Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
there is an over population problem ANet has said this, that is why there are servers that don’t link. I respect your effort to add to the conversation but you are way off
That’s the crux of the conversation. One of these Full is not like the other. There are Full servers even with links that are not able to compete against BG. How is this going to be solved?
If they’re intent on keeping the current server system and links the same then lower map caps by a significant margin. I’d suggest to 50.
And they must purge accounts from servers after a set period of time of not being in WvW.
We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
Awesome, thank you!
One more question, will these be available in skirmish chests, like proofs of heroics?
There will be a new skirmish chest with the new currency in them.
what about our current farm towards the legendary armor? Is that going to be affected?
Why would it? Tickets will not be affected, at least there was no mention of it. They are only adding the new currency to skirmish chests after PoF launches. So this way we can choose either Proofs of heroics, or the new currency.
1 of the items is bought with proofs of heroics so it is affected.
Agreed. Therefore there is nothing that BG has done wrong. Read the TOS.
I don’t think the OP is saying they’ve done anything wrong, at least no more than other servers. But the fact is what he is saying is correct, BGs dominance has a deleterious effect on the mode overall and it promises to continue long term until people have their shinies.
And BTW you keep saying they but you must be on BG yourself.
They must have an entire department just to come up with all these ‘currencies’. Its gone past an insane number of them.
Its development by accretion and its lazy development, they don’t want to properly develop interlocking gear, skill and currency systems that work together in the long term across expansions.
We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
Great more accretion, you need to work out how to make 1 currency work across expansions, other games do it. Development by accretion is not good game design.
FA
hopefully tomorrow we get some actual player base going on
You’re coming 2nd by a long way so it can’t be that bad.
For a world to go from getting 2ed in t1 and t2 to only getting 2ed in t3 is not good. The unlinking realty killed FA covages. You may end up seeing an full unlinked world in T4 if this keeps up.
I’ve been there with Maguuma so I understand, linking makes a much bigger difference than people realise, anet probably don’t realise what a difference it makes. FA is a pretty well rounded server though so they’re probably stay around T3 for this linkage period.
Everyone should just transfer to Blackgate and sit in monster queues and then wonder why there is nobody to fight.
I’m not saying that is where the OP wants to go, but its the way the population is shifting.
It actually is where I want to go. The population happens to be shifting this way, but I just want to play with my friends lol…
BG will be the last server to re-open and if anet had any sense it would never re-open.
FA
hopefully tomorrow we get some actual player base going on
You’re coming 2nd by a long way so it can’t be that bad.
You should come to Maguuma or our link.
Heh…with your 4-map queues of late, you earn a lot less pips/participation waiting to even get into WvW…
The least queued map (usually desert) doesn’t take that long to get onto and there will be guilds/players to earn participation with.
Oh I see so when admins are so petty and lazy to not do their job of manual verification it must be my fault. You guys must all love following rules a lot.
Says the person who has never done it and clearly has no idea of whats involved. I really don’t see what you’re trying to achieve here, you’re making yourself look bad and you’re probably ensuring BG will never give you access to the TS.
Cant say Im not guilty of this, but I also want to shove some blame to the commanders.
You cant follow commanders if you want pips at all, since commanders wait hours and hours after taking an objective so your participation will always drop. And I hate followimg them because its so boring. Commanders ALWAYS avoid fights. Follow them and you’ll be sure to never get into a fight with other players. Every time a small enemy group appears when a com is taking a castle its complete evacuation.I entered wvw under the premise there would be these big skirmishes and fights between enemy servers, but instead its three groups that avoid all interaction and play rock-paper-scissors in taking towers and keeps.
So unless wvw becomes a bit more exciting i dont see why it should be more than a reward dispenser
You should come to Maguuma or our link.
They do drop in WvW. At least for me. So maybe I am just lucky. Not everyday mind you, but I do get the occasional few every month.
I didn’t say they didn’t drop, even with my poor rng they do drop, its just not remotely close to every day.
Ascended trinkets drop pretty much every day in WvW.
No they don’t, and the chance of getting the material from trinkets is very low anyway.
Relinks just happened, need a couple weeks to move servers to their rightful spots, nothing new here. Do you think this is suppose to happen instantly as soon as the servers reset?
Ideally, all server links would be balanced so all have a chance to compete in any tier…yeah, I know, pipe dream…
Well anet clearly can’t get the links right. BG and JQ are the only servers that can manage without links, any other ‘host’ server without a link will probably fall to T3/4, which kind of makes a mockery of them ostensibly doing links to make populations approximately equal for servers expected to face each other.
Just remove the home world limits. Problem solved.
Lets be real here. Anet is not going to do anything about population problems or server stacking. Anet made transferring servers a monetary service. They aren’t going to hazard the crap storm of players that paid $20 to unbalance WvW by breaking up the sponge pit.
Now, what should happen, is that ALL servers should be opened up for paid transfers, no matter how many play WvW there. No “full” servers any more. This will make stacking the winning home servers useless. Map queues bloat to the point where the undermanned servers become more attractive due to not being able to play on the bandwagon servers. It also confounds those bandwagon guilds by limiting their access to WvW as a team (while playing there).
Allow free transfers to lower tiered ones, but let everybody wanting to stackgate, pay that $20…
Yep, this has been suggested before, let map caps govern population rather than artificial server limits. Funny thing is it would actually make anet more money.
New linking, worse balance. I have argued with other about not blowing up worlds. So much for that…. There is not a single balanced matchup on any tier. Yes, there are new links, but this is the worst I have ever seen it across the board in five years.
Don’t worry Mag/DR will move up next week.
Better to lower map population caps.
The game is outdated. It uses a modified GW1 engine.
Not all of them were dishonored. The original post didn’t say they couldn’t buy new accounts and play.
It says Toker AND ALTS. Alts would appear to apply to any accounts they have whether new or not.
I don’t’ remember marvin being banned.
Hence why I didn’t mention him.
Not all of them were dishonored. The original post didn’t say they couldn’t buy new accounts and play.
It says Toker AND ALTS. Alts would appear to apply to any accounts they have whether new or not.
I’m boggled at how Maguuma got paired with another server and I feel awful for DR for getting dragged into it.
Seriously.
Mag by itself is T3 size, its not huge and is entirely concentrated in the NA timezone with our 1 sea guild leaving. My guild sox is the only oceanic guild and we only run 2 days a week now.
How in Grenth’s hall did Maguuma get a link?! Bloody tankers get rewarded.
They don’t want to be linked with anybody
We did want a link and my advice on chat is to just ignore it, its essentially just memeing.
99% people i know, start on population servers because it’s nice to play with a lot of people.(99% newb dont know about world server on PvE etc..)
my idea is make 4free to transfer to Medium and Low population servers.
I do not talk much here, but I work on a fairly famous ARPG game,
and if we did an MMO, it sure would be like this, to encourage moving on low-ppl servers.Right NOW, the bg im fighting is with Maguuma+Devona Rest(70%) vs CD+BP vs DH+Storm.
I do not know exactly what algorithm they are using to assemble this, but what I see is encouragement to go on large population server like Maguuma, Black Gate, Jady, quarry etc …
Or be massacred having to face them.
Maguuma itself isn’t that large, we faced SBI a couple of weeks ago without a link and they had a link and they clearly had a bigger pop overall. We get linked with DR and it makes a huge difference.
Linking is in essence a soft merger to keep “server identity” as intact as possible.
Problem with this is anet did not put anything to promote keeping server identity alive and in fact links ended up killing it anyway. It really is quite laughable how anet didn’t go with the more radical proposal because they were afraid of how the population would react and of killing off the emotional attachment to the mode, yet their solution did it anyway because they didn’t actively try to preserve server identity.
He’s going on this crusade, using ad homien attacks against you and others, and he’s missing the point. You’re right. Even if they delete the servers and make all new ones, BlackGate will just re-stack on whatever server they choose, and the cycle will repeat.
Depends how they handle the player caps on new servers and they would presumably have less servers.
That’s all on the players though. Asking Anet to parent when it’s within their power to remedy is like herding cats.
Been over this before, human behaviour is essentially selfish on the whole, its up to the game design to mitigate against it and the design of WvW doesn’t. Alternatives have been proposed that do mitigate against it better
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Its weekly, usually late Monday NA time.
Look, the problem with WvW is that it isn’t competitive on a meta level except outside of the game. And there it is easily exploited and abused because the devs don’t have the courage to fix it.
But at this point you can almost guarantee that the ANET devs will never address the most basic flaws in their design. If they haven’t had the courage to do it by now, they never will.
I don’t think it’s about courage — but interests; they want the game to be just like it is now. I can’t describe it, my post will likely be deleted if I do – so think about it. I do.
I think it is about courage, the WvW devs actually formulated the battlegroup design, anet execs got scared off actually implementing it and used the poll on linking as justification.
It’s not a player created problem, it’s an Anet created problem, and it’s a problem centered almost exclusively around BG, and to a lesser extent JQ. Anet never should have opened these servers up. I’ve seen a good chunk of others servers field similar active numbers whereas the fights are relatively even. The problem arises when other servers end up in T1 showing the true issue of the population disparity. No server can field the same numbers as JQ, and JQ themselves can’t field the numbers against BG.
Honestly, the best possible case scenario at this point is to drastically lower the population on each map.. like literally cut them by 50%. It won’t affect any other server that much, but it will hit the top 2 quite hard. Send their map ques through the roof so they sit for 2-4 hours in a que. At some point if they hope to play regularly, they’ll need to move. It might even help diminishing the ongoing lag issue as well.
This is really the most practical answer. Solves lag issues, keeps transfer revenue for Anet and provides players with a more balanced set of matches at primetime
What it won’t address is off hours imbalance, the communities driving score disparity are simply too small to ever be dispersed across all matches.It will also discourage large map blobs if set low enough – another need in WvW – to discourage the mindless ktrain and send it to EOTM where it belongs.
Otherwise, I’d agree with this step. Easy to do. Motivates destacking. Discourages further bandwagoning.
Yes I think assuming anet will keep the servers as they are this is the only solution, plus accounts being purged from servers after a specific period of inactivity.
Why not at some point go over World vs. World and rather make it a Faction vs. Faction system where players sign up with factions such as the Kurzick, Luxons and a third faction, and the server portion of WvW is phased out? Will there be potential landslides, yes; but that’s already happening.
The battlegroup proposal that the devs themselves formulated was along these lines. However anet got cold feet and went with linkages.
I never said “equal” I said the idea of population balance is not possible regardless of what change is made because of the concept of WvW being a 24/7 game mode, balance is simply not possible.
Perfect balance no, but it can be a lot better than it is now, it has been better in the past and it is a lot better in other systems.
As I said above we love the discussions and suggestions you guys have for WvW this particular problem is tricky as you guys don’t have all the details we are working from. A lot of the ideas we’ve seen have been well thought out and detailed they fall short because you guys are working from a limited perspective and not solving the whole issue.
Yet the battlegroup proposal came from the devs.
And if the system stays the same then clearly something like inactive players being purged from servers after 2-3 months needs to happen and I don’t see how that presents problems beyond you simply being concerned about whether players would be motivated to come back.
Medium takes fewer items because T7 leather is vastly more expensive than T7 cloth and metal.
A crafting recipe should not be predicated on the economy, its poor game design if thats the case.
Ascended crafting has always had imbalances that anet have never seen fit to fix. When ascended armor first came out I pointed out to Chris Whiteside at the time that the time gating meant that light armor took significantly longer than medium or heavy to craft. He basically implied that it was an oversight but they never corrected it.
These crafting options should take the same amount of time for all armor types.
Is this a player or developer issue that created this imbalance?
Both, but then I think expecting players to behave rationally and unselfishly is stupid.
So, about BG being popular ‘issue’, as a pug in BG, I would attribute it
Its solely attributable to the impression players have of BG as a server that they can safely ‘retire’ their account to and come back when they want and know the server will be competitive and with a decent population, thats all.
so funny seeing someone from jq qq’ing when they do the same thing to all the other servers
Nevertheless its a problem, BG has made T1 NA completely uncompetitive due to their gaming of the system (whether deliberate or not). Maguuma for example actually works to stay out of T1 because of BG.
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No they’re ugly.
Most of the time I don’t read the forums and or post. Because it is a sea of sorrows full of ignorance. Most of all the GM’s I call the speech police. Give the most ignorant of answers like the one you guys are complaining about. But today you are in luck. I have the answers. The NERF happened because of the new trait “Righteous Instincts”. Having such a trait inducing a build capable of 100% crit chance has its ramifications. Live with it and move on to another weapon.
If thats the case they need to communicate this better, all the uproar for nothing.
I think I’ll mainly be testing them in PvP than WvW apart perhaps from Firebrand and maybe Scourge which should be good for larger scale combat.
The unidentified item system is unacceptable as it currently stands. We shouldn’t have to open a heart vendor every time we want to ID items, the price per item is exhorbitant and lastly there is the whole issue of them being salvaged when you use salvage all. We were promised it as a way to fix inventory management woes but it just comes across as a way to monetise what we currently have for free.
The system is absolutely unnacceptable, not only paying an exorbitant price but having to open up a heart vendor every time you need to ID items. All to get items that we now get for free. The game has a big problem with inventory management, the solution is not to monetise it in this manner.
except no one I’d know ever claiemd dual daggers on ele as “melee” – all of people I know that are talkign about it are refering to it as “short range weapon” – which is not the same.
I’m not sure any of this is relevant, staff is not and has never been a melee weapon.. What this change has done is render it completely ineffective as a weapon at all which means guards who have to run it are gimping themselves.
So we get 365 tickets per week now? Is that with the same amount of pips or more?
How does this compare with the time taken to get the raid legendary armor?
same amount of pips but faster to obtain since base pip was also boosted (2 more pips per tick).
It’s more or less on par with 2nd and 3rd raid armor right now. (300 LI > 23ish weeks)
Thanks for the info. Clearly although the number of weeks might be similar the actual time in game required is not given the significantly greater time required each week for WvW (and pvp as well I guess).
Because ‘you can hit through walls and gates’.
Why is this an issue now? After 5 years. All aoes can hit through gaates anyway, why is it an issue for guardians?
22 weeks if you need the T2 armor is the minimum. Raid armor takes 12 weeks.
If you want T3 armor it takes 29 weeks, plus bring rank 2000.
Then this needs to change. Anet said themselves they wanted the WvW legendary armor to match the acquisition time for raid legendary armor.
This is just another reason to remove the weekly ticket cap in WvW.
McKenna needs to address this since she said explicitly that they want the acquisition times to be similar. Was she mistaken or…………
It’s kind of hard to defend “GW2 isn’t Pay2Win” when a core spec in WvW will get absolutely destroyed by HoT elites.
By that definition all expansions are p2w.
So we get 365 tickets per week now? Is that with the same amount of pips or more?
How does this compare with the time taken to get the raid legendary armor?
I endorse this thread, a change that no-one asked for and wasn’t OP at all.
So what is the cost to upgrade the wvw armor to legendary?
GW2 is the only true WvW atm. If you guys liked ESO so much more, you’d be playing it instead of posting here.
Um so why aren’t you playing GW2 WvW instead of posting here?
Around 2 months ye. Around 4 hours per week in a semi decent group.
And that’s why Raid armor is easy mode legendary……….
Unlike the wvw armor the pve one require the basic iq check to obtain.
Except you know when you pay to be carried through a raid.
Yeah but dedication doesnt mean skill required.
Raiding doesn’t require a high amount of skill. It just requires knowing your rotation and the bosses mechanics.
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