(edited by nesh.7234)
google translate IT IMHO
AFAIK [D], [FR] … just “marks” localized servers, in your case German one.
+1
Having to use other forums as server forums is OK, but it will be much better having the official ones.
Also, as it will be a lot of WWW related stuff there, can we get a “lock” per forum based on the home server (or at least www part of it) — it will also prevent a lot of cross-server flaming.
Just to add … can we buy more than one full stack too, pretty please
LF Cleric? Yeah… the joy of Trinity.
Please explain to me the difference between this and LF zerker warrior, or “you a ranger? -> kicked”…
Funny, all of the PUG runs I did never had that problem … OTOH I always avoid any LFG requiring anything other than x more people for the run (well if they note that they wanna watch cut scenes, thats OK too).
I’m not saying that there are none of them, just that’s there at least that many “normal” LFGs without any requirements — LF healer (being a tank mostly) in other MMOs was … ugh … never again. Also being unable to run with someone because he/she did not finish prereq quests (or did not have quest pack /cough, turbine, cough/), has “latest gear” as it won’t survive gear checking bosses … definitely not fun.
But most definitely biggest problem after playing GW2: not being able to move while using skills is a game killer from now on.
snip
Thats good. However, I’ve seen many people who’d rather hop up to a vista and disappear than stay and help defend what we have. Who’ll show up to help is already a gamble, a pretty desicive one at that, it could have been handled differently by Anet.
My point was that completion “forces” people to try something which they’ll probably ignore being “PvP” part of the game — at least that was my case.
Anyway, for the people talking about excluding it … please try it, its (almost) like in PvE with (more or less) much better mob AI.
If ArenaNet delivers on the promise to add color rotation that will remove most of the problems related to completing maps I can see.
Food for thought: Most (if not all, with the exception of Cloak and Dagger of course) stealth skills have 30+ second cooldowns.
Wait a sec … I don’t play thief so I’m probably wrong, but from the description of C&D thief needs to hit something to get into stealth … thats much different than more than one “thief” hunt I saw where thief was visible for a 2-3s max and then stealthing again never hitting anything not even “white” mobs around as most of them happened inside of the keep.
If thief can get stealth only on 30s CD … there will be no (or not much) talking about stealth as it’s now …
The only means for stealth without a target come from using smoke fields (Black Powder, Smoke Screen) along with Leap Finishers (Heartseeker) to get into stealth.
The problem is, Black Powder + Heartseeker costs a total of 9 Initiative, or 7 with traits. To maintain that over a longer period of time, you need to trait for full initiative regeneration, which means using Patience, Infusion of Shadow and Infiltrator’s Signet. Which means either no regeneration or condition removal in stealth.
The non-weapon skills that Thieves have for stealth are:
- Blinding Powder (40s CD, 32 if traited)
- Shadow Refuge (60s CD, 38 if traited)
- Shadow Trap (30s CD, 24 if traited)
Thanks for the information
From the above it seems to me that “solution” may be hitting those skills or adding even more disadvantage to them.
Note: I don’t mind being killed by stealthed thief, on the contrary, it adds additional flavour while running around not knowing when someone will attack — I just wish for the some way to counter stealth after attack is started, trying to hunt/fight with someone who is only visible (and targetable) within 2-3s window is the thing which causes much of the “thief hate” IMHO.
LFG, maybe … queue kitten no! It’s enough already that you only have to be in the same zone to join. We will end up with ton’s of people who did dungeons and still don’t know how to get to their entrances…
And I agree with previous poster, I’d like at least chance to see with whom I’m grouping before starting — if nothing else, just to avoid ping gear, gogogogocrowd…
Food for thought: Most (if not all, with the exception of Cloak and Dagger of course) stealth skills have 30+ second cooldowns.
Wait a sec … I don’t play thief so I’m probably wrong, but from the description of C&D thief needs to hit something to get into stealth … thats much different than more than one “thief” hunt I saw where thief was visible for a 2-3s max and then stealthing again never hitting anything not even “white” mobs around as most of them happened inside of the keep.
If thief can get stealth only on 30s CD … there will be no (or not much) talking about stealth as it’s now …
But anyways, I support the map completion being taken out of WvWvW, I do no care about legendaries, I do care that there are people jamming up the maps who are not there to help the server at all.
Not sure about that, I got into WWW maps to start completing them, then as I was already there I’d felt as leecher if I, at least, did not contribute a little (as I’m taking slot) … long story short, I’m spending more and more time in WWW and I was never PvP oriented player, which IMHO was intention behind adding WWW maps to world completion title. Nowadays I don’t even care much about completion, I care more to contribute as much as possible to my server and if I get some POI or vista in the process, even better
There are many counters use them. This MMO infact has the easiest to counter stealth class of any MMO. You can hit them in stealth… lol Other games had 1 min + stealth or perma stealth until you attack.
Other games had also 50-75% movement speed and kick out of stealth if damaged …
(ideas, some borrowed from other posts)
- reduce movement speed to 50% and maybe with GM level trait 75%
- any damage (including conditions) should kick out from stealth
- profession(s) with stealth detection capabilities (skill, pets, …)
- much bigger CD on all stealth skills (like 10+s not 3-4) in combat, permanent stealth out, also if stealthed in combat it will not get out till revealed
- no healing/use utilities in stealth like elementalists and engineer
- subtle effects to indicate where stealthed character may be
- minimal range from other characters required to be in stealth (~150), everything below and stealthed character becomes visible
Implementing some of the above will give more balanced approach and real counters to the stealthed characters. Also as “compensation” for it thief’s should get more evade and other means to avoid getting hit.
If I needed to choose I’d go for adding (replacing) one utility (Sic ‘Em) on ranger to enable it’s pet to hunt down and kick out of stealth and to put stealth abilities in ~10s CD. That will not require any other changes (nerfing or buffing) and rangers will have to reserve one utility slot for it if they want to hunt thief’s. It will nicely go in the same direction as boon hate added to counter bunkers.
edit: added CD part to last paragraph
(edited by nesh.7234)
You realize you can set any skill to auto-attack right?
But you are wrong.
Maybe…this is from the wiki…
There are no default attacks in Guild Wars 2. A player can choose to set any skill along the skill bar as the auto-attacking skill (this includes weapon skills, healing skills, utility skills and elite skills), but the player can do so only with one skill at a time. To do this, hold ctrl + right-click on the skill of your choice. This does not work for any attack skills associated with a chain skill.
Still wrong
Umm, no (to the point).
Auto-attack do exists but I do agree that OP want’s something different — If I understood correctly he/she want’s to attack without target or to start attacking without initiating attack … I mostly saw need for that in zergfest events as most of the time one can’t even see enemies/mobs.
But, IMHO that can be considered as botting as having “auto-attack” always active gives one chance to sit in some mob spawn and just /afk killing them …
EDIT: bad keyboard day …
Just saw this thread: https://forum-en.gw2archive.eu/forum/support/forum/Bug-with-Swear-Word-filter/280210
… ofc after posting ;(
nesh . 7234 -> nekitten234 irks me to no end, and also it managed to even hit latest announcement (fixed now).
Can we get filter off option or at least filter disabled for usernames?
What I find amusing is that you could also do the same thing with your reply.
internets is one big circle thingy with the some topics going round and round and round …
Personally I’am done investing my time & money into these companies that feed off the fanbase w/cashgrab and run. Only two new games on the horizon that will be worth the AAA mmorpg & are new IP’s, Wildstar & Titan.
I see your point, but the sub model has nothing to do w/what I was trying to get across. Reason WS is and will be so popular not because initial hype, but it’s from WoW devs of vanilla, and unlike most MMOs of recent that fall under so much emphasis in leveling content and replay-ability for alts, its focus is Endgame. Basically WoW2.0, action combat like GW2/tera+endgame focus of WoW. Not so much the journey, but the destination.
Not to mention a unique IP that has to earn its audience and income vs a premade fanbase like the list of MMO’s I mentioned above that are for the cash & grab, & back to the context of this thread, why we see little/fluff/temp content, balancing, & fixes.
Funny, if I wanted to spend time searching I’d probably be able to pull almost exact quote(s) from the other MMO forums … some people will always go for the next shiny thing just to start QQ there for the next one … rinse and repeat.
EDIT: added second quote
(edited by nesh.7234)
As for the gimme gimme crowd, I feel like you don’t realize what a good portion of people actually want. They want the things already in the game fixed. This includes getting new content simply because of the nature of how things are broken. Dungeons are currently terrible risk vs time vs reward. They are monotonous, boring, unimaginative, etc. Even the AC reworks are pretty awful and changed things for the worse. Can you see how frustrated players would be if the temporary dungeon was done better than all the other dungeons combined and it’s only temporary? I mean I could go on, WvW is shallow and needs new content/mechanics to create depth. SPvP is plagued by poor class design/balance that gets worse every patch.
Adding temporary content is fine, IF the base game is solid. The base game isn’t solid though and that’s the reason people are complaining about temporary content.
As long time player there is one “constant” (IMHO) thing I see in any MMOs community I saw: vocal forum “doomsayer” minority and quiet majority which just play the game and don’t care too much. If that’s not the case we’d had 2+ million of people posting on forums here which I doubt is the case.
I agree that some things needs fixing, but disagree on what’s and how things needs to be fixed — some want content which gives more reward for the work/time invested and (IMHO) giving into that line is terrible choice based on my experience from previous MMOs which get “killed” for me going that route. I like fun content I’d play regardless to the rewards and, for now, some of the new content released was that, SAB, Molten Facility, dungeons and some of the events are fitting into that and being temporary keeps thing fresh and adds nice “I was there” factor for the “older” players and kills the “I need to do (event/dungeon/whatever) again argh….” feeling I had in other MMOs with more “permanent” content.
There is no way to please and give a lot better/new things to do to the people playing 4+hrs per day in any MMO and trying to satisfy them will kill the game for everyone else.
About balancing, I consider that permanent work in progress so I learned to roll with the punches my classes get and not be too much irked by developers “favorite” classes and combos (who said zerker warrior/tief) and mostly deliberately stay away from them.
Okay, so you don’t have superior runes but consider yourself geared out and you had to sell gems for gold just to get there? Does that not set off any alarms in your head? Superior runes of divinity are about 3x a base exotic depending on stats, meaning that 6x of them are 18x more expensive than your armor set. Anyway, the point being that you’re 400+ hours in, no superior runes, and sold gems for gold, can you not see how for casuals that want max stats(which the game was sold on easy to get max stats) and multiple sets of gear that this game is quite grindy.
If the baseline is just being able to participate in the content then that’s fine, but by that reasoning there was no grind in WoW vanilla since I could take a dungeon geared class into a Naxx raid and still be useful. It wouldn’t be optimal but neither is doing a dungeon in GW2 with a level 80 that doesn’t have superior runes. So it’s fine for you that you can do everything, but for others that don’t want to burden their party or realm or those that want max stats/multiple sets of gear you can see how it’s a grind.
400-500hrs in 9 months (so <2hr per day average, and that’s according to raptr which includes all of the afk/download/update time I had client running while doing something else) is not that much time compared to what I poured into other MMOs.
As for being optimal … well, I don’t run dungeons or whatever to maximize my profit (for that I have my RL job), I run them for fun and to relax so if I/we do it in few min more than “optimal” so what.
My guardian (even “undergeared” by the “popular” opinion) is doing his job of being constant mob aggro magnet and surviving that giving rest of the party nice and “quiet” time to DPS them, his items are more or less “static” as I don’t like to min/max too much but I do have all of the exotic weapons he can use runed with superiors for added flexibility.
Ranger is still in yellows but that’s don’t stopping her to dish out some pretty damage and be very deadly in www (to the point that I like it more than guardian there — OTOH I just may suck at playing guardian in www)
Spending gems … I spent around 500 in the time when they where much cheaper (iirc around ~1g / 100gems) and looking at my bank ATM I do have more than enough gold to get back them with the current gem prices (IIRC 3g per 100) so only alarm that raised is that I should not converting gem into gold till I really need it.
Compared to other MMOs I played in that time I’d be still working on one character (depending on RNG luck I do not have) to get “proper” and required item set just to get a chance to enter “end-game” content (I really hate “eq-check” bosses in dungeons). If that’s was P2P I’d spent $135 in subscriptions while doing that (much less what I paid for GW2 + gems) or maybe even more for the F2P “optional” cash shop items.
Personally I’d like to have one more of the area denial skills on shield #4 (something like staff #5 will be great). It will fit nicely with the front line defensive / support role of the guardians and may give memorable “you shall not pass” www scenes with guardian blocking zergs while rest of the team retreats — we can’t run away anyway so at least give us chance to help others do so.
As for 1H sword, yeah ZD is really lacking
One additional note for my build — I deliberately make it so I can easily switch weapons around — GS, sword/shield, staff, scepter/focus and still gathering mats for mace and hammer.
With all that I’m (more or less) free to switch to any weapon combo depending on encounter ahead — usually i run sword/shield + staff for running around pulling out GS (instead of staff) when expecting to face a lot of mob packs.
Do not tank
You can help but you’ll be more of the “anchor” than tank as no profession in this game can really “tank” damage (with or without heals).
I made my (modified) build based on http://www.guildwars2guru.com/topic/74664-the-aggro-magnet-guardian-how-to-be-a-tank/ and its working great.
Do note that you will get focused in dungeons and that will require a lot of dodging, pulling utilities and skills than usual so better be prepared for that.
Good luck and happy “tanking”
My current build: http://gw2buildcraft.com/calculator/guardian/?3.3|c.1n.h1.e.1n.h2|b.1n.h1.d.1n.h2|1n.a4.1c.a4.1c.a4.1c.a1.1c.a1.1c.a1|411.d1g.1n.67.1n.67.211.0.1n.67.1c.67|0.a2.u56b.u289.0|0.0|v.17.18.19.1i|e
http://tinyurl.com/cu3namr — in case if its mangled
It’s definitely not 100% optimal but I like it and its relatively cheap to make (orr armor cost only karma). I’m still thinking between current 0/10/30/30/0 and 0/0/30/30/10 and considering if 10% boon duration is more worth that 8s less CD on heal and ~5% crit chance…
(edited by nesh.7234)
Speculation, but, when my group runs into a WvW camp I instantly get ALL the agro on my guardian, but almost none on any other toon. I play it as a strength now, I just pull them all in and aoe the crap outa them.
I can confirm that too, with ~3200 armor (with shield) I get insta-targeted when in same case, usually I’ll get there with staff (for speed buffs) and I can stand around without drawing aggro, but at the moment I pull my shield out and get near its on my tail 99% of times — which is nice in turn as rest can just stand by and watch me running in circles till timer expires More or less is the same for PvE.
As for OP — I built my guardian for that, with high armor and all other utilities we have its relatively easy to stay alive and play “anchor” (not tank) for your team.
You do realize that not every gamer plays 8 hours a day, does not have time to grind and farm, some do have real lives and families and jobs and do like to play casual, this kind of nerfing will drive them away cause they won’t be able to make nothing eventually, and buy nothing from the TP with the way the TP prices go, if things just become more rare the prices just go up, and the casual gamers cant afford that and they just quit. Why play if you can’t earn to even support 1 char, let alone multiple chars, and don’t say for fun, cause struggling in a video game isn’t fun, most people struggle in real life and thats not fun, doubt they want to come on a game and struggle here to.
Sure I do, as I’m one of them (~400hrs played and I’m playing from the start). I never had problems to get my 2 lvl80 geared and to keep others supplied. And I only “boosted” my finance in game selling 500ish gems for gold in total.
Yes, I cannot buy legendary (and I’ll newer do as there is nothing “legendary” in buying them), I don’t have all ascended accessories (just 2 from laurels), and I still don’t have superior runes except on weapons … and I don’t care. I can do any content I want (except high level fractals), be useful in WxWxW and even score some kills in PvP.
If they spend less time (I’m just guessing) trying to please “gimme gimme” crowd and work on more (especially temporary/once-off) content this will be even better game (and it’s great already).
But grind/gold/… is for the separate discussion, not about temporary content.
in my opinion it should be optional to adjust ur lvl i for one want to keep my lvl and just play overpowered i hate when im forced into something
(3 months ago — thread necro)
Being in downscaled zone still give huge boost to the higher level — remember, zones are balanced based on real levels and character’s access to traits, utilities and stats, just that fact alone gives big advantage to the high level players.
Also, as much I hate to drag that in, this is one of times where L2P is appropriate.
BTW, I’m more in favor of more agressive scaling as I do find downscaled content too easy.
Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?
I’m (and many more) still here, thanks for asking
<offtopic>
They should continue “nerfing” farming, gold “gathering”, as much as possible because if one want’s that there are a ton of (…) grinders out there for that.
</offtopic>
It will be great that some part of the LS take as to the old dungeons and adds changes to them — new boss mechanic as we got in the new ones and even more additions which will not rely purely on DPS to be done.
Also, removing gold drops/rewards and making everything BoA from dungeons should be a Good Thing™ — it will cut into farming and if character (not account) wants something from it, that character should be doing the dungeon not another one (ofc mid dungeon switching should not be possible).
In addition to that (on my personal wishlist) add some encounters which will require that characters will take hits without avoidance just to add more reasons to not use bland FOTM glass bulds.
I don’t need any “carrot” dangling in front of me to play the game, experiencing content is enough (and healty dose of WxWxW), I wasted enough time in the treadmill games to do that again.
Or some skill could give a buff that makes you see stealthed players for a while.
Whoa whoa whoa whoa there. That’s a pretty overpowered idea mate. Be careful where you swing that mind of yours.
Why?
I played at least one MMO (RoM) with that in and it just added more tactic to it — one profession had a skill which can be used to detect stealthed characters, rouges had stealth (much less useful that thief’s tho) and scouts had skill to detect them, so in situations when dealing with stealthed characters players (teams) at least had option how to deal with them. Also, if stealthed character received any damage (including DOTs) it will be kicked out of it.
Right now (to recap tons of other posters) there is no counter when character get’s into stealth except blindly swinging or throwing AoE in hope to kill them as they can receive damage and keep stealth. Or run away … yeah tactic …
I’d love more underwater zones, we need more reason to get into water
If nothing, just to swim in the tears of the population crying for their stealth, 100b, … not working underwater
I’m loving the idea of the Living Story — real one time events breaths real history into the world and add “real” paths for introducing new content.
Pacing may be slow but just look at the amount of QQing on forums about temporary content, if they make it faster forums will probably be filled with tears from the same players.
Give us more temporary content, as some already said, when I get back to some other MMOs, yeah, content is there but no one is playing it because they all moved on to the next new shiny thing, so what’s the point having it permanently.
Anyways, great start for this concept, dungeon is very fun to play and (IMHO) first one made so that every profession and build is viable instead of making plain boring HP bags for DPS heavy classes to hit.
More content like this please!
I havent seen any of the living content (no idea how im ment to and not sure if i can until levle 80) but what i have heard is ideal.
You don’t have to be level 80 to play the story. Everything is put into 1-15 zones and even current dungeon will up scale players to 80 upon entering and it’s more about positioning and evading than pure DPS so gear should not matter much.
Try it
I hate RNG and RNG hates me
Said that, I’m not against gating unique items behind it (tho having tokens may be better tho).
It’s a skin, and it should be unique especially for the temporary content as that give “older” players something to show off — I always liked one time unique items as they are even more worth than current implementation of “legendary” (yeah right, legendary grind to get gold and buy them only). After a few years I’ll still have my GW2 cap, SAB GS, molten gauntlets, shield, mining pick and pets to “prove” that I was there from the start and that makes those items more valuable than any “standard” item in the game.
OTOH if I miss some of them, oh well, maybe I’ll get next one …
Also, as sostronk said, this dungeon has (for me at least) better drops than any other (at least ores are not behind RNG) so atop that is fun to run its nice place to get some mats without too much running around.
2-Loot based on damage done instead of participation(a lot of builds are not played because of this).
… You do realize that you can kill of 100% of an enemy and get nothing, while you can also tag 20 mobs with 10% and get bags from 15 of them? Loot is based on damage – if you hit the mob you have a completely random chance to get loot. It doesnt matter what build you use.
I agree that (IMHO) loot is not based on damage done, but even tagging is problematic for some builds as one need to apply specific percent of the damage to get loot, which in turn promotes AOE spamfest type of play.
On the other hand, I’m not sure how they can fix that and in the same time preventing leeching from /afk players nearby…
I play this because no other game is worth playing. However this game is starting to get old as well. So tired of MMO’s that force people into grouping with others to get through level grinding. And so tired of elitist’s who think they are the ultimate gamer and look down at others having problems.
Level grinding? Where? It’s best leveling experience in all of the MMOs I played last 10+ years (2 80, 3 50+, very causal play from the start), fast, (almost) linear, and for the most of the time I did not even noticed that I’m leveling.
Forced grouping? This game “forces” grouping only for dungeons (by design requiring group to work) and group events (sadly, zergfests which do not require group coordination). Everything else is solo-friendly.
Also, number of “1337” people is much lower and they are way nicer than ones I met in other games — at least, here they are “quarantined” in CoF p1
Edit: better wording on grouping.
(edited by nesh.7234)
I don’t mind the change as much (except certain aspects, like Grenth being undoable due to NPCs getting one hit killed and (if you get there) 50 shades spawning right at the start if you have more than 10 people), just confirming that it did indeed get changed.
My reply was more for the crowd complaining that now its too hard
And I agree on the NPC part, they are still dying too easy and that still needs to be fixed. But changes I saw are step in the right direction IMHO.
It’s like they want everyone in CoF…
On the contrary — if quality and drops are changed to what I saw yesterday (28% only MF from celestial amulet/ring), CS will be a place for me to go to get gold/mats, at least its fun and challenging fighting mobs there now and now even more profitable.
It’s mostly a problem with group events. Caer Shadowfain Waypoint – there’s a group event there normally. Without added scaling after the patch the champion a) wouldn’t be immune to crowd control b) would not hit NPCs through a wall to gain frenzy c) his frenzy would remove itself d) would do a maximum of 15K damage on a person with 2400 armor. Today we tried to 3 man it to see how it goes after the patch. Immune to crowd control, hits NPCs trough walls, 1 hit downs the person with armor. We still did it, but the scaling was definitely increased.
IIRC champions do have, at least some, resistance to CC. If we are talking about same champ (one where plix chain ends) — yeah, it was tougher (5+ ppl) but still doable (and IMHO more fun), and it hits hard for sure (on PVT, 3k armor “tank” guardian) and I managed to only get down once (and that mostly to not reacting on time to evade big hit) even as he was focusing me most of the time.
As I said for vets, champions now “feel” like champions — tough and almost non-beatable
(edited by nesh.7234)
Love new changes, difficulty is in the right place (IMHO), even I saw increased in quality and drop rate (and my luck with RNG is non-existent) and vets “feel” like vets not just “oh, noes, another mob i need to hit 10x more to kill”.
Good job.
Added: Got back to CS to help guildies with Arah SM, and after get to clearing few last POIs I missed. First veteran I saw (iirc giant) managed downed me, adjusted tactic to match and no problems (chickens too).
(edited by nesh.7234)
Thief is Tied with Elementalist and Guardian for Lowest HP in the game.
<snip>
+1
I forgot that posts like above exists on the internets anymore
By simply disallowing the sale of said items they would become truly rare
^^
This
IMHO all materials needed for them must be BoA too.
I don’t have legendary so don’t put me into “I got it, kitten the rest” crowd
And again do not compare MMO and SP games. CPU/GFX throughput is all that’s needed for SP games, MMOs have to deal with network latency (data is calculated/processed on server not in local and needs to be transferred), 100x more players on screen, ….
Then, what about Total Wars games that you play online?
2-3k troops on each side , CPU, GPU and Network Latency all in one . 60 + fps is a norm.
2-3k different players (== same number of unique PCs connected to the server)? Did not got that idea from what I saw on the site.
And again do not compare MMO and SP games. CPU/GFX throughput is all that’s needed for SP games, MMOs have to deal with network latency (data is calculated/processed on server not in local and needs to be transferred), 100x more players on screen, ….
OT: My 4GHz quad AMD / 7850 PC at @1050 never got below ~20 FPS even in WxWxW and (IIRC) I’m running everything on max except detailed models and FFA (hate looks with it in any game), so I’d say its running very smooth comparing to other MMOs I have installed (some much older than GW2) — SWTOR, WoW, ROM, STO, DDO… Even is (IMHO) doing better than some of MOBA-like games witch much lower player density…
Also, driver versions matter as GFX manufacturers fix their bugs in the all of the time (old ATI catalyst drivers horrors … /shudder), also keeping your OS in order and without “junk” helps a lot
So dungeons aren’t part of the world but WvW (=mists) somehow is?
QFT
It will be great to add all dungeon paths to map completion (tie it with Dungeon Master) — that will add (at least) some meaning to the “Been There, Done That” title.
Also, legendary should be BoA and not tradable, or they can keep it like now but add that characters without “pre-req” for them (map/dungeons, craft, PS…) cannot equip them — if already bought they should loose all stats till required achievements are done. Only then legendary will mean something, and not like now, mostly mark farm/spender/… ranks.
OT: I never did PvP much (or at all) before — entered WxWxW to check maps, and … now I go there as often as I could because its fun which I did not excepted to find in PvP
As I commented here (did not saw this thread) I do agree that combat can be made much better.
OTOH I agree with Vayne that going back into “Buld Wars” is not the solution, at least not for the “majority” of players.
In short, AI changes to the PvE can do wonders to the combat feel without even touching current system.
As forums are nice place for the (imaginary) wish lists:
Remove dodge from the heavy classes! PLEASE! : its stupid seeing character wearing a ton of armor dodging around — replace it with real blocks (same endurance), they should be able to take hit one way or another and not jump like rabbits around.
Sub-par player here.
I don’t think anyone has ever had big enough shoulders to give a shrug expansive enough to represent my reaction towards anyone upset about me not having Berserker gear.
I don’t think I’d particularly enjoy playing with anyone who would react like that anyway, so if anything it’s like an easy way to tell if I’m likely to be friends with you.
Right cause, if you have 4 strong players, it’s easy to carry the fifth.
But if there were 3 people like you in a group, you wouldn’t be able to get past the dungeon with a repair build under 1g.
OTOH on the numerous PUG/non-pug runs those “sub-par” builds are one left standing reviving “1337” members… My repair bills (if any) are mostly few silver …
It completely escapes me why people who think that they are “1337” have right to judge anyone else … Forums are great for filling the block lists
Back to OT: IMHO main problem is “sub par” mob AI and very static combat (yeah, static, as after a few tries anyone can “see” what comes next and avoid it) — that’s why “pure” DPS seems as better choice for PvE (and sucks in PvP/WxWxW). All that makes any encounter into rinse and repeat combat, only “skill” is being able to memorize some specific sequence (reaction to “tells”) if one can call it that.
Adding “random” elements to the encounters which cannot be “learned” in advance, AI which knows to use counters and movement, will essentially “kill” those types of the FoTM builds and playstyles. ATM, sadly, only dangerous attacks are cheap “dodge or die” tricks much like “classic” combat MMOs had “gear-check” bosses/abilities.
And if that’s not bad enough, they still did not fixed bug (IMHO) as adding attack power do not punish survivability enough.
i play a P/P zerker thief in pve. i use signet of malice + omnom pie to compensate for my 10.8k health pool and squishyness. yet warriors have 18.5k in zerker wtf ???
perhaps buff all armor class to same hp like war +gaurdian 18.5k, thief engi ranger 16k, ele necro mesmar 15k, for pve only. heavy armor class should have highest hp pool. medium armou should have second highest and light lowest as they are mostly always ranged and have nice abilitys
As others noted HP base is class based, and that’s one of the class balances. You should not have high DPS without loosing survivability (or other way around).
Even tough I’d love having base HP of the warrior on my guardian, that will be major IMBA — having 3k+ armor with 20k+ HP (moving EHP in the 40k+ range) LOL talk about bunker OP — I’d love to see that just see amount of kitten-storm which will happen after that…
really no one needs my heal when I’m playing with pugs
Healing, maybe, but bringing stability, retaliation, blocks, might, condition removal, … will help — PUG or not PUG.
Not that I disbelieve you, but where exactly is the information that supports this statement?
AFAIK damage reduction can be viewed as “addition” to the one’s HP (10k HP, 50% DR = 15k EHP), so from the same HP healed, high damage reduction char will get more than lower one.
OTOH, healing condition damage will be identical regardless to the build as they go directly after HP pool.
Group with me on CoF p1 and p2. Or go to GW2LFG.com and do CoF p1 and p2 all day. It’s the best way to lern dungeeons!
(where is -1 when one needs it …)
Stay away from speed-runs they are not place for learning… there is enough runs around witch can be done at normal pace allowing to learn your class and dungeon.
Also as other posters said — never stay in one place, switch between ranged and melee depending on situation (sometimes its pure suicide going melee), dodge, … and with some practice dying will be thing of the past — from the experience of another guardian.
BTW, play with traits and builds and find one you like and have fun with it
I just want new world bosses(with chest) and balances(good ones).
O gawd no … no more “loot piñata’s” they are boring as hell already.
Yes, balance — but balance content and mob AI instead of classes, there at least few threads around about that.
But I do think somebody gearing for support or control should feel that is their main function, while currently it feels as if everybody is primarily damage with support and control as a secondary function.
I think that is what is making people feel homogenous.
I can agree with that, but IMHO “feel” is also often related to the other players around.
My spec (probably far from optimal and top meta, but I like it) have not that great DPS, enough for me tho. Having (according to buildcraft sites) 32k+ of effective health and big damage reduction, can enable one to take a few hits, but sadly in condition heavy fights I can get down really fast — prob I need to learn to use better condition removals I have available.
So far (I do avoid speed-run types tho) I never noticed that anyone had any issues with that as they are satisfied that most of the time whatever we are killing is after me and they don’t have to rez me too much, and when that happens people usually do try to rez me first.
So in some way I do play “tank” but its far more engaging and dynamic than any other tanking I done in other MMOs. Not having healer to cover for the errors make it even better.
OTOH my “twitch” reflexes are getting slower (showing the year of the manufacture) so ATM I gave up using proper guardian party/area blocks as I miss timing more often than not so I’d love some passive/longer skills and/or utilities to bring with me.