As game director I have to make tough trade-offs. One thing I believe is that we have to focus on the core game first before taking on additional responsibilities. I wrote in the Guild Wars 2 Design Manifesto in 2010 that our vision was to create a living, dynamic world, where there’s always something to do. Let’s ensure we succeed on that front.
Could not agree more.
I’m playing GW2 because of the living world not because I want to chase next “shiny”. I’d gladly trade any existing and future legionaries for the new open world content anytime, also, can we get more player driven event maps/chains (SW like) instead of timer based (HoT) ones?
Waited till I saw it for around 25(ish)EUR before bought it as that was price I was willing to pay for it in the current state. No pre-orders, first they need to show their stuff and it should be worth it (to me) to get my money.
Heck, I’ve been trying BDO out this week on a free trial and probably will buy it, though massive headaches have impacted my computer time the past few days and thus cost me a lot of my 7 day trial time.
Check if their rootkitprotection is not one messing with you. I thoroughly cleaned my PC after both similar titles that come lately (and I’ll never get near to them again) — with their complement of kittenware “protections”. Search “<rootkit name> removal” to check how to get rid of it.
And in the WS camp login and character creation is a big clusterkitten … I really hope that they are not connected in any way.
(while my launcher is re-downloading 100k of files… again)
Do you have Disconnect ext installed (or some other ad/tracking blocker) as I can replicate your problem when it’s on and “fixing” it whitelisting the buy page.
BTW looking at inspector, looks like that styles and images are pulled from drh.img.digitalriver.com which is one that gets blocked.
but now get to throw all that away because some people seem to have issue with other people saving a little bit of money.
(I know that talking to white knights is as usual in vain but …)
$50 for HoT is just too much for the expansion which is in best just small content update compared to the others on the market. Especially so as I’m pretty sure that we will see a price drop (or real upgrade pack) soon after real release. This is just kitten whale money grab move, simple as that.
So what you are saying, through customer support this player was essentially able to get a HoT version at reduced cost because he already owned the core game?
Wierd, it’s almost as if that was one of the main arguments people had versus anets current pricing policie. Now if only they made this process less of a hassle for the entire player base, say through the option of offering the HoT expansion without the core game?
^^
This.
Not buying it till pricing is “fixed”.
$50/… for the HoT without base game — maybe, its expansion after all and after seeing the full description it may be worth it for me (already have 2 accounts). Not having a version for the players already having it is a major omission.
And most of us did paid more than just base game (gems/time) so argument about having 3yr of play is void.
Sadly it looks like just another F2P like moneygrab with big price tag in front to grab whales and then dropping it for the rest of the masses…
It doesnt “Hurt” me. Its a bloody annoyance. I dont remember they are, they dont talk to me. Why are they there then? what is the point of following someone you never whisper or do anything with? Nothing hurting here at all, i just would rather have a follower list made up of people that i know, do stuff with and talk to, instead of one filled with people who never get online, or do get online but never talk to me. Its pointless for them to follow me if they dont ever want to do anything with me. When ive tried to get ahold of them to find who they are, i never hear back, so again, why keep following me?
I, for one, often add commanders I like from WWW and/or PvE events — not to /w to them, it’s just a nice way to see when they are on some zone I’m interested in and I can check if they are leading something I want to join in.
Easy, do the 100% map on one character , missing / non required POI/Vistas/… will be shown on compass. Can’t see the reason to have it account wide (removing WWW was bad enough).
Why would you respawn at the Camp if you die at VW when you could respawn at the Labyrinth entrance?? Sure you can’t go back and fight that champ you died on but as long as all 3 die, you get the chest anyways.
That’s a good point, but only if you know how to get there in the first place. Or that there is something to get to. If you haven’t done the story you have no reason to know about it.
Pacman event after champ train and “yelling” about cleaning up that WP and respawn there should be enough indication … There is always someone around to show the new people where to enter if they want.
Maybe mobility is the problem. Enemies aren’t mobile enough. There’s a reason that PvP and PvE have completely different metas, and most of it has to do with enemy AI in PvE being dumber than horse kitten.
Sure – fair – but the average PVE player doesn’t want to go into PVE and be faced with a PVP or near PVP level of AI challenge.
The average PVE player wants to go in and actually beat something without much effort. If they wanted a lot of effort in their PVE we’d be seeing a lot more FOTM 50 players.
So making the AI behave much more like PVP is only a solution if you aiming at alienating a good portion of the community.
Then leave the current state for the “Average” players and give us hard mode back — zones/dungeons with: PVP level mob AI, much bigger mob/boss skill pool with situational (and randomized) usage so there is no way to predict what will be used, mob reset on wipe, positioning mechanic which will require all 5 players doing different thing to progress, SW type of zones with even tougher mechanic (and more failure states), doors/traps/whatever preventing dungeon skipping, anti stack mechanic, make glass cannons really feel like glass cannons, …
Remove 1 hit gimmicks to make mob look dangerous and make the really dangerous if one is not countering them actively during the whole fight, and do that in different ways so just small percent can be countered with simple DPS burn, add requirement for condi pressure, “tank” like mechanic when one needs to take and survive hits (keeping mob busy on him while the rest need to do something else), …
Off course, hard mode should give much better rewards (like 10x better drop chances or guaranteed exotic/T6/whatever).
Sad thing is that with equipment capped and no possibility to overgear (for now at least) designing hard and challenging content is more rewarding as it will not be made obsolete with just gear power creep.
I don’t understand the hate.
Dragon Hunter is a great name! I cannot wait to use this title on my warrior and ranger.
Wait, it isn’t a title?
Well BLEEP.
Dragon Hunter may be generic but passable name, but Dragonhunter is big lazy kitten of the name I’d be ashamed to use when someone asks me which specialization I’m playing.
EDIT: misread — I agree that title will be cool to have but as spec name is lame as it gets.
(edited by nesh.7234)
I personally would have went with Warden. Traps can then be themed as a cousin to Wards (an established Guardian skill type).
Essentially you then have a specialization who has become extremely good at using Light constructs. Converting their Virtues into constructs (Spear, Wings, and Shield), shooting constructs from a bow, and creating more complex wards (traps). And providing traits that affect your staff/hammer/sanctuary/wall of reflection wards.
(still reading rest of the thread)
+1 for naming it Warden it fits theme much more and it’s not lame fantasy trope title like name.
I think I disagree to an extent with the OP – Yes, they’ve added a lot of NPE to the game, especially with the September Feature pack.
But I think with a lot of the content, especially the Dry Top, Silverwastes and Living World Season 2 story has been for Veteran AND Loyal players. They’ve also done little things to help us vets more than we may realise, such as making Karma account bound, the wallet system, Black Lion Tickets etc.
(playing from the day 1 with some breaks)
They nerfed Orr — IMHO bad.
Silverwastes — I like what they did with it and I hope that mob density and AI/skills go up from there as it’s most fun zone ATM (events ofc, not cf) for me — not because of loot but because frequent nice groups of players doing events (regardless to if we make it or not).
Dry Top — not so much, its too much jumping around for my taste.
Also I like idea behind Mawdrey crafting (different professions needed and account bound mats) and hopefully new legendary system will be similar to it.
I like downleveling, it just doesn’t downlevel you enough in GW2. I still one shot mobs in low level zones and 2-3 shot mobs in med to high level zones.
Sadly, after NPE, gear/levels/trait mean even more in lower zones, I’d love to tune it down even more so that challenge level stays more or less the same barring the player skill which can even make on-level chars look OP
Ideally pre-events should be mandatory part to get to the boss (no pre, no chest).
It’s a good advice. You’ll get help ingame – forums are mostly full of whiners, haters and trolls. Well, not everyone here is unhelpful, but you know.
My only advice: Take the class with the playstyle you enjoy most. And buy new bags (10 slots) as fast as possible, because your starter bags won’t hold much.
How free is this game…..when you say buy bags, will i be able to use ingame gold and not micro transactions??
Everything can be bought for a in-game gold. In game gold can be traded for the gems (cash shop currency) if you want something from it and don’t want to spend RL$, and that’s just cosmetic, few boosters (not needed IMHO), additional bank/bag space and gathering/salvage convenience tools. It’s not microtransaction heavy as other games around.
Actually had a discussion about this in one of the old ‘zerk’ threads, although it of course went sideways.
It’s relatively hard to run zerk in silverwastes. The creatures can easily mess you up (especially the vines and teragryphs). It’s not impossible, but it takes a lot more skill even than doing AC or CM for the umpteenth time.
The hard part for the instance oriented players looks to be that anet seems to think dungeons are a waste of resources (which would imply raids are doubly so). They essentially have to make content that can survive high player counts — excepting fractals, which they seem much more interested in updating.
I’m a fan of open world content so non-zerg Silverwaste maps are pretty fun for me (as returning player). Dry Top much less as I’m not biggest fan of the jumping puzzles (aka I suck at them)
Open world (if they ever fix zerg problem to some degree) / fractals split seems like a good compromise for the both crowds resource vise. Both groups will get at least something without creating content for just one.
Actually the devs have explicity called the majority of the community too stupid for certain features. Although not quite as bluntly. Im referring the the idea of allowing players to select combo field priority in options. The devs said they decided not to work on implementing such a feature because the skill base of the majority of players is too low. And most would not understand how to use it.
(was on almost 1yr break from GW2 so I missed a lot of stuff apparently)
I can see how new players can miss that as combo fields explanation is not that great in game but still having option for that (even if unlocked only at cap) was a great idea. I was never a big fan of hand-holding in games.
It’s still different than calling other players “names” for not agreeing with you (my DVR comment was more sarcastic than directed at anyone).
OP thinks they can magic away the zerk meta, but you can’t. You need hard content to make zerk more challenging. We’re seeing the edges of harder content with the silverwastes stuff and specific other fights (mostly fractal content), and we’re seeing some definite engine changes in HoT that will effect difficulty.
Can’t comment on fractals as last runs I did was long ago before my long(ish) break, but Silverwastes looks ok (when not zerging). Those conditions can really hurt And I found mobs a little more interesting than the rest (well maybe pre-nerf Orr but it was long time ago so I may be wrong).
Switching from (almost) full DPS zerk to my WWWish guardian build did wonders tho
nobody is trying to turn gw2 into another game. if adding a bit of content to the game that isnt specifically made for you equals “turning gw2 into another game” then you must be a very egoistic person.
If I was “egoistic” I’d start requesting that all the mobs should get AI (and skills) at least equal to the competent PvP players instead 1 skill meatbags and that every death should destroy all of the items you carry (including bags) and no item drops at all (only crafters), permadeath mode even — that’s the hard and interesting content to me.
But that’s not what’s GW2 is, just like it’s not raid type game. ArenaNet stated that already so regardless to my or your wishes it will never be like that.
i can tell you what all of the trash talk in threads like this smells like. it smells like “im afraid im too bad and thats why i talk kitten about other games that i havent really touched.”
if raid content destroyed games wow would have died years ago.
Difference is that while I was playing WS (or WoW or any other MMORPG) I did not spam forums trying to get it changed into GW2 (it did come up in conversation but mostly about payment model and/or QoL stuff) while some people are constantly trying to turn GW2 into <insert another game here>.
and now regarding gw2, the game is 100% casual and as easy as it can get. would it really matter if a little bit of content wasnt for people who dont like the requirement of intelligence to beat encounters?
Calling the significant part of the population not intelligent is …
Advocating for the content my DVR can play better than any of the “elites” (perfect playback) is just waste of resources. /s
not everything needs to be designed around people who like to run around and not care how good/bad they are.
In the world where developers/companies work for free, maybe designing for 1% may work, back to the real world where “bad” players are fed up paying games catering for the mentioned 1% … those games are … well less than successful.
edit
Yeah, gating and raids (it was 40man #hardcore before?) are not only reason, they missed a lot catering to the raid population tho and neglecting the rest, result — they may started recover with new additions which are not raid centric.
(edited by nesh.7234)
“F” + auto loot option is nice but I don’t see any reason to not have automatic option (maybe only while alive tho). I can understand not using that in the game where loot is not personalized but here its just QoL thing.
Chaotic fights are much more fun
The first time, perhaps. The 50th time, when the fight is still chaotic, and all your experience and practice aren’t worth much it gets tedious. Well designed PvE encounters have complex, but learn-able, mechanics. Each boss pull should be progressively, incrementally better than the pull before.
Well, it may come to one’s definition of fun — to me repetition regardless to how long it take to master it is not fun. Having (even slightly) different fight every time is much more interesting, even better completely randomized procedural dungeon design with a “smart” mob AI.
You might think spamming your skills randomly while running around like a chicken with the head cut off is the epitome of fun game design, but I assure you that opinions differ. A good raid/dungeon boss fight executed properly should be like watching complex clockwork, not a poultry execution.
Chaotic fights are much more fun (as in reacting to the changes one cannot know in advance)
You missed that part of the quote…
If one must actively read opponents moves and react with proper skill to counter them that’s anything than random skill spam. Learning static “dance” regardless to how it’s complicated is repetitive by definition, being forced to utilize full skill set (offensive and defensive), reacting to the constant changes and at top of that coordinate with the rest of the team is less likely to get repetitive in the same time frame.
Experience is much more important in the “chaotic” type of fights than in any static design. When situation can change drastically in a moment experience will be a major factor in winning. (generalized) It will make real difference between record/playback players and ones who really know their profession inside and out.
Regardless to how good raid/dungeon design is (baring artificial time/gear/attunement gates) months (even years) of the design will be invalidated much faster by plain brute-forcing by players finding “optimal” strat for them and putting them on the farm status, that’s the race which developers cannot win.
edit
“Chaotic” isn’t a great word here, ‘requiring reaction in addition to requiring rote learning’ is a good grail for encounter design.
Yeah, poor choice of words — dynamic/reactive/… may be better suited.
(edited by nesh.7234)
the dungeons are easy, really. check out some wildstar stuff like GA raid bosses and the DS raid bosses.
i know dungeons arent raids and its okay when the dungeons are easy, but the wildstar level of difficulty is what anet should be doing in the future.
Just got back from WS … yeah their dungeon design is working, making ghostowns, not a game. Designing for 1% newer pays off.
OT:
Dance and repeat and HP/enrage/timer/onehit/… are just cheap tactics to create “hard” content and they will always be vulnerable to the learning/mimicking player “skill” trivializing them after enough time (or items/meta) is passed.
Mobs and boss AI need much bigger skill pools and more tools to react to the players, and (RNGish) never in the same way making players forced to think on their feet instead of just rinse-and-repeat dance moves. OTOH I can only imagine level of QQing if they ever introduce that (cant watch video and win qqqqqqqqq)
Chaotic fights are much more fun (as in reacting to the changes one cannot know in advance) and one of the reasons why some people prefer PvP (WWW) instead PvE “dances” or afk yawnfests. Sadly, good AI is hard (expensive) to create, so we are “stuck” in the endless cycle of hard/trivialized content.
Btw.: they should make them really 100% self farmed then. So no 250 T6 mats that
you can buy at the TP .. nope all those mats have to be farmed by yourself.
No farming if possible, make it so that we need to use them before they become legendary, complete something, kill xxxx of stuff with them, anything than just pure item farming, then add gifts obtained using map, www, dungeon, whatever completion to the mix (getting a item then enchanting it with them so it can become a thing we building), I’d pay for the ability to name them when finished too.
While I agree completely that legendaries should not be able to be sold on the TP, having one now shouldn’t be frowned upon. A lot of players did make them rather than buying them so they aren’t exactly a wallet size indicator. I put myself in the poor house crafting Dreamer, so try not to look down on everyone who is using an old legendary.
Sorry if it sounded like that, it’s just that to me farming for the item was never interesting and I can’t see anything “legendary” about that — it should be about story, journey and struggle to get to it (for bonus points add some branching paths).
OTOH if the current ones had somewhat lower prices I can definitely myself buying gems to get them, also except for swords there is no (IMO) good looking skins.
Well HoT new non tradeable legendary may pull me enough to start working on one provided that they set it so everything related to them is not tradeable too.
There is no point (for me) to get one while they are just measure of farming/wallet. If they put it behind a lot of hard content (mandatory dungeons and WWW should included too, but most important part should be done solo) then I may be interested again.
From I can remember I was wearing full soldiers (PTV) karma set and exotic shield and I did got feeling that I was getting more focused by mobs than normal but I may be wrong as it was years ago.
OTOH even zerker guardian can do some anchoring with skills/CC and control flow of the fight to some degree.
Which weapons do you use as a guardian? Mace/ scepter and Great Sword?
ATM I like to use hammer and staff or scepter/focus as I like feeling of it (and durability). Mace may be good 2nd set but I cant force me off the hammer and I’ll like to have some ranged option on swap.
Build is based loosely on https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-30-pts-in-valor-gameplay-Hammer/532372
From I can remember I was wearing full soldiers (PTV) karma set and exotic shield and I did got feeling that I was getting more focused by mobs than normal but I may be wrong as it was years ago.
OTOH even zerker guardian can do some anchoring with skills/CC and control flow of the fight to some degree.
Last time I was looking into that (2yrs ago) there was theory floating around that high toughness and/or shield helps keeping aggro on you, not sure if that holds true today.
The game isn’t optimized……… It’s not likely your fault.
This.
Plus the issues with lag get far worse at American and Asian peak times.
I’m in the UK, so that’s our lower useage times (middle of the night/morning), so it’s unlikely to be my internet.
Plus, got reducethelag and it made no difference, whatsoever, so it’s not the “middle men”.
Someone who is very knowledgeable about this stuff told my BF that ANet just aren’t optimised, compared with certain other games, one way and another.
As someone who knows about “stuff” I can tell you that they have one of most optimized MMOs around — even on crapware it will run decently in contrast to a lot of newer (or older) and (visually) simpler games which are running far worse (and under much lesser stress).
Also lag is mostly network induced (as someone else already mentioned).
AFAIK EU servers are in EU (Germany?) so US peak times do not have any influence on EU side or other way around. Or you are playing on the US servers, in that case lag is normal and it’s not game fault.
You probably saw this, but I found a lot of useful info in the https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-30-pts-in-valor-gameplay-Hammer/532372
Don’t be put off with the hammer in the title, even if you don’t want to use it there is plenty of good info in that thread.
Just no?!
There is no way you can react like me with mouse and keyboard..
As soon as you get games released for consoles .. games are tuned down and mechanics fall.. so no ty, i prefer quality over quantity.
Just look at FFXI/FFXIV, they have great UI/control scheme and play great with a controller (even on PC). Even PS3 version looks OK, PS4 version is almost the same as PC one.
As for OP, XBone will never be MMORPG option due to MS idiotic policy. Only console ports I may play (and pay for) are ones where all players are on the same servers regardless to system (like FF*, ESO failed at that).
No, I’d leave, because the game is simply not good enough to warrant it. The combat is shallow, PVE is trivial, PVP is a joke of an action click fest and not the tactical RPG that GW1 was (and what I wanted). Wildstar is a better game in almost every way.
So why am I here instead of in WS? 2 reasons: Firstly, Wildstar is a vertical gear grind, which I hate. Secondly, GW2 costs me nothing after the initial purchase. Change either of those, and I’d be playing an Esper on Nexus in a heartbeat instead of mucking around here.
Funny, that’s the exactly the reason I had to quit Wildstar for the second time.
Regardless how much I liked design and look of the world there is nothing that can hide lame slow combat (compared to GW2), very small world (with no variations), class/race locks, fetch/10rats in your face, flight paths, almost no community (except vocal fanboys), (in the WS players words) dead PvP and most importantly pure vertical gated hamsterwheel themepark kitten design. Even as F2P that game won’t get far.
Because I see it as this:
<snip>
Developers: "Don’t worry we are…
“NO! I’m stopping, taking the loss and leaving!”
—————————————————————————————————————————————
<snip>
“I didn’t like this patch. Not only will I say on the forums my displeasement, but I will not give money to show it as well!”with the B2P model, I feel the player has a better way to show if they like where the game is going or not. Subscription is basically forcing you to pay for a game you just fully bought, in which case it causes the feeling of investment, so giving up is harder.
(Wildstar player?)
Back to the OT:
P2P stopped being guarantee for the good content/updates years and years ago. All of the releases where just box+sub cash grabs till they can get away with it (milking players) then switching to the more or less badly implemented F2P model (except FFXIV).
That’s the reason I won’t play sub games any more
Is there anything like a helpful title in these forums? For instance a like button of some sort. Really appreciate the help
Red +1 on the right side of the post is like that.
Also note that XBone(d) M$ policy is to not allow cross server play. That’s why FFXIV is not on it. Having it on PS4 (non-segregated) may be nice tho depending on how good control scheme is (if I need mouse/kbd I’ll just use PC).
Do.Not.Rush.At.The.Cap!
Seriously, don’t — there is no need for that.
Also, do not skip zones because they are in “lower level” range, you will get automatically down leveled to the zone part you are in but XP and loot (except mats) will be for your level.
Always try to do events when they pop around you as most are fun.
Apart from that, as others said — explore, this game rewards that more than any other I played.
As one who did it even before WWW map rotation was changed I think it’s a good change as 100% was linked to the gifts needed for “legendary”, so more or less was required for them, but …
Title and “star” are not required for anything and they should be reserved for players who are willing to do full map completion including WWW. I’m even OK that those two will be disabled as new maps are added/extended and require exploring new ones to re-enable them.
What’s next, giving GW HOM titles/skins to anyone?
Not to mention NCsoft take in all the income from bought gems.. the money is spread out through their games. There will be an expansion, but when? NCsoft need to get their kitten in gear, and focus on their most successful MMO.. GUILD WARS.
Wildstar? Wow, player housing, that’s not been done before. Aion was a flop. Tabula Rasa lasted 2 years. How will Wildstar be any different? They need to pump all their cash into GW2 and Anet, so we start getting good, enjoyable, and lasting content.
To be honest neither of the living stories have caught my interest. Haven’t done anything for them, maybe spent 30 mins wandering around, got bored, and went back to doing my own thing..
I wouldn’t be surprised if Wildstar destroys Guild Wars 2, because let’s be honest, gw2 really isn’t a holy grail of an mmo that so many people make it out to be. As much as I like this game, and trust me, I do, it has so many problems it’s unreal.
And the living story stuff? How is this in gods name “content”?
Go fix some signs!! Deactivate mines and drag an immortal “boss” into them to kill him!
Here’s a silly gimmick of a mini game that only get’s played for the achieves and skins that you can win if you’re lucky! And the actual stuff that can be classed as “meaty content” like that flame dungeon? JK let’s remove it! I don’t know if the super adventure box has been removed, but if it has then just…/facepalm….Wildstar’s got:
-Raids
-Battlegrounds
-Arena’s
-Player housing
-Path system
-Double jump and sprint!
-Warplots
-8 races
-Action combat
-6 classes
-Open world PvPThat is absolutely nothing to scoff at for a game to have at launch.
Not entirely sure why i went off on a rant, I guess it’s because each month Anet release these poorly made and quite honestly poor excuses for content that Wildstar has massively grabbed my attention I guess :/
TESO, Wildstar, ….
Before them was Neverwinter and yeah, that went great … I’m still going back to GW2 …
All games looks fantastic in the per-release (GW2 too), but this one is still only one that delivered at least a good portion of promises for me.
1. being continually wiped by the zerg
^^
This
Zergfests are main reason IMHO — they should add heavy DR for any groups above (guesstimate) 20 players and a lot of tools/skills for zerg busting. Lately I just see 1-2 “blobs” running around map and nothing else ;(
Don’t mind them, they can be useful when running event chains as people tend to flock to them (www crowd especially, I even catch myself few times stacking by reflex).
Maybe there are some examples of “look at me” but IMHO most of people using it to help others organize.
Nice idea, few comments below.
Weekly should be awarding same amount as 7 dailies (7) and require to do 7x of the daily tasks — simply put it, they should be daily x 7 packed so they can be done in one go. Not as addition to existing daily rewards, they should be just alternative way of finishing them. Monthly is fine IMHO.
Dungeon DR sounds OK — take DR “timeout” and then put weekly cap instead per day.
Open world DR should not be changed at all.
Don’t care about linking (encourages 1337 crowds), but saving trait setup will be kewl
i think being able to switch out utilities that are recharging while out of combat would be fun and that it would ease some frustration
retain the recharge timer of the swapped out utility to keep it balanced
+1
Even use the longer recharge time of the one switched to if needed. Just let us switch OOC regardless of timer please.
Now I’m just waiting for the next book to come out and most likely won’t be reading anything else.
I was (un)lucky to read Codex Alera series before starting ASOIAF (and before that “required” read of Amber series) so I’m not that thrilled with them … they are … meh … and I still need to “force” myself to finish 3rd book.