Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest
I really hope videos and threads like these show Anet how badly rangers need to be fixed.
why is it a zerker path when PVT will do the same amount of damage to the tree as berserker gear?
Wukunlin speaks the truth, you could even do this boss naked for god’s sake.
The first boss is quite fun if not a little frustrating with all the pulls/dazes, but the last boss is just tedious, boring, and hard in a cheap way.
This boss isn’t hard, it just requires a little bit of coordination, aka guardian/mesmer cycling reflects. In addition, if you’re in a party full of lv80s with exotic armor, face-tanking the boss right off the bat will kill the boss before it can even spawn multiple spider mobs…
This boss only becomes hard when you use bad strategies of either kiting the mobs, ranging the boss, or a combination of the two…
You just made my point, there should not be anymore focus on armor smithing/tailoring/leatherworking than artificer/weapon smith/huntsman. My point is that there is too much focus on weapon smith and huntsman because they can make legendary weapons that they can either use or sell for loads of gold. I’m not sure, but I think the point you were trying to make is that weapon smiths need components from armor smiths? If that is true, armor smiths still do not make anywhere near as much gold from their best armor. My point is there is too much focus on crafting weapons because A-net hasn’t made legendary armor yet.
You obviously have no idea how legendary weapons are crafted. Weapon smithing and huntsman don’t actually craft the legendary weapons themselves, the mystic forge does.
So even if they added legendary armor, you still wouldn’t be able to craft it using armor smithing per-say.
http://wiki.guildwars2.com/wiki/Legendary_weapon
http://wiki.guildwars2.com/wiki/Gift
I have to wonder what people who bought Rich Dragon Coffers before they added these in must think?
They would be happy because Anet sent a free recipe to everyone who bought rich coffers before the fix, nothing evil about this.
…. and your weapon will NOT scale with the higher tier weapons that may be released in the future.
This has neither been confirmed nor denied, please don’t make it sound like you know it’s fact.
Also, Exotic Zerker > Ascended PVT any day….
I would love a way to get Caladbolg! Even if legendary, it would fit perfectly on my Sylvari guardian.
I really hope they add someway to get this!
BLSK are 2x better than master, as you said 25% vs 50%. I have no clue where you’re getting 4x better from.
I might add that I’ve gotten 0 ecto from 10 exotics salvaged with a BLSK. I could then extrapolate they are broken due to my extremely small salvage pool and come here on the forums raging, or realize that RNG is RNG and move on.
bolt dont need effects ;D Meteorlogicus and minstrel YES BB AND GL
You obviously didn’t read, or just plainly ignored his statement.
While yes, Meteorlogicus and Minstrel are both badly in need of an update, this thread was meant to be about brainstorming ideas on how to improve bolt as well. It’s not a crime to ask for updates for the other legendary weapons too, I’d just hope Anet prioritizes the worse legendary weapons first.
At the OP, while I personally don’t like Bolt in any shape or form, I think a lightning strike on transporting effects (similar to lightning flash) would be a cool addition to it
I do not have the ecto data on hand, but I have read (and seen the data) on the forums many times that, with a master salvage kit, you’ll get an average return of 1 ecto per 1 rare you salvage.
So no, master salvage kits are not broken.
Also, BLSKs have twice the chances of getting ecto from rares, so I hope you’d get more ecto using one.
The colossus isn’t bugged, nor is getting any legendary precursor from the mystic forge. There is a reason why it’s called the mystic toilet; as many have stated above, RNG is RNG, and just because you’ve had a round of bad luck doesn’t mean there’s anything wrong. I’m sorry to sound so harsh but it’s silly to ask the forums for help when there’s nothing to help you with.
In my opinion, it isn’t worth forging for a precursor, since many people end up spending more gold that would cost to just buy it from the TP.
Not to mention the fact that many of these unique and expensive weapons have generic icons -_-
But I agree that they should add recipe for the weapons they left out.
I think the moot still shows its footsteps as long as you don’t have another legendary in your mainhand
This.
There’s this weird thing where legendary footsteps of the main-hand overrides any offhand footstep effects, but if you don’t have a legendary in your main-hand, then it shouldn’t be a problem. (I dual wield legendary weapons and have experienced this phenomenon)
You’ve heard incorrectly. Once you transmute an item, it becomes a completely new and different item, meaning the mystic forge will no longer recognize it.
This applies to anything and everything, ascended back-pieces, legendary weapons (a transmuted twilight/sunrise can’t become eternity), etc…
All legendary weapons are PVT by default, so you’ll have to transmute it to get the stats you want.
YES! This would be a HUGE quality of life improvement.
So many other games have implemented similar systems, I doubt it’d be that hard for Anet to do. It’s so aggravating to try and use AOE targeting skills at max range because of that stupid ‘out of range’ zone. Instead it should just use that skill within max range, duh! Another option I’ve thought of would be to put a range circle around you, that would automatically prevent you from targeting outside of your range, but either would work.
Would be a cool mini-pet, or maybe even a new ranger pet?!
Guess you’ll have to settle for this :P
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Pirate
(summons a tropical bird to fight for you)
Could this be it?
There’s no reason to not have AR though since it’s so easy to get for early fractals. The backpieces from the southsun event is 5 AR right there making 10-19 easy.
Sorry on having to correct you, but, NEITHER the Fervid Censer(Rare) or
the Sclerite Karka Shell(Exotic) has any AR on them only the ability to be upgraded(at a heafty price).
I’m sorry to correct you but, both have defensive infusion slots, which you can put +5 agony resist onto off the bat.
(edited by jwaz.1908)
What backpiece from the Southsun Event grants 5AR?
Both of the back-pieces you receive from the achievements (Fervid Censer & Sclerite Karka Shell) have defensive infusion slots, allowing you to apply +5 Agony Resist to either of them.
The only reason to transmutate a legendary weapon is so all your characters can use it right? why can’t anet just make them all account bound instead….take them off the trading house and gold wont inflate either. killing two birds with one stone.
The main reason to transmute a legendary weapon is to give it the right stats (since all legendaries are PVT by default).
But I do agree legendaries should be account or soulbound on creation.
So axe still deals bad dps. kitten
I would like to set the record straight for you and everyone else who is saying ranger main-hand axe does horrible DPS.
I am a long, long-time ranger player, and have found that ranger main-hand axe is the absolute best DPS zerker weapon against mobs in dungeons. Sure, it has horrible single target damage, but if you put 2 enemies next to each other, you instantly get 3x more damage.
I run a full glass cannon build, and do an average of 1.5k damage on critical hits per bounce. That’s regularly 4.5k total damage per axe toss. I obviously don’t use axe against bosses or single enemies, but against mobs in dungeons, main-hand axe is king.
I nt sure if titan sound rude, TL;DR, but he is correct. Transmuted Legends at the moment are not the base legend anymore. This can be proven when u put a transmuted twilight or sunrise on the forge, the button forge, will be grey out. This means that the game does not recognize the weapon when its ady transmuted.
I do hope ANet correct this bug soon, as its on going for like 6 months, if not more…
Sure, they aren’t considered legendary by the game if you transmute them, but that has absolutely no impact on whether of not you’ll be able to re-transmute a transmuted legendary onto ascended stats.
So even if a transmuted legendary weapon won’t be instantly upgraded to ascended when ascended weapons are released, there’s nothing stopping you from re-transmute it to the ascended version of your desired stats.
There is currently no recipe to ascend Fervid Censer (probably since it’s rare, not exotic). You can always transmute it onto an ascended back-piece, though.
You putting ‘pve players’ into my mouth is what started that one. I stated that legendary owners represented a small portion of the gw2 player base, which is true, you are the one that decided to pretend that I said ‘all PvE players’. And guess what it takes two people to argue so I guess we are both just doing this for fun? I also find it funny that you have issue with me using the suggestions forum since it was the forum that YOU mentioned in the first place to site the issue with legendaries. My only point originally was that you dont fully know what the dev team for gw2 looks like.
We had a minor miscommunication, you said ‘legendary cosmetics apply to an extremely small amount of the player base’, which in my mind doesn’t mean those who own legendary weapons themselves (which yes is a small portion of the community), but anyone that either has, is going for, or just has a general interest in legendary weapons (not everyone that posts about the effects have their legendary weapon yet).
True I did say “crafting/suggestions forum”, because both have been used to make posts about legendary weapons, it’s just that the suggestions forum is too random and unfocused, since people make tons of threads every day about different things, whereas the crafting forum is less chaotic and more focused on crafting (including legendary weapon crafting).
And you’re right, I don’t know exactly what the dev team looks like, but we have been told by devs multiple times that there are dozens of different teams working on various aspects of the game , and I would assume they wouldn’t make artists/designers to balancing or skill/trait fixing (something that Josh Foreman has stated).
Ok so first you misunderstand my point, then you make assumptions, then you extrapolate those assumptions into something I didnt say and then tell me I’m wrong. Seriously? The number of posts in the forums is not an accurate count of how many people play this game at all so using that for reference of player base is silly. Legendaries are costly to get and therefore owner’s of said legendaries are a minority.
Now if we wanted to use your logic, then a majority of the people complaining on the forums about the game are complaining about legendary glitches. but even that is a stretch. There are quite a few of those but there are still plenty of people talking about something completely different. And despite the complaints about said legendaries, people are still working on, and obtaining them so obviously it is not a serious functionality issue and should therefore not be a high priority. Thats all that was said. Fix functionality before cosmetics and you just went off on this weird tangent based on assumptions and putting words in my mouth.
In addition to that, for some ‘real information’ rather than just more of your assumptions. On the first page of the suggestions forum there are roughly ~1200 posts. Of those, only 23 have anything to do with legendaries, neither of which have anything to do with ‘glitches’ in them. So yes, legendary owners are a minority, and I would say the people that have a complaint about them is an even smaller minority.
Looks like I’m not the only one misunderstanding points/putting words into others mouths. I never once said that the majority of the community were legendary owners, I stated that the majority of the PvE community have, or are going for legendary weapons, thus giving them some sort of interest in legendary weapons, whether it be about looks or any other aspect of them. You stated, very clearly I might add, that a small portion of the gw2 community care about legendary weapons and their looks, and I said your statement was false.
In terms of your ‘real information’, I find it funny you used the suggestions forum rather than the crafting forum. The suggestions forums is constantly bombarded by random suggestions all the time, making it hard to gather any consistent or valid information. Using the more appropriate crafting forum though, 397/567 posts have something to do with legendary weapons, which is a much more accurate ratio than your 23/1200.
The funniest part about all this, is that I even agreed with you that functionality should be a priority. I will state again, because you’ve obviously forgotten what my actual point was, that Anet has multiple teams working on stuff, and they aren’t going to make their artists do balance, so they might as well work on legendary weapons and fixing/improving them. It seems you’re just arguing for the sake of arguing…
It still doesn’t sound like you did and legendary cosmetics apply to an extremely small amount of the player base. And I never said it was not important, I said priorities.
I’m not really sure what you mean by ‘extremely small amount of the player base’. Have you not read the crafting/suggestion forums? They are littered with players asking for legendary weapon improvements, and numerous other legendary-related topics.
In addition, legendary weapons are the only end game PvE goals, so if you think that the entire PvE community is ‘extremely small’, I’d ask you to check again.
What would make it better in PvP?
Look at any effect or number in the skill.
Change it to be better.
TADA.I agree. I’m just theorycrafting with you. What would you like to see? I’m thinking Path of Scars needs a knockdown or pull on return strike.
I haven’t used axe offhand all that much, and I don’t pvp much either, but I think Path of Scars should apply either cripple, bleeding, or both. Ranger axe is kind of strange, because it doesn’t really fit into either being a zerker weapon or condition weapon all the way.
While I use axe as more of a zerker weapon myself, since the only ranger axe trait is an increase to critical damage, I think strengthening axe as a condition weapon might work too.
There have been a plethora of threads about this topic, and we’ve never gotten any official response about transmuting legendary weapons and whether or not they’ll be upgraded to ascended, and honestly I don’t think Anet is going to give any responses till ascended weapons do come out.
Think of it this way, even if the game doesn’t recognize a transmuted legendary weapons as ‘legendary’, there’s nothing keeping you from transmuting your legendary weapon onto ascended stats once ascended weapons are released. And anyways, why wouldn’t you want to transmute a PVT legendary weapon? It’s not like ascended PVT is going to help you any more than exotic PVT, so you might as well use the stats you want now.
The “+5% Critical Damage while under the effect of Fury” doesn’t apply properly, as stated on the wiki.
http://wiki.guildwars2.com/wiki/Rune_of_Rage
Would greatly appreciate a fix for this, because the rune is rendered useless due to this bug.
I personally don’t like the idea of legendary armor, it would be hard to implement and would compete with legendary weapons. A hero’s weapon is suppose to be his crowning achievement, you never hear about legendary armor in folklore, it’s always the weapon that stands out. Imagine being equipped in full legendary gear, it would cause each individual piece to become insignificant.
I do, however, like the idea of unique ascended armors. While they wouldn’t be as much of a grind-fest as legendary, they could still offer some unique and interesting looks/effects, without rendering legendary weapons trivial.
I agree that something needs to be done about mini-pets, they’re currently very clunky and user-unfriendly.
A few others and I have suggested Anet implement a mini-pet slot in the hero panel. This would prevent mini-pets from being accidentally stored, and would automatically ‘use’ them when switching zones.
I completely disagree with this idea. If someone has enough gold to buy a legendary from the TP then why they shouldnt have the ability to do so? Maybe they dont want to farm so much for it or they just want to get it as soon as possible. If someone wants to get it fast throught a lot of wealth instead of spending weeks with seemingly endless work then let them do it. I cant get a legendary either way so I dont really care about this so much but in my opinion people should be able to choose how they want to get their legendary.
You seem to have things backwards. The only truly ‘hard’ or ‘grind-ey’ part of a legendary weapon is the gold requirement, everything else can easily be acquired through playing the game for awhile (but doesn’t require farming).
Those who merely buy gold with real-life money, or just sit around and play the TP all day shouldn’t be able to just buy a legendary weapon flat out. Removing the requirement for players to actually play the game in order to get a legendary ruins the prestige that should come along with it.
That is basically purely an assumption about how many people are dedicated to doing what and isn’t really relevant. TheDeparted simply expressed the desire of priority that, regardless of what teams there are he hopes they are focusing mainly on actual functionality issues rather than cosmetics.
I understood his original message, there’s no need for you to repeat it. I was merely stating that they can do both balancing and cosmetic fixing at the same time (because they DO have separate teams). While yes, balancing the game mechanics should be a priority, legendary weapon fixes and general cosmetics are important to a large amount of the player-base, even if you may not be.
Ricochet still does miserable damage. Garbage auto.
I’m not sure what axe you’re using, but my axe auto damage is quite good, around 1500 dmg on crits per bounce.
@TheDeparted
You realize they have multiple teams working on various aspects of the game, right? Obviously the visual effect guys/artists aren’t going to be working on traits and balance, so they might as well fix/improve the other legendary weapons that are really lackluster…
The say “Requires: (Race)” on them, meaning even if you transmuted them onto a white to make them account bound, you’d still need the required race to wear it.
Open on Sanctum of Rall
gratz dude.
Just one question, how you found all the gold to craft not one but two lg? :V
In all honesty, I play way too much x.x
I also do a lot of dungeons, and farmed HOTW, CoF, and CoE for gold.
Thanks guys!
I recently crafted the legendary warhorn Howler, and found that many of the graphical effects I had heard about were misleading. The moon and sparkles don’t show up unless the horn is howling, when I had heard these effects were visible 100% of the time during night. Instead, the only difference during nighttime, is that Howler doesn’t shut up (it gets stuck in a loop of howling forever).
Instead of making Howler howl literally forever during nighttime, here are some proposed changes:
I would also love to see an audio change, since Howler’s current ‘howl’ sounds more like a faint moan. All in all, I love the skin and smokey aura, but would love to see some improvements to the howling sound/animation itself.
Agreed. Longbow is suppose to be Ranger’s zerker weapon, but the only way to get satisfactory dps with it is to use QZ + Barrage and/or Rapid Fire.
In addition to the auto-attack being speed up, though, I think the 2 skill needs a huge speed buff (because as is, it does less DPS than shortbow auto-attack -_-). They already speed up skills like empower (guardian staff 4), so I don’t see why they can’t just speed up a few ranger longbow abilities.
@Ghost That thread you posted is from october, and no longer holds any true value. Many of the bugs with transmuting legendary weapons has been fixed since then.
@OP There have been dozens and dozens of threads asking this exact same question, and we have never gotten any official response from Anet on the matter. It’s my opinion that Anet is morally obligated to upgrade all legendary weapons (transmuted or not), but whether they do or not is unclear.
So in short, stop re-asking old questions since Anet is obviously not going to respond, and just wait till ascended weapons are in fact released (which I doubt is anytime soon).
I realize I’m gonna get a lot of hate for this, but I just wanted to show off my newly crafted howler a bit!
Hope you enjoy the screenshots and try to resist the urge to troll me :P
You can find all of these images, and many more here:
I would love a system like this!
In Diablo 3, you can simply right click someone’s portrait and view their entire profile on the spot. I think GW2 could greatly benefit from a similar function.
I’ve heard from multiple sources, and seen for myself, that legendary footprints do not stack when dual-wielding legendary weapons. Legendary weapon auras stack fine, but for some reason the footprints do not; please change legendary weapon footprints so you see both footprints instead of just one.
I realize there have been an infinite number of related threads, but the FOTM issue is one that cannot be ignored any longer. We have had huge guild content, WvW, sPvP, and other PvE patches, but FOTM has been completely ignored for months (minus bug/exploit fixes). If nothing is done, I can see FOTM dying altogether.
Here’s a compiled list of NEEDED improvements:
I really enjoy fractals, its general premise is intriguing and the mechanics of the different fractals are (for the most part) fun and interesting. Many others and I, though, have quit fractals due to the rewards not scaling properly to the time/effort it takes to complete higher levels. I would love to start doing the dungeon again, but it needs a major overhaul first.
Please feel free to respond with any other changes you’d like to see that I might’ve missed.
I wanted to take the time to outline the many positives, and the few negatives about the new Molten Facility dungeon. There has been a lot of praise, and some criticism about it, and I just wanted to express my opinion.
Positives:
Negatives:
Overall I would like to praise the living world team for making a wonderful dungeon experience that was unique and challenging, albeit a bit long/boring at times. I could definitely sense some fundamental design differences, some of which I would love to see implemented in the other dungeons. My experience is somewhat limited, but I have run Molten Facility a few times so far, even 2-manned it with a friend (although it took a couple hours).
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