i still find it amusing how many of you think your server is “empty” when you leave. you do realise, we don’t run around at night knocking down empty buildings any more than you do during the day? if we did, we’d get so bored we’d leave.
we actually fight your server.
i fail to see why you think your points gained are more important than ours? we still fight for what we achieve. it’s just your night shift isn’t as good as another server’s. maybe your day shift isn’t, either. but if someone takes your keep during the night, surely that’s cool. because it gives you something to do during the day rather than stand around behind your keep twiddling your thumbs and doing nothing? (edit: or escorting yaks…)
it’s a cycle of fighting. and that’s what makes it both fluid and exciting.
i don’t understand the mentality of some of you who call yourself “gamers”. it’s like you don’t actually want to get your “game” on. you’d prefer to be at a point where you can just parade around in shinies and tell everyone who’ll listen that “one time, i, like, used to pvp. that’s how i got me this gearz.”
you should be working with your server as a whole. not as a thing which is only live when you’re online. make friends with some of your night shift. there are always periods where we overlap. i know i’m often on while US gamers are around. the whole point of having a server-wide 24/7 battleground is to show who’s the best over a long period of gameplay. not who’s the best over a few hours or so a day. not which one guild is best. but which server has got their game together enough that they work together to cover 24 hours.
so there’s some more night guilds on other servers. big deal. either contact some of the small guilds there and see if they’d be willing to move. or build up some wvwvw awareness on your own server. chances are there’s plenty of people playing nightly on your server, but maybe they’re not doing wvwvw.
or is that, like, too much work for you to do? is it easier to sit around demanding your time and effort be considered more valuable to the world than everyone else’s?
it’s not “night capping”. the correct term is “retaking.”
you know, we don’t spend our time just walking into keeps. you do realise we fight people on your server? it’s not our fault your night teams are weaker than your day teams and our day teams are weaker than us…
second on the “glass cannon” comment. i took most of my points out of power and aoe rarely worries me, to the point i often run into it just to sling off a few spells before running back again to heal up. if you’re dying to quick with aoe, you really should think about being more ahem defensive. which is, technically, on topic with the walls…
also, i’m right with the whole boosting of range on the wall. there doesn’t seem enough of an advantage in defending. if defending within the keep was a little better, it would make actually taking the keep something of an event rather than a zergy yawn.
i would love to have keeps be a bit harder to capture. imagine the word going out over the server, “we got a keep!” and getting cheers.
it would be awesome if they were a lot harder to capture and easier to defend. at the moment, with the ease with which you can take a keep with a reasonable zerg (even if the opposition seems reasonably balanced in numbers) is a bit ridiculous.
i think server alliances could make wvwvw a lot more interesting and bouncy. do it.
i’d like to hear the OP’s views on his own server’s nightcapping. or doesn’t that count?
i agree with the OP. everyone’s focussing too much on their “dps” button. they’re not looking at their support abilities which can seriously change a fight from being hard to easy. i bet half the people complaining actually look at the five skills a weapon gives them and goes, “i won’t use 3 of those because the damage is too low. this needs buffz.”
the reason people think thieves are OP is because they look at heartseeker. which is, admittedly, big on the dps. but, really, if you’re dying too much by heartseeker, you might need to learn how to move. and seriously look at your skills. some of them are surprisingly helpful.
for the record, i play necro and ele in pvp. i’ve heard a lot of complaints about the ele being useless, but i think it’s fine, if not very powerful. though i watch other eles and noticed not many of them actually switch attunements in a fight. i’ll switch out 2-3 times at least in a 1v1 and rarely start with fire.
necro is obviously awesome. i don’t know why everyone’s not rolling necros. what’s this thing about thieves? they don’t seem to bother me too much. the hardest fight i ever had was, weirdly, against an ele. but he was doing a lot of switching, too, so knew what he was doing. the fight went 4-5 minutes and was awesome.
i seriously don’t think the balancing is out of whack. i’m loving spvp.
well done on getting that far.
i personally feel guilty when i get rezzed. especially if it’s happening during a fight. i always say thankyou, but i’m getting more surprised by how many don’t say thankyou. i mean, they’re dead while i’m rezzing them and can’t do anything else. it doesn’t hurt if they spend that time typing, “thanks, guy”.
it’s that old “entitlement” factor, i think. we’re all here to make their game better. and team always means “me”.
in that situation, i’d have done what you did. and if he was a pvp’er worth his salt, he’d have done the same. and, considering his reaction, i’ll bet he wouldn’t even have noticed you were downed in the first place.
i played against a kaineng bunch the other day. they’d taken most of their map back and a bunch of us jumped on to see what we could do about getting it back. it was a tough fight. but we got one keep, then another. and then the entire kaineng force evaporated. it was like they just gave up. the thing was, it wasn’t easy for us at the time. our force got split up twice, and were crazily trying to take the north rather than build up from the south. so, dying meant we had a long way to run if we couldn’t be revived.
i still don’t understand why sides just give up sometimes, even when faced with a zerg. for me, the zerg can be pushed back easily if you’ve got the supply for a few arrowcarts and can cover the main gate.
i feel a problem might exist when the team inside the gates runs out to push back the attacking team. then they get pushed back to their keep if they’re smaller. and you wrestle over the keep a lot, and lose a lot of your own players too far away to be revived. then everyone gets split up again.
i’m a little surprised not to see one side zerg down the right side of the map while the other’s zerging up the left.
there’s something to be said for defence, but if you’ve got a smaller zerg than the other and you’re afraid of defending, then how about running to the opposite side of the map? keep a few players watching the other zerg, maybe. but then it’s just a case of no one getting nowhere. which is infinitely better than ragequitting just because you feel outnumbered.
the really worst thing about that particular night was i do believe kaineng had almost broken us. it was getting really uncomfortable. they kept defending really well, even though they were pulling back. it was totally fragmenting us. at one stage we’d split into three small groups because a couple of guys ran off to die on the skill point thing. and some others tried to take a wall and the last smaller group chased a lone kaineng player all the way up the map…
sometimes, it looks like you’re losing. but just because you lose the keep, doesn’t mean you lost the war. i really feel zergs can be dealt with. if you can prevent players from being revived by shifting the battle line, they’re forced to respawn. which splits them all up. because some will run to the battle, others will fix their gear. and some will just stand around wondering if it’s worth running back.
and by the time they make it back, the battle’s moved again.
you know the feeling. i feel a lot of teams just give up because of how it looks, instead of using it to their advantage. say, if you know a team is coming up the right side, then pick a keep far enough north to shatter them on.
Another poster doesn’t understand the night capping issue. Can’t be surprised since ANET doesn’t either.
there is no issue. just you’ve got your blinkers on and don’t like people playing an mmo when you’re not online.
the classes in this game aren’t op. it’s just that some players are op.
you can be op, too, if you try harder.
It is an excellent teamplay mechanic in my opinion, but I guess not everyone plays tourneys.
how do these random idiots have the balls to be so condescending on the forum? Writing that awful guide you have been trying to throw at ppl on the forum does not make you an authority on downed state, and you are not the only tournament player on the forums
i agree. your lack of ideas and tears are much more informative.
i’ll tell you the worst thing if…
bitterness? no, not bitterness, old friend. amusement is more the word. i am far from ignorant of the “situation”. the situation is everyone really wants to be on the “win” server. when you have so many wanting to be on the “win” server, then the queues are going to be horrible, no matter what anet does.
the game has essentially only just started. there’s really nothing you’re likely to lose by transferring to a new server. there’s no advantage you’d lose other than the joy of being able to steamroll other servers – provided you can actually get through the queue.
moving solves everything. it creates a more dynamic spread of guilds, and would shake up the ladder as it is to the point it might actually wobble around some more rather than be so stagnant as it is. unfortunately, and hence my amusement, the easiest solution is to stand and yell for anet to let you in.
well, stamping your feet won’t help queues go faster. you’ll actually have to lift them up and move. you’d be surprised the lack of queueing problems on other servers a little lower down. i have no bitterness toward alliances. i started on henge (not knowing this was supposed to be an exclusive alliance server), and got tired of not getting into wvwvw, too. i also got tired of getting in and finding we owned the whole map. how boring! there was no one to fight.
now i have plenty of people to fight. i care nothing about “alliance guilds”. my chuckly manner was merely because they’re like spoiled children digging in their heels too afraid of losing their current advantage. big respect for organising guilds that way, but none of that organisation matters when you can’t actually log in now, does it?
and, believe it or not, that’s not really anet’s fault.
…And has been explained over a dozen times in this threads, there is no point moving until AN stops the transfers. HoD was flooded within a week when TA picked it as it’s server. Now AN has rather stupidly posted the rankings for all to see while still keeping HoD open, it is only making the problem worse every day.
I am all for my alliance taking proactive solutions to the problem but AN is simply not giving us the means to do so for more then a few days. And that is even ignoring the loss of guild facilities.
at which time you won’t transfer because you don’t want to pay for it…
as for the loss of facilities, other guilds who have moved have gained theirs back by now, or should be close. it’s not too difficult in this game, really.
like i said, you don’t want to move. you just want everyone else to get out of your way, and that’s not the same thing. you can move your guild. it’s taken only a few weeks to get where you’re at now, and it will take a lot less to get back there if you’re actually logging in to wvwvw because of no queue, right? let’s face it, it’s not like there’s a rock-solid foundation here yet. it’s still very mobile. hence the free transfers. to help settle it down a little more comfortably.
for me, it’s a no-brainer. but the big alliances want to stay together because easy wins are much more fun, right? you’ve got a decision to make – sacrifice the easy wins for smaller queues. that’s really what it boils down to.
someone please explain how when you take someone’s keep while they’re sleeping, it’s fair. but when they take yours when you’re sleeping, it’s not? i’m still confused about that part.
i’m loving it. mainly for Aragiel.6132’s reasons.
i personally think the complaints boil down to one essential argument: “it’s not enough like wow.”
i don’t feel the balance is off at all. seems the best i’ve felt in a launch.
the cc is awe-inspiring. it’s there, but it doesn’t make you feel like smashing your keyboard with your head because you can’t move in combat EVER.
the downed situation’s awesome and hardly game-breaking. ask yourself how many times you live through it in pvp zergs as they are. it’s hardly powerful or dramatic. it adds a new element.
i like the maps. even the sharks. it’s just another obstacle that makes things difficult for both sides.
the combat, when you get down to it, is frenzied, action-packed, and when you get the hang of your skills and don’t trait toward uberleetpwerzdpsomglookatmahmeter, you really can have a lot of fun and survive.
loving it. really really loving it.
no matter what, you have to admit it sounds awesome and looks awesome, too. it’s by far my favourite attack in the game. well. other than the big ol’ warrior’s hammer.
cc annoys me a LOT less in gw2 than any other game. you hardly notice it most times. only now and again is someone good enough to hold you down. but i’ve yet to be destroyed by stun “chains” other than being surrounded by three or four opponents, and quite frankly, when you’re surrounded you don’t always expect to survive anyway.
" Also its amusing that despite all the cries people have of “not being able to play with their friends” that final score card is another clear example of people doing just that. lol "
no, it shows exactly the opposite. if u didnt notice, one of the “friends” ended up on the opposing team. QQ :<
my wife and i are loving spvp.
funny thing is, at one stage the other night, i was getting hammered by two of the opposing side, and i scream out “kitten guardians!” and she’s like “kitten necros!”
and i’m like, what’s wrong with necros? i’m a necro.
and she’s like, pfft. you said that about guardians.
and i said, yeah, well this one’s a pain.
and she’s like, “hey! that’s me!”
i hadn’t noticed she’d got switched.
guess you had to be there.
So I really enjoyed those pics you linked. You were one of the worst players in each of your games, rarely taking points, defending, killing etc. Try being useful to your team first, learning your class, then start with the nerf posts. Engi is one of the best classes in the game right now. This post cracks me up, I hope the devs read this stuff and chuckle.
you know, i saw that. i was going to say i think this thread should be more about offering advice on how to pvp, rather than complain about the classes. i’ve seen quite a few engineers around, actually.
they’re reminding me of shammies in wow, always dumping a garden of turrets in, like, an eyeblink.
i moved from henge to a lower server as suggested. it’s wonderful. no queues and lots of fighting. in the time it’ll take our guild to get all its shinies back, you guys will still be sitting here crying into your cups and complaining about queues. all i have to say, is thankyou for being so determined to be part of a steamrolling alliance! it leaves the other servers free.
you guys rock my world.
Ignoring your none-too-subtle bitterness at the major alliances, your post also shows how ignorant you are to the situation. Until AN meets us half way and closes these transfers, switching servers will do nothing to solve the problem.
bitterness? no, not bitterness, old friend. amusement is more the word. i am far from ignorant of the “situation”. the situation is everyone really wants to be on the “win” server. when you have so many wanting to be on the “win” server, then the queues are going to be horrible, no matter what anet does.
the game has essentially only just started. there’s really nothing you’re likely to lose by transferring to a new server. there’s no advantage you’d lose other than the joy of being able to steamroll other servers – provided you can actually get through the queue.
moving solves everything. it creates a more dynamic spread of guilds, and would shake up the ladder as it is to the point it might actually wobble around some more rather than be so stagnant as it is. unfortunately, and hence my amusement, the easiest solution is to stand and yell for anet to let you in.
well, stamping your feet won’t help queues go faster. you’ll actually have to lift them up and move. you’d be surprised the lack of queueing problems on other servers a little lower down. i have no bitterness toward alliances. i started on henge (not knowing this was supposed to be an exclusive alliance server), and got tired of not getting into wvwvw, too. i also got tired of getting in and finding we owned the whole map. how boring! there was no one to fight.
now i have plenty of people to fight. i care nothing about “alliance guilds”. my chuckly manner was merely because they’re like spoiled children digging in their heels too afraid of losing their current advantage. big respect for organising guilds that way, but none of that organisation matters when you can’t actually log in now, does it?
and, believe it or not, that’s not really anet’s fault.
it’s almost like eve. almost.
i can’t wait until we’re all commanders. that’s going to be easier to know where the zerg is.
i don’t understand why my glass cannon build keeps dying when i charge into an opposing team’s zerg. i mean, i’ve pumped up all my power and know i could do some serious hurty, but they just refuse to let me hit them up close. do something, anet.
p.s. i’m also having some serious problems going to the toilet and may need some help there, too. i expect support to call me about that within the next two minutes or i’m going back to wow.
i moved from henge to a lower server as suggested. it’s wonderful. no queues and lots of fighting. in the time it’ll take our guild to get all its shinies back, you guys will still be sitting here crying into your cups and complaining about queues. all i have to say, is thankyou for being so determined to be part of a steamrolling alliance! it leaves the other servers free.
you guys rock my world.
i agree. we need more robot functions so we don’t have to talk to our guild members. i’m sick of them already and just wantz their chashz.
i fear all the people demanding gw2 change to be wow2 might get their way.
if you move to a server which is full, or high population, how can you not expect a queue?
for the record, my wife and i moved to another server and have 0seconds queue now. and we seem to be getting a lot more fighting done. seemed henge spent a lot of time being empty when you got in, because the other sides were refusing to fight, or you got into a map and it was all yours and boring and there’s a queue to get into the other which has one place not already taken by henge. yawn.
our guild perks? yeah, we lost those. but we’ve still got our name, and still got our fun.
there is no problem. the only problem is you all don’t want to move for fear of having to actually face the challenge of shock playing the game. much easier to sit in a queue and complain about it.
but at least you’re in an awesomesauce guild alliance and your server’s number 1, amirite?
thing is, today it will be “i want just me and my friend”, so anet give in and let you queue with your 1 friend. but then someone else will be, like, “but there’s 3 of us! my good buddies and i can’t stand pvp’ing against each other”, so 2 becomes 3. then it’s “our guild just wants to pvp together in 4s.” and then it’s 4.
then we’re right back to the ridiculousness of being roflstomped.
for this mode of pvp, grouping isn’t needed. do tourny if you want to group. that’s what it was for. i play every aspect of this game with my wife, but even we don’t mind splitting up for the fun of spvp. it’s quick clean fun! no worries about coming up against some premade guild buddies who’ve got their tactics down to the point you might as well just stand on your spawnpoint.
this is chaotic, desperate, unorganised fun. pure win.
seriously. do tourny if you need to carry each other.
just to weigh in on the whole “women don’t like sexy”, i find that amusing. my wife’s spending an awful amount of time hunting revealing armour and the dyes to make it look “hot” for herself. i see her using my credit card an awful lot for those transformation stones.
i think some people need to stop responding to stereotypes and realise that, male or female, we’re all different and like different things. and that’s cool. otherwise i know my wife would be reading that “50 shades of grey” you mentioned rather than coming home and logging into gw2 with me…
edit: for the record, neither of us is fond of buttcapes.
all i can say is, i’m using a lot of those transformation thingies. i keep getting skirt drops which from behind (which is how we see our toons), makes me look like my nanna. it’s a bit disturbing.
it’s not whether you click or not, it’s whether you win or not.
i’m with this. some of the jumping puzzles are impossible to do thanks to the snapping camera making me feel i’m on a very small ship in a very large ocean. it’s like wrestling with the camera control, rather than feeling fluid. entirely because of the camera, i’ve had to accept i won’t get to do many of the jumping puzzles. that aside, in some internal areas, it also makes it impossible to see what’s going on when your camera has snapped to the back of your head. you take two steps and boom, it’s back out and leaving your brain reeling somewhere in the back of your stomach.
i personally think, in relation to this, the character is positioned a little too high in the centre of the screen. it makes the problem even worse. it would have been nice to position the character a little lower. just to give some kind of “breathing” room.
while i’m not one to make demands, it’s about the only thing about gw2 which impedes a lot of progress in some areas.
mounts are silly and not very friendly.
WoW has started making more clear impact points as well with many of their boss abilities-particularly the more nasty ones that will put you 6 feet under if they hit you.
i hear they’re also going to implement a robot-control function, where you can just press “r” and your toon will win for you. that way you don’t have to do any kind of thinking or take anything into account except how skilled you are now.
that will be awesome!
. They never will admit they want the game to be easy
I see more hardcore players whining about difficulty than “casuals”, though.
this is so true.
in every mmo, i’ve always said dungeons are not “hardcore”. they’re just mario brothers on steroids. as soon as you “learn the fight”, you can do it in your sleep. as a casual gamer, i’ve preferred challenges. i’ve always said things need to be more random.
the bosses need to do more random things. not just work on timers. they need to have more random skills, defences, and attacking abilities. so you never know what you’re going to get. only then could you start to call “hardcore” and “skill” as being inter-related.
at the moment, it’s just memory. most “hardcore” gamers aren’t “good”. pop them into pvp and it levels out rather dramatically (except in wow where gear is king – here, it’s a wonderful new story). but for dungeons, it’s been solely memory in pretty much every mmo. for me, remembering set moves is about as exciting as pro chess. big yawns.
i like gw2’s concept of story mode and explorable dungeons. i think that’s an awesome start. needs to really throw in a lot more random beasties, though. the more random, the more you have to think. the more you have to think, the more your choices reveal how “hardcore” you are. and casuals never complain too much about things being hard. only about “in order to do this dungeon, you must run the other dungeon 400 times to get the gear to do this dungeon” and “learn the fight by watching it on youtube 400 times.”
meh. hardly any skill in that.
i came here expecting constructive, but got caught in a rant.
sounds like an anthrax song.
caught in a rant!
Come on … Downed fights are so much fun really im loving it.
Battle can turn side when people dont finish opponents, the battle is not over if ur team play smart
And when both you and your opponent finish the fight downed its hilarious as to who will kill other one first and get free rez hehehe
i love it, too. and i don’t think it’s as painful as these posters think. most times you’re going to die when you’re downed. especially if you have no back-up. it’s not often i get through to rally. but when i do, it’s awesome. it feels great. and when someone manages to stop me spiking them, sure i rage. but it just shows at that moment, they were the better player. they timed themselves better.
i find it highly amusing many people complaining about this, will be the same people who like to say “learn to play”. seems they’re not taking their own advice.
you’re not in wow anymore, so i don’t see why you want a “different” game to be the “same” as “every other pvp game i’ve ever played.”
it’s a new flavour. learn to enjoy it. it’s quite refreshing. like homemade lemonade.
I love the downed state, it’s the big thing that seperates the bad players from the good players.
Yeah it’s the big thing that gives an advantage to bad player over good ones.
Indeed. It’s what benefits bad players the most.
absolutely. all those awful bad pvp’ers who rally and kill you back when you can’t kill them because they’re too good to die. man. their lack of skills are abysmal.
i don’t know why but this thread cracks me up bigtime
the top servers complaining of having to face each other?
come on man
they want to fight the weaker teams so they can steamroll and claim great skillz.
Hello Mike,
My guild has invested time on our server and will lose progress if we move.
(snip)
I’m not having fun, so I may be forced to seek it elsewhere.
so, let me get this straight, because i’m getting more confused as these arguments go on and on.
you people don’t want to move your guilds to another SERVER because you might have to take another week or two to build your guild’s perks again and that’s just too much effort for you, BUT you’re happy to move to a different GAME and build your perks again…?
wow. that’s all i can say. wow. some people are so shallow with entitlement expectation that it boggles the mind. really.
this game is so new that moving servers would hardly break your guild. in fact, my little guild which struggles to pay the rent, is moving. we’re happy to start again because it means more wvwvw. we’re on henge, you see. you know, the big winning one? but we’re happy to move to get a: more game time and b: more challenging fights.
what anet has put out there is actually logical if you think about it. all the guilds are swamping a minimum number of servers because no one wants to go to a “loser” server. i think that’s the real problem here. everyone’s so busy trying to belong to the winning team they can’t see that evening the field out will make for both more exciting fights AND a broader range of winning servers.
how about you all put your entitlement-minds on hold, and go where the fun really is – in the action, not the perks.
stay up late. or recruit a night shift to your guild. is it that hard to comprehend?
Try it.
I did. And no thank you. Don’t know whether we were simply unlucky, but facing an organized guild team with 3 randoms isn’t fun at all.
i know! it’s awful, isn’t it? maybe you should do the normal spvp, then you’ll get put into more random groups which won’t have any premades, and the fight will be fair for everyone…
i think the easiest solution will be to make one super-server only, and put everyone onto that. that way everyone can have a nice easy fight against nobody (who, let’s face it, are gonna be SO easy to steamroll) while being able to be on the winning server at the end of the day. that seems to be what everyone wants, after all.
would it really hurt some of the “alliance” guilds to break up a little and spread out? we’d get tougher fights, more of them, and it could really be a lot of fun. and shouldn’t fun be the motivating factor here, rather than who’s got the most shinies in their guild right now? it’s been only a few weeks since start. i’m sure it won’t take long to build those guild shinies up again on another server.
surely you can all see there’s a very real reason you can’t all be on the same 1-2 servers? it’s like having a football league of only two teams.
Yea Jon, but we’re hearing reports that getting matched against other premades is “challenging”, whereas many would like to gather all their friends and play against unorganized teams in a more “casual” format.
ah, i see the problem. some people want to steamroll, but they don’t want to BE steamrolled. my heart is bleeding for them.
no, seriously, it is.
stupid heartseeker.
Note: This is MY opinion, you may like or dislike downed, but I’m here to suggest something new…
or, for a radical thought, you could accept you’re not playing wow anymore and get used to the mechanic which makes this game what it is? i know that sounds harsh, but the idea of a game is to adapt and be challenged by the game, not to challenge the game to adapt to you to make it easy for you to roflstomp.
as for “something new”, you haven’t got used to the “old” yet, so i don’t think you’re ready for the new.
It is not learn to play, Its learn to observe, look for patterns, stop & communicate, and realise that everything will not run the same for each group.
i like this bit. mainly because (and i was guilty of it), there’s an inherent need to “rush” through mmos. especially dungeons. everyone wants to hurry up. get to the end. fast fast fast! hey, can you “run” me through?
but gw2, especially with dungeons, seems to be asking you to slow down. to smell the roses, so to speak. to pay attention.
i think the majority of people having problems seem to have jumped in, looked for traits and skills which give them “moar powerz” and the run headfirst into the nearest boss’ fist. they’ve died. then gone, “hey! it needz nerfz!”
as it shows, it needs more communication and more teamwork to get through the tough fights. which it would, because it’s not as simple as the trinity any more. you need to work together. look at your combos, take your turns with the cc and think on your feet.
and how is that not the greatest challenge a game can give you? i never understood the appeal of wow dungeons, myself. they were too much like mario brothers. you really could learn every single step of the dungeon and literally play it blindfolded. by the end, you could faceroll them. i think gw2 has given enough mario brothers in its jumping puzzles.
everyone was always demanding more challenging dungeons. they wanted to have to work as a team. demanded it be hardcaw. i am finding it rather surprising those same people are now demanding it all go back to the fluffy handholding of wow.
This is a great goal, Jon Peters. However, there are sub-groups of people that wouldn’t break PuG’s in SPvP. Think about these examples:
- Husband and Wife playing together — Wife doesn’t want to play AGAINST her husband! (This describes my wife, by the way)…
my wife and i play together of course. she’s as addicted to mmos as i am. and we’re both more addicted to the pvp than the pve. we’ll usually level one toon via pve and then the rest via pvp (where possible).
playing spvp was confusing when we ended up on different teams. in different games. on opposite teams. at first. but then we think about the other pvp matches like this in other games, and often we’d go to different sides of the battle anyway. so it doesn’t really matter. we both are highly competitive with and against each other (checking our personal ladder scores), so this has actually ended up adding a little amusement when we have to fight against each other for the first time.
i think it’s a brilliant system which hones your skills quite well and prepares you for tourny play, which will be where the team-skills will come into focus more.
i mean, of the three modes of pvp, one was made to solve all those really irritating issues of being stomped by guild premades. or unbalanced teams. you have to be able to see that, longterm, this highly random system makes for more challenge and less frustration. it’s not like you’re locked out from playing with your wife. i don’t feel locked out. we play wvwvw and would think about tourny. we still slay together.
i love the current system. it’s elegant, anet.