Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
For 1v1 or 1v2 staff is poor, dual daggers is better. Staff is best for grouping or if you’re facing a mob (like thekittendredge).
Agree that we are underpowered though with little damage mitigation to compensate.
This quote is simply wrong: “If you level your crafting disciplines up as you level, your crafting skill should be raised simply by crafting useful stuff for yourself.”
I started as tailor and jeweler, I farmed stuff and I used discoveries as much as I was able and there simply weren’t enough raw mats to enable either of the crafting skills to keep pace with my level without a huge amount of farming, which is a grind and not fun.
The bigger deal is the loss from booty bags that these food items have displaced. My tailor/leatherworker/huntsman are having a terrible time as a result!
This is the salient point that anet have to deal with. It should have been additional drops, not replacing whats already there. Tailoring has been impossible to level up without extensive farming which quite frankly is a grind and not fun.
I play dagger/dagger ele in sPvP and do fine, near the top in the rankings most games. So the class isn’t all that weak, its probably close to being the most complex though.
This isn’t a bug as such but more just feedback this seems the only place to put it. Crafting in this game is a grind, worse for some professions than others eg. tailor. It is impossible to level up tailoring naturally as my level advances due to the fact that jute is so hard to come by. The only solution is to spend hours grinding in starting zones to get it or spend gold in the TP. Your mantra is based around the game being fun. This isn’t fun but an exercise in OCD.
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