are they really that bad?
Doors and walls aren’t meant to take damage from players only siege. Has been like that as long as I have used the izerker
Pyroatheist sir…. I used the CoF on a guardian last night in WvW and the poor soul killed himself. Thank you for your experimentation with our builds and sharing with the community. You osicat and seven mirror all are greatly appreciated.
Yup its great. I am running the “immortal Mesmer” build ATM so I am using a focus instead. But this is a great thing for all.
Maybe you should make a post in the general discussion thread “What changes did they make to your class not in the update notes?” See if we aren’t they only ones.
Wutttt? They nerfed that and didn’t announce it? LAME! Hopefully nothing else got ninja nerfed.
Mesmer
•Cleansing Conflagration: This trait should now remove a condition at the beginning of The Prestige instead of at the end of the skill.
Duelist’s Discipline: This trait no longer reduces damage dealt by the Illusionary Duelist.
•Illusion of Life: This skill should no longer allow players to rally off of creatures that grant no experience.
•Portal Exeunt: Updated the skill fact of this skill to reflect the actual duration. Also added a description to the Portal Uses marker.
We are I’d say better of the IOL was a nerf but how many people use that really?
I don’t want IP nerfed I want it buffed! How come we don’t get that extra stack of might for ourselves from shattered strength?! We should get an extra duration of Retaliation if we have the trait that grants it with retal for COF. (I know why they don’t do it I just wish they would.)
Invis is one of the most fail mechanics u can introduce into a pvp setting because its pretty simple if u cant see it u cant hit it = free to move around/heal/exit a battle. Being able to go invis during combat is a fail its easy to understand adding into the fact that the mesmer can produce clones of itself that 1. do dmg 2. do dmg when killed 3. can be commanded to shatter on u for dmg or debuffs or buffs on the mesmer is easily OP’d. its bad on ANY class
Yes, you can hit someone invisible. Aoe, attacking without seeing. Anticipating. Even debs basically said “learn to play” when talking about the theme… They arent a problem neither in high level pvp. To give an example of what you can do, before you can leave shadow refuge with the thief, you have to stay around 3-4 seconds where aoe or area auttoattacks kitten you.
The dmg of the clones is not really a heavy problem, is more sustained than burst, and really long sustain, its not heavy dmg at all. And its their mechanic, so sorry man, they are and WILL be like that. i don’t find that many trouble killing them, you just need to learn more how they move, how they work. They cant create them out of thin air, their cooldowns are actually pretty high for duelist and stuff. And the mesmer is not really a burster, his dmg is pretty ok for my taste. Shattering them leaves them in a bad position if they dont do it well.
15 sec for duelist high pretty? lmao and it doesnt do mnimal dmg neither does the zerker they both will hit easily for 2k repeatedly and cause a debuff dude learnt eh class
the summoning time for the duelist is only if they have duelist discipline traited which means they wouldn’t have deceptive evasion traited but they wouldn’t do that for duelists discipline because that trait is so broken that it halves the damage of the iduelist and doesn’t increase it. (I know the class. :P) And also the recharge on the phantasms attacks is REALLY long. And shattering comes with the draw back of leaving the Mesmer exposed and easily targetable. But you are kinda barking up the wrong tree when it comes to asking for clones to be removed. That is asking to destroy the Mesmer class entirely most builds even the bunker builds (yes we have those shh they might get nerfed too) depend on illusions. So please just duel a Mesmer and when you start to fight a Mesmer don’t assume we all run the same build. You may just kill yourself from confusion/retaliation.
My main is a mesmer and we have exactly one AoE I know of and use- chaos storm.
I do have an engi and a staff ele but I am fine with it.
I have learned too adapt having a mesmer for a main :P
seriously though, they are looking at all AoEacross all classes, it is not a train smash.-There are many real issues in this game with class balance (LOLBACKSTAB), reward systems, depth of combat, etc.
AOE was not one of those issues
ANet is behaving like the freaking politicians have been with the economy since 2009:
D’s – “Don’t pay attention to that pink slip you just got – The real problem is healthcare”
R’s – “Don’t pay attention to the fact you can’t find a job – The real problem is the national debt”ANet – “Don’t pay attention to your porous bones and getting backstab-gibbed by thieves – the real problem is AOE!”
Analsysis of all the above:
Stupid
Stupid
and…
Stupid.ANet needs to fix what’s actually wrong rather than inventing problems.
This right here! Because of Culling and rendering even out of a zerg A thief was fighting me permanently stealthed. Not debuff for 3 seconds maybe one second and they were back in stealth.
“so u walk in see what looks like 4 people 1 mesmer 3 clones take a sec to target and he goes invis. kill all clones mesmer pops back out 3 new clones no prob and its this rinse repeat. Not to mention ur taking dmg from the clones berserker/duelist these 2 burst way too much.. so technically the 1v1 is really a 3v1 then someone else comes along and well its a wrap after that.”
Sounds like he is saying we shouldn’t have clones? Don’t you think. And broken mechanics? If you knew the laundry list of EFFED up traits tooltips and clone AI you would say broken mechanics with a different light.
Wait so because I say that something doesn’t need nerfed I don’t understand? I experiment with my build more than a mad asura does with golem parts friend. And I have used IP in several different builds and have also not used it at all. It is a matter of perspective that is all. It costs 30 points in the class mechanic line. So therefore it should have a lot of power behind it. Which means it is not over powered. Most classes generally go 30 points into their last line for these same reasons.
It adds a layer of strategy.
Counter strategy?
When an Engineer instantly switches to tool kit with no cooldown and pulls you from 1200 range, where is the counter strategy in that? When an engineer instantly swaps to bomb kit and lays down a knockback bomb, do you view the swap to bomb kit and then counter? Not really, the Engineer can instantly swap to bomb kit at any time with no cooldown – you look and see the bomb on the ground with a large red AoE ring, and you counter accordingly. It’s not the swap to the kit that has layers of strategy, but rather the skills themselves have counter strategy built into them.
These are already balanced. Notice how engineers and ele’s cannot swap weapons. They are designed to be as such. The other classes we have other mechanics that compensate for us not having as many weapon skills like they get with attunements and kits and while engineer may not have CD on swapping kits all of his kit weapon skills have some form of CD same with Ele weapons skills per attunement.
Think of it this way once the ranger targets the pet on you they will automatically stay with you for the duration of their life regardless of where the ranger is because while they are under ranger control they are still a separate entity.
I never said you can’t use certain abilities w/o certain traits; I said you don’t use certain builds w/o certain traits. Huge difference.
I also stated how shatters were useful, and not underwhelming, w/o IP. IP makes a shatter DPS build useful, not shatters themselves. They are already useful, so IP is not mandatory for many viable, powerful builds. Design balance around builds, not individual traits.[/quote]
I really like your arguments. And whether or not the OP was trying to draw attention he got it. Be careful how you post friend (OP) telling one of the most nerfed classes in the game that they still have something that is Overpowered and needs some sort of nerf is bound to ruffle feathers.
Only a Mesmer knows how to make his party go “what the….. ooohhhhh, ok cool!!”
Underground fractal!
Because PvE means nothing? Ever. In any game. It’s pre-scripted silliness. There’s also a video of a D/D ele basically soloing fractals btw.
yes but when the whining and qqing of PvP people affect how the majority of the people play not in PvP (because most of the game does mainly pve things sorry to burst your bubble) I feel the need to mention things here. It is not fair to us to have to deal with massive nerfs (for any profession the thief sword 3/pistol combo was just uncalled for)because the pvp crowd feels it so. I now ANet works with metrics and what not but they should not balance around PvP because they are the smallest group of people in this game.
(edited by jportell.2197)