Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I feel like many of these traits across the board are to safe to compete with what is out there already
Rune of rage got a really good buff.
Rune Of Rage
+25 Ferocity
+10% Fury Duration
+50 Ferocity
25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
+100 Ferocity
+20% Fury Duration; while under the effects of fury, gain +5% damage.
This ends up on it’s own being +12 critical damage (11.6 rounded up) The old rune of rage gave 10 critical damage.
The big boost is the +5% damage which use to be 5 critical damage but we all know raw damage is better.
I can see this helping out builds that don’t go into air for zephyr’s.
(edited by oZii.2864)
So I been using rune of strength again for a few days now and I love the rune. I used it before pre and post bug.
Now post patch we are looking at
Superior Rune of Strength
+25 power
+10% Might Duration
+50 Power
+15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
+100 Power
+20% Might Duration; +7% damage while under the effects of might.
Now that gets me giddy .
So for the boon duration players out there we know general boon duration will probably take a hit.
A lot of boon duration users went 60%+ and ran a food like 100 power, 10 crit damage. I personally run truffle since it’s cheap and gives you about the same damage output.
Post patch 10 critical damage would be 160 ferocity so I think it’s safe to say go truffle steak.
There is of course the boon duration food giving you +20% so 50% total from 30 arcana alone. If other boon runes like earth get the +45% treatment like strength you can get +95% duration of your favorite boon and 50% of everything else if you run the food. Otherwise with runes and 30 arcana gives you 75% of your fave boon.
We also have the stacking sigil change. So -250 power now my first thought was this sucks and it still does to extent since the damage was already there if you stacked then went out.
We can however relieve that loss with sigil of strength. Has a 1 sec icd according to wiki 10 seconds of might so if you ran 30 arcana with runes of strength that would give you 17.5 seconds of might on crit. You need 8 stacks stacks of might more then what you get now in order to pass a full stack of bloodlust for +280 power but also +280 condition damage easily out DPSing bloodlust stacks.
Supposedly all sigils proc chance increased so fire for example is 50% chance on crit post patch so it is safe to assume sigil of strength would be the same.
So if Dps is your thing using traditional d/d build then rune and sigil of strength should be very good. I recommend sigil of strength because that would give you might stacks just playing naturally with out thinking about blast finishers and gives you more time on the enemy. I see this combo giving you 25 stacks of might easily.
If you already get 25 stacks reasonably quick for your style then I’d probably not run sigil of strength but if you do you will get and maintain those stack faster and longer.
With no earth points your looking at 547 burn and 86 bleed damage at 25 stacks of might.
Rune of water is 6/6 20% boon duration it is the most boon duration you can get from one set. The 4 piece is decent the 6 sucks if you run SOR but if you run ether, glyph, or brilliance you will get close to a extra 1k heal at the end of your heal cast from the 6 piece.
You have the food. It is a nerf yes but if you really care about boon duration that much you will need to run the food now. In the end it all evens out now imo.
Curry butternut or Squash gives 5 critical damage now or 70 ferocity. If this is the food you where running with +75 boon duration you wont really be losing as much now. Critical damage food took a major hit.
(edited by oZii.2864)
Well this isn’t my main but I always liked mesmers variety in builds.
These are some of the community accepted builds in WvW because everything is viable in WvW I feel it is best to use what the community agrees is good.
20/20/30/0/0 lockdown build
20/20/30/0/0 PU condi
20/20/30/0/0 PU power
10/20/30/10/0 PU hybrid
10/30/0/30/0 phantasm
30 points for chaotic interuption instead of pu
20/20/0/0/30 shatter
There are some other pu variations out there but mostly very similar. I feel pu power and pu condi play different enough to separate. Chaotic interruption can be ran a few different ways also.
Everyone’s support is different anything that benefits you and is provided by another class is technically support.
You got a condi removed from someone’s shout or someone cc’d a target for you then you’ve been supported.
Boons aren’t the only type of support it’s just that guardians can give the good defensive boons quickly on a short cooldowns with manageable radius.
and someone went and made sure anet fixes it before going live
w2g bran w2g
Heh, you think it’s not been mentioned already? Several times?
Yea I’ve seen this brought up they might just leave it I mean if you go through all that trouble of going underwater might as well let you have it.
So there it a large amount of guess work when it comes to removing them, and knowing how much removal that you need. The game does a terrible job conveying that information, and there are too many variables to do the math in your head.
There could probably be some UI tweaking to help but I feel a big part of it is knowledge of the classes abilities. This still won’t allow a build that is weak to condition pressure to always win but it does greatly help you.
Now I feel the opposite argument can be made that the player base shouldn’t be forced to learn the other classes if they don’t want to, but if you want to be a better player you should. The same happens with power builds you don’t truly see the weakness in thieves until you actually play one imo.
Maybe they could tweak the AI on the NPC’s in the mist to use the popular burst rotations of those specific builds. Maybe some text interaction that allowed you to change the spec of the NPCs running some cookie cutter direct damage, support, or condition build.
yea i think on my ele or engi I may drop the stacker probably run it on my staff though
Just wanted to see how many people still play to run stacker sigils with the upcoming change and why.
They are changing the stackers to be 1 charge for PvE mob and 5 for player kills. You can no longer unequip the weapon with the stack charges on them and keep the stacks.
Will this upcoming change cause you to drop stackers or still run them in WvW?
Those are some good points Remicity, but the main problem I see with direct damage vs. condi damage is this. Powerful direct damage attacks can easily be tweaked if a specific skill is too strong, and many direct damage attacks have warm up animations that can be read. How do you balance a build that uses dire gear with 90-95% condi DPS? Let’s consider the three most common condi builds in WvW.
1. The blackwater mesmer. Not a thing you can do when they have 2-3 staff clones out, they all attack you with condis. Dodge out of confusing images and chaos storms. Illusionary counter usually comes randomly. Chaos army uptime 30-40% of the time? What can you do, not attack? More condis. Using a weapon that cleaves? You’re going to get hit by dissipations with tons of bleed, weakness, and cripples. Best option is never to fight this build 1v1 or 1vX if the other players are clueless and end up hurting you more than helping.
2. The P/D perplexity thief. Even if you deny cloaking off yourself, they often just cloak off PvE or walls, and you’re going to catch some portion of sneak attack. Shadow strike is very tough to read with near instant activation and also creates a gap if you’re in melee. The daze + confusion from steal almost always comes from any sort of attack and can’t be denied. Even vital shot ends up being a fairly strong attack with full condition damage and duration increases. Most run D/P on their off set to reset or run away if they get in trouble.
3. Bomb engi. This one pumps the most confusion, but can be read a little since many of the setups come out of tool kit. Still though, you have no idea what bombs are being dropped, and end up being hit by static shots and parts of poison volley. The almost permanent burn if they are using enough rabid gear with incendiary powder is what hurts the most though.
1v1 is all your referring to.
They aren’t going to change condition balance because of 1v1’s. Conditions are probably the only thing keeping many of the direct damage builds in check. If I didn’t have to worry about conditions in a 1v1 I would move defensive traits to damage.
You can’t nerf, adjust, or anything in 1v1’s without making the above worse. Making anything weaker in 1v1’s will always make it weaker in groups. Nothing in the game follows some wild crazy made up programming suggestion of group and individual scaling so that is off the table.
Just drop the 1v1 and duel scenarios if they where to do that what is left over will have more people calling for nerfs to other builds. The cycle will never end because people crave self sufficiency in duels and conditions don’t allow them to be able to handle power and condition builds with equal success.
The reason why you might be able to beat a 10/30/30/ thief now is because he has shadow embrace on where as if he didn’t feel the need to run it anymore then he picks up infusion of shadow for more initiative or picks up regen on stealth for more sustain.
Conditions are probably the sole reason thieves with 30 in shadow arts can’t run shadow protector and shadow rejuvenation.
Conditions aren’t a issue? 15 water on my ele 25 points moved to damage. Why even go into water beyond the 15 point mark.
Conditions not a issue? Take guardian bunker up more no need for pure of voice throw that away, no reason to go 20 virtues anymore.
Conditions not a issue? Whats a cleansing ire? Whats a dogged march? Whats melandru runes? Whats lemongrass? Let me move those points to strength or arms or take another damage modifier, missile deflection.
This is what will happen conditions are the only thing keeping the direct damage builds people find difficult to fight in 1v1’s in check. Condis probably kept lyssa rune users in check more then you realize because if there is a condition class around it would be better to save the elite after I’m loaded instead of using it offensively.
You nerf conditions because of 1v1’s then you indirectly buff every direct damage build out there. Some are only held in check now because of condition damage.
(edited by oZii.2864)
hopefully condi thread will stay alive so the devs can fix this broken kitten.
When the patch hits on the 15th this thread will disappear into the depths.
The flaw is the mentality that you should have everything and be able to fight everything in 1 build, self sustaining and that your team doesn’t matter. Most people that don’t like conditions are solo roamers or duelers in WvW.
When the patch hits on the 15th people won’t be so bored and we can all argue over new things.
Right now these classes are OP in dooling
Warrior
Thief
Mesmer
Necromancer
Engineer
Ranger
These classes dooling builds are better then Guardian dooling builds I’m forced to go Meditations to try and keep up but what about play how you want. Guardian Dooling is balanced so I think these classes need to be brought down. Elementalist dooling is balanced.
I don’t specify builds for those classes cause it doesn’t matter.
However once conditions have been applied, there is no counter play.
You either wait or remove them, you have no other options. That was my point.
You have 3 options cleanse, wait, heal through the damage if it is a damaging condition.
Many people know engineers are very weak to conditions and hard CC.
Of which any decent player can and will make up for in other aspects of their game.
The problem still is there it doesn’t go away. If it was that easy to make up for in other areas nobody would complain about anything.
Their weakness still persists no matter how good they are at anything else. You can still abuse that weakness on the highest condition damage engi out there like you would on the lowest condition damage engi.
Those weaknesses you’ve listed are the same for just about EVERY class. 1v1 and small skirmishes the engi is just like what’s been said.
Also the extremely high burst heal capabilities can help negate a condi burst
People have already stated Engi is OP who’ve put significant time into one
Then that would be 1v1 right? Small scale you stun lock engi’s and necromancers. You put your necromancer to pressure the engineer. You send your warrior to pressure the engineer. Everyone that knows their class knows what should be their weakness and strength. Team play is small skirmish unless your talking about all solo roamers running solo builds who happen to grouped up together because they are solo roamers hanging out at ruins.
I don’t go HAM on the necro when I’m on my Ele somebody else goes HAM on the necro. When the Necro is preoccupied with a class that it is weak against like a warrior then I go HAM on the Necro. That is coordinated small skirmish not small skirmish pugging.
GW2 is designed around the team aspect you can’t have it all otherwise there wouldn’t be weaknesses for any class.
1v1’s everyone is OP I bet what you run has probably been called OP somewhere on the forums doesn’t mean it is correct. Just about every popular roaming build or class has been complained about on the forums at some point.
(edited by oZii.2864)
Mesmer v guardian it might not be over as fast but you shouldn’t flat out lose to a guardian as a Mesmer ever.
@coghbyrn you actually are told when you dodged or blocked a stealth attack, you also are told if they dodged your attack, if you hit a pu Mesmer or thief that phase aegis you are told also.
If you didn’t get the pop up then your attack wasn’t going to land. Just wanted to throw that out there not disagreeing or agreeing with your post.
In zergs, condis are a bigger threat than direct damage and is the reason so many people use food that helps reduce condi.
Not serious right? Condis aren’t a threat at all in zergs. Condis aren’t a threat when the numbers get to about 10+ maybe 8+ is a bit more accurate. Everyone knows its because of passive condition removal and the aoe nature of many of the cleanses. You are probably the first person I seen that has said this. Even the anti condition camp usually dismisses zergs because there is no “skill”.
Many people know engineers are very weak to conditions and hard CC.
Of which any decent player can and will make up for in other aspects of their game.
The problem still is there it doesn’t go away. If it was that easy to make up for in other areas nobody would complain about anything.
Their weakness still persists no matter how good they are at anything else. You can still abuse that weakness on the highest condition damage engi out there like you would on the lowest condition damage engi.
(edited by oZii.2864)
Pro roamers? E-sport roamers? Pro duelers? Is there a leaderboard for all this so I know who to listen to?
You can’t identify what you feel makes engineer op but name a few different things. If you are being kited into bombs, knock backed (big ol bomb?) then you are to over aggressive and maybe don’t know how to fight engineers with bomb kit.
If you run bombs over aggressive enemies are a engis best friend.
Engineer isn’t flying under the radar Wolfineer posts his roaming videos on reddit all the time and is one of the most popular gw2 youtubers with that kind of content. Not everyone can post videos on reddit and not have them down voted to oblivion Wolfineer is one that reddit likes.
Many people know engineers are very weak to conditions and hard CC.
Old School D/D Elementalist
Some people probably still run this in full soldier but this is how it would be ran if you ran it in soldiers gear. Not much crit damage in this but wanted to make it pure for you usually some cav, knights, or zerk pieces mixed in but this can work for dire v soldier.
1) WvW is not, first and foremost, a 1v1 arena, and I seriously doubt 1v1 balance in WvW is high on the game designers’ priority list.
90% of the arguments come from 1v1’s
Condi meta was a thing top tPvP teams did state when teams ran 2 necros that meta passed but in the process it leaked over to WvW. People started to try and use small man roaming and tPvP together as if they are the same when they are far from. So it is still stuck that WvW is a condition meta with the caveat “Unless your Zerging” even though there are more Zergers then roamers always.
They read pretty much everything, as has been pointed out many times. It’s posting that they don’t do often, and that’s as it should be.
These forums are not a direct customer-service line to the development staff. They have work to do, and don’t owe us direct answers to all our petty questions. We are not entitled to have them publicly agree or argue with us over all the details of their work.
But the sPvP forums are? They don’t seem to have any trouble interacting with the playerbase over there.
Not sure why you would want glory/rank/reward discussion or changes posted in this forum. The last 2 topics I seen them talk about in just sPvP was perplexity runes, decap engi, pistol whip don’t really see a problem with posts in that forum about those things.
You missed the point. Players raise concerns and ANet responds to those concerns and have actual dialog and debate with the players on the sPvP forums. Changes are coming and ANet jumps through hoops to go over those changes in exacting detail with the players on the sPvP forum.
We have a Ranger CDI thread and only Allie could be bothered to respond to it? And even she shows an enormous lack of interest in covering it?
There’s a great disparity between the amount of feedback and interaction player’s receive outside of the sPvP forums and it’s starting to show in other areas of the game and how very little real progress is ever made.
Hmm I wouldn’t agree there about “other areas of the game” they might not come in here often and into the sPvP section a little bit more then here. There are usually daily red post all over the forums on a daily basis they just might not be where you want them to be sometimes they are on the weekend.
I check the dev tracker daily so I can’t agree with “other areas of the game”.
Most of these are balance threads saying the same thing just differently. It’s a gathering of many of the QQ threads from the profession forums. You come in this forum to respond to anything it’s about balance. You say anything about balance on 1 class then the other 7 classes say you don’t care about them. Not saying that deters them from posting it probably doesn’t but posting about it probably doesn’t get them much information either. Anytime a Red Posts in here it turns into a hotbed in here.
The Ranger CDI I agree could have used a bit more feedback I wasn’t really invested in it since I don’t have a ranger. They didn’t respond as much as Chris in the other CDI’s but I think even Chris stated that would be the case. If Chris dealt with actual balance or was apart of that team you probably would get alot of responses but that’s not his area from my understanding.
(edited by oZii.2864)
People who crunch numbers on conditions are absolutely missing the point. Crunching numbers is for PvE and there’s no debate there about how poor conditions are.
In PvP however, ease of application, availability of counters, telegraphs, being able to kite while still dealing damage, the fact that conditions help cover each other etc. are all far more problematic than the numbers themselves.
It’s not about how much DPS you deal with conditions, it’s how easy it is to do with with little/no trade-offs that’s the problem.
The numbers are for facts to support the argument. If we don’t use numbers then everyone is talking about how they “feel”. We all know everyone’s feeling is different at least numbers guide the conversation a little bit and keep down big walls of text on scenarios that someone had the other day.
(edited by oZii.2864)
They read pretty much everything, as has been pointed out many times. It’s posting that they don’t do often, and that’s as it should be.
These forums are not a direct customer-service line to the development staff. They have work to do, and don’t owe us direct answers to all our petty questions. We are not entitled to have them publicly agree or argue with us over all the details of their work.
But the sPvP forums are? They don’t seem to have any trouble interacting with the playerbase over there.
Not sure why you would want glory/rank/reward discussion or changes posted in this forum. The last 2 topics I seen them talk about in just sPvP was perplexity runes, decap engi, pistol whip don’t really see a problem with posts in that forum about those things.
Support guardian! Just a look at xunleashed video is a good example why. Another ele is fun too.
Not a fan of running many non stealth classes with a thief or Mesmer they are much more slippery so default is to kill you first.
Grats Allie take care!
funny how any one can argue for conditions, when just 1 normal spvp game can prove the opposite. funny how a condi-burst build can easily kill a bunker and dps class as soon the cleanses are on cooldown or some cc prevents them from using it.
Uhh not sure you know this but my guild has the top tPvP in NA and has for a while. They only run 1-2 condition classes usually engi (Five Guage) Ranger (Genyen).
uhh not sure you know this but my mind tells me u have none or you would stop posting the same stuff over and over.
Hey you brought up spvp I can get spvp information from my guildies who are at the top of solo and team queue. They will tell you there is no condi meta among the top teams. Nobody is rolling more then 50% of their team as conditions.
1-2 warriors, must have a guardian, must have thief. Not many spots left so where is all this condi you speak of? Many teams have opted to go engi over necro.
(edited by oZii.2864)
funny how any one can argue for conditions, when just 1 normal spvp game can prove the opposite. funny how a condi-burst build can easily kill a bunker and dps class as soon the cleanses are on cooldown or some cc prevents them from using it.
Uhh not sure you know this but my guild has the top tPvP in NA and has for a while. They only run 1-2 condition classes usually engi (Five Guage) Ranger (Genyen).
(edited by oZii.2864)
funny how any one can argue for conditions, when just 1 normal spvp game can prove the opposite. funny how a condi-burst build can easily kill a bunker and dps class as soon the cleanses are on cooldown or some cc prevents them from using it.
Uhh not sure you know this but my guild has the top tPvP in NA and has for a while. They only run 1-2 condition classes usually engi (Five Guage) Ranger (Genyen).
Engies already have a necro’s ability to bleed stack.
I will say that while I feel Incindiary Powder needs to be changed to be more active and have counterplay, it should not be done like Dhuumfire where it is tied to just one skill. Perhaps make it something like “equipping a kit causes your next attack to cause burning” could work, since all condi spec engies use kits.
Not in my experience 10+ bleeds isn’t uncommon for a necro 10+ bleeds on a engi you gotta be running nades with shrapnel trait, grenadier trait and the person has to be afk.
This thread is no about conditions being OP, I don’t care about that. I just want to get across the sacrifice that power builds need to make in comparison to condition builds and I want to know how that is justified.
The stats are different they don’t kill the same and defense against them isn’t completely the same.
There is no sacrifice because they work different. Should we make special gear because Elementalist HPS with clerics gear can be greater then a guardian with the same amount of healing power?
You can’t just take gear a vs b without thinking about class or builds or anything.
Pop quiz!
Answer this one – Which in your opinion would have more success in full zerker out solo roaming? A) Guardian B,) Thief C) Mesmer D) B&C
Which class in your opinion will have more success in small groups in clerics gear?
A) Guardian B,) Thief C) Elementalist D) A&C
Now doesn’t the conversation look different when we actually look at the gear and go Direct v Direct on different classes. The same applies to power v condition.
When I go out on mesmer if full zerker roaming I don’t sacrifice anything I want to kill asap and I know I can get away with full zerker on my mesmer much more then I can on my elementalist.
(edited by oZii.2864)
Dhuumfire is being changed no longer on crit so you can’t “compare” it anymore. The trait was there before dhuumfire was even a thing.
People like to compare similar traits but dhuumfire and ip will no longer be similar after the patch so you can’t compare
They are different classes when engi gets fear that is hard cc+interrupt+does 1k+ damage per tic then maybe ip needs to be moved to gm.
?? Another thread they doesn’t say anything different? Every condi thread already compares gear dire v soldier. Why make another one that says nothing different? You could have posted this in another thread and get the same counter arguments from the same people.
If I make a warrior is op thread you know who will reply? The same people that posted in the other warrior thread both sides pro and anti nerf crowds.
You’re forgetting runes, sigils, and venoms. So it’s mash utilities, then 111111. Maybe tossing in a weapon swap at the start and including thieves guild for giggles. Which you can all macro together.
People running venoms? Solo/dueling? That is news and I ran P/D back when it got hot with wildbill back then only a few ran venoms. Fighting a thief with thieves guild up is usually GG no matter if he is conditions or not.
Dont listen to Sin, he is a bad necro
jk. I just really dont like that trait since it made the class I fell in love with just so easy to play it made it all necro’s look bad.
<3 Yea I know your reasons.
It really only makes you look bad if you care about what the people looking at you think.
I told Wolfineer (popular youtube engineer) that not running perplexity runes wins you no points when you know they are the best runes to run. There is no honor in roaming in WvW every class complains about the others roaming builds. If a person doesn’t like you because your running perplexity the chances are he doesn’t like you because your running conditions anyway. You not running perplexity just maybe means he likes you a little more then the perplexity person but he still doesn’t like you.
He probably only knows that your not running perplexity if you announce it to him anyway. That’s how I feel about dhuumfire if it never existed people would still complain about necros. Even if the trait was made so bad nobody would run it anymore people would still complain about necros.
Look at the balance forums people say Necro’s OP they don’t say I hate dhuumfire necros but love non-dhuumfire necros. Nobody mentions power necro’s as if they don’t exist it’s just all necros are OP. Most of the condition whines aren’t even targeted at dhuumfire specifically some people want all conditions nerfed.
(edited by oZii.2864)
Isn’t the cooldown still bugged? It’s better if it dies then if the cooldown just expires IIRC.
My guess? You won’t be able to find a single one.
Not my fault if you are out of the loop.
I don’t think he is out of the loop it is just hard to believe that anyone decent and not afk loses to stacking only bleeds from a P/D thief when it is hard to kill people with just bleeds on a necro. Anyone that dies to 1 condition isn’t very good.
(edited by oZii.2864)
so that being said, conditions are broken:
- condition application is often passive/hard to avoid/poorly broadcasted
- conditions can be reapplied far too quickly
condition builds only truly require one offensive stat investment, two to maximize damage output. necro for example takes advantage of this by being able to take rabid gear without much loss due to their disgustingly high base hp + additional hp bar.- condition duration food is far more effective than physical damage food.
- burning does too much damage
- etc.
1) The bulk of condition application is not passive there are a few passive procs but they don’t make up the bulk of the damage. 5 stacks of bleed, poison, will still be close to the total damage of burning and after burning is gone they surpass it obviously.
2) Conditions apply way to fast is like direct damage. You need to use your cleanse smartly not just spam it when you have cripple on you because you don’t like cripple(this happens alot). You don’t heal after you get auto attacked 1 time same thing applies to conditions. Also conditions can be healed through besides cleansed passive healing, regen, and any of your heal skills also help against conditions in addition to your cleanses.
3) Not true I have a 4 second bleed condition food gives me a big huge whopping game breaking OP 1.6 extra seconds Actually it only gives me 1 second bleed because it doesn’t half tick. If the bleed only lasts for 2 seconds is cleansed the food benefited me 0%.
Where as your 100 power + 10 critical damage is always working except your 10 critical damage doesn’t do anything when you don’t crit. The 100 power is instant upgrade in damage and applies instantly your 10 critical damage applies instantly on crit.
4) Thats what you should be cleansing instead of the cripple because you don’t like moving slow.
if you run any 30/x/x/x/x dumbfire build you are cheese.
if you also run sig of spite you are cheese with extra cheese on top.Thank god I run 30/x/x/x/x close to death power build. Screw dumbfire and screw the cheese.
we need more necro’s like you around here
It makes me sad though because everytime I win a fight in tPvP I get told necros/conditions are OP even tho I have 1 damaging condition which is a random bleed proc… el oh el. XD
Which goes to show how ignorant many people are a lot of people assume every necro is condi mainstat. I’ve even done it a few times but it doesn’t bother me if I guess wrong.
@OP
Run whatever you want my guildie Brando doesn’t like Dhuumfire that doesn’t stop me from running dhuumfire I don’t main necro but I’m not bad at it either just because I run dhuumfire.
I run what I like every forum has a subset that tries to distance themselves from the ones with the community bullseye in the end that wins you nothing. Being a special snowflakes is a thing so is running a cookie cutter. No right or wrong in either.
Run what you find fun respect their opinion but you don’t have to let them “muscle” you into running something else.
The 40% condition duration food isn’t that strong it helps optimizes but not everyone is running around with 10 sec + bleeds. Usually people are adding 2-3 seconds to a condi.
If the condi is wiped before those extra seconds are added then the good is wasted every time. 100 power 10 crit damage doesn’t get wasted unless you don’t crit and that’s only for the crit damage.
I don’t know moba’s I do know Starcraft 2.
You reference Starcraft 2 as balanced when it is the same thing.
Blizzard makes the races, abilities, stages, units, buildings and cost and then give those to the players. The players then make the builds that win them games if those builds are consistently good then they become meta.
Usually a new strong meta build will win tournaments and skew the win ratio toward that particular race(see Stephano’s max roach) blizzard doesn’t hop in to nerf roaches they usually let players work through the meta to find a way to win despite forum QQ.
Blizzard didn’t tell people how to 4-gate rush, forge fast expand, 5 roach rush, muta-ling, the players figure that out but you cite that as a balanced game when it does the same exact thing as GW2 it gives you options customization. In SC2 you can counter on the fly not in gw2
Nobody is running the “David Kim” or “Dustin Browder” build in Starcraft 2 they are running stuff like "Idra"s 14 hatch ling-bane" people run player builds not dev builds.
I don’t understand how you can say Sc2 is balanced gw2 isn’t when your gripe with gw2 is customization when sc2 gives you way more options and customization.
(edited by oZii.2864)
Axe builds fury the fastest and has the mother of burst damage and auto attack damage
rifle has a knockback a masive vuln shot and maive burst as well as the multi shot wich hits almost as hard
sword has ridiculou bleed and torment stacking as well as decent damage maive damage is you pull the blade before it poofs after stacking torment and hit #3 when target is low on hp in other words a great weapon for dueling as it brings all the control you need thanks to cripple and torment as well as the burst immob
use greatsword with the immob on cripple trait and bam land them 100bs like its nothing
learn your class before accusing its mechanics at being broken
dont go full glass either Cleansing Ire easily makes warroir one of if not the best class against conditions
Axe depends on what your fighting great against thieves who are glass decent pressure against anyone else it’s a ok weapon.
Rifle? In a duel? Nah
Anyone with decent sustain can out heal warriors auto attacks. As long as you know that final thrust hits like a truck at 50% and are aware that is the warriors goal when you get low I find Sword to be nothing more then a troll weapon. There isn’t anything scary about sword main hand in a power build except final thrust.
Leg specialist might give you half? a 100 blades off top of my head 3 1/4 channel time I think so no way you land 100bs like its nothing.
Cleansing ire makes warrior a bow warrior really good against conditions everyone else not so much.
Have you played Ele?
Scepter is a Power/burst weapon. The Earth Auto is useless in such builds. You wont be using. You may go in for the Toughness and the Line AoE Blind but then you will jump out. You dont waste time using the Auto attack because Air is MUCH better.26 days old post
Hello all, I am a long time solo and small group roamer. Currently I am running a s/f condi ele. This build has been pretty successful for roaming, but I’d like to see if the ele community has any suggestions for changes and improvements.
As you said, I mostly use earth auto attack which proc’s the obsidian focus trait.
26 days old….
Do they still use it? It means nothing if they TRIED it. I have and i stopped rather quickly. Then look at the pros and cons….6 Cons Vs 4 pro. Says a lot.Now rather then showing a post that was last replied to 26 days ago and then totally forgetton, maybe check to see if they are still using it. It means nothing if they if they tried and then gave up. I have tried it and gave up within a few days.
Maybe try and find something a little more recent. Maybe something that confirms they didn’t give it up after a day or 2. Maybe something with a few videos maybe? All in all, this is a rather pointless post. Congrats.
I was on Tarnished Coast with that Ele and watched him Duel many times and it was pretty good. I seen him beat most of the PU mesmers he fought the only class I think remember that gave him trouble was some thieves he ran off hand focus so he did well against necros and engis when I saw him duel. He was in the OS pretty often.
LOL the guardian with the book at the end of the second video that part was kind of funny.
Good video I just watch the second one.
By the way, Ether Renewal heals for 5000 with an 1.2 healing power coefficient on a 15s cooldown. That means about 263 HP/S, assuming channel time is 4s. That is way above any other elementalist healing skills
In comparison, GoEH heals for 233 HP/s when traited for 20s cooldown, while Arcane Brilliance heals for 273 HP/s when 5 enamies are hit, so slightly above Ether Renewal.
SoR is on par with ER only with 1.5 casts per second, which is quite impossible to obtain that average of casts/s.That assuming you have no healing power at all, because in that case, ER scales way better compared to any other healing skill. Also this caluclations are made regardless of the DPS you’re not taking because of the condition removal of Ether Renewal.
That scaling is why I changed my outlook on ER the healing power that many eles love gets the most love from ER. I think there are only 3 other heals that have a 1.2 coefficient or higher IIRC Guardian signet heal is 1.3 coeff, Engineer turret is 1.2 coeff, Consume conditions is 1.2 coeff with 3+ conditions. Thats off top of my head so not 100% accurate.
Mesmers running Power Block after the patch could be the bane of Ether Renewal (25s cooldown on interrupt). I agree with the proposal of the thread to not put Ether Renwal on full cooldown if it is interrupted before the first pulse, though I don’t usually have trouble getting off ether renewal, since I usually just make some distance before using it, or throw up Armor of Earth if I know I’ll be CC’ed and can’t avoid it.
Ooooo I didn’t think about that! Oh my gonna have to try 30 dom on my mesmer.
I don’t get how people don’t see the power creep in WvW with condition builds.
It will especially be noticed after April 15th….
Where is this power creep? Most people run direct damage builds in WvW. There are only a handful of condition builds out there usually very similar. Engineer P/x, Mesmer Condi PU, Thief P/D, S/S Warrior, Necro 30 spite, Apoth Ranger.
If you come across 4 PU mesmers doesn’t mean there is power creep for condi’s lol because I probably seen double that in direct damage warriors, thieves, eles, guardians, running around (not zerging). For every S/S condi warrior I see trolling around I see way more Hammer, Axe, Sword, Bow, Rifle direct damage warriors out there.
Now give me all the direct damage builds you know out there.
(edited by oZii.2864)
First of all, I’m new in this game and I’m a PvP lover (such as WvW surely).
Actually made a Mesmer to lvl 16. Loving the Mesmer GS style, i don’t know if they are still that good in WvW (don’t know either if it’s called Shatter or PU)I tried a Dagger Ele too, lvl 16, fall in love and went looking for a guide in the forums. Then i noticed that Ele got nerfed hard apparently, for the dagger burst part, and are not that worthy anymore. High CD, Low Armor, Low HP, Lack of Escape while there are many gab closers out there, and a Damage which isn’t that High anymore to compensate all of that.
I saw then few Guardians Videos, an unkillable machine who dealt enough damage to kill the opponent in 1v3 situations and found it intresting and maybe unsuspected to play him a bit more Damage wise and surprise the enemy.
aka this video https://www.youtube.com/watch?v=5fSF0ebOgVo
Mesmer was my first 80, Ele was my first class, guadian is my least played 80.
The video you linked with guardian kills people that don’t realize they can ignore you. It has 1k healing power that only kills bad players and people bad players that are willing to try to fight you.
Mesmer and Ele are different Ele is my main class even though I got my mes to 80 before my ele had a legendary on my mesmer(that I gave to my warrior). You need mobility guardian kind of lacks that. They are both really different but Ele is my main because I don’t get bored with it(or engineer). The other 5 classes I have at 80 I play to change my pace up but I get bored of them.
That said guardian is close to being on the cusp of being a 1v1 monster if they ever give it any kind of soft CC or better way to let it stay on a target it will be extremely strong which is why they probably haven’t given it any. It can handle everything but it just can’t stay on anyone that can kite well but it can put out alot of damage.
(edited by oZii.2864)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.