Taking a break from GW2 to play various
Nintendo games..
I could go on, but even looking at a classes like the Necro – the trees make so much more sense, with traits that seem to actually build on one another – rather than just random conflicting themes spread among the final trait lines.
I agree with everything you said besides this. Deathshroud, the class mechanic comes into direct conflict with siphoning/regeneration based traits found in blood magic which is a fundamental problem with the class. Why should your class mechanic prevent you from benefitting from certain traits? And also the necro needs 4 traits to max out one weapon (staff). Those traits should be merged into 2 traits, to make room for team support based traits and to making builds less clunky.
Yeah the tricky thing about this thread is because I’m summing up the 3 classes that have consistently recieved lacklustre/uneeded to down right terrible balance change, are not considered viable in many of the metagames for each of the 3 areas at high levels (aka tourneys, speed clears of pve content, or GvGs) other than some niches. Meanwhile anet hands out phalanx strength to warriors while these classes rot in the shade.
Necro is good in large scale WvW and GvG, but mesmer only has a small niche role of utilitybotting and gank squadding, so usually theres not a need to bring more than 2 mesmers max. Mesmers are a rare choice for both pve speedclears and tourneys, and are only picked for reflecting lupi or using portal. In PvE they have serious issues maintaining DPS from phantasms, and the mesmer has to rely on its own low damage. Necros are never used in serious PvE speedclears and are rearly used in tourneys. Rangers have been used in tourneys in the past but aren’t as strong of a pick now that D/D ele outclasses it for its role in every way. Rangers have been infrequently used in pve speedclears due to frostpotter but their pet is problematic, and pugs have a jaded view of inexperienced rangers, which leads to stimga toawrds experienced rangers. Rangers also have almost no place in GvG or serious WvW fights, which really sucks. The only useful thing is honestly entanglebomb, which is on a long cooldown, and I guess they can help with focus fire but aren’t really worth a GvG spot. And I know that GvG is just a player made game mode, but it does represent the high end culmination of WvW, and it makes sense not to balance for it, class issues with it spill into more general WvW content.
And lastly one may say that PU mesmer and infinite regen condi ranger are amazing roaming builds, but lets be honest, solitary roaming doesn’t really matter that much in the grand scheme of WvW, and right now ranger in WvW is only viable for solo roaming and havoc (which does matter quite a bit more but is still on the lower end of WvW fight importance).
More kitty litter because of a bug fix on a skill that wasn’t reliable to begin with.
Next patch I expect last refuge to remove reveal before proc’ing in an effort to delete my weapon for auto-revealing me anyways. Then I’ll discuss why my ranger’s pet is dead half the time effectively disabling my profession mechanic for 40 seconds.
The ileap fix is an issue to be sure, but the post is about the continual lack of progress and overnerfing thats destroying these profession’s roles in many areas of the game and in many cases causing stigma and discrimination towards those classes (or failing to correct it). I’m trying to highlight why its such an issue.
The devs care about every single profession, thinking otherwise is absolutely silly. ANet wants the best for this game, and that includes the best balance for every profession, this is not just their job, its what they live and breath all day every day. You can disagree with the changes they make, because they aren’t always right, but saying they specifically dislike certain professions, professions THEY made is just dumb.
I guess I’m just disappointed with the progress that has been made. Especially in regards to mesmers, In the past few months I’ve seen the majority of influential mesmers on the forums and on youtube leave the game, and I don’t think thats healthy.
Anyway I see your point Bhawb, and therefore I will edit the title so its more in line with what this post is about rather than my bold comments about the devs, which was admittedly more to grab people’s attention. I don’t want to stain my reputation, but I also feel like these concepts need a sounding board, because I want whats best for the game too.
The point of this thread was to make clear that these classes need the most work for various reasons, and I may have been blunt and crude about it, but I said what I needed to say, and I am all the happier for it.
This is becoming more and more apparent with each and every day that goes by, and every day that I play a class that I like and want to like when everything in the game tells me that the heavy armored classes would be better for most of the content.
If one were to go into the mesmer forums right now, they’d mistake it for a suicide helpline its so depressing,but for good reason. Mesmers are consistently nerfed whenever they have something decent, which has pushed them out of competitve level slots for most content, other than being a utility bot with portal and veil in pvp/wvw. Their old zerg glamour spec was something WvW could have benefitted greatly, by actual having a viable and interesting condition damage spec out there that would synergize with bombing tactics. Anet didn’t want pure support characters in this game, and right now mesmers are just that, and basically play with their UI to use those admittedly great support skills but cannot reliably do much else thats actually effective. Their new GM traits are practically a joke.
Necromancers have received one major buff last year with tainted shackles/dhuumfire and various trait reworks since then (such as fixing up death magic) but aside from path of corruption and that, they’ve been nerfed consistently since then. Much of it was for good reason though, as I quit necro for a while when naked necromancers with dhummterror specs were steamrolling people right after that patch hit last year. But while they gave and nerfed those buffs, the core issues of the class remain, such as awful siphoning mechanics that conflict with deathshroud (as well as being unable to recieve heals in DS), a clusterkitten of a traitline with terrible traits, including 4 needed to maximize the effectiveness of one weapon (staff). Nothing has been done about necromancer’s ability to add meaningful and unique offensive support or even more basic utility in PvE groups (like every other class can do) and nothing has done to allow necromancers to handle focus fire in pvp type activities.
Rangers, I don’t know much about their patch history and personally haven’t played mine that much, but I can tell you that the class has awful issues. Being forced to rely on a pet is fine for most MMOs, but for GW2 its just bad because of all of the emphasis on active movement, and dodging, which pets can’t do. Other than that, there are bad issues with their weapon skills (sword auto with dodging) as well as pretty underwhelming traits that are often too pet oriented or too focused on the ranger dying (my guild’s wvw ranger build is to use circle of life to get rangers downed as much as possible for extra water fields..).
Another thing is that Necros and Rangers often recieve a great amount of stigma in PvE, (and the other game modes to a lesser extent) despite the fact that there are viable builds that need a bit of attention. With mesmer, people don’t complain about them in PvE, when most mesmers themselves feel unable to contribute outside of reflects and portal, as the mesmer itself has poor damage, and PvE mechanics can’t sustain phantasm pretty well. In pvp, a mesmer becomes relatively easy to beat once you learn their tricks, because the mesmer relies on illusions to do damage and stay alive, and once a player can pick out the mesmer, and once their blink/stealth/evade cooldowns are up, the mesmer is basically defenseless and can do very poor damage without phantasms, and horribly telegraphed shatters. Its hard to balance them because this is such a unique class, but the mesmer needs live more than anything I’ve ever seen in an MMO.
And honestly, I love GW2, and I think its the MMO for me. But I don’t like the worship and continual buffs given towards the heavy classes while the other ones are nerfed into oblivion for most content, with the ranger, necro and mesmer being in the worst position when you like at the game as a whole. I understand that balance patches should be infrequent, but with so little word from the devs about this, I feel like discouraged with their ability to correct the issues with these classes to make them viable in all game modes and to end stigma and discrimination by the player base towards those professions.
(edited by nearlight.3064)
I honestly live this class. It’s far from perfect but it’s usable in ever situation with the proper coordination and builds. Even in PvE, our damage is pretty good and PvE in this game is so stupid and easy that every meta build does fine regardless of class. And I find pve in this game to be so boring and repetitive after being burnt out from grinding for a legendary.
In WvW we are almost god tier and we are vital in GvGs. Condition builds are also very top notch for roaming, but that’s not really my thing.
(edited by nearlight.3064)
Mesmer was my first main, but I ended up mailing necro and ele for a while before settling on necro. I really wanted mesmer to be my main, I really did, but I just can’t. I think part of the reason I was so disappointed with mesmer is that I like the class so so much from an a etheric stand point. Everything from the mobile light armor sword oriented image to the pink butterfly effects and the visual impressiveness of illusions drew me to the mesmer. But I just can’t feel comfortable playing them in my preferred game mode which is large scale WvW. I main necro almost entirely because they’re a very strong class in organized WvW, and I do aestherically like the dark caster theme as well, but not as much as the mobile strategic elegant duelist that mesmers appear to be.
In pve, I played ele primarily for the longest time because it’s conjured burst is too over the top..
I remember once I brought my mesmer back from the dead to open Coe since it was the character I did story on, and I just couldn’t be bothered to use it in pve after playing ele and even necro. I used the meta mantra dungeon build with swords and foci and I was so frustrated that subject alpha destroyed my phantasy before they could do enough damage….
Before that, when I first hit 80 on mesmer, my first class, I ran an osicat staff shatter build for the longest time in dungeons that did no damage because I was new and didn’t know any better. That was the root of the bad taste in my mouth.
In wvw, I bring it out every now and then when our group needs a veil bot and backline ganker, but necro does so much more damage to enemy groups and survives so much more easily.
I played PU condition in pvp for a while when it got popular, but that was kind of pointless outside of hotjoin. If I play mesmer much in the future for Pve or wvw I’ll probably just do the cookie cutter staff GS build to satisfy my need for mobile magical glamourous combat before going back to my well bombing condition spamming necro or conjured weapon powerhouse ele.
Well for Pve condition builds are only good for soloing content or killing wurm husks. In that case rabid would be ideal for more bleed procs and more condition damage stacked from undead runes and tuning crystals.
I don’t know how I could ever beat this build 1v1!
But I will say it faces extreme competition for a team slot from my guilds wvw ranger build that can be used in spvp. The circle of life trait (healing spring on down) seems like a much stronger team support choice and if you play your ranger right, you can give your team more water fields than any staff ele! This ranger build also comes with other goodies like oak heart salve and all the traits that are activated when your pet dies!
To be honest, this is really unfair. I plan on making 4 or 5 amberite weapons since I like them so much (they remind me of the mania amber weapons from the oblivion shivering isles expansion) and it irks me that I’ve opened 60 chests and still haven’t gotten one, while other people get one on their first or second try and will never even use it. Thats such bullkitten.
During a sandstorm just now I went to interact with a vista and the game proceeded to freeze whole other players around me went on around me.
This caused me to have to restart my computer to fix it and booted me from a T4 map which is very aggravating.
Yeah, I think the shield is the worse one in my opinion… but the axe, staff, and scepter I MUST have. Time to permanently relocate to dry top.
I can message you ingame and share with you my tumultuous road to picking a main.
But in general hmmm, I’d say either is wonderful, but I personally would play engineer since I’ve grown to hate the micromanagement of the ranger pets. I just made a ranger for the regen condi tank builds and cause they’re stylish hahaha.
Both classes are suboptimal for organized large scale WvW if thats your thing, but they might be able to serve on a gank squad with theives and mesmers (entangle and supply crate bombs?)
Overall go with what you like the best. Or if theres a particular legendary you have in mind that you like the best, maybe that will help you choose. Quip is really cool imo, and so is the dreamer, and bolt and howler (have that one on my necro <3<3<3) so that could help you decide too.
(edited by nearlight.3064)
The damage is not awful. It’s not top tier but it’s far from awful.
We do need offensive support buffs for Pve though.
our problem is we need more power ranged/cleave.
We dont need more ranged power damage.
Yup I understand the need for cleave just so we can clear trash faster without relying on wells and clutch piercing in the pug friendly DS build..
but in my opinion the lack of team support is a more serious obstacle to overcome. If we had some sort of way to buff the party’s DPS post might, we’d be much better. My idea was to some trait that would boost party damage for applying conditions to enemies (like a group wide version of target the weak or maybe +10% damage for the necro and nearby allies if weakness or cripple is up or something like that). And something like that wouldn’t make the hambow warriors cry about us in pvp, so it’d be balanced.
The Fractal backpiece. 1850 fractal relics, but no gold spent as far as I know, but it is a pretty hefty time sink.
thank you all for your replies. I guess the storyline quests are just some kind of guide.
Frost Spirit and Spotter with sword and warhorn and cat pets will be your best way to make friends when you dungeons later on.
It’s like giving them a plate of DPS boosting cookies.
I’m okay with the crazy RNG luck, but only because a failed chest grants champ bags and other useful loot that I have a use for. My biggest concern is the massive geode farm for keys and the recipes, as that takes up a lot of time if you want 2-4 skins for a character.. but that being said it is fun and reasonably rewarding, it just depends on whether you’d optimize time making money via dungeons, having fun in WvW/pvp, or getting a skin your really want.
If you want her hairstyle you need to buy a total makeover kit or self style hairstyle kit in the gemstore, as it was a hairstyle added to the game in yesterday’s patch, but through those items only and not the character creation screen at start.
I just moved to SoS from DB so I’ll tell you what I recommend.
If your guild is not highly into WvW, organized, or optimized for it, then you may have a bad time on SoS or FA, if you try to run as a guild. If you just want to help out the server commanders as a pug, you’ll be a bit better off, since that focuses on sieging and whatnot, instead of fighting other guild groups or pug groups, since the skill level for fight oriented WvW guilds is quite high on T2 servers, and you will see a fair amount of what we call “kitten -jaming” (basically getting involved in a fight between 2 guilds by going in from behind and basically wiping them and making it totally unbalanced).
In SBI on T4, things will be probably be considerably easier for you if your group’s skill level is low, but you may also find that pugs don’t care as much as they do on T2, so it will be harder to get involved if you just want to pug.
So basically T2 servers, have a mix of high quality siege content and fight oriented guilds, however the skill level and organization level required to succeed there is higher than other tiers.
Does anyone have a list of locations/routes that will let me open the most chests? I want to make as many amber skins as possible and I havent had any luck yet.
I know that hotkeying show enemies names lets you see their labels way better..
If you hotkey show enemy names and hold it down, you can find chests much easier.
Thanks for the info! And thanks for replying to my thread in the crafting section btw.
Do you have any advice on farming the geodes/ambrite and how to find the bugs as fast as possible?
I’m going to gear my necro up with like 4 of the skins.
Do we know the recipes for these weapons yet? And if they’re exotic or ascended?
Those are fantastic! I must have that axe and warhorn! If only the fossil in the warhorn was of a locust for perfect synergy with Locust Swarm…but cricket is close enough.
Hahaha I second that! I play sylvari necro so I kinda want a set and then I can dye my cultural armor black/amber/white colors. I have howler too so that goes kinda decent with the axe and scepter.
I may need to get a total makeover kit so I can get an amber glow!
http://dulfy.net/2014/07/15/gw2-ambrite-weapon-skins-gallery/#more-100840
These are suprisingly cool
That scepter, and axe and sword look sick.
DISCUSS
I really was hoping for a better looking axe skin imo.
But yeah staff and scepter are great.
2-5 is what I normally run with I’m not a fan of Zergs or Karma Trains. At maximum we’ll have between 6-12 on so small man is all we do with the occasional 5 v 5 GvG. I’m currently running a Hybrid 4 4 6 0 0 Sword / Torch, Scepter / Pistol build. The gear is basically full celestial minus 4 pieces with Travelers Runes ( Kind of a Must for Roaming ). I’ll also throw in the Power and Condition ( Standard PU Condition ) versions of this build. I’ll change my utilities and a trait or 2 depending on who I’m roaming with and what we’re engaging. Additionally if you’re finding the Power version a bit rough just swap out Greatsword Training for Cleansing Conflagration and drop the Pistol for Torch. At rank 888 with over 30k Kills in WvW and over 3000 hours I know Mesmer pretty well and I can tell you that this build is very effective in small man fights. I’ll attach a link to my youtube channel so you can see it in action both in Solo and in small man groups. Test it, tweak it, make it yours!
I hope this helps you on your quest to find a Gank Squad Mesmer Build
Hybrid:
Power:
Condition:
youtube:
Hey thanks a lot for your input. I can’t watch the videos now but I will when I get home!
And yeah I don’t really roam much, except if its with a few people, since on my server, going solo can be problematic.
Also I’m poor as kitten right now, so I’d probably just use centaur runes instead of travelers QQ
So Dulfy posted pictures of the new ley line weapon skins.
http://dulfy.net/2014/07/15/gw2-ley-line-weapons-gallery/#more-100728
What do you guys think of them?
I personally really like the sword, staff, scepter and axe skins, while I think the pistol and warhorn skins are pretty terrible.
I might be tempted to pick up the axe, staff or scepter skins for my sylvari necro, but I don’t know if it really “fits”. Not like I’m going for an all out death, doom, and gloom look, but my gut just tells me I’d more aesthetically satisfied if I wait for the dreamthisle skins to be 1 ticket again for a month.
Probably when JC 500 comes out. If it comes out.
Yesterday I finished making howler for my necro. I never see encros with legendaries in PvE…
Congrats on Howler.
I think the reason there aren’t a lot of Necros with legendaries (and I’ve noticed it as well) is that most of the legendaries for our weapon types are not very Necro-y even if you’re not going for an all-out hardcore death look. The only one I think is really good, aesthetics-wise, is Frostfang. IMO, Howler is okay…not great but not bad either. Bifrost is just too colorful, Incinerator seems wrong (a fire-heavy look just doesn’t make sense to me), The Minstrel is too much fluff, and Meterologicus seems blatantly Elementalist-oriented. The underwater ones are pretty good, but you rarely see them anyway, for obvious reasons.
I actually wouldn’t mind having Frostfang, but if I were to get any of the others I’d just do it for the stat switching and reskin it. I wonder how many Necros actually do have legendaries that we just don’t notice because they’ve been reskinned.
Thats an interesting point. Howler has always been my favorite legendary, and since I’m sylvari, I feel like it at least somewhat fits a little bit even if its more of a ranger or norn themed weapon.
Anyway I love it. LOVE it!
Now the biggest challenge is trying to find an axe skin that complements it that is not named frostfang. My ideas were the dreamthistle and teq weaponsets, but those are a tad hard to get. Maybe the new leyline weapons? They’re really blue and magical looking, which might go well with the fogginess.
Anyway, a question to all of you warriors, how much stability can you have on one build?
1st utility slot – balanced stance (swiftness & stability)
2nd utility slot – dolyak signet (stability)
master trait last stand – negates cc and activates balanced stanceelite skill – rampage (20 s stability transform)
Thanks for the info, that is a considerable amount. Now if only necros could get that much from utilities instead of the trait.. but I digress. its just a game and as long as we have fun, I’m okay with my main being a giant green ping pong ball!
you do realize there is still a sizable amount of stability downtime even with all these options, and that stability itself is a boon that is easily removed, stolen.
if the warrior packs so much stability the warrior will be missing out on other things.
there are choices and consequences.having stability only means protection against control effects.
the warrior still melts to massive condition spam and sustained heavy burst damage.
Yes I do, I’m not a 4 year old.
I was simply playing power at the time, which didn’t have boon removal/corruption options. If I played condition then, maybe I could have came out victorious. Of course, then it would’ve been pointless for me to even be at the treb since it not like I could have bled it to death.
And stability aside, I basically got wrecked by CC and pin down blah blah blah, and that was a build with 3 stunbreaks. I don’t know anything else about his build, but using a soldier’s amulet I still basically melted and was unable to to any significant amount of damage to him. But I’ve since learned that condition necro or MM cheese is the best for solo q.
And what is sustained heavy burst damage? Isn’t the defintion of burst something you can’t sustain? A combo of damage in the span of a second or two that blows up a chunk of your health before you can react?
Anyway, a question to all of you warriors, how much stability can you have on one build?
1st utility slot – balanced stance (swiftness & stability)
2nd utility slot – dolyak signet (stability)
master trait last stand – negates cc and activates balanced stanceelite skill – rampage (20 s stability transform)
Thanks for the info, that is a considerable amount. Now if only necros could get that much from utilities instead of the trait.. but I digress. its just a game and as long as we have fun, I’m okay with my main being a giant green ping pong ball!
Some Guy has Every Legendary , he either A, flipped trade post or B, its bill gates Son ..
The truth is, you don’t even need to be the son of Bill Gates to afford a legendary. Eternity, the most expensive legendary, only costs 735 USD, which is easily affordable for most middle class Americans.
That’s most of a new computer. I don’t know any “middle class” American that would pay that much for a virtual item in a video game when you can get something tangible.
In my experience the people buying legendaries or any other extremely expensive virtual item have more dollars than sense. Not gonna lie, though, I bet it must be nice to have that much expendable income to drop down over 700 dollars on something that disappears when the game inevitably shuts down.
Exactly. Most legendaries take 2-3 months of moderate PvE grind from what my calculations indicate. Unless you’re super rich, I wouldn’t spend all that money, I’d feel gross if I did that.
Air/fire are better in pvp scenarios due to adding extra burst potential rather than sustained DPS potential, but I doubt using air over force would be too much of a loss.
And bloodlust in a no no for PvE now in my opinion.
…and that’s what it feels like to play a necro. Every time you get a cool toy the teacher comes and takes it away from you.
.
I think that comment sums up mesmers (at least in WvW) a bit better.
As for the rest of your post, I honestly think you’re probably one of my least favorite people playing this game right now, and not only do I not care about your ignorant stigmatizing opinion, I would honestly rather spend an eternity fighting the buffed Mai Trin than pugging through one CoF p1 run with someone as hateful as you.
Anyway have a nice day.
And btw, your comment about the regen is so stupid. Pure healers playing whackamole with the UI aren’t meant to exist in this game, and so many classes can apply low healing power regeneration to a group, and you don’t cry over that.
OH and for the record, DS offers enough to be useful for condition necros, even if it is traitwise. Dhuumfire, terror, or path of corruption. Its easy enough to fit two of those on a build, then 3 out of 5 skills will be useful for a condition build. So in other words, you’re just wrong.
(edited by nearlight.3064)
Call me bitter but after finishing a legendary, I sure as hell don’t want the journey to be easier for others in the future after all the botched pug runs I had to suffer through.
By the power invested in my by nobodyinparticular, I hearby dub thee, Sir ’Bitter" the Un-Apologetic! Go forth and display thy Weapon of woe proudly!
Lmao I shall! I love my howler. LOVE IT!
But I have post traumatic stress when I think about the spider queen and graveling burrows now. Its a fair trade off.
You might be able to find a guild on a higher tier server that will pay for your transfer or loan it to you.. but many also won’t.
My guild lent me money for my transfer from kaineng to DB when I got back into the game, and payed for like 10 guild member’s transfers when we moved to SoS recently.
Also where you go and who you join depends on what you want to do. If you want to do WvW, I’d suggest avoiding PvX guilds. You can do PvE on your own time, but if you’re serious about WvW, I would avoid guilds that don’t focus in it primarily, but thats just me, because I don’t like being a pug in WvW nor do I like solo roaming.
As far as WvW guilds go, do your research based on what you want. There are more ppt/karma train oriented guilds that focus on sieging and hold siege for their server, and there are more fight oriented guilds that prefer to fight other guilds/armies in open field and only siege if there is nothing else to do or if it gives them fights (they may have GvG teams as well).
Maybe post in the WvW section asking for a guild that can help you xfer. I’d suggest a T2 server if you want fights and interesting WvW. T1 is usually full, and T3 and below aren’t much of a challenge if you’re in a good group.
Trust me, mesmers do not need anymore nerfs. They are in a dire enough state as it is.
And secondly, is this WvW or PvP? In WvW, you can just run away from PU condition mesmers. And also, the standard shatter build has little to no condition removal, which is definitly their weakness. Most shatter specs can’t take mender’s purity or the mantra cleanse, and may have null field, but after thats gone they are helpless against conditions. PU condition builds may have maximum condition clear with mender’s purity, harmonious mantras, the heal mantra and the cleanse mantra, but thats it, and the weaknesses they gain by running that spec make it so you can just run away since they can’t catch up to you, or they simply won’t be able to hold a point or contribute to team fights well.
This is really just an l2p issue. True a good staff/GS shatter mesmer is tough, but condition necros are strong against them. Also their sword immob blurred frenzy combo is so overdone its rather easy to avoid, and doesn’t do enough damage to break DS.
but thats my opinion, so yeah mesmers can be tough until you know the class, then they’re fairly easy to deal with.
In PvE there are few scenarios where bloodlust is better than force since you won’t kill too many non-boss mobs.
And in WvW I prefer it since its cheaper and I don’t have to worry about stacks. Also if you ever GvG, stacking sigils are not allowed there.
I think force is estimated to be worth 15-20 bloodlust stacks or so but I’m not really sure.
I’m really perplexed by people that think it’s logical to compare across classes directly. Ele is sooooo different than warrior. Warriors do not expect to be able to drop aoe meteor showers that can hit up to 8k each and eles should not be able to expect the low downtime of warrior skills.
The next post will be a mesmer that is sad because they don’t have lich form.
You did describe why s/d is so much less popular now. Even for those that approach it’s skillcap, which is very high. That build is kinda silly anyways once people catch on to it. I feel like it’s rightful place is something for high level players to do when they get bored.
I don’t understand your crusade of removing cross class discussions. You have to compare them at some point, otherwise class A would look at class B and say “I know I’m generally a support guy, but why does his power build do 3x more than me and have stronger defenses?” You can’t just put every profession in their own corner and “balance” them based on their own strengths and weaknesses, because it wouldn’t go anywhere.
There is more to balancing then looking at numbers, there is the animations, cast times, cooldowns, reliablility of hitting (some only follow X axis) but its not like people are comparing ghastly claws to eviscerate. They are comparing similar skills on similar play styles.
Yup, pretty much this ^^
I think I got my point across, so thats that. And yeah S/F and S/D are really are high skill level builds for people that are bored with the conventional ones and just want to blow kitten up, which is fine, but I don’t really play ele anymore so I digress.
Oh and I’m also not a warrior hater. I just feel like the class is too easy to play, and lacks one uniform weakness across all or almost all builds. It doesn’t have a standard ktryptonite, as each build covers up a weakness but creates a new one. But some of those weaknesses are a bit too niche to be considered weaknesses. I remember over a year ago wen warriors were said to be bad for spvp because they lacked reliable condition clearing. With cleansing ire, it seems almost too strong. I would tone down CI just to make it easier for warriors to have a weakness thats easy enough to exploit, as mesmers and thieves are general weak to conditions too, but with traits they can mitigate some but not all of it (ie mender’s purity with heal mantra).
Anyway, a question to all of you warriors, how much stability can you have on one build? In solo q yesterday I tried to kill a warrior on the enemy treb, who was a very high end player with some sort of longbow set up, and if I were playing condition at the time, maybe I’d be okay, but he appeared to have gained stability at 3 different points in the 20 seconds I lasted before I died.
As a WvW player, I do respect warriors and appreciate them greatly in our groups, so of course I don’t want them to experience as many nerfs as necros and mesmers have had, but I feel like they need a bigger exploitable weakness thats not mitigated by playing asura.
The damage is not awful. It’s not top tier but it’s far from awful.
We do need offensive support buffs for Pve though.
Necros are very slightly less dps than other classes on one target….cleave isn’t super important as that stuff will get insta killed anyway in a halfway decent group. Also…it’s not like they have no cleave at all either.
The biggest problem is the stigma…not the balance.
while I do agree with this, as the stigma is the biggest problem, I’d say that we still do need the buffs in terms of unique team support in the form of offensive buffs or damage mitigation that other classes cannot provide in the same or better way.
Then the stigma will fade.
you’re implying an ele has one source of burst?…. an ele’s strength lies in it’s evade, mobility, defensive utilities, cleanses, heals, support, or highest burst in game.
a good d/d ele will win a 1v1 against a good warrior most of the time…just sayin.
Well if you’re playing D/D, your only other real sources of burst are fire 3, which is a bit easy to dodge, and earthquake, which is much easier to use and also has a high cooldown. Really ele burst is S/F or S/D and which cannot be done on D/D.
It makes sense for a D/D ele to have less sources of burst and a higher cooldown, but for S/D its more punishing when those bursts miss.
For warrior theres hardly any punishment for when their burst skills miss, except if they fail to proc cleansing ire.
Call me bitter but after finishing a legendary, I sure as hell don’t want the journey to be easier for others in the future after all the botched pug runs I had to suffer through.
Yeah and the value of the 431ish skill points is much greater than 40 gold if you convert them properly.
Comparing warrior bursts to ele skills like firegrab is not logical. Ele is a different profession with a different set of strengths and weaknesses.
So is it a strength for warriors to have a better skill that does more damage and is easier to land with a lower cooldown?
When you miss a firegrab, you could be missing a gamechanging burst, and you’ll have to carry on without it.
With eviscerate, not only is it more powerful, but if you miss you aren’t as penalized from it.
And don’t try to tell me that ele’s condition clearing and self healing ability make up for that in every way.
What kind of set up are you using for your WvW stuff Nearlight?
I have been running in there periodically and it seems i have been running something different each time I go.
This is the build I have been using lately in terms of traits. I’m saving up for the melandru runes at the moment. I like the idea behind them because they add so much passive defense, you don’t need to go into death magic as much. I do like armored shroud for the extra damage reduction though. I was torn about using scholar runes instead though, for the great amount of extra power and crit damage, but I believe that melandru’s – stun duration is a godsend for necromancers. That being said I know of more damage oriented builds (not like this one isn’t) that go 30/10/0/0/30 with axe focus and use hoelbrak runes to help build might from lifeblast and troll people with focus 5.
I like the bloodmagic traits for WvW such as the well recharge trait, which is a very valuable trait in my opinion as I spend more time with necromancer in WvW. Transfusion is also a nice heal for our allies and the BM gm minor is a nice bit of extra power that is easy enough to maintain. I wish we didn’t need axe training to have max damage lifeblasts, since I don’t like relying on staff. I basically just spam my marks, and switch to axe to focus targets, and use my wells when my driver tells me too.
Oh yeah and you can use more offensive food if you’d like.
Dungeons dungeons dungeons dungeons dungeons.
Oh and one more thing. Dungeons.
I just finished howler the other day, and I can’t think about the catacombs of ascalon without wanting to slash my wrists open and die. Spanking that spider queen 3 times a day grew really painful, and I think graveling burrows give me post traumatic stress.
But in all seriousness, I can give you some decent pointers.
How are you on skill points? Do you have enough for the clovers and shards? Any more other than that can easily be converted to gold through a number of ways, depending on how much clicking you can handle. I know a spreadsheet that explains everything, but typically kitten T2 mats take a kittens worth of clicking and TP patience and can get you like .5 s per skill point, while lodestones give .2 s per sp (stay away from glacial and crystal) and mystic weapons are only a couple clicks but give like .10 per sp.
Anyway, ecto. Try doing world bosses!! To get loads of yummy rares for ectos. If you do decide to commit to the grueling soulcrushing 6-9 dungeon path per day schedule that I did, you can get even more ecto by slavaging dungeon exotics (soldier rabid dire or magi) for incriptions dark matter and ecto (CoF rare light hoods too).
T6 mats will build over time, and after you have like 500 gold or whatnot and all the ectos from salvaging, you can buy them. Then work on the precursor funds, followed by the legendary gift. For quip you need the gift of wood, which I needed for my legendary, and I can tell you that if you ask your guildmates for their wood, they’d be more than happy to become part of your gift of wood, if you catch my drift.
I agree leman. Its inexcusable for the game to have one class considered to be the objective worst class in a major area of the game, and its embarassing that they haven’t even kittening acknowledged it.
I love my necromancer, and I deliberatly pug with it to show people that there are great necros out there that care about this class so it can get the improvements it needs to not be despised by PUG culture.. I remember so many high caliber pug groups would talk about how much they hate necromancers when I was playing on my ele. This is simply discrimination for one’s choices, which must be corrected to detoxify this part of the game’s culture.
I will keep playing my necro in PvE, to show people we matter and don’t deserve to be discriminated against. Yesterday I finished making howler for my necro. I never see encros with legendaries in PvE, only the kittenrise and twilight crap thats everywhere on the heavy plated god mode classes.
Anyway rant over.
And at least necromancers are one of the strongest classes in WvW. Thats our best niche, and probably our only saving grace in this game.
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